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2006

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Adrienne Valardin +Bright, charming, born to Valardin, and gifted with a beautiful voice, Princess Adrienne might have been a storybook princess come to life. She knows, however, that fairy tales are for children. This knowledge has been painfully earned, brick by brick, as she has attended to the aftermath of raids and massacres, wars and illness with a Mercy's training so easily acquired in Sanctum. Adrienne left a courtier's life to others of her family and joined those with their hands in the dirt: a duty to her family name and a calling - or better perhaps described as a prayer - to be able to prevent suffering before it strikes. She has travelled the Oathlands to maintain her family's presence, listening to the needs of the many vassals and small villages in her purview. She has also studied wherever time and location would permit. Sanctum is a haven of knowledge, but the many Valardian domains have also invested heavily in education. Ignorance, when such resources are available, is a terrible sin. There is still work to be done in the Oathlands, but as the world turns its eyes to Arx, so must Princess Adrienne Valardin. Trouble brews. She would go there to stop it if she can.  +
Aeden Grayhope +It can be tough being a Grayhope when you're growing up. It's certainly not the Lower Boroughs, but the whispers follow the children of this house from birth to death. Growing up, Aeden was intensely curious, voracious in his consumption of knowledge and sharper than a kid his age should've been. His words got him in trouble as often as not, but his family's relative prominence for a commoner family is what provided the resources for him to go beyond a basic education. Becoming a disciple of Vellichor was an absolute calling to a young man so sure of the direction his life would take. He was a Grayhope, however, and that has had complications of its own, the association with his family hindering him as often as, paradoxically, his faith. He truly believes Vellichor's teachings have become diluted since the Reckoning and his course in service at the Great Archive has followed that path. Knowledge must not be allowed to disappear and hidden knowledge is far more likely lost. As Prelate of the Black of the Great Archive, it is his role to push back against the Censor Librorum and the dangerous loss of knowledge that is hidden. Doesn't particularly ingratiate him with the higher ups, but he's good at what he does.  +
Aedin Blackwood +Even the wildest tribes have need of gifted souls able to read the wishes stored in the hearts of men. Whether determining if a treaty will hold or trading fox pelts, that talent sometimes spells the difference between a hard winter and a good one. The Blackwoods had their reputation for holding peace between tribes of the mountains and the sea, and Aedin's mother, a comely lass with golden hair and eyes like fire, caught her father's eye. Their marriage supposed peace, but their daughter surpassed them both for grace and wit. As a child, Aedin enchanted her playmates. Not for her, getting in trouble or torn dresses. She stayed close to her mother's side and honoured the tribe's shamans, often tending to the delicate tasks that earned her approval and favours. Let others barter in coin. She amassed obligations and debts of other kinds, wielding a silent power. Marriage offers spilled in soon as she was old enough, but she denied them all. A greater world waited. Patiently Aedin bided her time, and her exasperated father was none too willing to give up his precious treasure. She knows the ways of the wilds -- no Abandoned turned noblewoman in the North can avoid that -- but so too she learned the quieter secrets, the way of whispers and trade. But the world grew circumscribed. She hungered for the sea and larger markets. The people in the woods pleased her more than the wild wood itself. When the Blackwoods knelt to the Crovanes, she was one of the first to brave the strange world of beyond. Her exoticism lured in the unexpected, and she started up exactly as she had before, acquiring favours and exchanging debts, building on an intricate web of social graces that made her a merchant princess in the most unexpected ways. It wasn't long thereafter a party breezed through her adopted city, seeking someone to speak for them, a diplomat with a keen sense of value and a talent for appraisals. A wide-eyed, electric speaker, Aedin charmed them as much as her new crew laid out a fascinating future. Never one to back down from daring, she took them up, and so sails to Arx and points beyond under the leadership of Arthen Dayne. What's life for if not excitement?  +
