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A list of all pages that have property "Background" with value "Son of Rognan Nightgold, cousin to Mydas.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 126 results starting with #1.

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List of results

  • Ricki Pureheart  + (Ricki has lived for a very long time, at l
    Ricki has lived for a very long time, at least she considers herself to have. She has seen many things happen in her life and accepts them as what made her become her. Her childhood was pretty easy, at least to her. She was not born to the wealthiest of families, they were pretty poor, truth be told. She is one, a middle child, of an older brother, Jonah, and a younger brother, Emilios. Her parents died when she was pretty young so she doesn't remember much of them. Her education was more of how to survive the life she was given than actual education. It was in her late teens that Ricki met the man that would be her future husband, Andreas. He was a kind man and they fell in love slowly. What had Ricki agree to marry him was the fact that he was willing to take in her family as well. They were together for not long before they married and began their relationship as husband and wife. From this union Ricki and her husband produced 2 daughters and a son. Ricki gave her children as much as she could while doing her best to teach them proper morals. Ricki spent her adult years raising her children and helping out those she could. She is a woman who devoted herself to the wellbeing of others as much as she did her family. She did her best to heal and help them in what ways she could. Her older years are spent mostly in retirement, occasionally taking on the odd investigative job and healing where she can. With her children all grown up and living their lives Ricki has spent her time doing a variety of things she enjoys. She is basically enjoying her old age how she sees fit in the city of Arx.
    d age how she sees fit in the city of Arx.)
  • Rien Thrax  + (Rien, the middle child of Tyrgar Thrax and
    Rien, the middle child of Tyrgar Thrax and the late Queen lived his life in the shadow of his eldest brother, both loathing this and idolizing him. Much of his upbringing was in constant comparison to Tyrus, the comparisons never ceasing and in all things. This drove Rien to a quiet contemplation. While his sister was sick, he would read with her to try to outpace his older brother, he would work harder, train further but always felt to be in the shadow of Tyrus. Too young by a year to join the war of the Rebellion, Rien would find his footing serving in attempting to hunt pirates, sometimes under the command of his brother. When Tyrus was lost at sea, presumed dead, it devestated Rein and drove him to even further focus upon mastering the seas, mastering his enemies. His social ties dwindled, his obsessiveness grew and he drew in upon himself even further. His sister, daring her illness, came to him to help draw Rien from the depths of this sorrow and help him direct his gaze once more on growth rather than sorrow. Rien's service to family continued, his mastery of strategy at the seas and upon the lands growing him recognition. It was a matter of political necessity in which he found himself to be married to Teegan, an arrangement which he was not looking forward to. Arriving upon Arx to carry out his duties, he has spent time attempting to learn the lands and prepare himself for a new life.
    lands and prepare himself for a new life.)
  • Rinel Tern  + (Rinel was born to a common merchant family
    Rinel was born to a common merchant family and grew up happily, well-fed, and loved. When her skills at sums and ledgers became apparent at an early age, her parents arranged for her education. However, Rinel's penchant for adventure and escapades frequently interrupted her studies, and an unfortunate incident with the axle of a visiting scholar's carriage threatened to bring an end to her idyllic youth. Fortunately, the scholar was amused at the boundless curiosity of the girl who had consigned him to foot travel, and he offered Rinel a world to experience should she join the discipleship of Vellichor.
    ld she join the discipleship of Vellichor.)
  • River Stonehaven  + (River was named after the large waterway
    River was named after the large waterway that flowed through the forested lands near where he grew up by his mother. At the time it was just something he found to be an odd naming, but as he grew,and his mother grew ill, she told him that it was because she believed the spirit of the lands there spoke to her there. Throwing this off as her being ill, , River, thought little about this, since at this time he and his mother were both Thralls under Thrax's control. However he saw that he much prefered being the perfect compliment to the nobility and those above his station, and perfected his trade of both social skills as well as intimate attentions to those who wished to take him as both lover and assistant , with no hesitation. however as he had continued on he found that he wished to be trained further and so seeks to become a whisper. He also seems to learn more about why his mother still clung to the thoughts of Shamanism
    r still clung to the thoughts of Shamanism)
  • River Whisper  + (River was named after the large waterway
    River was named after the large waterway that flowed through the forested lands near where he grew up by his mother. At the time it was just something he found to be an odd naming, but as he grew,and his mother grew ill, she told him that it was because she believed the spirit of the lands there spoke to her there. Throwing this off as her being ill, , River, thought little about this, since at this time he and his mother were both Thralls under Thrax's control. However he saw that he much prefered being the perfect compliment to the nobility and those above his station, and perfected his trade of both social skills as well as intimate attentions to those who wished to take him as both lover and assistant , with no hesitation. however as he had continued on he found that he wished to be trained further and so seeks to become a whisper. He also seems to learn more about why his mother still clung to the thoughts of Shamanism
    r still clung to the thoughts of Shamanism)
  • River Culler  + (River was named after the large waterway
    River was named after the large waterway that flowed through the forested lands near where he grew up by his mother. At the time it was just something he found to be an odd naming, but as he grew,and his mother grew ill, she told him that it was because she believed the spirit of the lands there spoke to her there. Throwing this off as her being ill, , River, thought little about this, since at this time he and his mother were both Thralls under Thrax's control. However he saw that he much prefered being the perfect compliment to the nobility and those above his station, and perfected his trade of both social skills as well as intimate attentions to those who wished to take him as both lover and assistant , with no hesitation. however as he had continued on he found that he wished to be trained further and so seeks to become a whisper. He also seems to learn more about why his mother still clung to the thoughts of Shamanism
    r still clung to the thoughts of Shamanism)
  • Robert Salt  + (Robert and his people, a small Shav tribe
    Robert and his people, a small Shav tribe of about 30 grew up on the Southern slopes of the same isle as Tydehall, tucked away in their isolated bay, keeping to themselves and living off the land. There were some good years, and there were some bad year besides having more to eat some winters and less to eat other winters little really ever changed and Robert never expected it to. All Robert ever wanted to do was sail, and fish and live his life in peace. Until Dougall the prophet of the Marin showed up and convinced his people that the Marin was rising up from the sea, and convinced his village to join the Marin's efforts. Robert saw through the scheme, he realized that the 'prophet' was looking for sacrifices, not sailors, but when he tried to speak out, to try and bring his people to their senses, they beat him and drove him out of the village. Robert realized then the weakness of people. How quick they are to cleave to anyone who promises them a better future. And as quickly as they threw themselves to Dougall, they abandoned him for the Duchess of Tyde who promised them food and shelter in her keep. He travelled with his family to the Tyde's hall though, swore his oaths as a free man but the looming threat of the Marin nagged in. Unlike the others that were contented with a roof that didn't leak and a promise of steady food, he couldn't just let that go. And so, as terrifying as the idea was, he left the isle to come to Arx and ensure that it wasn't forgotten, the truth of the Deep water, and to do what he can to ensure that other tribes like his own don't fall prey to the Prophets of Marin as well.
    all prey to the Prophets of Marin as well.)
  • Rodica Corvini  + (Rodica was born in the seaside city of Ias
    Rodica was born in the seaside city of Iasu where, even for those of the leading family, life was often hard and luxuries were far too few. That doesn't mean that it was without its pleasures, though. When she could find them, she chased them with abandon. And when she couldn't find them, well, she made them. The truest and dearest of those pleasures has been, and always will be, the sea. Like most of the Corvini children, she learned to swim from an early age. In fact, her mother often swears she learned to swim before she learned to walk. A fanciful exaggeration, but it's one she's fond of all the same, and close enough to the truth of it. It was soon followed by fishing, diving, sailing. And if she spent more time sneaking out of the study and down to the docks than she did with her tutors, well, her family indulged her. After all, times were lean and no one ever expected that she would lead the life of a noble lady newly restored to the Compact. Better to see to the here and now, and there and then the House was in more need of supplies than of silver-tongued courtiers. So at sixteen, she took fully to life on the water. And she was good at it. Quite good at it. She worked the deck, earning her way slowly up the chain of command. She steered ships through deadly storms and sailed goods into ports all along a treacherous and rocky coast. She defended their harbor when it was called and, quite frankly, sometimes even when it wasn't -- and was simply an excuse to, ahhh, commandeer the cargo of another vessel that posed a threat. (After all, someone had to provide for the city.) And if she made a few connections along the way with Compact captains looking for a place to off-load their wares or a friendly dockmaster who'd look the other when it came to the colors flying from the mast or the details of their ship's manifest, well, what of it? But now the Corvini *have* returned to the Compact. It puts their small fleet in a very different position now, and -- being of the leading family -- she's suddenly found herself with the title of 'Admiral', and all the expectations of respectability that come with it. It's going to be a very different life, and it's not one she's entirely sure she's prepared for.
    ne she's entirely sure she's prepared for.)
  • Rodor Thorne  + (Rodor was born the son of Uthur Thorne, a
    Rodor was born the son of Uthur Thorne, a wealthy merchant whose empire spanned across the seas. Due to the family wealth, Rodor was given a fine education growing up, from a young age he was also encouraged to practice and learn the skilled art of swordplay. He showed remarkable promise with the blade, more so than his Father's ambition for him to continue the family trade. Instead, Rodor soon found himself under the watchful eye of Sir Greyhawth as a Page and eventually a Squire. Greyhawth was as good as a teacher as he was a Knight and could see Rodor's potential. After stumbling across a bandit raiding party of a rural village, Greyhawth and Rodor would intervene and fight to liberate the townspeople. Rodor would prove himself in battle when he saved Greyhawth's life in a combat encounter. It would be this act of bravery that would earn Rodor his dubbing as a Knight of the realm. However, he would soon be placed in the service of Lord Smuttering, a loathsome man who utilised his Knights to terrorise local villages and townspeople in order to strengthen his hold. After enduring this, Rodor decided to flee his Lord's service, rather than risk the temptation of turning against his Lord instead. Now, Rodor moves through the land without a master but with the hope that he finds true greatness in the years to follow.
    nds true greatness in the years to follow.)
  • Roland Bergere  + (Roland Bergere is the son of shepherds, bo
    Roland Bergere is the son of shepherds, born to sit on a lonely hillside with a dog and a pipe keeping wolves away from the flock -- or so he thought. He rather liked it, when he was young; the quiet, the tending of them, hoisting sheep up on his shoulders and pulling them out of the pits of mud into which they inevitably flung themselves. It was, however, a lonely life, and when he was about fourteen his father clapped a hand on his shoulder and sent him in to 'town', the village of a few dozen people down the mountain from their little house, to make his fortune or at the least get a bit of socialization and find himself a wife or husband to get along with. It didn't quite work out that way. Roland found work of all sorts, lifting things, hauling hay. He was a bit shy among all those dozens of people, but there was a girl with nice dimples that smiled at him and a roof over his head, both improvements over sleeping near sheep. Until the day the bandits came, that is. The local lord was half a day's ride away, the nearest sword to be had, save for an old rusty one the innkeeper kept above the bar -- there was nothing to do but cower and pray, and pay what they could pay. Except these bandits weren't interested solely in money or goods, and when they began to beat the villagers, Roland stood up. He ripped a wooden shutter from its hinges and stood at the little foot bridge at the edge of town, gripping a heavy table leg in the other hand, and he beat the shite out of the bandits as they came at him. He stood, enduring, clumsy with his makeshift mace but stubbornly refusing to fall as he fought one bandit at a time, until some yahoo got the bright idea to shoot at him with arrows. He took three, by Lagoma's mercy not fatal, before the local lord's guards finally came up to finish the job. The lord saw his courage and hauled him back to be tended to by a healer, recruiting him into his service not long after, and eventually, Roland the shepherd's son became Sir Roland. His liege, though, was older and very settled, and after a time suggested that Roland might be well-suited to going to the Capital to seek admittance to another lord's service, one where he might get to do more than guarding the woodpile. Reluctantly -- for he is nothing if not loyal -- Roland tucked his small number of belongings and his mace up and headed east toward Arx, seeking to do his spurs proud and perhaps find service with a good and honorable cause, or to bend the knee to a lord or lady that he would be proud to serve.
    d or lady that he would be proud to serve.)
  • Ronan Acheron  + (Ronan is the youngest child of four, separ
    Ronan is the youngest child of four, separated by a wide gulf from his elder siblings. His mother married young and bore three children before her husband perished in an Abandoned raid. She never expected to marry or bear again, but then Cyprias Stonewood came through the famed rose-gold archway of House Nightgold with a party of surveyors and explorers. Something in that beauty -- Stonedeep as much as the widow -- beguiled him. Cyprias settled, and along came Ronan, pricked by the same awe. With the gaggle of cousins headed in all directions, he tried his hand at several trades before settling on the essential truth he wanted to venture out into the wilds that called his name. The mountaintops begged exploration. He accompanied surveyors seeking fresh ore loads and learned to endure the bitter cold, the biting wind, all with an eye fixed to the north. It surprised very few when he announced he one day wanted to reach the Everwinter for himself. No amount of wailing or scoffing would dissuade him. The call of the north and its mysteries demanded honing himself. Arms were always in fresh supply, but few men or women able to patch up the worst of the wounds. He studied with the Mercies in Stonedeep, learning their craft. These skills proved helpful when he first took to ranging far and wide, but even more so when during the Silent War. By then something of a seasoned veteran of the cold lands, Ronan was plunged into the bloody conflict by chance. He returned to preparations readied for war. His contributions were as much mending his comrades as scouting. But they claimed his mother and his elder sister. Sickened by the loss, Ronan took once more to the sea with his crew. It would be under the banner of Arthen Dayne he turned southward, the Icebound Warden in much warmer lands.
    the Icebound Warden in much warmer lands.)
  • Ronja Sandreef  + (Ronja Sandreef has only known the sea her
    Ronja Sandreef has only known the sea her whole life. She was born on a cog of the fleet of Westrock Reach. She grew up between her parents on crossings between the Mourning Isles and Arx. She saw what she thought would be the end of her life when her mother was murdered during a pirate raid upon the ship they were on. Ronja, all of eight, attempted to fight back valiantly - and it was that fight and not begging for her life that caused the Pirate Captain that raided their ship to take her in. She was made to work and earn her keep, just like any other pirate. Over the next decade, she worked her way up the ranks, eventually becoming the first mate of her own ship. Then she took over as Captain. She became known for her flash and open attacks in the Vast, with little fear of repercussion. She had assumed her father had abandoned her - until she was reading the Captain's old blacks and found out that word was sent that she had passed. With this in mind, she reached out to her father, now the Sword of Westrock Reach and wanted to make a connection. Thorley's response 'Prove it' set her on a path that turned her against the Pirate King and she fought against the Gyre. Her ship was heavily damaged in the contact and she now finds herself both under repair - and sought by both her former associates and those that she now tries to find her place with.
    that she now tries to find her place with.)
  • Roran Harper  + (Roran was the son of a Devotion of Limeran
    Roran was the son of a Devotion of Limerance who traveled as a minstrel throughout the Crownlands, the Oathlands and the Lyceum while he was growing up. She sang and harped for her money, and sometimes wintered at house and provided teaching and storytelling services during the winter. Roran learned to make new friends quickly and not to regret it too hard when he left them behind, for a new friend today -- as his mother would always say -- is an old friend three years from now. He learned to play and sing and tell stories, and for a time he was kind of a cross between his mother's roadie and her very young hype man. When he was 17, his world inverted when his mother died due to some unfortunate confusion during a fight of the Tor-Southport war, and Roran found himself adrift with a harp, a backpack full of sheet music, and little desire left in him to play. It was the Faith that took him in, and to the Faith that he devoted himself. As a priest, he developed a knack for working with people, his strength always in the one-on-ones, and for caring about people, individually and as a whole. His adaptability and his willingness to embrace change came from his wandering life from before he was a priest, but also made him feel the call of Lagoma closest to his heart, and it was always to her discipleship he was the most drawn. His recent accession to the Archlector's post has made him hopeful for the future of the Faith. Surely he can help to change things for the better.
    can help to change things for the better.)
  • Rorik Kennex  + (Rorik was born into a non-so-important lin
    Rorik was born into a non-so-important line of the Kennex family, far away from the seat of succession, which was just fine with him. His upbringing wasn't anything in particular to talk about, he grew up among many of the other Kennex cousins and things were perfectly reasonable. He wasn't particularly the smartest of the bunch - there's certainly a question about how many times he was dropped on his head as a child - but that just meant he was the first one in line to do something stupid but potentially exciting and adventurous. Besides, one doesn't need to be a scholar to get ahead in life; sometimes a good smile and the ability to spin up a story can get you by just fine. Needless to say, Rorik's earned his reputation as a charming idiot, always volunteering to do something stupid or dangerous or dangerously stupid and usually getting ut of trouble with a smile alone. The only leaning Rorik's ever really had is captaining his own ship, something he made good on as soon as he was old enough. After being talked down from naming his cog 'The Gritty Clam,' he settled on 'The Ferocious Kitten', which everyone agreed was a better name for some reason. He's spent the past several years out at sea, keeping back pirates and protecting trading vessels around Port Stormbreak. During the Gyre War, he was called upon to serve with his ship and did so dutifully, though if anybody asks, he really has no idea what the hell was going on that entire time. For the better part of the past few years, he's spent his time port hopping, settling in just long enough to earn himself a reputation before moving along. He's known to enjoy a good party and if there's not one happening, he'll just make his own. He's quite the storyteller, but he's also a damn good rhythmist with the keen ability to turn just about any flat surface into a drum. Recently though, he decided to put down anchor in Arx and join some of his cousins in the city. It's a happening place to be, and if he gets bored? He and the Kitten will just find some place else to sail.
    en will just find some place else to sail.)
  • Rosalynn Kjargild  + (Rosalynn was raised in a small village on
    Rosalynn was raised in a small village on the outskirts of Whitehold. At some point she was orphaned, though getting the details from her is a tricky matter, and at the age of eight she began to work as a scullery girl for an innkeeper's wife. By twelve, the innkeeper's own children were old enough to scrub and help with the cooking so Rosalynn was given the boot. For her hard work she was awarded squat, but a Halfshav peasant took pity on her and suggested her to the steward. She was brought in and found to be clean and well-behaved enough to serve the Halfshavs, at least, and was put to work in the kitchens anew. She's a hard worker and is eager to take on any responsibility that might prove she's earned her place as a servant for the nobility. Some suggest that this is more akin to ambition, something she's never denied, though she has yet to reach for anything that would be out of a commoner's grasp.
    g that would be out of a commoner's grasp.)
  • Rosalynne Corsetina  + (Rosalynne Corsetina was born and raised in
    Rosalynne Corsetina was born and raised in Setarco, to a large family, as the youngest of her siblings and the only female, which made her Elder brothers a little protective of her. Out of her siblings she was closest to Arrigo, or Ari as he is fondly called. She often found a way to take off on his adventures with him, as the tag along sister. When she could not go sailing with him she opted to work on tanning hides so she could make things from leather. She was very good at it. Her sailing abilities were nothing to cough at but she was considerably better at working leather. At 17 she met her husband, Cadmus Horace. Cadmus was the only child of his parents who had died not too long ago. When he saw Rosalynne it was love at first sight. However, Rosalynne did not think highly of him. He did not seem to desire to protect her nor did he believe she should be doing anything with sailing. Well, that is a man born under the banner of the Thrax family for you. Though, perseverance and willingness to change his ways eventually won Cadmus the heart of Rosalynne and he joined the Velenosa banner and the Corsetina family, when he married her pretty much the day she turned 18. Not even a year into the marriage Rosalynne had twins, Mailys and older brother Brayden. Rosalynne was around for the first couple years of the life of her children but when Ari got an offer he could not refuse he mentioned it to his siblings and their spouses and Rosaynne and Cadmus decided to join him. When the ship was raided by pirates, believed to be lost at sea, Rosalynne and Cadmus were made to work as pirates, though, Rosalynne was made to do more with leatherworking things once it was realized she was skilled in it. During this time Cadmus managed to escape, leaving behind his family. Since she heard nothing from him Rosalynne is assuming he is dead. When Ari mutinied, and returned to Setarco Rosalynne was right behind him and excited to see her children, though, it still took a fair bit of time to locate them. Her search lead her to Arx where she planned to settle, maybe, and be with her children.
    o settle, maybe, and be with her children.)
  • Rose Chereau  + (Rose was born to her mother Elizabeth to l
    Rose was born to her mother Elizabeth to live with her brother James. Born without eyesight, Rose wasn't given optimistic chances of life, but her family was a stubborn one. Living in the lower boroughs with such a crippling disability made growing into adulthood a terrifying feat. But she was never alone in that, her older brother was always there to protect her and provide when the silver flowing simply wasn't enough. One of the days that she was on the streets with her older sibling, James had gotten into one fight too many. They were taken into custody by the Iron Guard for a temporary holding, though Rose was kept away from the rest of the pack once her defection became apparent. The poor care she was in caught the attention of one of the visiting Mercies that day. Taking Rose into a charity of tutoring, she was taught how to properly feel out medicinal herbs and how to put them to good use. Soon enough, Rose was able to patch her older sibling's bruises and keep her own scuffs cleaned and healed throughout her childhood. She constantly returned to help serve the Mercy as an attendant, though soon enough her life in the Lower Boroughs became too dependent on simply surviving the days for her to continue any extra schooling in her free time. She took what she learned and brought it to the disenfranchised who made their homes in the gutters of Arx. With her Brother providing for her and Rose always being there to care for him after a long day. She gained her own reputation among the Lower Boroughs as being a healer without charges, protecting her from most riff-raff and gangs that filtered throughout the years. Presently, she remains a patron of the Lower Boroughs and assists the only family she's known day by day. While her services extend to any of the sick and weary, she has always placed her brother and his affairs first. Family has been what has given her the life she has without her disability throwing every obstacle in her way. That is something she dedicates her life to repaying in full.
    he dedicates her life to repaying in full.)
  • Rosemary Hawkeye  + (Rosemary was born to a family to a village
    Rosemary was born to a family to a village deep within the lands Redrains had claimed. She did not live a luxurious life, in fact there were often days that she went without because she would give it up in favor of her younger siblings or her parents. As she grew older obtaining money for herself and her family became more important. So, she spent much of her time learning how to find the best deals for what she needed to get. When she was in her late teens to early twenties Rosemary met her future husband Terrell and they wed after not too long. With him she had twins. They continued to spend time in the village before they decided to travel to Arx with their two children.
    to travel to Arx with their two children.)
  • Furio Rossetti  + (Rossetti was a name that carried influence
    Rossetti was a name that carried influence in Tor. The leaders of the family all served the ruling house of Tor, Fidante, in some capacity or another as servants, but when a prominent leader of the Rossetti house was arrested for treason by Lucien, those that oppose the sentence split off from the spotlight and vanished into the darkness, intent on rescuing their elder. Furio was born among the sons and daughters of a generation that only knew two things; the shadows and vengeance. Independent of what the main branch of the Rossetti was doing, these cousins began to establish themselves as ruthless gangsters in the streets of Tor. Furio grew up on those streets alongside other kids, some siblings and cousins, who prowled the street like hungry and wild dogs. Mostly kids, they were spared when collected by the city authorities. Furio himself was picked up by his uncle Vulpiano who had finally gotten his freedom and returned to work for the Fidante household and vassal DiFidante. Disciplined and trained, Furio studied under the tutelage of Vulpiano, diverting from his studies to become a gardener. With the connections of his uncle, he was able to attend a prestigious university in Tor and upon graduation, he was recruited to work on Fidante's rose garden until he met the Duchess of Tor, Calista Fidante, one evening, and earned her appreciation, taking him with her to Arx.
    appreciation, taking him with her to Arx.)
  • Rowan Greenmarch  + (Rowan was born under a caul, and it was ta
    Rowan was born under a caul, and it was taken by his parents as a sign that he was a child of the spirits. When he was five years of age, he was taken to an old crone living in the thick of the forest to be taught the ways of his fated path. He proved an apt student and quick study, eager to conquer the sometimes brutal trials and tests she put in his way. Growing up, his time was spent between his family's home and the crone's grove, setting him up early to move between the two worlds. However, the older he got, the more he found he prefered the untamed wilds and by the time he was a young man he only turned up to see his family once or twice a month. Somehow, he was never hard to find. His family and their people found that simply by walking out into the woods, he would find his way to them when he was needed or sought. He would always be a Greenmarch. Not long after that, Greenmarch bent the knee, and came into the fold with the Compact. Rowan might have stayed in the wood forever if not for that. Bending the knee has never sat right with him. It drew him back to civilization, to try and bolster the old traditions and ensure that they are not lost to the influence of the Compact. The irony that this personal mission has brought him to the heart of civilization in Arvum is not lost on him.
    civilization in Arvum is not lost on him.)
  • Rue Culler  + (Rue's mother died a few years after she wa
    Rue's mother died a few years after she was born. A nasty sickness took her, Rue's older brother, and one cousin also biting the same bullet. The whole affair left her to be raised by the makeshift team of her father (a mummer) and her ill-tempered aunt (a seamstress of questionable quality). Most of her early years consisted of learning how to sew, babysitting or being babysat, and rolling around in the dirt with her cousins. SIn her teenage years, she busied herself apprenticing to her aunt and slowly improving the quality of the older woman's shop. No more half-assed stitchwork or fabric that would fall apart first wash. It earned Rue more than her fair share of cuffs to the side of the head (Wastin' time and coin, her aunt would say!) but it did see small increases in sales. In her spare time, Rue patched up her father's costumes and offered her assistance to family and local mummers alike for free. The extra practice was worth the time and coin it costed her. And Rue was never too above snatching a bit of fabric or ribbon to supplement losses. SNothin' remarkable ever happened to Rue really, not until she was freshly seventeen. She was delivering a package for her aunt and it went all wrong. Three hours later than expected and covered in a mix of blood and dirt, Rue stumbled home without payment or package. The mugging left with her a chipped canine tooth and a lasting head injury, one that would eventually result in the gradual loss of sight in her left eye. Stubbornly, Rue refused to give up on her craft. If anything, she pursued sewing with an almost obsessive passion after going blind in that eye. It took quite a while to adjust to the lack of depth perception and many sleepless nights were spent agonizing over practice pieces. Years and years later, she's now set her sight on setting up a shop in Arx.
    set her sight on setting up a shop in Arx.)
  • Zerric Memphit  + (Rumor has it that the Memphit family does
    Rumor has it that the Memphit family does a lot of traveling, never staying in one place for too long. They are a collection of adventures, writers and story tellers who make their fortune on the road. Most of Zerric's life had been spent on the road, going from one place to the next.
    he road, going from one place to the next.)
  • Runo Snowfall  + (Runo had a few silvers and a dream. That
    Runo had a few silvers and a dream. That a child of the lowers, with nothing to his name and no future, could live a life where he never had to go hungry again. This was a pretty big dream for this boy, his parents being day labors when they could find jobs and beggars when they couldn't. He himself was put to work young, either working for his pay or asking for handouts. It was a tough, pitiful life, and there didn't seem to be an end. One fateful day in his late teens, everything changed. Begging on the streets, a rather lovely fainting goat of a Valardian princess, half out of breath and flush faced, gave him a rather large (for a beggar) sum of silver. But did he do the wise thing and buy some food? No; he bought some things to trade, and traded it, then traded some more, and traded even more, trading up and up until he was able to turn the princess's small donation/investment into a nice chunk of silver. And then he never went hungry again, finding his calling as a trader. Now he has found that once Princess who is now a Marquessa and has sworn his allegiance to the Sanna family as well as to Giant's Reach, eager to aid her as she aided him those many years ago and repay the old debt.
    ose many years ago and repay the old debt.)
  • Ruval Longhaft  + (Ruval was born into the Abandoned tribe of
    Ruval was born into the Abandoned tribe of his father located in the Gray Forest in the eastern area of the holdings of House Leary. His father found his mother, a Lycene Abandoned who's tribe was located somewhere in the northern area of the holdings of House Gilden, and brought her back to his own tribe. Ruval's mother was found in poor shape and alone, but not in serious condition. It was assumed by the tribe that she either got lost after a failed raid, was kicked out by her own tribe, or simply left her own tribe to seek out another and spent several days to maybe a week or two in the wilds alone. Her skills as a survivalist would even be largely passed on to her son through practical training. Ruval had a largely typical upbringing in his tribe, learning to be a spear hunter and warrior like his father. Ruval would lose his father when he was fourteen during a raid on Compact lands, while his mother would die two years later of illness. Ruval was also close with his paternal grandfather who died of old age when Ruval was ten, these three proved to be Ruval's world and taught him collectively everything he knows. When he was eighteen, Ruval ran into a bit of trouble of his own. He was banished from his tribe's lands for accidentally killing another member of the tribe during a sparring match, where he overestimated his opponent's skill and delivered a strike he expected his opponent to dodge when instead his victim was distracted by the skill and speed of the strike and took the blow in full resulting in the death. This began his period of travel, initially seeking another tribe to join these attempts failed due to differing beliefs, a lack of shared communication, the tribe in question not being able or willing to take him in, or simply failing to meet the requirements to join said tribe. With no other options left the young man would pass into the lands of the Compact, and using his passable fluency in Arvani learned from his mother he bent the knee to the Crown to gain the legal protections Prodigals possess and began to work as a traveling sellsword and general man-for-hire. From rescuing cats from trees to assisting in a few skirmishes and acting as a body guard, Rugal would take any job that wasn't illegal and that paid enough to be worth his time. As time passed he gradually used his earnings to slowly improve his possessions from clothing to improving the basic spear he started with to a glaive, to even some armor. During this time he developed a reputation as someone who was not only not a threat to the Compact but also a reasonably dependable man for odd jobs. It was also in this time he would gain the nickname 'Long Haft' given to him by people seeing him pass through semi-regularly but didn't know his name. He would later adopt this as his surname as he originally didn't have one. When he was twenty-five Rugal helped the local lords fend off a band of raiders that attacked a village, after the fight he discovered a girl who was eleven hiding under her parent's bed. Finding the girl had no family left, as the last were killed in the raid before they arrived, Rugal took it upon himself to adopt the girl. While the locals initially didn't like the idea, as none of them offered to take her instead, and her having no other family Rugal simply told them "You call me a savage yet you won't even open your homes to an orphan with no one left in this world?" The bold statement not only shamed the villagers but even the local lord was impressed enough to rule in Rugal's favor. The girl named Bellisma would go on to travel with Rugal, learning from him how to survive on her own until they made their way back to Arx, where Ruval had managed to afford a place to live. The girl would often be at Ruval's side at all times until she was thirteen when se started to live by herself when he was off on more dangerous jobs, as Ruval made it clear to his neighbors that however they treated the girl he would treat them the same, if they left her alone he'd leave them alone, if they were nice to her he'd be nice to them. And less than subtly if they tried to harm her in any shape or form he would repayment in a less than peaceful fashion, which resulted in his neighbors largely either leaving the girl alone, being nice to her, and in some cases even checking in on her to make sure she was okay and even given her 'free meals' if she looked like she hadn't eaten in awhile. In truth the meals weren't free, and Ruval would pay the full price for the supplies given to her when he returned. Ruval quickly became a second father to Bellisma to the point she even started to address him as her father along with treating him as one. Despite the fact he was to young to be her biological father, the two carried on like father and daughter as much or more than actual family. It is clear to any who see the two together that neither of them would be able to just move on if they lost the other. As Bellisma herself became an adult by Compact law she has decided to continue to live with Ruval, at least till she finds someone to marry, though whether anyone will try with a tall man carrying a glaive with him playing the role of father is anyone's guess. Ruval himself has largely carried on the same, though he doesn't travel as much, and when he does he tends not to go as far, he still takes on jobs he approves of and take care of his daughter as best he can. Though he'd never admit it, Bellisma is so important to him because she is the daughter he could never have, while he's not impotent he is sterile and so cannot have children of his own. Some might argue about him being a Prodigal or about a Prodigal raising an Arvani child, but none can fault how he has raised the child or how much he'll go through to protect her.
    how much he'll go through to protect her.)
  • Rysen Crovane  + (Rysen was born the second son of Lord Both
    Rysen was born the second son of Lord Bothas Crovane, the youngest of Erskine's children, and Lady Annya Crovane, formerly of House Telmar. Lady Annya is a devout follower of the Faith, and invited the famed scholar Dame Judyth of Sanctum to educate her sons on religious matters, court poetry and the practice of virtue in everyday life. Rysen was also trained by Grodin Vales, a veteran soldier of the north, and Sir Roland Sky of the Telmarch, who taught him marital skills, survival techniques, and the tenants of the chivalric tradition. He fostered for a number of years in the Telmarch with his mother's family, before returning to Stormwall in order to serve House Crovane as a knight and diplomat. Shortly before the Gyre forces invaded Stormwall, Rysen was sent on a diplomatic mission to speak with Abandoned tribes in the west. When Negotiations broke down, Rysen's team was slain and he was taken captive. With the help of an Abandoned woman named Lygeia, Rysen managed to escape his captivity, eventually making his way to Stormwall only to find countless bodies of the fallen, and the city on fire. After recovering from his time spent in captivity, Rysen is rumored to have gotten into an altercation with a godsworn relation of his former lover. He was sent to Arx by his father, where he met Princess Sorrel Thrax and Gianna Whisper and joined the Bard's College as a poet. When Duke Asger Crovane was murdered in Crackneck lands, Rysen led an investigation into his assassination, and was asked to became the Voice of his cousin and new Duchess of Stormwall, Fianna Crovane. He then sought and obtained an interview with the Master of Questions, Prince Laric Grayson, and joined the Inquisition in an effort to fulfill a vow to protect the Compact from the powers that destroyed his homeland.
    om the powers that destroyed his homeland.)
  • Sabine Tessere  + (Sabine was not born under a fortunate arra
    Sabine was not born under a fortunate arrangement of stars. House Tessere's fortunes have been, in recent centuries, slowly reversing from the earlier scandal and disgrace which had plagued their name. The work begun generations ago has been of late bearing very lucrative fruit. But it is well-known that her mother, the Countess Lucrezia, was of a temperamental nature. Her preference for deliciously fiery wars conducted against both husband and consorts meant that there was little peace in their household, and less attention paid to the delicate business of shepherding the County into more prosperous waters. This coupled with the exile and excommunication of the Count-Consort's family, the Forza, from the Compact, and then Sabine's birth being followed very shortly thereafter by the Countess bearing a child to her favourite consort, set it in stone that she and Nurie-- and the other children who followed, full- and half-blooded-- were destined to be raised in something very like chaos. Somehow they made it work. It took the combined effort of staff, servants and advisers, people whose life's sweat and tears were spent in securing Tessere's security and the well-being of its next generation. They saw to it that Sabine was tutored as befitted the heir and if she insisted Nurie was always at her side for these lessons, they took it as a sign of the girl's willingness to accept the acknowledged bastard child as a sign of her generous nature, and nevermind she had never been a particularly warm or expressive child. It simply proved those things existed beneath the controlled exterior, and they believed it would come to show more in time as she grew in years and maturity. Those predictions did not hold true but in all other ways, it was clear Sabine intended to excel. She pursued her childhood and adolescence as if diligently following a primer written on How To Be The Best Heir and Future Countess, and even before her majority, it was noticed. Lucrezia began to use her daughter as proxy and Voice very early, beginning with simple ceremonial roles and eventually progressing to meeting with dignitaries and fellow nobles, or sitting in at council. By twenty, mother and daughter were all but dividing the role of Countess, giving Lucrezia more time with her favourites, and Sabine more opportunities to become comfortable with her hand on the reins of the County. When Sabine was twenty-two, against her father's objections for he would have preferred a Lycene match, Lucrezia arranged her marriage to Lord Martinus Harthall, a cousin to that family's central branch. The bride did not blush but neither did she bat a lash at being wed to a man she'd met only twice before the nuptials. The expectation was that she would perform in this duty as she had in all other things-- with diligence and distinction, by rapidly producing an heir. It wasn't to be. Sabine proved again, and again, and again to not be pregnant. When the Gyre's forces approached Arvum, Lord Martinus was tasked with leading the House's small military in support of Hawkmour and Fidante. He didn't return, dashing all hope that the young couple would do right by their families. But that was not the end of Tessere's troubles. Details have been scarce-- suppressed, some say-- but Countess Lucrezia was announced dead, murdered, in late 1008 AR. Still newly a widow, Sabine was ushered into her place. Her first act as Countess was to order an investigation into her mother's death. Her second was to command her staff to begin packing for a journey to Arx.
    aff to begin packing for a journey to Arx.)
  • Sabitha Bisland  + (Sabitha was born the second daughter of a
    Sabitha was born the second daughter of a lesser line of the Laurents, and felt the absence of position in her life like an ache when she was very young. It wasn't that Sabitha wanted power for any nefarious purpose, or anything. Even as a teenager, however, she felt overlooked, unappreciated, indistinct: a nebulous cloud of general restless loneliness. Even as she learned everything that she was supposed to learn and did everything that she was supposed to do, all the training, all the parties, all the gowns, all the hunting, all the /basics/ of being a young noblewoman, there was a voice in her head that would not be denied, and it said that none of it mattered. At 18, the Laurents and the Bislands brokered a perfectly acceptable marriage for her. She met young, charming Lord Samael, and she was immediately attracted by his passion and his attitude. Neither was in love with the other, and but both were hopeful that love was possible. She married him, and went to Pridehall, and soon she was with child, and gave birth to a beautiful daughter, and everything was wonderful. It was easy to fall in love with her husband and how passionately he cared for his work and how passionately he seemed to care for her. The Bislands were quick to find work for her, helping in the management of Pridehall's servants and lands. For awhile, as a noblewoman, as a mother, Sabitha felt warm, and contented, and like she mattered. She bore another child, and for awhile, she delighted in both her growing offspring, and at first, the increasing frequency of Samael's vanishing into his work was not so noticeable. But weeks turned into months and months turned into a year, and then two years, and their contacts grew more and more infrequent, and cooler. It became evident to Sabitha that he would never stop chasing his work, and that even when he was with her, his mind wasn't. They had a few fights, infrequent, hurtful fights that generally resulted in bitter tears from Sabitha while Samael held her, anxious and trying so hard to love her. It wasn't worth it. Sabitha began to separate herself from the problem, instead. Finally, grimly, an adult secure in her own power, Sabitha began to build for herself a life that did not require her husband to provide her reason for being. She became, slowly but inexorably, a person to know. Intimate soirees. Large parties. Grand balls. She began to build on the Bisland store of social capital, and over the years grew from a hostess to The Hostess. Not the only one, of course; not the grandest Lady around. But between her impeccable taste in aesthetics, her eye for design, and her fierce, determined power of organization: she became one of the foremost social arbiters of Arx society. Now, Sabitha and her husband live separately and, supposedly, chastely -- according to the marital contract, which requires that each be faithful -- and appearing together in public only on the most mandatory of occasions. Otherwise, they continue going about their separate business, avoiding each other and doing their respective very hard work for the House and for the Compact.
    rd work for the House and for the Compact.)
  • Sabriel Bloodsea  + (Sabriel's father, Ghislaine, was a reaver
    Sabriel's father, Ghislaine, was a reaver from Clan Bloodsea, a former cadet House of Marin that went its own way after the fall of King Koraj. They refused to bend the knee to the new Thraxian order after what they felt was a grave betrayal. Much of this has long since been forgotten but the cries of the Bloodsea, in the heat of battle, had still referred to the 'coming storm', a time of ascension when one among them would rise again to lead the Bloodsea to their former glory. Her mother, Portia, was just another thrall with no name. In all aspects of parentage Sabriel was nobody, which makes her ascent even more remarkable. When her father died her mother knew that the fate which awaited them was grim and bloody. Portia was just a thrall but she knew a thing or two about blood magic. With her prowess at sea, vicious disposition, and the workings of her enslaved mother Sabriel climbed to the rank of legend and was christened with a new name by the Bloodsea; the Stormbringer. Securing her mother's freedom was the most joyous day of her life and ten glorious nights of celebration ensued soon after. Good for the Bloodsea and not so good for the isles that were raided and looted in their merriment. She rose to power in the exiled clan of Marinites, which is quite telling considering their overall misogyny and recalcitrance for female leadership. Even still she was able to inspire people to follow her because she was the 'coming storm' they had been waiting for and beyond that her track record spoke for itself. She has seized, razed, bought and sold countless ships in her time at the helm. When the Waveroar and Bonehollow bent the knee, a few smaller clans that were allied to them and the Bloodsea did so as well and when they did a single representative was chosen to speak for them. Sabriel. Shortly after the legend secured the favor of the rich, well to do Pontelaeus family by reclaiming several debts from wayward captains whom had refused to pay back their loans. This paid off in the end when she was able to gain their political support for a favor. As the Bloodsea and the other pirate clans were absorbed by the Proscipi and thusly joined to House Leporidae, the piratesse seized the moment and was granted dominion over the Migrant Fleet of Tremorus -- thanks in no small part due to Giorgio and Maharet who were vocal in their support for her bid. And as she gained her foothold within the capital city of the Compact, she came into contact with members of the Society of Explorers. With her knowledge of the Saffron Chain, and her history, proving herself worthy was a simple matter, and her connections in the distant seas, she's a prime candidate to find new and exciting places to explore.
    o find new and exciting places to explore.)
  • Doll Crown  + (Said to be born to the very worst alley in
    Said to be born to the very worst alley in the very worst part of the Lower Boroughs, this girl's been a punk from the moment she had a hand big enough to form a proper fist with. An early bloomer that grew up small and scrawny, adolescence treated her magnificently. Over a swift couple of years, she was taller and stronger than most other youth her age. By that time, the ones she wasn't larger than she was just meaner than. Still young, she's blossomed into a young woman that could be called "striking" in more ways than one, but to date the only future attributed to her is how long she'll muscle, sleaze, and score her way to more coin before she winds up dead.
    way to more coin before she winds up dead.)
  • Doll  + (Said to be born to the very worst alley in
    Said to be born to the very worst alley in the very worst part of the Lower Boroughs, this girl's been a punk from the moment she had a hand big enough to form a proper fist with. An early bloomer that grew up small and scrawny, adolescence treated her magnificently. Over a swift couple of years, she was taller and stronger than most other youth her age. By that time, the ones she wasn't larger than she was just meaner than. Still young, she's blossomed into a young woman that could be called "striking" in more ways than one, but to date the only future attributed to her is how long she'll muscle, sleaze, and score her way to more coin before she winds up dead.
    way to more coin before she winds up dead.)
