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2006

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Alejandro Rossetti +Born in the city of Tor to a house servant of House Fidante, Alejandro Rossetti was the first of three children born within three years of his parent's marriage. Precocious from a young age, he was considered by some to be a musical prodigy at the age of four. There was talk that the Whisper house in Arx was interested in him but by that time his path had already been laid out before him. By luck and hard work he was being raised with Lady Calista, the very young daughter of Duchess Giancinta Fidante. There was tragedy that saw Giancinta killed and Calista's brother Leo eventually becoming Duke but neither Alejandro nor Calista could well remember those times. He was raised and educated by the same tutors she was and the pair grew close. The boy's musical talent blossomed and he became well known in the gardens of Tor for practicing his guitar and trying out new songs on both the Duke's sister and anyone else that would come past. His relationship with Calista grew to one of constant companion and confidant. A convoluted series of events saw more change come to House Fidante when Alejandro had moved to Arx and Calista ascended to her brother's seat as ruler of Tor. The Duchess of Roses, they called her. Numerous were the songs he wrote in honor of his friend and now liege. Alejandro is content with his life of service and is honored with the role he plays for the young duchess, chief among them being friend.  +
Aleksei Morgan +Aleksei was born a middle-child to a well-respected commoner family serving in Sanctum which a long history of service for House Valardin. While his father had earned a place of trust and respect as Captain of the Guard in the city, and several of his children siblings seemed certain to follow in similarly honorable footsteps, Aleksei was -- a bit of a trouble. He took to the sword with a truly obnoxious amount of skill, but by the time he was sixteen he had grown too restless under the pressure of potential honor; he packed his things and left. Over the years since he traveled up and down Arvum, serving as a mercenary, man-at-arms, random muscle, and general adventurer. As luck would have it -- and luck often seems to have it where Aleksei is concerned -- he was back in his homeland of the Oathlands when he rather inadvertently ended up saving the children of one of the smaller noble houses there. It was their gratitude that had them thrusting a knighthood upon Aleksei; it was not long at all after saying the vows (vows?!) that he was making a break for his next adventure, heedless of whether he'd be confirmed by the high lord or not. It was Arx that he eventually made his way to; it had enough diversity and diversions to satisfy his cravings for a few years serving as a duelist, Champion, and occasional instructor for those with less skill and more money than him. It was something of a shock when he decided to take his vows and join the Faith as a Godsworn seemingly out of nowhere. Sir Aleksei became Brother Aleksei, despite all previous evidence of irresponsibility and general distraction from any matters of the divine. There were even some rumors around the end of the Siege of Arx in 1006 that he served as some sort of Paladin against Tolamar Brand, leader of the Silent Army, but what exactly that entailed is less than clear. It wasn't long after the siege ended that he was named Archlector of Skald, one of the three newly-returned Lost Gods of the Pantheon. To a lot of the senior Faith, the appointment came rather ridiculously early in his career -- particularly for someone who wasn't exactly known for his devoutness before taking his vows -- but they couldn't exactly refuse the decision from the Dominus himself. He's taken to some parts of the priesthood...more than others. During his tenure as Archlector, he raised millions of silver the Faith used to liberate some several thousand thralls and set up a new Faith initiative to help care for all those freed from bondage moving forward: a chance to start their new lives with Faith support wherever in the Compact they chose. It didn't make him many friends among the Mourning Isles, but it did help prepare the Faith to be able to respond when House Kennex suddenly abolished thralldom in their lands. In January 1009, Legate Orazio announced Aleksei's resignation from the Faith "due to certain personal needs." The announcement was rather sudden and without warning, as well as less formal scuttlebutt that a hitherto unknown son might the catalyst of the decision, and brought with it thirteen days kneeling in front of the Shrine of Limerance as penance. In the end, he returned to the life of a commoner, now without rank or title, to start the next chapter of his life.  +
Alessan Fidante +Alessan's beginnings were quite humble. He was born to a father who was a fledgling poet and a mother who worked as a seamstress fashioning dresses that some of the members of the ruling family wore from time to time. If it had been up to his mother, he might have found himself in the life of a crafter, but there was another path for him. He grew up on his father's poems and stories and they fascinated him, there was always something about the construction of a poem could convey so many more meanings than the words themselves could. As he reached his adulthood, he struck out from Tor to travel around the duchy in order to experience what life had to offer. He spoke to everyone he could in order to discover their own life experiences and in one small village he came across a bard. The man was older and had a way of entertaining folk with stories, song and other small tricks. Alessan found himself captivated by the older man and set off from the village with him. Their travels took them all over the lands of House Velenosa, but Tor was always home for Alessan and after ten years of travelling with the old bard, he returned home and began to make a name for himself around the city and the duchy with the skills he picked up on the road. He's spent some years doing this, but now he finds that the call of Arx is loud and he wants to see what new adventures his life has to offer.  +
Alessandro Velenosa +Alessandro was a youth who pushed limits. He got into trouble a lot, and set his overbearing will against the dominance of his elders generally and his parents in particular. He was a handful, a struggle; generally, a big pain in the neck. As he grew older, his mischief grew more obscure and intellectual. His favorite game began to be pitting his intellect against that of instructors he believed couldn't keep up with him. Of course, when he was 12, it turned out he was rarely right about this -- the amount of knowledge an active preteen can absorb, no matter how much time he spends in libraries and harassing scholars for information, is not really a match for most trained adults. But he never really lost his taste for the game. He hated sword lessons. He hated learning about poisons and antidotes. He was fortuitously allergic to horse dander and exaggerated his allergy to get out of more and more things so that he could spend more time with his books. He learned etiquette and mastered it expressly so that he could push the limits of being rude, and, enchanted with his own cleverness, earned himself several enemies in Lenosia's court. At least one of them is dead now, and it can't actually be traced to Alessandro at all, but he's always been on the lucky side. Theology lured him, especially the theology of doubt, and while his cousin Isolde soared into the panoply of the Mirrormasks and reached heights of elevation as a disciple leader, he personally found much more lure in the practicum of their craft, and focused himself almost entirely on the scholarship of law and politics. By the time he defended his first case as a Mirrormask serving in the Court of Lenosia, he was certain he couldn't lose, because he knew the law that well. It turns out there is more to defending a case than being right, though, and Alessandro learned some humility in practice that he had never had before. A perfect record is impossible as a defense attorney, but defending the indefensible is the greatest challenge of Faith for a Mirrormask, and Alessandro grew skilled in the balance of ego and humility, doubt and certainty, necesssary for the work. He also learned very valuable lessons from his family about the critical impact that sartorial perfection can have on one's effect.  +
Alessia Mazetti +For Alessia, one of her happiest days came at thirteen. A precocious child, Alessia had always known she was destined for great things. Becoming a glaivedancer was just the first step on that path. The years of training required, however, tempered that youthful pride with instruction that shaped core virtues rather than simply training the body in the ways of a warrior. Today, Alessia knows that greatness doesn't come without hard work and dedication - whether in the field, or in the court of politics. There have been setbacks, of course, such as that time when her scheme to win favor with a particular lord fell into disarray when he discovered she had been seducing his son as well. She admits that it was poorly done, but surely the man should have known not to conflate business with pleasure. Then there was the time Vitalis asked Dianna to travel with him into that Shav-infested valley and didn't ask her...but they have agreed not to talk about that any more. These days, Alessia has set her sights on Arx. With a few of the Mazetti doing the unprecedented and leaving their beloved Walled City on the Sea, she has made sure that her uncle includes her name in that number. After all, they couldn't possibly get by without her.  +
Alessio Moretti +Alessio Moretti was born in the twin cities of Gemecitta as the third and last child to Niccolo Moretti, a kind and passionate jeweler of some renown, and Fiore Moretti, a struggling artist with a big heart and a frail mind. It was a tumultuous childhood at the best of times for young Alessio. Between his apprenticeship in his fathers shop, a mother who was slipping into her own world for long periods of time more and more frequently and a sister who had inherited her mothers fragile psyche and was more or less constantly depressed and needed taking care of, there wasnt much time for friendships or fun. One of the few friends he did have was Vittoria, the daughter of a tailor living only a few houses down the street from his own. Their fathers were good friends and her mother often came over to help with things around the house, bringing Vittoria with her. They quickly bonded and the bond only grew tighter as the years passed, the two of them spending most of their waking hours together when daily work and chores had been seen to. She was four years his younger but every bit as smart, a sharp-minded and determined young woman even from an early age. His father was a warm and kind man, but also a ruthless perfectionist when it came to his craft and it wasnt easy being his apprentice. It was, however, a highly effective way of learning, even if it meant many sleepless nights studying or trying to perfect yet another of the delicate techniques needed for the craft to meet his fathers expectations. The rigorous training and mentoring proved not to be lost on Alessio, as he quickly rose in both skill and understanding of the art of jewelry making. At age twelve the first creation made by his hand was sold in his fathers shop and at the age of 15 he was starting to rival even the skills of his father and mentor. As the years passed, little changed save for Alessios ever increasing skill at his craft and his bond with Vittoria growing closer and into something more than just friendship. He would work, take care of his mother and sister and spend what free time he had by Vittorias side. But then, one day, things suddenly did start to change. The relationship between himself and Vittoria had kept growing and had evolved into more than mere friendship to a degree where none of them could hide or deny it any longer. Roughly 4 years ago, shortly before his twenty-eighth birthday, they were married after a very short period of being together as a couple. They didnt need more time, they already knew everything about each other from a life spent by one anothers side. Not long after the marriage, Fiore, Alessios mother, recovered from her ailments seemingly overnight, returning to the real world once more and not long after that, his sister started to recover, even if at a more modest pace than their mother. No one could fully explain how, but the little family didnt seem to care about such things as why or how, too busy caught up in the joy of finally having mother and wife, sister and daughter, returned to them. It was a happy time and the following years went by fast. About two years ago, Vittoria approached him with the idea of Moving to Arx to start their own business and their own family. To get a new start in a new place, to define a future for themselves, a future forged by their own hands. Alessio was hesitant and not immediately ready to leave his home and family, still unsure whether his mother and sister would remain in good health and continue their recovery from all those years lost to them. He wasnt completely opposed to the idea, he just.needed a little more time. Vittoria didnt give up or abandon the idea, however, and over the following two years she slowly convinced him that it was the right thing for them to do. With his mother and sister not showing any signs of relapse and the increased passion and longing in his the eyes and words of his wife, he finally agreed. And so, the two of them would set out on the longest journey either of them had ever undertaken, traveling halfway across the country to the capital city of Arx to start their new life.  +