Aedric Blackshore +Born in the shadow of Cornelius and Oswald, Aedric developed an immediate aversion to court politics and family diplomacy. Opting instead to follow in his bloodline's rich history of mercantilism and exploration, he spent most of his childhood pouring over textbooks, joining vassals and fishmongers on their expeditions to sea, and memorizing naval trade routes. The older he grew, the less time he spent ashore -- missing even the marriages of his brothers and births of his nieces and nephews. Rather than utilize the resources granted to him by noble privilege, he worked tirelessly to establish commercial and personal relationships throughout Arvum.  +
Aela Velenosa +Aela grew up invisible as the youngest of 3 children. Her sister was adored by all for her other-worldly beauty while her brother was praised as a scholarly genius from a young age. Aela was, indeed, smart and beautiful, but in the eyes of her parents, she paled greatly to her siblings. Neither a disappoint or a child to pay attention to, Aela grew up mostly isolated from her busy siblings and with generally anything she needed, except the love from her parents. During her lonely childhood, she would often sneak out and explore the city and make friends with the unknowing commoner children. From them, she learned the cunning ways of the streets, the beauty of music, and the fun of adventures.  +
Aelgar Navegant +Growing up a noble son in Escuma, Aelgar was lucky to have House tutors and a physically active rural lifestyle in a relatively invasion-free location. He survived childhood uninjured and healthy in the unremarkably active way of country children. Of note, though, is that his curiosity was often commented by adults and his interest in learning occasionally drew ridicule from his peers. He eventually came to the attention of the Disciples of Vellichor, or, perhaps they came to his attention, so precocious was he. As the years passed, he became a student and then an acolyte and, finally, a priest. Along the way, his curiousity and cultural tradition also pushed him to explore the island, wrestle with his peers, learn horses and dogs, and otherwise soak up the normal learning for a boy of his station. As a priest, he carried on the tradition and taught children himself, and then adults, mostly about thinking clearly and critically on topics like medicine and ruling. Over time, the scholarly thinker received some acceptance as a man with a good head on his shoulders and even became respected by some for his contributions. Eventually, though, he became restless with the offerings of his island home. He decided to travel to Arx with a letter of introduction to the church and another for distant relatives living there.  +
Aelius Mercier +Aelius was born into a minor branch of the Mercier family, to traditional scions who were interested in keeping the family business on wedding wines alive and well. His father, Vibius, was a dedicated merchant, often assisting to the former head of household in meetings and contacting relevant people to the trade deals. However, a young Aelius wasn't meeting up to the expectations of his father, preferring to spend his time studying scholary matters and painting, instead of learning the family business. Naive as he was, Aelius spent most of his time daydreaming of buildings he would create, tall creations that would impress The Pantheon themselves and he planned to dedicate such buildings to them. It was only when his father suffered a severe disease that Aelius realised his role in the family, he would spend his days trying to learn as much as he could from his dying father, working to fill up his boots and setting his dreams aside, at least for now, so he could help the cause of the family. Vibius passed away around Aelius' 27th Summer and Aelius decided it was time to put his ideas forward and advance the family business to a next level.  +
Aella Ravenseye +The firstborn of Chieftain Bran Ravenseye, Aella has always been on a path toward leading her clan of hardy, stalwart seafarers. Graced with rich red hair at birth, the girl was raised hearing murmurs about the blood that runs through her and similarities to her mother - Gudrun - and grandmother. A talented shaman of the Ravenseye people, Gudrun tragically disappeared during a raid by a rival Shav'arvani clan when Aella was just a baby. Bran searched for several years, finding no trace of his wife. Eventually, he remarried, which resulted in Aella gaining three siblings. Cadern, Rosalind, and Triton are all so different from her - and each other, but she loves them all and would do anything in her power to see them succeed. Of the four, Aella took to sailing the best, and she spent as much time as she could learning the ropes and gaining experience to earn being called 'captain' upon reaching her 18th year. And though her people needed to raid to survive, she developed a distinct hate for pirates before her people ever joined the Compact. Like so many