  • Salvatore Zaffria  + (Salvatore was a younger son, and like many
    Salvatore was a younger son, and like many younger sons for whom the priesthood is an uninteresting option, he chose war, and he chose it whole-heartedly. He married young, out of duty, to a young woman who was born in the Isles. They weren't entirely a match but neither were they entirely a mismatch; neither madly in love nor at each other's throats. She never was interested in taking up arms, but engrossed herself in the diplomatic tensions of Gemecitta, particularly the tangled problem of House Zaffria and House Rubino. When she died, he never entirely believed that it was not because of some misstep in relation to Duchess Liavetta or Duke Giovanni. Still, she was dead, and he was left with an eight-year-old girl to raise. Fine. Salvatore mostly set her aside to the care of her nurses and threw himself all the harder into his duty. He was a horseman; he was a leader; he was a warrior; the more time he was forced to spend in politics, the more he was convinced he was terrible at them. He never was a particular fan of Duke Marco and his insipid blood, so he was wary about his daughter's rise to power. Yet Duchess Sylvie's grace and competence have been undeniable since her accession, and his close blood tie to his own niece, Lady Dafne, who has been made Voice, combined with this to secure and solidify his loyalty. Like many of the older Zaffrias and Rubinos, he's still not really sure about this unity thing. But with the banners called and an abyssal war on the doorstep, who is Salvatore to disagree?
    he doorstep, who is Salvatore to disagree?)
  • Samithel Ranger  + (Samithel's first cradle came to be a moonl
    Samithel's first cradle came to be a moonless winter night, tempered by the warmth of her weary mother's arms. The next took shape in the density of dense branches and snow above them, as the tribe continued their nomadic pattern through the snow-burdened forests along northern Crownland territories--not that any of them particularly cared which of the Compact's regions they wandered that season. Let those city-bound continue their slavery to their own laws and regulations; such a trade of primal freedom for shackles of stone and metal was one incomprehensible to Samithel's people. This was the child's upbringing. Through her mother she learned the words and stories of the world--the spoken ones and the secret ones. She took up the bow and tracked alongside the hunters of the tribe. She spent time with the green-men, learning to read the canopies and undergrowth's around them. It was with a native ease that the child, reserved even at that age, found her place in the generations-long communal rhythm for nearly fifteen years. What exactly happened to that old group of taciturn Abandoned, then, is a mystery. It is certainly not one the child-almost-woman, drenched as if by Mangata's own wrath, shivering from the evening chill, and feral-eyed, ever recounted to her unlikely saviors at the servant's entrance to the Keaton Keep that fateful autumnal night. Nor did she speak of it to them after she began working as an undocumented servant under the noses of the nobles living there. In fact, rarely did she speak at all, and for the first few days of her stay at the bustling compound, the girl's mannerisms were more animal than human. With acclamation came a burgeoning understanding of her illegal self-imposed duties. She learned through observation as much as through hastily whispered lessons, and whatever reservations her fellow servants had about Samithel's origins were slowly eroded by the bonds of station and comradery. AN extra pair of hands were never amiss in that busy keep; not only did the nobles need attending, but so did their war-hounds. In this way two and some years trickled through Samithel's fingers like sand, the constant fear of being discovered and executed as an outsider gradually fading into a fine layer of apathy smeared across her heart as everyone became accustomed to her unobtrusive presence at the Keaton stronghold. Then a catastrophe swept away her home for the second time. Summer unfurled across the keep like the yoke of a cracked egg on heated metal, and with its turning, a small trip to the grand city of Arx, Jewel of the Compact, was announced. The officer in charge took several soldiers, some servants, and some of the dogs along. They would have all died, if not for the latter addition; instead, the group scattered when the raiders descended upon them. They were clearly experienced, striking during a noonday lull, between an eagerness for a meal and the promise of a brief rest that teased away the vigilance of all but the most seasoned of warriors. The great city of Arx unraveled before her, and the rest of the journey there was one that blurred in the pages of her memory. Never in her most reflective nightmares did Samithel imagine she might step foot on such an offense against the spirit of her people. Yet she had already tread worked stone, held the trappings of the Compact in her hands, poured its blood in glass cups for its victims to guzzle, and forced lies about the untruths of the world into mind-spaces she could not readily forget, all to remain alive. She could bare the hungry edge of yet another chisel, surely. And there it sprawled with the confidence of a victorious predator, in all its artificially lit, smoke-shrouded, urban thunder. The only question that remained was--why?
    The only question that remained was--why?)
  • Santiago Fidante  + (Santiago Leonardo Cortez Fidante. They t
    Santiago Leonardo Cortez Fidante. They talk about this man's childhood with laughter, and good tidings, and /goodness/. When he was young, his bright mind was seemingly put to endless use to make things better. People, better. His siblings would have ideas for games? Santiago, would make those games, better. More efficient, and gilded with the light and richness of knowledge. In his youth his father had seen his gift of a sharp mind and put him into tutoring. All was good, the world, was good. The Roses were happy, and bloomed fine. Santiago would guide his country behind the scenes, and bring order to the organization of coin, people, and plans like a benevolent overseer. The murders changed that. Oh yes, murders. A sister. A niece. As the blood of Fidante hit the earth, so did people around Santiago begin to report the man growing more withdrawn, focusing inward, his office became his home and his social existence began to crawl - and that sharp mind became stoic, distant, and almost cold on a clinical level. It is often that physicians would tend him, and he would speak, and learn, and learn...and learn. Years would go by, and there were rumors that those who did wrong to or within Fidante often disappeared soon after - and those rumors grew quiet when they looked to the office of Santiago Leonardo Cortez Fidante, and for many years, there was an aura they say, of foreboding there. When Calista Fidante came into power, something changed again, and 'The Mantis In The Roses' came out of his office to set his dark eyes on the world. His estate was put into order almost immedietly - and so did great red roses bloom from that day on...but the goodness wasn't quite gone but, changed. Different. The gardens smelling a little of rot beneath the perfume of roses, and surely, it's just the fish parts mixed into the soil...right? Santiago had put his estate into true order, and once they were made as a distant hub for him to go abroad, he left to be beside his niece with the reputation hidden in quiet rumors as a terribly viscious protector of his family, and of Fidante itself.
    ctor of his family, and of Fidante itself.)
  • Sarielle Bisland  + (Sarielle Bisland was raised with the poten
    Sarielle Bisland was raised with the potential of obtaining land, even though she is unlanded and not really in line for any titles. Her parents wished to assure their daughter could handle most anything. Sarielle grew up, in Pridehall, learning a number of things to being a noblewoman. By her family and the Graysons Sarielle was arranged to be married to a man of the Velenosa family. Intially she decided she would hate him, believing such a marriage, to a prince, would mean she would never get a chance to love. Sure, she accepted it as the way of being noble. However, he, Prince Carlos Velenosa, took the time to win over his much younger bride. Sarielle was uncertain if she could love a man that was, at least, 10 years her senior but it was inevitable she did fall for him because he put the effort into courting her when he didn't have too. So, barely any time after she turned 18 they were wed and she became a member of the Velenosa Family. Their marriage was short lived, however, for Carlos was friends with the King, Alaric IV, and often went places with the King. One of those times was when the King's Rest happened, there he died. Much to the dismay of Sarielle. For a while she stayed with the Velenosa family but she seemed to be losing the hold on her sanity so they sent her back to the Bislands, not out of not wanting her but of the belief that her returning to her family would save her from her despair. It seemed too and she eventually came to the city of Arx to be with more of her family members and because in Arx she could find herself once more and do what she wished, whatever it might be. What she desired to do was help her family and perhaps, eventually, more.
    her family and perhaps, eventually, more.)
  • Savio Pontelaeus  + (Savio is a merchant prince of Tremorous...
    Savio is a merchant prince of Tremorous... but he is not THE Merchant Prince of Tremorous. That would be his older brother, Giorgio, and in this scion's shadow, he has always struggled. Born into the exorbitantly rich, highborn commoner family of Pontelaeus, fortune has always been at Savio's service. However, where it inspired ambition in Giorgio, it bred indolence in his younger brother. None of Savio's projects, aspirations, or ambitions ever seemed to succeed, and plagued by bad luck, he soon learned to stop trying. Money is power, sure. So why struggle? Why not just enjoy success? Although he was trained in some skill at the defense of himself and others, Savio did not share Giorgio's aptitude or interest in the cutthroat social dances and economic mastery that makes Pontelaeus what it is. Although not a prime specimen, he is still a Pontelaeus, but Savio refused to entertain the idea of marrying into beneficial alliances as well, and there have always been rumors about the type of company he keeps. Being useless at politics, business, or alliances created a series of bitter disagreements with his relatives, and Savio sought to distance himself from the family. As a young man, he disappeared to the family's endeavors in the Saffron Chain, drifting from exotic location to exotic location, getting into and out of trouble, and living a wasteful life that did nothing useful for anyone. The Pontelaeus family's patience with this wayward son was not infinite, and after almost a decade of tolerating Savio's indulgences and bankrolling his bad luck, they cut him off. Penniless, he was forced to return to Arx, where he is expected to make himself useful to Giorgio and to the family.
    mself useful to Giorgio and to the family.)
  • Saya Dalin  + (Saya Dalin and her husband Ballard were re
    Saya Dalin and her husband Ballard were refugees fleeing the Silent Army from what is very likely a now extinct Shav tribe. Ballard, being the brave man that he was, immediately decided to join the Iron Guard and was killed during the Siege. Saya's still a little bit angry with him, judging by who she mutters angrily when he comes up. She refuses to speak too much about her tribe. But they appear to have been forest dwellers. Somewhere near the Gray River. Her time, since coming to Arx and after the siege, has been spent learning a trade skill that can help her survive within the city-- after all the Lowers are not always a forgiving place. And she has her daughter-- Yasha --to look after. She apprenticed to an old tailor who took pity on her, and even helped teach her Arvani (Ballard, the fool, died before he could help her become fluent). Time not spent with her mentor was spent at the Shrine of Jayus, learning about the god of inspiration. Her mentor recently passed away and Saya and her daughter have been put out on her own once more.
    er have been put out on her own once more.)
  • Kael Steelhart  + (Scandal recently hit the House of Steelhar
    Scandal recently hit the House of Steelhart as one of their little known secrets - secret even to prominent figures within the House - came to light. The child of the true heir, Roslyn Steelhart, has recently resurfaced. The child was whispered to be a bad omen, conceived in lies and false desires. At first, the child was wanted, a symbol of a foolish love. But when that love turned to ash, as betrayal's dagger twisted in her gut, the love she'd had for the child was forsaken. The betrayal ate at her and whispers say that she was taken to madness before whatever mysterious illness took her physically. There were those that knew of Kael, however. The midwife, loyal to the House who was ordered to declare him stillborn, taking him from her sight. The governess that raised him, treating him as one of her own. Then there was the mysterious benefactor, the one that made certain he had silver for a suitable rearing. The only hint of his origin, no last name, were the Mastiffs that he was supplied with. It was that mysterious benefactor that illuminated Frederik himself to Kael's unfortunate circumstances, and the Lord fetched the boy so that he could take his proper place in the family. He thought, he hoped, that the child had perhaps escaped the heavy price that came with being a Steelhart. The new Lord is shrouded in mystery, newly arrived, newly recognized as Voice (as a trial, it is rumored), and placed in the thick of the fire even as Frederik plans to retreat further. As a parting gift, to make no question of his legitimacy, a wife was acquired for him from the noble Wyrmguard family.
    d for him from the noble Wyrmguard family.)
  • Salazar Argento  + (Scions of the Argento clan are torn betwee
    Scions of the Argento clan are torn between two opposing forces - the duties that bind them to home and hearth, and the siren call of the tumultuous sea, inspiring both rebellion and wanderlust. Marco Argento spent a decade of his life and a small fortune to reach the farthest reaches of the Mourning Sea, relying on sun and moon to guide him finally to the coast of Eurus. One of the few in living memory to have completed the voyage, he had nevertheless lost two galleys and many good men in the venture, bringing back with him a cold sobriety that led him to tend to his family's holdings rather than adventure madly out again. On the return voyage back, decked in the exotic pelts of Eurusi fauna and fingers encrusted with a myriad of gems, he'd stopped dead in her tracks a then much younger Arianna Pravus. A whirlwind romance ensued and the two soon returned to the rocky citadel and familial manor at Nilanza to raise a brood of their own. Historically, that was the way it was. Male Argentos (and in more recent history, female ones as well) would make a journey to experience the world and get the wanderlust out of them, and if the world didn't kill them, they'd return to tend to the familial estates or tack their ships to close ports trawling the coast from Sanctum to Arx. But in recent generations, House Argento had lost several members in ventures - the merchant marine and navy were much more dangerous than it seemed at first hand - and the surviving members in the line of succession were terribly prepared for the level of organization and diplomacy that running a Lycene city-state required. Commoner stewards could not always be completely trusted - what is the adage about blood being thicker than water? - and thus, Salazar was both the first-born and the first in a grand experiment that would involve his two younger siblings as well as his cousins. Raised to know the common law, the art of orating, stewardship, accounting, fine poetry, history - the kind of education any proper Arvum courtier might have at their disposal, Salazar was surprisingly well-read for a member of a House that had its start raiding neighbors on longboats in the dark of night. This emphasis on education extended to his sister and then somewhat to his younger brother. Salazar was taught the warrior's art of sword and shield, the courtly virtues of chivalry, the necessity of duty. An exceedingly charming child, he went through life with an understated charm, absorbing passively this path that had been hewn out for him. But by the time he'd turned 20, the Argento wanderlust struck him and he spent a few wild weeks in Setarco and even further abroad. and getting into one bit of trouble that proved hard to clear. A Pravus scion and he had spent a drug-and-alcohol-fueled spree streaking across the rooftops of Setarco, giving the whole city an eyeful. Of course, when it came to blame, said Pravus scion had said that Salazar had plainly encouraged him, which cut Salazar's youthful sojourn short as he was sent home. Faced with this bit of scandal, the elder Argento had ordered Salazar take on more responsibilities and duties at the family manor. In an uncharacteristically tactless turn of events, Salazar had shouted down his father and stormed off to the docks. Oppressed by words like 'calling', 'duty' and 'responsibility', he'd shoved a cheque into some captain's hand, found himself in charge of a brand new ship, and set sail for Setarco again. By the time he'd left port, his father had nearly had an apoplexy over the fact that not one, but /both/ his sons had disappeared (Salazar's baby brother, Hugo, had smuggled himself onboard in the fracas). The next four years, he spent mostly at sea, getting written permission and a privateer's license from his liegelord to trawl for the countless shav pirates that plagued the coast. Those four years, he traveled as far north as the Mourning Isles, collecting an eclectic crew and eclectic experiences. Docked in Arx, he received missive from his father - Marco Argento's health was waning, and he asked - please, from a father to an estranged son - that they meet. Marco Argento would not be able to make the trip from Nilanza to Arx to complete his duties in the Compact. Would Salazar become Voice of the House, settle here in Arx and give up the wanderlust? Seeing his old man, hobbled by gout and age, Salazar agreed. With his brother in tow, and his sister sent up to advise him, he had finally been drawn back to the game of politics.
    y been drawn back to the game of politics.)
  • Scipio Harrow  + (Scipio is the older of the twins, fifth of
    Scipio is the older of the twins, fifth of the seven Harrow siblings. Born to the Lowers to Herman and Mathilda Harrow, Iron Guardsmen both, and raised after their deaths by his grandfather, Scipio had no intention of joining the martial pursuits of older sisters Felicia and Amantha, or the more selfish ambitions of his brother Valarian. Nor did he find his calling in the crafting skills of older sister Cufre or youngest brother Arion, but rather found inspiration and desire in the stories of his grandfather. The quiet one, the peace-maker. As one of the youngest, Scipio's mere presence would encourage the older, more fractious siblings to behave in order to become a better example for him, and it is this calming presence that initially carried him to his service as a Whisper. A storyteller and historian, Scipio has made it not simply his duty, but his goal, to try to learn all that he can about the past and about humanity's new allies. It wasn't long before Scipio's sense of duty abruptly took him down another path, and after amicably leaving the Whispers, he took the vows of the Godsworn. However quiet and whatever turns his path has taken, Scipio's youth is tempered by that same Harrow determination that has marked his siblings, even if the life he has chosen has largely separated him from them.
    hosen has largely separated him from them.)
  • Scirocco Grimhall  + (Scirocco Grimhall grew up in a privileged
    Scirocco Grimhall grew up in a privileged environment, and is comfortable around all things fancy and formal, his youth having been steeped in tradition and etiquette. From an early age the precocious youth exhibited creative talent, excelling in storytelling, certain flavors of dance, and the lute. When he came of age, he set out to travel the lands and collect stories. And then, of course, embellish them. He has many tall tales of sailing the seas, daring quests, and other action-packed, roguish activities, but is it even possible someone of his background would be capable of such grandiose adventure? Now, he has returned home to the House of Grimhall to collect, document, and retell stories of his own family's reputedly bloody exploits, especially in battle and exploration. As much of his life has been spent perfecting his bardic craft, Scirocco is single and without many local long-term friendships or personal allegiances. He depends instead on wits and charm for survival, favors, and relationship-building.
    rvival, favors, and relationship-building.)
  • Sculley Roetshaw  + (Sculley's upbringing probably explains why
    Sculley's upbringing probably explains why he's such a nuisance now. He has been a house hopper for his whole life, living lawlessly, his family denouncing all of the houses and leaving with their son. One reason lead to another, and Sculley didn't even have his parent's anymore. There wasn't a permanent residence for the poor kid other than the outside grass. He began to steal and pickpocket for a small income, even if he got caught drastically more times than he didn't. All this lead him to the bar life where we have our... lovable friend? There isn't much to him other than the journey he wen't on, which seems to be the talk of most of the locals when he goes anywhere. He's had it rough, but does that excuse him being an annoying brat?
    es that excuse him being an annoying brat?)
  • Seax Halfshav  + (Seax is said to hail from a distant and ir
    Seax is said to hail from a distant and irrelevant branch of the Halfshav family. The details are murky, but many a rumor say that Seax Halfshav was knighted upon Tolamar Brand's arrival to the North; he proved his worth in battle time and time again, surprisingly strong for his age and good with a blade. Since then he has begun to accompany his kinsmen to the south to engage in court politics and learn more about the Compact...
    litics and learn more about the Compact...)
  • Varan Grayson  + (Second child and first son, Varan's parent
    Second child and first son, Varan's parents felt very sure that they'd done their duty and produced two perfectly fine children that would continue a strong line of honorable Grayson fighters. He picked up archery at a young age and enjoyed bringing home rabbits and other small game for the cook to include in family dinners, usually from expeditions around Bastion that he did not have permission to partake in. But most of all he enjoyed music in all forms. He mostly lived a life without care, doing what he pleased when he pleased so long as he didn't bring horrible dishonor on the family. He would often lounge about working on songs until his mother decided to send him out on the road to seriously do something, Varan, you can't just climb a tree and sing about the servants doing laundry on the lawn every day, Varan. So Varan went out on patrol with some of the local soldiers. And he was an adept enough scout to be useful, but he also found it very boring for the most part. At first they enjoyed his singing around the campfire, but having someone follow you down the road singing your every move does get to be a bit trying at times. Eventually the young Prince made a new group of friends with a mercenary company that was traveling the same road and no one, absolutely no one thought it would be a bad idea for him to just go with them for a little while. It was there that he met Lady Piccola and struck up an odd, if maybe one-sided friendship with her. In that he'd follow her around trying to find rhymes to 'Lady Pierina.' He helped her identify a sort of music she despised and she helped him learn to dodge very hard objects that were thrown at his head at completely random times. He was quite sad when he overslept one day and the mercenary company accidentally moved on without him, but these things happen. After moping around for a bit he found a new band of travellers that were headed to Arx talking about this new Bard's College that had opened up. And for Varan it was as if the very road ahead was paved with inspiration as he quickly wrote of his plans to head to Arx to become a Bard to his parents and sent word ahead to the Graysons there to expect him. He immediately settled into the groove of the city and excelled at all the classes the Bard's College had to offer. He even found the local training centers to be a place to meet fellow archers and hone his skills there while also finding inspiration for his next epic song in the fighters he saw there.
    xt epic song in the fighters he saw there.)
  • Jorygg Crovane  + (Second son of the second son, Jorygg had y
    Second son of the second son, Jorygg had your general upbringing of any family member in Stormwall. It wasn't until he allowed to really start spending time with hunters and rangers that were in the family employ when he started to come into his own as a person. While his siblings and cousins prided themselves on either being sailors or warriors of the house, he focused on the methods of hunting and scouting. Turned out he was a fair shake at it, and as time passed, those in Stormwall would see less and less of him, ranging to the west and to the north of their holding. He had an affiliated with the military, acting as a scout for Crovane warbands, or being a look out on of the longboats, being a decent shot with a bow happened to assist him in the latter situations than the former, having taken to hatchets when he's run out of arrows. He saw his fair share of adventure both in combat and exploration. Sometimes, he'd simply say he was going scouting and vanish for weeks at a time, to do nothing more than spend time in the wilds, always in an effort to hone his ability at survival. It wasn't until he was around 20 years old is when he was thrown into a marriage with a woman from Thrax to affirm some trading treaties and just the general fact that they at times shared the same waters with each other. She was a cousin in the Darkwater line, and they got on well enough. Friendly, at least. There was no outright hostility, though with the birth of their son a year later is when people would say they actually became close. Sadly, that would not last. Four years later, his wife, on her way back to Stormwall from visiting her family, died at sea, all hands were lost aboard. It left Jorygg a widower with a young son to tend to on his own. His wife had been the better parent, he had been passable at best. But did his best he would do. His son, Dafydd(or just Dai as everyone called him)was only four, and Jorygg knew that his adventures in the wilds would have to be put on hold for a time. Good thing he stuck around, as five years later he would be apart of the effort to drive back the Gyre's army on the shore of Stormwall, and later within the city itself until it was ravaged. He had sent Dai away long before any action happened and by the time it was done, found out that somehow he had lived through the whole thing, though with a handful of scars to show for it. With Stormwall reduced to ruin, there was nothing for him to do but to pack up his things and head to Arx. Maybe his cousin Asger could have some use for him there.
    n Asger could have some use for him there.)
  • Strozza Mazetti  + (Second son to Cacciatore and Fissata, Stro
    Second son to Cacciatore and Fissata, Strozza's childhood was a game of cat and mouse with his elder sister, pitted against one another by mother and father. Who was the better tactician? Who was the better and keeping to the shadows? Who curried favor? Who commanded respect? Playmates were carefully selected, to challenge and confuse. Problems to be solved over people to connect and corroborate with. He would make them subservient, she would make them pawns. Nothing of childhood was truly childish, for there were lessons compounded into lessons and his mind began to look for angles, where pieces could fit. How to use what happened now to confirm what was needed in the future. Account for everything that could feasibly be. Cacciatore took his daughter beneath his wing, to teach her the works of spying and confidence games. Fissata took her son to sea. Captained under his mother he was surprised to find himself little more than a servant. A cabin boy. Left to fend for himself Strozza learned how to win trust and use that to his own ends. How to manipulate the crew to see him as their leader, even as he was raised from boy to mate. No duty was shirked, but he made sure to work harder than any of the others around him. Turn their respect to love. Pit that love against the distrust in others. Use the men and women to bring round others to his heel. Always the stern word, but never the fist. Fissata was especially stern with him, but never for the crew to see. To the crew he was just another lad of noble birth being taught seamanship. Behind their backs he was the son of the Captain. And a son who was ever found wanting. Even he was twisted and manipulated to seek his mother's approval. He became a mate, but he was still barely better than cabin boy. First Mate, but not an officer. Bosun, but not a lieutenant. Every achievement was a rung on a ladder and he'd best keep climbing. Games and theory became his life, aboard ship or on dry land. How to get what he needed, as needed, and how to manipulate the game to his favor so that he won his prize, earned through victory and his own clever will. That was how Fissata Mazzeti was demoted to Commander under her son. Holes punched in her method and record. Quietly kept issues that showed she should be a second in command at best for now, and not the ruler of a ship. Then he transferred her to a trade route escort. Let her become ships master there while he acquired his first command. And then his second ship, and then a half dozen in his grip. Patrol craft, transports, royal escorts. Fissata wrote from the eastern coasts that she was so proud of him. She expected him to go so far. His father too expressed his pride his sister, Nucca, he still has not seen since she turned ten. Strozza though, continued his work, to serve his family make them proud, and strive to command more than just his half dozen small craft. To command all craft bearing their crest.
    To command all craft bearing their crest.)
  • Seia Ulixes  + (Seia loves a good conversation and will gl
    Seia loves a good conversation and will gladly take up a seat on a bench in the Traveler's Ward and tell you about anything she can. And she wants to hear your story too! She'll listen with bright eyes and a far-off smile that lets you know she's vividly imagining whatever you're talking about. The problem of learning about one another is one of reference. You see, where she's from, you've probably never been. And where you're from, she's probably never heard of it. Seia is from Cardia. She's here to keep her uncle company at the new embassy, he's a guard there or something. She doesn't get much into those details. But hey, maybe you could tell her why no one floats around the city? Or why the streets aren't cleaned by mages?
    r why the streets aren't cleaned by mages?)
  • Selah Bisland  + (Selah was about ten years old when her mot
    Selah was about ten years old when her mother, a Darkwater-born knight, died in the Battle of Pridehall. Old enough to have memories of the times before, but young enough that they pale in comparison to those that come after. Following the loss, there were many governesses, and her wonderful Aunt Iona and Uncle Gabriel, and only the very rare appearances of her actual father. On special occasions (and following no pattern Selah could ever discern), Rafael would sometimes take her and her siblings along with him to visit the estates of one Lord or another, which she yearned for but inevitably ended up disappointed by when it didn't actually result in any lasting increase in paternal affection. A year or so ago, her father settled in Arx. Selah might have left their distant relationship at that, more or less content to stay in Pridehall and lead her own independent life. But in the winter of her 21st year, she suddenly relocated. To Arx, which was a surprise enough in its own right, but not quite as surprising as her sudden affiliation with the Inquisition.
    r sudden affiliation with the Inquisition.)
  • Marxon Savantis  + (Sellsword. Thug. Pirate. Thief. These moni
    Sellsword. Thug. Pirate. Thief. These monikers and many more have been worn by Marxon over the years. His story has been a tale of the pursuit of profit and pleasure, wherever it may lead, and that path has been a long and a wending one. As a wee lad, Marx was orphaned when his parents were killed, fighting on the orders of some lord or other. He remembers little of that life, truth be told, and his memories of childhood are centered on the streets of the Boroughs and learning how to survive alone. He has, it must be confessed, run afoul of troubles with the law from time to time... but who hasn't, really? Across the years of his life, he has accrued something of a reputation on the streets of Arx as a getter of things and a solver of problems.
    getter of things and a solver of problems.)
  • Sen Laveer  + (Sen doesn't remember his parents well, vag
    Sen doesn't remember his parents well, vague recollections of a foreign-born mother from before the Gyre attack and the muttered curses and glances cast his way, a street waif finding occasional reprieve from the local mercy of Lagoma. He was never the strongest, quick feet his best weapon when it came to getting himself out of a tight spot. It was a number of years that he lived this way, always just a few steps from finding himself in thralldom when he wasn't avoiding some of the sharper daggers in the deep alleys. Still, even with several successful years, he was young, only into his eleventh year, and he was bound to come due. He might have died that day, another orphaned youth falling to a hard life on the Islands, no better than a thrall. It was never clear how Tibault found him, a Crownlands Count, in town for trade reasons and only there for a few days. Found him he did, however, and he did not walk past, nor did he leave him with a mercy as might be expected of even the charitable. No, Tibault took this child with him, bringing him into his home and giving him a life and future. Sen would grow to become the Spear of Brighthold, a good number of years since his majority spent training and traveling to further his skills and be his best for Laveer. He had only just returned home when the decision was made to go to Arx, the King's Rest a turning point for them as they moved to show their solidarity with Grayson in the tumultuous times.
    rity with Grayson in the tumultuous times.)
  • Sen'azala  + (Sen grew up Abandoned in the far northern
    Sen grew up Abandoned in the far northern wilds, the adopted child of a nomadic tribe that often ranged well into the Everwinter. She has stories of that tribe and that life, but always past tense, told in a way that makes clear there will never be any more that are quite the same. There are other stories. Stories of mercenaries and thieves, stories of raging wars and small battles. Stories about monsters; some of them weren't even human. She'll say she doesn't believe in heroes, but she has stories about them anyway. Those, however, are also past tense. There will be more, of course, but never quite the same. Sen seems comfortable with this. Things change. She prefers when her choices are the reason why they do.
    en her choices are the reason why they do.)
  • Sen'azala Venandi  + (Sen grew up Abandoned in the far northern
    Sen grew up Abandoned in the far northern wilds, the adopted child of a nomadic tribe that often ranged well into the Everwinter. She has stories of that tribe and that life, but always past tense, told in a way that makes clear there will never be any more that are quite the same. There are other stories. Stories of mercenaries and thieves, stories of raging wars and small battles. Stories about monsters; some of them weren't even human. She'll say she doesn't believe in heroes, but she has stories about them anyway. Those, however, are also past tense. There will be more, of course, but never quite the same. Sen seems comfortable with this. Things change. She prefers when her choices are the reason why they do.
    en her choices are the reason why they do.)
  • Sengir Masque  + (Sengir was raised in an island to the East
    Sengir was raised in an island to the East of the Mourning Isles, one of the many domains of pirate lords that have fought with House Thrax and its vassals for years. There, she was treated like a princess, the ocean-given daughter of her father, Pirate-Lord Korvan the Stormbreaker, and was given riches greater than even most ladies in Arvum experience. She was spoiled rotten, and taught she was royalty among the cutthroat and deadly Abandoned that would either see the Mourning Isles one day destroyed, or die trying. She grew with a heightened sense of self and a natural affinity for sailing that made her a captain of her father's fleet despite a ridiculously young age. However, as her ego would do, it set a trap for Captain Sengir and her Bejeweled Coil of the Tides, her destiny would put her in collision course not with House Thrax, but the vessel of a southerner. While Sengir was maneuvering around the Isles on a mission to catch a traitor of her domain, she strayed too far south, and was caught by Viviana Pravus and her men in the Saffron Chains. The battle that ensued saw the Bejweled Coil of the Tides sunk, and Sengir facing the sly Pravosi face to face. As per the strange tradition of her people, once defeated in combat in the sea, Sengir swore oaths to the Sword, with whom she has been learning to work with ever since.
    has been learning to work with ever since.)
  • Sengir  + (Sengir was raised in an island to the East
    Sengir was raised in an island to the East of the Mourning Isles, one of the many domains of pirate lords that have fought with House Thrax and its vassals for years. There, she was treated like a princess, the ocean-given daughter of her father, Pirate-Lord Korvan the Stormbreaker, and was given riches greater than even most ladies in Arvum experience. She was spoiled rotten, and taught she was royalty among the cutthroat and deadly Abandoned that would either see the Mourning Isles one day destroyed, or die trying. She grew with a heightened sense of self and a natural affinity for sailing that made her a captain of her father's fleet despite a ridiculously young age. However, as her ego would do, it set a trap for Captain Sengir and her Bejeweled Coil of the Tides, her destiny would put her in collision course not with House Thrax, but the vessel of a southerner. While Sengir was maneuvering around the Isles on a mission to catch a traitor of her domain, she strayed too far south, and was caught by Viviana Pravus and her men in the Saffron Chains. The battle that ensued saw the Bejweled Coil of the Tides sunk, and Sengir facing the sly Pravosi face to face. As per the strange tradition of her people, once defeated in combat in the sea, Sengir swore oaths to the Sword, with whom she has been learning to work with ever since.
    has been learning to work with ever since.)
  • Ford Kennex  + (Sent away at an relatively early age to sc
    Sent away at an relatively early age to school and study in both Southern and Oathland cities, Ford gained unique and certain sensibilities from those 'mainlanders'. It is there he learned the nuances of politics and how to present one's self. It's also where he didn't grow the prickly, stereotypical Thrax exterior and interior. In a way he's a child of two worlds. This, was by the design of his father, Denholm Kennex knew what Thrax politics were like. His father knew that Thrax begets Thrax in an ever spinning wheel. So Denholm endeavored to take the Thrax out of his son, he needed a Thrax that wasn't Thrax to rule Stormward. And that's exactly what he got. When Ford returned to Stormward after word his father had passed in his sleep, the hold itself was already being courted for coup by an overeager captain with ambitions far larger than his status. The captain having positioned his ships in a way to blockade Stormward from the rest of the world. It's unknown precisely what happened, but within a week's time, the captain and all his ships had disappeared. While it was initially thought the would-be usurper and his cohorts had fled, months passed with no trace of them, and servants in Stormwald have refused to ever speak of what occurred.
    ve refused to ever speak of what occurred.)
  • Septimus Lyonesse  + (Septimus was born into the family of Lyone
    Septimus was born into the family of Lyonesse. He lived a typical normal children and was raised on a small farm mostly. He was trained as a Knight Squire when he was around ten years of age. He was trained by his father in the ways of the sword. His mother was a typical house wife. He grew up into his teenage years and would often go on patrols with his father. His father was the Uncle to Marquessa Demura Lyonesse. During a routine patrol around the lands, some bandits blocked the road. This moment with his father was a battle for the ages. They were out numbered one to two. It was two of them versus four bandits. His father managed to right off two easy enough but the Septimus was not as experienced or as strong as his father. At one point the sword in Septimus's hand was knocked out. His hidden dagger saved his life. His father dispatched the two thugs before turning to go help his son. Once he arrived, he managed to kill the last bandit that was just about to kill his son. Septimus came to understand one thing after that battle, he wanted power. He wanted to become stronger and so he trained harder, longer. He once met a girl named Rosaleigh. She was his everything. He would offten sneak out to see her and explore the country side with her. He was madly in love with this girl. Both were sixteen but she was merely a goat farmer's daughter. It wasn't long beffore his father got wind of this affair and put an end to it. Septimus was going to marry her. His father had forbid him to see her again on the threat offf having him removed from the family, disowned, titleless. With that battle from his past and his father taking away his true love, the young boy known as Septimus changed forever. As he progressed in age through his teenage years, Septimus began to change more and more. The young boy started growing into a man. He would often visit family from time to time. He was starting to become known as a great fighter and to some, a passionate lover. He was smart and cunning and used his gift to manipulate people. When he was eighteen, marrying age, he was made a full knight and then went to stay with the Marquessa at Lyon's Redoubt and then later joined her in the City of Arx.
    then later joined her in the City of Arx.)
  • Serafine Velenosa  + (Serafine wasn't above telling her peers w
    Serafine wasn't above telling her peers what she thought of them, making friends with the scullery kids and the guardsmen and the commonfolk who were the true reason the place was kept running, from a very young age and onwards. Her disdain for her social class was coined 'a phase', but she never grew out of it. If anything, it was the most stable thing about her through her teenage years as she trained with the soldiers, sought to become a knight, and, eventually, volunteering her skills to a few caravans throughout the year. When she was 21, she disappeared. One of her protected trade groups was attacked and she stayed behind with a half dozen others to buy the caravan time. Searching for her led to nothing. Stories began to filter in, of a woman in knight's armor with Shav'arvani tattoos and scars, who wore a signet ring of a noble House but spoke in the flawless tongue of some strange Abandoned tribe. Perhaps she was kidnapped? Brainwashed? Where has she been all this time? Some ten years later, she's returned to Arx, wealthy in strange items and bizarre stories, languages few understand, her once unmarred, flawless skin coverd in the tracks of a culture she should despise. But there is no grief or trauma in her face, she bears the smile of a glad-hearted woman, who laughs as easily as a child. Perhaps she lost her mind? Is she a traitor now, this noblewoman-long-dead, this Shav'arvani Knight? Where her loyalities lie is anyone's guess, but for now, she is content to be back in the thick of it. Who's to say what stories she can tell?
    t. Who's to say what stories she can tell?)
  • Serapion Eldoris  + (Serapion was a scholar for most of his lif
    Serapion was a scholar for most of his life. His parents knew he was a smart man and sent him off to study under Vellichor's priests. Serapion, however, grew fascinated by the tales of warriors. He knew that he lacked the skill with a blade to become a proper knight and put aside his dreams in favour of his passion for history. Serapion spent much of his days as a scholar. Learning, teaching, and recording history. However, when he was thirty one, he was thrust into battle when a ship he was traveling on was raided at sea. Serapion used his knowledge of history to help the sailors repel the boarders after the Captain was killed. His actions earned him a knighthood. Now he sets out on his own path, hoping to emulate great heroes of old and find a new place in life. To combine his scholarly pursuits with his dreams of being a great warrior.
    with his dreams of being a great warrior.)
  • Serena Zaffria  + (Serena was born to a tribe of Shav'avani w
    Serena was born to a tribe of Shav'avani who held lands and a castle in their own right since the days of the earliest Lyceum. That is if you listen to the tales they told. They were not shamanistic, though their worship of the Pantheon had drifted in a slightly different direction from that of the Faith of Pantheon practiced by the Compact; this is only to be expected when their Domini had issued fewer edicts under fewer political pressures. Serena was the youngest of three children from the local lord, and for the most part there had been little friction between them (their lands being offset from most trade routes, their castle well-fortified). But fairytales are not made of things that have no conflict in them. One day, Serena was riding with a hunting party, chasing foxes across the plains, when they were beset by wolves. Wolves that had been chased in that direction by another hunting party: one from Zaffria. The shavs were wounded and decimated, leaving few of them alive and several gave their lives to keep Serena from coming to harm. When the Zaffrias caught up they dealt a quick and decisive blow to the wolves. The young lordling caught sight of Serena and would later say it was love at first sight. She was brought back to Gemecitta to "recover." Six months later, after a lot of negotiation, Serena would find herself a Prodigal, with her family having bent the knee and her husband Lord Alexander Zaffria of Gemecitta. It wasn't an unpleasant living. The Gyre War would see her a widow, though. And since then Gemecitta did not feel like home. Serena moved to Arx and took Crownsworn vows, joined the Whisper House, and has been living as a courtier ever sense. There are always new stories to learn, new people to meet, new projects work on, and that keeps her from thinking of the losses she's had in life.
    thinking of the losses she's had in life.)
  • Sergei Mujeriego  + (Sergei is, in simple terms, a true mongrel
    Sergei is, in simple terms, a true mongrel. He'll profess having almost any bloodline at any given time if the moment calls for it. The man has a hundred and one stories for how he ended up here on Arx and not a single one has any glimmer of similarity to another. It hard to even tell if the man is a native to the Crownlands at all, even though he claims being crownsworn. Only the Gods' know which story is the truth -- but most are so farfetched it's doubtful any are. What is known about Sergei is that the man did have a long standing place in the Valorous Few, until he up and married a bounty instead of turning her in -- which probably didn't sit well with the group. Not that Sergei stuck around to find out. Though he might have shown up in the Lowers on more than one occasion since then, with various mercenary groups. it was never for very long and certainly not long enough to be a familiar face, hopefully.
    g enough to be a familiar face, hopefully.)
  • Sergei Marchesi  + (Sergei is, in simple terms, a true mongrel
    Sergei is, in simple terms, a true mongrel. He'll profess having almost any bloodline at any given time if the moment calls for it. The man has a hundred and one stories for how he ended up here on Arx and not a single one has any glimmer of similarity to another. It hard to even tell if the man is a native to the Crownlands at all, even though he claims being crownsworn. Only the Gods' know which story is the truth -- but most are so farfetched it's doubtful any are. What is known about Sergei is that the man did have a long standing place in the Valorous Few, until he up and married a bounty instead of turning her in -- which probably didn't sit well with the group. Not that Sergei stuck around to find out. Though he might have shown up in the Lowers on more than one occasion since then, with various mercenary groups. it was never for very long and certainly not long enough to be a familiar face, hopefully.
    g enough to be a familiar face, hopefully.)
  • Seroza Grimhall  + (Seroza Grimhall is the second son of Boris
    Seroza Grimhall is the second son of Boris Grimhall and Anne Blackram. Though his family was strictly traditionalist, he was raised with a well-rounded education, for even then they foresaw that not every Grimhall boy was meant to be a reaver. When the Tyde Rebellion began in full force, before the Duke at the time, Eugine, had decided which side to fight for, Boris and Anne had their son sent to the mainland to foster with his Oathlander kin. This shaped him with a sense of honor, and a focus on traditionalism different from his Isles family and yet no less influential. After the conflict ended, Seroza returned to Grihem's Point at the age of eighteen, his fosterage complete. He'd had plenty of time to hone his abilities with huge weapons, and developed a reputation for wielding a war hammer. Now, with so much turmoil in the Isles yet again, this time over abolition and the stability of the Isles themselves, he has been called to the city of Arx to serve his family, which he intends to do to the best of his ability.
    intends to do to the best of his ability.)
  • Raven Masque  + (Setarco is famed for its silken brutality
    Setarco is famed for its silken brutality as much as for its wines and courtiers. Dozens of souls vanish in dangerous alleys and strong tides to never be seen again every day, and while the city spares no one from its insidious cycles, children are more helpless than most. A homeless child in Setarco has two options: growing up fast, or giving up their fates to the Silken City. Raven made her decision early. Throughout her childhood Raven was forced to develop to survive Setarco's lower boroughs. She avoided other children so she could also go unnoticed by those who would prey on them, making no friends growing up. Before she was a woman Raven was already a damaged mess, violent and mistrusting, her life in a collision course to a shockingly violent end if not for one of the worst ideas she had ever had. By the age of fourteen Raven had crossed just about every crime syndicate in Setarco, and owed them blood debts she had no intention to pay. She had to find a way out of the city, or die, and her escape plan hinged on the upcoming festivals in the name of Piero Pravus. The idea was simple: pick the right visiting noble, sneak into their ship while they were our partying and steal their treasures. That was her ticket out, and it almost worked, too. She found a lonely drunkard to follow for days, one who had fancy clothes and paid for her crew's drunken parties every night of the festival. At the height of the festivities, Raven snuck into the woman's ship and into her cabin to steal whatever she found, but therein was the problem. The prize she found was the Silver Crescent, a stunning masterpiece of Alaricite, but holding it was its very awake wielder, the dreaded Blackheart of Bravura. Details of that night are scarce, but some barbs were exchanged, and legend has it the young woman's prickly nature endeared the Argento woman. The next morning Raven was employed as a crewmate of the Blackwater, and Lunara Argento's new cup bearer. Raven never looked back, and over the years, hating and loving her employer, Blackheart and Raven became close, mother and daughter in everything but blood. Lunara taught Raven how to fight and gamble/cheat, how to win the affections of lovers and most of all about duty and honor. Those lessons would serve her well in the years after the failed Argento coup. The fall of House Argento took its toll on the Blackheart, as Lunara fell terribly ill. When Marcos Argento moved the remnant of the family to Luciva, the Sword of Bravura was already a shadow of her former self, and Raven took up on the responsibilities of protecting the despicable marquis while her mentor rested. Raven stayed with Lunara, aware her mentor's greatest fear would materialize any day then: she would die unmourned on some bed, diseased and weak. The end would come with the Pravus forces invading Luciva. Raven witnessed as the Pravosi swordswoman extended Belladonna' mercy to Lunara, urging the ever-honorable Blackheart to surrender and promising she would be welcomed in Setarco to continue her service as the protector of the last Argento. As Raven knew Lunara would, the captain of the Blackwater respectfully declined the offer, wishing instead the warrior's death against Pravus' best. The Blackheart left this life that very day, fighting like a demon-queen of the waves, drawing her last breath in Raven's arms. For the mercy shown, and the funeral arranged to her mentor, friend and mother, Raven accepted the offer to bend the knee to the duchess of Setarco as Raven the Blackheart of Pravus, joining the House in Arx.
    heart of Pravus, joining the House in Arx.)