Alexander Wyrmfang +Alexander and his twin sister, Alexis, were born to Alphonse Wyrmfang, then the Sword of Blancbier. Coming from a respected family of Knights, both of the siblings were raised in the martial tradition, destined to become Knights in their own time, and the importance of the family traditions of honor, loyalty, and service were drilled into them at a very young age. Alexander was always the more skeptical of the two, and tended to take the tales they were told with a grain of salt, though the lessons they were designed to impart were certainly not lost on the deep thinking young man. When not out on the training field, Alexander could usually be found in his youth with his nose buried in a book - the older the better. History and philosophy fascinated him from a very young age, and he studied both topics intensely, sometimes even to the detriment of his other training responsibilities. This isn't to say, by any means, that he didn't take his martial training serious as well. He has, for as long as he can remember, been a natural with a blade in his hand, and has always tended towards smaller, faster weapons, making good use of his keen agility and long reach. Coming to Arx after the death of his father, Alexander has every intention of pursuing both his martial and intellectual skills, set on finding a place and position where he can make good use of both talents. He intends to do whatever he can to help and support his twin as well, who, after the death of their father, was named the new Sword - a fact which has garnered no ill-will from Alexander. He had resigned himself at a very young age to the fact that he would not be named as the Sword, and truthfully, has always felt his sister to be better equipped to handle the charge.  +
Alexandre Redtyde +Born between his siblings Reiker and Sorrel, Alexandre proved to be difficult to predict as to what kind of a man he would become. Displaying admirable intellect from a young age, medicine proved to be an early passion for the young Wyrmguard. It would not be altogether uncommon to find him in the company of Mercies, with questions aplenty about something he'd read, or about their current work. Such curiosity in the youth was encouraged, and might have led him down the path of becoming a Mercy himself, had it not been for a fateful day. Fateful, for on that day the young Alexandre witnessed an injustice. He was still young, and had not yet learned the harsher truths of the world, when he beheld such. An older boy, more man than child in physique, the reverse in spirit, bullying a younger and far smaller girl. Alexandre didn't ask what it was about, and certainly didn't ignore it. Instead, he threw himself at the boy, intent on fighting the boy off. Predictably, it didn't go well. Alexandre had yet to receive any martial training, and the boy had the advantage of size, strength and experience. Still, Alexandre never yielded once throughout his trashing, getting back up every time he was slammed down. It might have continued, and might have caused permanent harm, had someone not saved him. Dame Anna Redwood, Godsworn Knight of Solace, quickly broke up the fight, and once Alexandre had said who he was, escorted him back to his family. On the way there, she faced the usual deluge of questions the child usually kept for Mercies, about who she was, what she did, and interrogations about the Knights of Solace that his education had not yet covered. Her answers found a receptive mind, and by the time they reached his parents, he had asked her to teach him, and made the same request to his parents when they arrived, a tad worried to see their son in such a state. Dame Anna could not stay, of course, but she made a promise. She would return when she could and, if Alexandre's parents allowed it and he was still interested, would teach the young Lord and, when he was older, would take him on as a squire. Children being what they are, perhaps those involved expected Alexandre to discard this momentary distraction with time and return upon what truly interested him. Yet the opposite occured. He was still interested in medicine, devoted much of his time to it still in fact, but it was now equalled to more martial pursuits. Even as his understanding of the healing arts grew, so did his understanding of riding, the sword, and matters of war and leadership. His education was completed by Dame Anna's visits, when, as promised, she would further not only his understanding, but the virtues of the Pantheon, nurturing the compassion and kindness she saw in him, as well as the protective nature that had made her notice him. Time passed, and eventually, the time came for the second part of Dame Anna's promise to be fulfilled. Alexandre left his family and Blancbier at the age of fourteen, to serve as the Dame's squire. From her, he learned not only the duties and demands of knighthood, but also the dangers that awaited the those traveling upon the Compact's roads and paths, dangers the Knights of Solace were sworn to guard against. It was a harsher life than the one he had lived thus far, yet Alexandre only seemed to thrive, the fire within him brightening. It was during that period of time that he would visit the Cedar Vale most often, whenever Dame Anna would visit her Redwood family. These were pleasant times, and even to this day, Alexandre cherishes their memory. Yet all good things must come to an end. Eventually, Alexandre became a man, and it was time for the Lord, no longer a squire but not yet a knight either, to return home. There, he spent the next few years serving his family and Blancbier, his concern for the people seeing him involved in not only charity, but tangible efforts to improve their lot as well. Indeed, he'd often be seen joining the city patrols on their rounds within the fortress city and beyond. He also joined the Knights of Solace at the time as a disciple, though he did not see Dame Anna Redwood again, not till the Silent War begun. At once, Alexandre volunteered to join the Compact's efforts against Brand, and actively participated within the war, one among countless others fighting back against the evil that had spilled forth from the North, and threatened the Compact itself. Refugees came in drove, often sick and wounded, requiring Mercies and the Knights of Solace to care for them. It was during one such event that Alexandre and others, including Dame Anna, were tasked with sheparding such refugees to a local haven, where Mercies awaited with supplies. Unfortunately, the enemy was aware, and sent a force far outmatching the Knights of Solace and the local garrison to destroy the haven and take its supplies. Shav forces struck at dawn, and though the defenders rallied to face the attackers, they were outmatched. One after the other, Alexandre saw his brothers and sisters in arms fall, the burden to protect weighting heavier on the survivors with every death. For they knew those within would find no mercy. The enemy had come to kill, the only thing they would take with them were the supplies. Evening came, and of the local forces, few remained. The Knights had been reduced to two, Dame Anna and Alexandre. Hope was bleak, even as the enemy pulled back, giving defenders some respite. Not for long. The next clash saw Dame Anne Redwood die, slain by an archer with too much luck or skill. The last of the defenders were forced to push back into the local shrine of Lagoma, the only stone building large enough to contain the refugees and the Mercies that still stood. Alexandre felt despair then, for the first time in his life. He knew he would die. Knew there was no hope, no way out. Thoughts of flight crossed his mind, desperate plans to escape. And as the dread threatened to overwhelm him... He saw them. Families clinging to each other, parents comforting their children though they knew what awaited. And the Mercies, still taking care of their charges, even now holding true to their oaths. Moved by the light of Gild and the warmth of Laghoma, by the selfless sacrifice of those dead and those that yet lived, Alexandre strode forth, and met the enemy's full might in battle. He spoke to his fellow defenders with such conviction, that when he told them to hold the line, they did. Against the Abandonned intent on the destruction of those they were charged to protect, they held the line. Against the horrors of Silence, they held the line. One after the other, they fell. But they did so holding the line. Yet it was enough. When reinforcements came to the rescue, they found Alexandre wounded and battered, his sword broken, more dead than alive. But still holding the line. Alexandre collapsed soon after being told the area was safe, and for a time, it was uncertain whether he'd live or not. Yet he recovered, sent back to Blancbier after the war's end. It was there he was knighted for his actions, though he did not remain for long. New threats arose, banners raised to face the Gyre, a Holy War proclaimed against those that would bring an end to not only the Compact, but the Faith itself. He joined others from the Oathlands to defend Stormwall, surviving the costly victory as far too few did. Now, he has come to Arx. With a light and fire brighter rather than dimmed, he comes to serve House Wyrmguard, the Faith and the whole of the Compact. Not as the sword to pierce the black hearts of demons, but as a shield. To protect all beneath the Compact's aegis, and hold the line.  +
