Sable Greenmarch

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Sable Greenmarch
Social Rank 7
Fealty Valardin
House Greenmarch
Gender Female
Age 35
Religion Shamanism/Pantheon
Vocation Soldier
Height 5'6"
Hair Color Dark Brown
Eye Color Dark Brown
Skintone Tanned
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Description

Sable is lean. She has the build of someone that's always had to work to eat, with a runner's legs for chasing down prey and muscular arms for drawing a bow. Brown-skinned, her hair is a deep, dark, rich brown, and prone to extra volume when not bound. Her eyes are blue-green. She has a way of looking solemn and rather intense. Her high cheekbones lend a regal air to her. A long scar slashes down from just above her right brow, over the bridge of her nose, all the way to her cheek. Sable has a slight limp, evidence of an injury that didn't quite heal perfectly. She always wears a bone talisman adorned with two ink-black feathers on a leather cord around her neck.

Personality

Something about Sable will never seem civilized, at least by Arxian standards. She's quick to smile, quick to laugh, and wild enough that it ought to surprise no one she has only recently bent the knee. An explorer at heart, she's game to try just about anything once. Curiosity is what has brought her to Arx, or more specifically, the Lodge of Petrichor. The Pantheon is new to Sable, and Petrichor interests her very much.

Wild as she may seem, Sable is very meticulous about certain things, and that attention to detail is part of what makes her an excellent archer. The rest is patience, determination, grit, and a deep connection to the rhythms and hierarchies of nature.

Background

Some of Sable's earliest memories are of tending to her mother's arrows. Archery is in her blood; her mother was a huntress, and her mother was a huntress, and so on and so forth. As soon as she could hold and draw a bow, she knew what she was and where she wanted to be: a huntress, in the woods.

The Greenwood was her home for many years. She saw numerous battles with other shav'arvani and Valardinians both. In truth, she still sees House Valardin as more foe than friend, though she has, of course, bent the knee. She would have stayed in the woods forever, but a bad break of her leg that never quite healed properly has curtailed her activities somewhat.

She's still good with a bow, however, and she can make them quite well. The city intrigues her, and while she'll never be entirely comfortable in urban environments, it was time for a change.