U
2006

Property:Background

This is a property of type Text.

Pages using the property "Background"

Showing 50 pages using this property.

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)

D
Demura Lyonesse +The third child of six, Demura Lyonesse grew up with two older brothers and a host of younger sisters. The knights of the Oathlands marching to and fro, shining and resplendent in their armor elicited a reaction in a young Demura. She didn't dream of someday growing up and marrying a knight or prince, she didn't dream of some day fanning herself while a handsome knight jousted in her honor. She dreamt of a future when she would take up the sword, don her own armor, and ride off to battle with her family, at the side of their liege: House Valardin. She began her adventure into the future as a page within the Valardin court and after some years moved on to become a squire with the knight who trained both of her older brothers; Sir Jak Whitemane, a knight and retainer loyal to House Valardin. Eventually, she would become a knight herself even though it was wrought with hardships and despite the advanced age of Sir Jak at the time, he was a forceful teacher who pulled no punches, just as had been done with both of Demura's older brothers; Marcorr and Rymarr. Being a younger sister and less physically imposing than her elder brothers she worked tremendously hard to have herself taken every bit as worthy and formidable on the field, working tirelessly so her prowess would be taken seriously. It was after knighthood that her oldest brother, Marcorr, died; kicked by his own horse, shattering a rib and puncturing a lung. While Demura lamented the loss of her oldest brother, who was destined to lead the family into the future and hopefully beyond the supposed curse that the family so often felt afflicted by; there was still hope in Rymarr, the second eldest of the six Lyonesse children. That is, until Rymarr was offered an opportunity to join the King's Own and he took it, leaving Demura to assume his place as the newly appointed Marquessa Demura Lyonesse of Lyon's Redoubt; guarding the Tristfell March, past the Valardin Forest and Lyon Wood; nestled at the tip of the central fork of the Lycene Split. It is only recently that Demura has chosen to turn to Arx, along with an entourage of family, retainers, and loyal vassals. The call for banners has been made with threats looming on the horizon and House Lyonesse will answer. While not a savvy politician, she believes strongly in leadership by example and fully intends to present herself on the battlefield to show that her family remains relevant to their liege and the Compact itself.  +
Denica Thrax +Denica cannot remember much from her earliest childhood, but she does remember the feelings of love and encouragement freely given from two kindhearted parents. She can also recall a sense of shattered joy when her parents were killed in the Tyde rebellion, and the years it took to recover from a malady of muteness. During that time, she learned to appreciate the beauty of the world, and how to capture such beauty for all eternity. Painting became a favorite hobby, but sculpting and carving and sewing also enchanted her for numerous long hours of her life. Upon reciting written lyrics in the middle of Thraxian court, the curse of shy silence had been lifted. Soon enough, it was the odd noble that didn't come away from her grandfather's palace without a trinket or two made by the artistic princess. As if trying to experience all her lost childhood in one go, Denica also began painting pictures on guest's blankets or stealing favorite rings from jewelry boxes. A girl on a mission to wreak mischief, she interrupted important meetings and frightened the servants with her theatrics more than once. Occasionally, she gallivanted into the city, causing nearly as much havoc as back home. She quickly earned herself the charming moniker of the 'Little Devil of Thrax.' However, with that nickname, many guardsmen and local nobles soon wizened to her schemes, and even Grandfather Thrax brought her before the throne for a stern lecture. Throughout the chaotic era of her life, Denica's antics burned away most of the sympathy accumulated by her previous morose condition, leaving only a few close friends. With maturity came an epiphany, a realization that she lived almost entirely outside the social sphere. Partly out of a desire to fit in, but mostly because she wished to be more than a mere 'wild child,' she at last tempered into something vaguely resembling a proper Thraxian noblewoman. Brash recklessness developed desperately into clever charm and a keen insight of the human mind. In appreciably subtler ways, she displayed her artistic talents and devious intellect for the benefit of acceptance and even admiration among her peers. For her nineteenth name day, she managed to convince her grandfather that she could be safely seen in the wider public, allowing her to take an adventurous trip to the grand city of Arx.  +
Deoiridh Unknown +Precious little is known of the huntress that goes by the name of Deoiridh, apart from her evident Shav'arvani origins. Tight-lipped, she rarely speaks of her erstwhile tribe and home amongst the Abandoned, least of all with strangers. What /is/ known, however, is that she was brought into the civilised world - into the Compact - through indentured servitude. Whatever the details of such an arrangement might be remains anyone's guess, though doubtless it is known to her and perhaps to her original captors, whoever they may have been.  +
Derovai Voss +One of many to settle in Arx under the ward of Valardin, the Voss family has had little claim to fame. At least not in any particularly public capacity. Derovai's father was granted knighthood after serving his time as a squire, and has been supporting his family quietly as such ever since. While warrior knights and famous champions hold a certain appeal, Derovai gravitated readily toward more scholarly pursuits. Most of his time was spent in Arx, but he traveled often in search of this or that, earning something of a reputation for himself. Shortly after the Tragedy at Sanctum, Derovai went there to discover what he could from the city and its surrounding vassals. Now he's returning to Arx to report to his Highlord and make himself as valuable as he possibly can during this tumultuous time.  +
Desiree Wyrmguard +Many nobles born as the younger sibling, destined to never inherit, are bitter about their lot in life. Desiree thinks those individuals are whiny idiots. She is ecstatically grateful that she was born as the younger (and prettier) daughter of Marquis Denis Wyrmguard, unlike her poor sister Dominique. Her sister afterall was subjected to unending tedious lessons in becoming a paragon of virtue, knightly chivalry, moral leadership and similar excruciatingly boring subjects of little interest to Desiree. Desiree, on the other hand, was able to gain an education in how to best remain charming and likable while being incredibly spoiled, and how to avoid working too hard while getting everything she wants. In this manner of education, she has succeeded admirably, and has thought about writing books on the very subject for the Scholars of Vellichor. Unfortunately, the tragic death of her father has put an equally tragic end to her appropriately indolent lifestyle, and she has found herself forced to finally help the family. Her sister, as the honest, honorable, diligent paragon of virtue is of course uniquely unsuited to actually talk to other nobles who are anything but a single one of those virtues in Desiree's opinion, which leaves the wily younger woman as the one dealing with politics, and attempting to put her fine skills in convincing others to do what she wants to perfect use. It's not the worst outcome, really. Desiree will still do almost everything she wants, just it will (probably) benefit the family as well. Probably.  +