Alexandre Wyrmguard +Born between his siblings Reiker and Sorrel, Alexandre proved to be difficult to predict as to what kind of a man he would become. Displaying admirable intellect from a young age, medicine proved to be an early passion for the young Wyrmguard. It would not be altogether uncommon to find him in the company of Mercies, with questions aplenty about something he'd read, or about their current work. Such curiosity in the youth was encouraged, and might have led him down the path of becoming a Mercy himself, had it not been for a fateful day. Fateful, for on that day the young Alexandre witnessed an injustice. He was still young, and had not yet learned the harsher truths of the world, when he beheld such. An older boy, more man than child in physique, the reverse in spirit, bullying a younger and far smaller girl. Alexandre didn't ask what it was about, and certainly didn't ignore it. Instead, he threw himself at the boy, intent on fighting the boy off. Predictably, it didn't go well. Alexandre had yet to receive any martial training, and the boy had the advantage of size, strength and experience. Still, Alexandre never yielded once throughout his trashing, getting back up every time he was slammed down. It might have continued, and might have caused permanent harm, had someone not saved him. Dame Anna Redwood, Godsworn Knight of Solace, quickly broke up the fight, and once Alexandre had said who he was, escorted him back to his family. On the way there, she faced the usual deluge of questions the child usually kept for Mercies, about who she was, what she did, and interrogations about the Knights of Solace that his education had not yet covered. Her answers found a receptive mind, and by the time they reached his parents, he had asked her to teach him, and made the same request to his parents when they arrived, a tad worried to see their son in such a state. Dame Anna could not stay, of course, but she made a promise. She would return when she could and, if Alexandre's parents allowed it and he was still interested, would teach the young Lord and, when he was older, would take him on as a squire. Children being what they are, perhaps those involved expected Alexandre to discard this momentary distraction with time and return upon what truly interested him. Yet the opposite occured. He was still interested in medicine, devoted much of his time to it still in fact, but it was now equalled to more martial pursuits. Even as his understanding of the healing arts grew, so did his understanding of riding, the sword, and matters of war and leadership. His education was completed by Dame Anna's visits, when, as promised, she would further not only his understanding, but the virtues of the Pantheon, nurturing the compassion and kindness she saw in him, as well as the protective nature that had made her notice him. Time passed, and eventually, the time came for the second part of Dame Anna's promise to be fulfilled. Alexandre left his family and Blancbier at the age of fourteen, to serve as the Dame's squire. From her, he learned not only the duties and demands of knighthood, but also the dangers that awaited the those traveling upon the Compact's roads and paths, dangers the Knights of Solace were sworn to guard against. It was a harsher life than the one he had lived thus far, yet Alexandre only seemed to thrive, the fire within him brightening. It was during that period of time that he would visit the Cedar Vale most often, whenever Dame Anna would visit her Redwood family. These were pleasant times, and even to this day, Alexandre cherishes their memory. Yet all good things must come to an end. Eventually, Alexandre became a man, and it was time for the Lord, no longer a squire but not yet a knight either, to return home. There, he spent the next few years serving his family and Blancbier, his concern for the people seeing him involved in not only charity, but tangible efforts to improve their lot as well. Indeed, he'd often be seen joining the city patrols on their rounds within the fortress city and beyond. He also joined the Knights of Solace at the time as a disciple, though he did not see Dame Anna Redwood again, not till the Silent War begun. At once, Alexandre volunteered to join the Compact's efforts against Brand, and actively participated within the war, one among countless others fighting back against the evil that had spilled forth from the North, and threatened the Compact itself. Refugees came in drove, often sick and wounded, requiring Mercies and the Knights of Solace to care for them. It was during one such event that Alexandre and others, including Dame Anna, were tasked with sheparding such refugees to a local haven, where Mercies awaited with supplies. Unfortunately, the enemy was aware, and sent a force far outmatching the Knights of Solace and the local garrison to destroy the haven and take its supplies. Shav forces struck at dawn, and though the defenders rallied to face the attackers, they were outmatched. One after the other, Alexandre saw his brothers and sisters in arms fall, the burden to protect weighting heavier on the survivors with every death. For they knew those within would find no mercy. The enemy had come to kill, the only thing they would take with them were the supplies. Evening came, and of the local forces, few remained. The Knights had been reduced to two, Dame Anna and Alexandre. Hope was bleak, even as the enemy pulled back, giving defenders some respite. Not for long. The next clash saw Dame Anne Redwood die, slain by an archer with too much luck or skill. The last of the defenders were forced to push back into the local shrine of Lagoma, the only stone building large enough to contain the refugees and the Mercies that still stood. Alexandre felt despair then, for the first time in his life. He knew he would die. Knew there was no hope, no way out. Thoughts of flight crossed his mind, desperate plans to escape. And as the dread threatened to overwhelm him... He saw them. Families clinging to each other, parents comforting their children though they knew what awaited. And the Mercies, still taking care of their charges, even now holding true to their oaths. Moved by the light of Gild and the warmth of Laghoma, by the selfless sacrifice of those dead and those that yet lived, Alexandre strode forth, and met the enemy's full might in battle. He spoke to his fellow defenders with such conviction, that when he told them to hold the line, they did. Against the Abandonned intent on the destruction of those they were charged to protect, they held the line. Against the horrors of Silence, they held the line. One after the other, they fell. But they did so holding the line. Yet it was enough. When reinforcements came to the rescue, they found Alexandre wounded and battered, his sword broken, more dead than alive. But still holding the line. Alexandre collapsed soon after being told the area was safe, and for a time, it was uncertain whether he'd live or not. Yet he recovered, sent back to Blancbier after the war's end. It was there he was knighted for his actions, though he did not remain for long. New threats arose, banners raised to face the Gyre, a Holy War proclaimed against those that would bring an end to not only the Compact, but the Faith itself. He joined others from the Oathlands to defend Stormwall, surviving the costly victory as far too few did. Now, he has come to Arx. With a light and fire brighter rather than dimmed, he comes to serve House Wyrmguard, the Faith and the whole of the Compact. Not as the sword to pierce the black hearts of demons, but as a shield. To protect all beneath the Compact's aegis, and hold the line.  +
Alexandros Dawnbringer +Alexandros once strived to be a sterotypical boyscout. He was polite, honest, brave, and obedient to his social superiors. He served a few years as a rather unremarkable though dogged Templar, often going on pilgrimages to help those in need and to right perceived wrongs, only it's become apparent to those who know him best that he's withdrawn into himself and is now an empty shell of what he used to be. Where he was once a cheerful lad with dreams of heroism, he's become something of a crestfallen recluse that seems to be married to his letter of his job and has grown oddly apathetic and listless to the spirit of it.  +
Alexio Donatti +Born and raised on the streets of Southport, Alexio was the youngest of three siblings. His mother passed with his birth, leaving his father to raise him and his siblings. Work on the docks of Southport hardly paid well, and the silver that it did pay didn't go far when the first thing on his father's priority list was booze, and not his children. Alexio and his siblings pretty much raised themselves, for better or worse. With no authority figure at home, it is little surprise that the three children ended up on the streets. Alexio himself developed a certain knack for the acquisition of things he did not have through particularly sticky fingers. As he got more skilled with his thievery, and what he sold became more valuable, he turned to selling the things that he nicked, rather than simply for survival. What started as a means of survival, soon turned into a means of helping himself and his siblings attain the things that had evaded them for so much of their lives. As he came of age, he learned to use the skills that he had learned on the streets in matters of more legitimate trade, and soon discovered that he had a knack as a businessman. As such, he has made the journey to Arx where he hopes to expand upon his business opportunities and see what he can make of himself.  +
Alexis Wyrmfang +Legend has it that a century or three ago, Wyrmfang split off the main March of Wyrmguard as a cadet branch, slowly diminishing in importance from second sons and third daughters, until they were far enough removed to in essence become a highly respected family of knights. For the last few generations, ever since one Cristoph Wyrmfang turned an-almost defeat into an astounding victory, the Wyrmfangs have also had the honour of holding the Sword of Blancbier for the Wyrmguards. Alexis and her twin brother was born to the then-Sword of Blancbier, Alphonse Wyrmfang, and the children were raised on the family traditions of loyalty and steadfast service, served up with constant tales of Oathlands chivalry and ambitions, of meritorious rises and rewards for serving the ideals that the gods of the pantheon represent. And Alexis swallowed it all rather wide-eyed. When she was nearly old enough, she became rather insistant on squiring, including at one point running away from home to find herself adventure (and a knight to squire to), and eventually her father acquiesced. Small, but fierce, she favoured larger weapons such as two-handed swords and glaives in combat, which may in part have been inspired by her father's position. She was overjoyed when, for about a year, she spent time in the same group of squires as one Princess Alis Valardin, and the even smaller woman left a deep impression with her tenacity. One duty that Alexis picked up as a squire was the mending of armour, and to this day she uses the beating of steel as a form of meditation, slowly learning the craft of the smith. Her knighting ceremony took place at her 18th birthday, while she was part of the force protecting Blancbier and anxiously awaiting news from Arx about the siege and the Army of Silence. In the last battle of the siege, her father took a grave wound protecting the Marquessa. The wound festered, and Sir Alphonse was sent home to Blancbier, but expired on the way. When the Marquessa Dominiqe next visited Blancbier, there was a small ceremony in which Alexis found herself becoming the keeper of the Wyrmguard heirloom blade, as her father, and her father's mother had before her. She swore the oath to protect her family gladly, and now, after having grieved and seen her father to his final rest, she comes to Arx. An untested blade, but eager to prove herself.  +
Alfio Donatti +Born and raised in the city of Southport, Alfio was the middle child of three siblings. His mother passed away after giving birth to his youngest brother, and his father was pretty much absent --spending most of what he earned on drinks. Practically an orphan, just like his siblings, he did whatever he could to survive.  +
Alheri Deepwood +Alheri was born to the Melaeris family, far from Old Oak. Her mother served as lady-in-waiting to Princess Kellen Grayson, and when the Princess married the Marquis Melaeris, Lady Maira struck up a friendship with his cousin, Maleck. After a few years there was a proper courtship - and after that, a marriage and eventually four children, of which Alheri is the oldest. And then there was the tragedy of Old Oak. For as long as she can remember, Alheri has faced various disappointments in life - early dreams of romance were quashed by the pragmatic love her parents held for each other, and for their children. Her desire for a sister never quite manifested. She didn't quite have the aptitude for blade and battle that would let her be a storybook knight. And her friends would fail her in various ways as well. In short, Alheris accentuated the negative. The world was a disappointment. Only in her dreams - and in her ideals - could she find the perfection she craved. But even that wouldn't last long. She had a natural touch for brush and clay, but despite others declaring her genius, she could always find a flaw. Always find something to be unhappy with. She has striven for all of her (admittedly short) adult life to chase perfection. Eventually, she decided that she'd rather seek it at Deepwood. The Conscience of the Peers was far from perfect, but in Samantha, Alheri saw someone who might wish to attack the flaws she saw, rather than be made uncomfortable with them. Besides, Deepwood needs the numbers, and Alheri is happy to oblige. And her family, of course, were happy to return her and strengthen the bonds between Melaeris and Deepwood, and the two fealty chains (in theory). Alheri has barely been in Old Oak for a year, but she's ready to make changes. And ready to assist the Marquessa in making changes. And maybe, just maybe, she'll set aside some time for herself, to chase perfection. Arx is the melting pot of the Compact. If it can be found anywhere, it can be found here. Right?  +