  • Raven  + (Setarco is famed for its silken brutality
    Setarco is famed for its silken brutality as much as for its wines and courtiers. Dozens of souls vanish in dangerous alleys and strong tides to never be seen again every day, and while the city spares no one from its insidious cycles, children are more helpless than most. A homeless child in Setarco has two options: growing up fast, or giving up their fates to the Silken City. Raven made her decision early. Throughout her childhood Raven was forced to develop to survive Setarco's lower boroughs. She avoided other children so she could also go unnoticed by those who would prey on them, making no friends growing up. Before she was a woman Raven was already a damaged mess, violent and mistrusting, her life in a collision course to a shockingly violent end if not for one of the worst ideas she had ever had. By the age of fourteen Raven had crossed just about every crime syndicate in Setarco, and owed them blood debts she had no intention to pay. She had to find a way out of the city, or die, and her escape plan hinged on the upcoming festivals in the name of Piero Pravus. The idea was simple: pick the right visiting noble, sneak into their ship while they were our partying and steal their treasures. That was her ticket out, and it almost worked, too. She found a lonely drunkard to follow for days, one who had fancy clothes and paid for her crew's drunken parties every night of the festival. At the height of the festivities, Raven snuck into the woman's ship and into her cabin to steal whatever she found, but therein was the problem. The prize she found was the Silver Crescent, a stunning masterpiece of Alaricite, but holding it was its very awake wielder, the dreaded Blackheart of Bravura. Details of that night are scarce, but some barbs were exchanged, and legend has it the young woman's prickly nature endeared the Argento woman. The next morning Raven was employed as a crewmate of the Blackwater, and Lunara Argento's new cup bearer. Raven never looked back, and over the years, hating and loving her employer, Blackheart and Raven became close, mother and daughter in everything but blood. Lunara taught Raven how to fight and gamble/cheat, how to win the affections of lovers and most of all about duty and honor. Those lessons would serve her well in the years after the failed Argento coup. The fall of House Argento took its toll on the Blackheart, as Lunara fell terribly ill. When Marcos Argento moved the remnant of the family to Luciva, the Sword of Bravura was already a shadow of her former self, and Raven took up on the responsibilities of protecting the despicable marquis while her mentor rested. Raven stayed with Lunara, aware her mentor's greatest fear would materialize any day then: she would die unmourned on some bed, diseased and weak. The end would come with the Pravus forces invading Luciva. Raven witnessed as the Pravosi swordswoman extended Belladonna' mercy to Lunara, urging the ever-honorable Blackheart to surrender and promising she would be welcomed in Setarco to continue her service as the protector of the last Argento. As Raven knew Lunara would, the captain of the Blackwater respectfully declined the offer, wishing instead the warrior's death against Pravus' best. The Blackheart left this life that very day, fighting like a demon-queen of the waves, drawing her last breath in Raven's arms. For the mercy shown, and the funeral arranged to her mentor, friend and mother, Raven accepted the offer to bend the knee to the duchess of Setarco as Raven the Blackheart of Pravus, joining the House in Arx.
    heart of Pravus, joining the House in Arx.)
  • Raven Pravi  + (Setarco is famed for its silken brutality
    Setarco is famed for its silken brutality as much as for its wines and courtiers. Dozens of souls vanish in dangerous alleys and strong tides to never be seen again every day, and while the city spares no one from its insidious cycles, children are more helpless than most. A homeless child in Setarco has two options: growing up fast, or giving up their fates to the Silken City. Raven made her decision early. Throughout her childhood Raven was forced to develop to survive Setarco's lower boroughs. She avoided other children so she could also go unnoticed by those who would prey on them, making no friends growing up. Before she was a woman Raven was already a damaged mess, violent and mistrusting, her life in a collision course to a shockingly violent end if not for one of the worst ideas she had ever had. By the age of fourteen Raven had crossed just about every crime syndicate in Setarco, and owed them blood debts she had no intention to pay. She had to find a way out of the city, or die, and her escape plan hinged on the upcoming festivals in the name of Piero Pravus. The idea was simple: pick the right visiting noble, sneak into their ship while they were our partying and steal their treasures. That was her ticket out, and it almost worked, too. She found a lonely drunkard to follow for days, one who had fancy clothes and paid for her crew's drunken parties every night of the festival. At the height of the festivities, Raven snuck into the woman's ship and into her cabin to steal whatever she found, but therein was the problem. The prize she found was the Silver Crescent, a stunning masterpiece of Alaricite, but holding it was its very awake wielder, the dreaded Blackheart of Bravura. Details of that night are scarce, but some barbs were exchanged, and legend has it the young woman's prickly nature endeared the Argento woman. The next morning Raven was employed as a crewmate of the Blackwater, and Lunara Argento's new cup bearer. Raven never looked back, and over the years, hating and loving her employer, Blackheart and Raven became close, mother and daughter in everything but blood. Lunara taught Raven how to fight and gamble/cheat, how to win the affections of lovers and most of all about duty and honor. Those lessons would serve her well in the years after the failed Argento coup. The fall of House Argento took its toll on the Blackheart, as Lunara fell terribly ill. When Marcos Argento moved the remnant of the family to Luciva, the Sword of Bravura was already a shadow of her former self, and Raven took up on the responsibilities of protecting the despicable marquis while her mentor rested. Raven stayed with Lunara, aware her mentor's greatest fear would materialize any day then: she would die unmourned on some bed, diseased and weak. The end would come with the Pravus forces invading Luciva. Raven witnessed as the Pravosi swordswoman extended Belladonna' mercy to Lunara, urging the ever-honorable Blackheart to surrender and promising she would be welcomed in Setarco to continue her service as the protector of the last Argento. As Raven knew Lunara would, the captain of the Blackwater respectfully declined the offer, wishing instead the warrior's death against Pravus' best. The Blackheart left this life that very day, fighting like a demon-queen of the waves, drawing her last breath in Raven's arms. For the mercy shown, and the funeral arranged to her mentor, friend and mother, Raven accepted the offer to bend the knee to the duchess of Setarco as Raven the Blackheart of Pravus, joining the House in Arx.
    heart of Pravus, joining the House in Arx.)
  • Seva Thrax  + (Seva's mother was a Thrax princess married
    Seva's mother was a Thrax princess married away to a Valardin prince for political gain. It was a pleasant enough marriage and resulted in two strong male heirs and one baby Seva. Both of her brothers were hearty children who took to the sword and shield at young ages. She was different. Her breath ran out far before the other children and her skin never seemed to get a proper rosey tan. Almost every winter she would fall ill and in the spring she was plagued with coughs and frequent sneezing. For her own safety, her parents kept her inside. So while her brothers were taught to fight, Seva grew up hearing stories from her mother of the islands and her heroic uncles' deeds. Her mother was afraid of losing Seva and so personally took over much of the girl's education in her early life. Lessons of etiquette and economics were intermixed with tall tales and stories of the gods. When her mother was too busy to teach, Seva followed after her like a tiny shadow, watching quietly as she managed the finances of the house. Seva did not gain independence from her mother until the fall of her 13th year. It took a major illness, one that left her bedridden for a little over two months. Her survival seemed shaky and some days she seemed to recover while on others she was rarely even awake. The family called in an outside apothecary to insist what healers they already had. Whether it was the man's tinctures, time, or just plain luck--Seva found herself cured. Her mother paid the apothecary to stay on as household staff and seemed convinced that he was her daughter's savior. Seva suddenly found herself recovering with a new guardian, one who was willing to humor her questions about his ointments and herbs. The pair became friends, in a father-daughter manner, and the apothecary let her borrow his book and occasionally experiment with his herbs. When she was old enough, he even took her on as an unofficial apprentice. While her parents did not really approve of the profession for their daughter, they did not mind if she carried on behind closed doors. Seva's mother even wore some of the perfumes she created as a show of support. In a funny way, Seva's talent with alchemy only furthered her political standing. It was part of what drew her future husband to her. She might not have stood out amongst the other candidates for a Thrax wife, what with her fragile looks but she quickly struck up a conversation with him. They spent an hour chatting about how to cure wounds or poison a blade. Then that hour became letters and then those letters became a proposal. She and her family, gladly accepted and on her 18th year Seva set off to join her new family. The newlyweds were a happy couple. It wasn't quite love but it was a good friendship and the pair could often be seen spending time together or laughing. When not in the presence of her husband, Seva seemed like a meek and shy thing. When they were together, she was much more quick witted and outgoing. Unfortunately, that all changed when her husband was challenged to a very rare lethal duel, a trial by combat in defense of a man he believed to be innocent accused of a capital offense. It was a good fight, a close fight between two warriors of near equal strength. Seva's husband struck his opponent down in the end but his own wounds would take him the very next night. The loss changed Seva. For the following 3 years she withdrew from the political scene and threw herself into her craft. Few saw the princess or heard word from her except on holidays. %fIt was not until the last two years that Seva has come out of her self imposed exile. Now, she spends her time socializing in the background and occasionally attending events. She creates custom perfumes on request, although usually does not charge for them.
    although usually does not charge for them.)
  • Severine Seabright  + (Severine Seabright is the second youngest
    Severine Seabright is the second youngest in a family of four, with two older brothers and a younger sister. Dear mother Dolores Grimsea (-- the younger sister of Anneke Grimsea -- the wife of Harald Grimhall ) may have offended the despotic Eugine Grimhall over a perceived slight that came with a substantial punishment. She was ordered to either marry Pyotr Seabright or face the extermination of the whole of the Grimsea family if she did not obey. Fortunately, Dolores was passing fond for Pyotr Seabright, one of House Grimhall's most steadfast naval captains, having commanded a decently sized fleet from Grihem's Point for most of his maritime career. The Seabright name was distinguished based on its own merits, so Dolores was indifferent to the loss of her title and name. Living in the Mourning Isles is rarely predictable, from the constant threat of piracy (-- and rumors of worse) even during those calm times between battles, but Severine's life was relatively stable. Like her sister, she missed her father when he was away keeping Grimhall waters safe, and when he came back to his homeport -- her younger sister would always be the first one running down the docks to meet him -- Severine would always be the one to meet him before the hearth. Whether it was darning socks or mending the tears in his clothes. This was the quiet way that Severine showed her usefulness. The family was as traditionalist as any in the Mourning Isles, though they kept only two thralls, a couple with minor debts that were paid off within a handful of years. They chose to stay on, and thus Severine's experience with the practice was peaceable and familial. She was taught to sew while under the attentive eye of the woman that she considered a part of household. Soon enough she was sneaking in hidden, embroidered embellishments on the collars and cuffs of her father's uniforms. Tiny superstitious symbols, minute lines of prayers to the gods -- anything to ensure that her father would always return safe. Carefully stitched during those long hours fireside as he told the family of his exploits at sea. Yes, this was the quiet way that Severine expressed her love. Such traditionalism may have meant that Severine would have been wed off to some worthy warrior, birth heirs (and not much else) -- yet Severine was clever enough to seek out more. Yes, her father would have put his foot down hard had she asked to train with the fleet, or taken up a blade for the Legion, yet she knew better than to ask -- or demand -- for either. When her younger sister craved canvas and brush, Severine craved the needle and thread. When her younger sister proved to be a prodigy (Jayus-touched, they said) creating exquisite works of art from such a young age, Severine agreed - yes, her sister had a gift. Severine would quietly, progressively continue to learn the tailor's art. The girl's hands became quick, her eyes sharp. It proved to be a highly methodical craft that required the precise measuring, cutting, and sewing of fabric in order to create the most aesthetically pleasing styles. This was the quiet way that Severine marked time, waiting for a favorable opportunity. Once her parent's marriage had started to cool, and the increasing frequency of Pyotr's journeys were slowly becoming more obvious. A week turned into many weeks. Weeks turned into months. By the time that Severine had reached the age of her majority at eighteen, her mother Dolores was devoting nearly all her time to her youngest daughter, Karina, driving her to excel with her art. This was the favorable opportunity that she had been waiting for. Severine wrote a letter to the renowned Academy of Courtiers in Setarco, sending along one of her finest gowns in seasilk and trimmed in pearls - asking to be allowed admittance - Instead, what she had done was create a reason to leave Grihem's Point for the Southern Isles, sent out with nothing more than murmured assent from her mother and the full approval of her father who was proud to know that _both_ of his daughters seemed to be on the path toward ends and ambitions that would bring positive attention to the family. There was never any response to her letter - or, if there was - Severine made it go away. She went away. She settled in Setarco, seemingly content to ply her trade as a seamstress for the nobility of the Lyceum. At least until the Gyre conflict that sank so many ships and sailors to the deep, dark belly of the sea and the sheer number of casualties frightened her. She took that fear and turned it into respect as she learned about Death. That respect bloomed into faithfulness as she accepted the Mother of Beginnings. This was the quiet way that Severine learned to revere the Queen of Endings. Eventually, news reached Severine that her sister had suffered the loss of her beloved. That Karina was being sent away from Grihem's Point for the mainland, headed to the capital city of Arx to attend as a lady-in waiting to Vanora Grimhall. In her quiet way, Severine followed.
    ll. In her quiet way, Severine followed.)
  • Seymour Oak  + (Seymour was the son of prodigals who had r
    Seymour was the son of prodigals who had recently joined the Compact in Gemecitta two generations ago. Born a full citizen of the compact, he was the first in his family to do so. He was given the best education money could buy by struggling parents and never forgot the goodness, nor the suffering, they experienced. He has since used their help and his own talents to become independently wealthy and is nowhere near ready to retire. He has recently come to Arx after that unsavory business in Southport, where he had been working previously. Though he had no part in it he expected things to go far worse than they did, and now needs to find a new base of clientelle for his trouble.
    a new base of clientelle for his trouble.)
  • Shard Crown  + (Shard grew up in the wilds, an Abandoned c
    Shard grew up in the wilds, an Abandoned child in an Abandoned tribe, far north of any civilized territory. She's not free with details, though it's clear that by the time she was grown she'd learned the arts of both hunting and war, things she claims are not nearly as different from each other as a lot of people would like to find comfort in believing. She met Audric and a group of his sellswords while they were out on contract, and without much apparent convincing signed on with the Valorous Few, leaving her old life and her tribe behind forever. She keeps her reasons close, but perhaps she wanted a change. Or perhaps she just has a mind for survival and didn't need eyes to see which way the wind was blowing. Either way, the story goes that she swore an oath of loyalty to the Crown when she joined up and no man or woman that was present will say otherwise.
    woman that was present will say otherwise.)
  • Shazza Sedna  + (Shazza Sedna is part of a family of very s
    Shazza Sedna is part of a family of very successful pearl producers and merchants based in Deepwood's county of Pearlspire. Like everyone else in her family she learned how to dive for pearls at a young age, and was then educated in the family trade once old enough. While commoners, the Sednas have gained influence and wealth through their trade, and so despite their lack of noble pedigree, are able to have some influence in the economics and trade of the county. It has long been Sedna's ambition to establish trade in Arx on behalf of her family, bringing the ocean's bounty closer to the renowned artisans of the city and furthering the reach and renown of her folk. The better to prove to them that she is a worthy scion who deserves pride of place as the years pass. As part of Shazza's efforts to expand her family's (and her own) importance and influence, she initially pursued service in Old Oak as part of the Marquessa's administration while helping set up the family's offices in the major tradehub city. And when Samantha wrote to her administrators requesting someone to come to Arx to serve as her Minister of Finance there, Shazza jumped at the chance, confident she could duplicate the success she had in Old Oak on behalf of both her family and the March.
    n behalf of both her family and the March.)
  • Meriah Gascoigne  + (She grew up on the hard mean streets. A th
    She grew up on the hard mean streets. A thousand other children just like her running rampant in the streets. Dead mother, drunken bastard of a father, Meriah didn't shy away from finding methods to feed herself. But she wasn't going to be another sticky-fingered orphan, snatching goods off the stalls of merchants. Meriah was too smart for that; weirdly smart. Smart enough to catch the interest of a quiet old man down by the docks. Former sawbones for a detachment of mercenaries decades ago. So long ago he couldn't remember their name. But he found her one day nursing a cut on her arm. Instead of just sewing it up, he had her do it herself and was marveled by her quick learning. Years went by and when Meriah was fourteen the old man died. She took enough money from her useless father to buy a plot at the Cemetery and buried the sawbones. Least she could do for him. After that she started doing work for the locals. Charging a small fee for medical services, triage, and so forth that might be too expensive. When she turned eighteen her father died and that was fine. She used the money he left behind to buy medical equipment and a few old books. But the scars. Well. Those came during the Siege. A few years later. She saw a wounded man wandering down an alley and when she tried to help, she noticed something was -wrong- with him. The Bringer of Silence sliced out her eye with a knife and cut her face. She screamed, barely managing to escape before a patrol managed to subdue him. Meriah still struggles with that moment. Her begrudgingly charitable habits taking a hit, finding it hard to trust others, she became a little more reclusive. It was around that time that folks started calling her 'Black' Meriah. The nickname whispered offhandedly as she passed around the streets in the Lowers. Still aiding some when she could, but always in a spiteful way.
    n she could, but always in a spiteful way.)
  • Rawen Redrain  + (She grew up with many older siblings which
    She grew up with many older siblings which left Rawen to be able to hideaway in the libraries and do all the reading she desired. Even though her childhood, she wasn't much for going outside and playing, much more fascinated with expanding her mind. When she was convinced to join her siblings and cousins outside for play, she was more often just watching and observing them more than she would willingly partake of the activities. These habits seemed to stay with her through her as did some unique compulsive behaviors, the most notable being her obsession with wearing a different color per each garment or even armor piece. Now much to her behest, she is coming to Arx to try and make some new allies and hopefully some friends. She is now beginning to yearn to explore after all those years of wanting to be an introvert, eager to see things first hand instead of only reading about them.
    t hand instead of only reading about them.)
  • Sorena Seryn  + (She hates fishing. She considers the fact
    She hates fishing. She considers the fact that she was born into a fisherman's family absolutely dreadful luck. Untangling nets, waiting for hours, and hauling in catches of them is just not her idea of a good time. Her father had of course expected her to take over the family business when she came of age so that he could retire but she knew better. She knew she was born with music in her veins. It manifested itself early on with her voice and the gift of song but as she grew, she began to experiment with instruments. If it could make a sound, she found she could make a song. With the acquisition of Estroch by House Grimhall, her family's fortunes began to change and evolve. What was once barely a living became a booming business and her family began making more and more money. Around the time that Iseulet was raised to Marquessa, her family had established Elune's first inn and she saw her opportunity to perform. Her father, stubbornly, remained a fisherman however. She was wildly popular and kept drawing larger and larger crowds until a serendipitous meeting between herself and Captain Praxedes. Filling her head with the possibilities of her future, Praxedes lured Sorena to Arx with tales of a Bard's College and more inns to find her fortune and fame in. Soon after, the Captain introduced her to Iseulet. She's found her place in House Seryn as their 'Keeper of Songs' - a position that she knows she will shine at even if she's not entirely sure what that might entail just yet.
    rely sure what that might entail just yet.)
  • Volta none  + (She is an orphan (or at least her parentho
    She is an orphan (or at least her parenthood is not clear at all) who has been raised in the dusty streets. Learning soon how much every coin worths, just as pennies are not the only kind of trade value, she growth alongside other childs like her in a kind of shapeless and always changing community of urban survivors who try to make their lives from what others discard or leave behind.
    from what others discard or leave behind.)
  • Saira Grayson  + (She never cried. Born to Tiberias Grayson
    She never cried. Born to Tiberias Grayson and Annalena Sorrenson on March 3rd, Saira slipped into this world with nary a cry. Bright-eyed and healthy, her silence, then a cause for concern, was merely a foreshadowing of the personality she would grow to develop. Raised in the shadow of three older brothers and three older sisters, Saira never developed a need or desire to be heard. Content to allow her siblings to overshadow her, she retreated into libraries and art studios when naught save her nursemaid would espy her missing. While she listened to the political instruction all Grayson children come to know, her passions did not lie in that field, where conversation was such an integral part of society. She prefered to hide in a candlelit corner with a book or shut herself away in her chambers with a paintbrush or a block of clay. Despite her perpetual reticence, Saira does speak when there is a topic upon which she has an opinion. Sweet, composed and intelligent, she chooses her words wisely, perhaps a bit more politically conscious than she believes herself to be. Even though she is not a fan flirting Princess who giggles when a man looks her way, her serious and reserved nature does lend itself to moments of noble whimsy. Saira will never turn down a chance to acquire lovely dresses or jewels if it presents itself, and she is highhly self-conscious of her position in society. Aloof, some might call her, but to those who know her well, she simply reserves the right to keep her judgements to herself. Now that she has come of age, Saira's position demands her presence more than it ever has before. While she still maintains her quiet and painfully shy nature, she will not slight her family or her responsibilities merely for a quiet moment alone with a paintbrush. She is nothing if not loyal.
    a paintbrush. She is nothing if not loyal.)
  • Carilova Nowak  + (She rarely spoke of her origins and never
    She rarely spoke of her origins and never claimed 'home' as any one place. Carilova seemed to know the customs of nearly all the more notable houses of the Compact and whether that came from study or firsthand experience had been the talk among the peerage after her departures. Noblemen and women had been eager to call and summon on her as a counselor, friend, advisor and notable guest.
    nselor, friend, advisor and notable guest.)
  • Persephone Galani  + (She started life as Lady Persephone Galani
    She started life as Lady Persephone Galani, only child of Count Ladon and Countess Iole Galani. She was raised as any Thraxian noblewoman up until her 8th year. That was when her House, her family, was found guilty of treason. Rather than go quietly to the blade, her family rose up and fought, bringing about the complete and utter destruction of her House. As a mere child, found hidden away in a stinking fish basket after the battle was over, Persephone was allowed to live. Stripped of title and nobility, she was raised as a commoner in the Thrax household. Within a few years, she had learned to hate her traitorous family and threw her lot in wholly with the Thrax. She learned to sail and to fight, and set herself apart as a particularly steadfast crewman willing to do whatever it took. She gained a reputation for being harsh, even cruel, though she would call it 'pragmatic'. A few years back, her hard work and steadfast loyalty paid off, landing her a captaincy and a ship of her own. During the latest months, she was kept busy running supplies and people into and out of Arx through the siege. After a slight reprieve to repair and replace lost crew, Persephone has returned to Arx for orders and is ready to sail straight into the heart of Hell once more.
    straight into the heart of Hell once more.)
  • Ann crovane  + (She was born Ann Moriah Redrain, a Princes
    She was born Ann Moriah Redrain, a Princess with her nose buried in books and planted firmly at the feet of wise elders of the North, absorbing their tales, or off having adventures. Her childhood was indeed full of these - crossing into a spooky copse of trees or venturing upon high mountain peaks for the sheer exhilaration of it. As she grew into womanhood, these adventures became a little less childish and a little more odd. Always the one to goad into temptation, once she heard tales of wondrous relics or academic tomes, Ann (or sometimes Moriah, depending on her mood) would plead, coax, and cajole an intrepid (or sometimes reluctant) member or two of Redrain to accompany her to explore the tale. Among her favorite to pull to these adventures were her three brothers: Valerian, Torrus, and Angus - all three having perished, the latter valiantly so in the Night's Grove with the King and Sherrod. Within the Silent War, Princess Ann Moriah Redrain found herself taking vows to Duke Asger Crovane on the ashes of the once proud city, laid low. Together they rebuilt the city from inside out. Together they had three children, each showing small hints of personality of both mother and father. Shortly after the twins were born, Duke Asger Crovane was poisoned by an unknown assassin while visiting the County of Coastside to talk to House Crackneck. Devastated, Ann stepped down from being Duchess to allow the Crovane family to have the direct bloodline at head of the house. With no title nor succession for her children, she returned to Redrain to take up her position as Princess again. Seeking new adventures, and helping her family navigate the politics of the Compact.
    mily navigate the politics of the Compact.)
  • Ann Redrain  + (She was born Ann Moriah Redrain, a Princes
    She was born Ann Moriah Redrain, a Princess with her nose buried in books and planted firmly at the feet of wise elders of the North, absorbing their tales, or off having adventures. Her childhood was indeed full of these - crossing into a spooky copse of trees or venturing upon high mountain peaks for the sheer exhilaration of it. As she grew into womanhood, these adventures became a little less childish and a little more odd. Always the one to goad into temptation, once she heard tales of wondrous relics or academic tomes, Ann (or sometimes Moriah, depending on her mood) would plead, coax, and cajole an intrepid (or sometimes reluctant) member or two of Redrain to accompany her to explore the tale. Among her favorite to pull to these adventures were her three brothers: Valerian, Torrus, and Angus - all three having perished, the latter valiantly so in the Night's Grove with the King and Sherrod. Within the Silent War, Princess Ann Moriah Redrain found herself taking vows to Duke Asger Crovane on the ashes of the once proud city, laid low. Together they rebuilt the city from inside out. Together they had three children, each showing small hints of personality of both mother and father. Shortly after the twins were born, Duke Asger Crovane was poisoned by an unknown assassin while visiting the County of Coastside to talk to House Crackneck. Devastated, Ann stepped down from being Duchess to allow the Crovane family to have the direct bloodline at head of the house. With no title nor succession for her children, she returned to Redrain to take up her position as Princess again. Seeking new adventures, and helping her family navigate the politics of the Compact.
    mily navigate the politics of the Compact.)
  • Ann Rivenshari  + (She was born Ann Moriah Redrain, a Princes
    She was born Ann Moriah Redrain, a Princess with her nose buried in books and planted firmly at the feet of wise elders of the North, absorbing their tales, or off having adventures. Her childhood was indeed full of these - crossing into a spooky copse of trees or venturing upon high mountain peaks for the sheer exhilaration of it. As she grew into womanhood, these adventures became a little less childish and a little more odd. Always the one to goad into temptation, once she heard tales of wondrous relics or academic tomes, Ann (or sometimes Moriah, depending on her mood) would plead, coax, and cajole an intrepid (or sometimes reluctant) member or two of Redrain to accompany her to explore the tale. Among her favorite to pull to these adventures were her three brothers: Valerian, Torrus, and Angus - all three having perished, the latter valiantly so in the Night's Grove with the King and Sherrod. Within the Silent War, Princess Ann Moriah Redrain found herself taking vows to Duke Asger Crovane on the ashes of the once proud city, laid low. Together they rebuilt the city from inside out. Together they had three children, each showing small hints of personality of both mother and father. Shortly after the twins were born, Duke Asger Crovane was poisoned by an unknown assassin while visiting the County of Coastside to talk to House Crackneck. Devastated, Ann stepped down from being Duchess to allow the Crovane family to have the direct bloodline at head of the house. With no title nor succession for her children, she returned to Redrain to take up her position as Princess again. Seeking new adventures, and helping her family navigate the politics of the Compact.
    mily navigate the politics of the Compact.)
  • Cydra Corroda  + (She was born an only child in the City of
    She was born an only child in the City of Arx to a poor family, her mother being a tavern maid and her father being a dock worker. It was a difficult life growing up, getting her in to a lot of scrapes and trouble with the law - much to the frustration of her parents. She wasn't bad - simply headstrong and willful - but those two traits tended to rub the wrong people the wrong way. She helped her father at the docks loading and unloading heavy crates, far preferring that to the tiring social setting of a tavern, but she didn't have hope of much of a future beyond the simple life her parents have. Wanting much more than to be poor and pregnant, she hopped at the chance to join Arx's military, serving several years as a common man-at-arms.
    ing several years as a common man-at-arms.)
  • Eleanor Allenatore  + (She was born on a ship, a trading vessel o
    She was born on a ship, a trading vessel of the Velenosa. Her mother was a sailor who loved nothing as much as she loved the sea. Her father was a sailor too, and though her parents were rarely together, still they made what time for her that they could, when both ships happened to be in the same port or when there was time for her to run from one port to the other for a visit. But as much as she loved the sound of the waves and the gentle rocking of the ships on which she and her mother worked, she knew early on she was destined for something else. For aslong as she can remember she has wanted to be a Knight. And not just any Knight - a Knight sworn to protect the King, one of the Silver Swords. She doesn't remember the bulk of her early years, but she remembers the first moment when she saw them marching by, their armor gray against the blue sky as they protected the King. In fact, she measures her life by these defining moments - her first sight of the King's Own was followed by watching the tournament where Dayne Valardin won the title of Lord Commander. Then not long after that, she watched as Princess Leona Thrax was escorted to the edges of the Thrax holdings and turned out, no longer a Princess so that she could join the King's Own. At fourteen she walked with her mother to the gates of Crownguard Tower, and held her breath waiting for the answer to her demands to be let in to train. And she remembered the weight of the belt and chain, the moment the legendary sword of the King's Own dubbed her a Knight, the pride swelling in her chest. Her father was killed in the Tragedy of the Harbor when a third of the Thrax vessels were pulled down into the water. He would never see her be a Knight, but she knows he was proud of her. And still there is her mother, grief-stricken but safe, still comforted by the love of the sea and refusing to make a more permanent home near her only daughter. Even so, the King's Own is the family she longed for and she has vowed to be the best Knight she can be, no matter what it takes.
    night she can be, no matter what it takes.)
  • Sheena Coldrain  + (Sheena's parents, in her eyes, were good p
    Sheena's parents, in her eyes, were good people who just made some bad choices with their life To Sheena it was not their fault they got the debt. They were only trying to help those they considered to be in more need than them. Alas, this kindness was also their downfall. Someone swindled them out of everything they owned and so they could not pay money they owed to their Lord Edward Redreef, who is now Baron Edward Stormbreak. The debt was not for ill reasons but simply because they borrowed a great deal from him to establish their family business and a little home. Sheena's Parents, Sharice and Bruce, took a loan from him to help with the establish of their merchant shop, selling baked goods and beautifully made clothing. The loss was too great for the Baron to let slide so he, unbendingly, turned her parents into thralls. They could not fault him for it, as they were the ones who did not meet the agreed upon conditions. And so, they were made thralls. Alas, their health, unbeknownst to them as well as Edward, was failing and but a year after they were made thralls their deaths took them. So, Sheena took upon the debt her parents had gained. She had trained at the knee of her mother to be a skilled seamstress. She was, perhaps, even better than her mother. Her treatment as a thrall indebted to Edward was not all that rough. When he was no longer Redreef she was brought with him, as her debt was to him personally. She continued to work off her debt as a thrall of his. Since his treatment of, at least her, was not rough Sheena did not really see the rougher side of Thralldom. When the debts of children who inherited their parents debts, as part of the Thursday's Child campaign, were bought out by Princess-Consort Alarissa Thrax Sheena was among them, to her surprise, as she thought she would be passed over with her age of Majority coming upon her soon. When given her freedom Sheena was faced with a world of options that she never had before. She might not have been one of the thralls with a rough life but she was still a thrall. She, with her freedom of choice, opted to stay with the Stormbreak as a commoner vassal. Sheena, after all, was more sheltered than one would expect of someone who was a Thrall. Not long after her freedom was granted to her an older couple, who had been adopted by the Coldrain family, offered to take her in. Not as her parents, they were far too old for that, but as their grandchild. So many choices. So may decisions. After some thinking and getting to know the older couple Sheena agreed to be their grandchild, as they had none. In the time since she was freed from Thralldom Sheena has gotten married to Dylan and become the protege of Edward. She spends more time playing around with the market than designing clothing.
    d with the market than designing clothing.)
  • Sidney Whisper  + (Sidney is the kind of man who can answer "
    Sidney is the kind of man who can answer "Where are you from?" with either a succinct answer or an accurate one. He usually errs on the side of brevity, painting his past with broad strokes and tailoring the details to the particular interests of his audience. Locals might appreciate hearing that he was born in the capital city proper, while immigrants tend to relate more to his stories of an adolescence spent in the Lyceum. Scholars are offered the name of the highly respected scribe he apprenticed under in Lenosia, while artists are given a romantic summary of his brief time among the brutal cliffs and pirate bands of the Mourning Isles. All or none of it might be a fabrication, and he is rarely precise about dates. What is clear is that he returned to Arx at eighteen and was brought under the wing of the Whisper House shortly thereafter. At twenty, he has still not quite refined himself to their standards.
    quite refined himself to their standards.)
  • Sienna Malvici  + (Sienna was raised a Malvici noble with all
    Sienna was raised a Malvici noble with all the appropriate educations and privileges that come with being one. She is the second youngest of her siblings, and the twin to Sierra. Her parents are Tatiana Malvici and Montresor Malvici (former Igniseri) III. For a little while Sienna travelled the lands over seen by Malvicis but the moment she was able to Sienna joined the military. While she rarely, if at all, held back against the 'enemy' she was considered a skilled soldier who left a trail of her enemies behind her. She gained ranks in the military decently quick and was always on the frontlines with those under her command. Rumors, for those bold enough to listen to them about a Duchy, of her being involved in the more darker actions of the Malvici spread but it was hard to put faith in them due to her charitable and kind personality. Sienna never one considered leaving the military, but she did decide to travel to Arx with her twin Sierra. Not to long before she left Malvici lands to come to Arx, Sienna became a Champion and joined the Champions Guild.
    a Champion and joined the Champions Guild.)
  • Sierra Malvici  + (Sierra is the youngest of her siblings, he
    Sierra is the youngest of her siblings, her twin sister older than her by mere minutes. She is the child of Tatiana Malvici and her father, a former Igniseri, Montresor III. As one might expect, Sierra got the education one would expect of someone of the Malvici family. She started to travel as much as she could, with a chaperone before she was age then independently when she was of age. This was in interest of expanding the people she knows and helping forming alliances for the Malvici family. She travelled for a bit before she was conscripted into the Malvici military for a spell. This is when she truly realized she wanted to be a healer. Previously she had just been casually learning from her aunt, Eirene, mostly in preparation for the fact she knew she would eventually be made to serve in the military. Once Sierra was able to leave the military she did and instead focused on improving her medical capabilities. She decided to join the Mercies and the Phyicians. In recent times Sierra married Morven Kennex, now Morven Malvici, and has been married to him for a little over a year. During that time Sierra decided to join the clergy of Lagoma as a Disciple. With her sister Sienna and her husband Morven, Sierra moved to Arx to stay with the family members there.
    Arx to stay with the family members there.)
  • Signe Nightgold  + (Signe was born as a third child to Osmond
    Signe was born as a third child to Osmond Nightgold, younger brother of Duke Neddim Nightgold. It is said that her mother was screaming so loudly whole night that even nigh-legendary metalsmithing forges seem to be quiet like a windless ocean. The birth was very hard and troubling. Lord Osmond Nighthold was asked to visit his wife's chambers that night to make the hardest decision possible. The midwife said that just one life can be saved: a mother's or a baby's. Lord Osmond Nighthold loved his wife, but she was ready to leave. It is said that the woman pleaded for the man to accept the baby and never blame the baby for her death, love the baby with all his heart and let the baby see the beauty of life. It is said that the man prefered that his wife would be saved, because then they could have thousands of chances to make other babies, but he submited to his wife's will, and holded her hand until a tiny baby girl was born and his wife let out the last breath. Signe was a high-spirited hell-raiser and mischief maker in her childhood and adolescence. She was growing up with three Mountain men: father and two older brothers. She always wanted to be somewhere out with them, she wanted to participate in their trainings, and she loved following them, imitating them, spying on them. However, even if she had a strong love for mountains and the strong wind in her hair, possibility to look over the horizon from the top of the mountain, the love for forest and nature was much greater in her heart. She loved wandering in the forests, gathering herbs, learning what those herbs may do. Even more, she loved watching animals, following them, spying on them, imitating them. Mostly, she loved dogs. The young lady befriended almost all homeless dogs in Stonedeep and she used to spend a lot of time around breeders of their famous hounds. Rolling in the mud with a puppy while it licks her face was something what draw a large smile in her pale features. Of course, she also had to interract with humans and some of them were her cousins like Nadia and Lydia. Signe always saw them as a true image on how a lady should act. She knew that she has to learn from them, but it was kind of boring. So, she used to run somewhere away from her tutors for as long as her brothers and father didn't learn about it. Though, scolded by authority (her beloved father or one of the beloeved brothers), Signe was quick to calm down and get back to her studies, lessons and more proper behaviour. Though, if someone ask who is Signe's most favorite person without her father and brothers, the young woman would definitely mention Princess Drea Redrain. Of course, she did not have a possibility to interract with the royalty much. However, she saw High Shaman from afar and really wanted to follow in her footsteps. Signe can not understand those who follow unknown Gods. They seem unreal and they are strangers to her, nothing more. However, the nature is something special. It is real and it does control our life and we shall pray to is, because it actually has influence on our life. We have to take care of the nature and follow it's rules. That is why young Signe believes that she should become Shaman herself one day. Though, the night is young and it is not yet sure what waits for Signe in there. However, for now she is just excited to travel to the Capital, where she has never been before. She will have so many new places to explore, and maybe she will meet Princess Drea Redrain, and she will re-unite with her cousins, and she just hopes that her father and her brothers will soon join her on the Arx too, because even if she is wild and a true adventurer, she still madly loves her family and not places, but people are her home.
    y and not places, but people are her home.)
  • Silana Halwen  + (Silana grew up in Arx, indeed she has rare
    Silana grew up in Arx, indeed she has rarely ever been outside the city. Her father is an apothecary and alchemist of some skill, mostly making tinctures and salves to sell to physicians. From an early age, the curious girl would take an interest in her father's trade, and he taught her many things, considering it an idle indulgence. When she came of age, she became engaged to a merchant's son, much to the pleasure of her parents. But when her fiance discovered that she had had a brief but passionate affair with a stable boy, he cancelled the engagement forthwith. Her aprents were deeply angry, and she in turn exchanged some heated words with them. In the end, she left her parent' home, taking little with her but some money that her father had given her out of last minute pity. The alchemical knowledge she had gleaned from her father now turned out to serve her well. She began creating makeup and other cosmetic products, as well as herbal tonics supposedly meant to help men and women alike to maintain a healthy and beautiful body. She was fortunate enough to find a few wealthy patrons, enough to establish herself as an independent businesswoman.
    h herself as an independent businesswoman.)
  • Silas Mercier  + (Silas is the middle child and second son o
    Silas is the middle child and second son of a well-to-do wine merchant. He grew up in a lofty manor with servants who were more attentive towards him than his parents. He was close to his brother and sister, but both were more suited than he was for the family business. He always had a fondness for athleticism and 'hands-on' activities, and got on well with the other troublesome youths in the city. With his brother being groomed to follow in the footsteps of his father, Silas was given the freedom to pursue the path he wanted to take, which inevitably led him into knighthood... and the Iron Guard of Arx.
    o knighthood... and the Iron Guard of Arx.)
  • Silas Whitehawk  + (Silas is, or rather was, a scion of the we
    Silas is, or rather was, a scion of the wealthy Mercier family. He grew up in a lofty manor with servants who were more attentive towards him than his parents, resulting in a childhood rife with mischief and trouble. It wasn't long before it was clear he wasn't suited for the family business, and his father focused on grooming his other two children instead. Upon watching his first tournament, Silas decided he was going to become a knight. He was happily sent away to squire for a knight sworn to House Decalmbre. After making it clear he had no experience with handling a sword in spite of his assinine teenage confidence, Silas was quickly chastened and slowly adapted. He learned the previously alien concepts of honor, patience, virtue... and losing and getting back up. He returned to Arx still green, but greatly changed and finally with a solid sense of what he wanted to contribute to the world. He joined the Iron Guard and eventually got himself made a Knight of the Compact. His youth paired with his status as a commoner made it difficult for him to climb the ranks, but his friendliness made him well-liked among his colleagues and among the commoners he mingled with on the streets. Then, like a dam giving way, everything seemed to happen all at once. Silas became the benefactor of the people around him screwing up spectacularly, in spite of his adjacency to such scandals: in fact, perhaps -because- of it. In the summer of 1005 AR, his Lord Commander turned on the Lady Regent when she attempted to have him arrested for conspiring against the Compact and being involved in the murders of deaths of several prominent nobles. A third of the Iron Guard turned on the rest and fled the city, leaving blood and chaos in their wake. At the Assembly of Peers following the betrayal, Silas was nominated and appointed Lord Commander of the Iron Guard, at the age of 22. Tolomar Brand loomed on the horizon, and Silas was tasked with whipping the remainder of the Iron Guard into shape and oversaw a recruitment drive which replenished their ranks and then some. The Iron Guard still saw grievous losses during the Siege, but ultimately survived stronger than ever - or at least in recent memory. In the spring of 1006 AR, his brother Lazarus's ongoing feud with House Grayson spilled into the public eye after his family was reprimanded for their involvement in a dispute over post-siege alcohol. Though supportive of his brother's decision to part ways with House Grayson, Silas's oaths as a knight made it impossible for him to follow, which ultimately lead him to being publically disowned by his older brother. Then, in an awkward and sudden turn afterwards, he was ennobled by House Grayson and given a castle in the northern reaches of the Crownlands. He was named Baron Silas Whitehawk of Hawkhold. A cavalcade of young Mercier cousins soon arrived to help Silas with the stewardship of his lands, and House Whitehawk became a full-fledged neonoble family.
    awk became a full-fledged neonoble family.)