Desma Magnotta +Desma came into the world rather unexpectedly to parents who believed their family was complete with their first-born. The second daughter of Darko Blackram and Wendy Malvici, she was born at the Cloudspine where the family had retreated to following the outbreak of the Southport-Tor war. A handful of years younger than her sister, she grew up in Dora's great golden shadow, but whereas her sister had been doted upon as a single child and had duly become somewhat spoiled, her parents were better prepared a second time around. Despite the heavier hand that her parents took in her raising, it'd be fair to say that Desma lacked for nothing in her formative years. Her tutors saw to it that she was pushed in her in scholastic and physical endeavours, and she enjoyed the love bestowed upon her by parents that all too often despaired of her sister's behaviour. She saw first-hand the misery and embarrassment that her sister visited upon her parents with her reckless behaviour, and she resented her for it. It was a resentment that was, in no small part, due to the fact that Desma also possessed an adventurous soul, but thanks to Dora's wild ways her own adventures were curtailed to days in the forests with huntsmen and wardens. She took what she could however, knowing that her own time would eventually come, and she learned to shoot a bow true, and to track and hunt the animals of the forests that lay around their home. It was on one such trip as she neared her seventeenth birthday that she found a fledgling osprey which she'd go on to take home and raise by hand. It would be difficult to say who is more devoted to who; the bird to Desma or Desma to the bird, but one thing is certain and that is that he is next to useless for hunting anything but fish. She's been told far too many times by her reckoning that she should have found herself a kestrel or a hawk, a bird that'd be useful, but those that suggest such find themselves on the receiving end of her ascerbic wit or subjected to a look that could kill. So it was with Desma, as with others of the Malvici line, that she enrolled for her military service at the age of eighteen. Her affinity with a bow placed her firmly amongst the ranks of the Southport army archers and she served time on many occasions on the Southport Fleet. It would come as no surprise to anyone that sailing with the fleet would throw her directly into the path of her cousin Domonico, and she naturally held a great depth of respect for him, not only as her cousin, but as Admiral of the fleet. Gradually she saw where her future would lie. She wasn't content to wallow as a mostly insignificant and distant relative within House Malvici, so set her sights on being a bigger fish in the smaller pond of House Magnotta. Like her sister before her she pinned her colours to her cousin's house, but whereas Dora hadn't committed herself heart and soul, Desma did. She bears the name of Magnotta with pride and comes to Arx determined to do her utmost to see the small island cluster on the southernmost reaches of Arvum thrive and flourish.  +
Destin Saltshore +Born to the constable of a fishing village not far from the Grimhall residence at Grihem's Point, Destin was brought up with a healthy respect for the gods, in particular the Sentinel, as well as for the traditions of the Mourning Isles. Thus it was quite the shock when, during his training to take over for his father when the current constable retired, he assaulted the noble that Duke Grimhall had appointed to run the village. In an effort to make an example, showing that no one is above the law, Destin was sentenced to thralldom and his debt purchased by the duke's family. Destin served the family faithfully, mostly without complaint, serving as a model example for other thralls as to how Mourning Isles traditionalists believe that they should act. And ultimately, it was this devoted service that led to him to having his debt absolved by Harald Grimhall, the successor of the duke who had originally sentenced him. Not long after the ascension of the current Grim Duke, Destin put his own life in jeopardy to save the life of one of Harald's younger children when a large, rabid dog attacked her. It would have been difficult for him to return to his old life, though, given that both of his parents had passed on, and a new constable for the village had already been selected. So when Harald offered him a place in the family's house guard, he readily accepted, and continued to serve house Grimhall. It did not take him long to work his way up to commanding the family's guards, leaving him in charge of keeping those of the house who visit Arx safe.  +
Deva Redrain +Despite the best efforts of Deva's parents and dedicated legions of servants, the young Redrain princess was always an unruly wild child. Deva learned early on that her father found her outbursts and fits of rebellion privately hilarious and adorable, even if his responsibilities as the Prince of Farhaven and high lord of House Redrain meant he was well aware how problematic the young hellraiser might be in the future. By her teenage years, Deva's mother had finally managed to find tutors that could make limited strides towards turning the young hellion into a 'proper young noblewoman', though it's still a rare individual that risks the fiery princess' temper by telling Deva she cannot do something. Though she'd never admit it, her parents efforts were far more effective than they know. Deva has a firm awareness of the responsibilities of a high born princess of House Redrain, and knowing that the wrong word or scandal could bring down ruin upon her house weighs heavily upon the fiery young woman's mind. But she rankles under the notion that she has to become as repressed and boring as every stodgy southerner, and she can't help it if shocking their sensibilities is hysterical. House Redrain did not become one of the five great houses and control the North by meekly copying southern fashions, as far as Deva's concerned. While she might vehemently deny caring what southerners think about her, she has been careful to avoid creating too embarrassing of a scandal. While publicly Deva might give her twin brother Darren grief for possessing the audacity to be born a few minutes before her and rob her of a chance of ruling over House Redrain, privately the young woman knows that heavy is the head that wears the crown. More to the point, watching her father constantly get into exhausting meeting after exhausting meeting, being high lord seems like no fun at all. Just no one better tell her that she's incapable of leading if she wanted to. That would sound suspiciously like a challenge, and Deva likes nothing more than a challenge.  +
Deva Velenosa +Despite the best efforts of Deva's parents and dedicated legions of servants, the young Redrain princess was always an unruly wild child. Deva learned early on that her father found her outbursts and fits of rebellion privately hilarious and adorable, even if his responsibilities as the Prince of Farhaven and high lord of House Redrain meant he was well aware how problematic the young hellraiser might be in the future. By her teenage years, Deva's mother had finally managed to find tutors that could make limited strides towards turning the young hellion into a 'proper young noblewoman', though it's still a rare individual that risks the fiery princess' temper by telling Deva she cannot do something. Though she'd never admit it, her parents efforts were far more effective than they know. Deva has a firm awareness of the responsibilities of a high born princess of House Redrain, and knowing that the wrong word or scandal could bring down ruin upon her house weighs heavily upon the fiery young woman's mind. But she rankles under the notion that she has to become as repressed and boring as every stodgy southerner, and she can't help it if shocking their sensibilities is hysterical. House Redrain did not become one of the five great houses and control the North by meekly copying southern fashions, as far as Deva's concerned. While she might vehemently deny caring what southerners think about her, she has been careful to avoid creating too embarrassing of a scandal. While publicly Deva might give her twin brother Darren grief for possessing the audacity to be born a few minutes before her and rob her of a chance of ruling over House Redrain, privately the young woman knows that heavy is the head that wears the crown. More to the point, watching her father constantly get into exhausting meeting after exhausting meeting, being high lord seems like no fun at all. Just no one better tell her that she's incapable of leading if she wanted to. That would sound suspiciously like a challenge, and Deva likes nothing more than a challenge.  +
Dianara Whisper +Dianara was born one of half a dozen children to a successful smith in Sanctum but showed no particular aptitude toward the craft. Her clever nature seemed to suggest a career in the Faith for the girl and was definitely the course her family intended for her. Yet, before any vows could be taken, her own drive took her in the direction of the Whisper House to which she arrived with nothing but the clothes on her back and an eagerness to be trained. She learned quickly and developed a reputation for good humor and pleasant company. Eventually, her career took her in the direction of teaching. For a decade, she has traveled the length and breadth of Arvum, finding many noble and wealthy common families across all the fealties who desired a Whisper for instruction on etiquette and good manners. Her genial nature and thorough instruction have earned her a stellar reputation and her services have been in very high demand. Yet, despite that popularity, Dianara has decided to return to Arx and the Whisper House with the twin aims of offering her support and assistance to the new Radiant while also renewing her acquaintances in the city.  +
