Crafting Guide

Starting so as to park some bits and pieces of pertinent, oft-asked, and/or general information.

  • The full list of Arx materials, recipes, and recipe descriptions available for the creation of All The Things.
  • craft/finish - Every 10% of the total cost (value, which would be the materials cost + silver cost as via recipes) to create an item spent in extra, lowers the difficulty by 1. Up to a maximum of -10 difficulty.
  • Quality Levels: Roll below 1/4th of the difficulty is poor -- up to 3/4ths of the difficulty is mediocre -- average is from .75 to 1.2 -- above average up to 1.6 -- good up to 2 times difficulty -- very good 2.5 -- excellent: 3.5 -- exceptional: 5 -- superb: 7 -- perfect: 10, divine, higher than that.
  • 12/27/16 - [Info] Tehom: Did something before I'm going to bed - I decided to put in stuff to make refining a lot less painful. It now remembers how many times a crafter has tried to refine a given item, and it gets easier for each successive attempt, -1 difficulty per try. Caps at 60 tries. Also, crafters can now crit refining rolls, a 5% chance to double the roll.

Skills & Abilities

Findable by typing 'xp':

  • Alchemy skill --> apothecary ability
  • Sewing skill --> tailor ability
  • Smithing skill --> armorsmith, jeweler, weaponsmith abilities
  • Tanning skill --> leatherworker ability
  • Woodworking skill --> carpenter ability

Ansi Clients

ASCII Picture Websites

Picture to Text Websites

Spreadsheets

  • Arx Merchant Cost Sheet - A very detailed spreadsheet that allows one to calculate the cost of making any Arxian item(s) as well as let crafters futz with a mark-up % for pricing insight. (Updated 01/12/18 for missing items - thank you Aleksei! Also on 12/29/17 with a (hopefully!) easier-to-follow instructions-for-use tab.) Any issues, please @mail Ida on Arx.
  • Arx Items and Costs (not sure if this is being updated)

Commands Walkthrough

So You Want To Make A Thing? There are two ways! Either be a crafter skilled in such things or go to a shop that has the item(s) you wish made available via their +shop code. The steps are very similar and are viewable via help craft and help +shop. This is a very basic little walk through using craft.

Today I will make a rubicund bow! Checking recipes I eventually will see that a rubicund bow requires Silver: 2000, Primary Materials: wood: 4, and Secondary Materials: rubicund: 3. I will have to buy the wood and rubicund at the market and be sure to have at least 2000 silver in inventory - it will not pull from a bank account. The bow will need a name and description, which won't be terribly detailed for the sake of space. If I am a weaponsmith, I can make this as I please. If not, I will have to find a shop with a weaponsmith at a skill level to allow the making of rubicund items. I am a weaponsmith, so yay! In most cases, one can replace 'craft' with 'shop'

  • craft rubicund bow
  • craft/name {500spiffy rubicund bow of greatness{n
  • craft/desc %r{500This is a very nice bow made from {300 dark rubicund{500. The wood has been polished and gleams warmly in light. There are etches made upon the wood that surely denote some personal meaning to its owner. Overall, the weapon should be a good piece for both hunting as well as war.{n

Of note: for perfume, the desc is the description that appears on the character, ie the actual scent, not a description of the bottle. When a character wears the perfume, it appears as an addition to their description like using +tempdesc, beneath the usual description and before worn items as its own paragraph.

Using 'craft' alone will allow you to review the item. You can add jewels or other adornments (also purchasable at the market) at this point, or after you 'finish' the item:

  • craft/adorn semiprecious stone=1 -- before finishing
  • craft/addadorn spiffy rubicund bow of greatness=semiprecious stone,1 -- after finishing
  • craft/finish -- to just finish
  • craft/finish 1000,0 - to finish with an additional investment of 1000 silver, zero AP
  • craft/finish 0,25 -- to finish with an additional investment of zero silver, 25 AP

Conventional wisdom suggests it is cheaper to invest in the craft/finish process as opposed to the craft/refine, though nothing is guaranteed.

Masks & Altdesc

  • When crafting masks, the name (craft/name) is used to identify its wearer: "A Fox Mask" will bestow "Someone wearing A Fox Mask" upon its wearer.
  • craft/desc is what the mask actually looks like when you hold it and look at the object.
  • The altdesc (craft/altdesc) is used for the character's temporary description. Altdesc replaces the entire description and also clears out the "Physical Characteristics" table above someone's desc when you look at them.

Currently, only masks use the altdesc option.

Misc Notes

Misc Guides


The Dreaded ||

  • {n will "end" color -- ie, {n{134Val{123or, th{200e fi{300erc{400e Oathlands r{300ed{200ste{123el sp{134ear{n
  • If you want to use a | in an ansi picture, you have to double it for it to show. For example, to get a picture to look like this:
        ___  
       [___]
  //___[___]___\\  
 ( ____     ____ ) 
  \\  //   \\  //  
      || ~ ||       
      || * ||    
      || ~ ||     
      || ~ ||    
      || * ||   
      \\ ~ //   
       \\ //      
        \ /
         `

You have to 'type' this (ie, basically use two |s for every one you want to appear):

        ___  
       [___]
  //___[___]___\\  
 ( ____     ____ ) 
  \\  //   \\  //  
      |||| ~ ||||       
      |||| * ||||    
      |||| ~ ||||     
      |||| ~ ||||    
      |||| * ||||   
      \\ ~ //   
       \\ //      
        \ /
         `

+Shop Design (Template)

Command: +manageshop/adddesign <key>=<code>

Example: +manageshop/adddesign Oathlands Style Dagger=<Your description ansi/ascii code goes here>

+Shop will then show something like this:

Item Prices
+------------------------+-------------------------+-------------------------+
| ID                     | Name                    | Price                   |
+------------------------+-------------------------+-------------------------+
Names of designs: Oathlands Style Dagger

When someone uses +shop/viewdesigns [<key>], in this case +shop/viewdesigns Oathlands Style Dagger, the game will offer forth the code as you added it to the design. Just the non-evaluated code that the player can then copy/paste into Creationist to color, or notepad or what have you, to their heart's desire.

From the Info channel discussion:

[Info] Torian hmms, "is there any documentation yet on how the adddesign thing works in shops?
[Info] Tehom: It just puts down a template that people can use for descs, if that's your thing
[Info] Killian hmms, "Like..a border thing?"
[Info] Hellfrog: No, Killian, it would be full name and desc
[Info] Hellfrog: So that crafters can design things they WANT to design, and sell those designs, without having to pay for the materials to craft an item to put in the shop.
[Info] Hellfrog: That way, you can go in to craft something and you can also use a design template if the crafter has one set for that kind of item.
[Info] Torian: Oh neat, so I could put together a 'rucksack' design and leave it for people to infinitely purchase backpacks with their gear..?
[Info] Ida: Oh whoa - yeah. So I could make sword with borders and colors and stuff?
[Info] Torian: Yeah Ida, it's like, the 'Ida Special Broadsword' design ;)
[Info] Julea: I think it means I can come up with a short sword design with a set short desc, and look desc, and adornments.. And people can make them infinitely.
[Info] Julea: Using their own materials.