others, Ravenseye faced tough choices during the SIlence War. Following their old ally, Clan Blackwood, Ravenseye bent knee to the Compact as their vassal. The addition of the seafaring people to the Northlands brought naval expertise and opportunity to Redrain. Soon after, Bran abdicated his rule to his eldest, believing that it was time for the new generation to lead his people down this new path. Aella had attained her birthright. It hasn't been the smoothest transition. Social missteps, accidental heresy, culture clash, and anti-Prodigal sentiment have dogged her steps over the years. Yet, through it all she has worked hard to show that her people are a benefit to the Compact, growing Stormheart and lending aid during the Gyre War and multiple engagements with Isles Traditionalists and Skal'dajans. She may be a reluctant countess, but Aella Ravenseye stands ready to weather any storm that comes.  +
Aerandir Elensar +One unaffiliated with seafaring would likely know little regarding the man that goes by the names of Aerandir Elensar. Nonetheless, should one inquire enough in dockside taverns, inns, and any harbours scattered about the continent of Arvum or the Mourning Isles; knowledgeable sailors, venerable innkeepers and the like may claim him to be a marine of Southport origin recognised for serving aboard a naval vessel called the Lusty Mermaid - which under the vassalage of House Grayson frequented many a harbour throughout the decades. Rumour has it, however, that the Lusty Mermaid - during a voyage through the Darkwater Reach - was sank, its crew slaughtered along with the civilian ship's it was escorting. The disgrace and ignominy following such colossal failure as the commanding officer and sole survivor of the vessel ensured his service's end, though his life was spared in recognition of his and his family's lengthy, formerly immaculate history of servitude. What transpired that day is anyone's guess, but what is certain is that the hedge knight now roams the lands as Crownsworn - bereft of the honour he once bore in service to one of the greatest houses of the Realm.  +
Aerwan Valardin +Born the only son of Bernh Valardin after years of attempted conception, to say that Aerwan was considered a blessing from the divine would be an understatement. A celebration was had on the day of his birth, offerings were made, praise was given, and a prince's get was watched over like circling hawks by the family staff as he grew up into a young boy, especially when try as they might over his formative years father and mother found themselves incapable of producing a spare to their heir. For the young Aerwan, life was an adventure, and there was no grander aspiration than to be a valorous knight upholding the honor of his family and bringing glory to the Pantheon - which his father was inclined to encourage - while escaping his minders at every opportunity to hare off and recreate such escapades with whomever he could wrangle into the process. There were no shortage of tutors and trainers to mold and refine the child into a young man capable of doing proud by his father, but that changed with the Tragedy. They were off on holiday during the massacres, and it was a weight that settled heavily on a tender young heart. But where it was the sort of thing that sparked a flame in many to only drill them deeper toward the sword, for Aerwan it had the opposite effect - lost in the malaise of mourning kin, the youth began to question his path and his purpose. There were always going to be times and places where arms were the only option.. but this was their result. What other options were there? It was while trying to find these answers that Aerwan began truly diving deeper into looking at the Pantheon as a broader picture to life instead of his younger zeal solely for Gloria, inquiring with priests of all of the divine, and in the process took his first steps on a different path, even if it wasn't what he would have hoped for. There was never any shortage of work to be done for the Faith, and so he spread whatever help he could advocate for with his family to the causes that called to him for action. There was still honor and glory to be found, but solace, too. The canonizing of the Lost was a particularly special time for the young man, and in the years since he has come to ponder on and search for more of Aion in particular, but also investigating other beliefs with an open, critical eye while rooted in his own faith. His own wandering pursuits to find knowledge and provide relief have recently come to a halt, returning for the first time in many years to Arx at the call of the Dragons to deal with the Skal'dajans. For all that he may be incapable in warfare, he has experience providing a helping hand - and there may be no shortage of need for those.  +