Dianna Mazetti +Dianna was born just as the sun was cresting the horizon, and her mother always said that the birth of her and her sister - who was just moments away - truly brought light into her life. As far as childhood goes, the twins had something approaching idyllic. Of course, this was shattered with the onset of the Tor-Southport war, though not in ways dramatic or outlandish. While the Mazetti suffered loss and hardship, what stood out most in Dianna's mind was the new found grimness of her older relatives, and a sudden lack of what had formerly been abundant. It took some growing for either herself or her sister to truly comprehend the cost the war had demanded of all those it affected, but it was a grim lesson of life that Dianna never let part from her. At thirteen, Dianna and her sister were introduced to an ancient, highly respected institution amongst House Mazetti: the glaivedancers. They were not members, not even close. It would take years of rigorous training in both the mental and the physical before they were finally inducted into that exclusive body of men and women. When that day came, however, it was a proud moment for the twins, as well as for their family. While her main duties typically saw her remaining in Ostria, with the rest of the Mazetti, Dianna has accompanied Vitalis on two of his more wild (dangerous) adventures. She was more than glad to prove that a glaivedancer is not simply a warrior one calls upon to cut down obstacles, but also an individual capable of employing a mixture of diplomacy and charm to win through tense situations. Her latest challenge has come in the form of leaving Ostria behind to engage in the game that is life in the capital of Arvum. Dianna, naturally, is confident that she will prove herself more than capable. As any change in circumstances may inevitably have unforeseen results, the return to Arx has had a greater impact on the woman than any may have ever suspected, and circumstances have led Lady Dianna Mazetti to trade of her duties as a glaivedancer in exchange for oaths of a higher nature - as a godsworn Mirrormask, extremely rare in the city. Reactions by her family have been varied, but resulted, inevitably, in Dianna’s surname being replaced by ‘Godsworn’; and, with the release of her duties to family, Dianna is embarking upon profoundly new territory in service to the Faith.  +
Diego Leary +Diego always had a good head for maths. He liked to build things with blocks and, at one point, attempted to dig a giant tunnel fort into the earth at the estate of Southport. It's not really clear what he planned to /do/ in this tunnel fort, beside lay traps for the unwary -- the building was the thing. That and getting himself as covered in dirt as possible, as far as his nannies and watchers were concerned. Much of his childhood was like this, building forts, making them defensible-- His youth was shattered by war and chaos in snapshots as a young teenager, as war in the Lyceum raged between Tor and Southport, but Diego was too young to fight, and not fierce enough to pretend to adulthood. He spent the days of the war being nervously squirreled from place to place. Perhaps it was the memories of this that would make Southport eventually seek marital, martial alliance with allies beyond the Lyceum. The first time he was at Arx with his mother, it was winter and it SNOWED, which provided ample opportunity for snow warfare. Diego loved the city and he loved the cold, and romanticized it for the rest of his life. Maybe that was why he was so ready and willing to sign a marriage contract that would send him to the Learies in his twenties -- although, of course, part of that had to do with becoming the consort of a March rather than the younger cousin of a March. Social ambition was never Diego's pinnacle, but it remained a lure. He did not love Hianara Leary, particularly, but he thought they could grow to enjoy each other in time. Their marriage was short, though, before she died, and they had no heirs. Diego remained with his new family, finding he could be of great practical use to the armies of the March, and also finding that the stable vassal relationships between Leary, Laveer and Ashford were ... so much safer than what he could remember from his youth.  +
Dierdre Fallow +Dierdre grew up the child of spice merchants who made their home in Westrock Reach. They had a decent amount of money and she didn't want for a lot or education. While her parents wanted her to follow in their footsteps, she found other passions. On voyages she preffered to spar with the men on deck than pour over columns and tables for supplies or do math with her father. Her distaste for the business of merchanting got to the point, when she was younger anyway, that she started throwing screaming tantrums. It didn't last long. Rarely does a child enjoy being lowered in a harness, while at sea, to scrub the sides of the boat. Realizing their daughter would be hard pressed to take over they focused on her younger brother instead. Who was much more apt and interested than she had ever been. This left her free to pursue her martial training. It was in her teen years that the family had to hire protection during a particularly problematic priate epidemic. So they hired a squadron of Crimson Blades mercenaries. Dierdre took to them instantly, asking questions, mimicing their strict and regimental behavior. On their off time the hires marines sparred and told her stories. To say she was hooked was an understatement. So as soon as she could she joined and prove an apt student. But where her true talent lay, she soon found, was in teaching and helping her fellow Blades improve their own skills. So she was assigned to Iron Company eventually. Spending most of her time in Arx, when not out on a contract, she does travel back and forth training and working. But she is no stranged to actual conflict as well.  +
Dimitri Velenosa +Born a minor Lord of House Pravus, Dimitri's life was never pre-destined to be anything but what he wanted to be. Far removed from any chance of ruling his House, the young Lord was afforded the opportunity to grow and prosper as he saw fit. Of course, this didn't stop various members of his family from trying to guide him in one direction or another, but ultimately, he would find his own path in life. And what a life it was. At a young age, it was easy to see that Dimitri would never be skilled in any form of the martial arts. Sure, he received some training in how to use a blade, but he's as equally likely to hit a friend as he is a foe. Coupled with his just plain .. disdain for learning such things, he found himself avoiding any such teachings. Instead, his love seemed to come from socializing. From spending time with people from all walks of life. From brash to kind to stoic, the young lord never seemed to have an issue with trying to make a new friend. But one can not spend all their time merely lounging around, no matter how much they may wish to do so and with Dimitri's apparent natural skill at talking with others, he found himself inadvertantly settling disputes amongst his friends. Playing the role of mediator and calming tempers was something that came naturally, it would seem, and as the years progressed, so did this ability. It wasn't long until he found himself being called upon by others to aid in matters of diplomacy and with his love of talking and socializing, it seemed as if he had found a calling, at least one that he could stand to do. It was during an event in Lenosia that his life really took a twist, in so much as he stumbled upon a Velenosian Princess, Cerys, who drew his eye almost immediately. Although the pair couldn't have been more different, where she was a skilled warrior and he was a minor diplomat, an easy friendship was struck. With House Pravus preparing for elevation to the status of Great House, it was the perfect opportunity to see one of their Lords married into House Velenosia, to try and strengthen a bond that would no doubt be strained as vassal became an equal. A whirlwind courtship was arranged and blessed and afterwards, the pair were married. Now, with the honeymoon phase having come to an end, the pair have made the choice to start their new life together in Arx.  +
