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A list of all pages that have property "Background" with value "Zakhar is a complicated inspanidual, and depending on the state of mind one might catch him in, they might...might get a clearer picture. Born to a Shav'arvani tribe that was in the isles, which one? he'll never directly say. Sent to the mainland as a child to escape the oncoming difficulties of some lord seeking the tribe to take a knee. Raised in the lowers by several different families, he learned to continually be on the move as each would get more cautious around him as they learned more about his constant search for answers of the world around him. Highly creative with what might be a considered a weapon, considered too dangerous by some, while others are interested in his collections. He was always destined to be become a mercenary, as there are too many rules for soldiers. There was an incident when he was young where he learned he had a knack for being lucky, which started a trend to throw himself into situations that would cause others to wince, come out seriously injured, or dead. The ability to come out mostly unscathed or live from the injuries earned him a position with various groups that would hand over the most dangerous positions to him with a smirk in thinking this one would remove him from being their problem. However, he kept coming back. Eventually his recklessness earned him a permenant scar the runs the middle of his face. A bar fight broke out, he took a hand axe to the skull, and woke up with medics telling him it was a miracle that he was still alive. Though he knew better. It was shortly after earning the scar that the family he was with was tired of his recklessness and handed him over to the newly forming Crimson Blades. Lord General Tobias, the Captain-General of the Crimson Blades took the young man in and taught him how to put his skills to mostly good use. Again, Zakhar went to work taking the more dangerous contracts, earning a name for himself in the company. Today, he's a staple of the company. He's seen more blades fall than retire, has been deployed to nearly the entire known compact lands. If it's happened, he's seen it. His experience and leadership are part of what makes the Crimson Blades one of the toughest group of mercenaries in Arvum. Over the course of his extended years in a position that will typically see many die young with only a few afforded the luxury to retire, he's excelled to learning multiple trades. Being stuck in the field on long contracts awarded with time to learn how to fix his own armor, weapons, clothing, and ultimately others as well earning him many odd friendships or allies over the years which can all be put to use in the city.". Since there have been only a few results, also nearby values are displayed.

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    • Zakhar Shav  + (Zakhar is a complicated individual, and de
      Zakhar is a complicated individual, and depending on the state of mind one might catch him in, they might...might get a clearer picture. Born to a Shav'arvani tribe that was in the isles, which one? he'll never directly say. Sent to the mainland as a child to escape the oncoming difficulties of some lord seeking the tribe to take a knee. Raised in the lowers by several different families, he learned to continually be on the move as each would get more cautious around him as they learned more about his constant search for answers of the world around him. Highly creative with what might be a considered a weapon, considered too dangerous by some, while others are interested in his collections. He was always destined to be become a mercenary, as there are too many rules for soldiers. There was an incident when he was young where he learned he had a knack for being lucky, which started a trend to throw himself into situations that would cause others to wince, come out seriously injured, or dead. The ability to come out mostly unscathed or live from the injuries earned him a position with various groups that would hand over the most dangerous positions to him with a smirk in thinking this one would remove him from being their problem. However, he kept coming back. Eventually his recklessness earned him a permenant scar the runs the middle of his face. A bar fight broke out, he took a hand axe to the skull, and woke up with medics telling him it was a miracle that he was still alive. Though he knew better. It was shortly after earning the scar that the family he was with was tired of his recklessness and handed him over to the newly forming Crimson Blades. Lord General Tobias, the Captain-General of the Crimson Blades took the young man in and taught him how to put his skills to mostly good use. Again, Zakhar went to work taking the more dangerous contracts, earning a name for himself in the company. Today, he's a staple of the company. He's seen more blades fall than retire, has been deployed to nearly the entire known compact lands. If it's happened, he's seen it. His experience and leadership are part of what makes the Crimson Blades one of the toughest group of mercenaries in Arvum. Over the course of his extended years in a position that will typically see many die young with only a few afforded the luxury to retire, he's excelled to learning multiple trades. Being stuck in the field on long contracts awarded with time to learn how to fix his own armor, weapons, clothing, and ultimately others as well earning him many odd friendships or allies over the years which can all be put to use in the city.
      s which can all be put to use in the city.)