Alina Redreef +Alina was born to an unimportant branch of House Redreef and raised in an almost painfully ordinary manner, as befits any noblewoman from the Mourning Isles. When other children played outside, she was taught to balance ledgers. When her siblings went out sailing, she stayed and studied the great lawgivers. And so it was that when a great dispute arose one day, between two utterly unimportant members of the nobility, Alina Redreef stepped forward to settle the dispute. And there it was that a great secret was revealed to all: Knowing a lot about the law doesn't mean that you know the first thing about people. After the great embarrassment that was her first foray into society, Alina's parents discreetly shipped her off to Arx. Returning without substantial improvements in station, it was quite strongly implied, was not an option.  +
Alis Valardin +Like every scion of House Valardin, Alis was weaned on the stories of high chivalry and heroism that have been core to the identity of the great house since time immemorial. There have been great heroic female warriors of House Valardin from history, such as the famed heroine Dame Sugan who saved the West during the Reckoning, but yet there was still a continued pervasive discouragement from young women pursuing martial careers and being expected to serve the House as diplomats or priestesses. Alis, born of short stature and a slight frame that her lord father found extremely ill-suited for the rigors of the field, found far more discouragement than most from her dreams of knighthood. But she would not be dissuaded. As a teenager, she was the most willful of all her siblings, rebelling constantly against the lessons and continually demanding to be given the same training as a squire. Of all her siblings, she was the only one that dared to get into screaming matches with her lord father, and he once declared in exasperation that she was the most willful person in the entire Oathlands for him to deal with. Her father became resigned to her determination and gave her his extremely reluctant blessing to train as a knight. It still felt something like a punishment to be sent to Arx to do so, an exile away from her home, even if she could hardly complain about training under Dayne Valardin, the Lord Commander of the King's Own and best knight of the realm. The training made her keenly aware of her shortcomings, but ferociously determined to make up for them. Though she'd never admit outwardly that maybe her parents had a point about her physically being better suited to non-martial service for the family, she is all-too-aware of how hard she's had to train to compensate. As she neared the end of her training and wrote to her lord father in the hope he would visit Arx and personally attend her being dubbed a knight, she read the reply in disbelief: her parents and all of her siblings save Edain had been slain fighting a barbaric tribe of Shavs. She returned home a knight, and knows it is irrational to feel guilty that she wasn't there when her family was attacked, knows it is foolish to think one extremely young newly minted knight would have made any difference when hundreds of soldiers did not, but she can't quite help it. The deaths might have aged her in many ways, but she is still young enough where she thinks in bold absolutes. She is a princess of House Valardin, and a knight. She will protect what remains of her family and her people. That's what knights are for.  +
Alise Farshaw +Alise is the youngest of three daughters, one of which has married into the Thrax fealty and another into the Grayson fealty. Her mother was a Lycene Lady, and as such, she was sent to foster in the Lyceum when younger. She was to marry a Fidante, when she was sixteen, a contract involving a route to trade roses and pomegranates in the offing but since the recent skirmishes between the Lyceum and the Oathlands sprung up, the contract has been annulled before they were properly wed, and she caught the first ship to Arx to get out of the islands before things could escalate. She cannot help but think of those years as the best of her life, but cannot even bring herself to take pride in that side of her heritage of late, and wants even less to be married into a future there. She has opted to keep some of the fashion, but has a deep seated loathing for the /expected/ treachery of the politics, viewing it as dishonorable and beneath anyone aiming to call themselves noble. This is something of an irony as she has the unfortunate reputation of haggling like a fishmonger. This is actually rooted in her refusal to make it look like she is not involved in anything she is involved in. In fact, she has a tendency to both macromanage and micromanage coin around her, and feels that using a go between to make it look like she doesn't is just dishonest.  +
Alistair +It is far from easy for an orphan to grow up amidst the poverty of the Lower Boroughs of Arx, but for a prodigal to survive it requires a powerful will to survive. 'Prodigals', the exceedingly rare handful of barbarous Abandoned who have returned to the civilization of the Compact of Arvum, are not well cared for by society at the best of times, and Alistair's situation was a far cry from that. Born among the Gray Forest Howlers has seen first hand the kind of brutal savagery embraced by the most terrifying tribes of the Abandoned, watching as a child as the Howlers preyed upon travelers daring to penetrate the depths of the Gray Forest. Even as a child, he felt the murderous savagery was wrong, but when the chieftain declared after a fruitless raid that their dark gods needed a blood sacrifice and selected Alistair as the offering, the life threatening predicament added an extra incentive for the young man to make his escape from the tribe as barely a teenager. He eventually wound up in Arx still as a teenager. Life in Arx was harsh and unforgiving, though he was able to survive partly by hiring himself out as a tracker and hunter to the city folk as well as begging in the streets. Despite his miserable existence, he still remembered the face of evil he'd witnessed as a child and was determined to grow up and make a difference, somehow. That drive to combat the demons of his past pushed him to a very unlikely calling- the Inquisition. Of course, Alistair learned very quickly that he might be one of the very few 'true believers' inside the entire Inquisition. He rapidly learned as a confessor, the grunts that aid inquisitors in their bloody work, that very few members of the Inquisition think something like 'demons' exist and are quite comfortable being members of a political organization. On one occasion, Alistair enraged his superiors by declaring a rich merchant innocent of all charges of witchcraft, after discovering the merchant's only crime seemed to be possessing no political patron or allies that could protect him while hurting the business interests of some powerful lords. Alistair was given poor assignments afterwards for a time, assigned as a liaison to the Iron Guard in their investigations who famously have contempt for the corrupt Inquisition. If their goal was to have Alistair have an accident, though, it might have backfired. He has one of the rarest reputations- that of a conscientious, honest inquisitor. It might not really be the life Alistair was looking for, but it's the one he has, and at least his reputation is judged useful by his organization.  +
Alistair Crown +It is far from easy for an orphan to grow up amidst the poverty of the Lower Boroughs of Arx, but for a prodigal to survive it requires a powerful will to survive. 'Prodigals', the exceedingly rare handful of barbarous Abandoned who have returned to the civilization of the Compact of Arvum, are not well cared for by society at the best of times, and Alistair's situation was a far cry from that. Born among the Gray Forest Howlers has seen first hand the kind of brutal savagery embraced by the most terrifying tribes of the Abandoned, watching as a child as the Howlers preyed upon travelers daring to penetrate the depths of the Gray Forest. Even as a child, he felt the murderous savagery was wrong, but when the chieftain declared after a fruitless raid that their dark gods needed a blood sacrifice and selected Alistair as the offering, the life threatening predicament added an extra incentive for the young man to make his escape from the tribe as barely a teenager. He eventually wound up in Arx still as a teenager. Life in Arx was harsh and unforgiving, though he was able to survive partly by hiring himself out as a tracker and hunter to the city folk as well as begging in the streets. Despite his miserable existence, he still remembered the face of evil he'd witnessed as a child and was determined to grow up and make a difference, somehow. That drive to combat the demons of his past pushed him to a very unlikely calling- the Inquisition. Of course, Alistair learned very quickly that he might be one of the very few 'true believers' inside the entire Inquisition. He rapidly learned as a confessor, the grunts that aid inquisitors in their bloody work, that very few members of the Inquisition think something like 'demons' exist and are quite comfortable being members of a political organization. On one occasion, Alistair enraged his superiors by declaring a rich merchant innocent of all charges of witchcraft, after discovering the merchant's only crime seemed to be possessing no political patron or allies that could protect him while hurting the business interests of some powerful lords. Alistair was given poor assignments afterwards for a time, assigned as a liaison to the Iron Guard in their investigations who famously have contempt for the corrupt Inquisition. If their goal was to have Alistair have an accident, though, it might have backfired. He has one of the rarest reputations- that of a conscientious, honest inquisitor. It might not really be the life Alistair was looking for, but it's the one he has, and at least his reputation is judged useful by his organization.  +
Alistair Masque +It is far from easy for an orphan to grow up amidst the poverty of the Lower Boroughs of Arx, but for a prodigal to survive it requires a powerful will to survive. 'Prodigals', the exceedingly rare handful of barbarous Abandoned who have returned to the civilization of the Compact of Arvum, are not well cared for by society at the best of times, and Alistair's situation was a far cry from that. Born among the Gray Forest Howlers has seen first hand the kind of brutal savagery embraced by the most terrifying tribes of the Abandoned, watching as a child as the Howlers preyed upon travelers daring to penetrate the depths of the Gray Forest. Even as a child, he felt the murderous savagery was wrong, but when the chieftain declared after a fruitless raid that their dark gods needed a blood sacrifice and selected Alistair as the offering, the life threatening predicament added an extra incentive for the young man to make his escape from the tribe as barely a teenager. He eventually wound up in Arx still as a teenager. Life in Arx was harsh and unforgiving, though he was able to survive partly by hiring himself out as a tracker and hunter to the city folk as well as begging in the streets. Despite his miserable existence, he still remembered the face of evil he'd witnessed as a child and was determined to grow up and make a difference, somehow. That drive to combat the demons of his past pushed him to a very unlikely calling- the Inquisition. Of course, Alistair learned very quickly that he might be one of the very few 'true believers' inside the entire Inquisition. He rapidly learned as a confessor, the grunts that aid inquisitors in their bloody work, that very few members of the Inquisition think something like 'demons' exist and are quite comfortable being members of a political organization. On one occasion, Alistair enraged his superiors by declaring a rich merchant innocent of all charges of witchcraft, after discovering the merchant's only crime seemed to be possessing no political patron or allies that could protect him while hurting the business interests of some powerful lords. Alistair was given poor assignments afterwards for a time, assigned as a liaison to the Iron Guard in their investigations who famously have contempt for the corrupt Inquisition. If their goal was to have Alistair have an accident, though, it might have backfired. He has one of the rarest reputations- that of a conscientious, honest inquisitor. It might not really be the life Alistair was looking for, but it's the one he has, and at least his reputation is judged useful by his organization.  +