Dino Corsetina +Bernardino Corsetina will be the first to admit that he's not pure of heart, selfless, or has any pretentions to be a hero, but then go right along in deeds that might amount to doing just that. As a very young man, he was listless and flighty, first thinking he'd become a great courtier, charming everyone at court when he finally got the chance to visit Arx, and maybe even becoming a Whisper. Then the dream was to be a scholar. And then he was studying swordsmanship under every local bravo he could in his tiny village of Setara Downs, a few leagues outside of Setarco. Unlike his flashy cousins making names for themselves in Arx, the young man found himself trapped in a provincial life and refused to be satisfied, much to the exasperation of his seamstress mother and scribe father. Tragedy changed all that. His latest whimsy had been studying with the Faith as he considered becoming a mirrormask, but all that came to a sudden halt when his parents were murdered during a festival for the Eclipse of Mirrors, underneath the light of the bloodmoon. Dino doesn't speak about the incident save that it haunts him that he could not save his parents, but it caused him to immediately set out for Arx, and swear to protect his family. The young man still has a bit of flighty behavior to him, and an optimism that borders on the naive, but it's tempered with a new determination. He might not call himself a hero, but he'll fight for his family, and to never be helpless again.  +
Dio Seraceni +Little is known about the true origins of Dio, who claims, or at least fails to deny, that his father was Count Paolo Seraceni. His name is first associated with an enrollment in the School of Steel and Silk in Setarco, where he studied under Captain Guelio Busemi in the arts of naval warfare. According to official school documents, he killed another student in a tavern brawl, and was expelled from school. He was given the choice to serve in the Setarco navy or to rot in prison. After surviving the devastating battle against the forces of the Gyre, Dio was under consideration to become an officer of the Pravus navy, but was captured by a group of Lycene pirates off the coat of Ostria. After apparently managing to murder the captain and dive overboard, he survived four months on a small island near Esterhold, before being rescued by Seraceni sailors and brought to Morisco, where Prisila greeted him as a brother, and granted him command of a ship to sail under the Seraceni banner. After meeting a woman formerly of House Blanchard while on shore in Ischia, it is said that Dio offered a mountain of silver to Count Philippe, with the promise of much more to come for the hand of Lady Imogen. The offer was accepted, and it was only shortly after that news of Prisila's passing reached Ischia, setting into motion a series of events that culminated in the newly married couple being named Marquis and Marquessa.  +
Dion Navegant +Born a Stonewood, Dion had adventure on the brain from a very early age. He was the oldest of his siblings, and should have had a better sense of responsibility but he was far more interested in what was over the next hill, hidden in those trees, or written in code in that book. So as soon as he was old enough he left home, and hasn't looked back since. Not because he didn't love his family, he did. But he wanted more than just staying at home, doing his duty. It was during a trip through Arx on his way somewhere, from somewhere else, that he met Annika Navegant and swept her off her feet. Together they have roamed around the east, but alone he has ventured further across Arvum, delving into whatever he could find. As age started to overtake him, he began to roam less and less, turning his attenion to collecting his own adventures in the pages of books, but also others. He'd read, write, and listen to the stories of those that can roam further than he can these days. Because of this, when his wife suggested they head to Arx he lept at the chance to return, and to take part in new adventures there.  +
Dismas Scratch +Dismas grew up in a remote, no-name village within the county of Oakhaven, born to a man good with his hands and a woman good with her words. When he was twelve, a terrible illness swept through the village, claiming the life of his father and rendering his mother sickly. He'd already learned enough from his father about family and work ethic to understand that it was his responsibility to take care of his mother and little sister from then on. Despite her lingering illness, his mother continued--and continues to this day--to serve as a voice for their village, helping to lead their people. As he grew older, ready to set down his own path, this duty to watch over those he loved limited his options, denying him the chance to become a proper knight as any oaths of service he would be required to swear would keep him from his family for extended periods of time. So, he turned to odd, short-run jobs which would see him returning back to his village quickly enough, usually guarding caravans. When other, more lucrative--and less strictly legal--opportunites presented themselves, allowing him to make more silver and spend more time back home? How could he say no. If he was able to pick up a trinket for his momma and sister on each run, all the better. He'd been running with the same crew for years when they fell on bad luck, most turning up dead or disappeared in the sort of way that sometimes happens when the Inquisition gets involved. Rather than stick around and try to find work after that fiasco, he finally took off to forge his own path, trusting his mother's caretaking to his little sister. Arriving in Arx, he's signed on with the Champions, ready to train and to prove himself, ready to make something better than the life he left behind.  +
Dmitry Grimhall +Honesty was Dmitry Grimhall's vice, according to his father. His father, Duke Taras Grimhall, was a famously cruel and abusive man, with the sort of malevolence that even made House Thrax uncomfortable and consistently caused issues with the other houses, including completely unnecessary skirmishes with Redrain vassals that threatened to break into all out war. Dmitry never quite learned to not question what he saw as the dishonorable, brutish and stupid nature of his father's reign... resulting in him being passed over as heir for his younger (and far crueler) brother Eugine, as well only kept in the family to torment. Dmitry, a grimly determined man who took his vows of loyalty to family and liege with unshakeable loyalty, endured slight after slight, being kept by his father and younger brother seemingly just to mock and toy with. Through it all, the honorable Grimhall ignored it all, silently showing himself as a fearsome combatant on the field in the Tyde rebellion with acts of heroism that were praised throughout House Thrax and ignored or mocked at Grimhall's home of Grihem's Point. After the death of Duke Taras, the title of Duke passed to his younger brother, Lord Eugine, who sought to outdo their father in wastefulness and wanton cruelty. Many of the other lords in the Mourning Isles urged Dmitry to contest the claim, some all but promising him military support to depose his brother, but the famously honorable Dmitry pointedly refused every entreaty and served his brother Eugine without a word of complaint at the continuing abuse heaped upon him. Most of the lords of the Mourning Isles were aghast at the honorable Grimhall just ignoring the barrage of slights from his brother, save where his daughter was concerned. It seemed that Dmitry was not particularly a traditonalist, largely turning a blind eye to his daughter Cordelia's rebellious ways, and it was rumored that Dmitry and Duke Eugine nearly came to blows over it. Fortunately for the Mourning Isles, Duke Eugine's ship was lost at sea recently, dying without a decreed heir, which caused the title to pass to Dmitry. Any death of a duke is suspicious, but frankly the Mourning Isles houses were too glad to see Eugine gone to pay it much heed.  +
Doll +Said to be born to the very worst alley in the very worst part of the Lower Boroughs, this girl's been a punk from the moment she had a hand big enough to form a proper fist with. An early bloomer that grew up small and scrawny, adolescence treated her magnificently. Over a swift couple of years, she was taller and stronger than most other youth her age. By that time, the ones she wasn't larger than she was just meaner than. Still young, she's blossomed into a young woman that could be called "striking" in more ways than one, but to date the only future attributed to her is how long she'll muscle, sleaze, and score her way to more coin before she winds up dead.  +
Doll Crown +Said to be born to the very worst alley in the very worst part of the Lower Boroughs, this girl's been a punk from the moment she had a hand big enough to form a proper fist with. An early bloomer that grew up small and scrawny, adolescence treated her magnificently. Over a swift couple of years, she was taller and stronger than most other youth her age. By that time, the ones she wasn't larger than she was just meaner than. Still young, she's blossomed into a young woman that could be called "striking" in more ways than one, but to date the only future attributed to her is how long she'll muscle, sleaze, and score her way to more coin before she winds up dead.  +