Aerwyna Froic +Growing up to a pair of farmers, her family were poor but not the poorest out there. But Aerwyna knew one day she wanted to be well off financially so she was encouraged to find a way to make money and an old family friend showed her the basics of sewing. She hopes to either join the crafter's guild or make it on her own.  +
Aery Ashford +Aery's been an orphan from a young age and has as such never been able to learn many good skills. Despite all of this, she's remained a positive outlook on life, somehow managing to stick to living through odd ends here and there.  +
Aeryn Laurent +As the youngest sister of Cristoph, Jael, and Cassandra she was free of much responsibility and was free focus on whatever it was at the moment that captured her fascination. For a while she thought she might be a singer or something like a bard. The next, a lawyer. The next focus was animal husbandry and then maybe even medicine. While she shied away form the martial aspects of life, she excelled at whatever she put her mind to. More recently, her father has died and Cristoph has taken the reigns over Artshall and while her heart broke for her father she couldn't be prouder of her older siblings. Now, having come of age she's been loosed upon Arx to find her path and her footing.  +
Aethan Kennex +Aethan, the oldest of three brothers, has always felt the oldest child's weight of responsibility, and it only got heavier with time. He went to sea at sixteen, followed soon by his brother Porter, and then by nine year old Ian. Not yet twenty, he found himself wearing the hats of brother, of father, teacher, and guardian. He drove himself hard, taught his brothers to do the same, and by the time they'd graduated from escorting merchant ships to hunting pirates on a ship that Aethan himself captained, the brothers Kennex were a force to be reckoned with, a force forged from the strength of the oldest brother's will. Aethan got so much respect for how well he taught his brothers that he was the one tasked with teaching the ungovernable Washburn Grayson to sail, more responsibility that he bore without breaking. These few years, riding high on the waves with his brothers by his side, were the happiest of Aethan's life, and they ended too soon when Ian, while trying to sail a prize ship through a storm, fell from the rigging and nearly died. The fall left Ian paralyzed -- and Aethan knew that it was his fault. He should have seen the signs that the storm was coming. He should have checked the prize ship's rigging. Unable to stomach the guilt, unable even to look at his broken little brother, Aethan lost himself in the bottle. He also lost himself in the comfort of a woman. Invierna Winter, the daughter of a wealthy Thrax-sworn merchant, came to him in that darkest night and soothed him. Only weeks after meeting her, they were married. Aethan loved her ardently enough that, at least for a couple of years, he was able to drown out his own self-loathing. But this moment of peace was ephemeral. Aethan lost his father, his mother, and his wife all in quick succession -- his father died of a lingering illness that had plagued him for months, and then a few weeks later, his mother and wife died suddenly during the same night. The Aethan who turned up in Arx weeks later was a shadow of the man he had once been, held together by copious amounts of alcohol and little else. He was reunited with his brothers, and as they gradually healed their relationship, he began to heal, as well. He became admiral of Stormward's fleet and served with distinction, spearheading the House's efforts to rebuild into something even stronger than it had been before the freeing of the thralls had driven it to the edge of ruin. Then he was needed for a greater and weightier calling -- Duke-Regent. It wasn't a responsibility that he was comfortable with shouldering, but he did it anyway, just like he always has done. If he's not equal to the task, he'll just have to force himself to rise to it.  +
Agatha Redrain +The wealth and privilege of the North do not always manifest in the same ways as the wealth and privilege of the South. Farhaven is not remote to the point of being entirely uncivilized, and yet there is still a brusque forthrightness that its children grow famous for, a wildness of the blood, sometimes coupled with a clarity of vision, that those who are more accustomed to the obfuscations of politics might not be able to channel. In youth, Agatha developed a headstrong nature early, and never abandoned it. For many children, a fall from a horse is reason to avoid horses; for Agatha, a fall from a horse was a reason to bloody well conquer the entire stable. Failures -- in the practice yard, in the schoolroom, in the woods and on the mountainside -- did nothing to deter her from her goals, whatever they were. They were merely added incentive to succeed on the next try. Agatha did not actually set a record for broken