Allegra Pravus +It is never easy being the youngest daughter of a dynasty, but when it comes to a House like Pravus that is an understatement. Growing up, Allegra felt outclassed just about everywhere, simply too late to make a splash in a court filled with brilliant scions of a legacy older than the Reckoning itself. Condemned to be the second best, if she was lucky, Allegra knew she had to do something dire if she wished to fight her fate. Much to the woe of her family, Allegra chose the books. Not occult knowlege, nor erotica or religion. Allegra just randomly selected a book each week, and ravenously learned it. Although her sisters and cousins found it strange, and many thought such a beautiful woman should have sought the ways of a courtier, Allegra paid them little heed, and kept reading and when Pravus Keep library dried up, she had her beloved father expand it, twice and, a year later, three times its size. By then, many had pegged young Allegra as a sure-to-be disciple of Vellichor, but the girl was not ready to commit to the Faith just yet. Time passed, and it was during one of her many trips to lands under Pravus rule that Allegra heard of House Argento's uprising and their assassination of Duke Piero. More troubling still was the fact her hosts, local merchants in Bravura, chose to throw their lot with the rebelling family. Suddenly, Allegra became a prisoner, and for much of the war, that is what she remained. She would enter her imprisonment at the age of 13 and would spend the next five years at her captors mercy. It would take the fall of House Argento and Lady Celeste Pravus' marching down onto Bravura for Allegra to be released from captivity. Since then, Lady Allegra Pravus has been an eerie reminder of the ugliest sides of war, a young beauty sapped of her grace as tortures visited upon her have the girl walk with a limp to this day. Now fully healed, in mind and body, as well as she will ever be, Allegra joins her family in Arx, part of their court and by her family's side, where is her place to be.  +
Alrec Magaldi +One of many sons of sailors born in the docks of Darkwater, Alrec's early life was a predictable one. From child to cabin boy, from cabin boy to sailor, and eventually from sailor to Captain. He acquitted himself well on the high seas, sailing in support of house Thrax with other Vassal crews during the Tyde war before returning to the business of pirate hunting and a little discreet piracy on the side the Darkwater are famed for. All that changed however when he ran escort for a merchant vessel taking cargo to Setarco, the Silken City. The Merchant ship was held for repairs and he and his crew enjoyed two weeks living in the most decadent city in all of Arvum. Two weeks was more than enough and the Captain found a member of the Pravus family and promptly offered his allegiance. The half of his crew that remained loyal to Thrax were ruthlessly butchered by the Captain and just like that he became a loyal retainer of house Pravus. As long as they could keep him in the women, drink and other vices he desired, they had his sword. With his superior naval combat experience from serving the Thrax he was able to greatly improve many aspects of the Setarco navy and he was named Admiral of their, admittedly small fleet. His defection might be a sore point amongst many of the Thrax, particularly those from Darkwater but thus far they haven't assassinated him. Most recently he's come to Arx in order to advise the House Pravus leadership on matters martial and naval.  +
Alrigo Donatti +Born further out from the main Donatti family, Alrigo had instilled in him by mother and father the need to always do better. The family worked the docks of Ischia for years and, working around the rougher parts, Alrigo quickly learned how to survive on his feet and use that honey-dipped tongue to escape signs of trouble. After Alexio began building his business in Caina, Alrigo aided the contacts needed in Ischia to start. Here he found some success, a little bit, but soon he knew to make even more money he needed to start growing the business in Arx itself. Here he worked from the bottom and gradually started to build up, learning his tailoring trade, to a point which has caught some attention for just how this man from the docks of Ischia has ended up wearing fine clothes and looking like a cock among hens. Obviously, from Alrigo, he tells the brilliant tale about how the family that was too poor to even eat on some days - ended up being who he is today. A few hearts open up to that, melting in his hands. The story of how this lad from Ischia, who never even once picked up scissors, was able to craft fine jackets for the commoners and once even a Baron. Eyebrows raised. What did he know about fashion? Using that honey-dipped tongue of this, Aligro has since discovered ways to talk himself out of most problems in life, flipping the issue on its head, and pointing at someone else as being the reason it all went wrong. This helped him build up contacts that gave him the ability to open up coffers of silver to fund the family's business - Donatti Imports & Exports.  +
Althea Pravus +Althea was born to House Pravus and set herself apart for all the wrong reasons. In her youth she took more interest in helping her siblings, cousins, and other family members in their studies. She was punished for her lack of killer instinct and her drive for cooperation over competition, but it did little to curb her "unnatural" impulses. Those most generous to her were certain that she would grow out of it once puberty hit. They swore that there had been Pravus before who came to their senses as a coming-of-age rite: Some psychic wound or personal loss would harden her heart to the world. Puberty came and went, and the weight of family ambition did little to crumple the butterflies and daisies flitting in her heart. If anything, it seems to have reinforced them. Althea became the black sheep of the family, but she was still *family*. Instead of puzzling out how to change her, they instead decided to use her love of charity and helping others to their own less-than-innocent goals, and innocent Althea goes along with it none-the-wiser, ever trusting in her darling family.  +
Amador Rafael +Born on a smaller vineyard on the outskirts of Northern Lenosia, Amador knew he wanted something beyond the simple life of a vintner. He had seen the crowded streets of the trade hub and basked in the beauty of the ladies of court in all of their silk and gems. He had watched the shadows in the alleyways and listened to the whispers behind the veil of the city's grandeur. It was at the age of fourteen that he decided he could find a space between the two. A conduit between nobility and the reality of what the world really is. He could be that figure. So after much debate in the Rafael home, it was the grace of his mother Almea that swayed his father Ortego's stubbornness and their son was allowed to venture forth to one of the many smaller courtier schools in the area. It was here that Amador first met Gaspar Velenosa, a life changing event that little did the young Lenosian know would change the path of his life forever. The two young men were surprisingly quick friends despite the vast differences in their personalities. While Amador found humor in Gaspar's tangential nature, Gaspar in turn found a solace in Amador's stoic foundation. So, when Gaspar invited him along on an expense paid tour of the kingdoms under the pitch of expanding Amador's cultural understanding making him the better courtier... Amador couldn't refuse. A few years were spent in each other's company and their relationship thrived. Amador was able to rein in Gaspar to ensure the young prince was attentive to his studies and Gaspar dragged Amador out to a wide variety of social events and more or less served as his connection to the world of nobility. They finally parted ways during the tour of the Mourning Islands. Almea had fallen ill and Amador returned to Lenosia to spend her final moments with her. After Almea's passing, Amador remained on the vineyard to assist his father during the mourning period and go over the family's financials to be sure their fiscal health remained intact during those dark times. Finally the day came where the vineyard was managed and Amador's siblings had become more integrated into the working life of the vineyard. A letter was sent to Gaspar in search of work and it just so happened Emma Velenosa was in need of a new assistant. Amador took up his role with gusto, seeing to all of the lady's day to day needs and fielding her endlessly busy schedule. After a few years of service, Amador decided the great walls of Arx was his next step and so he reached out to his former schoolmate once again this time to see if the Prince (now the Marquis-Consort of House Tessere) was aware of any employment that might suit Amador in Arx. He wasn't surprised that Gaspar responded quickly, their friendship sustained despite the distance, however when it was mentioned that Gaspar himself was in need of help Amador gave a minor pause. He knew the enigmatic Marquis. He knew of his frivolity and charismatic inclinations. He knew what it would be like to be chasing after Gaspar's heels to gently steer him through the social arena. The pause was brief though and a letter returned to his soon to be employer of his resignation to Emma and the acceptance of the new position. And so to Arx he went...  +
Amalthea +Amalthea is a paranoid woman of the woods from a remote farm whose production is lead by crops and horses that were broken by her. She is a survivalist whose skills revolve around her knowledge of the harvest and hunt. No last name meant no family, she doesn't remember any either.  +
Amalthea Crown +Amalthea is a paranoid woman of the woods from a remote farm whose production is lead by crops and horses that were broken by her. She is a survivalist whose skills revolve around her knowledge of the harvest and hunt. No last name meant no family, she doesn't remember any either.  +
Amanda Morgan +Childhood for Amanda was an odd thing. Quiet, withdrawn, and seemingly in her own world (yet terribly observant of what everyone was doing around her), she came up with few friends and none of the passions that a child might have. In fact, being fastidious and proper seemed to be the only thing that held her attention. Quiet children weren't exactly an oddity in the Morgan household, and so the family knew to simply embrace what they found in this girl, and Amanda was sent off to learn how to be professional fastidious and proper. After years of learning, during which Amanda developed a love for the Gods (above and beyond what would otherwise be expected for an Oathlander), she went to serve the Valardin family as a Court Lady. She helped more than a few princesses learn which fork to use and how to speak in just the right way to get what they wanted. All the while, as she tirelessly helped the nobility, she quietly pushed them toward what she thought was best for them. Toward the answer that was piously correct. She may have even made a fine priest, but she found the life simply too constraining. No, after years of service she opted to leave her position at court and spend some time by herself. Amanda spent a few years travelling. She'll talk of the odd sites she saw, of the poetry she read, of the wine and food she tasted. She wanted, in her words, to see all the greatest of the Gods' work. Which, of course, were the greatest of humanity's work. And beyond those vagueries, she does doesn't share many details about her years away. When Amanda became stationary again, it was in Arx. She quickly found herself serving Whisper House as a courtier. Unlike back in Sanctum, she was freer here to pursue her own goals, while still serving humanity, as she believes the Gods would want her to do. She comforts and soothes, she pushes and she prods, she corrects and adjusts, all to make people (in her opinion) better. She'll bring virtue to Arx, however she can.  +