Dominic Thrax +Firstborn of Tyrgar Thrax, father of our beloved Queen, Queen Genevieve Thrax. Dominic was born a large baby. The birth full of complications that later manifested into the waning health of his mother. His father died young, falling over the side of a ship in rubicund full-plate armor. Forever lost to the sea. With his mother too weak to raise him and his sister, they moved and lived on Maelstrom with Prince Donrai Thrax. Already a large boy at a very young age, Dominic took quick to training and alongside Elton and Victus was given a teacher to hone his combat skills. There were issues with his schooling. Dominic had no intention of sitting down in one place for too long so when it came to his other education, he did not participate. Instead, Dominic found his time elsewhere among Donrai's horses and dogs. The hound master took on the task of training Dominic in lieu of his court education. When Dominic came of age, he was given a ship and a small command but unlike his cousin Elton, who stayed back to administer the house with his father, Dominic left to sail his ship alongside Victus'. It was during this time that he made a name for himself. His superstitions and mastery over the hounds he fitted ships with, the way he used a pack of man-eating dogs and unleashed them through the decks of his enemy ships', and the madness of using his ship as bait to take damage while the reavers supporting him moved to flank their victims, all earned him notoriety as a mad and cruel captain. Right before the war with Tyde, Dominic began to change the way he operated from the average reaper. Instead of making his ships long and fast, they were large and with multiple decks. Some were converted to serve as floating prison and thrall ships and others fitted with medical bays, well decks, storage, and birthing. Prince Dominic maintained his cruel notoriety and when news of Elton's death arrived him, the prince's madness came out to bare. Turning from hunting thralls, Dominic joined Victus in the war. His place in it, a personal one. The war came to an end with the end of the Tyde house. His bloodthirst squelched, Dominic took a ship and his crew out the jungles where he vanished for years, left for dead. There were rumors of him found in raided villages and destroyed ships but it wasn't until recently at the death of his sister Genevieve that Dominic resurfaced in Redrain with enough loot from his raiding of shavs to equal to him enough silver to operate a ship and reach Arx where he declared a hunt for the killer of his sister and to serve House Thrax by contacting his cousin, Victus.  +
Dominique Wyrmguard +Some say that there is no family more honorable in all of the Oathlands, no vassal house more loyal to Valardin, no truer knights than the sons and daughters of House Wyrmguard. Marquessa Dominique Wyrmguard attempts to embody this well. She regrets the circumstances surrounding her inheriting the title so young, with her famous father perishing at the Tragedy at Sanctum to a surprise attack by bloodthirsty shavs, but she has been preparing her whole life for the moment she would find the burden of rule. Raised on the ideals of chivalry and just rulership, her march stands as one of the oldest and most stalwart backers of House Valardin against the Abandoned that threaten all of the Compact. Her childhood was spent with one lesson after another from her father about the way that terrible men can abuse power and imbued in her an ironclad devotion to high minded principles. Unapologetically idealistic, she realizes that a very black and white approach makes her a poor fit for the treacherous political waters of Arx and is happy to defer the games to her sister Desiree, but never loses sight that the burden of the difficult final decisions must fall upon her shoulders.  +
Domonico Magnotta +Raised as one of the standard bearers of the Malvici banner, Domonico was treated roughly on purpose. The family wanted him to lead troops and be ready to battle anything from abyssal creatures to political maneuvering of the Lyceum. It developed a heated temper from him at a young age, proving his backbone and dedication to the family before most kids his age had a personality. Eventually it got him in trouble and sent to the Malvici fleet so the trouble he got into could be limited to the ship he was on. It proved a good move and his temper has faded somewhat over time, replaced with a steel determination that comes with a sea-borne swordsman. He is said to be a rising star in the Malvici fleet with three ships under his command. Its rumored he wants eventual command of the fleet, as well. In the meantime he has taken to mentor those younger members like he had once been, developing strength and ability out of rough stone. The whispers about the trade routes and the Empyrean have brought him to Arx to prove that he is capable of not just command and leadership, but that he can hold it in waters he has not even explored himself - political and literal.  +
Domonico Malvici +Raised as one of the standard bearers of the Malvici banner, Domonico was treated roughly on purpose. The family wanted him to lead troops and be ready to battle anything from abyssal creatures to political maneuvering of the Lyceum. It developed a heated temper from him at a young age, proving his backbone and dedication to the family before most kids his age had a personality. Eventually it got him in trouble and sent to the Malvici fleet so the trouble he got into could be limited to the ship he was on. It proved a good move and his temper has faded somewhat over time, replaced with a steel determination that comes with a sea-borne swordsman. He is said to be a rising star in the Malvici fleet with three ships under his command. Its rumored he wants eventual command of the fleet, as well. In the meantime he has taken to mentor those younger members like he had once been, developing strength and ability out of rough stone. The whispers about the trade routes and the Empyrean have brought him to Arx to prove that he is capable of not just command and leadership, but that he can hold it in waters he has not even explored himself - political and literal.  +
Donaldo Velenosa +Blessed, or cursed, with being one of many cousins from a great big old family, there's little fear Donaldo will ever have any real responsibility. Or Power. There's a name and a title, sure, but there are more siblings and cousins than there are crowns and ministers. Bounced around from task to task as a youth, never really finding something that held his heart long enough to make a life with. Former Apprentice Cartographer, Former Apprentice Botanist, Former Apprentice Scribe, the list goes on and on. Somehow after wearing so many hats, he finally found a hat he could keep on for more than a year. For some years now, he's made his way as an explorer. Having gotten quite good at this, path-finding and plotting out things and discovering other things, he has come to Arx to expand his network. It's an interesting hobby, some will whisper, but if the specimens he manages to collect and the artifacts and tomes he uncovers keep his travel accounts full, then for once at least he can commit to being one thing for once.  +
Donato Inverno +Donato was born a whole three minutes before his sister, which makes him the oldest. However, unlike her he's a little bit less invested in staying put, and has been prone to getting into wild adventures from an early age. When he was fourteen he ran away from home, joined a crew sailing out of Nilanza and went by the name Vinnie for several years before putting in to port at home in Caina once more. By then he'd explored the islands, fought his share of battles, and lived a rather colorful life. However, the whole time he maintained contact with his sister, sending her letters whenever he could, even though he never told her where he was, he always told her where to send the next letter so he could pick it up. When Argento fell, he was there, but he was not part of the fighting itself. His sister refused to allow him to participate, and he didn't want to break her heart by ending up the way the Argento's did anyways.  +
Donella Redrain +Anywhere else in the Compact, Donella would have been born the heir presumptive to a great house. But she was not born anywhere but Maelstrom, and to no other family but Thrax in a time when only sons would rise. All the same, before the untimely deaths of good Prince Elton and Princess Dena, she was well-educated and trained to exemplify Thrax virtues. She learned to embrace ALL her heritage with clear-eyed realism, and learned statecraft, diplomacy, and economics, while her siblings were allowed more idealistic pursuits. Amongst a generation of war-orphaned princes and princesses, Donella showed the most early promise as an administrator and politician... or simply provided the best means to shame the princes, as Prince Donrai made her his Voice. Probably, some expected her to end as a cautionary tale, but instead she proved resilient. Her leadership went a long way toward stabilizing the Isles after her grandfather's death and the rise of another High Lord; one who also made her Voice, and later heir. Her time as Voice opened the way for women, as a proponent for the measured undoing of customs serving only to weaken, and divide the Isles from the rest of the Compact. It seemed Donella might standing behind the throne in the Isles forever, until she unexpectedly accepted an offer of marriage from Prince Darren Redrain of Farhaven. A smart match made, they say, for love of all things.  +