bones in the course of her training, but her knight trainers consistently told her that she was at risk of doing so. Yet she healed well and quickly, apparently by applying her force of will to her body, or maybe just by nagging so hard and so aggressively that finally she was permitted to leave the infirmary and get out into the world again regardless of how ready she ought to be for it. Warcraft lured her with her own aptitude -- her strength and acumen with weapons made her want to get out into the world and demonstrate her prowess and earn glory for her house, but meanwhile she struggled with history and mathematics and the things that make a war leader instead of a knight. Yet she applied her focus and her determination to these things as much as to her training, because she simply refused to fail, and she breached the walls of adulthood as a young knight with a fierce desire to prove herself and defend her family from all comers. Originally she was going to spend more time working with the troops in Farhaven and defending the home guard, but as several of her relations of the blood fell in battle or out of it, she determined it was time to join her family in Arx and lend her spear to the defense of the Compact.  +
Agnarr +Of common, albeit healthy stock, Agnarr tired of work on the farm and sought to relieve his family of the burden of his appetite, as well as strike out on his own. He stole away in the night with one of the farmstead's felling axes, offering service as a caravan hand - and eventually that grew to caravan guard, until he'd earned enough coin to purchase a proper panoply for himself. With a fair amount of experience underneath his (surprisingly trim) belt, he seeks work rather more in the southern reaches.  +
Agnarr Frost +Of common, albeit healthy stock, Agnarr tired of work on the farm and sought to relieve his family of the burden of his appetite, as well as strike out on his own. He stole away in the night with one of the farmstead's felling axes, offering service as a caravan hand - and eventually that grew to caravan guard, until he'd earned enough coin to purchase a proper panoply for himself. With a fair amount of experience underneath his (surprisingly trim) belt, he seeks work rather more in the southern reaches.  +
Agostino Alonso +Agostino was born to one of the barmaids at the Black Fox tavern, a lively woman named Marina Alonso, some time ago. Her family had lived in the Ward of the Lyceum for two generations, tracing their blood back to servants who accompanied members of house Argento to Arx as servants from Nilanza. An only child, he fell in easily with some of the troublemakers in the Ward as he grew older, running the streets with them and getting into all manner of mischief. Though he never missed any of the lessons with the Scholars that his mother insisted on, otherwise he could be found all over the city by the time he had reached his teen years. His knowledge of the streets of the city became increasingly valuable as he approached adulthood, beginning with working in the same tavern as his mother, carrying messages for the customers. This quickly translated into more silver for him when he realized that the value of the content of some of those messages, to the right sort of people, was quite high. Along with what he learned from the Scholars, he developed a strong appreciation for knowledge of all sorts, particularly the sort that was risky or difficult to obtain. Over time, he developed a reputation for having access, or gaining it, to all sorts of interesting tidbits, and for years, he did so freelance, selling what he found to the highest bidders. Most of his customers were Lycene, though, given where he grew up, and many considered it merely a matter of time before he was hired by one of them. This happened only recently, however, with the formation of house Malespero, in a way bringing him full circle, since they now have control of the city his own family originated in. It took him some time to get used to the idea of having an employer, but now he has settled into his role within the household comfortably.  +
Agric Leary +Like most of the Leary family, Agric spent many of his years in Leaholdt under the vast tutelage of the many scribes and scholars, even at an early age. This paired with strict parents who drilled into him the need for the methodical progression of your intentions, leads to the sort of well-mannered young man who garners the support of many Elder Learies. Let it not be said that his studies failed to grant him expertise either. When Agric came of age, he quickly left his studies at the Leaholdt Academy, only to move up in the world and find a position on their staff. For three years, Agric lingered on the staff of the Leaholdt Academy, learning administration and governance carefully. He focused on the areas of law in order to better assist his family in their dealings, but these were not his passions. Not exactly, even if he did put a proper amount of effort into it as was expected. In reality, what truly grasped his heart was the arts. All of them. Every. Last. Single. One. Agric has a deep love of painting, drawing, and any other number of mediums. He throws himself into learning their intricacies with a passion he doesn't really show anything else.  +