  • Silvana Fidante  + (Silvana is the youngest child of Vicente a
    Silvana is the youngest child of Vicente and Sandra Fidante, having been born not very long before her mother died by the light of her oil lamp. She doesn’t remember her mother, outside stories told to her by Fidantes, her father, and her older sister. Though she doesn’t remember Sandra it has caused Silvana to be a little more inward focused, due to her not wanting to die by a freak accident like that. Nor did she want to live like her father, cut off from most people. She might adore Vicente but she, really, does not want to end up so very serious like him. He is the, currently, most important man in her life, after all. Growing up Silvana had a pretty typical life of a Fidante noblewoman. She was given the proper education and tutoring in her interest in alchemy. She, more or less, gained the skills needed for a noble of the Fidantes. Outside her education she socialized with other nobles and got to know them. She made friends with some and argued with some. There were those that didn’t believe she should be putting herself before pretty much everyone, especially as a noble. It was from those that didn’t like her that Silvana learned of the rumors and stories of her father as the ‘Rose of Cinders’. Some even mocked her about the rumors that her father might have killed her mother. Silvana was having one of these petty jabs at her via stories of her family. Rather than let it get her down it inspired her to shoot for the stars and work at making her family even more powerful than it already was. Being of the Lyceum it was likely unsurprising that Silvana sought out the advice of the Mirrormasks. Initially it was to speak about ways to help her father and to stop the rumors of her family. It gradually grew into her understanding that being who she is, both sides of herself, important. It didn’t matter, regardless of those that thought ill of her, if people disapproved of some of her decisions and prioritizing herself. The more time she spent with Mirrormasks the more she was interested in getting involved with them. Although she didn’t join the Mirrormasks until she arrived in Arx she spent time with the ones in the Lyceum. She decided to come to Arx after rumors of some issues some of her family members were having, including her father. Helping her family was one of the things that Silvana was interested in doing, at least as long as it didn’t hurt her goals and dreams. It was during her stay in Arx that Silvana got to know people. At one point she was considering returning to Tor but after getting to know more people she decided that staying around Arx and continuing to explore and get to know people was a lot more interesting. He desire to stay and enjoy Arx also made her decide to officially join the Mirrormasks over just being involved with everything she could with them.
    olved with everything she could with them.)
  • Silvio Rubino-Zaffria  + (Silvio was the quieter child, the dutiful
    Silvio was the quieter child, the dutiful child, the careful, measured, considered child. It's not that he didn't play, but even as a young boy, he was too clever for most of the simple games, and tended to follow adults around and absorb their conversations like a sponge, which made him a remarkably useful boy for his mother to keep at her side, both for his adorableness -- a not inconsiderable factor -- and for his astonishing ability to retain information. When his mother died, though, he was a seven-year-old left bereft, in the shadow of a tragedy that formed and shaped him. His father grew more remote and bitter, and his training was largely placed into the hands of other relatives. But the Archduchess found his ability to retain information very useful, and the Archduke and his other cousins became -- as he grew older and more acute -- his instructors, his mentors. As a teenager, he was already ruthless: as a lover, as a gossip. Merciless, as only the deeply passionate can be merciless. Wound him not, or regret it. A young courtier from Setarco made the mistake of toying with his affections, and while publicly their breakup left Silvio entirely untouched, the Lyceum did notice that the young man's social connections were completely over afterwards, and that the young woman that he had left Silvio for broke it off with him mere months later. By the time the young man died -- later, in combat -- he was so completely forgotten by society that barely anyone noticed. Silvio first joined the social scene at Lenosia and then, over time, completely took it into his possession, and by the time he was 21, he basically owned it entirely, his influence on the world of fashion and the world of social gossip second only to the Voices of his House. Each tragedy that struck the Velenosas, from the death of Carlotta, to the death of Esera, to the vanishing of Niccolo's new wife: none left him untouched. But he never made any political moves to become more central to the family even as the power vacuum struggled and the Lycenes scrabbled for position. He was loyal to Niccolo as one can only be loyal to one's personal mentor -- not uncommon in the family -- but moreover, he had learned the very Lycene lesson that the hot seat is, itself, an invitation to tragedy. Better to stand just to the left of power and advise power gently on her exquisite tailoring, thanks. Born a Prince, Silvio Velenosa wed Lord Lysander Rubino, bolstering the decimated noble ranks of the Rubino house, and making a union with the royal house of Velenosa.
    a union with the royal house of Velenosa.)
  • Silvio Velenosa  + (Silvio was the quieter child, the dutiful
    Silvio was the quieter child, the dutiful child, the careful, measured, considered child. It's not that he didn't play, but even as a young boy, he was too clever for most of the simple games, and tended to follow adults around and absorb their conversations like a sponge, which made him a remarkably useful boy for his mother to keep at her side, both for his adorableness -- a not inconsiderable factor -- and for his astonishing ability to retain information. When his mother died, though, he was a seven-year-old left bereft, in the shadow of a tragedy that formed and shaped him. His father grew more remote and bitter, and his training was largely placed into the hands of other relatives. But the Archduchess found his ability to retain information very useful, and the Archduke and his other cousins became -- as he grew older and more acute -- his instructors, his mentors. As a teenager, he was already ruthless: as a lover, as a gossip. Merciless, as only the deeply passionate can be merciless. Wound him not, or regret it. A young courtier from Setarco made the mistake of toying with his affections, and while publicly their breakup left Silvio entirely untouched, the Lyceum did notice that the young man's social connections were completely over afterwards, and that the young woman that he had left Silvio for broke it off with him mere months later. By the time the young man died -- later, in combat -- he was so completely forgotten by society that barely anyone noticed. Silvio first joined the social scene at Lenosia and then, over time, completely took it into his possession, and by the time he was 21, he basically owned it entirely, his influence on the world of fashion and the world of social gossip second only to the Voices of his House. Each tragedy that struck the Velenosas, from the death of Carlotta, to the death of Esera, to the vanishing of Niccolo's new wife: none left him untouched. But he never made any political moves to become more central to the family even as the power vacuum struggled and the Lycenes scrabbled for position. He was loyal to Niccolo as one can only be loyal to one's personal mentor -- not uncommon in the family -- but moreover, he had learned the very Lycene lesson that the hot seat is, itself, an invitation to tragedy. Better to stand just to the left of power and advise power gently on her exquisite tailoring, thanks. Born a Prince, Silvio Velenosa wed Lord Lysander Rubino, bolstering the decimated noble ranks of the Rubino house, and making a union with the royal house of Velenosa.The two have since divorced.
    e of Velenosa.The two have since divorced.)
  • Simon Hillock  + (Simon's gift has always been the ability t
    Simon's gift has always been the ability to tell the right story. When he was young, growing up an orphan inside the Tragedy in the Lower Boroughs, he remembers being able to weave a compelling story to the other children about who his parents might have been, great heroes in the Tor-Southport war that were tragically lost, that won the respect and admiration of other children and thus saved himself from surly bullies. As a young adult, he was known as Simon the Beggar Author in the Lower Boroughs, for his ability to tell the most heartwarming and sympathetic tales to the more fortunate, so they might give some coin. What started as a way to survive quickly became something else, as he saw it as an entertaining challenge and his start as a true entertainer. It also became second nature to stretch the truth for what would make for a better tale, and before he knew it he was making a comfortable trade as a merchant in haggling and bartering, enjoying the give and take and well respected lies at the bazaar of Arx, and started to travel as a trader. And his ship was promptly attacked by pirates, and he was kidnapped by Grazagh the Incoherent, the Abandoned Chieftain of the Deeptides clan. Simon was the sole survivor of the attack, as day after day, he was able to forestall his execution by telling another amusing tale that delighted Grazagh and his cutthroats. After a month of captivity, Simon realized one night that someone was spying their camp, and he distracted all the Abandoned with a rousing tale, which in turn let an entirely different band of pirates attack with an element of surprise, and led to his rescue at the hands of Bonnie Shepherd, a dashing pirate who also quickly became a fan of Simon's work, and became fast friends. She, looking to get out of the pirating business, started a sellsail mercenary and sometimes adventuring company with Simon and some friends and family called the Valiant Effort. It has been, as Simon would say, a long story. And yet more turns keep coming. After some time as an adventuring company, with Simon taking his hand at being a true author and detailing their work, his good friends' estranged father apparent was posthumously ennobled and left a duchy to them. Not one to miss a good story, Simon followed them to Arx without a second thought.
    owed them to Arx without a second thought.)
  • Sina Izetta  + (Sina Izetta is the only child of long-dead
    Sina Izetta is the only child of long-dead Darya Izetta, captain of the Kraken's Mistress, and a thrall upon the ship named Pecha, who was sold off when her daughter was only a toddler. As the captain's daughter, she was a veritable princess aboard the ship, resented by much of the crew and taught many a skill meant for young ladies on the mainlands; she learned quickly the arts she was exposed to as well as those she wasn't. When the Kraken's Mistress was sunk by the vessels of House Thrax, Sina was taken in - not as a member of the family, but as a member of the staff. At the tender age of ten, she worked within the kitchens, eventually drawn up from the position of house servant to serve Princess Donella at the whim of the late Prince Elton Thrax. Always known to be a quiet girl, she grew alongside the future Voice, six years her junior and readily attached into her later years. With the Queen's death, and the presence of Princess Donella within Arx, she got her true taste of the mainland city. She served Donella faithfully until the Princess married Prince Darren Redrain, becoming the Princess Consort of Farhaven. Though they remain friends, something seems to always keep Sina tied to House Thrax in one way or another. Out of this sense of loyalty to House Thrax, and because the terrifying Prince Donrai was killed and no longer such a strong presence in the House, Sina remained behind and took up service with Princess Alarissa, Princess Consort of House Thrax, instead. While serving as Alarissa's handmaiden, Sina flourished as a Scholar, Explorer, and handmaiden as well. She was given freedom to pursue her own interests in her free time, such as her art and exploration. Meanwhile, she accompanied the Princess Consort on various occasions, served in the household with a diligent and quiet demeanor, and attended the Princess on occasions such as social functions to a tour of the Mourning Isles. There, on this tour, Sina met Seraph Ailith, who became an inspiration and a beacon for her, and it is here she found her voice. Inspired to join the Faith not just as a Disciple of Vellichor, she eventually sought and received the blessing of House Thrax to take the vows of the Godsworn. Inexplicably, Sina rose rather quickly through the ranks of the Scholars, eventually being named Prelate by then-Archscholar Bianca Wyrmguard after the death of Brother Driskell. She was Prelate for only a very short time, a matter of a couple of months, before Archscholar Bianca was raised and annointed as Legate of Creation, putting forth Sina's name as her successor as Archscholar with the blessing of Dominus Orazio and that of former Dominus Aldwin. Thrown unexpectedly into this position of responsibility and even a certain amount of power, and unaccustomed to such, Sina takes her new duties very seriously, yet struggles sometimes with the nuances of leadership. The former handmaiden and servant now strives to set aside her servile ways in order to prove herself a capable leader, that she might guard and protect the Great Archive as she has sworn to do. Perhaps the youngest ever to be named Archscholar, it will be interesting to see where she takes the discipleship in the times ahead.
    takes the discipleship in the times ahead.)
  • Oddmun Sanna  + (Since he was a boy, Oddmun Sanna spent a l
    Since he was a boy, Oddmun Sanna spent a lot of time outside. His father was a more politically interested man than he, a man who understood what it meant to keep the realm together, but Oddmun always felt somewhat outsidered from that by the knowledge that the boy who would be march lived, as did his little sister, and both were strong children on their own. He spent time with the shamans out in the snows and in the depths of the caves, learning what he could from quiet and silence; he spent time in the stables, underfoot as a boy who loved the animals and was not doing anything useful. When he reached adulthood, he began to put all of his allowance -- and, indeed, the sale of some of his personal effects -- towards improving the breeding stock in the Sanna stables. His goal was to develop horses for the cold, and for the mountains, but also for their beauty and temperament. He spent most of his days either with the animals indoors or out of doors, and let everything else fall by the wayside. He let at least one potential marriage arrangement lapse entirely due to his disinterest. Only loyalty to his house and the threat of crisis -- and the possibility of trade arrangements with other houses for horseflesh -- eventually drew him south to the capital to lend whatever aid he could to his house and to his liegelords.
    could to his house and to his liegelords.)
  • Isabetta Gilden  + (Since very young, Arianna's older sister m
    Since very young, Arianna's older sister made it very clear she had no desire to inherit. Isabetta didn't wish to lead, she wished to experience life. When they were both young, they used to engage in mock swordfights and terrorize the maids, and Isabetta was always a little stronger, a little better at climbing those trees. Then Arianna's health began to decline, and Isabetta found herself without a partner in crime when it came to her adventures outdoors, but with as much interest in exploring the wild lands around Caith. Growing up did nothing to settle this appetite, but it did expose her to a number of other comforts that she came to enjoy just as much. She spent a number of her teenager years in Lenosia, learning etiquette and refinement with members of the Velenosa family. Diplomacy never became a good subject for her, with her tongue just being a little too sharp at times but she did establish strong bonds, in particular with the heir to the Velenosa throne, Esera. They became good friends, even if she often delighted in terrorizing that boy, Talen, just to see Esera fawn all over him. When she returned to Caith after her studies and time with the Velenosa family, she became the Mistress of the Hunt under Baroness Alessandra, and after her disappearance and that of her guards, she was instrumental in helping rebuild the Gilden House Guard, dedicating her life to hunting down criminals that tried to use the chaos of those time to escape into the lands around Caith. The awakening of things of myth, the threats the Compact is facing and the recent death of her friend, the Great Duchess Esera have led her to Arx, where perhaps she can understand better what happened to her dear friend.
    d better what happened to her dear friend.)
  • Sinclair Melaeris  + (Sinclair was born to the melaeris nobility
    Sinclair was born to the melaeris nobility and as such had a somewhat privleged upbringing of simple walks on the beach and mind-numbing tutors. That all changed when Sinclair met Edra Hasavar, His mind was opened by this Law tutor he spoke of the freedom inate in every human soul and the great power of the free people. After his time with Edra Sinclair became a dutiful and frothing student of abolition and the rights of man, with this knowledge of philosophy he became a lawyer. His studies of law have been quite dull but he has attempted to learn as much as he can as he feels that knowledge of the law will allow him to push his radical agenda.
    will allow him to push his radical agenda.)
  • Sinhoc Marylis  + (Sinhoc's tribe assimilated into the Compac
    Sinhoc's tribe assimilated into the Compact after enduring years of starvation by the needs of the nearby Superpower. Before this, Sinhoc was a healer among his people, despite his fierce anger management issues. Although not inept at the more accepted trade of raiding and participating in small-time feuds among the Abandoned, he saw less reason in the sacrifice of life and limb, and more in its preservation. As his clan entered a decline due to the increasingly well-equipped transport of goods and overhunting by tribes in a bid to kill each other off, Sinhoc's clan sought refuge in the Compact, many among them swearing allegiance to their ancestral enemies to save their own lives. Sinhoc was among them. As he was soon discovered to own some degree of medical talent, along with an adjustable anger, he was pipelined into a position in priesthood, to nuture pre-developed notions of servitude to higher powers. The act of prayer came to him like smoke to fire, and he mellowed from the experience, coming to love his new place in society.
    , coming to love his new place in society.)
  • Siobhan Moonwrought  + (Siobhan grew up in the far north, along th
    Siobhan grew up in the far north, along the coast amongst the Ravenseye tribe, the daughter of one of their shipwrights. She followed in her father's path, making longships for the tribe, and soon her skill surpassed her teachers, with her innovative designs being highly prized among her own tribe, and others besides. Her childhood was still somewhat rough, however, as there were rumors about her mother. They said she was from a cursed line, and many shunned her. As such, they shunned Siobhan as well, happy to commission her ships, but never becoming more than business acquaintances. All but the Ravenseye family themselves, who ignored the rumors, and accepted her among them happily, with open arms. When the Ravenseye bent the knee, and came to Arx, Siobhan went with them as their finest craftswoman of the tribe's--now County's--ships.
    woman of the tribe's--now County's--ships.)
  • Stanley Cooper  + (Sir Stanley was born a peasant's son, and
    Sir Stanley was born a peasant's son, and he grew up learning the trade of barrel-making from his father, the village cooper. When bandits came to the village he hid, but when his lord's men came to take the bandits on, Stanley pointed the way, then promptly stole his father's old spear, took the village's plough-horse, and followed on. There's no way that a cooper's son with no training should have been able to turn the tide of a small battle - but he did, and he won himself a place with the Baron's armsmen. It was soon apparent that Stanley was destined for more. He took to an armsman's training with such panache that within weeks he was sparring with the Baron's daughter and heir; on realising the nature of the young man, the Baron gave him a knight's training, with the idea that Stanley would be his daughter's protector. Sir Stanley excelled, until the point at which the Baron's heir died of a sudden fever. Shortly after the Baron's lord summoned her banners, and Stanley marched with the host. During the first of several battles Stanley came to the eye of one of the King's Own, and a month or so later - after several more fights - Stanley found himself offered a place with the Silver Swords. And that's where Stanley has served for the last thirty years, rising slowly through the ranks.
    ty years, rising slowly through the ranks.)
  • Thorley Sandreef  + (Sir Thorley Sandreef is a sailor from the
    Sir Thorley Sandreef is a sailor from the Westrock Reach. He was born and raised in the shadow of Lightsreach Keep as an orphan adopted by the Sandreef family. For most of his life he'd been looked at with knowing looks, pity, and sometimes derision for how much he looked like the former Duke of Westrock Reach. Thorley shrugged off most of it, and spent his life learning to sail the merchant boats that the Westrock Reach was known for. In his late teens he met his wife-- Abigail. They married after a short romance. Less than a year later, they had a daughter, Lysa. For six years, the pair built upon a partnership, but she and their daughter died when one of their merchant vessels were attacked by pirates on their way to trade with the Laurents. He took to his drink after that. For nearly a decade, he lost himself into the abyss of the bottle, drowning in the darkness and content to do so. That is until the old duke became ill and for some reason the duke's nephew, Ryhalt Farshaw, approached Thorley. Ryhalt pulled Thorley out of the drink, and had him squired to the Sword of Westrock Reach. In 1002, when Duke Warwick perished, and Duke Ryhalt came to power, the old sword retired and Thorley became Sir Thorley, Sword of Westrock. For whatever reason he know serves Duke Ryhalt as faithfully as he can. Having started his knighthood late in life he's not as polished as most Valardin Knights, but he tries.
    ed as most Valardin Knights, but he tries.)
  • Thorley Farwatch  + (Sir Thorley Sandreef is a sailor from the
    Sir Thorley Sandreef is a sailor from the Westrock Reach. He was born and raised in the shadow of Lightsreach Keep as an orphan adopted by the Sandreef family. For most of his life he'd been looked at with knowing looks, pity, and sometimes derision for how much he looked like the former Duke of Westrock Reach. Thorley shrugged off most of it, and spent his life learning to sail the merchant boats that the Westrock Reach was known for. In his late teens he met his wife-- Abigail. They married after a short romance. Less than a year later, they had a daughter, Lysa. For six years, the pair built upon a partnership, but she and their daughter died when one of their merchant vessels were attacked by pirates on their way to trade with the Laurents. He took to his drink after that. For nearly a decade, he lost himself into the abyss of the bottle, drowning in the darkness and content to do so. That is until the old duke became ill and for some reason the duke's nephew, Ryhalt Farshaw, approached Thorley. Ryhalt pulled Thorley out of the drink, and had him squired to the Sword of Westrock Reach. In 1002, when Duke Warwick perished, and Duke Ryhalt came to power, the old sword retired and Thorley became Sir Thorley, Sword of Westrock. For whatever reason he know serves Duke Ryhalt as faithfully as he can. Having started his knighthood late in life he's not as polished as most Valardin Knights, but he tries.
    ed as most Valardin Knights, but he tries.)
  • Svoli Volkov  + (Sister to Aahana, Svoli steadfastly claims
    Sister to Aahana, Svoli steadfastly claims to be the elder twin, despite being the smaller of the pair and their births only being a short span apart. Svoli is most certainly harder to understand than her sibling. She is the proud daughter of the brazen and ferocious Horselords of Volkov and, as with her elder brother, her heart lies in that wild heritage. But even the traditions did not explain away her nature. It was whispered within the nomadic tribe that their Horselord's child - one of the twin girls he had sired - had an unusual way about her. People, she would disregard, seeming almost to look through those who attempted to engage her as a youngster. But animals she would converse with freely. While other little girls sought company and playmates, or were taught the typical skills of womanhood, Svoli would wander off into the wilds as she pleased, disappearing for days at a time and returning with, when pressed to converse, tales of the creatures she claimed to have befriended. The steeds those of House Volkov stake much of their livelihood upon are an extended part of Svoli's personal family - she speaks to each of them, and know them for their quirks and subtle differences in temperament. While her family may consider her something of a dolt in social aspects, she more than makes up for it with her uncanny understanding of and control over many varieties of beast, not only those of equine origin. More often than not, this means Svoli is regarded with wary uncertainty by most; a feral, unsettling oddity to the minds of even her own people. She has, of course, done nothing to dismiss her reputation. It's perfectly possible she hasn't even noticed. Her affinities aside, she has come to grudgingly concede learning the more civilised aspects of her family's trade, as well as cultivating and rearing them. Politics and courting are of no import to her, and she still far prefers her solitude in the wilds to the overwhelming bustle of Arx. But times change and one must adapt. As for her brother's decision in bending the knee, following the death of her father, Svoli is indifferent. She only hopes that this change in political stance will mean that fewer wild beasts will be unnecessarily hunted. Her love for animals could become a serious concern for some, as in certain situations her ferocity in defending them can turn violent - such justice of course being reserved for those animals closest to her, or those she may feel empathetic toward at the time.
    he may feel empathetic toward at the time.)
  • Skaldia Harrow  + (Skaldia is the younger of twins born to th
    Skaldia is the younger of twins born to the Harrow line, following after Scipio as the sixth of the seven siblings. Born in the Lowers to Herman and Mathilda, Iron Guardsmen both, and raised after their deaths by their grandfather and older siblings. Skaldia was often restless even as a child. While not as outwardly boisterous as her older siblings, she took to the family practice of service and martial prowess with no less enthusiasm. Frequently overlooked by the more boisterous family members and preferring the peace of the woods over the noise of the family home, her love of animals and the woods began early, nursing injured birds and befriending wayward rabbits, as a young girl more than one 'family dinner' was pardoned by Skaldia before it ever reached the table. Though practicality and acceptance of Death's place in the cycle of life tempered her desire to save the animals, it became that which would guide her to become part of the Lodge of Petrichor at a young age.
    of the Lodge of Petrichor at a young age.)
  • Skye Blackshore  + (Skye Blackshore came into this world on a
    Skye Blackshore came into this world on a rocking ship in the middle of a storm that almost split her father's ship in two. Lady Florence Blackshore was sick from the rocking and had to give birth to the fiery little baby that roared her way into this world. That moment in time seemed to set a precedence because she took her toddler years by storming, making her mother fear that the little girl would pitch overboard if she took her eyes off her. She used her two older brothers to help reign the little hellion in. Her father, Lord Cornelius Blackshore, served as a naval architect for House Thrax so his duties took him all over the Mourning Isles. To Skye, he was the hero who loved his wife deeply and took them with him wherever he went so he wouldn't have to be parted. While she did find land when he would consult with the different ports, she spent most of her childhood on the water. She dressed like breeches and chased after her two brothers. Her mother desperately tried to get her to be a little lady but the tom boy inside Skye would have none of that. Her mother's declining health and father's distracted parenting left the girl more often than not to hang on the sailors on her father's ship and learn a host of profanity that no little girl should know. When she turned eleven, Skye's life took a drastic change. Her mother's waning health got bad enough that Cornelius could not in good conscious keep her on the boat. He deposited mother and daughter at his family estate and then took her brothers with him so in one fatal swoop, the little girl lost most of her family to the sea. Her mother and her took residence in the tower at Blackshore Keep, Skye becoming a nursemaid to her ailing mother. The frustrated pre-teen only got relief in the library that had all kinds of books on nautical subjects and her father's journals on his early ship designs. She memorized the drawings, started to make some of her own. Her absentee father came when his schedule would permit but it was months at a time that she would not see him. Instead Uncle Oswald, the Baron of Blackshore, took the authority figure. His strict discipline insured that this wild hoyden turned into a beautiful young lady. While at first, he was a gruff, but loving uncle. Over time, as his madness set in, he was prone to vicious displays of violence that scared the young lady. It wasn't until Blackshore Keep was destroyed by dragon fire that she was forced to come to the city after taking her mother's ashes to her childhood home. Count Turo Navegant, her cousin, took the young lady in as his ward. While attempts were made to find other members of the Blackshore family, none could be found. Skye still holds out hope that her father and brothers will be found, but as time passes that hope has started to fade. Recently Skye was named heir to Blackshore, making her Baroness. An expedition sponsored by the Society of the Explorers, lead by Sparte Fatchforth, found that while 5-mile radius around Blackshore Keep was destroyed, there is still viable 95-mile radius of land that can be rebuilt on. She has established an outdoor shrine to the gods and dock at the future site of New Hope. In the coming year, once things have settled, she will start the journey of rebuilding her barony. Perhaps find a husband that will marry into the family and help her breed the next generation of Blackshore.
    r breed the next generation of Blackshore.)
  • Sloane Starling  + (Sloane is a commoner whose family probably
    Sloane is a commoner whose family probably died in a plague or in a shav attack or some war or another. Regardless, she travels alone, having settled for some years in Bastion the great seat of House Grayson to ply her trade. A barkeep, a caretaker, nothing has brought Sloane quite as much infamy as her fortune telling reputation. She promises that with nothing more than a touch and a card she can predict a person's future. It's surely nothing more than a way to entertain travelers during a snowy winter's eve - or on one occasion, spark a fight. Sloane hated the drudgery of working day in and day out to keep a roof over her head and food in her belly. She craved more. And when that craving became overpowering, she picked up her belongings and moved to Arx, there to apply for training as a Whisper and find a life of luxury and affluence.
    r and find a life of luxury and affluence.)
  • Sylvi Thrax  + (Slyvi has always been a sickly child, ever
    Slyvi has always been a sickly child, ever since the day she was born. It was considered a small miracle that she had managed to survive her first few years at all. She frequently fell ill, and was confined to a bed as often as not. Because she was so rarely able to move, she found herself escaping into books in the family library. In her time, she grew fascinated with the secrets of the world around her. The unexplained mysteries of the time of the Reckoning capturing her interest in particular. Unfortunately, she didn't socialize much at a young age, relying on visitors at her bedside for company, of which there were very few outside of her family, but she always loved to receive visitors, anybody to tell her stories about the things that were happening outside of the walls that she was too weak to see for herself. As years went by, she managed to gain more strength, she began to explore the library on her own, finding new and exciting books. She spent most of her teenage years in the library, searching through every corner for anything of note. Finally able to move freely through her home, she began meeting everybody, and learning what would be expected of her as a Thrax Princess, but she always tried to find ways out of rather awkward situations. She knew her place was among the Scholars of Vellichor, and that was where she found herself as often as she was able. She distracted herself with studies while her life was torn apart by conflict and death, just trying her best to keep busy and out of the way. She very nearly missed hearing about her brother's return to Arx, and decided it was time to go back out to find him. After convincing her family that she was healthy enough to travel, she made her preparations.Relocating to Arx would be perfect for a family reunion. And of course the archives of Arx are unmatched anywhere else in the world. Certainly there will be plenty for her to discover in time.
    ill be plenty for her to discover in time.)
  • Macda Grayson  + (So here is the thing about growing up in B
    So here is the thing about growing up in Bastion, as a daughter of Grayson, in the House of Grayson. Everything around you has a great deal of weight to it. The weight of expectation. The weight of history. The weight of legend. Especially for a little girl who has been named so obviously for a Hero of Yore, as Macda was: Macdon's tale being a favorite of her father's, she grew up hearing ever more elaborate ballads of it, around the table and among the others. And here is the thing about growing up under all that weight. You either bend, twist into the shape that they want you to mold into, or you don't. Macda was pressed, shaped, and folded -- until she could be pressed, shaped, and folded no more, and burst into her teen years like a geyser of rebellion. Skinned knees, scored knuckles, on one memorable occasion a lord's son's broken teeth, mud tracked everywhere: these are aspects of childhood, maybe, but aspects of childhood that most young people leave behind eventually. At 16, Macda was living out loud, recklessly making more scrapes for herself than ever. Ride hell for leather, start brawls in the pub, dangle your little sister over a brook by her feet, sing bawdy songs in the street at the top of your voice at two o'clock in the morning: life is too short to be well-behaved. With age came temperance because if it hadn't, she might've driven her family to throw her out. Love is the tie that binds duty even to the least dutiful daughter of a house, and Macda was never short love. She loved fiercely, just sometimes stupidly and without as much guilt as most people develop over the course of their young lives. Acting without thinking was second nature. Thinking... took time to develop. Macda is sure she'll never stop being a hellion. It is not in her to grow into a lady of dignity. But there's a way to be a grown adult person about it. A way to recognize boundaries and limits. Sometimes she is still working on it, but she really does mean well.
    king on it, but she really does mean well.)
  • Gisele Aurum  + (So many Aurums join the ranks of the Schol
    So many Aurums join the ranks of the Scholars that it was no surprise to the family when Gisele pledged herself as an acolyte. What did surprise them was her leaving the order instead of continuing on with her training. She's been reticent to speak of why but claims to be satisfied with the course her life took afterward: she opened a small shop that sold books and writing materials to the public. It has never been a booming business, not exactly, but between sales and the work she does illuminating manuscripts for select clients, she's made enough to keep a roof over her head and food on the table.
    roof over her head and food on the table.)
  • Sabella Grayson  + (So the family story goes, Sabella's mother
    So the family story goes, Sabella's mother was at the theatre when the infant princess decided to make her way into the world, and so compelled, she was named for a character in the evening's performance, Sabella Langlier, a wealthy heiress in love with a troubled knight. Perhaps performing is in her blood, or perhaps her fate was guided by too many tellings of the same tale. Whatever the case may be, Sabella tends toward drama as a personality trait. She can shed tears on demand that could soften even the blackest heart, her smile incites men to violence as they compete for her favor, and even the faintest sigh has servants scurrying to make things right. Sabella doesn't see anything wrong with wanting her life to be more like the performances she can't seem to get enough of, she's in line for the throne after all... if dozens of Graysons with a better claim all mysteriously died, of course - and how exciting would that be! After the events of the King's Rest, Sabelle maneuvered her way into being relocated to Arx for her greatest role yet - maintaining a pretty, charming face for the Grayson family amidst the turmoil of politics. And perhaps at the same time, she can hone her craft by getting involved with the Blackrose Theater in Arx - surely there are mummers out there in need of an enthusiastic patron, after all.
    need of an enthusiastic patron, after all.)
  • Solomon Venwich  + (Some children grow up wanting to be heroes
    Some children grow up wanting to be heroes, and Solomon wasn't any different. Born to a pair of commoners in the Lower Boroughs of Arx, they started him early on the tales of those worth remembering. Trips to the Hall of Heroes were frequent when he was old enough to actually understand the stories being told, and with a little bit of youthful wonder he was convinced that one day he'd be able to become just like them. He wanted to be a Knight, to fight for the weak and defend those that needed defending. And he was certain he was going to do it, too. But Solomon was a rowdy child, with a loud voice and an inability to keep his opinions to himself. He didn't like it, uncertain of how to actually stop himself from getting into trouble, but his major problem was that the other people around him didn't like it much either. By ten he'd made a reputation as the punching bag his peers would use whenever something didn't go their way. Or, just as likely, whenever Solomon drove them to it. So he fought, and he fought, and he fought. And at no point did he actually get better. For the next few years he spent every day training, fighting, and working to better his lot, but in the end, he just didn't have the body for it. That made him bitter. He was already an ill-tempered child, but once he realized that his potential to actually do something was fading away faster than he could catch it, he internalized that anger. He never stopped fighting, but he never stopped losing either. If he's anything, he knows how to to take a beating. By his mid-teens something shifted in him. The mouthiness never stopped, but people started hitting him less as a result of it. Turns out, he has something of a knack for fixing people up. He figured it out early, mostly by force, as he refused to find a Mercy to fix those broken bones or fingers that he'd developed on his own. But it progressively got harder for him to avoid having to help people, as the violence in the Lowers proved to be a perfect testing ground for bandaging, balancing humours, and general practice. Over the next few years he got good at it, extremely good, and now it serves him to trade his practice for booze and passes for those beatings he still somehow manages to accrue. If there's one thing that drives him more than anything else, it's that for some reason or another the people he helps usually make it. Save for the particularly bad wounds or vital areas being destroyed, his patients pull through. He was never a particularly pious person, embittered by the destruction of his dreams early on, but he's quite proud of the fact that the infected wounds he treats clear up, the broken bones he effectively sets heal properly, and the worst-case scenarios sometimes turn out to be completely fine. If anything, it's his only point of pride, and he's quick to make sure everyone knows about it.
    uick to make sure everyone knows about it.)
  • Sparzla none  + (Some fifteen years ago there was a mighty
    Some fifteen years ago there was a mighty fierce winter storm, and a strange looking ship from far distant shores was brought in on the unrelenting winds - only to be smashed to smithereens against the welcoming rocky arms of the Bay of Thrax. There were no known survivors, only a few broken pieces washed up on the shores. A little while later, a little girl, hardly more than a toddler, was left abandoned in a tavern. As she refused to speak, and seemed both mute and deaf, the only clue to her origins was the exotic garments she was wrapped in. With noone to speak for her she was given over to the Tragedy orphanage, and some time later the clothes were gone. As it turned out there was nothing wrong with her ears, though she stayed seemingly mute for far longer. She grew quickly, and always seemed to be hungry. Eventually she discovered she could find more to eat by her own power outside the orphanage walls than she could waiting inside, and one day she simply stopped going back. She started out doing odd jobs, but with her size and strength those were often more combat oriented than not - and usually shady. At one point she decided to try and go against the growing tide and got herself in as an apprentice to a local smith, Sumakre. It was two good years, but then he started acting strange. Nervous, fretful, almost scared of the dark. Sometimes he said he'd found something he shouldn't have, and he'd go on weird rambles to her about not looking into things needlessly. He started drinking, and money started getting scarce. Then one day he told her to stay away from the smithy for the next week or so, as he'd gotten a special order for his eyes only, and that this was the big one that would turn their luck around. She did as told - and the next night the smithy was ablaze. Sumakre's body was found inside, a charred skeleton broken by something more than just fire. Whispers went around about smiling shadows. It's been less than a year since, and Sparzla's been sort of adrift ever since. She is back to taking the odd jobs, part-time bouncer at local taverns, makeshift bodyguard, grim-faced looming muscle.
    hift bodyguard, grim-faced looming muscle.)
  • Solene Valardin  + (Some little boys and girls receive dolls o
    Some little boys and girls receive dolls or painted blocks for their earliest birthdays. Others receive thick books filled with stories of knights and honor and the the solemn promise that one parent or another would be there to read one story a knight to their daughter? Do you want to guess which of the two fit Solene's upbringing? Some children are allowed to run through the woods or over the plains, swinging sticks and growing their imagination as they battle mythical gnolls instead of just their friends. Others are given their first set of armor and a dagger as soon as they are able to stand with that much weight. Solene was the latter. Some younglings attend the services of the Faith when there's a holy day, or when they have some need to speak to a priest. Not Solene, she was sent to the chapel ever morning and night. If nothing else she was to give thanks for waking and having the chance to sleep once more. All of this made for a rather serious you know knight who took her share of prizes from tournaments among squires, and was knighted without a blemish to be found on her record. She spent a few years among her family, rising to lead patrols and skirmish with the shavs. But something about it didn't feel right. Without the least bit of arrogance she told her parents she was meant for more. She felt a calling. Not one to make hurried decisions, especially ones that permanently change her life, Solene spoke with the local Templars and began working as a disciple of Gloria. She'd service their armor, ride with them, and each activity lead to a greater feeling of fulfillment. By 25 Solene was sure and she gave up her title and took her oaths to the Faith. Since then Solene has served with distinction. It's not just the use of her weapon that has helped her grow, but the way she learns a lesson from each new outing and comes back time-tested and tempered, wrapping her zealotry in an impenetrable shell of experience. It's how she's taken her time with the templars to learn to be more than a weapon, but how to lead and form plans as well.
    n, but how to lead and form plans as well.)
  • Rook Grayward  + (Some men always hunger for something more.
    Some men always hunger for something more. Rook knows he should have been born to nobility, to exercise the sort of power and control derived from that accident of birth, but he's not about to let that stop him. He had at least the minimal good fortune to be born to wealthy merchant vassals of House Grayson, allowing the ambitious young man to deftly dodge all attempts to saddle him with the family business and smoothly transition to the capital city of Arx to move ever closer to power. Once there, it was a simple matter of charming the right people in the right places, saying all the right things to the potential patrons to become a well-liked courtier at court. Rook's burning ambition to make a name for himself was not about to be satisfied with being a liked courtier, and he has steadily expanded his circles of acquaintances to continually include potentially useful individuals to make ever elusive power all the more obtainable. Whether he's doing work with the Whisper House acting as an escort for high born noblewomen, or acting as a patron of the arts for the Black Rose Mummers, Rook seems to have a hand in just about everything.
    s to have a hand in just about everything.)
  • Rook Valardin  + (Some men always hunger for something more.
    Some men always hunger for something more. Rook knows he should have been born to nobility, to exercise the sort of power and control derived from that accident of birth, but he's not about to let that stop him. He had at least the minimal good fortune to be born to wealthy merchant vassals of House Grayson, allowing the ambitious young man to deftly dodge all attempts to saddle him with the family business and smoothly transition to the capital city of Arx to move ever closer to power. Once there, it was a simple matter of charming the right people in the right places, saying all the right things to the potential patrons to become a well-liked courtier at court. Rook's burning ambition to make a name for himself was not about to be satisfied with being a liked courtier, and he has steadily expanded his circles of acquaintances to continually include potentially useful individuals to make ever elusive power all the more obtainable. Whether he's doing work with the Whisper House acting as an escort for high born noblewomen, or acting as a patron of the arts for the Black Rose Mummers, Rook seems to have a hand in just about everything.
    s to have a hand in just about everything.)
  • Rook Champagne  + (Some men always hunger for something more.
    Some men always hunger for something more. Rook knows he should have been born to nobility, to exercise the sort of power and control derived from that accident of birth, but he's not about to let that stop him. He had at least the minimal good fortune to be born to wealthy merchant vassals of House Grayson, allowing the ambitious young man to deftly dodge all attempts to saddle him with the family business and smoothly transition to the capital city of Arx to move ever closer to power. Once there, it was a simple matter of charming the right people in the right places, saying all the right things to the potential patrons to become a well-liked courtier at court. Rook's burning ambition to make a name for himself was not about to be satisfied with being a liked courtier, and he has steadily expanded his circles of acquaintances to continually include potentially useful individuals to make ever elusive power all the more obtainable. Whether he's doing work with the Whisper House acting as an escort for high born noblewomen, or acting as a patron of the arts for the Black Rose Mummers, Rook seems to have a hand in just about everything.
    s to have a hand in just about everything.)
  • Margot Tyde  + (Some nobles are raised to meet the expecta
    Some nobles are raised to meet the expectations of their house out of pride or obligation, striving to be the perfect scion cast in the mold of their ancestors. Lady Margot Tyde, on the other hand, was raised believing that her life literally depended upon how well she could hold up to the Thraxian ideal for a noblewoman. Her father, Duke Titus Tyde, was the second most powerful noble inside the Mourning Isles and rebelled against his liege, Prince Donrai Thrax. As little more than a child, she remembers the utter destruction of her house as House Thrax crushed her family, putting everyone she knew and loved to the sword... save her. As her family's holdings passed to the control of House Thrax, and its vassals all bent the knee, no explanation was ever offered for why her life was spared. It was made privately clear that she would be raised as a ward of House Thrax and her continued status as both a noble and non-corpse was largely dependent upon her behavior. But Lady Margot Tyde is certainly a survivor. To survive, she relentless pursued Thrax's ideal for noblewomen. A true lady of Thrax is the charming diplomat, the convincing apologist for Thraxian excesses that wins concessions where brutish threats fail. A true lady of Thrax skillfully supports the lords and sways others to the cause, but demurs from wielding political power in her own hand. A true lady of Thrax disarms foes with clever games of charm, needing no other weapons. A true lady of Thrax should be ambitious for the success of her house, with a carefully cultivated fire, even as she defers the prizes to men. All this was expected of her, and Lady Margot became what she needed to be, never giving a single dangerous hint of the sort of desire for revenge that would have doomed her while living among the men that killed her family. She would do anything to survive. Anything to succeed.
    anything to survive. Anything to succeed.)
  • Sable Greenmarch  + (Some of Sable's earliest memories are of t
    Some of Sable's earliest memories are of tending to her mother's arrows. Archery is in her blood; her mother was a huntress, and her mother was a huntress, and so on and so forth. As soon as she could hold and draw a bow, she knew what she was and where she wanted to be: a huntress, in the woods. The Greenwood was her home for many years. She saw numerous battles with other shav'arvani and Valardinians both. In truth, she still sees House Valardin as more foe than friend, though she has, of course, bent the knee. She would have stayed in the woods forever, but a bad break of her leg that never quite healed properly has curtailed her activities somewhat. She's still good with a bow, however, and she can make them quite well. The city intrigues her, and while she'll never be entirely comfortable in urban environments, it was time for a change.
    an environments, it was time for a change.)
  • Ysabel Gilden  + (Some people are born to great feats of mar
    Some people are born to great feats of martial pursuits, others to inspired diplomacy and etiquette. Then there are those like Ysabel who simply see the world as one big library. Rarely seen without a book in hand, from the time she was very young, Ysebel could not bear to not try to take apart any situation, any object, simply to learn how it works. Nothing sates her curiosity in full, because there's always more questions, always more to understand. The world wouldn't be so vast, after all, if it wasn't filled with secrets and meant to be understood. Her place as the youngest sibling of a Barony like Caith meant she had more than enough free time to find herself holed up somewhere with a book, or climbing into some cave just to see what was in there. Once, on a trip to Lenosia, Ysabel found herself without any particular duties or need to be noticed, so she made her way into a vast library. She expected no one else to be there, but the youngest Velenosa princess, Isolde, was there, hiding away, reading. The two found each other companionable, usually quietly reading, occasionally engaging in lively debates throughout her trip. That night was the Mirror's Masquerade, and... something happened. Ysabel watched as her new friend danced, and for some reason, knew she had to figure out what just was going on.She knew there was more in the world happening than what she could find in her books. After Alessandra disappeared, and stories of contact with the Nox'alfar reached Caith, Ysabel knew that Arx was her destiny, hoping to help the family there, and reconnect with the Velenosa family to begin the work she knows needs to be done, hoping a position as a lady in waiting will afford her the opportunity to continue her quest for discovery.
    unity to continue her quest for discovery.)