Donella Thrax +No woman in House Thrax or any of its vassals in the Mourning Isles is ever raised with the expectation that they might rule. It simply is not part of the culture, with women expected to defer to men and inheritance following a strict male primogeniture that stands apart from the rest of the Compact. Donella knew, even at a young age, that her father was treating her differently than the rest of House Thrax might have approved, such as insisting he explain his motivations to her when he took a course of action in governance as the heir apparent of House Thrax. While her mother and the other ladies of House Thrax made certain she still received all the tutoring expected of her as a princess of Thrax, receiving all the exacting lessons in grace and refinement, her father broke from tradition and carefully explained politics to her time and again while her younger brother was captivated with stories of heroism and glory rather than pragmatism and rule. Her parents' tragic deaths, murdered by the traitorous Duke of Tyde Fall to start the Tyde Rebellion, ultimately left House Thrax in a far stronger position but with looming questions on succession. Her grandfather, Prince Donrai Thrax, still yet rules with the brutally capable ruthlessness for which he is renowned, but Donella's brother and heir apparent... is not quite the man her grandfather would have hoped for in a successor. An honorable, good man that wants to reform the Mourning Isles, but in the eyes of her grandfather to give away much of the power and prestige that House Thrax has bled for in the name of honor and amends. It still shocked her when she was quietly instructed that in light of her grandfather's ailing health and advanced age that she would act as a Voice of House Thrax inside Arx, representing the family in political decisions. Women, by and large, simply did not -do- that for House Thrax, and she cannot hold the title if her grandfather dies. But for the time being, she speaks with the voice and authority of House Thrax in the capital, second only to her grandfather, and she is coldly determined to put her father's teachings to use and grow the power and prestige of the house. For herself, for her family, and for the realm... in that order.  +
Donovan Grayson +Anyone could forgive Donovan's extended family, those countless cousins, aunts and uncles, if their memory of the little Prince is somewhat lacking. It is easy to overlook a quiet younger sibling in the presence of their older, more socially apt and bright brother; not that Donovan was ever bitter over this fact. Donovan was never far from his brother's side, or just an arm's reach behind him, keeping quiet and trying to emulate even just a sliver of Calarian's gift with people. Children grow up though and Donovan eventually found his own fascination, and talent, in law. Lacking the usual Grayson heroic streak, Donovan wasn't interested in the 'guards and robbers', 'good guys catching the bad guys and being a hero' sort of law; rather the 'you know about this loophole, right?' sort. That he was exceptionally good at it came with its drawbacks; sharp wit and legalese made his adolescence almost unbearable for his parents. As an adult he refined his knowledge, and honed his wit for the benefit of his family acting as legal counsel on various affairs, all of which were handled with due discretion and settled quickly. He moved about the Crownlands with it, dealing in disputes and minor conflicts between vassal houses within the realm of the family's holdings. He may not have always made friends, but then, Donovan squared with himself a long time ago he is not here to be friends with people -- he is here as a representative of the law, and the law does not yield to emotion. Anyway, a person doesn't become a lawyer to be popular, do they? The city of Arx offers a great deal of opportunity for a young Prince, one of which, would be to make a name for himself outside of his own family within the various courts of the Compact. This at least, was what his mother informed him. Donovan is not quite so convinced; what with Calarian already present, being wonderful and casting an obnoxiously long shadow to stand in.  +
Donrai Thrax +Prince Donrai Thrax has been the ruler for House Thrax so long that many throughout Arvum think of him and House Thrax interchangeably, which is just how the ancient prince likes it. Ascending to high lord at a young age, several generations of Thraxians have only known his coldly capable, ruthlessly competent rule. Donrai has never set out to be loved by his people, and there's little doubt in that he has succeeded- but he is respected, as a cold and relentlessly determined leader ever seeking to carve out greater strength for House Thrax no matter the cost to others.  +
Dora Malvici +Her father was Darko Blackram and mother was one Wendy Malvici. A second cousin among a sea of cousins. She was raised going between Southport and the Cloudspine, her parents intent on exposing her to both of her heritage. When she was two the Southport-Tor war broke out and they were on their first trip to the Cloudspine. It was a lucky thing for the family and they managed to avoid some of the upset. During time spent in Cloudspine they were free to lavish attention on the girl. Being far from home, everyone went out of their way to make her happy. Perhaps that was a bad idea. From a young age she was always wandering off. It terrified her parents and they did their best to have her under careful watch. After all, they had tried so very hard and struggled to have her. But it became a game to escape and run off on the governesses and nurses tasked with her. As she grew older she grew bored with just running off. The thrill less. And so she got into other trouble. Mostly pulling pranks on anyone who wasn't careful, or filling her little treasure chest with stolen knick knacks. When they returned to Southport in 995 they hoped that, perhaps, the militant training would work. If anything it only made her rebel worse. Oh she took to the lessons, and was skilled as any Malvici might be expected to be, but she made it clear this was not what she wanted to do. And so she wouldn't, except when she did. It led to many headaches and pains for her parents. It was only when a group of explorers came through, hosted by her parents, that some hope of reining in the wild child came. They stayed for a month and promises of tales are all that got her going to the academy regularly. Yet it wasn't what he parents hoped. At 13 she stowed away on the explorers ship and managed to hide for nearly a month. There was no turning back, only apologies to be made. True to her stubborn nature it took wile and three years before the crew were able to get her back to Southport. And her rather infuriated parents. But she was unrepentant, even bearing a tattoo hiden beneath her clothes, and all around behaving little like the lady they had hoped. It drove a huge gap between herself and her parents. During her travels she had picked up a fascination for alchemy, specifically in its use for body inks. When she returned they put her under house arrest. It started a battle of wills that drove her mother to drinking and ended with Darko sending her off a few years late. It was a desperate attempt to temper her. In 07 she went to Caer Morien just after Artorius was made its Count. Little did they realize the delight Dora would find in the native people and their own traditions. Without meaning too she managed to learn something of their culture. In so doing she helped to bridge some of the gaps between House Magnotta and the prodigals. Too bad she got bored again...  +
Dorian Champions +Dorian shamelessly garners sympathy from noblewomen by casting himself as a victim of circumstance, but few of the women that fall prey to his charms ever realize just how willingly the rogue embraced those exact circumstances. Born the son of a knightly paragon of chivalric virtue, the rogue realized very early that unless he acted quickly he'd wind up doomed to an extremely tedious and quite possibly fatal existence as a nameless man-at-arms in some lord's service or if he tried excruciatingly hard like his father, another nameless knight to die in some backwater fighting shavs. That was not in the least bit appealing to Dorian, who realized that while fighting skills could certainly be handy, who he knew and who he could win over seemed to matter an awful lot more... especially if he became a champion. To the rakish young man, it was the perfect calling. Gorgeous (and rich) women looking for men to fight their honor against foes of questionable quality, and if he put on a show, it would just win over more. Just defeating a few louts in 'honorable combat' and duels for show gained him far more than soldiering ever would, and he hardly sees having to spend time with noblewomen over soldiers as a drawback. No, he might never be hailed at the newest and greatest knight, but if it wins over someone beautiful, well born, and willing to marry a commoner...? He'd take being a champion any day.  +