Ahmar Nightgold +Ahmar grew up in Stonedeep and was closest to his sister Azolla. Because of her illness as a child, and his lack of social skills and book smarts, he took to training, telling himself that at the very least he could keep his little sister safe. Once he became older and Azolla began to flourish more he began branching out a bit, offering his spear, sword, or axe to any who needed it. He see's it as his duty to keep the people of the north safe. He saw many battles in his time up north. Most of which ending in him being injured so bad that most people wouldn't think a human could survive, but be it luck, the spirits, the gods or /something/, he always managed to make it out the other side without permanent damage, some of course requiring more recovery time than ever. Despite this, it never stopped him from picking his weapons and armor back up and going back at it. More recently his sister came to Arx, and being distrustful of people he doesn't know, he decided to follow, just in case.  +
Ahriman Grayson +Ahriman Pravus (married Grayson) was born the fourth sibling and he was a long way from inheritance of the Pravus leadership which meant outside of treachery he was never going to sniff much significance with Setarco and it seemed he was destined to be marriage fodder. Ahriman was left to find his way through military conquest and focused on the sea. A cunning man he was seen as ambitious om his pursuit of sailing; yet perhaps lacking in the Lyceum manner of doing whatever it takes to move upwards within the ranks. He quickly found himself captain upon the High Seas and earned a small measure of prominence through his exploits and leadership. By his siblings and family he was seen as a distant threat due to his familial loyalty and nature. He was never seen as possessing the cunning treacherous aspirations stereotyped within the Lyceum. When Ahriman was married off (sight unseen) to Princess Alarys Grayson the marriage was a suitable match for him. Ahriman married up due to the need of the Grayson fleet of capable commanders. Secondarily the marriage would help tie and improve relations between the Lyceum (and their massive fleets) and the Grayson family. And when viewed through the lenses of Thraxian instability and rebellion that left the seas volatile and unruly; the marriage was a perfect opportunistic match of the time. And so he was content to marry up and the man found himself enjoying his newfound family and position. Ahriman showed his prowess at sea and as he sailed and led Grayson ships to war the man earned notoriety and was seen as a great rising commander whose sights were set upon command and control of the Grayson fleet. At home his marriage blossomed and the birth of his first daughter (Lou Grayson) and concluding with his third and youngest daughter (Reese Grayson). All of whom favored their mother's lighter complexion. He was a firm yet caring father full of energy and warmth to his children and his family. He grew to love his wife very deeply. Ahriman was far more reserved outside of this circle behind closed doors and was perceived at times to be a bit cold and firm in his person outside of his closed circle. He was very much a firm authoritarian in his personality when removed from the presence of the joys in his life. Ahriman was next in line to inherit the Grayson fleet when he sailed out with a small number of ships on a searcg mission into Abandoned waters in 994 AR in search of the lost Alaric III. The small contingent of vessels never returned and many considered Prince Ahriman Grayson a casualty caught up in either a victim of piracy or having been lost to violent storms that were reported in the area. No word of the presumed dead Prince surfaced for many years until recently. Rumors began in late 1009 AR of a man found many leagues into Abandoned and Gyre waters that capture a barely sailable skiff and found refuge in Lyceum waters near Setarco. Weak, gaunt, and barely alive he was taken to the Mercy's where he was nourished back to health until only recently did he regain consciousness. That man has identified himself as Prince Ahriman Grayson. He remembers little or nothing of what happened seventeen years ago on his voyage. His life the last seventeen years was spent as a slave in Abandoned lands he recalls well. It was not until disease wiped out his captors (one his Arx immunities saved him from) that he found and eventually won his freedom. The layers of scars and whip marks upon his flesh validate much of his claim along with the clear aged deformation around his throat due to his slave collar. Now Prince Ahriman has returned to Arx to see what became of his daughters, his wife, and his Grayson family. He has been reported to be distant and if not a little troubled from his ordeal but mostly of sound mind and body. His physical prowess though has waned given his captivity and torment.  +