Amanita Malvici +A Malvici cousin raised in Southport, the former Lady Amanita Malvici, now just Amanita - was raised with an extensive emphasis on both knowledge and fighting. It was an exhausting childhood. Her mother, who came from Valardin stock, was a renowned alchemist and healer who named Amanita herself after a type of mushroom. Her father was a soldier who rarely spent time at home but doted on Amanita and her siblings when he was there. Between schooling, learning how to fence, learning which dinner fork to use, how to dance, and what to wear to which occasion, Amanita found herself in want of something more than the life of a noble - particularly a Lady. Despite the relative freedom that her mother was granted, she still found it too restrictive, and the prospect of arranged political marriages scared her. As some of her siblings got married off, Amanita realized that her time would likely come sooner than later and with some finessing, she talked her parents into sending her to courtier training. A gawky, uncoordinated teenager went into a school - and a tall, slightly better coordinated young lady came out. After spending some time as a courtier in Southport, Amanita has made her way to Arx to seek out her fortune and join the renowned Whisper House, hoping to glean more education from them and perhaps become a great Whisper in her own rite. At the very least, her extended family is in the City, and she'd like to visit.  +
Amantha Harrow +With ancestors who were Prodigal and growing up in the Lower Boroughs, life was far from easy for Amantha. Despite the hardships that the family faced, she and her ancestors did willingly serve the Crown in the form of the Iron Guard. Her great-grandfather, grandfather, grandmother, both parents and older sister Felicia forging the path ahead of Amantha. Service has been something which the family has conducted with stringent adherence to the simple concept: to integrate and find acceptance, one must be willing to serve. And serve the family has, for a number of generations in concurrence. Amantha went from living in the shadow of her older sister, to nominal head of the household when Felicia broke with the family tradition to become one of the King's Own. She rules the roost of the Lower Burrough's Harrow's, balancing her duties with the Iron Guard with her own aspirations of some day joining the Mercies.  +
Amanthir Hale +Parents, illiterate vassals of House Moore, were simple farmers. His father taught him how to tend fields, ride a horse, notch an arrow, and identify all manner of flora and fauna. A chance encounter with a brigand of bandits while a teenager drove him away from Acorn Hill for a time. He was eventually liberated from captivity by the Timberwolves and, in exchange, served a brief stint as a low-ranking soldier to House Keaton. It was during this time that he mastered the use of a longsword and survived his fair share of frontier skirmishing. Upon being formally dismissed from service, he returned to his childhood home and discovered his parents missing and their property destroyed. Without a claim to the lands, he was forced to seek out other means of securing a meager income -- notably by contracting his skills as a duelist and pathfinder to the highest bidder.  +
Amaranth Pravus +Born into House Pravus among a line so distant you can almost see them from the shoreline if you squint, Amaranth has enjoyed all of the privileges of her name and none of the responsibilities or duties. To say that she was a wild child is putting it mildly, with her noble name sheltering her from the worst consequences of her behavior. As fate would have it, her untamable nature lead her to the curious habit of taming and training wild or foreign creatures. She gathers them like some noblewomen gather jewelry, and gifts them away just as easily.  +
Amarantha Sanna +Born just a few minutes after her twin sister, Amarantha had a companion since birth. As children, the pair were inseparable--despite occasional disagreements. They did everything together, often with one twin dragging the other along due to different ideas of "entertainment". Amarantha would begrudgingly trail after her sister while out exploring nature and going on adventures. Astraea would sit around and listen to her sister puzzle out lyrics for her songs or accompany her to party after party. The two found an easy compromise in Amarantha's love for the sea. While Astraea poked around in tide pools or examined the odd piece of sea glass, Amaranatha would walk through the waves. There was nothing she loved more than singing to the ocean, amidst the wind and faint spray of sea. It's where she would clear her head after fights and where she would sit on the rocks and write lines of poetry. It was little surprise that eventually, Amarantha would be proposed to on that same shore she'd grown up alongside. But that was much later, when she was eighteen and had traded childhood games for the thrill of noble parties and politics. A Redrain noble, some well to do man from the Sanna family had come to Granato to court Amarantha. A flurry of letters, wine, and late nights in marble floored ballrooms later and they were married. Everyone had thought them a darling couple! He had grounded her while Amarantha brought a smile to the once dour man's lips. All was well when the new couple headed back to the north. That happiness would be short lived, A year and 3 months into the marriage, Amarantha's husband fell victim to a hunting accident. She was left a wealthy widow without a husband or child to her name. Many expected her to return home and remarry but in an odd twist, Amarantha spent the next 2 and a half years in mourning. She allowed no guests bar her twin and other siblings. It was only in the last few months that the widow returned to a semi-regular social life and by her sister's invitation, accompanied her to Arx.  +
Amari Keaton +Born and raised in Oakhaven, Amari is the only daughter of Lady Sallah and Lord Morden Keaton, one of the preeminent legal minds of the Oathlands. She was a sharp and exceptionally smart girl, and well suited, in Morden's opinion, to follow in his footsteps. He was certain that where her brothers had already failed him, she wouldn't. She was his last, best hope of another lawyer of his caliber in the family and she was lavished with attention and flattered accordingly. Unfortunately, with the attention came the smothering weight of his expectations and the strictness of his tutelage. They took their toll. While a warm and affable girl by nature, her stress would bubble over and pour out as intensely angry and often tearful outbursts. Needless to say, she had a somewhat lonely childhood as a result. Most of her days, in fact, were spent shut away in the library studying. There her only relief from the tedium and loneliness was found in vivid daydreams of the many elaborate and wonderful futures she would someday enjoy. Then a day before her seventeenth birthday she simply vanished without a word. Despite the Huntsmen searching near and far, and for months afterwards, not a trace of her was found. So when she unexpectedly returned two years later, it wasn't strictly to fanfare. After the initial relief, dismay and suspicion set in. Where she had been, and who she had been with she wouldn't divulge. Infuriated by her stubborn refusal to reveal in detail what had happened, and outraged by what little she did admit, her father decided and she strongly agreed, that she should join her cousins in Arx. She's resided in the city ever since. With exposure to new people and new ideas, her interests have grown far beyond the practice of law alone to include an eclectic variety of pursuits. Her once mercurial manner and stormy moods too, have improved with maturity and the broadening of her horizons. She's taken on various roles of importance and responsibility, and pursued a knighthood but the lingering sense of mystery about her still hasn't dimished. What is clear, is that the tempestuous girl who disappeared, returned a lady keen to see her dreams come true, by wit, charm or pointy end of the sword.  +
Amari Redire +Born and raised in Oakhaven, Amari is the only daughter of Lady Sallah and Lord Morden Keaton, one of the preeminent legal minds of the Oathlands. She was a sharp and exceptionally smart girl, and well suited, in Morden's opinion, to follow in his footsteps. He was certain that where her brothers had already failed him, she wouldn't. She was his last, best hope of another lawyer of his caliber in the family and she was lavished with attention and flattered accordingly. Unfortunately, with the attention came the smothering weight of his expectations and the strictness of his tutelage. They took their toll. While a warm and affable girl by nature, her stress would bubble over and pour out as intensely angry and often tearful outbursts. Needless to say, she had a somewhat lonely childhood as a result. Most of her days, in fact, were spent shut away in the library studying. There her only relief from the tedium and loneliness was found in vivid daydreams of the many elaborate and wonderful futures she would someday enjoy. Then a day before her seventeenth birthday she simply vanished without a word. Despite the Huntsmen searching near and far, and for months afterwards, not a trace of her was found. So when she unexpectedly returned two years later, it wasn't strictly to fanfare. After the initial relief, dismay and suspicion set in. Where she had been, and who she had been with she wouldn't divulge. Infuriated by her stubborn refusal to reveal in detail what had happened, and outraged by what little she did admit, her father decided and she strongly agreed, that she should join her cousins in Arx. She's resided in the city ever since. With exposure to new people and new ideas, her interests have grown far beyond the practice of law alone to include an eclectic variety of pursuits. Her once mercurial manner and stormy moods too, have improved with maturity and the broadening of her horizons. She's taken on various roles of importance and responsibility, and pursued a knighthood but the lingering sense of mystery about her still hasn't dimished. What is clear, is that the tempestuous girl who disappeared, returned a lady keen to see her dreams come true, by wit, charm or pointy end of the sword.  +
Amber Mondegreen +Amber is one of those rare Arvum dwellers who has spent time on the continent of Eurus, and even farther to the east - all the way towards the far sea - in the kingdom of Daobujin Bo. There she met her husband, Nisoi. Foreign stranger or not, he fell hard for Amber's exotic coloring and her soft, sweet laugh, and she was just as taken. Together, they dreamed of finding a safe route through the vastly uncharted seas to reach Arvum, opening up lines of trade between the distant, distant peoples. Nisoi died before that dream could be realized, but Amber made it home to Arvum, to the forests around Bastion. She's still committed to the dream she had with her love, and bears a few treasures from Daobujin Bo to sell so she can finance it.  +
Amelia Eventide +The Fleet Commander of the Eventide Collective appeared in the public eye only a few short years ago, not long after the marriage between King Alaric and Lady Symonesse of the Nox'alfar. Known as one of the few capable enough to brave the Darkwater Deeps bordering Arvum and Eurus, Amelia Eventide capitalized on her talents to grow from a few simple merchant ships to a considerable armada. Now, her organization handles the lion's share of imports and exports between the two regions. Rumors abound of her origins, from an enterprising urchin in the Lower Boroughs to an Abandoned that has since split off from her tribe. Some assert she must be a forgotten bastard daughter to some Thraxian Lord - where else would she have received her education? - while others murmur of even stranger roots.  +
Amelie Steelhart +Born Amelie Steelhart, she was the youngest daughter in the Ducal line, so she grew up knowing that she did not really need to be concerned with learning the ins and outs of being a Countess. She grew up training to be strong enough to successfully explore the ruins she found such wonder and excitement in. Given that she often was so focused on her training and studies, she often found herself spending most of her time alone. As a gift for her eighteenth birthday her father, Count Frederik, gifted her a ship, a crew, and a map to unpopulated island. with rumors of ruins to explore. Her arrival to the island did not live up to the expectations she had in her heart, as her ship crashed in rough seas as they arrived, stranding her and the crew that survived. With the fall of Highhill also coming, she and the crew were forgot about, only recently escaping their unintended prison when a trading vessel happened upon the island. So now she has returned to the mainland to find her family has been replaced with a new one.  +