  • Darian Malespero  + (Some people have rotten luck, and they cru
    Some people have rotten luck, and they crumble beneath the weight of all that bad luck. But not Darian. Despite being the youngest son of a now defunct and dead noble family he has never let these facts get him down. When he was young, roughly five or so as near as he can remember, his family as a whole was slaughtered. It was messy, and there was no pretense at hiding the fact they were kiled for a reason instead of it being just casual accidents. Darian could not tell you how it was he managed to survive, and escape, what was the ruins of the rest of his family. Eventually he resurfaced on another island, the ward of another noble family. THe knew he was an orphan, and although he wasn't treated badly he was not given all the nice trappings of the birth children of that family either. He worked for his keep, joining the family militia, training to be a soldier with them, even learning some ways of ship-board war when it was required. Despite all this hardship he remained positive, he new that one day he'd get what he was searching for. THe set sail with many of his brothers-in-arms to fight in Setarco, seeing things there that he would swear were not real if it had been months before. But he saw them, and it has opened his eyes to a great many things, a reality that life was once more changing for him. After the battles, during the clean up efforts he parted ways with the family that had sheltered him since he was a child, setting sail for Nilanza and the rumors that he heard about the remains of what was House Argento's holdings. It was there that he met the Marquessa, and was extended an invitation that seems impossible for him to refuse. Swearing his heart to the family, as well as his sword-arm, he went to work helping to rebuild, eventually sailing for Arx itself.
    ebuild, eventually sailing for Arx itself.)
  • Dominique Wyrmguard  + (Some say that there is no family more hono
    Some say that there is no family more honorable in all of the Oathlands, no vassal house more loyal to Valardin, no truer knights than the sons and daughters of House Wyrmguard. Marquessa Dominique Wyrmguard attempts to embody this well. She regrets the circumstances surrounding her inheriting the title so young, with her famous father perishing at the Tragedy at Sanctum to a surprise attack by bloodthirsty shavs, but she has been preparing her whole life for the moment she would find the burden of rule. Raised on the ideals of chivalry and just rulership, her march stands as one of the oldest and most stalwart backers of House Valardin against the Abandoned that threaten all of the Compact. Her childhood was spent with one lesson after another from her father about the way that terrible men can abuse power and imbued in her an ironclad devotion to high minded principles. Unapologetically idealistic, she realizes that a very black and white approach makes her a poor fit for the treacherous political waters of Arx and is happy to defer the games to her sister Desiree, but never loses sight that the burden of the difficult final decisions must fall upon her shoulders.
    al decisions must fall upon her shoulders.)
  • Gwendolen Blackram  + (Some time before her birth, Gwendolen's pa
    Some time before her birth, Gwendolen's parents struck out from their ancestral home at the Cloudspine and set out to make their names on the frontier. When her mother's pregnancy became apparent, they still persisted with their nomadic lifestyle. Gwendolen was born amid their quest for fame and fortune. Long periods of time spent in the wilderness and among the village-folk did little for the girl's noble graces, but they did imbue her with practical knowledge. From a young age, she learned to ride a horse, hunt animals, and survive without the amenities of a city. Some time later, when Gwendolen was a teenager, her family decided to return to their former lives in the Cloudspine. They had not achieved notoriety, and instead earned the ire of their relatives for shirking their noble duties. Gwendolen was taken in by her grandmother and formally educated, but she didn't take the lessons well. Instead, she entertained herself with stories of adventure and came to idolize the figure of the knight-errant. At the age of 14, Gwendolen forced herself into the company of passing knights in the hope that they'd take her on as a squire. Her opportunity came some years later, when she was old enough to participate in the hunts. A passing knight, known only as Sir Wymar, was impressed with her ability and took her as his shield-bearer. During her time with Sir Wymar, Gwendolen became well-acquainted with the wider Oathlands. She put her survival skills to use and proved herself a valuable asset to her mentor. In return, he educated her in matters of chivalry and swordplay. One day, when traveling the road between Greenhaven and Highhill, the two were set upon by a band of shavs. Gwendolen took up a spear from Wymar's pack and pack and aided him in combat. She spotted a shav preparing to strike her mentor from the side, and quickly ran him through. Sir Wymar dispatched the other two with his sword. Following the battle, the old knight dubbed her on the field. By the time that Gwendolen left her mentor's employ, she was a proud knight. When she returned to the Cloudspine, she enlisted in her family's army. Gwendolen proved herself a capable soldier, and became intimately familiar with the heft of a halberd. Her unit saw combat during the construction of the Great Road, often deployed to combat bands of hostile Abandoned. Gwendolen earned a name with herself during a skirmish that took place in a peasant village. A host of shavs appeared in the night and began to set houses alight. The watchmen roused their comrades from slumber and Gwendolen took command, leading her retinue into combat. They were far outnumbered and pushed back into the center of the village, where they formed a barricade and held out. Gwendolen sent one runner to call for reinforcements, which arrived at the break of dawn. They pushed back the raiders in the morning, and her unit was finally relieved after hours of fighting. Tale of their stand must have reached the ears of her fellow knights. In the month that followed, while Gwendolen recovered from her injuries, she received an invitation to be inducted into the King's Own. She was more than eager to accept.
    's Own. She was more than eager to accept.)
  • Miska el-Can  + (Sometimes the story changes, but it usuall
    Sometimes the story changes, but it usually goes something like this: Miska doesn't know where her mother came from. Either she was Lady of House Pravus at the time seeking to quell some raids by an Abandoned tribe along Setara's shores, or she was one of the Abandoned from the Saffron Chain trying to sell Dust on the Setaran shores. As far as Miska knows, neither one got her special treatment where she lived, in the City of Chains, so one was as good as the either and neither was worth talking about. Her father was a Eurusi slaver that earned a gold star on his record for having captured two ships at once (he was a small-time slaver at the time). Miska would live out most of her life in the City of Chains, learning the harsh lessons of a slave and doing the tasks of one. She, at least, was a favored slave. Pretty, quick-witted, able to make a deal and thus make her father's family richer. And so while life was rough, she witnessed rougher. At least she was never sent to the fighting pits. But one more thing she had: a facility for languages. It was her ability to pick up and speak the tongues of the Arvani, the shavs of the Saffron Chain, and the Eurusi that would have her sent back from Skal'daja by the age of eighteen. She's spent the rest of her years in the Saffron Chain, moving from one outpost or ship to another, treating with one shav clan or another, to keep the slaves flowing into the great markets. All this changed when House Pravus crushed the slavers' fleet and freed so many Eurusi. Miska found herself being ushered to Setarco and later to Arx. She found herself being told she was free to make her own choices, choose her own life. And she was free to contemplate what that even meant. For Miska, it meant starting with more of what she knew: learning markets, making deals, and taking care of the basic hierarchy of needs. That's how she fell in with the Grayhopes; they offered her a roof, protection, food. They offered her time to find out if she was just another Eurusi refugee, a prodigal, or a princess.
    Eurusi refugee, a prodigal, or a princess.)
  • Alecstazi Thrax  + (Son of Donrai's youngest brother Weylan Th
    Son of Donrai's youngest brother Weylan Thrax, Alecstazi was born into power. Or at least within the aura of it. Even as a child he was measured, perceptive and quick to learn the art that was surviving in Donrai's court. He studied his uncle well, and modeled himself after the most successful courtiers in the Mourning Isles. He did not speak unless spoken to, his answers were short, accurate and politely given. He studied the way of the sword and hid his dislike of boats, because showing weakness was not the path to victory. And victory? Meant surviving. Alecstazi was twelve years old when the Tyde Rebellion began and Donrai's fury threatened to turn the seas permanently red. Too young to fight, Alecstazi studied the battle reports, drank up stories of the fighting, listening at Donrai's knee. Three years later, he was horrified to discover that his father, Weylan and his older brother Rotan were traitors, working to try to smuggle some of the last remaining Tyde children to freedom. He immediately called for guards and told his uncle of his father and elder brother's crimes. The sentence was to be death, but at Alecstazi's suggestion, he had them made thralls instead. Death is a swift punishment with no chance to really atone for one's betrayals, he reasoned. Thralldom... well. Isn't that the worse punishment? Apparently, Donrai agreed. Alecstazi earned his uncle's favor and was able to navigate that into being allowed (with no small amount of eye rolling) to cultivate a small number of cavalry soldiers in Maelstrom. Again, he argued, if ever there was a need to fight on the mainland, better to have an idea and some preparedness than be caught flatfooted and landlocked. He enjoyed the benefits of Donrai's favor, cultivating his persona at court, continuing his education in martial training, tactics and doing his cavalry drills. When the old man died and Victus defeated Dagon, that was a blow that left him reeling. He's continued to work towards the betterment of Maelstrom, though the direction the fealty has been taking, the move away from tradition has been growing more and more concerning. This last proclamation, about the end of thralldom, well. Things have got to stop. It is time for Alecstazi to head to Arx and see for himself what is going on.
    Arx and see for himself what is going on.)
  • Alecstazi Halfshav  + (Son of Donrai's youngest brother Weylan Th
    Son of Donrai's youngest brother Weylan Thrax, Alecstazi was born into power. Or at least within the aura of it. Even as a child he was measured, perceptive and quick to learn the art that was surviving in Donrai's court. He studied his uncle well, and modeled himself after the most successful courtiers in the Mourning Isles. He did not speak unless spoken to, his answers were short, accurate and politely given. He studied the way of the sword and hid his dislike of boats, because showing weakness was not the path to victory. And victory? Meant surviving. Alecstazi was twelve years old when the Tyde Rebellion began and Donrai's fury threatened to turn the seas permanently red. Too young to fight, Alecstazi studied the battle reports, drank up stories of the fighting, listening at Donrai's knee. Three years later, he was horrified to discover that his father, Weylan and his older brother Rotan were traitors, working to try to smuggle some of the last remaining Tyde children to freedom. He immediately called for guards and told his uncle of his father and elder brother's crimes. The sentence was to be death, but at Alecstazi's suggestion, he had them made thralls instead. Death is a swift punishment with no chance to really atone for one's betrayals, he reasoned. Thralldom... well. Isn't that the worse punishment? Apparently, Donrai agreed. Alecstazi earned his uncle's favor and was able to navigate that into being allowed (with no small amount of eye rolling) to cultivate a small number of cavalry soldiers in Maelstrom. Again, he argued, if ever there was a need to fight on the mainland, better to have an idea and some preparedness than be caught flatfooted and landlocked. He enjoyed the benefits of Donrai's favor, cultivating his persona at court, continuing his education in martial training, tactics and doing his cavalry drills. When the old man died and Victus defeated Dagon, that was a blow that left him reeling. He's continued to work towards the betterment of Maelstrom, though the direction the fealty has been taking, the move away from tradition has been growing more and more concerning. This last proclamation, about the end of thralldom, well. Things have got to stop. It is time for Alecstazi to head to Arx and see for himself what is going on.
    Arx and see for himself what is going on.)
  • Flynt Myrt  + (Son of a commoner, who enlisted on a merchant ship and sailed the world in order to escape abuse at home.)
  • Ciriel Whitehawk  + (Son of a local blacksmith, he was always f
    Son of a local blacksmith, he was always frustrated with the kind of work that was done in his father's shop. Working schedule did not permit for anything more than tools, horseshoes and nails. He always had the passion for anything out of the ordinary, anything clever. Be it practical or not. After his father's retirement he took over the shop and took a wife. Soon after there was an accident and all that was left of his previous self, was his passion for novelty trinkets and odd items. Alienated from his previous life an unable to practice his trade, he decided to go on the road and pursue his passion.
    to go on the road and pursue his passion.)
  • Katryn Blanchard  + (Song and story, legend and hymn: what make
    Song and story, legend and hymn: what makes a knight in the Oathlands grin? Prayer and focus, derring and do, she raises her spear and charges true! Raised as a daughter of a cadet branch of the Blanchard family, Katryn had few marital ambitions, even though they were to what she ought to have been born. Though her duty was to her family, even as a very young girl, she embraced legend and tale, dreaming of paladins. Boldness was her favored trait in the heroes she worshipped, but not only bravery but the panoply and pomp of knighthood. Parades lured her whenever there was one, and whenever she could wheedle campaign tales from soldiers and cavalrymen around the holding, she would carefully sit by the fire and illustrate them with colored ink and paper, her imagination free-wheeling far beyond the truth of the matter into the fantastic. The embrace of religion need not be the embrace of dourness. There is a beauty in service, and a wondrous inspiration that can come of serving something greater than you are, and it was these that drew Katryn to the Church. It was a sad parting, from her family, but not an unexpected one, for her many hours at prayer and illustration were consistent, and any ambitions her family might have had to make an advantageous match were thwarted by the driven passion of Katryn's own will. As a young templar, she cut her teeth in conflicts with the Shav'Arvani, and the glowing pennants of her optimism were cut with the shade of reality; in her years of service since she has taken her oath, she has come to understand the darker side of war, the parts of the story soaked in blood and sorrow. But never has she lost the glamour of the knight, nor the brilliance of her dreams of Gloria. Story and legend, power and song, how does a Templar right what's wrong? Faith and fierceness, honor beheld, she stands and fights til the enemy's felled.
    stands and fights til the enemy's felled.)
  • Sorina Bianchi  + (Sorina's history is not particularly well-
    Sorina's history is not particularly well-known, save for the titles and positions which she's fulfilled on behalf of other families and other Houses. A ladies' maid here, a seamstress there. Once, even a governess at a great estate in Lenosia. A less than impressive career, some might say -- or perhaps her true talents have simply gone unused and unnoticed up until now. That her life began in the Lyceum, at least, can be of little doubt. Her accent is too obvious for that. Since having been selected by Lord Giulio Mazetti -- now Count Giulio Corvini -- as part of his entourage, she has served as gracious hostess and planner, as well as from time to time entertaining with poetry and song. She has even participated in several plays -- typically minor comedies or tragedies. She's quite good at it, really, and took to each of her theatrical roles well. (Of course, there have always been rumors about why the Mazetti lord might hire someone to serve in such a capacity when he rarely hosts parties' but it is minor gossip at best.) With his recent marriage, Sorina has been assigned to Countess Ilinca Corvini as a lady-in-waiting, ostensibly to help teach the nuances of the Compact's society to the new Countess.
    the Compact's society to the new Countess.)
  • Luciano Fidante  + (Spare child syndrom was a thing others tal
    Spare child syndrom was a thing others talked about, not the first born, not in line to anything, a cousin of a cousin, or just a random branch of the family. These were issues that others had, never Luciano. While not being the oldest, or in line for any title or land, he has made the best of his life and has enjoyed every moment of is, and the freedom not having any of those things afforded him. When he was young he set sail with a distant cousin, working aboard his merchant ship in the short hops between islands, and then back to Tor. His education began there, and it continued there for years to come. He worked his way up in position on the ship, learned how to navigate, to tie knots, to read the temperment of the sea. Eventually he was gifted his own ship, and the title of captain that came along with it. Unlike the ships he served on growing up, he did not turn his hand towards being nothing more than a merchant. He took up arms, he went exploring, went after pirates that would attack merchant ships. He lived the exciting life that one would imagine, both the goods and the bads. With the trials and tribulations that are facing both family, the Lyceum and the Compact as a whole, he has been called to Arx by the current Duchess to pitch in.
    to Arx by the current Duchess to pitch in.)
  • Rendyl Blackram  + (Spawned from a branch off of the main line
    Spawned from a branch off of the main line of the Blackram family, Rendyl was born a bastard in the Cloudspine, the son of a lord and a common woman. He was afforded some care from his father - never officially acknowledged as a son, but he and his mother never struggled for a day they lived in the Stoneburner Hills. A small stipend of gold allowed him to live along the wealthier edge of the common folk, supplied with a soldier's education in combat so that he could serve in the troop commanded by his lord father. He even recieved training in the family art of greatsword combat while his comrades stuck to their pikes. Despite the comforts afforded to him, Rendyl was mostly known in the Cloudspine for being a nuisance - a pest, afforded protection by the unspoken fact that he lived under his father's watch. Well, that is to say, he DID live under it. He disappeared shortly after turning twenty. Promoted to command a small unit, he brought his score of pikemen out beyond the walls of Cloudspine for a tracking exercise. He instructed his men to wait five minutes before pursuing him. Unfortunately, they never found him - instead, Rendyl's men were slaughtered by the Abandoned hiding in the forests. Though the commander was presumed dead, he was never found. Bits and pieces of the story regarding his years away from the Cloudspine have filtered out over time, but Rendyl has never been eager to speak of it himself. He was taken for a noble - kidnapped, his sword stolen, intended to be ransomed - though if such a thing occured, there's no record of it among the Blackrams. He returned to the Cloudspine one day, though he was.. changed. He had been lively and jovial, beloved among the soliders despite his elevated status. His mother said the Shavs had stolen the light from his eyes. He doesn't deny that his experience affected him - only the severity to which it did. His father was apparently quite moved by what had happened - the day Rendyl return was the first day his father had publicly acknowledged him as a son. He took him in more closely - the bastard had turned out to be his only child, and he relished the opportunity to play father on his second chance. The two were inseperable for a good while. The boy proved himself worthy in combat with his lord father, and was eventually legitimized, taken as a knight of house Blackram. The boy's father took him on a celebratory hunt shortly after the occasion - revelling in the fact that his boy was once again brave enough to venture beyond the walls of the Cloudspine. Fate was not kind to Rendyl, however - and his father, too, was ambushed in the hills. He refused to let the northern Abandoned take his son again, choosing instead to fight while the younger man fled. Thus leaves Rendyl with his father's name and assets, the small branch he had fell from now left with him as the lone inheritor. Thankfully, it was enough to take him to Arx, in pursuit of a place among the other Blackrams under the new Marquis.
    the other Blackrams under the new Marquis.)
  • Raemond Dredcall  + (Spending much of his youth as the runt of
    Spending much of his youth as the runt of the family, Raemond was bullied as a child well into his adolescence. Despite the opposition, he trained with his cousins and pushed as hard and harder than they, striving to rise above them in any way he could. As he grew and time blessed him with a frame to match his ambitions, Raemond wasn't above crushing those that sought to hold him down, and he grew with an especial dislike of oppression. An excellent swordsman and an experienced sailor, Raemond has used his tactical mind for his people on more than one occassion, and was never above brutal tactics to see the job done. There is nothing too under-handed that couldn't be used as an advantage, and in his career as a soldier he's proved how true this is again and again.
    s proved how true this is again and again.)
  • Staci Silvman  + (Staci's mother married down, not much bute
    Staci's mother married down, not much butenough to make a difference. She grew up as a merchant's daughter. As the eldest she had a bit more responable and her mother wished her to better the family name. Taught reading, writing and figures Staci was on her way towards being taken on as a scribe when disaster struck the village and her family. The only to survive of her family she became one of many refugees.
    er family she became one of many refugees.)
  • Courage Pie  + (Stanley 'Courage' Pie was born a farmer, l
    Stanley 'Courage' Pie was born a farmer, lived a farmer and would probably have died a farmer on Fidante land if it wasn't for the Valorous Few recruiter who came through his village. He was the only one to join up, and his reason had absolutely nothing to do with being sick of being the butt of everyone's jokes and wanting to get away from it all. No sir.
    d wanting to get away from it all. No sir.)
  • Stygia Ulbran  + (Stygia was born and raised in the docks of
    Stygia was born and raised in the docks of Arx though for much of her life she stuck to the shadows and flew low and under the notice of most of the Lowers. Her mother worked at a tavern and it was rough, but not rougher than most stories that start down there. All of her young life she was fed tales of success and adventure from sailors passing through so it was no surprise when she turned old enough to pass for old enough that she bolted to the sea. She remained there for a number of years, though she's been back in the area for nearly a year now, picking up where she left off as a tavern frequent, staying low in the shadows. She has made the docks her home, not taking any more long voyages but instead cultivating her reputation as a force to be reckoned with.
    reputation as a force to be reckoned with.)
  • Styx Whisper  + (Styx was known to be a studious kid from a
    Styx was known to be a studious kid from a young age; She was always interested in technical and how-to books, asking adventures and knights stories about their travels and their oaths. But the one theme that stuck was the gods and the Mirror. She'd often ask why people were afraid of mirrors, they only reflect back what's already in front of them after all. When she became older, she found out a good way to learn from others is by being a messenger and being a diplomat, why ask people when you can get them to tell you out of their own will? Up to this point, her life didn't lead her into any real issues or complications until one night she dreamt of a mirror. A large, wide imposing mirror that you'd mistake for rippling if you stared at it for too long. In this dream, she walked up and placed her hand on the mirror glass, but instead of touching something solid she fell through, she closed her eyes as she melted into the mirror not knowing what would happen. Then she opened her eyes, and she was on the floor of her room, disorientated and confused about what happened. Ever since that night, she's been doing what she can to learn more about this mirror, and what it meant for her.
    ut this mirror, and what it meant for her.)
  • Sunniva Harthall  + (Sunniva grew up fostered in the Laurent Ho
    Sunniva grew up fostered in the Laurent Household not as a blood relative but a ward that the Duke took into his household and made one of his own family. Granted the family name she was raised as a sibling since before she can remember. The ideals of the house became her own and a powerful force in creating who she later became. She was oft by herself, reading a book, painting or taking walks on her own. A gentle child she had little use for the shows of prowess or strength that many can be given to. Instead she spent her time learning the native plant life and eventually learning how they applied to healing. Her place in the family also gave rise to her tutelage in caring for the household both in organizing, throwing events, etiquette and performing. All practical useful things in a noblewoman's role who is set to be the center of the household's heart. Though her heart was set in the care of others she found there were ways she could do so even by merely speaking and sharing company - how just the compassionate presence of another can change the demeanor of a person. When she was eighteen, she began her courtship to Lord Orvyn Harthall, set up between the Duke and the Marquis of Harthall the two were familiar with each other from the Valadrin gatherings. It began with simple visits and over time Sunniva became fond of the Lord Harthall. He indulged her own interests and she found his own quiet reserve to be something of an appeal, a gentle hand and a warm smile. She could have done far worse and knew it. They were married in the late Spring of 1004, with the intention of traveling on his merchant vessel to see other harbors. They got five or six months into their travels when word finally found them that the current heir, Orvyn's brother was broken in a horse riding accident which several days later claimed his life. This brought their tour to an end and the two returned together, Orvyn now the intended heir and no longer able to see to the ships he loved. Sunniva grieved for the change of position and what had done to her husband in tethering his free spirit. Sunniva and Orvyn spent years preparing, learning and understanding the state of House Harthall and its holdings, adjusting and attending functions so that they could be known and it was definitely more of a need than they would realize. The Marquis passed for sudden reasons, a brain aneurysm. It put Orvyn directly in his place and Sunniva who never thought to care for more than her immediate family took hold of Harthall and carefully steered it as best she could.
    nd carefully steered it as best she could.)
  • Syd Volkov  + (Syd's one of those people who's done a lit
    Syd's one of those people who's done a little bit of everything. He served his time under the Horse Lord, fighting to defend his family name. He's bred the horses the Volkovs are known for. He can cook a little, he can paint a little, he knows a bit of carpentry, and on and on the list goes. He was married for some untold number of decades, but his wife awaits him in the next life now. Never one for many of the trappings of high society and noble politics, he is known as somewhat of a private person, and even moreso after his wife's passing. He comes to the city of Arx simply following the younger, more spritely members of his clan, offering his own wacky brand of sage advice, whether solicited or not.
    of sage advice, whether solicited or not.)
  • Sylvie Rubino-Zaffria  + (Sylvie was born the only child of the powe
    Sylvie was born the only child of the powerful Zaffria family. It is fairly known that she was a doted on and indulged child, raised as the acknowledged heir to her father Duke Marco Zaffria, co-ruler of the city-state of Gemecitta. A rather brilliant if mercurial child, it is said that it was only desperation that drove Marco to agree to marry his only daughter to Rubino's heir and eldest son, Zaccheri, though it was a lovely celebration for nobles and commoners alike. It was a passion-filled two years of marriage, with just as many public fights as there were displays of affection. Yet, after two years, Zaccheri died suddenly and left Sylvie a widow and his younger brother, Valkieri, the heir. With a future that seems destined to be intertwined, Sylvie was sent with Valkieri to Arx to represent their houses. Valkieri soon ascended to the title of Duke after a tragic, unforeseen accident on his father's part and Sylvie's father soon announced his abdication of his title right after. They seemed to alternate between ruling together and in contention thereafter. That is, until one day, Sylvie seemed to evacuate the city as the Bringers of Silence gathered to approach and abdicate her own title in favor of her cousin Dafne, without word of warning or without being seen again, even when Valkieri died in Gemecitta months later. No real sight or word of Sylvie had passed in the city or the Compact, until 1016; now, as the moon hangs in the sky during bright summer days, she has returned to Arx and has taken up residence not within the palazzo of Gemecitta, but in the Nox'alfar embassy, with the explanation that she has become part of their court since she left her title and life behind a decade ago.
    ft her title and life behind a decade ago.)
  • Tabitha Mercier  + (Tabitha was born the second child of Bened
    Tabitha was born the second child of Benedict Mercier, raised alongside three siblings within their manor in Clemenstone Vale. From a young age her parents could sense she was different from most children: she cried far more often, she laughed far more often, and she rarely slept. She was tiring to raise, but developed a close bond with both of her parents, and they doted on her shamelessly. Her relationships with her siblings, on the other hand, were far more complicated. Her older brother was outright jealous of her arrival, and picked on her relentlessly. As they grew up Tabitha gradually began to understand her brother's nature and envy, but all her attempts to comfort him were spurned. One day, after a quarrel over a broken hairpin, her brother cut her long hair in retribution as she slept. The parents were not amused, and her brother Ephraim was banished from the manor. It was the last time she had a conversation with him... Tabitha got along well with her younger siblings, Priscilla and Horatio, and began to flourish as an artist when she grew into a teenager. Her father would begin to show her portraits to guests who would visit the manor, and soon they expressed interest in buying them. She was allowed to travel with her father and his retinue whenever she desired, and made ample use of her time seeking inspiration for her paintings. Now a full-fledged adult, Tabitha has left Clemenstone Vale for Arx, seeking new muses and wanting to know just what happened to her little brother...
    ust what happened to her little brother...)
  • Tabitha Whitehawk  + (Tabitha was born the second child of Bened
    Tabitha was born the second child of Benedict Mercier, raised alongside three siblings within their manor in Clemenstone Vale. From a young age her parents could sense she was different from most children: she cried far more often, she laughed far more often, and she rarely slept. She was tiring to raise, but developed a close bond with both of her parents, and they doted on her shamelessly. Her relationships with her siblings, on the other hand, were far more complicated. Her older brother was outright jealous of her arrival, and picked on her relentlessly. As they grew up Tabitha gradually began to understand her brother's nature and envy, but all her attempts to comfort him were spurned. One day, after a quarrel over a broken hairpin, her brother cut her long hair in retribution as she slept. The parents were not amused, and her brother Ephraim was banished from the manor. It was the last time she had a conversation with him... Tabitha got along well with her younger siblings, Sapphira and Horatio, and began to flourish as an artist when she grew into a teenager. Her father would begin to show her portraits to guests who would visit the manor, and soon they expressed interest in buying them. She was allowed to travel with her father and his retinue whenever she desired, and made ample use of her time seeking inspiration for her paintings. Now a full-fledged adult, Tabitha has left Clemenstone Vale for Arx, seeking new muses and wanting to know just what happened to her little brother...
    ust what happened to her little brother...)
  • Tabitha Ashford  + (Tabitha was born the second child of Bened
    Tabitha was born the second child of Benedict Mercier, raised alongside three siblings within their manor in Clemenstone Vale. From a young age her parents could sense she was different from most children: she cried far more often, she laughed far more often, and she rarely slept. She was tiring to raise, but developed a close bond with both of her parents, and they doted on her shamelessly. Her relationships with her siblings, on the other hand, were far more complicated. Her older brother was outright jealous of her arrival, and picked on her relentlessly. As they grew up Tabitha gradually began to understand her brother's nature and envy, but all her attempts to comfort him were spurned. One day, after a quarrel over a broken hairpin, her brother cut her long hair in retribution as she slept. The parents were not amused, and her brother Ephraim was banished from the manor. It was the last time she had a conversation with him... Tabitha got along well with her younger siblings, Sapphira and Horatio, and began to flourish as an artist when she grew into a teenager. Her father would begin to show her portraits to guests who would visit the manor, and soon they expressed interest in buying them. She was allowed to travel with her father and his retinue whenever she desired, and made ample use of her time seeking inspiration for her paintings. Now a full-fledged adult, Tabitha has left Clemenstone Vale for Arx, seeking new muses and wanting to know just what happened to her little brother...
    ust what happened to her little brother...)
  • Takruid none  + (Takruid was born and raised in a small tow
    Takruid was born and raised in a small town of Three Trees. As with most people from a small town it takes a good bit of hardwork to get by. Takruid got through it by picking up odd jobs here and there before taking an apprenticeship with the local butcher. That how's he ended up being the go to for hunters and trappers alike, cleaning their kills for those around town not as willing to hunt their supper.
    town not as willing to hunt their supper.)
  • Talia Crucible  + (Talia was a delicate baby, born to a groom
    Talia was a delicate baby, born to a groom in the stables of Bastion. She hardly cried even on entering the world, a weakness of the lungs that saw her sheltered indoors growing up. The kindness of the Graysons extended to their servants. Her brother, Tristan, was a shadow in the stables and a close companion to the crown prince. Stuck inside, she could only watch, but she was given a place in the castle to learn, her lessons ever practical and her education focused on things that would server her well towards finding a path in life. Needlework, embroidery, this is what she was taught. She was fine at it, just perfectly adequate for the purpose of creating clothing for those in Bastion. Yet, not quite three years ago, the young woman blossomed into her craft. Suddenly, she was churning out amazing designs, sought after by the nobles near and wide. It is this demand that has seen a patron sponsor her journey to Arx to find her place in the city of the court.
    o find her place in the city of the court.)
  • Taliene Deepwood  + (Taliene Valardin was a child of the White
    Taliene Valardin was a child of the White City, and grew up pampered amongst the old stones of an ancient fortress that has never fallen to a siege. The youngest daughter of a cadet branch of the House, Taliene was raised a little differently than her siblings. By agreement, she was sent young to Gemecitta, fostering with her grandparents. Though raised far from Sanctum, as a trueborn daughter of Valardin, expectations for greatness were heaped on her. She turned a brilliant and precocious mind to learning as much as she could. Like Talwyn, she loved to lose herself in books. Her days were filled with whispering parchment, books of history, songs, lineages, battles, and more. Like Terese, she pursued all things martial, war, swordplay, the art of conflict. But she was like neither of them, something essential keeping her apart. A strange, bright alloy of her elder siblings. Talwyn and Terese were visiting Taliene in Gemecitta when the Tragedy fell on Sanctum. She had invited them to attend her first falconry exhibition and in accepting, they were spared. Eventually they all returned to Sanctum to rebuild. Taliene began to study war in earnest with Sanctum's best tutors and strategic minds. She showed promise, surprising tutors who frequently discounted the colt-like girl who wouldn't meet their eyes. She was rapt for tales of war from Knights and soldiers and enthusiastic in worship of Limerance, and might have become a knight herself, or Godsworn, but tread a different path. In Sanctum, she grew from a rangy, awkward girl into a striking young woman, long and tall, who learned to harness her natural grace into all the pursuits expected of a scion of Valardin: martial training, artistry, scholarship. Despite being raised in the Lyceum, she found she was not meant for political maneuvering of any sort, but did recognize the value of her blood to forge ties with the Crownlands. She learned her lessons and traveled as much as possible. A quick mind is her blade, her body its expression, her insight into others her armor. As is often the case with younger princes and princesses, she was married out of Valardin to ensure ties to other fealties. For Taliene, Valardin to the Crownlands by marriage into Deepwood. It is hard to say if the marriage would have been a good one, Bennet died fighting in the Saffron Chain, They produced no offspring, but Taliene remained in Deepwood, learning from Marquis Rymarr until his death. She is taking great strides on the path of learning how and when to bend, when to attack, when to send a scout instead of a warrior, when to take a loss to ensure a greater victory.
    o take a loss to ensure a greater victory.)
  • Tallius Penrose  + (Tallius Oakheart is the only son of Arnell
    Tallius Oakheart is the only son of Arnell and Dellia, northern shavs who were granted the family name Oakheart when they bent the knee and became prodigals, shortly after discovering that Dellia was with child. Swearing oath to the House of Redrain, the pair settled in a village on the southern edges of Redrain territory. Tallius took after his father, and learned the crafts of hunting and fletching, becoming a skilled archer from a very young age. He spent much of his childhood in the woods near the village hunting and collecting pieces of wood, learning to carve during the winter months. It was a good, if simple, life and he grew up happy in that small village. Unfortunately, war came to the village, in the form of the advance of the armies of Tolomar Brand. When the village was overrun, Arnell and Dellia stood with many of the other elders of the village, fighting fiercely to try and buy time. When Tallius attempted to stay and fight, his father commanded him to go, pushing the bow he had helped Tallius to build into his hands and telling him to watch after the others. Knowing he would never see his parents again, he embraced them for the last time and joined those fleeing. The journey was arduous and long, and beset constantly by the attacks of the foul creatures of the invading horde, but eventually the refugees stole through and achieved the safety of Arx. Of the thirty who fled the village, only a handful remained, Tallius and his childhood friend Petal amongst them. The scars of the battle, and of the long flight to the dubious safety of Arx, are etched deep into Tallius.
    fety of Arx, are etched deep into Tallius.)
  • Talwyn Valardin  + (Talwyn Valardin was a child of the White C
    Talwyn Valardin was a child of the White City, and grew up pampered amongst the old stones of an ancient fortress that has never fallen to a siege. The son of a cadet branch of the house, the weight of expectation was as distant upon him as the might of the rest of the Compact. He was sheltered, but well educated, and his education was partly so extensive because he showed such an aptitude for it. Books and stories fired his imagination; song and poem fired his heart. As a boy, this was where he found his freedom, upon the written page, and he spent so much time in the library at Sanctum that it was generally anticipated that he would not be one for the court, but for the Faith. Yet as he grew older, the gods did not seem to call him anywhere near as much as other things. Romantic literature, songs of derring do and chivalry, travelogues, anything that was about the world beyond -- music that freed the spirit and the feet for dancing. It might have been than in a world where the Faith was more relaxed a priest might have been able to catch his attention and harness him towards disciplehood, but his youth was powerful with the need to be free, and at Sanctum, that freedom was far, far from temple walls. So he learned, and learned well, but always his eye wandered towards the harp strings, or the section of the library where stories and histories were kept. Music brought out a passion in him, as little else did, and fired his imagination. He learned to play several instruments, and began to write companion pieces to popular novels. With his musicality, his popularity grew, and he developed as a student of both the social game and as a performer. As a young man among Sanctum's elite, he became not only well-known, but a Person to Know. But a chance trip with his sister to visit relations in the Lyceum was all that saved him from the disaster of the Tragedy at Sanctum, and in its wake, he saw the youth of his generation struggling to come to grips with the weight of new responsibility, and Talwyn worked to express that in musical composition. Not for him the poetic scansion of the lyricist, but the purity of instrumental composition. He became one of the most well-known of composers as well as one of the most well-known of gentlemen, always the height of fashion, in demand and, of course, by the time he set forth to join his family in Arx to serve House Valardin, an extremely eligible bachelor whether he wanted to be or not.
    e bachelor whether he wanted to be or not.)
  • Talwyn Saik  + (Talwyn Valardin was a child of the White C
    Talwyn Valardin was a child of the White City, and grew up pampered amongst the old stones of an ancient fortress that has never fallen to a siege. The son of a cadet branch of the house, the weight of expectation was as distant upon him as the might of the rest of the Compact. He was sheltered, but well educated, and his education was partly so extensive because he showed such an aptitude for it. Books and stories fired his imagination; song and poem fired his heart. As a boy, this was where he found his freedom, upon the written page, and he spent so much time in the library at Sanctum that it was generally anticipated that he would not be one for the court, but for the Faith. Yet as he grew older, the gods did not seem to call him anywhere near as much as other things. Romantic literature, songs of derring do and chivalry, travelogues, anything that was about the world beyond -- music that freed the spirit and the feet for dancing. It might have been than in a world where the Faith was more relaxed a priest might have been able to catch his attention and harness him towards disciplehood, but his youth was powerful with the need to be free, and at Sanctum, that freedom was far, far from temple walls. So he learned, and learned well, but always his eye wandered towards the harp strings, or the section of the library where stories and histories were kept. Music brought out a passion in him, as little else did, and fired his imagination. He learned to play several instruments, and began to write companion pieces to popular novels. With his musicality, his popularity grew, and he developed as a student of both the social game and as a performer. As a young man among Sanctum's elite, he became not only well-known, but a Person to Know. But a chance trip with his sister to visit relations in the Lyceum was all that saved him from the disaster of the Tragedy at Sanctum, and in its wake, he saw the youth of his generation struggling to come to grips with the weight of new responsibility, and Talwyn worked to express that in musical composition. Not for him the poetic scansion of the lyricist, but the purity of instrumental composition. He became one of the most well-known of composers as well as one of the most well-known of gentlemen, always the height of fashion, in demand and, of course, by the time he set forth to join his family in Arx to serve House Valardin, an extremely eligible bachelor whether he wanted to be or not.
    e bachelor whether he wanted to be or not.)
  • Tania Peake  + (Tania was born in the lower boroughs near
    Tania was born in the lower boroughs near the docks to an unnamed father. Her mother worked as a jeweller on the dockside and made trinkets from the bounty of the sea. Her father was a sailor, she was told, but he ran out on them both when Tania was still little. Although her mother tried to provide as best she could, she didn't want to choose between her dream and providing Tania with a good life, so she was fostered with a local tavernkeeper. From a young age she learned to scrub mugs and plates, and grew accustomed to the rowdy element of the city. Rather than being hardened by it, she grew attached to the patrons and celebrated their unique character of spirit. Although the tavern she worked at burned down, she still pursues work as a barmaid at locations all over Arx.
    rk as a barmaid at locations all over Arx.)
  • Tanith Grayhope  + (Tanith is one of the many Grayhope 'cousin
    Tanith is one of the many Grayhope 'cousins', she's worked for one family business or another since she was a teen. She has been employed at the Murder in some capacity or another, from dishwasher to server to cook, and so on. Now she mans the bar, an illustrious position if ever there was one, and doubles as the muscle when things get exciting. Her hobbies include bottle-smashing, embroidery, arm-wrestling, and learning about new kinds of bludgeoning weapons (or what can make a good bludgeoning weapon), and baking.
    ke a good bludgeoning weapon), and baking.)
  • Tatyana Grimhall  + (Tatyana Grimhall was born sixth in Harald
    Tatyana Grimhall was born sixth in Harald and Anneke Grimhall’s large brood, a position that put her comfortably in the middle of her siblings. She was brought up in the manner of the traditionalist house most well known for ‘Trying to Out-Thrax the Thraxians”. This meant that though part of a close-knit family, she spent more time with her mother and sisters than her father and brothers. The girls were educated to be scholars, lawyers, philosophers, and the power behind the greatest houses. The boys raised to fight and reave and govern, but all of the children understood that their places in the world depended on one another. It was easy to be overlooked as the sixth child of a cousin of the Ducal line. It was less easy to overlook such a child when she proved to be a quick study of people, history, politics, and any other subject she put her mind to. When the Grim Duke Harald took his position as head of house and Duke of Grihem’s Pont, Tatyana was growing up, and watching wide-eyed as her immediate world changed so drastically. Her mother was quick to make Grimhold the family seat and to conduct herself in a manner befitting a Duchess-Consort, and she raised her daughters to the very same. Poised, learned, Tatyana poses a challenge to those who assume that Islanders are anything less than a diverse people with strong values and ironclad traditions. It is in her study of the law that Tatyana finally realized what her role would be in continuing those traditions. She would be the greatest legal scholar of her time, not only serving her role as lawyer in the courts, but in advising those creating and refining law in Grihem’s Point. Now poised to take her place in history, Tatyana joins her family in Arx.
    history, Tatyana joins her family in Arx.)
  • Tavish Lelander  + (Tavish was born to merchant class parents
    Tavish was born to merchant class parents in the far north duchy of Whitehold. He grew up like most do in the north learning how to fight and protect his family. He was taught all the survival skills necessary to make it on his own in the wildness. One day when he was around twelve years of age he set off with a group of friends for a spring camping trip. While the snow never truly melts in Whitehold, the spring is at least the sign of the beginning of a thaw. A time when traveling out in to the world becomes possible again. Unfortunately, Tavish and his friends we caught up in a freak blizzard that swept through the mountain passes with a vengeance. They were lost in the drifts for nearly a week. Of the five of them that set out on their trip, one of which was a Halfshav cousin, only Tavish returned. His cheerful smiles were dampened by the tragedy and loss after that week. He doesn't like to talk about what happened in the snow. After what happened, Tavish put up his swords and adventurous tendencies and decided to dedicate his life to the service of others. He learned how to keep an orderly house and serve nobility. No chore too low, no task too demanding, Tavish learned to do it all. He served as valet in the Halfshav Estate in Whitehold for nearly a decade, learning to love the family as his own. When House Halfshav called for a Steward to see to the family living in the city of Arx, Tavish knew his time had come and ceased the opportunity.
    time had come and ceased the opportunity.)
  • Nierzen Grayhope  + (Technically, Nierzen's father was supposed
    Technically, Nierzen's father was supposed to have taken vows and avoided marriage, but the weaknesses of the flesh are many. He eventually forsook his vows for Nierzen's mother, who died shortly afterwards, because that's basically how life works. Nierzen grew up as a cousin to the main branches of the Grayhope family, not necessarily in crushing poverty, but not entirely too far from it. His father mostly worked as a scribe and scrivener up until he passed away from drug-related complications while Nierzen was around 9. Nierzen ended up attached along with several other orphans, but himself, as one of the best educated ones, ended up aimed for Vellichor and the archive. He was cynical very early and never entirely dropped the habit. He married young and madly in love only to lose his wife to complications from the "family business": a sales operation gone wildly, horribly wrong. This left Nierzen young, widowed, and /even more clear eyed than before/. He harbors a low misanthropy for basically everyone in general but a special one for his family in particular, yet finds himself inextricably bound up with the ties that hold family together because they are his connections to the world outside the archive. It leads to a snarky, bitter, macabrely hilarious existence. His restlessness has grown with each passing year since his wife's death. Maybe he'll find a way to turn the social order upside down and put himself at the top of it. In the meantime, he'll keep making fun of the people who don't.
    l keep making fun of the people who don't.)