Drake Wyrmguard +The youngest brother of Richard Wyrmguard, Drake has always been the mischevious sort. It was only his admiration for his father and his uncle Marquis Denis Wyrmguard, that his natural inclination towards mischief and trouble was tempered. Still, he got along well, and has always been a bit of a charmer, and the stories of knights and how people responded to such stalwart protectors of the land is what drove him through his training. He was always close to his family, as loyal as any Wyrmguard can be, but there was an untapped wanderlust that drove him to explore the city of Arx and other lands much sooner than his big brother. It was there that he learned and trained to be a champion as well, often leaving a trail of broken hearts along the way. On one such encounter, he met Prince Luca, and was trained in showmanship. He was fond of the older man and eventually joined the Champions guild as a result, befitting his talents. After the reclamation of Highhill, Drake found himself with new responsibilities as, first, the Sword of the newly renamed Wyvernheart house. One responsibility lead to another, and the once-carefree younger brother found himself newly driven to take on a leadership role both in and out of battle. He's been newly appointed Count and steward of the land. Though he doesn't have much head for numbers or details his personality drives him to inspire others, and he has his family to keep him grounded about the important things.  +
Draven Bruvir +Draven was born into one of the great tribes that Volkov oversaw and cared for. Then the rival tribe came riding in and destroyed everything, leaving very few survivors. With Draven being one of them and only a young boy, he was taking in by the main family of the Volkovs and trained to become a house servant. Over time he was assigned to tend to and look after Aahana since she was often sneaking away from the camp to eavesdrop on her lessons. And as time grew, she encouraged him in his experimenting and dabbling in the apothecary things. She even sent him to the apothecary college with hopes that he would be able to create something absolutely amazing with his schooling. Now that Aahana is in Arx and his schooling is far completed, he is coming to aide her and the rest of the Volkovs within the city of Arx.  +
Drea Redrain +Few outside the North could ever understand it the way Drea does. While the wars against the Abandoned wage on in every region with every great house, none of the other great houses fight the shav'arvani with the same brutal intensity as House Redrain and its vassals in the North. Lady Drea knows this far better than most, as long before she married into House Redrain, she was born to the northern house with arguably the most bloody feuds with the barbaric northern Abandoned tribes, House Halfshav. She grew into a young woman in a house that has acted as House Redrain's strong right hand against the most brutal of the shav tribes, driving back groups such as the cannibals of Clan Bonegnaw. Every member of her family was trained for war, and she was no exception, but the young Drea felt a very different calling that still is uniquely of the North. The North might be a savage land of restrained barbarism, kept in check by the might of House Redrain, but Drea doesn't that feel way about her home. It's beautiful to her in a way that others just can't understand. The snow covered mountains, the deep groves hidden from human eyes for centuries at a time, the vales unmarked by any arvani whether shav or civilized, Drea sees the North as a gorgeous bastion of nature from the excesses of mankind despite its bloody history. Ever since she was a child, she's felt a deep connection with those primordial depths of wild, untamed territory that she swears she can hear whisper to her, so it was natural for her to become one of the few shamans in the North. It is the old religion of men that far predates the worship of the Pantheon, long before the great houses came to be, and it's never been quite surrendered in the North. She knows it creates frictions with the south, particular the most fervent worshippers in House Valardin, but Drea intends for the North to never, ever surrender its heritage. It isn't as if shamans embrace blood rites anymore... at least those that aren't members of barbaric shav tribes, anyways.  +
Drifa Seraceni +Drifa was a young girl upon a shav longship when the Seraceni corsairs boarded the small vessel. She had been a capture prize from a neighboring small village that had been wiped out from the raiding party. Led by the father of the Marquis of Seraceni she was taken in and afforded the protection of the House. As far as Drifa knows, she is the last of her village to survive and so she stayed with the Seraceni and learned their ways. Drifa mourned the loss of the Seraceni Marquis and Marquessa. She was frequently used by the family to scout and steal when necessary against Corsair targets. She became a capable corsair herself and was given her own longship to crew and command. Drifa owes her life to the Seraceni. She is loyal and does her best to not let the wild ways that still linger in her disposition to reflect poorly on her House. Although at times this can be a struggle as she has grown older she has also grown a bit more accepting. Drifa is loyal to the family and dependable. She also loves being a Corsair and depriving people of their fancy goods whenever possible. She has become a trusted ward of the family.  +
Driskell Stillwater +Thralldom is often thought of as a dark pit without the opportunity for redemption, but when you're down in the darkest of pits that small beacon of light which is the exit can burn as bright as a supernova. Driskell's parents were prisoners of war, taken by Thraxan reavers and their debts claimed by the Darkwater family while Driskell was but a fledgling boy. He remembers the calamity brought on by the dark boats, how the waves broke across the bows and the reavers that poured out of the ships and through the village. He remembers most though in the fire and horrors of how organized the chaos was from the Thraxans versus how everyone fought for themselves in his own village. Split from his parents, the young boy took all his whippings and punishments without a sound uttered in defiance, instead using it all to strengthen his resolve. It was a fluke, really, when Driskell learned of Tehom and embraced all he could of the Thirteenth. His knack for knowing when his masters would need him, the young boy learned all he could from those in the household. Soon, he was noted as being quite intelligent and understanding the tides of politics and the terrors of the deep that is courtly life. He was able to pay off his thralldom but chose to stay with the Darkwater family to serve them willingly, nothing else in life mattered to him except that family. When the young Maximilian was sent off to serve with the warlord Victus, Driskell found himself sent along to protect and look after Max's needs for a decade. Ten long years reaving and Driskell witnessed again firsthand many times the controlled chaos like the smashing of waves against the shore and came to admire the man he was sent to look after. Driskell now serves at the Darkwater estate in Arx, a testament to a free man that became a thrall who became once more free. There's whispers that while the silent steward is always in control, perhaps there is nothing he wouldn't do to protect or carry out the wishes of the Darkwater family.  +
Drusila +Little is known about the woman called Drusila, but there is a version of her story that those near the Pravus family of Setarco have come to know. Born in Luciva, Setarco's most famous pirate city, she served the local seafaring lords as a seneschal. Prized for her penchant for numbers, the young woman would not only be spared by the Pravosi forces when Luciva was finally conquered, but was approached by the Duchess Pravus herself, offered a spot in court as the personal assistant of the ruler of the Silken City. Ever since, she has been a fixture of both Luciva and Setarco, never leaving the Duchess' side. Drusila has been at the heart of the many changes recently going through the Sins and their lands, and many attribute to her some contribution for the immense wealth accrued by the House in recent years. The woman's own aims and ambitions, however, remain a mystery to most.  +