Amelie Wyvernheart +Born Amelie Steelhart, she was the youngest daughter in the Ducal line, so she grew up knowing that she did not really need to be concerned with learning the ins and outs of being a Countess. She grew up training to be strong enough to successfully explore the ruins she found such wonder and excitement in. Given that she often was so focused on her training and studies, she often found herself spending most of her time alone. As a gift for her eighteenth birthday her father, Count Frederik, gifted her a ship, a crew, and a map to unpopulated island. with rumors of ruins to explore. Her arrival to the island did not live up to the expectations she had in her heart, as her ship crashed in rough seas as they arrived, stranding her and the crew that survived. With the fall of Highhill also coming, she and the crew were forgot about, only recently escaping their unintended prison when a trading vessel happened upon the island. So now she has returned to the mainland to find her family has been replaced with a new one.  +
Amerigo Pravus +There are those destined for fighting - for martial pursuits and are made to wield the blade or the bow. Such...is not Amerigo. From an early age, Amerigo learned what it was like to be at the end of many a beating between his siblings and his 'friends' as he made his way through life. Not that he didn't have the physique for combat, he just didn't have the desire. Blessed with what many thought was a gentle spirit but a keen mind, Amerigo spent more times in books than he did out in the fields or the sparring ring. His sparring ring was the classroom where he put to shame (and likely is why he earned so many beatings from) his fellow scholars. The son of a wine vintner, his family did not lack for resources. He was able to travel with his father as they hawked the wares of their lands, a full but distant branch of the Pravus family that provided plenty of alcohol for the Pravus family to celebrate with yet, primarily, avoided much of the daily politics though he was present at most important events, and so kept tabs on the family as they did him. As he grew older, he learned the value of his good looks and winning personality. Making friends with the biggest an strongest meant less beatings because, well, why fight when you can have people fight for you. He continues his pursuits and scholarly efforts, learning the skills of counting coin but, moreso, adminsitration and law. He became a sort of wandering magister, resolving disputes and settling matters, an arbiter and judge. And so his quiet life was moving along quite simply until a messenger arrived one day. He was due in Arx, at the request of the Duchess, to stop playing and as the letter said, 'get some real work done.' Considering it had been a while since he saw his cousin, he was a bit surprised by the news but one does not dismiss such a request. So off to Arx he goes.  +
Amieli Igniseri +A noble of a lesser branch of the Igniseri family, Amieli is the only child begot from the tragic story of Lisa Igniseri, younger sister to Emilisia Igniseri by several minutes. As an adult, Lisa wanted nothing more than to raise a family. Infertility would have been tame--instead, after three consecutive miscarriages, it became clear something was very wrong. Most of the Lyceum simply sighed with relief Lisa was not ruling head and went about their lives. But the lady herself, grief stricken and determined, was nowhere near as content. She turned to midwives, physickers, even alchemists in search of help. Despite reassurances and postulated solutions, the results were far from satisfying. Amieli should have been the youngest of seven; she was the first of one. IN a final twist of pitch irony, Lisa's only successful birth was also the cause of her death. The fate of her father is even less certain. From childhood to young adulthood, Amieli lived an almost nomadic life in the Lyceum, her upbringing distributed across branches of the Igniseri family and close relatives or friends, sometimes even in other houses. She learned to own little, travel light, and learn everything she could while the opportunity was at hand. Connections were many but shallow, and her solace was in those fragments which became permanent: appreciation for proper etiquette; her study of the sword; and even the difference from one place to the next, finding a story here, a poem there, and piecing the world together as best she could. For the displaced lady, the turn to Arx was only natural; yet another patch in her patchwork of homes. Except this time, she could choose where to go--and what better place than the heart, jewel, and crossroads of the Compact?  +
Amir Melaeris +Born the only son of the Marquis Lyron' dear, widowed sister, Amir lead a privileged life. His mother was sickly but doting, making sure that her son had only the best tutors and wanted for nothing. And when she died, he was taken into Lyron' care and raised alongside the his youngest daughter. For all intents and purposes, the two children were treated like siblings--sharing playmates, eating dinner together, and reading eachother's diaries aloud to friends. As a young teen, Amir's raw talent with a blade quickly became apparent. So much so, that the Marquessa-Consort, arranged for him to be tutored in martial subjects by the House's previous Sword. Youthful cockiness and pride hampered his early years of training but by the time he was in his early twenties, Amir had learned to temper his emotions and master his movements. Even if the old Sword could still knock him on his ass. He was biding his time, hoping to be appointed the new house Sword as his mentor aged, when Marquis Lyron passed. A storm had taken the life of his uncle and the entirety of his ship to the ocean floor. The new Marquis was quick to stir up the ranks, putting fresh faces in new positions. Including Amir. For the next few years, he would serve as House Melaeris' faithful and occasionally outspoken Sword. Many a white journal was put up decrying the practice of Thralldom or naming and shaming those who mistreated their thralls. Not a single soul was surprised when Amir would later go on to become a disciple of the newly discovered Skald and a Liberator. Or that he supported the reforms on the laws concerning thralls--even if he contested they weren't good enough. Still, even if he objected to many of Thrax's policies, he still fought dutifully for the Great House during the siege of Arx and later during the war against the so called Pirate King.  +
Amorria Arterius +Amorria's parents traveled a great deal, mainly to sell what they had made from what they gathered along their traveled. As a wanderer in her own sense, Amorria often would pretend to be more than just the commoner child she was. She would save every bit of nice looking fabric she had and drape herself in the knotted together scraps to form dresses and outfits that she imagined was the most beautiful. Her parents sheltered her for the most part, her father always being close by her side even as she grew into a young woman. Her mother, more often ashamed of her child's whimsical nature would often be seen walking in front or a few steps behind her husband and her daughter. Unless it was just herself and Amorria, in which case Amorria would be seem close by her side but with her head down and curious eyes never turning up from looking at her own feet. There is very little known about her family, or her, only that they never lingered long in more than one place and Amorria was not always seen in their company.  +
Amund +Born twenty-five years ago, Amund has learned from an early age that hardship and misery is the staple of living on the frontier with the Everwinter. The months of famine would bring sickness, the sickness would bring death. His parents fastidiously thought to spare him the worst parts, often to their own detriment. One night, a band of aggressive shavs took the village by storm. The emaciated villagers fought their best, but ultimately they could not stop the wave of violence that would see babies wrenched from mothers' breasts and dashed against walls, fathers put to the sword and mothers speared through their skulls, hanging like ragdolls in the winter snows. The boy, barely twelve, wasn't noticed from his perch on the roof of his house. With nowhere to go, he was forced to fend for himself. Out in the wilds he set out to avoid bands of raiders, foraging what he could from the woods until he found shelter in the next village. After a month of slow and painful recovery from frost exposure, he was nursed back to health and taken in by the village's mayor as a ward. Eventually he became part of the watchers of the town, trained in the sword and the axe before a band of sellswords showed up in town and, after saying his goodbyes to these Whitehold-affiliated villagers, he signed up with them. Their fight against the shav'arvani became ever more violent after he was recruited. Whereas the lieutenants would have consternation for his methods, they couldn't deny that they were effective. Slowly he crawled up the ranks until he made it to Lieutenant. When the general of the company died from a fever, the company disbanded. He became a Champion in ducal courts, his style a favorite of Northern nobles for its sheer ferocity and his disregard for the opponents' safety. If the fight ended in one blow and the opponent lived, then it didn't matter if it was a stab to the gut or a sliced vein that did it. His money was earned, win or lose, and it was time to part ways. But that, too, became a boring endeavor. But the opportunity for money rose again when lord after lord would call for free swords to fight for them in the Silent War. And fight he did. There may have been unspeakable horrors in the line of battle, but he resolutely pressed on and took the fight to them. His remarkable versatility helped make himself quite the name in the field of battle. Once the battle was joined, win or lose, he gave his best; consummate professional that he is, the outcome didn't matter so much as the payment. If the bands of shav'arvani aligned with the Silence were slaughtered to a man, who cared? Moreover, there were times he sought out these tribes in diversion, intent on bleeding their numbers dry. Once again, in the Gyre War, Amund distinguished himself with a seasonal contract with the Setarco military. For those battles, he proved himself gritty enough to be offered a renewal of his contract by a serjeant, which he declined. The lure of fighting against shav'arvani drew him to Arx. So he packed his bags, hoping for business that marries his hatred for the Abandoned with a desire for new thrills.  +
Amund Frost +Born twenty-five years ago, Amund has learned from an early age that hardship and misery is the staple of living on the frontier with the Everwinter. The months of famine would bring sickness, the sickness would bring death. His parents fastidiously thought to spare him the worst parts, often to their own detriment. One night, a band of aggressive shavs took the village by storm. The emaciated villagers fought their best, but ultimately they could not stop the wave of violence that would see babies wrenched from mothers' breasts and dashed against walls, fathers put to the sword and mothers speared through their skulls, hanging like ragdolls in the winter snows. The boy, barely twelve, wasn't noticed from his perch on the roof of his house. With nowhere to go, he was forced to fend for himself. Out in the wilds he set out to avoid bands of raiders, foraging what he could from the woods until he found shelter in the next village. After a month of slow and painful recovery from frost exposure, he was nursed back to health and taken in by the village's mayor as a ward. Eventually he became part of the watchers of the town, trained in the sword and the axe before a band of sellswords showed up in town and, after saying his goodbyes to these Whitehold-affiliated villagers, he signed up with them. Their fight against the shav'arvani became ever more violent after he was recruited. Whereas the lieutenants would have consternation for his methods, they couldn't deny that they were effective. Slowly he crawled up the ranks until he made it to Lieutenant. When the general of the company died from a fever, the company disbanded. He became a Champion in ducal courts, his style a favorite of Northern nobles for its sheer ferocity and his disregard for the opponents' safety. If the fight ended in one blow and the opponent lived, then it didn't matter if it was a stab to the gut or a sliced vein that did it. His money was earned, win or lose, and it was time to part ways. But that, too, became a boring endeavor. But the opportunity for money rose again when lord after lord would call for free swords to fight for them in the Silent War. And fight he did. There may have been unspeakable horrors in the line of battle, but he resolutely pressed on and took the fight to them. His remarkable versatility helped make himself quite the name in the field of battle. Once the battle was joined, win or lose, he gave his best; consummate professional that he is, the outcome didn't matter so much as the payment. If the bands of shav'arvani aligned with the Silence were slaughtered to a man, who cared? Moreover, there were times he sought out these tribes in diversion, intent on bleeding their numbers dry. Once again, in the Gyre War, Amund distinguished himself with a seasonal contract with the Setarco military. For those battles, he proved himself gritty enough to be offered a renewal of his contract by a serjeant, which he declined. The lure of fighting against shav'arvani drew him to Arx. So he packed his bags, hoping for business that marries his hatred for the Abandoned with a desire for new thrills.  +