Ahrsen Damane +Ahrsen was born on a tiny island to the south. Expansion pushed larger houses outwards, and those, in turn, pushed smaller houses even further out. Soon the tiny island was usurped by a greater house and made into a barony after a terrible battle that saw most fighting men dead. The boy's mother would sing to him at night and tell him stories of the old kingdom and what it was like to be a part of his people. Having fled their little island the boy and his mother grew up in relative peace until he came of age. It was around the age of 14 or 15 that Ahrsen begins to show an interest in a sailors life. He threw in with mercenaries early on and soon was sailing the clear blue waters of the south seas and raiding. Within a matter of years, he soon had a ship of his own and a loyal crew. His silent, brooding nature and short way of speaking garnered a fair amount of loyalty and respect from his crew, and they were feared in those waters. The captain was in it for the money and glory, nothing more. As a captain, Ahrsen learned more things than the art of sailing and combat. He learned things like music and poetry, things he had no skill at but grew on him. A love of animals, wildlife, and art also entertained his thoughts. All these things were as much a part of his adventures as they were the upbringing by his mother, a lady who had once had great influence on the little island where he was born. His mother passed shortly after his 20th year but not before giving a ring that belonged to his father. The mercenary group had turned into a sizeable fleet after some time, and they begin to run into trouble as they gained a little too much attention. Rather than fight to the bitter end or be captured and imprisoned, Ahrsen and his crew sold their ship, disbanded most of the crew and then purchased a new one. In that vessel, they sailed to Arx with plans to do business closer to the capital. For now, they have been raiding Abandoned and doing mercenary jobs, the Captain waiting for the right time to take in a big haul.  +
Ahven Granger +When Ahven was very young, her parents moved the family from Artshall to Sanctum. Or, they meant to. They were involved in an accident on the road, leaving Ahven to be escorted back to Artshall by a Knight of Solace - now an orphan. Her closest living relative there was the Seraph, and while he could not adopt her, he did make sure she was provided for and well educated as a ward of the local nobility. Her memories of that trip are faint and fractured, but the impression of the heroic Knight who found her and carried her home never left her. She grew up torn between her desire to follow in her Knightly hero's footsteps and her desire to honor the memory and legacy of her family. One does not simply forget when one is the last known living descendant of the Very First Champion. Luckily, in the Oathlands, these two dreams can be entwined and chased together, and that's what she's done, barrelling through her adolescence and teenage years, leading with her head. It's the hardest part of her body.  +
Aibek Grayson +Aibek Grayson is the youngest child of Roderick Grayson and Daniela Grayson nee Bisland. A scion of both House Grayson and House Bisland. He studied combat under his uncle duke Gabriel Bisland along with his older brother Ainsley. But he leaned more toward smaller, faster blades than his older brother. His parents had all but given up on getting one of their children to be a politician by the time that Aibek was old enough to start being guided in life, so while he was given tutelage and taught how to be a noble as all members of his family-- he was also somewhat spoilt by his parents. He was allowed to put his attention more toward the physical, becoming quite acrobatic. But he also had a wanderlust, and he ended up travelling for some time with a relative, and then joining the Knights of Solace as a disciple. Squaring with a knight for a time to help protect travelers.  +
Aiden Grayson +Born the middle child of Prince Rodric Grayson and the Lady Daniela Bisland, Aiden Grayson was raised alongside siblings Ainsley and Ailys in Bastion. From the start Aiden was a quiet child and often considered the 'odd duck' by the others, adult and child alike. Friendship wasn't easy for a child who would barely manage to speak a word under pressure; a problem which often escalated into him becoming a target to be pushed around.  +