  • Teela Blackram  + (Teela was always something of a typical pe
    Teela was always something of a typical personality for the Blackram family. She was serious, dedicated, an avid fan of the outdoors, and very inclined towards the martial skills as opposed to the more scholarly pursuits of some. The oldest of five, she was expected to fill several different roles in her life; a warrior amongst the family, a wife, a mother, an older sister, and potentially any number of other things as the situations might demand. When she was seventeen her father, Rogar Blackram, entered into negotiations with a member of one of the minor fealties of House Grayson, a young man named Eirskeen. The courtship was to be two years long, during which time her intended was to foster at Blackram and she went to stay with his family and learn about them. In addition to this, trade agreements were set in place and things proceeded rather well. The times when they met they found they tolerated each other's company, although there was never any hints of love. Loyalty, understanding, even compassion, but never love. When the wedding occurred it was a very simple moment, nothing fancy, nothing overly complicated about it. It was then Eirskeen came to be a part of the Blackram family and they proceeded to settle into a rather simple life. By all accounts it was a loveless marriage, but they were at least respectful and fond of each other in a way. Although, that comfortable marriage would soon end when during an encounter with some of the local Shavs, he was killed, and Teela was injured. She survived, although she was stuck recovering both physically and mentally for some time. Not long after she got back on her feet, she decided that she needed a change of environment. New people, new places, things that didnt remind her of the fact she felt she had failed in that encounter. Thus, she has decided to come to Arx.
    ter. Thus, she has decided to come to Arx.)
  • Teldan Whitesurf  + (Teldan Whitesurf is one of that fleet of e
    Teldan Whitesurf is one of that fleet of endless minor nobles from endless minor Houses with few prospects and fewer ties. He's one of the ones who don't get involved in anything more than mild debauchery; he's skilled with a blade and has refined tastes, but in general he's pretty much a nonentity. There are no great legends in his wake, no star-studded stories, just a minor lordling like so many others wandering around enjoying wine, adults, and amateur dramatics.
    oying wine, adults, and amateur dramatics.)
  • Tenebrae Staldotter  + (Tenebrae was born into a group of Abandone
    Tenebrae was born into a group of Abandoned freebooters from the north who long held a desire to return to Prodigal status. From birth she was expected to contribute and survive - not a lot of mollycoddling in her life. When she was eight the prospects for their leader, Trogen, improved when he married a captive from Pravus - Sudara. Tenebrae's mother was appointed Sudara's pesonal bodyguard so she soon grew accustomed to 'civilized' ways - though none of it really rubbed off on her. She is a warrior first and foremost and that was never allowed to be affected by soft Lycene ways. When Tenebrae's mother died, she took on the mantle of Sudara's bodyguard - swearing oaths to protect her no matter where, when or why. And oaths are very important to Tenebrae and her people. They are not give lightly but followed to the end. Even with this new closer connection to her mistress, Tenebrae has failed to become /too/ polished. She is still considered a savage by most Lycenes and is quite proud of that. The death of Trogen convinced her that 'civilization' was not to be trusted but her oaths that bond her to Sudara were not broken by the event. They are never broken. So she has travelled to Arx to continue her role as bodyguard and hopefully stop trouble rather than start it.
    pefully stop trouble rather than start it.)
  • Teodoro Whisper  + (Teodoro is an unacknowledged bastard, alth
    Teodoro is an unacknowledged bastard, although his paternity is not one of the great mysteries of his life. His mother has given him a few possible names and admitted it was a time of her life that she was being pretty free-spirited and Lycene. There was probably more to know about this, but Teodoro has chosen to spend his life in other ways than in determination of his paternity. His immediate aptitudes when he was a child were for music and learning, and his mother -- as a craftswoman skilled in woodworking -- had sufficient funds to obtain tutors for him. One of his tutors was a courtier in Arx, who trained him up in music, and in other areas. He showed great aptitude both for being a performer and being a listener, and he began to pursue the life in earnest, seeking to make connections with nobles of high value and artistic appreciation. At the age of 21, he played a private concert for the Radiant and at the end of it, he was invited to join House Whisper. He leaped into this life with no regrets.
    He leaped into this life with no regrets.)
  • Terese Valardin  + (Terese Valardin was a child of the White C
    Terese Valardin was a child of the White City, and grew up pampered amongst the old stones of an ancient fortress that has never fallen to a siege. The daughter of a cadet branch of the House, Terese was weaned on tales of duty and chivalry, and never lost her taste. From the first day that she was old enough to read, she devoured stories and histories at every opportunity. If there was a song of heroism, she wanted to know it. Really, if there was a story of heroism, she wanted to live it. There was no ambition dearer to her heart as a young woman than to die young, tragically and romantically, saving the world. She grew older and trained harder in the courtyards and stableyards of Sanctum, and studied under the tutelage of the priests and Templars who resided with her family. While her brother learned the graces of the court and excelled at them, Terese found the social games of society to be pointless. Leading men and women in battle or defeating Shav'Arvani in single combat struck her as entirely more of a lure than the structured dances and concerts and 13-hour worship sessions that were the highlights of the Sanctum political game. However, as a young woman, even though she had seen battle, her first taste of true reality was when the Tragedy of Sanctum struck. Sometimes, you are fencing with your cousins under the warm Lycene sun, and that is when reality strikes. There was nothing Terese could have done. If she had been there, she probably would have died with both her parents. Yet still, it was an awakening. The part of the Hero story that is the least best to live through; the part where she is powerless to impact the outcome. It was from this tragedy that she learned a lesson that many young knights do not: to die for a cause is easy. To live for a cause is hard. And the harder task is the more worthwhile. It is with a warrior's strength and a paladin's passion that she swore herself to the service of her family and the Compact with renewed vigor, and now she rides to join the Valardins at the Arx court with all her faith and fierceness brought to bear.
    her faith and fierceness brought to bear.)
  • Terell Hawkeye  + (Terrell was born into a family that lived
    Terrell was born into a family that lived in a small village deep within the lands Redrain's had claimed. It wasn't an easy life by any stretch of the imagination. His family worked hard to farm their little bit of land while his father would hunt for food and money. Its from his father that he learned to hunt and it was needed once his mother passed away while he was still fairly young. Spending that time with his father trained him not only in the ways of the hunt but brought in much needed food and money for the struggling family. He met his wife Rosemary while they were both in their teens. He'd have her sell meat and hide from his hunts, sharing some of the money and food with her for her family. They were wed and had twins and after a short amount of time decided to travel to Arx with their children.
    ided to travel to Arx with their children.)
  • Tesha Telmar  + (Tesha may have been born the second child
    Tesha may have been born the second child of Tanya Telmar, but she has played the part of the protective elder sibling for as long as she can remember. After the passing of her father at a young age, her mother became a recluse, refusing to attend family meetings and cutting off virtually all social interaction. And so it was, at barely twelve years of age, that Tesha assumed the role of primary caretaker for her siblings. The young Telmar adroitly managed the family's affairs and business, all under the guise of providing direction from her pining mother. There was scarcely time to mourn her mother's passing, some three years later, as the family's affairs now formally passed to the responsibility of the young Telmar noblewoman. For the next several years, Tesha quickly garnered attention among the rest of the Telmars for her skill and competence in managing her family's affairs, assuming increasing levels of responsibility in managing business on the House's behalf. With her older brother always trying to hide his nose in a book, Tesha took a more hands-on approach to learning the intricacies of businesses and alliances, skillfully weaving economic webs and trade agreements that turned the Telmarch from merely a strategic military holding to a prosperous hub for trade and business in the Oathlands. As the first members of the family began departing the Telmarch for Arx, Tesha was among the first to join up with the Telmar contingent headed for the capital. She knows there's no chance her brother makes it a week without her around to keep an eye on him, and is eager to turn her mind to extending the family's economic reach to the economics of the capital city. She's confident that her skills and expertise will be gratefully received by the residents of the Tower.
    ly received by the residents of the Tower.)
  • Tessa Moore  + (Tessa's parents were cousins of a baron th
    Tessa's parents were cousins of a baron that was barely more than a peasant himself and as a result, Tessa and her brother really grew up 'nobles in name only' dragged about from the generosity of one rich relation to the next as they grew. For Tessa it drove home the lesson early on that if you're adorable and you smile just right, those with more than you will give you some. Unfortunately what she did not learn is that when you get older people expect that you will do more than smile, and confronted with the expectation of doing something productive with her life, Tessa balked. And so at the age of 18 she tried to run off to be a Whisper, thinking 'oh my pretty face will be invaluable here!' and 'Oh I will be paid lavishly to attend parties with fancy people'. A ruder awakening came when she was given books to read and told to gain a 'skill' or learn a 'talent'. Being herself was her talent! Reading is boring. Making things takes time and breaks nails and learning an instrument requires discipline. Boring. Boring is the bane of Tessa's existence! But worse, the true horror was learning she wasn't even the prettiest girl in all the land (though she will NEVER admit that she realizes that to anyone). Returning home, having failed at her efforts to make something better of herself than a poor girl with nothing but a title, Tessa found her brother struggling with similar issues. And so when he decided to go to Arx to 'make something of himself' she insisted on tagging along. After all, that's where all the (Single) Handsome Princes are? right?
    the (Single) Handsome Princes are? right?)
  • Thantrel Honor  + (Thantrel was always more aloof than his pe
    Thantrel was always more aloof than his peers, usually more interested in tucking his head inside a book than running around with others his age. He had little family growing up, his mother having passed away when he was but a babe, with any other distant relations having long severed ties with his family's house. His father was a minor member of the nobility but spent more time drowning himself in a bottle of ale than being any real kind of father figure to his son. This suited him fine, however, as he was typically more interested in his studies than any other frivolities. When he came of age, he didn't have much of an inheritance to work with but there was enough to provide him with a proper education. Due in large part to a lonely childhood, Thantrel threw himself into his studies and graduated with a strong background in the humanities. He eventually found a position as a royal litigator, spending most of his days reviewing legal documents and making his presence known to the constabulary, who often considered him more of a nuisance than a significant figure in the legal field.
    n a significant figure in the legal field.)
  • Neviah Ciardha  + (That winter had been particularly cruel an
    That winter had been particularly cruel and unforgiving. The wind, for three months, drove the snow to sound like abrasive sand against the windowpanes of the cottage, nestled in the depths of the Gray Forest. When the cry of a baby rose above the howling wind one fateful night, she thought for sure it was a mountain lion and let it be? When the cries hadn't relented after an hour she ventured forth into the heart of the blizzard. What she found swaddled and placed delicately in the heart of a hollowed out tree astonished her: a tiny, underweight babe; near death from exposure and cold. She hadn't expected it to last the night, let alone that first year. The child never thrived or recovered from that night in the blizzard, but it did persevere. It survived. It turned out to be a curious thing and quick witted and eventually came to call the woman 'Ouma', or Old Mother. Many years passed and soon the Silence came to the Gray Forest. Ouma did not outlast the Silence, but the child now a woman, survived. When the blight came to the Gray Forest, Niveah had to move on. Her livelihood was in the forest and the Earth. She wandered and never put down roots. It didn't take her long to realize that she didn't have the strength to carry on. She returned to the cottage to find it had burned down many seasons ago and so had no choice but to come to Arx to start her life.
    oice but to come to Arx to start her life.)
  • Vashtalyn Andalashari  + (The Anadalashari clan of the nomadic, free
    The Anadalashari clan of the nomadic, free Ravashari people, traveled long ago from the far northern reaches of the Red Mountains, down into the more fertile valleys below the mountains of Graypeak. After their people took up the Pact, it was the horses that led them southward, the wild and beautiful animals that seemed to lead their people to where they eventually found a home within the plains and foothills of Graypeak. A home, of a sort, at least, for they could not remain in one place. The horses moved about often, grazing here and there, and then running with wild abandon across waving fields of tall grasses, to find another place to settle for a time. So, too, did the Anadalashari, who chose to follow the horses, that they might form a kinship with them. They learned the art of carrying their encampment with them wherever they went, following the grazing patterns of the wild horses that led them first to these lands to begin with. For the Anadalashari were known to have a knack and a way with horses, and such became their primary trade - the training and breeding of these fine steeds, and trading them, very selectively, only to those who would honor these noble steeds as friends, rather than use them solely as beasts of burden. However, as the influence of the Compact grew, the Andalashari found themselves with a difficult choice to make. They found themselves being chased from place to place by those who did not want them in lands they were attempting to conquer in the name of the Compact. The Faith had little love for their shamanistic ways, and they found themselves driven further and further from civilization, while their wild horses were systematically captured and tamed and taken away by these invaders. They were considered an Abandoned clan, and therefore, to be conquered or driven away. They were told they must bend the knee, or leave the land they had come to love. Forced to interact with the encroaching civilization of the Compact, the Andalashari did make a choice - they made a bargain with House Shepherd, and only House Shepherd - to trade with them exclusively the wild horses that they trained and bred, in exchange for safe passage within the open plains and foothills beneath Graypeak. It was a tenuous relationship at first, for the people of House Shepherd had to be made to understand that these wild horses were free spirits, and they could not be fully tamed. That they were a symbol of freedom for the Anadalashari people, and must be treated with respect and friendship. There was much bargaining to be done, and the Andalashari were shrewd bargainers. In time, they reached an agreement, and eventually they agreed to bend the knee, in exchange for their freedom to roam Shepherd lands. They became prodigals, though they did not want any part of forming a noble house, or joining civilization. All they wanted was freedom to roam, and to choose. Always. In time, a permanent village was set aside for them, to always return to should they choose to do so, though they rarely settled there for long, save in the cold winter months, where even the Andalashari could not pass up the warmth of hearth and home. It was to these Andalashari that Vashtlalyn was born. Her mother gave birth to her in a field of tall grasses, while they were traveling from one place to another, and there was much joy, for she was born under an auspicious sign - one of the Andalashari mares was foaling at the same time. There was much celebration, and many offerings of thanks wer given unto the spirits. The clan traveled onward. Vashtalyn's mother was a dancer of some renown among the Ravashari, and her father was one of the clan elders, and a shrewd merchant. They lived free, one of the many Ravashari clans that roamed the world. As Vashtalyn grew, she developed an affinity for her mother's dance craft, and during the great Andalashari horse fairs, as she grew older still, she learned the arts of performance and entertainment that would draw the curious to their Anadalashari stock and trade, as well as the skill of bartering and trade. As the years drifted by, the Andalashari became aware of dangers roaming the world. Strange cultists hidden in the secret places, called to mind stories of their long ago ancestors, and the shaman of Vashtalyn's clan began to see the signs of something greater afoot. The construction of the Great Road was a great devastation for the Andalashari, for it cut a path straight through the lands their horses depended upon. This also displaced numerous other shav'arvani tribes, driving them higher into the foothills. Here, the Andalashari encountered a number of unsavory peoples, and they found it necessary to defend their families and loved ones. Their encampments were attacked more frequently, until one day, one devastating attack by these opposing shav'arvani tribes took the life of Vashtalyn's father, her older brother, and two of her uncles, among many others. Knowing that they must do something to preserve their way of life, the Andalashari found themselves retreating to the village that had been set side for them, and built up its defenses, seeking the promised protection of House Shepherd. Here now they linger, and some have been sent off into the world, to roam it freely, and bring back news of what is transpiring. For never again do the Andalashari wish to be caught unawares. At age twenty two, Vashtalyn was one of those sent forth into the world, to gather news, and bring it back to her clan. Bringing with her only her talent, her fellow entertainers, and her skills as a merchant, Vashtalyn arrives in the strange and vast city of Arx, to see what she can learn of current happenings. Her first order of business is to find a place to settle in and venue in which to perform. When not performing, she plans to set up her own business as a tailor, for performing alone will not provide much of a living, after all. Skill with needle and thread is prized among her people, and experience making her own costumes and jewelry may lend her somewhat of an edge in this competitive market.
    hat of an edge in this competitive market.)
  • Ansgar Blackram  + (The Bear Shepherd, that is what Ansgar was
    The Bear Shepherd, that is what Ansgar was often fondly or not so fondly called in his prime. When Ansgar was young and was the military commander in charge of the Blackram Pikesman, he was loudest, largest and fiercest man on the field. He was a trusted commander, and not only for Blackram forces, more than once in his life Ansgar found himself leading Telmar forces in assistance to the Valardin house. This was his prime, the time he was at his best, but sadly that was short-lived. When Ansgar was 45 he was leading 500 pikesman in a fight against a shav raiding party who had been attacking Valardin and Redrain parties and in his moment of glory, as his 500 pikeman attacked the group of 1000 shav fighters, Ansgar was unable to clearly lead the attack, he could not remember critical planned timeframes to send groups into the attack, and because of this, his pikeman were pushed back, losing 100 men, with Ansgar's own giant horse killed from under him. It was rumored that after a long recuperation from a broken leg he might have been not of a stable mindset to be leading the attack. Despite this, as time went on, it became quite obvious that Ansgar was becoming of less fit mind as years went by and could not be trusted to lead troops into battle. When he was 50, his family managed to talk Ansgar into joining the Knights of Solace, feeling the old Knight could serve the Faith and protect those who needed protecting. Where his mind has weakened, and his speed in battle may not be as great as it once was, Ansgar is still strong of body. As the years progress, the move to the Knights of Solace seems to be a perfect fit for the knight. He seems to more often feel he is 20 years old again, heading into battle to save the damsel in distress or the men who ride alongside him are those he is leading to fight shav forces once more. He is often heard shouting orders on whatever he deems to be his battlefield, even if it were the training yard with a blunted weapon.
    e the training yard with a blunted weapon.)
  • Adora Bell  + (The Bell family of Arx was once known for
    The Bell family of Arx was once known for making, you guessed it, bells! But it turns out the demand for such things isn't as great as one would think since they're mostly made to last. As a result, luckless Abrahall Bell (who everyone just called A as a sly joke), decided to strike out on his own and found a brewery! Sadly, he was not very good at it yet he was extremely stubborn that one day Bell Beer would take off, and so it wasn't long before he and his young new family found themselves in the Lower Boroughs, not quite struggling to survive thanks to small stipends sent by other more successful family members, but close enough. Two children were born of his marriage to wife Barb: Silver, a sickly young boy and Adora, who her mother swore never smiled until she was three years old and learned to push her brother down. Adora embraced the lawlessness of the Lower Boroughs early on, sneaking away from her family to roughhouse with the local kids and inevitably being taken in by the Ulbrans, who recognized a little thug when they saw one. She took to petty thieving like she was born to it and by the time she was a teenager had many run-ins with the Iron Guard, most of which she was able to talk her way out of. Not all. At a loss, her parents tried to steer her towards something that wouldn't end up with her at the end of a noose or worse, and thus a love of whittling was born. From there it was a short leap to carpentry. She loved the feeling of assembling something from nothing and loved the feel of coin in her hand even more. Coin that the Iron Guard couldn't question her about! By the time she hit her twenties, she was on the straight and narrow--at least by all outside appearances--looking to open her own shop and start raising her family out of the Lower Boroughs once and for all.
    ut of the Lower Boroughs once and for all.)
  • Adora Ulbran  + (The Bell family of Arx was once known for
    The Bell family of Arx was once known for making, you guessed it, bells! But it turns out the demand for such things isn't as great as one would think since they're mostly made to last. As a result, luckless Abrahall Bell (who everyone just called A as a sly joke), decided to strike out on his own and found a brewery! Sadly, he was not very good at it yet he was extremely stubborn that one day Bell Beer would take off, and so it wasn't long before he and his young new family found themselves in the Lower Boroughs, not quite struggling to survive thanks to small stipends sent by other more successful family members, but close enough. Two children were born of his marriage to wife Barb: Silver, a sickly young boy and Adora, who her mother swore never smiled until she was three years old and learned to push her brother down. Adora embraced the lawlessness of the Lower Boroughs early on, sneaking away from her family to roughhouse with the local kids and inevitably being taken in by the Ulbrans, who recognized a little thug when they saw one. She took to petty thieving like she was born to it and by the time she was a teenager had many run-ins with the Iron Guard, most of which she was able to talk her way out of. Not all. At a loss, her parents tried to steer her towards something that wouldn't end up with her at the end of a noose or worse, and thus a love of whittling was born. From there it was a short leap to carpentry. She loved the feeling of assembling something from nothing and loved the feel of coin in her hand even more. Coin that the Iron Guard couldn't question her about! By the time she hit her twenties, she was on the straight and narrow--at least by all outside appearances--looking to open her own shop and start raising her family out of the Lower Boroughs once and for all.
    ut of the Lower Boroughs once and for all.)
  • Chrysanthia Chatreuxe-DeVirre  + (The Brindleberry Wood is a place of myster
    The Brindleberry Wood is a place of mystery and wonder. Many people don't even know of it or where in the Lord of the Deep Wood's name it might even be but boy do the stories come a pourin' out of /that/ place. People say a lot of things about the kooky Baroness; she's a reclusive hermit, she's eccentric, she throws exclusive tea parties with thee most interesting guests, she's crazy. The list of things goes on but all of them are usually very nice. People kiiiiind of laugh at the Chatreuxe-DeVirre's because their lands are all primal forests and beautiful glades filled with people who don't like to wear clothes. Or, maybe even worse, people who like to spend more time with plants than people (which is nothing to judge anyone for) and not a single soul in her Court ever comes to the city. The Peerage all think they're mostly a rumor but when Chrysanthia showed up wearing the mauve & green sigil of the Brindleberry Wood, well, it becomes quite clear that it is -not- a joke. Nobody can really say much about who or what the Spring Knight of the Hedge has been up to, but she's really bizarre and seems to have a passion for plants, animals, and people. In that order.
    lants, animals, and people. In that order.)
  • Sylvana Leporidae  + (The Brindleberry Wood is a place of myster
    The Brindleberry Wood is a place of mystery and wonder, like many of the beauteous regions of the Gray Forest. Many people don’t know where the exact location of the Crownsworn barony and some say that is by design. The inhabitants are known to be reclusive hermits who don’t like to be bothered by outsiders and tend to keep to themselves. With their holding being built in the middle of nowhere surrounded by hundreds of miles of trees and no roads in or out, at first glance, it makes sense that they largely go unnoticed. Sylvana is a native to the wood, the eldest daughter of the eccentric Baroness Hope Chatreuxe-DeVirre. Although her family never leaves the wood she tends to be much more adventurous and outgoing, always chasing some new thrill or daring venture - usually against her mother’s wishes. Without a doubt she is a wonderful, fun-natured, good-hearted person but she has been known to cause trouble. After spending her bachelorette years going from one adventure to the next or mapping out regions not traversed in ages she decided to set aside her reckless ways and pursue more responsibility. In the last few months, her mother decided this was an excellent opportunity to seal an alliance and make new friends outside of the wood for the first time in centuries. Sylvana was entered into an arranged marriage and ended up in Tremorus where she has taken to the mountain with gusto and a natural grace to be expected of an adventurer like herself. Her wife, Lady Nephele of the principle House, is a wonderful partner who has been drawn out from her own hermitage which has only further endeared Sylvana to the Leporidae and their Proscipi cousins.
    the Leporidae and their Proscipi cousins.)
  • Sylvana Proscipi  + (The Brindleberry Wood is a place of myster
    The Brindleberry Wood is a place of mystery and wonder, like many of the beauteous regions of the Gray Forest. Many people don’t know where the exact location of the Crownsworn barony and some say that is by design. The inhabitants are known to be reclusive hermits who don’t like to be bothered by outsiders and tend to keep to themselves. With their holding being built in the middle of nowhere surrounded by hundreds of miles of trees and no roads in or out, at first glance, it makes sense that they largely go unnoticed. Sylvana is a native to the wood, the eldest daughter of the eccentric Baroness Hope Chatreuxe-DeVirre. Although her family never leaves the wood she tends to be much more adventurous and outgoing, always chasing some new thrill or daring venture - usually against her mother’s wishes. Without a doubt she is a wonderful, fun-natured, good-hearted person but she has been known to cause trouble. After spending her bachelorette years going from one adventure to the next or mapping out regions not traversed in ages she decided to set aside her reckless ways and pursue more responsibility. In the last few months, her mother decided this was an excellent opportunity to seal an alliance and make new friends outside of the wood for the first time in centuries. Sylvana was entered into an arranged marriage and ended up in Tremorus where she has taken to the mountain with gusto and a natural grace to be expected of an adventurer like herself. Her wife, Lady Nephele of the principle House, is a wonderful partner who has been drawn out from her own hermitage which has only further endeared Sylvana to the Leporidae and their Proscipi cousins.
    the Leporidae and their Proscipi cousins.)
  • Sarra Cherrane  + (The Cherrane family has always known life
    The Cherrane family has always known life in Fair Harbour. Sarrac, her father and namesake, kept the family clothed and fed as a fisherman on the port, while her mother, Celesse, was a seamstress. Still, most of the means were meager and they raised their daughters, Sarra and Lylian, to the best of their ability. Both daughters took work young around the island, but Sarra truly enjoyed the land work over taking to the seas. She became a part of the islands efforts to reduce the overcrowding deer population. Seeing her daughter's focus on such a task, as she was always so focused, even as a babe, Celesse harbored this interest into something Sarra could use later in life. Trading some wares in exchange for lessons, she made sure her daughter received tanning lessons, so that the animals that were hunted did not go to waste. Sarra took to it immediately, enjoyed the work, as she made leather sets of armor more geared to teenagers and adolescents. While Sarrac and Celesse did their best, they saw a fire in their daughter than they could not fully satisfy. Seeing how driven she was, and Sarra's growing distaste for living life on the secluded island, they proposed an idea: a patronage with the local nobles, the Harthalls, to provide services and send her to Arx. While Sarra hated this idea initially, she reluctantly agreed and the Harthall's happily took on the leatherworker. There was a chance for a bigger life in Arx, even if she wasn't a city girl in even the remotest sense. She would join the Crafter's Guild to learn how to manage her own business, to, as her father put it, "have a better life than we could ever dream."
    e a better life than we could ever dream.")
  • Ignacio Fidante  + (The Citadel of Tor is home to many, many F
    The Citadel of Tor is home to many, many Fidantes, most of whom grow up together as brothers and sisters and regarded one another as such despite being cousins. Ignacio was for a lack of better words, a wild child. He could never sit still long enough to take his academic lessons seriously and longed for the moments when he could be training with his sword. He craved physical activity from the moment his feet touched the ground until he passed out for the evening. In between those times, when he grew bored, he was a master of practical jokes and pranks. No one was safe from Ignacio Fidante. From tacks on his professors chairs to toads in his beloved sibling and cousins beds, to buckets of water teetering on tops of doors waiting for some poor unlucky person to cross the threshold. His name was often yelled in anger throughout the halls.{/{/As he grew a bit older, jokes turned to magic tricks in order to woo the girls, but he was still a clown at heart. His room was always a mess, he could never keep things straight. He had trouble concentrating and when he became frustrated, Ignacio would be very quick to anger. He also developed something of a nasty temper and was caught more than once starting brawls in the classroom until the Fidante's sword instructor took the young, fiery Ignacio under his wing. The physical practice of mastering the sword and studying warfare is what ultimately saved Ignacio from himself. No one knows for certain what the Instructor did to produce such an impressive turn around, but Ignacio's family was grateful their son found some order in his life.{/{/Ignacio remained in Tor while Leo and Dante went off to train in the Oathlands but when his cousins returned, Ignacio was more than ready to fight alongside his family for Fidante Honor against Lucien Malvici and the evils that attempted to take over Tor. When Lucien was defeated, Leo became Duke and Dante was named Sword of Tor. Ignacio was also gifted with a title of Knight-Captain of the order of The Knights of Roses, the elite house guards for House Fidante. For years, Ignacio has spearheaded the Knights in Tor and remained behind when Leo and Calista traveled to Arx. As the Arx came under threat and the leadership of House Fidante spent more and more time away from Tor, Ignacio assisted as the political liaison for his cousins in Arx and the Fidante family home in Tor, often sending correspondence and keeping both Leo and Calista informed of situations in Tor.{/{/Ignacio and his sister have since arrived to Arx to assist the new Duchess in her role, offer the moral and emotional support Calista might need since Leo's disappearance. Ignacio deeply regrets he missed the end of the Siege of Arx, while he was focusing on the defense of Tor, and now has come to lead the Knights of Roses here in Arx. There is so much opportunity. One only needs to be bold enough to seize it.
    only needs to be bold enough to seize it.)
  • Iskander Dawkins  + (The Dawkins were once the Duquenso, a nobl
    The Dawkins were once the Duquenso, a noble House of some standing in the Lyceum whose seat was razed to the ground, its peers stripped of their titles, holdings, with any claim to nobility some ten or more generations ago. There are no known records of what caused this fall from prominence, those records were destroyed or perhaps the story is just that - a story. Iskander was born into service of House Inverno. His father's father was a gentleman's gentleman, to quote a notable Steward. He was tapped very young to assist with and manage House affairs, groomed and schooled, trained and, eventually, made himself indispensible to Ludovico even as Tessera was learning her role to lead the House. In no small part, Iksander is why Caina survived the brief leadership of Contessa Tessera and Count-consort Mario. They have disappeared into wine-soaked reverie, and he remains.
    into wine-soaked reverie, and he remains.)
  • Branan Dominici  + (The Dominici family of Lenosia has never e
    The Dominici family of Lenosia has never excelled at anything in its existence. It has always been a line of consistent mediocrity. Although gentry and wealthy enough for being gentry, the family has never so wealthy as to advance its station significantly, but also never too poor to slide down the rungs of society. They have never been beloved In politics or reputation, but again neither terribly disliked. As gentry, the Dominici have always been a family of courtiers that never gain royal notice, yet even without it, they continue to receive invitations to the balls and events of court. Such a family gives scant space for greatness to arise. Instead, you get men like Branan. Capable with a quill, educated but not being courted out of school by powerful trading houses, royal families or the church. The most remarkable thing that Branan has ever done in his life, is refuse to join his father and brothers in the family cloth reselling business, and choose to try to make a career of his poetry. This single act of rebellion, of choosing a dangerous new path, cost him his families good will and his very modest students stipend. Cut off and with dwindling cash reserves, Branan set out on a traders ship for Arx, intent on finding a patron who will be pleased with his skills and services. Someone who will be pleased to have a capable scribe and assistant who occasionally writes poetry of some quality.
    ccasionally writes poetry of some quality.)
  • Leandre Dureaux  + (The Dureaux family have been known for one
    The Dureaux family have been known for one thing for very many years. What is that one thing? Procurement! The Dureaux specialize in procuring whatever one may need, provided it is legal of course. If it can be bought or sold, the Dureaux can get you what you need.
    ld, the Dureaux can get you what you need.)
  • Amelia Eventide  + (The Fleet Commander of the Eventide Collec
    The Fleet Commander of the Eventide Collective appeared in the public eye only a few short years ago, not long after the marriage between King Alaric and Lady Symonesse of the Nox'alfar. Known as one of the few capable enough to brave the Darkwater Deeps bordering Arvum and Eurus, Amelia Eventide capitalized on her talents to grow from a few simple merchant ships to a considerable armada. Now, her organization handles the lion's share of imports and exports between the two regions. Rumors abound of her origins, from an enterprising urchin in the Lower Boroughs to an Abandoned that has since split off from her tribe. Some assert she must be a forgotten bastard daughter to some Thraxian Lord - where else would she have received her education? - while others murmur of even stranger roots.
    hile others murmur of even stranger roots.)
  • Marius Greenmarch  + (The Greenmarch Abandoned were one of the m
    The Greenmarch Abandoned were one of the most powerful tribes in the Greenwood north of Sanctum, managing to survive independently for the thousand years since the Reckoning. For a thousand years, they resisted House Valardin and its vassals, the large tribe of Abandoned holding the Greenmarch Glade against any attempts to subjugate them and living an independent life that refused to bend the knee. Marius was raised believing his sister, Marian, would succeed his father and be the one to lead the new generation of Greenmarchers in their long, hardfought independence, melting back into the deeps of the Greenwood whenever threatened by House Valardin. Marius was proud of the Greenmarch Abandoned's way of life, and he was content to act as a spokesman for the tribe, brokering truces with other groups of Abandoned to be certain that the Greenmarch could stay at peace. He never expected to rule, knowing that his older sister Marian would succeed their father, but was dedicated to keeping the Greenmarch safe and out of reach of their enemies in the Compact and outside of it. When a prince of House Valardin was captured, everything changed. Marian saved the prince and convinced their father to entertain the possibility of rejoining the Compact after a thousand proud years of independence, and to Marius' shock, his father and the tribe agreed. He supposed he should be happy, as it guaranteed the safety and security of his family, but that still meant bending the knee to his ancient enemies. Complicating the matter, his father made it clear that he would be securing this new alliance by a marriage to one of Valardin's vassals, much as his older sister did by marrying her Valardin prince. And once Marius married, his father would step down as the last chief of Greenmarch and allow his son be the first Marquis of House Greenmarch. Much of Marius' misgivings were snatched away when the first potential match was introduced, the Lady Simone Telmar. He was prepared to fight the match out of sheer frustration with seeing his people become mere vassals to their enemies, but he couldn't helped but be charmed by Simone's good humor, her effortless grace that showed no disdain at all for his way of life, and keen insight into the complexities of the newest noble House of the Compact. Years of acting as the diplomat for the Greenmarch made him recognize a kindred soul that understood people and how they interacted in a way he never did, and to Marius, he felt as if it was fate to meet the woman so quickly. He decided it would be a waste of time to meet any of the others, and agreed to marry. Now as the new Marquis Marius of House Greenmarch, he finds himself as the new lord of the newest house in the Compact, and a prodigal forced to deal with the Peers of the Realm as an equal. All his talents as a diplomat will be forced to be put to the test on a stage he never expected to find himself on, but to keep peace for House Greenmarch he would do anything... even smile at his onetime enemies while learning the games of Arxian politics.
    ile learning the games of Arxian politics.)
  • Preston Crown  + (The Holy Knights of the Temple, like most
    The Holy Knights of the Temple, like most militant orders of knights, are disproportionately made up of the high born who seek to win glory and live up to the legacies of their ancestors. Even with the oaths that set their families aside and vow to serve only the crown and the Dominus of the Faith, the common born that manage to ascend higher than simple men-at-arms for the Faith and are raised up to become knights are few and far between. Preston is one of the rare exceptions. An orphan mysteriously left with the Rectory at infancy, the Dominus himself (then a legate) declared that the child was blessed by the gods and should be raised to be 'the Sword of the Faith'. Preston has done much to live up to that prophecy. Nearly carrying a sword since he could walk, Preston was taken as a squire by the Grandmaster of the Templars and groomed for command while being drilled relentlessly for combat and given training as a priest of the Faith of the Pantheon. An intense and unrelenting student of war and theology, the young man possesses a rarely matched fervent fire and begged for the opportunity to test himself against the Faith's enemies as soon as he came of age. Despite his youth, he was dispatched as the youngest man joining a company of templars on a mission of righteous retribution against a tribe of the Abandoned who had massacred pilgrims attempting to travel to Arx. In his first battle, he acquitted himself with valor and talent that won high praise from his veteran companions, relentlessly pressing enemies on the field with very little regard to his own personal safety. For his heroism, he was dubbed a full Holy Knight of the Temple by the Grandmaster of the Templars and then assigned as one of the personal guards to the Dominus of the Faith, one of the highest prestige assignments available to a templar. Despite the honor, the young ardent templar hungers for more and seeks ways to prove himself in the defense of the Faith.
    prove himself in the defense of the Faith.)
  • Preston  + (The Holy Knights of the Temple, like most
    The Holy Knights of the Temple, like most militant orders of knights, are disproportionately made up of the high born who seek to win glory and live up to the legacies of their ancestors. Even with the oaths that set their families aside and vow to serve only the crown and the Dominus of the Faith, the common born that manage to ascend higher than simple men-at-arms for the Faith and are raised up to become knights are few and far between. Preston is one of the rare exceptions. An orphan mysteriously left with the Rectory at infancy, the Dominus himself (then a legate) declared that the child was blessed by the gods and should be raised to be 'the Sword of the Faith'. Preston has done much to live up to that prophecy. Nearly carrying a sword since he could walk, Preston was taken as a squire by the Grandmaster of the Templars and groomed for command while being drilled relentlessly for combat and given training as a priest of the Faith of the Pantheon. An intense and unrelenting student of war and theology, the young man possesses a rarely matched fervent fire and begged for the opportunity to test himself against the Faith's enemies as soon as he came of age. Despite his youth, he was dispatched as the youngest man joining a company of templars on a mission of righteous retribution against a tribe of the Abandoned who had massacred pilgrims attempting to travel to Arx. In his first battle, he acquitted himself with valor and talent that won high praise from his veteran companions, relentlessly pressing enemies on the field with very little regard to his own personal safety. For his heroism, he was dubbed a full Holy Knight of the Temple by the Grandmaster of the Templars and then assigned as one of the personal guards to the Dominus of the Faith, one of the highest prestige assignments available to a templar. Despite the honor, the young ardent templar hungers for more and seeks ways to prove himself in the defense of the Faith.
    prove himself in the defense of the Faith.)
  • Owain Llywelyn  + (The Llywelyn family are commoners with a l
    The Llywelyn family are commoners with a long line of expertise out in the wilderness. Ioan, Owain's father, did his best to teach his children how to survive in the forest. As they got older, they'd help Ioan with the hunting, bringing food to the table and silver to their purses by selling the pelts. They'd also do the occasional job for the Leary family, the nobles Ioan acted as scout and woodsman for. When they weren't being taught by their father, they were being schooled by their mother. Astrid Llywelyn was the daughter of a Redrain bard. Her mother traveled much of Arvum but decided to settle in Grayson when she fell in love with an Ashford retainer. She passed on her skills and knowledge to her daughter who, in turn, taught the children she had with Ioan Llywelyn after they married. Owain was always a little different from his siblings. He seemed to be aware of things that others weren't, was better at entertaining himself than they were, and would sometimes wander out into the woods to bring back an injured animal to take care of. If something unusual happened, it was often Owain who was right there. It was his mother who put the pieces together, based on what her mother had told her about the north. Over the years, he learned to deal with the unusual on his own and incorporated it into his life. In truth, it bothered him a lot less than it did others. Once he was old enough and had saved up enough silver, he traveled north to learn more about his family there and the beliefs common to the area. Now, years later, he's returned home and taken a position within the Leary House.
    d taken a position within the Leary House.)
  • Rhys Llywelyn  + (The Llywelyn family are commoners with a l
    The Llywelyn family are commoners with a long line of expertise out in the wilderness. Ioan, Rhys' father, taught the young boy how to survive: how to hunt, to trap, to move silently, to shoot, to clean his prey, and how to live amongst the animals. From an early age, the eldest Llywelyn boy took those skills and followed his father's lead. At times they worked as scouts and explorers for the Leahy family, especially in time of conflict. In down times they lived on the land or traded pelts or game for silver. He came to love being in nature, the hunt, and the time after the hunt at the tavern with his friends. Then came his first battle. Caught by shavs a little too far from the forests near Ashford Keep. Surrounded on all sides and unable to get back to his comrades, he was forced to sneak and shoot his way back to warn the platoon of an incoming attack. The following victory gained Rhys respect from his peers and superiors.
    Rhys respect from his peers and superiors.)
  • Khloe Ulbran  + (The Lower Boroughs is a place fraught with
    The Lower Boroughs is a place fraught with peril. It is a place of solace for the downtrodden, wretched rejects of life; however, it can be a place of second chances, of unshaped potential - a bastion of hope and dreams. Khloe Ulbran is a young woman who has witnessed all the phases of the lower boroughs, and survived all that the mercurial bitch named 'Life' has thrown her way. She's never had much to her name, and could care less for riches and glory. Instead, hers is a young life spent forever working to be the balm to the dark world around her. Be it using her intellect and cunning to win food for those who find themselves under her care or her softer charms and beguiling smile to loosen the strings of a merchant's coin purse, she holds no qualms about doing all she can for those truly in need. Even the scum of the Boroughs can't help but turn an eye to the young girl when in need.
    urn an eye to the young girl when in need.)
  • Capri De Lire  + (The Lower Burroughs of Arx are a rough pla
    The Lower Burroughs of Arx are a rough place to grow up, but someone has to grow up there. Capri was one of those, though he doesn't often talk about it. While many of those in the Lower Burroughs tend to end up striving to be good people in the face of adversity, or criminals, Capri ended up neither of these. Instead, the dangers of life spoke to him, and through countless fights he eventually developed a reputation as a duelist to be watched, and feared, leaving countless wounded or dead in the alleys of the Burroughs behind him. It isn't certain how he ended up joining the Valorous Few, but it's apparent that it likely has to do with the family business.
    likely has to do with the family business.)
  • Bliss Whisper  + (The Lyceum city stats are famous for many
    The Lyceum city stats are famous for many things: dangerous women, dangerous men, wine, silk, sun, and passion in politics and swordplay, both. Bliss, nee Celia, might as well be made of all these things in equal measure. She was a quarrelsome, charming child, the only daughter of the Master at Arms serving Duke Leo Fidante('s holdings) in Tor. Her father loved his daughter, and taught her everything he knew. Everything he knew was about fighting, drinking, and wooing women. She got so good at these things that it's no surprise she ran off when her first lover (a local official) tried to find her a husband. Out drinking her frustrations away, she met a handsome swordsman on the run for killing his opponent during a duel, said forget this place, and then did. Their torrid affair lasted right up until the time she realized he couldn't teach her any more about fencing. She dumped his ass and found herself in the borders of the Oathlands across the Lycene Split, making her way by parking herself outside the rare tavern and challenging the knights and sellswords coming out with mocking singsongs and extravagant boasting. . .all backed up by her shockingly quick swordplay and her utter lack of hesitation. Bliss, she called herself, part of some joke or rhyme that just stuck. She talked herself into a fancy party one night, flirting and flustering her way through the room to a tipsy meeting with the glowing blonde angel who seemed to be the belle of the ball. She was the best looking girl there, can you really blame a woman for stealing that kiss? That kiss on the dance floor. In front of the lovely angel's intended. Honest mistake. You can't win all the time. After taking a serious wound to her shoulder, she had to slink away and nurse it in friendlier climes. Not able to reliably fight her way out of all the trouble she talked herself into, she had to reconsider her actions for the first unfun time in ever. So she said forget this, and came to Arx to join the Whispers. She could still sing, and she could put on quite the show against opponents who are also playing it up (and less intently thirsty for your blood). Why not get famous? That could be fun.
    d). Why not get famous? That could be fun.)