Amund Honor +Born twenty-five years ago, Amund has learned from an early age that hardship and misery is the staple of living on the frontier with the Everwinter. The months of famine would bring sickness, the sickness would bring death. His parents fastidiously thought to spare him the worst parts, often to their own detriment. One night, a band of aggressive shavs took the village by storm. The emaciated villagers fought their best, but ultimately they could not stop the wave of violence that would see babies wrenched from mothers' breasts and dashed against walls, fathers put to the sword and mothers speared through their skulls, hanging like ragdolls in the winter snows. The boy, barely twelve, wasn't noticed from his perch on the roof of his house. With nowhere to go, he was forced to fend for himself. Out in the wilds he set out to avoid bands of raiders, foraging what he could from the woods until he found shelter in the next village. After a month of slow and painful recovery from frost exposure, he was nursed back to health and taken in by the village's mayor as a ward. Eventually he became part of the watchers of the town, trained in the sword and the axe before a band of sellswords showed up in town and, after saying his goodbyes to these Whitehold-affiliated villagers, he signed up with them. Their fight against the shav'arvani became ever more violent after he was recruited. Whereas the lieutenants would have consternation for his methods, they couldn't deny that they were effective. Slowly he crawled up the ranks until he made it to Lieutenant. When the general of the company died from a fever, the company disbanded. He became a Champion in ducal courts, his style a favorite of Northern nobles for its sheer ferocity and his disregard for the opponents' safety. If the fight ended in one blow and the opponent lived, then it didn't matter if it was a stab to the gut or a sliced vein that did it. His money was earned, win or lose, and it was time to part ways. But that, too, became a boring endeavor. But the opportunity for money rose again when lord after lord would call for free swords to fight for them in the Silent War. And fight he did. There may have been unspeakable horrors in the line of battle, but he resolutely pressed on and took the fight to them. His remarkable versatility helped make himself quite the name in the field of battle. Once the battle was joined, win or lose, he gave his best; consummate professional that he is, the outcome didn't matter so much as the payment. If the bands of shav'arvani aligned with the Silence were slaughtered to a man, who cared? Moreover, there were times he sought out these tribes in diversion, intent on bleeding their numbers dry. Once again, in the Gyre War, Amund distinguished himself with a seasonal contract with the Setarco military. For those battles, he proved himself gritty enough to be offered a renewal of his contract by a serjeant, which he declined. The lure of fighting against shav'arvani drew him to Arx. So he packed his bags, hoping for business that marries his hatred for the Abandoned with a desire for new thrills.  +
Amund Masque +Born twenty-five years ago, Amund has learned from an early age that hardship and misery is the staple of living on the frontier with the Everwinter. The months of famine would bring sickness, the sickness would bring death. His parents fastidiously thought to spare him the worst parts, often to their own detriment. One night, a band of aggressive shavs took the village by storm. The emaciated villagers fought their best, but ultimately they could not stop the wave of violence that would see babies wrenched from mothers' breasts and dashed against walls, fathers put to the sword and mothers speared through their skulls, hanging like ragdolls in the winter snows. The boy, barely twelve, wasn't noticed from his perch on the roof of his house. With nowhere to go, he was forced to fend for himself. Out in the wilds he set out to avoid bands of raiders, foraging what he could from the woods until he found shelter in the next village. After a month of slow and painful recovery from frost exposure, he was nursed back to health and taken in by the village's mayor as a ward. Eventually he became part of the watchers of the town, trained in the sword and the axe before a band of sellswords showed up in town and, after saying his goodbyes to these Whitehold-affiliated villagers, he signed up with them. Their fight against the shav'arvani became ever more violent after he was recruited. Whereas the lieutenants would have consternation for his methods, they couldn't deny that they were effective. Slowly he crawled up the ranks until he made it to Lieutenant. When the general of the company died from a fever, the company disbanded. He became a Champion in ducal courts, his style a favorite of Northern nobles for its sheer ferocity and his disregard for the opponents' safety. If the fight ended in one blow and the opponent lived, then it didn't matter if it was a stab to the gut or a sliced vein that did it. His money was earned, win or lose, and it was time to part ways. But that, too, became a boring endeavor. But the opportunity for money rose again when lord after lord would call for free swords to fight for them in the Silent War. And fight he did. There may have been unspeakable horrors in the line of battle, but he resolutely pressed on and took the fight to them. His remarkable versatility helped make himself quite the name in the field of battle. Once the battle was joined, win or lose, he gave his best; consummate professional that he is, the outcome didn't matter so much as the payment. If the bands of shav'arvani aligned with the Silence were slaughtered to a man, who cared? Moreover, there were times he sought out these tribes in diversion, intent on bleeding their numbers dry. Once again, in the Gyre War, Amund distinguished himself with a seasonal contract with the Setarco military. For those battles, he proved himself gritty enough to be offered a renewal of his contract by a serjeant, which he declined. The lure of fighting against shav'arvani drew him to Arx. So he packed his bags, hoping for business that marries his hatred for the Abandoned with a desire for new thrills.  +
Amund Monrosa +Born twenty-five years ago, Amund has learned from an early age that hardship and misery is the staple of living on the frontier with the Everwinter. The months of famine would bring sickness, the sickness would bring death. His parents fastidiously thought to spare him the worst parts, often to their own detriment. One night, a band of aggressive shavs took the village by storm. The emaciated villagers fought their best, but ultimately they could not stop the wave of violence that would see babies wrenched from mothers' breasts and dashed against walls, fathers put to the sword and mothers speared through their skulls, hanging like ragdolls in the winter snows. The boy, barely twelve, wasn't noticed from his perch on the roof of his house. With nowhere to go, he was forced to fend for himself. Out in the wilds he set out to avoid bands of raiders, foraging what he could from the woods until he found shelter in the next village. After a month of slow and painful recovery from frost exposure, he was nursed back to health and taken in by the village's mayor as a ward. Eventually he became part of the watchers of the town, trained in the sword and the axe before a band of sellswords showed up in town and, after saying his goodbyes to these Whitehold-affiliated villagers, he signed up with them. Their fight against the shav'arvani became ever more violent after he was recruited. Whereas the lieutenants would have consternation for his methods, they couldn't deny that they were effective. Slowly he crawled up the ranks until he made it to Lieutenant. When the general of the company died from a fever, the company disbanded. He became a Champion in ducal courts, his style a favorite of Northern nobles for its sheer ferocity and his disregard for the opponents' safety. If the fight ended in one blow and the opponent lived, then it didn't matter if it was a stab to the gut or a sliced vein that did it. His money was earned, win or lose, and it was time to part ways. But that, too, became a boring endeavor. But the opportunity for money rose again when lord after lord would call for free swords to fight for them in the Silent War. And fight he did. There may have been unspeakable horrors in the line of battle, but he resolutely pressed on and took the fight to them. His remarkable versatility helped make himself quite the name in the field of battle. Once the battle was joined, win or lose, he gave his best; consummate professional that he is, the outcome didn't matter so much as the payment. If the bands of shav'arvani aligned with the Silence were slaughtered to a man, who cared? Moreover, there were times he sought out these tribes in diversion, intent on bleeding their numbers dry. Once again, in the Gyre War, Amund distinguished himself with a seasonal contract with the Setarco military. For those battles, he proved himself gritty enough to be offered a renewal of his contract by a serjeant, which he declined. The lure of fighting against shav'arvani drew him to Arx. So he packed his bags, hoping for business that marries his hatred for the Abandoned with a desire for new thrills.  +
Anabelle Lyonesse +One of the earliest memories that Anabelle can readily recall is cold and hunger. Not something one would expect of a noble family. In 990 AR, as winter was beginning to make itself evident in the Oathlands, a caravan of food and furs was robbed. Which in turn caused a crisis within Lyon's Redoubt, the home of the Lyonesse family. It was a long winter, cold and full of rumbling bellies. Yet such petty complications couldn't dampen the spirits of a young Anabelle! Upon reflecting on the cold and hunger she felt at the time, she implored her parents to ration out her own meals to the people of Lyon's Redoubt. That winter taught her a valuable lesson at a young age; everyone deserves a warm meal and bed. Which in turn has caused her to grow into an adult with a mind toward helping others. Naturally she has her own ambitions and desires, but at the end of the day she understands the intrinsic value of helping another. Never one to take studies too seriously and having no particular interest in the sword, it was the realm of social activity that called like a siren to Anabelle. As she grew older she was often the centerpiece of a throng of young noble girls and at times those of the common class. It was likely this penchant for being social, understand people, and generally being the most willing to extend a hand in welcome to another that she became the Voice of House Lyonesse upon her only slightly older sister, Demura, becoming the Marquessa of Lyonesse following the departure of their older brother and Marquis, to join the King's Own. 'Little Lady Perfect' became a moniker of sorts, often utilized as a teasing barb cast from one sister to the perceived favorite young child of the family. She strives to be perfection personified, though as her older brother so regularly told it: it's unattainable. Anabelle will try though! Trying is always worth the fun and story of it! She's come to Arx with Autumn transitioning to Winter in 1005 AR alongside Marquessa Demura Lyonesse with the intent to represent their family within her role as the Voice of the Marquessa and an effort to do what good she finds herself able while within the city walls.  +