  • Belladonna Pravus  + (The Lyceum has a reputation as a den of ma
    The Lyceum has a reputation as a den of machiavellian scheming at best of times, but Belladonna is well aware that in her home city-state of Setarco it is more deserved than most. Her family House Pravus, has ruled Setarco, the city famous for its influence over the silk trade, since the time of the Reckoning nearly a thousand years ago. And yet it seemed that in the past generation that nearly everything they have held dear was lost. Belladonna's famous uncle Duke Niccolo was the one groomed to rule and lead House Pravus to glory once more, but passed on the burden of rulership so he might follow his heart and marry his future liege, the Duchess Carlotta Velenosa. This very unfortunately forced the mantle of Duke of Setarco onto Piero, Niccolo's younger brother and Belladonna's father. Belladonna's father was a kind, generous man, soft-hearted and wishing more than anything simply to be loved. Belladonna now knows that few personalities are as ill-suited to rule the snakepit of competiting Lyceum families as one such as he father's. She watched as her father tolerated much and more, small slights as other lesser vassals tested her lord father to see precisely how much they could get away with, outright ignoring orders and making House Pravus a laughingstock. What's worse, her father never saw the danger in this. Instead of winning their love, it emboldened the most ambitious and won only scorn and contempt for her father's weakness. And as her father's eldest daughter, she was caught right in the middle of the plots of the vassals who had lost all respect for her lord father. She tried at first to be good, she really did. She warned her father, she tried reason to make it clear how much his good heart was costing House Pravus, how none of these men were in any way his friends and that trying to win their love was only destroying her family. He just wouldn't listen, it was simply too easy to turn a blind eye to the men and women walking all over the Duke of Setarco. But as her lord father ignored slight after slight, and she watched arrogant vassals 'jest' they would marry her and take Setarco away from House Pravus for good and all to make things right again, she knew she could wait no longer. She quickly discovered that most of the arrogant men trying to undermine her father were not half as clever as they thought they were, and the proper word into the perfect ear, the right amount of charm to the right person, and a bit of sly manipulation could be wielded to a more devastating effect than all the soldiers under her father's control. Her enemies never quite guessed how much guile lurked behind the eyes of the very young noblewoman, as she used grace, beauty and charm to set her enemies against one another. Her one regret was she waited so late to act, since she had no idea that one of her father's most powerful vassals had already decided it was time to lead an uprising and replace him. She discovered the plot in time to crush the rebellion in its infancy, House Pravus soldiers catching the ringleaders in a meeting that resulted in more than a few executions for treason... but she did not know about the plot to assassinate her father, and returned home to Setarco to find the city in mourning and her as the newest Duchess of Setarco and head of House Pravus. The lovely young woman has been hardened by events, and possesses a wisdom far exceeding her years in the ruthless politics of the Lyceum. With wit, charm and ruthless determination she fully intends to restore House Pravus to its glory and will harbor few regrets about using any means necessary to accomplish her goals.
    y means necessary to accomplish her goals.)
  • Ferrando Artiglio  + (The Lyceum is renowned (infamous, from som
    The Lyceum is renowned (infamous, from some perspectives) for its cultural bent towards a certain pragmatic flexibility in comparison to the rest of the Compact's norms and traditions. Every culture has its outliers, however, and Ferrando to his mild chagrin has turned out to be one of them. It's not that he doesn't take pride in being a Lenosian or love and appreciate his family. He is simply the kind of confident idealist that will stand up for what he thinks is right no matter the odds, and thusly is absolutely terrible at the hallmark pragmatic flexibility of the south. Growing up as an Artiglio and a prodigiously big, tough, and strong one at that, it was only natural that like his famed Captain of the Guard uncle Giovanni he would be fast tracked into the Lenosian Guard himself. Not only just because he was big, tough, and strong, but because it was also fairly clear early on that he did not have a merchant's aptitude for either wheeling or dealing or maximizing profit margins in general. Unfortunately, his tenure in the Guard was largely a debacle in the end. It wasn't because he wasn't any good at being a guard, per se; he took to armsmanship like a prodigy and went on longer patrols and worked harder than anyone. What he wasn't very good at, however, was following rules and authority. Or rather, he was when he thought they were good rules and good orders but unhesitantly went off-script when he didn't. The Guard was there to keep order, Ferrando was there to help people and lay the smack down on anybody who tried getting rough, and if that resulted in slightly less order on balance he was not bothered by it at all. He simply wasn't having any part of participating in the casual corruption or letting the minions of powerful people get away with things. Needless to say, this sort of loose cannon cop do-gooding did not exactly play well with either the criminal gangs or his superiors and Ferrando racked up a collection of immensely irritated enemies in a few short years. It was at this point that the Artiglios decided to pull some strings before Ferrando pushed somebody too far, and so he was for all practical intents and purposes kicked out of the Guard and sent to Arx. Ironically enough, he quickly thrived in Arx. As per usual, his sticking up for random strangers earned him a job when he came across someone being threatened by a minor noble and intimidated the noble into backing off. Said someone turned out to be a Whisper, and just like that he was a "remedial etiquette instructor" (i.e. bouncer) at the Whisper House with a steady salary and an excellently furnished suite to stay in, and from there soon enough rose to be the House's head of security. For a time, he also held a bit of a side hustle/hobby of "independent security consultant" (i.e. bodyguard) on a few expeditions here and there, but the return of Skald to the Pantheon of the Faith filled a hole he was never quite able to articulate before; the primacy of choices, and the importance of choosing to being true to yourself no matter if it means you stand alone. He became one of the founding Liberators of the Discipleship of Skald, and often spends time at the shrine having found it a way to help people that doesn't necessarily oblige him to intimidate bad guys (or punch them in the face) in the process. He also met the fiery forgemistress Eithne Thornburn, and over time ended up settling down with her to raise their daughter Carson together. It's an unconventional path for a kid from Lenosia, but he's made it work out, and it's worked out rather well for him at that.
    's worked out rather well for him at that.)
  • Mortimer Mairelli  + (The Mairelli family of Brassfall is known
    The Mairelli family of Brassfall is known for their economically inclined minds and expertise in their respective fields. Mortimer is indeed cut from the same cloth, as from a young age, he showed plenty of aptitude in the family business. He worked with his family until his late twenties, when he met and married his wife and eventually struck out on his own to have the freedom of traveling and seeing the world while experiencing life and making business connections through all corners of Arvum. While he was never blessed with children, he was blessed with an abundance of success in business. For many years this continued until his wife of over thirty years passed away and he began to seek out family to live out his twilight years with. Eventually, after exhaustive searching, he found his niece in Arx. Maybe this is his chance to reconnect and find his second wind.
    nce to reconnect and find his second wind.)
  • Joslyn Manicelli  + (The Manicelli family had served the Fidant
    The Manicelli family had served the Fidante house for generations. She was a part of a long tradition of family servants that grew up knowing their palace as a home. Both of her parents raised her alongside the nobility, and even though they were always reminded of their place in the house, she grew up to be very close to Calista. So, from a very young age, she was groomed to be the perfect servant for the young Lady so that when they came of age, she would serve her as a personal lady's maid. She took well to her training, enjoying every aspect of it, everything from the dressing and makeup, to the etiquette. She also took well to her other training, to prepare her for the life that was to come. Upon coming of age, she was hired to join with Calista and attend to her every need, and to be at her side in all things, including and especially anywhere danger is present. With her combat training, she was perfect for assuring that Lady Calista would be kept safe, and she took to the task readily. It was something she'd prepared her whole life for, and she was ready to serve, and protect.
    , and she was ready to serve, and protect.)
  • Joslyn Stonewood  + (The Manicelli family had served the Fidant
    The Manicelli family had served the Fidante house for generations. She was a part of a long tradition of family servants that grew up knowing their palace as a home. Both of her parents raised her alongside the nobility, and even though they were always reminded of their place in the house, she grew up to be very close to Calista. So, from a very young age, she was groomed to be the perfect servant for the young Lady so that when they came of age, she would serve her as a personal lady's maid. She took well to her training, enjoying every aspect of it, everything from the dressing and makeup, to the etiquette. She also took well to her other training, to prepare her for the life that was to come. Upon coming of age, she was hired to join with Calista and attend to her every need, and to be at her side in all things, including and especially anywhere danger is present. With her combat training, she was perfect for assuring that Lady Calista would be kept safe, and she took to the task readily. It was something she'd prepared her whole life for, and she was ready to serve, and protect.
    , and she was ready to serve, and protect.)
  • Joslyn Rivenshari  + (The Manicelli family had served the Fidant
    The Manicelli family had served the Fidante house for generations. She was a part of a long tradition of family servants that grew up knowing their palace as a home. Both of her parents raised her alongside the nobility, and even though they were always reminded of their place in the house, she grew up to be very close to Calista. So, from a very young age, she was groomed to be the perfect servant for the young Lady so that when they came of age, she would serve her as a personal lady's maid. She took well to her training, enjoying every aspect of it, everything from the dressing and makeup, to the etiquette. She also took well to her other training, to prepare her for the life that was to come. Upon coming of age, she was hired to join with Calista and attend to her every need, and to be at her side in all things, including and especially anywhere danger is present. With her combat training, she was perfect for assuring that Lady Calista would be kept safe, and she took to the task readily. It was something she'd prepared her whole life for, and she was ready to serve, and protect.
    , and she was ready to serve, and protect.)
  • Giorgio Pontelaeus  + (The Merchant Prince of Tremorus. Giorgio w
    The Merchant Prince of Tremorus. Giorgio was not born to the nobility and like the rest of his exorbitantly rich, highborn commoner family he does not care in the slightest. A title does not make a man, but his fortunes do. In the philosophy of the Pontelaeus, money -is- power, no matter where you live in the world. His ambitions and breeding mark him as interesting and 'a cut above' for sure, but it is his family's ancient trade routes that make him and the rest of the Pontelaeus indispensable. They would never outright say as such but the Pontelaeus have strong ties to a small few very rich, very connected merchants and bankers that have afforded them a life of privilege, although in Giorgio's generation those connections have waned a great deal -- leading them to explore new avenues of maintaining their wealth. The Proscipi have historically gone to the Pontelaeus to bankroll any civil endeavor they were pursuing and this puts Giorgio's family in a position of influence that runs deep. Breaking away from the Pontelaeus would quintessentially impoverish the House and as such it is practically unthinkable. Every now and then one of their number has the 'honor' and 'privilege' of marrying into the principle House of the city-state but this is assuredly more beneficial to the nobility than it is to this particular family even if it is mutually beneficial. Giorgio feels hopeful and upbeat about the direction the city-state has taken and he sees a whole world of opportunity; new connections with the Compact means new money, new associates, friends, and circles of influence for him to get involved with and explore. This was the motivating factor behind his joining the Silver Consortium when he was approached by some of the current Spokes of the wheel to serve as the representative for House Leporidae. Even this far away from the rest of Arvum he has heard tales about the Great Road. To tell it true, the merchant prince has been very curious about how it all works and whether or not he can try to replicate something similar in the Saffron Chain.
    te something similar in the Saffron Chain.)
  • Giorgio Proscipi  + (The Merchant Prince of Tremorus. Giorgio w
    The Merchant Prince of Tremorus. Giorgio was not born to the nobility and like the rest of his exorbitantly rich, highborn commoner family he does not care in the slightest. A title does not make a man, but his fortunes do. In the philosophy of the Pontelaeus, money -is- power, no matter where you live in the world. His ambitions and breeding mark him as interesting and 'a cut above' for sure, but it is his family's ancient trade routes that make him and the rest of the Pontelaeus indispensable. They would never outright say as such but the Pontelaeus have strong ties to a small few very rich, very connected merchants and bankers that have afforded them a life of privilege, although in Giorgio's generation those connections have waned a great deal -- leading them to explore new avenues of maintaining their wealth. The Proscipi have historically gone to the Pontelaeus to bankroll any civil endeavor they were pursuing and this puts Giorgio's family in a position of influence that runs deep. Breaking away from the Pontelaeus would quintessentially impoverish the House and as such it is practically unthinkable. Every now and then one of their number has the 'honor' and 'privilege' of marrying into the principle House of the city-state but this is assuredly more beneficial to the nobility than it is to this particular family even if it is mutually beneficial. Giorgio feels hopeful and upbeat about the direction the city-state has taken and he sees a whole world of opportunity; new connections with the Compact means new money, new associates, friends, and circles of influence for him to get involved with and explore. This was the motivating factor behind his joining the Silver Consortium when he was approached by some of the current Spokes of the wheel to serve as the representative for House Leporidae. Even this far away from the rest of Arvum he has heard tales about the Great Road. To tell it true, the merchant prince has been very curious about how it all works and whether or not he can try to replicate something similar in the Saffron Chain.
    te something similar in the Saffron Chain.)
  • Geralt Crovane  + (The North breeds hard men, but no men are
    The North breeds hard men, but no men are harder than those born to the Stormwall. At least, that is Geralt's not-so-humble opinion. Born the younger brother of the former Duke Crovane, Geralt was seeped in the rich history and heritage of the far North, always aware of the potential of inheritance while doing what he could to ensure that potential did not come to fruition. Geralt and his brother both were natural born leaders, but that was where the similarities began and ended. While his brother took to etiquette and politics, Geralt took to the axe and sword, educating himself on the nature of the world through war and bloodshed. When his brother ascended to Duke after the death of their father, he granted Geralt an army and commanded he travel forth to extend the boundaries of Crovane land by whatever manner of force he deemed necessary. The force was almost always excessive. Geralt and his merry band of brothers became adroitly adept at extermination of threats to Crovane - both internal and external - and gained more than some notoriety with Abandoned tribes in the far reaches of the North. When he reached his early thirties, his group pushed even further and spilled out into the Everwinter on the behest of his brother, spending many a year combing the deep, unforgiving snows. He did not return to the Stormwall until long after the untimely death of his brother, and only then it was for a brief sojourn to report to the new Duke, before he returned to his men. Geralt and his men were called back during the battle of Stormwall, but even they could not prevent the subsequent burning of the city. He meant to return to the Everwinter soon after, but a call from his nephew - the new, new Duke, Asger Crovane - brought him to Arx instead. But of course, that call to Arx brought with it a heavy burden - the position of Asger's General, and Frostsea, the Great Sword of Stormwall.
    nd Frostsea, the Great Sword of Stormwall.)
  • Gwenna Redrain  + (The North breeds hardy stock, and there ar
    The North breeds hardy stock, and there are ways that Gwenna's life was no exception to this. A child in Farhaven, running in the snows, building snow forts, climbing trees, scraping her knees, failing dismally with spear and shield only to get up again and try again with grim determination in the set of her young jaw, nothing about these things made of Gwenna something unique among her brothers, sisters, cousins. But the lure of finer things and her mother's brewing hobby and knitting and crochet drew her back indoors for a loving seat by a crackling fire among their enormous dogs more often than not. Her strongest memories are of learning the needle, of matching bright colors and coming up with silly rhymes with her mother. She was never a wilting flower, but she always loved aesthetics, and art, and preferred the homely warmth of indoors to out, and of listening to song and story rather than trying to invent them herself. Gwenna learned an open heart and an open mind from her family. She listened to the stories of the spirits from a laughing shaman and the stories of the Faith from a smiling seraph. She learned the strength of diplomacy and subtlety from her mother and the stories of war and conquest and wildness from her father. While her older brother was close to her in age and heart, a wild hellion running madly about the woods and stones, she learned drawing and sewing and drank home-brewed ale from her mother's casks and wondered about a future where she might be the center of her own beautiful domestic picture. Politics are the doom of many a northener and it was her mother's machinations that sent her softer hands south, believing in her potential to aid Redrain, in all, maybe even to apprentice with Princess Donella and learn from her the lessons of the Southlands. It was with wide open eyes that she set out.
    was with wide open eyes that she set out.)
  • Breidaia Ferchyn  + (The Northlands are a harsh place for a com
    The Northlands are a harsh place for a commoner. Breidaia knew the hardships of a hungry belly, an empty quiver, and lips turning blue. Her father died before she was five, memories of him gone dim with the years. The tiny village she dimly recalls was overrun by Abandoned or plague, alternating disasters that signalled a need to move on. So her mother did, uprooting them in a straggling band of starvelings harried by the closing season. The small family nearly perished before they reached Giant's Reach, or close enough to eke out some modest existence. They were never prosperous after any fashion. Some days it was merely enough to life. Hunger motivates as well as necessity. Breidaia had no future on the outskirts of Giant's Reach, being without desire to work in mines or muster some small craft. She had a far-roaming nature and a quest to see the sea. It took her nearly six years to make it to the shores of Sanctum on the Eventide Vast, working the river bit by bit, but she had enough competency on the ropes and the sails of inland waters by then to buy her way onto a ship. It was a terrible position and she thoroughly hated it. The next posting was better, less given to abuses. The crew tolerated her quirks more. She grew into her skin. The lure of the water wasn't really what it was about. The excitement, the colour, the wonder all found on a ship boiled down to the heady experience she loved. Sailing gave her choice. She went far west with a trading coster funded by the Redrains, and through the distant patronage of their economic interests, would criss-cross the ocean. She became the second mate on a respective ship, got a name for honest dealing and good leadership. None of that mattered for piss during a brutal storm somewhere northwest of the Saffron Isles, when they were cutting for the far storm-wracked coast of the Compact. Men died. Her lover, the captain, died with a spar to the chest that no one could heal. The first mate was riddled by rage and sickness, forcing Breidaia to take up the role. And she was good at it. Very good. By the time they made landfall, half their cargo lost, a third of the crew down, it looked like a disaster. She got a second chance, with a second ship, and that was that. She's been sailing for the Redrains ever since.
    been sailing for the Redrains ever since.)
  • Saoirse Velenosa  + (The Princess Saoirse Velenosa was her moth
    The Princess Saoirse Velenosa was her mother's only daughter after three sons, only one of whom survived to adulthood. Saoirse herself was not expected to live; her birth was a difficult one and her mother died four days later. She grew up in the care of nannies and with a distant father, who was busy molding his son in his own image; Saoirse was neither close to her remaining parent nor her sibling. Not that she ever wanted for anything; if she made a request, it was always granted, mostly because her father found it easier to simply sign off on things. A curious child, she fed her intellect with every piece of literature on every subject she could; as she grew older, those topics grew darker and more obscure. Which is not to say Saoirse never pushed her luck with a request for ponies or dresses, but the more literature she could get her hands on, the better. As she grew, her curiosity led her to hone in on the capital city. She arrives having made a last request of her father: to go to north to Arx.
    uest of her father: to go to north to Arx.)
  • Guinevere Priory  + (The Priory family has lived in Arx proper
    The Priory family has lived in Arx proper for generations and is well known... to their neighbors at least. Ever since Guinevere's father fell ill, their reputation has shifted from one of respect, to one of skepticism. Her father, Josef, was once honored as a simple and strident soldier, but in his old age, he has fallen mentally ill and spouts nonesense that puts any who hear it on edge, talking of demons and death and telling gruesome fictious stories that he genuinely tries to portray as real. Few people are even willing to go near the Priory house especially when Old Crackpot Josef is enjoying a few precious moments of sunlight outside. Only Guinevere seems capable of keeping her father calm when he's raving, especially considering she's the only one who'll approach the man nowadays. Even her mother is keeping a notable distance. It's perhaps on the pity of Josef's sorry state that more people aren't suspicious, rather than just skeptical, especially considering all the weird circumstances that now surround the Priory household. Strange happenings oft occur at night within the house; fires, odd smells and smoke. It's reported at times, but it's becoming more and more rare for the reports to yield any results. Too often the guards who know or have heard the tale of Josef leave with a quiet request upon seeing the sorry state of the Priory household. It's a wonder that the family is even able to continue existing as "comfortably" as it does with just Guinevere's mother bringing in the bulk of the income through baking. However, it's well-known that the fires, the odd smells, all come from Guinevere and her odd "habits." These are seldom brought up and only in whispers behind closed doors though the way Guinevere always seems to come across the coin the family needs leaves one to wonder if not everyone thinks the Priory household is as crazy as they say.
    Priory household is as crazy as they say.)
  • Venuste rivenshari  + (The Rajah was a family that had been trust
    The Rajah was a family that had been trusted by the chiefs for many generations, though it was the most recent generations that had been forced to endure the most difficult of times and the biggest strains of loyalty. Venuste was the daughter of Lalin and Maua Rajah and was the seventh child born to the pair. Lalin was the handmaiden to Triega, wife of Chief Aegis. Venuste practically grew up with Gavier, Raqui, Athaur, Eshra, and Mattheu along with their cousin's Vano and Lavinia. She was raised and educated as they were, playing with them, laughing with them and getting into mischief with them. She excelled at performance even from a young age and had a beauty about her that was nearly unrivaled among her people. With her enchanting voice and her beauty, she became quite successful in manipulating those around, a skill that wasn't missed by her parents or the Chief. She was employed on many occasions to go on diplomatic affairs with the Chief and his council to other tribes as she grew, and she developed a sort of fame for her ability to sing and dance. When she fell to Brand's influence, however, her gifts were turned against her own people and she will never forget some of the things she has done, but, she will try to make them right. It wasn't necessarily a secret, but not overly public either, she was in a relationship with Raqui, and the topic of marriage had come up, though, that topic was short-lived, for during Brand's slaughter Raqui fell. When the dust settled Venuste was broken, shattered to the core. The former bright and shining personality had darkened, her voice no longing carrying with it that cheerful lyrical nature, even her movements darkened and with pain. She mourned Raqui, and when the others left for Arx to bend the knee, she stayed in Riva falling into her faith in the spirits to help mend the wounds of her heart and soul. But now, it has been some time, her radiant nature slowly returning, her will to fight against the darkness inside returning. She has decided to seek out the now noble family in Arx and help their people recover, perhaps partially in memory of her fallen love.
    ps partially in memory of her fallen love.)
  • Athaur Rivenshari  + (The Rivenshari Abandoned were never one of
    The Rivenshari Abandoned were never one of the bigger tribes in the Oathlands, but they were always a tight knit group of sailors that manned their boats up and down the waterways. A branch of the nomadic ravashari and smugglers, his family resisted the efforts of House Valardin to bring them to heel until Brand's dark magic enslaved his people and forced them to fight a battle that was not theirs. Many Rivenshari were struck down by House Thrax's navy the day Brand tried to breech Arx's walls. But a select few survived. Athaur and his younger sister, Eshra, will ensure the thrive now that they've bended knee to their former enemies. Born into a large family, Athaur never thought he would have to take the mantle of leader. His father, Aegis, and mother, Triega, had two older sons, Gavier and Raqui, who were meant to help lead their people. This left their third son to focus on what he did best, thieving and smuggling. Quick with his hands, even quicker with a blade, he became a skilled thief early on. His sailing skills rival those in House Thrax. His passion for the guitar, an outlet when things life troubled him. He was the reckless one, the man that took chances. His luck always paid off. Nobles would well to beware challenging this ravashari to a game of dice or cards. Closest to Eshra, who followed him by birth three years later, she has always been the one to temper his impulses. His advisor, his voice, it is she who consuls him to take a longer path. He thanks the spirits every day that Brand's darkness did not take her and Mattheu, his youngest brother, from him. He mourns the loss of his father, former leader of the Rivenshari, his mother, former Voice, and two brothers. Their losses have tempered some of his impulsiveness. Now he plays a longer game to see that his family thrives in Arx.
    ame to see that his family thrives in Arx.)
  • Vulpiano Rossetti  + (The Rossetti family has long served the Fi
    The Rossetti family has long served the Fidante and Vulpiano is no different. Exhibiting the qualities desired by the then Duchess Giancinta Fidante for her personal steward, he joined her service early on and remained by her side through the twists and turns of her reign, advising her, organizing the servants and the various projects she left in his care, as well as serving as her cupbearer. They were many duties, yet he saw to them with the same efficiency and attention to detail that would make his reputation and ensure a place of honour among the House servants. Yet darker days lied ahead, heralded by the death of the Duchess' first husband and the decision to remarry. What then followed were some of the darkest days of Vulpiano's life, as the Duchess was killed and her new husband took over claiming the regency for himself. Vulpiano did not leave to join Leo in the Oathlands, though he never once believed the lies used to try and discredit Giancinta's trueborn son. He could not leave because to do so would mean leaving not only Giancinta's young daughter to the mercies of Lucien, but also waste an opportunity to fight Lucien from within his own household. Thus he did, subtlety sabotaging Lucien's war efforts, though never at the cost of his own perceived efficiency. He knew the only reason why he yet lived and hadn't been set aside was due to his own skill and the belief that his grief for his duchess had blinded him to the truth. Yet it would not fool Lucien forever. As the war went on, information leaked and Vulpiano was arrested and thrown in the dungeons to await execution. That the war wasn't going well, as well as the influence of Vulpiano and his own family's influence among other commoners and their families, were the only reasons why he wasn't slain on the spot. It would prove to be life-saving, for Leo would eventually triumph over his stepfather and by the time they opened the dungeons, Vulpiano yet lived. The experience had changed the man, however. Hardened him as it had hardened the other survivours of the war and its numerous tragedies. He would continue to serve Fidante under the rule of first Leo and then Calista, remaining in Tor while one after the other moved to Arx where they would rise and fall. He might have remained there till the day he died, were it not for the creation of House DiFidante from the ashes of House Volkov. Finding the new House may benefit more from his services than one already prosperous and established, he offered such to the Marquis and Marquessa and, upon their acceptance, finally made his way to Arx.
    r acceptance, finally made his way to Arx.)
  • Kima Saik  + (The Saiks are a poor branch of an already
    The Saiks are a poor branch of an already poor barony, holding a small stretch of land and, thankfully, the title of nobility. Kima's father, a well-meaning if entirely boring man, is the younger brother of the baron himself - which is the only reason at all the penny-pinching codger ever even considered paying for her knighthood. It took half a year and more of convincing, but he eventually acquiesced and from that moment onwards it was brighter days and greener pastures for Kima. The young woman began to cultivate her future reputation first by slaying Shavs close to home, then, by travelling throughout the city-states. During those years, Kima could be found in the company of three other youths that styled themselves as up and coming in the world. Fierce, exceptionally skilled, and eager to make coin, coin, and more coin, the Pride of Lyceum became its own sensation. That is...until disaster struck. A combination of ill-luck and poor decision making, and only one of the lionesses walked out of a particularly nasty raid alive. Kima laid low for a while after that, only appearing in Arx itself a few years ago where she took up the role of instructor. This isn't to say her flamboyant nature or lust for life has been at all dampened! If anything, she's living up to her name as the Lioness.
    he's living up to her name as the Lioness.)
  • Vayle Savonorela  + (The Savonorela name was known widely amids
    The Savonorela name was known widely amidst trade routes, specializing in the transport of antiquities, but more so it was the loyalty of the trade family that wove their place of esteem within the hearts of Setarco and House Pravus. Whenever the call of martial support amidst the tides arose, the Savonorela ships would transform from that of simple cargo vessels to instead machines of war, first in line to defend the island and Lyceum as a whole if need be without argument or question. So, while the arrival of two women at the gates of the Pravus Manor clad only in tattered silks and coated with brine and sand was a surprise to the household, that initial apprehension was nearly washed aside once the pair presented the insignia of Savonorela and explained their situation. They had been sent by their mother (having been at sea beside her through most of their youth) to serve House Pravus as a tribute from the traders, but in transit their small vessel had been cast upon the reefs due to an unfortunate misjudgment of the tide. Over the next ten years the pair of sisters (Vayle and Lune) worked their way up the ranks of the Pravus serving staff, beginning as simple house servants until now in present day the pair have been sent to Arx to continue their service to the family in the esteemed position of Belladonna Pravus' personal attendants.
    of Belladonna Pravus' personal attendants.)
  • Lune Savonorela  + (The Savonorela name was known widely amids
    The Savonorela name was known widely amidst trade routes, specializing in the transport of antiquities, but more so it was the loyalty of the trade family that wove their place of esteem within the hearts of Setarco and House Pravus. Whenever the call of martial support amidst the tides arose, the Savonorela ships would transform from that of simple cargo vessels to instead machines of war, first in line to defend the island and Lyceum as a whole if need be without argument or question. So, while the arrival of two women at the gates of the Pravus Manor clad only in tattered silks and coated with brine and sand was a surprise to the household, that initial apprehension was nearly washed aside once the pair presented the insignia of Savonorela and explained their situation. They had been sent by their mother (having been at sea beside her through most of their youth) to serve House Pravus as a tribute from the traders, but in transit their small vessel had been cast upon the reefs due to an unfortunate misjudgment of the tide. Over the next ten years the pair of sisters (Vayle and Lune) worked their way up the ranks of the Pravus serving staff, beginning as simple house servants until now in present day the pair have been sent to Arx to continue their service to the family in the esteemed position of Belladonna Pravus' personal attendants.
    of Belladonna Pravus' personal attendants.)
  • Theron Mazetti  + (The Tor-Southport War was well underway wh
    The Tor-Southport War was well underway when Theron Mazetti was approaching the midway point of his teenage years. Eager to join the fight, he spent a great deal of his time investing himself into studies of warfare and more specifically the deadly application of ending a life through the use of steel. He began his dueling career fairly young, though not in any sort of professional sense. His first duel was allegedly with another youth who had insulted his hair or touched his hair, the accounts of the exchange which led to the first duel of the Mazetti nobleman are murky at best. The Tor-Southport War began to wind to a close just before he was of appropriate age to serve within the Ostrian military, but serve he did. War's rarely halt indefinitely. Even if the participants change from one conflict to another, there would always be a conflict that demanded soldiers willing to put themselves in harm's way. Or end a war before it began with a few deft strokes of a blade in the midst of a duel between two champions. Theron has spent much of his adult years serving the city-state of Ostria and it's rulers in the form of House Mazetti. When he's not invested himself into the duties of a soldier, whether that be the rank-and-file or something else entirely, then Theron can often be found wandering the world. He claims such wanderers are without aim and often with little more cause or purpose than to see the sites, experience the people, and sample their wines. The wandering lifestyle began to become less and less with time. The needs of the House far outweighing the needs of the wanderer after Theron was named the Sword of Ostria. He would need to learn appropriate time management in order to see to his duties as a Sword and his alleged hobbies.
    duties as a Sword and his alleged hobbies.)
  • Olin Vanha  + (The accent, the clothing, all of the marks
    The accent, the clothing, all of the marks of a Prodigal that announced his heritage were carried with him when he saw his house sundered, his people slaughtered or fled and him with nothing except those who travelled the long road as a refuge with him. The initial shock mixed with the sometimes unfriendly reception made the transition harder than it had to be, but with the world fallen around him, the strength that was the Compact held an incredibly gravity all its own. One that offered a reprieve from the many questions of "Why?" Constantly moving through the principalities, it took time to find a place. Not the stone or wood that one could call home, but that sense of purpose that pulled one from self to something more. It helped that he did not undertake the journey alone, easing into the culture of the Compact, the people of Arx and the faith of the Pantheon. There are still hints of his origin about him, still a history that is hard to examine, but now there is Arx. And opportunity. And just a little bit of tomorrow.
    tunity. And just a little bit of tomorrow.)
  • Ophira Seraceni  + (The background of Ophira was steeped in my
    The background of Ophira was steeped in mystery; some say she was swept in on the tide as a babe on a bundle of shipwrecked wood and seafoam, others that she was raised by seals along the coast. But isn't that the way of fisher folk and pirates? To concoct great tales and stories? But, the entire truth of the matter is that she is the daughter of a Count Paolo Seraceni, who whisked Ophira away thinking Setarco would be better than Ischia for his beloved daughter. It would be able to provide her with opportunities that only growing up a ward of House Pravus could provide. She was subjected to the lavish wiles of the city and seemed to unknowingly follow in the footsteps of her brother Dio, being a student of The School of Steel and Silk and graduating with high marks in naval military tactics and strategy. While there, news of another talent leaked in the form of her song, her clear and haunting singing voice was known to lull many a trainee into sleep and remain like an echo in their dreams. Eventually it got into the hands of Pravus Lords and Ladies, testing her mettle throwing her into one outrageous event to the next where debaucheries and delights were many for all that attended - as is only right for such a widely talked about city. The Seraceni female slithered forth like a creature born to such a task, earning her the title Siren of Setarco. The cost of such renown was fantastical gossip involving accusations of pacts made with abyssal fiends, often peddled by sailors and envious aristocrats. With education completed and mind expanded, Ophira returns to the place of her birth with the hope of rekindling a relationship with her distant brother and seeing what use he might have for a mind bent on expansion and of course, as is only befitting, plundering glory.
    e, as is only befitting, plundering glory.)
  • Ophira Blackshore  + (The background of Ophira was steeped in my
    The background of Ophira was steeped in mystery; some say she was swept in on the tide as a babe on a bundle of shipwrecked wood and seafoam, others that she was raised by seals along the coast. But isn't that the way of fisher folk and pirates? To concoct great tales and stories? But, the entire truth of the matter is that she is the daughter of a Count Paolo Seraceni, who whisked Ophira away thinking Setarco would be better than Ischia for his beloved daughter. It would be able to provide her with opportunities that only growing up a ward of House Pravus could provide. She was subjected to the lavish wiles of the city and seemed to unknowingly follow in the footsteps of her brother Dio, being a student of The School of Steel and Silk and graduating with high marks in naval military tactics and strategy. While there, news of another talent leaked in the form of her song, her clear and haunting singing voice was known to lull many a trainee into sleep and remain like an echo in their dreams. Eventually it got into the hands of Pravus Lords and Ladies, testing her mettle throwing her into one outrageous event to the next where debaucheries and delights were many for all that attended - as is only right for such a widely talked about city. The Seraceni female slithered forth like a creature born to such a task, earning her the title Siren of Setarco. The cost of such renown was fantastical gossip involving accusations of pacts made with abyssal fiends, often peddled by sailors and envious aristocrats. With education completed and mind expanded, Ophira returns to the place of her birth with the hope of rekindling a relationship with her distant brother and seeing what use he might have for a mind bent on expansion and of course, as is only befitting, plundering glory.
    e, as is only befitting, plundering glory.)
  • Prism Prismatics  + (The birth, death, and rebirth of a Seraph near as old as the First Choice himself is a story far too long to tell in one night's sitting, but if Skald is the First Choice, Prism has always been his Best Choice.)
  • Jason Elio  + (The child of a well to do dye merchant Jas
    The child of a well to do dye merchant Jason led a relatively pampered childhood. He doted on heavily by his mother with gifts and sweets. When he came of age his Father attempted to teach him the art of trade and the economics of the realm. The endgame being for his son to take up a partnership and help grow the company. However, at this point business was difficult due to the local merchants guild ostracizing him due to social faux pas that embarrassed the guild in front of the Count. So, his fellow merchants have been imposing a "tax" on all the goods heading towards his shop as a punishment. Due to this the Elio family had to cut back. Which left Jason without all the usual conveniences and luxuries he was used to. So while he learned from his father in the day, he would go at night and try to steal from merchant homes of his friends who had started to shun his company. His knowledge of the homes payed of in his first couple attempts and had amassed a small hoard of coin, silverware, and spices. However, Jason became over confident and got himself caught by a house guard in his third attempt. He was about to be struck down before the guard recognized it was him. He was flogged, placed in stocks and crippling fines were placed on him that fell on his family. This ruined the family business. The merchants taking full advantage to outcast his father from the guild. Without the protection of the guild his suppliers quickly raised their prices or threatened to take their goods to another merchant. His father couldn't afford to pay it. Within a couple months the dye shop was no more. Jason's mother died due a sickness that swept through the city that attacked her while she was suffering from heart break and stress. His father disappeared shortly after this, under unknown circumstances. . So Jason was left with nothing but the clothes on his flogged back. Ever since he's made a name for himself in the Lower Boroughs as Conman, a thief, but someone that can get the best price from any fence.
    hat can get the best price from any fence.)
  • Orchid Champagne  + (The childhood or Orchid was not a grand on
    The childhood or Orchid was not a grand one. Her name also wasn't always ORchid, originally it was Neomi. Her parents died when she was very young, which had her living on the street trying to survive. She doesn't recall who they are or anything. So, she lived as quite the street rat. She quickly learned the ways of living on the streets, places to avoid, and so on. Alas, being a criminal was not in her nature. This was secured by the fact she didn't learn fighting even when attempted to be taught and the fact the first and only time she ever tried stealing had her turned into a thrall. Perhaps she was far too bold or far too confident in her being such a small child. Whichever it was led Orchid to attempting to steal from Harald Grimhall. Alas, this didn't go well for her, at all. She was caught instantly and to pay him back had her ending up as a thrall to the Grimhalls. At first it was harsh, cruel even, as she was taught the realities of being a criminal in Grimhall lands. However, she found being a thrall to be a little more secure than living on the street, especially as someone as young as she was. When she stopped rebellign and fighting against everything and started serving her due, Orchid found life became easier as a thrall. She was eventually placed directly in the household of Grimhalls as a servant of their family, a maid if you will. Because she was so well behaved and did her duties her place as a thrall didn't become a continuous thing. After a few years as a trall she was freed, it declared her debt paid in full. While she could have gone anywhere or joined another family she opted to stay with the Grimhalls as an official maid over a thrall maid. Upon her release Orchid decided to drop the name of Neomi and become 'Orchid'. She was quite content to be a maid quite easily missed and unnoticed. Her quiet dutiful ways did draw some attention to the Grimaahll nobles. She was given a little more trust with her duties and eventually she decided to travel to Arx, she was 18, to serve the Grimhalls residing there. Somewhere between her freedom and her decision to go to Arx Orchid joined the Champagne family. Becoming a Champagne helped improve her skills as a merchant and helped her expand on her interest in carpentry. Her love of carpentry had her gain an interest in trying to crossbreed trees and plants. These skills, upon her arrival in Arx, pulled her out of the obscurity of being a nameless servant to a more important member of their staff.
    to a more important member of their staff.)
  • Acantha Clearlake  + (The classical stories of an ugly duckling
    The classical stories of an ugly duckling growing up to be something beautiful, the same stories could be told of Acantha Clearlake. When she was a child she was chubby, dirty and poor. Growing up with two older brothers did not make this any easier. Especially when she wasn't their real sister. Acantha was abandoned on an very cold night and her adopted mother found her and brought her in. She loves her older brothers though, she even took after them a bit. On the fighting side of things of course. She was taught to use a sword. She was also taught to get herself out of confrontations. As well as her brothers when they can't talk themselves out of things. It became clear to her 'parents' that she had a brain between those ears of hers that was best put to use. Acantha Clearlake is one of the younger members of the Clearlake retinue that has come to Arx and bent the knee to House Halfshav. Though she shares the name it's clear when first meeting her that she's taken the task of fitting into the Compact a bit more seriously than some. Another thing that is clear is that she's wanting to make a better name for the Clearlake House since they haven't been the most warm welcomed. She's well spoken and charming, but she's also been known to show her more savage side when it needs to come out.
    ore savage side when it needs to come out.)
  • Zeriax Moonsong  + (The common born Zeriax hailed from the Nor
    The common born Zeriax hailed from the Northlands originally. At least, that's what he'd admit to. His build, while certainly fitting of the more 'barbaric' people, doesn't quite match his more southern city-state mannerisms and eloquence. Even still, his physicality and temperament sometimes drift into those found in The Mourning Isles. If ever asked, he'd just say he's 'been around'. While that much may be true, the extent of his travels have never been pinned down. The events in his youth that set him trailblazing around at an early age are alluded to only in passing mention of a drunken father and flighty mother, neither of which are spoken of with any endearment. Despite the dangers between populated areas, he began his journey alone. That idea soon lost its sway after a violent encounter with a large cat, Zeriax discovering the meaning of 'safety in numbers'. In the years following, he managed to fall in with groups travelling between population centers, bringing him from city to city as a drifter. Menial labour in exchange for safe harbour was common, though stowing away on ships in secret or shadowing caravans weren't exactly uncommon either. Eventually, he ended up in Arx, and has remained anchored there ever since. Ventures out into the world aren't uncommon for him, returning to the city with new tales to tell each time. Or, in some cases, new trinkets and baubles to show off and aggrandize. The skills he acquired throughout his travels seem eclectic, but he manages to make them work for him, earning coin and reputation with his penchant for pairing entertainment with enlightenment.
    pairing entertainment with enlightenment.)
  • Josiah Harthall  + (The courtship of Ovelia Harthall and Filli
    The courtship of Ovelia Harthall and Fillip Harthall was a long and romantic one. Josiah is their eldest child of five and was the star in his mother's eyes with how he was always so curious and wanting to research and go off and solve mysteries even at a young age. And his thirst for such knowledges only grew strong as he grew older. At the age of eighteen he joined the Scholars and also begin his training in the Inquisition. Family business called him back home from his research when his mother and father fell mysteriously ill and sadly both fell victim to it and met an untimely death. Now that all the matters are handled, he has come to arx to aid his Marquis cousin as well as return to his duties within the Inquisition and Scholars.
    uties within the Inquisition and Scholars.)
  • Inigo Malvici  + (The cousin of the sitting Duke, Inigo grew
    The cousin of the sitting Duke, Inigo grew up in the luxury of the Lycene city state of Southport. His childhood was one of plenty, offering him all a child could wish for. He and his more elusive sister, Fiora, were never left wanting. That is, until the Tor-Southport war. It changed everything for the Malvici family. Preparations for war became more than just a precaution, they became a necessity. He was only eight years old when it happened. Inigo felt the call even then. To the blade. He would hide knives in his boots and train with them whenever he could. The formal blade training of every twelve year old citizen of Southport couldn't come quick enough for him. And when the day finally came, he embraced it with the same passion he seemed to have for life. When the war was finally finished with his cousin Lucian's demise, Inigo vowed never to let such a thing happen again. He would protect his family how he knew best. With the blade. Now in Arx brought along by his cousins Duke Hadrian and General Calypso, Inigo serves as the families Blade Master. A champion fighter and devoted guard for the young Duke. His smile and quick wit serve the family just as well as his blades.
    rve the family just as well as his blades.)
  • Sara Steelhart  + (The daughter of Count Frederik and his wif
    The daughter of Count Frederik and his wife Lydia, Sara had a contentious upbringing. She wanted to be a Knight, and encouraged by her mother, pursued martial pursuits. Her father was less keen, trying to steer her away from the kind of violence that never ends well in their family. Compromising, she avoided knighthood in favour of guiding, tracking, fishing, hunting and breeding and rearing the hounds. Her family relationships have soured since the events that slew her brother and drove her mother to suicide, with Sara barely speaking to Frederik especially. She is preferring to spend time away, off by herself in the wilds, in reflection.
    ff by herself in the wilds, in reflection.)
  • Ianna Greenmarch  + (The daughter of Malcolm and Alda Greenmarc
    The daughter of Malcolm and Alda Greenmarch, Ianna grew up with the rest of the Greenmarch brood. Secluded away from the compact and its vast libraries for much of her life, she always felt like something was missing. She learned to focus her intense curiosity in to practical, helpful things. While her cousins were out learning to fight or commune with the spirits, Ianna learned how to heal their wounds and grow helpful plants. Frivolous activities always seemed to evade the young prodigal. When her family visited Sanctum she was around sixteen and her whole world was turned upside down. The books there held the secrets of so many questions she had about the world around her. Curiosity turned to questions which turned to investigations. She found herself wandering through the Fortress in Sanctum and stumbled in to the personal study chamber of the Seraph of Sanctum. She couldn't help herself and looked through nearly every book o his desk before she was found! But when she was, boy did she wish she had read faster! The punishment was severe. Though she has grown from her curious wandering days in Sanctum, Ianna has found a very interesting home here in Arx with the rest of her family that has moved to the capitol. Rumors of lost legends and magic are coming to the surface and she intends to prove or disprove every new theory she can get her hands on. the scientific method above all else. Though she still spends time helping to heal the wounds of fallen soldiers and hunters on occasion, her primary goal is in research.
    occasion, her primary goal is in research.)
  • Yelana Igniseri  + (The daughter of a lesser line of the Ignis
    The daughter of a lesser line of the Igniseri family, Yelana has never born the burden of responsibility. She wasn't expected to, until the time the family needed her to make a marriage alliance. This has left her free to pursue those things she enjoyed most; satisfying her curiosity and a rugged outdoor life. Growing up, she was never far from a book or a story, swept away by the tales of some dashing prince or enchanted by the stories of elves and the sacrifices they made for the Compact. Fact or fiction, it didn't matter to her. She gobbled it all up, marveling at the tales woven within. She was often teased by her brother Ilsoreno that she'd grow into a tree for as much as she read. And, whenever a particularly interesting topic came up, she'd throw herself into it passionately, researching it thoroughly. All that reading did not make Yelana a dull and boring person. Oh no! For, as much as she loved to read those adventures, she also enjoyed re-enacting them or going out on adventures of her own, often of her own making. She'd grab some armor from the armory, steal away with a bow, nick a horse, and go out onto the plains of Granato and pretend she was hunting some great monster, uncovering some great secret, or maybe just go hunting and bring back some food, for she loved being out of doors and being useful out of doors. Sometimes, she would even drag her brothers Ilsoreno and Vincino with her. It wasn't exactly a rough and tumble childhood, but she certainly enjoyed having two brothers who appreciated her for who she was. A series of unfortunate events in her family eventually dragged her to Arx, between Marquessa Emilisia abdicating in lieu of her eldest son Vincere, and then both of Emisilia's sons, Vincere and Pietro, dying in the Battle of Pridehall, and then Yelana's own brother, Ilsoreno, dying. She found she had to get away from it all. There was just too much sadness lurking around Granato. So, she did what she does best. She grabbed some armor from the armory, stole away with a bow, nicked a horse, and set out to head to the big city of Arx to get away from it all. Coming to Arx has been an eye-opening experience for her, and she's certainly learned that there's a greater number of things to get involved with since coming to the city. When the call came out that the Lycene's Mirrorguard was taking new recruits, she decided to join as part of the Unreflected; a group dedicated to investigating the mysteries of Arvum, as well as defeating some of the Compact's greatest enemies. It was a chance for her to get involved in research and adventure all wrapped up into one. She's also become enamored of the Lodge of Petrichor. She's always felt a fondness for the God of dominion and enjoyed the outdoors life, and an organization that's dedicated to nature and hunting is something she'd really like to get involved with as it gives her an opportunity to get away from the city. She's heard about the dangers that the Lodge is facing and wants to do her part to help keep the Lodge safe so that others might come to enjoy it as she has. She thinks of this as an opportunity to define herself, and set her own path in life, and maybe become something of the stuff that people dream up in the stories that she's read.
    e dream up in the stories that she's read.)
  • Illisahn Valardin  + (The daughter of a once great military offi
    The daughter of a once great military official, after an arrow took his knee he fell into a deep drunken depression. Kept almost completely shut in, she only learned he few lessons from the broken soldier, and less of the world outside. After his early passing, she found herself suddenly thrust into a world she had little knowledge of, pursuing the only profession she had a chance at. Although often looked down on, her spirits are rarely dashed. Often those with some patience even find her entertaining, as she finds great magic in everyday occurrences and objects deemed quite mundane by the usual populace. She has a fierce loyalty to Valardin, although she barely understands what that means. She is often found on her time off asking questions of anyone that with answer, although her uncivilized manners tend to get her in trouble with those that have a quick temper.
    ouble with those that have a quick temper.)
  • Katarina Valardin  + (The daughter of the last true and current
    The daughter of the last true and current Suj'Abbati ruler, Katarina was born amidst the turmoil and upheaval of an entire kingdom still reeling from the aftermath of a failed attempt to usurp the throne that left many of her kin slain, and many more taken by the Magisters of the Mirror in the months to come for retribution of their crimes against the throne. Hers was thusly a childhood spent confined behind gilded walls of the palace, where her days were seldom spent beyond the watchful eye of the few entrusted with her care.
    ul eye of the few entrusted with her care.)
  • Joaquin  + (The details of Joaquin's past are both eas
    The details of Joaquin's past are both easy to uncover, and difficult. It's known the man was born in Setarco, and from what he's shared of his own story, he was born in a troupe of entertainers who counted the then ruler of House Pravus as their patron. Another detail is his parents' occupations. One was an entertainer such as him, an actor and singer, while the other was a smith who had left the secure and comfortable life of an established blacksmith in favour of the person they loved and the call of adventure. Which was his mother and which his father, however, changes from telling to telling, and every piece of information one might get from the man himself is similarly bound to Joaquin's whims. Still, the man cannot change what others remember. It's known he was part of a troupe and eventually decided to strike off on his own, arriving at the court of House Pravus during the time of the kind and (too) benevolent Duke Piero Pravus. There, the man entertained with his musical ability and his stories, his acrobatics and dancing. Yet they were not the things that would earn him the title of Jack of Blades. His remarks, as sharp as the blades he would personally shape from the forge to then perform in dangerous feats of agility. It was fun, but even a fool could see Piero was heading Pravus right into a cliff. As things grew worse and Pravus withered, Joaquin left. He did so without warning nor explanation, perhaps enjoying the invisibility that commoners seem to possess where the highborn are concerned. Where he went seems to be most easily answered with "everywhere", traveling throughout the various territories of the Compact and even beyond! So he claims, at least. He'd return to his home of Setarco every now and then, to entertain and then disappear off to another region of the Compact. More recently, he's decided to travel to Arx. Why? Why not? Joaquin's not one to simply give explainations, after all. Why expect differently here?
    s, after all. Why expect differently here?)
  • Stefano Gilden  + (The elder nephew of Baron Leo Gilden, Stef
    The elder nephew of Baron Leo Gilden, Stefano had been considered the most likely heir, that is until the Baron went on to marry a commoner girl known as Alessandra, and produced as son with her. This never bothered Stefano, for back then he had made a choice to pursue the noble path of becoming a Knight of Solace. Since young, Stefano had a tendency to let his mind wander. He delighted in writing fantastic stories of chivalry and battles against fantastic beasts, never once imagining as a boy that the Compact would end up facing enemies that were once thought to be myth. Because of his interest in becoming a knight, when he was young, Baron Leo sent his nephew to Lenosia. There he received instruction from Duke Niccolo Velenosa both in the use of weapons and the art of war, but he also befriended the younger members of the Velenosa family, going as far as engaging in a friendly rivalry with Prince Luca, unable to ever defeat him when they used to spar. He would also often spend time paired up with Princess Eleyna during etiquette and diplomacy lessons, a time he would dearly enjoy. After his time with the Velenosa, Stefano joined the order of the Knights of Solace, and spent most of his time serving the order while traveling between the roads uniting the Barony and Lenosia. He was supportive of the appointment of Alessandra as Baroness, for this allowed him to continue with his duties and by then, he and Alessandra had become good friends. But then Alessandra disappeared and with her, the guards that served her. This gave enough reason for Stefano to return home, as he struggled to find out what had happened to the leader of Caith and his friend. He reached out to others, including the Velenosa but there was very little to be found on what occurred. Torn now between duty to his family and his order, he reluctantly accepted a position of Voice along with Lady Arianna, and ended up being appointed as Baron by Great Duchess Esera before her death, in an attempt to provide stability to the Barony during a time of growing uncertainty across the Compact. Questions about what happened to Alessandra remain, and Stefano has vowed not to leave any rock unturned. This has led him to come to Arx, in search for answers and the assistance of allies and friends.
    and the assistance of allies and friends.)
  • Mira Artiglio  + (The eldest child and only daughter of the
    The eldest child and only daughter of the merchant lord Addio Matessi, Mira took to letters at an early age. Adept at her studies, her father financed her tutelege and spoiled her with books while her younger brothers fought and vied for a future share of their father's fortune. But while the boys contended with one another for their father's praise, it was bookish Mira that continued to hold his affection, and when her tutors recommended he have the girl schooled in the ways of the law, Addio consented, against his concerned wife's wishes. Now a fully trained lawyer, Mira is emerging into a wider world that she is fully confident can be tamed with just decorum and the law.
    an be tamed with just decorum and the law.)
  • Ariella Igniseri  + (The eldest daughter a lesser line of the M
    The eldest daughter a lesser line of the March of Granato, Ariella's ambition was never for political power or material wealth -- as such -- because both seem likely to encompass the kinds of responsibility she never really wanted. It's actually hard to quantify for certain whether she is the eldest for certain, but she was removed from her mother's belly first when she had to be cut open so that the children could be removed, so she is the eldest for all practical purposes. As a girl, she was a hellion and a troublemaker, but learned when to behave herself: when her auntie, the Badger of Granato, was in earshot, primarily, or under the glares of her Rubino or Zaffria lieges. The rest of the time? Screw it. Ariella was not a well-supervised little lady. She frequently slipped her minders and ran among the tiered streets of Granato until she reached the rocky shores. Often underfoot for the sailors and merchantmen who peopled the docks and the drinking houses nearby, she developed early on the kind of uproarious temper and _awful mouth_ that makes one ... unlikely future princess material ... to say the least. It didn't help that her aunt, the Countess of the March ... always seemed at least a little amused. Still, these habits forced Ariella into aggressive etiquette lessons that she hated. H A T E D. Her true love was the freedom and the salt and the wind on the verge of the sea, and this was a tendency that only grew as she aged. She managed to bully, cajole, and adorable her way into a role on one of the ships of the Granato navy whose principal duty was guard escort for the merchantmen who sailed back and forth on a route primarily between the Lyceum and the capital in Arx. After she learned the sailor's trade, she managed to bully, cajole, and adorable her way into a claim on her own ship: Lady Captain Ariella Igniseri, QUEEN OF THE WAVES. Since then, it's all been clear sailing. More or less.
    it's all been clear sailing. More or less.)
  • Zoey Bisland  + (The eldest daughter of Samael and Sabitha
    The eldest daughter of Samael and Sabitha Bisland, Lady Zoey Bisland had the best of education growing up. Her father was one of the finest lawyers in the Compact, which does, of course, mean that he wasn't around very much. For her mother, life was a constant flurry of social occasion and diplomacy. Zoey was an energetic and hopeful child, who worked at her lessons with the vague idea that if only she could achieve everything that anyone ever asked of her, she might be worthy of the hopes of her parents. There is only so much a childhood can prepare a young woman for a world at war, across between debutante, a baby adventurer, and a neophyte scholar in a number of bookish topics. Hope and fantasy lingered together in her heart, for some future adventure opening up on her horizon. Arriving in Arx on the verge of a siege after her home at Pridehall was racked with the first battle of a horrifying war, Zoey stands on the precipice of a dozen potential futures. It only remains for her to choose.
    utures. It only remains for her to choose.)
  • Zoey Kennex  + (The eldest daughter of Samael and Sabitha
    The eldest daughter of Samael and Sabitha Bisland, Lady Zoey Bisland had the best of education growing up. Her father was one of the finest lawyers in the Compact, which does, of course, mean that he wasn't around very much. For her mother, life was a constant flurry of social occasion and diplomacy. Zoey was an energetic and hopeful child, who worked at her lessons with the vague idea that if only she could achieve everything that anyone ever asked of her, she might be worthy of the hopes of her parents. There is only so much a childhood can prepare a young woman for a world at war, across between debutante, a baby adventurer, and a neophyte scholar in a number of bookish topics. Hope and fantasy lingered together in her heart, for some future adventure opening up on her horizon. Arriving in Arx on the verge of a siege after her home at Pridehall was racked with the first battle of a horrifying war, Zoey stands on the precipice of a dozen potential futures. It only remains for her to choose.
    utures. It only remains for her to choose.)
  • Cassima Thrax  + (The eldest daughter of a lesser line of th
    The eldest daughter of a lesser line of the principal house of Thrax, Cassima never expected to be in line for anything. Her father was about as foreign to the ways of the Mourning Isles as it was possible for a man to be: the younger son of a Northern march, inclined to study, whose hobby was mathematics and logical proofs. Yet he brought with him wealth for the House and the knowledge of what to do with that wealth, and was embraced by the family as an odd, but useful, addition to the line. Still, he had no sons, and that was an unending frustration for Cassima's mother, who wanted nothing more than a prince to push into the line of fire, that is, the line of duty that are the internecine politics of a major house. Cassima loved her father more than anything in the world, and so she grew up at his knee. Books and learning were their special time together, when she was free of the nursery and could sit with him in his study, and while there were not insignificant tensions between he and his wife Alyona Thrax, with his daughter he could sit and think and talk -- frequently well over her head, but in deepest earnest. So it was that she grew up a daddy's girl with a most untraditional father in a traditional house, and there's nothing that breeds true like nerdery. Cassima focused on learning everything that she could about literally everything, but especially the running and management of a house, the running and management of an army, the logistics and the inglorious; it's easy to pay attention to maths when they're maths based on people's lives, the food and clothing and gear and everything that is desperately needed in a world where it might be more fun to pay heed to the more glorious questions of war. Cassima's father died when she was still young, but his death only served to fire her determination to embrace all that he was and had been. There has always been a strong tradition of Thrax economists, lawyers, and managers, so Cassima found that although she felt the pangs of outsiderhood because she learned these things at her father's knee rather than her mother's, she was not an iconoclast, and found herself uniquely situated among her sister women -- vehemently traditional in her interests, vehemently nontraditional in her outlook, she fit in with neither the old guard of grandmothers with their finely manicured fingers twisted around the purse strings nor the new guard of young women reaching for the progressive outreach that she saw growing in many of the vassal houses to Thrax. Alone in a crowd, an outsider among insiders, she developed her self-sufficiency along with her personal brilliance, and learned to obscure and shroud her basic, fundamental loneliness in a traditionally nerdy way: humor. As an adult, she finds Thrax on a precipice of change and arrives in the capital with a certainty that her fundamentals are those that her family will desperately need. She has reached out to join the scholars and economists and thinkers of Arx to drive herself into new connections and new friendships that might help her build anew and learn and grow.
    ht help her build anew and learn and grow.)
  • Volya Malespero  + (The eldest of four children born to a mino
    The eldest of four children born to a minor baron of the Mourning Isles, it was expected that he would one day follow in his father's footsteps, and he was well on his way to proving himself capable of doing so. He served with distinction in the Pirate War and saw to the commission of statues and prose commemorating the siblings he lost, one in battle, another to infection not long thereafter. He advocated in favor of change as thralldom reform became hotly debated among his kin. His only remaining sister disagrees with him on that point to this day. He believes that if his parents had been ready to embrace change, they might still have their home and titles today. Instead, his parents ran. They emptied their coffer, abandoned their lands, broke their oaths and disappeared. Briefly. They were recovered, along with the stolen funds, tried and then executed. Their family name was then struck from record, their lands reclaimed, their nobility stripped. Volya and Rebecca came away with nothing, and there is very little either can do about that. They can't undo the damage their parents did, but neither are they ready to give up all noble claim. Tracing their maternal lineage back to the Argentos of Nilanza, they've sworn to Malespero to make a new beginning here, to be a part of a house that values oaths and understands betrayal. And now since arriving in Arx, his fury at his parents has given him an interest in helping serve the Crown to punish similar crimes, working as a confessor for the Inquisition.
    orking as a confessor for the Inquisition.)
  • Richard Wyrmguard  + (The eldest scion of Damian Wyrmguard and h
    The eldest scion of Damian Wyrmguard and his wife Elisabetta, Richard is the first cousins of the other three Ds (Dominique, Damon, and Desiree). While he always pursued more intellectual pursuits, his father demanded that he be trained in all things knightly due to the duty and responsibility that they had to the people of Blancbier and to the family. As such, he trained hard as a young boy, building up his body and learning what he could about the more martial of arts, but he always was more intrigued with the human body and how one could learn to better optimize it for handling the harsh conditions of war and combat. As such, with his mother's blessing, he became more of a physician, learning what he could about the human body. He wrote down everything he saw, seeing the correlations of how diet and exercise could improve optimal outcome in producing stronger, sturdier warriors. His notes have always been meticulous and his observations always astute, to where he was placed more as an athletic trainer and doctor to any and all squires in Blancbier looking to be knights. It's why he has a such a gruff exterior in that he knows that the life of a knight can be a hard one afterall. Having managed things in Blancbier for so long, he was called to Arx by his cousins to help with a variety of things. This is why he has come to Arx, to see how he can assist and help his family.
    see how he can assist and help his family.)
  • Oskar Eswynd  + (The eldest son and heir to King Snorri of
    The eldest son and heir to King Snorri of Eswynd, one of the most powerful houses among the Isles Shav'arvani, his destiny as the next King had always been known. It was expected that he would be a warrior, and Oskar did enough in his youth to satisfy those expectations, but reaving and warring were not his strength. Still, when his father and favorite uncle Branimir were part of a failed battle against Thrax that left the old king dead and his uncle near death and short an eye, Oskar assumed the throne, and led a small, face-saving raid in the aftermath, to show the Eswynds and their enemies that his House was still strong. He was 21 at the time. Since then, he has been content to let his kin lead the raids and rare battles, leaving matters of swords and ships to simpler minds, while he occupies his own with the larger matters of how those swords and ships will be spent. Over the passing years, he built a more powerful House than had been seen for generations, forming alliances among the Abandoned and even, for a time, with the Gyre. It was that last fateful association which would change the course of his family's destiny, forever. As the Darkness in the Deeps rose, Oskar came to suspect that the Gyre would be the death of them all, and so, when Margot Tyde and her diplomats came into his hall and made an appeal to turn Prodigal, Oskar considered it. Amid the arguments and shouts of his kin, Oskar considered it, and ultimately he accepted. He was the last independent ruler of Eswynd, the King who Knelt. He married an Arvani noblewoman (after his first bride vanished at sea), became a Marquis, and sent his ships and soldiers to fight the Gyre under Tyde's banner. It was the choice that saved his House, and he still manages the aftermath of that choice.
    till manages the aftermath of that choice.)
  • Somhairle Crovane  + (The eldest son of the far north Crovanes,
    The eldest son of the far north Crovanes, Somhairle -- Sorley -- was born destined for greatness. His parents would have described him as restless, with a deep, inherent unhappiness even in his youth that drove him to fits of grand imagination and an almost desperate curiosity, as if seeking to find the answer to what he felt in the histories and stories of the world. That distant, superior nature of his saw him rendered naturally fearless, always willing to debate and impose. He embraced his birthright without a word of disagreement, proving himself the family's scholar and future, and showed an immense aptitude for the wraths of war and rule in his early adolescence. He proved himself formidable in the constant skirmishes against the local Abandoned war-chiefs and hunting beasts of the mountains, first following his father and then leading his own conquests. He only recently came into his full inheritance, his sire dying in his sleep an old man, with his eyes set on reform of Crovane territories.
    eyes set on reform of Crovane territories.)
  • Lustry Thrax  + (The family line of Thrax that Lustry and h
    The family line of Thrax that Lustry and her siblings come from is a distant one, but cousins to Tyrus's line. However, that never stopped her from always trying to make her cousins, close and distant alike, laugh. She always lived for bringing joy or at least trying to into most instances. As she grew older, she was being groomed to become a socialite and entertainer. She embraced these lessons and excelled well in them. Often putting on small one woman plays for family and friends of the family when they would visit. Now that most of lessons them have finished, she has decided to come and join her family within Arx, in hopes of drawing out smiles and laughter from all!
    drawing out smiles and laughter from all!)
  • Ectorion Valardin  + (The fifth child of a Valardin branch famil
    The fifth child of a Valardin branch family, to say that Ectorion was far down in the line of succession would be a fairly extreme understatement. His mother Lyllindyl Valardin was of a scholarly disposition though, and in addition to the traditional Knightly training, he received a strong education, particularly in the subjects of mathematics and engineering, for which he showed a strong affinity. His life seemed destined for the scholarly pursuits, and his contribution to his family likely to be in that field. But, like so many people, war changed the course of his life forever. In his twentieth year, the coming of the Bringers of Silence called him from his designs and calculations, and to the battle lines of the growing conflict. His skill turned out to be formidable, and he distinguished himself on the battlefield. Tragedy was to strike though, for while he was away from Valardin lands, he lost his childhood friend and betrothed, Allissa. The death of his beloved had a deep and profound impact on the young Knight, and many claim that it is what made him the quietly brooding man he is today. When Prince Edain called for volunteers to reinforce the greatly reduced ranks of the King's Own, Ectorion stepped forth and went into the service of the King more directly, where he served during the events of the Siege. He was among those who stood upon the bridge with Dame Leona, when the Master of Questions made a bid to grab power, fearlessly fighting at her side. It was after that battle that his 'loan' service with the King's Own became formal, as Edain released him from his oath and he took the oath of the King's Own.
    th and he took the oath of the King's Own.)
  • Temira Eswynd  + (The first child born of her father Branimi
    The first child born of her father Branimir's second marriage, Temira was blessed by fate with few expectations or responsibilities. Her early life was far from luxurious, but she grew up as comfortable as any could among the Abandoned. Aged 8 when Branimir lost his eye and faced a change in perspective, Temira was doted on and indulged in her adolescence. She didn't always have her way, but the young lady was given more freedoms than she might have expected, despite the efforts of her mother to keep the exuberant noble respectably grounded. In adulthood, she contributed to the House as best she could, more than once traveling with a trade ship to rival lands and returning with detailed accounts of their wealth, defenses, warriors, and ships ahead of an Eswynd raid. In her family's halls, she was a singer of songs, and teller of tales, whose taste for the unknown tended to exceed that of her more practically-minded kin. When the Eswynds turned Prodigal and knelt to House Tyde, Temira was excited by the prospect of a new world to be explored. Devouring the details of Arvani life she could glean from her near-sister the Marquessa-Consort, it was only a matter of time before Temira found an excuse good enough to bring her to the vast city of Arx, and now- finally- she has her opportunity.
    and now- finally- she has her opportunity.)
  • Cain Crown  + (The first memories Cain has are of the str
    The first memories Cain has are of the streets of Arx. His mother was most likely a whore, or as Cain puts it, if he's lucky a courtesan. His father, who knows. In reality, he doesn't even known as he was abandoned by his parents when he was very little. He survived by appealing to the charity of others and by making connections with the right people, or some would say, the wrong people. It was during his childhood that he befriended a young girl named Acacia, whom he often would try and bail out of whatever scrapes she managed to get herself in. The two of them became close friends, only for her to suddenly disappear on him when she left the city. While he knew enough to defend himself if he needed to, his silver tongue remained his weapon of choice. He put that weapon to use in the cons he conjured in order to cheat others and ensure his survival. It was that silver tongue that brought him to the attention of a man rumored by half of the Lower Boroughs to be a seer of some kind. Of course, the other half claimed him to be a fraud. Davalos was his name, and he was successful enough to be able to take Cain under his wing and teach him a thing or too. Like all people do, eventually Davalos passed away. Now on his own, Cain's made a name of himself among the people of the Lower Boroughs. Half of them claim him to have the gift, and are quick to buy his trinkets, and pay him to divine their fortunes, the other half, of course claim him to be fraud. Once a child of the streets, now he's a man of them and he intends to make the most out of that for as long as he's able to.
    t out of that for as long as he's able to.)
  • Gemma Glass  + (The first years Gemma can remember were sp
    The first years Gemma can remember were spent among the other orphans of the Tragedy. It's so easy to be overlooked when there are so many others in the same proverbial boat to nowhere. Usually the smallest of the bunch, she had to fend for herself with an oversized personality to ward off trouble and stand her ground. All she ever wanted was for a family to take her in, and she /almost/ got her wish. Taken in by one of the less-than-reputable criminal organizations of the lower boroughs, she spent several years picking pockets and irritating guards and merchants with slingshots. It was an encounter with one of the Knights of Solace that changed her life for the better. Recognized as one of the wayward orphans, who now demonstrated a keen eye and a knack for landing small targets, she was swept into the fold and (mostly) reformed of her troublemaking ways with a little bit of care and warm meals. She has since pledged the rest of her life to serving Gild and the common good. Although a part of her will always long for a life of personal prosperity, she finds meaning in the aid of those with similar circumstances. She has high expectations of the wealthy, and is not too shy to publicly nudge them toward charitable acts.
    ublicly nudge them toward charitable acts.)
  • Aella Ravenseye  + (The firstborn of Chieftain Bran Ravenseye,
    The firstborn of Chieftain Bran Ravenseye, Aella has always been on a path toward leading her clan of hardy, stalwart seafarers. Graced with rich red hair at birth, the girl was raised hearing murmurs about the blood that runs through her and similarities to her mother - Gudrun - and grandmother. A talented shaman of the Ravenseye people, Gudrun tragically disappeared during a raid by a rival Shav'arvani clan when Aella was just a baby. Bran searched for several years, finding no trace of his wife. Eventually, he remarried, which resulted in Aella gaining three siblings. Cadern, Rosalind, and Triton are all so different from her - and each other, but she loves them all and would do anything in her power to see them succeed. Of the four, Aella took to sailing the best, and she spent as much time as she could learning the ropes and gaining experience to earn being called 'captain' upon reaching her 18th year. And though her people needed to raid to survive, she developed a distinct hate for pirates before her people ever joined the Compact. Like so many others, Ravenseye faced tough choices during the SIlence War. Following their old ally, Clan Blackwood, Ravenseye bent knee to the Compact as their vassal. The addition of the seafaring people to the Northlands brought naval expertise and opportunity to Redrain. Soon after, Bran abdicated his rule to his eldest, believing that it was time for the new generation to lead his people down this new path. Aella had attained her birthright. It hasn't been the smoothest transition. Social missteps, accidental heresy, culture clash, and anti-Prodigal sentiment have dogged her steps over the years. Yet, through it all she has worked hard to show that her people are a benefit to the Compact, growing Stormheart and lending aid during the Gyre War and multiple engagements with Isles Traditionalists and Skal'dajans. She may be a reluctant countess, but Aella Ravenseye stands ready to weather any storm that comes.
    nds ready to weather any storm that comes.)
  • Harlan Ashford  + (The firstborn of the Duke of Ashford, Harl
    The firstborn of the Duke of Ashford, Harlan has never known a day when he was not slated to govern Ashford Keep after his father, just like his father before him. Also like his father, Harlan served a year in the Vista Glades when he came of age, the order of guards that man the ancient watch stations to the south of Grayson territory. Living high in the treetops, using rope swings and complex pulleys to traverse the distance between towers, lighting beacons using complex signals - it was quite an exciting time for Harlan, so much so that he signed up for a second year, hunting big game that threatened farmsteads on Ashford lands. All good things come to an end however, and when Duke Barton fell ill, Harlan had his first taste of life as the leader of Ashford Keep. Trained in the ways of the courtier, he put aside his bow and learned to manage lands and coffers, all the while dreaming of the next hunt behind a mask of polite attention. Harlan wears his mask well however, for despite his preference for freedom and the open range, none could accuse him of not taking his duties seriously. He dances at balls, collects the best wines, and courts women his mother would find suitable, all in the hopes that when the work day is done, he'll be free once more.
    work day is done, he'll be free once more.)
  • Hildegard Redrain  + (The footpaths between the capital city and
    The footpaths between the capital city and the north are often treacherous ones, beset by shavs, wildlife and an uninviting climate. It was on one of these paths that Hildegard entered the world, as her parents were escorted by Knights of Solace from Arx to settlements in the north. Trained from a young age to handle the hardships of the region, and raised on stories of valorous acts performed by mighty heroes from all of Arvum, Hildegard's faith in the pantheon grew to be unshakable. Inspired by her childhood experiences Knights, indoctrination into the order provided her with ample opportunity to ferry pilgrims to and from the capital. Oaths originating from the northlands were taken and upheld, and used to temper her conviction. That very devotion to the pantheon has been tested time and again. The young knight often seems one step behind chaos, no matter where it stems. During times of respite, she's taken self appointed quests that often have her visiting isolated regions of the north, though she's reluctant to discuss the nature of these journeys.
    t to discuss the nature of these journeys.)
  • Elora Whitehawk  + (The fourth, and youngest child in her fami
    The fourth, and youngest child in her family, Elora was given a little more free reign than her brothers and sisters. She was spoiled in warmth, love, and safety. Growing up in on the family farm, she learned some of the tools of the trade, but they quickly discovered that she had a way with the animals, spending most of her time working alongside them. There was never much responsibility placed upon the young girl's shoulders, but even so, she was taught the value of hard work and the important of family. Thanks to the lack of responsibilities, Elora was able to focus on the things that she loved; Animals and healing. Given the chance, the girl will spend her time in the forest with the animals over a court full of people. With pressure from her family having become nobles, she has been looking to grow more involved, using her animal handling skills and medical knowledge in order to try to find work at the kennels. She hopes to prove herself worthy and make her family proud.
    herself worthy and make her family proud.)
  • Elora Ravenseye  + (The fourth, and youngest child in her fami
    The fourth, and youngest child in her family, Elora was given a little more free reign than her brothers and sisters. She was spoiled in warmth, love, and safety. Growing up in on the family farm, she learned some of the tools of the trade, but they quickly discovered that she had a way with the animals, spending most of her time working alongside them. There was never much responsibility placed upon the young girl's shoulders, but even so, she was taught the value of hard work and the important of family. Thanks to the lack of responsibilities, Elora was able to focus on the things that she loved; Animals and healing. Given the chance, the girl will spend her time in the forest with the animals over a court full of people. With pressure from her family having become nobles, she has been looking to grow more involved, using her animal handling skills and medical knowledge in order to try to find work at the kennels. She hopes to prove herself worthy and make her family proud.
    herself worthy and make her family proud.)
  • Evaine Silverhand  + (The granddaughter of prodigals, Evaine has
    The granddaughter of prodigals, Evaine has cultivated an air of culture, education and grace that pair well with the statuesque physiology that particular heritage has given her. She was born and raised poor, in the lower boroughs, her mother a washerwoman and her father working on the docks. They died fairly young, as people who work hard for not much money often do, and Evaine has been on her own since her early teens. They taught her well, though, and she did fine for herself through a combination of wits and training in a hand-to-hand style of combat her grandmother had brought from her tribe, taught to her own children, who in turn taught Evaine. Her beauty and grace made acting a natural choice of profession, and so she joined the Black Rose mummers and in a few years, she has risen to the very top. This is not to say she always plays the lead role in their productions, but she does oversee the booking of their gigs, vet scripts, hire and discipline actors and stagehands alike, and is the public face of the company among the citizenry.
    c face of the company among the citizenry.)
  • Wyatt Thrax  + (The grandson of Donrai Thrax, Prince Wyatt
    The grandson of Donrai Thrax, Prince Wyatt Thrax has always been a classic Thraxian reaver. From the age of eleven, he developed a love for booze, and is rarely seen without at least some alcohol in his system since. He's not usually one to initiate a conflict, but prides himself on finishing one if it should begin. A bit of a womanizer and unapologetic about his Thraxian ways, Wyatt can be ill-received among other cultures. He is naturally gifted in many ways, but unfortunately, is quite lazy-- so while he has trained his body into a fine tool of potential, he has never taken the time to learn proper individual combat. That being said, he has a natural interest in and affinity for the art of war, and has studied this extensively, proving to be theoretically excellent as a potential field general. However, thanks to his constant drinking and womanizing, it seems unlikely that he will ever have an opportunity to put these theoretical skills to use, despite his high social status.
    ls to use, despite his high social status.)
  • Laric Grayson  + (The grim circumstances of Laric Grayson's
    The grim circumstances of Laric Grayson's childhood are a matter of public record. His parents were killed during the Gray Forest Campaign of 970AR, accompanying King Alaric III in what was meant to be a minor action against bandits. As a young Prince, he was in no danger of being discarded. Nonetheless, it was a lonely life for the young royal. He was 'raised' in part by a previous Master of Questions: Berthold Ruger, father of his closest friend Faye. Berthold instilled in him a sense of unflinching duty to the Compact, and he has always felt a need to follow in the man's footsteps, to make certain the Inquisition remains a powerful tool to serve the realm -- rather than a political weapon to be used by the powerful to terrify the weak. He quickly learned that being serious and dedicated was one of the quickest ways to alienate potential political allies.
    ys to alienate potential political allies.)
  • Niklas Kennex  + (The heir and the spare is pretty tradition
    The heir and the spare is pretty traditional, so it was a relief to get a second son for Stormward. The coffers of the march were not unlimited as to his education, though. While his eldest son was educated on the mainland, his second son primarily had to make do with a series of tutors, particularly an adventuresome seraph, Wallis, who never 100% abandoned his House Ashford leanings, even if he was godsworn. Niklas grew up on tales of adventure and excitement and really wild things, with romantic dreams about traveling the world and discovering vast new places, exploring the far reaches of Cardia and Eurus and who knows where else. The reality of what was expected of him as future Voice and his brother's second in life didn't really set in for him until Ford Kennex returned better-traveled than he was. Envy led to a rocky tie between them, defined by rivalry as much as loyalty. Niklas struggled generally with wanting to Prove Himself to a world that didn't really require it of him. Though he lacked a lot of the more warrior qualities of the traditional Thrax, his family was not really expecting him to /be/ a traditional Thrax, so rebellion was a little ... not worth it. What he eventually found solace in was, of all things, pen and ink. It started when Niklas was in Arx and caught a play at the theater while a little drunk. That night, in the privacy of his room at the inn, he started writing. Niklas imagined whole adventures in his mind, the ones that had captured him in his boyhood, and wrote them into plays. It started that night, but it grew from there. For years he kept them hoarded in a trunk and never showed them to anyone. It was another irresolute, dissolute night in a tavern in Arx that led him to showing his favorite to someone he was drinking with. Now, at 25, he is a known playwright of some acclaim for creating wild adventure stories full of thrill and romance and excitement, and the outlet has helped him flower into new confidence. Still not a very political animal, he might at least be a contented one.
    mal, he might at least be a contented one.)
  • Niklas Grayson  + (The heir and the spare is pretty tradition
    The heir and the spare is pretty traditional, so it was a relief to get a second son for Stormward. The coffers of the march were not unlimited as to his education, though. While his eldest son was educated on the mainland, his second son primarily had to make do with a series of tutors, particularly an adventuresome seraph, Wallis, who never 100% abandoned his House Ashford leanings, even if he was godsworn. Niklas grew up on tales of adventure and excitement and really wild things, with romantic dreams about traveling the world and discovering vast new places, exploring the far reaches of Cardia and Eurus and who knows where else. The reality of what was expected of him as future Voice and his brother's second in life didn't really set in for him until Ford Kennex returned better-traveled than he was. Envy led to a rocky tie between them, defined by rivalry as much as loyalty. Niklas struggled generally with wanting to Prove Himself to a world that didn't really require it of him. Though he lacked a lot of the more warrior qualities of the traditional Thrax, his family was not really expecting him to /be/ a traditional Thrax, so rebellion was a little ... not worth it. What he eventually found solace in was, of all things, pen and ink. It started when Niklas was in Arx and caught a play at the theater while a little drunk. That night, in the privacy of his room at the inn, he started writing. Niklas imagined whole adventures in his mind, the ones that had captured him in his boyhood, and wrote them into plays. It started that night, but it grew from there. For years he kept them hoarded in a trunk and never showed them to anyone. It was another irresolute, dissolute night in a tavern in Arx that led him to showing his favorite to someone he was drinking with. Now, at 25, he is a known playwright of some acclaim for creating wild adventure stories full of thrill and romance and excitement, and the outlet has helped him flower into new confidence. Still not a very political animal, he might at least be a contented one.
    mal, he might at least be a contented one.)
  • Elysio Forza  + (The heirloom weapon of Iriscal is not a sw
    The heirloom weapon of Iriscal is not a sword, it's a hairpin. Diminutive and ornate, it represents yet one more granule of salt on an ancient wound. House Tessere's betters long ago saw fit to melt down that once-proud object, halving it and halving it again. Fitting that the young man who now wields it is as much a courtier as he is a knight. It's as if to say, 'What threat anymore are we who entrust our honor to one who favors beauty over bloodshed?' Dressage darling of Forte Carizzo, Lord Elysio Forza was summering at the finishing school of his childhood when word came of the attainder suffered by his head of house. In its broad strokes, the condemnation touched even him and he soon found himself a young Lord no more. It was the late Lucrezia Tessere, wife of Elysio's paternal uncle, who took the boy underwing. House Tessere was good to him. In exchange, Elysio endeavored to be a most steadfast servant and protector. Following the sudden demise of his long-time patron, Elysio has as much reason as anybody to seek answers.
    as much reason as anybody to seek answers.)
  • Raymesin Ulbran  + (The illegitimate son of a nobleman and a s
    The illegitimate son of a nobleman and a serving girl who was released from service when she became pregnant - at least, if you believe a word of anything he says - Raymesin's mother died when he was just a few years old, abandoning him to a life in the Lower Boroughs. At first he just about survived, but over time he started to thrive, taking to his new life as though he'd been born to it. Before he reached his teens he was recruited by the Ulbran family to serve as a lookout and thief; by the time he turned eighteen he'd learned how to use a knife, and how to kill. Since then he's been working as an enforcer for the family, doing the things that need to be done, and he's recently returned from a job that took him elsewhere for a little while.
    hat took him elsewhere for a little while.)
  • Ralston Honor  + (The illegitimate son of an extremely minor
    The illegitimate son of an extremely minor baron sworn to House Valardin, Sir Ralston rarely discusses his past beyond that, save that he was raised among the commoner household servants of his lord father until he could become a page and then a squire to his trueborn elder half-brother. Eventually he won his knighthood on the field of battle against Shav tribes that threatened his father's lands, but nonetheless was turned out of his father's household when friction with his half-brother became great. Connections however tenuous with nobility still helped him earn a position as an officer within the Iron Guard, and now he serves to keep the peace inside Arx.
    ow he serves to keep the peace inside Arx.)
  • Catriona Thrax  + (The last of four daughters (and Coraline's
    The last of four daughters (and Coraline's younger twin), it's perhaps unsurprising that the baby of the family became the favorite. Whereas her mother had always wanted a son and Catriona represented the end of that dream, that same mother beamed with pride as she grew into the perfect little lady. Everything came easy to Catriona. She was intelligent, sociable, and beautiful. She studied the law. She was an accomplished dancer. Strangers could get lost in conversation with her for hours. Her parents could not have been more proud of the proper princess Catriona became, particularly in light of the rebellion of her twin, Coraline. Like all the Thrax-Leary girls, she spent every summer in Leaholdt with her Leary relatives. While Caith was given to reading and got along well with all their intellectual cousins and Coraline spent her time hanging out with those who were more combat oriented, Catriona found love in her middle teen years. A younger son of a younger son of a Velenosian noble, Catriona spent the happiest of summers with the man. It was the only time she ever considered marrying for love rather than position. From him, she learned many of the Velenosian ways, particularly related to information gathering and subterfuge. This was a type of power a proper Thraxian woman could wield, and Catriona was fascinated. Alas, their love was not to be. The boy, doing his duty, returned to his family's home and was married off not long after. Catriona remembered the lesson, and vowed that love would only ever be a pleasant distraction for her. The rest of the time, she would be smiling and scheming her way up the social ladder.
    and scheming her way up the social ladder.)
  • Briseis Morgan  + (The last of seven children, Briseis had to
    The last of seven children, Briseis had to make quite a bit of noise to stand out. A few of her older siblings were already headed in a direction of martial service, but Briseis's talents were more mental. She was preternaturally curious from a young age, devouring books, become an enthusiastic visitor to Sanctum's local Archive. One might say she harassed the Scholars there, but enthusiasm and talent for exploiting her own cuteness meant that she actually managed to endear quite a few of them. It's only right to encourage the will of Vellichor where one finds it, after all. So she grew a joyful child. An /enthusiastic/ child. Not quite as wild and free as her brother Aleksei, who ran from Sanctum without looking back when he was sixteen and she was only eight, but if her effusiveness was sometimes a little unseemly, it was tempered by the fact that her areas of fascination were entirely appropriate: theology, history, law. (It also helped that she was a good deal better at charming her way into what she wanted from her father than certain other rebellious siblings.) And where many Orthodox Oathlanders were raised with faith as a serious, sober weight, she celebrated the beauty of it with a joyful conviction, and she gave up hours of her free time to become a disciple of the Faith among the ranks of the Scholars as soon as they let her in. However, she found that the spread and preservation of knowledge, while fulfilling, didn't quite fulfill the itch of her passions. It was in the Sentinel that she found her calling. Curiosity was her drive, but being able to use that information to help make the world a more just one -- that became her purpose. She would FIND INJUSTICE. And she would STOP IT. (And people would TAKE HER SERIOUSLY.) She longed for the days when the Inquisition was itself a discipleship of the Sentinel, but who said she needed to let a little rift between major Compact organizations stop her? She could revere the tenets of the Sentinel both as a Disciple in the Faith as well as in the secular world as an Inquisitor! That's what she's come to Arx to do, in any case. And when Briseis dedicates herself to something, there's not a lot that can stand in her way.
    ere's not a lot that can stand in her way.)