Drusila Masque +Little is known about the woman called Drusila, but there is a version of her story that those near the Pravus family of Setarco have come to know. Born in Luciva, Setarco's most famous pirate city, she served the local seafaring lords as a seneschal. Prized for her penchant for numbers, the young woman would not only be spared by the Pravosi forces when Luciva was finally conquered, but was approached by the Duchess Pravus herself, offered a spot in court as the personal assistant of the ruler of the Silken City. Ever since, she has been a fixture of both Luciva and Setarco, never leaving the Duchess' side. Drusila has been at the heart of the many changes recently going through the Sins and their lands, and many attribute to her some contribution for the immense wealth accrued by the House in recent years. The woman's own aims and ambitions, however, remain a mystery to most.  +
Drusila Pravi +Little is known about the woman called Drusila, but there is a version of her story that those near the Pravus family of Setarco have come to know. Born in Luciva, Setarco's most famous pirate city, she served the local seafaring lords as a seneschal. Prized for her penchant for numbers, the young woman would not only be spared by the Pravosi forces when Luciva was finally conquered, but was approached by the Duchess Pravus herself, offered a spot in court as the personal assistant of the ruler of the Silken City. Ever since, she has been a fixture of both Luciva and Setarco, never leaving the Duchess' side. Drusila has been at the heart of the many changes recently going through the Sins and their lands, and many attribute to her some contribution for the immense wealth accrued by the House in recent years. The woman's own aims and ambitions, however, remain a mystery to most.  +
Duarte Amadeo +The third son of a cobbler and his wife, Durate Amedeo had an unremarkable early life, but he did learn extremely important lessons quickly. His father was mysteriously assassinated after he had loudly spoken insults about a merchant prince whose wealth he resented, his eldest brother was killed in a duel, and his second older brother was forced to flee Setarco in a hurry after he insulted the wrong people. These lessons gave Duarte a profound appreciation for the weakness of an uncontrolled temper coupled with a careless mouth, and he quickly decided he would take his life in a rather different direction. Duarte spent time with courtesans and courtiers attempting to appeal to the famously fashionable and charming nobility of Setarco, those who tried desperately to win the approval of House Pravus. Duarte quickly learned that charm and grace was useful and admirable, but what really could win over the nobility was simply useful information acquired through the right words and catching the right whispers. Duarte quickly gained a reputation as a charming young man who knew so much, and soon found himself in the employ of House Pravus itself. He was acting as the ears of the former Duke of Setarco inside Arx, and even joined the Inquisition for a time, using the contacts there to keep the southern house informed of the goings on in the capital. It infuriates Duarte that he was not in Setarco to help Duchess Belladonna when she set her house to rights against plotters and schemers, and he feels more than a little ashamed and frustrated his talents were not in Setarco when it was needed the most. He resigned his post in the Inquisition in order to devote himself once more to House Pravus, redoubling his efforts to insure that the duchess to whom he owes his devotion is never again surrounded by her enemies. He might operate with a smile and a laugh, but more than one enemy of House Pravus has underestimated that smile to their downfall. Along those lines, he more recently helped oversee the destruction of the treasonous House Argento, a powerful vassal of House Pravus that was plotting against Duchess Belladonna. Though the nature of his actions are not publicly known, he was rewarded with a Peerage following the conquest of the city-state of Nilanza, being named Count Duarte Amadeo, the Count of Bravura.  +
Duarte Amedeo +The third son of a cobbler and his wife, Durate Amedeo had an unremarkable early life, but he did learn extremely important lessons quickly. His father was mysteriously assassinated after he had loudly spoken insults about a merchant prince whose wealth he resented, his eldest brother was killed in a duel, and his second older brother was forced to flee Setarco in a hurry after he insulted the wrong people. These lessons gave Duarte a profound appreciation for the weakness of an uncontrolled temper coupled with a careless mouth, and he quickly decided he would take his life in a rather different direction. Duarte spent time with courtesans and courtiers attempting to appeal to the famously fashionable and charming nobility of Setarco, those who tried desperately to win the approval of House Pravus. Duarte quickly learned that charm and grace was useful and admirable, but what really could win over the nobility was simply useful information acquired through the right words and catching the right whispers. Duarte quickly gained a reputation as a charming young man who knew so much, and soon found himself in the employ of House Pravus itself. He was acting as the ears of the former Duke of Setarco inside Arx, and even joined the Inquisition for a time, using the contacts there to keep the southern house informed of the goings on in the capital. It infuriates Duarte that he was not in Setarco to help Duchess Belladonna when she set her house to rights against plotters and schemers, and he feels more than a little ashamed and frustrated his talents were not in Setarco when it was needed the most. He resigned his post in the Inquisition in order to devote himself once more to House Pravus, redoubling his efforts to insure that the duchess to whom he owes his devotion is never again surrounded by her enemies. He might operate with a smile and a laugh, but more than one enemy of House Pravus has underestimated that smile to their downfall. Along those lines, he more recently helped oversee the destruction of the treasonous House Argento, a powerful vassal of House Pravus that was plotting against Duchess Belladonna. Though the nature of his actions are not publicly known, he was rewarded with a Peerage following the conquest of the city-state of Nilanza, being named Count Duarte Amadeo, the Count of Bravura.  +
Dulcinea Telmar +Lady Dulcinea Telmar is the youngest of Duke Arn's children. From the time she could toddle, she was stuck to her brother Ansel and sister Lily like a chubby, determined little burr, throwing appalling tantrums when they would leave her behind on their adventures. All the more reason to become more capable, sooner. She got a pony and a little bow, determined to be the finest horsewoman and archer in any land -- if only so she could go slay dragons with her siblings. In time, she learned there were adventures -- of a sort -- to be had;she enjoyed them, exploring and mischief making with her siblings... but there were no dragons. No call to fell a dire bear at 900 feet. Alas. Too late. The fierce love of riding and the bow, the hunt, was in her bones. The absence of mythic beasts deterred her not at all. By the time she was a young woman, she was well on her way to the goal she'd set with her little bow and pony, but she never thought much of it again. She rides and hunts magnificently but for her own pleasure, usually alone. She adores her siblings and spends time with her family whenever she can. She attends balls and dances and laughs, blithe a spirit as was ever in the world. At night, however, she dreams of the Telmarch and her people. She dreams of the shav raiders, the burned houses, the screaming mothers and the crushed babes. She dreams of war unending, claiming the sons and daughters of every generation. And she yearns to put her bow to better use.  +
Duncan Hawkmour +Duncan Hawkmour inherited the House from his father at the age of 22. Eldest of four children, though only one of his brothers and his only sister remain alive, Duncan has been raised to his position from his first breath. Admittedly..he did not always see eye to eye with his father, the most public instance of such disagreement having been around the Tor-Southport War. A war that his father had only desire to stay neutral in. Duncan, friends with Leo, and with a sense of 'right' that gave him no other choice, left to support his friend in the war and eventually his father was forced to declare Hawkmour's full partisanship. Both his parents succumbed to the same sickness, some four years apart, his mother dying not long after Duncan's 18th birthday and his father on the day of his 22nd. His brother, Erik, nearest in age to him died in the Tor-Southport war, leaving him with a brother and sister remaining: Thomas and Sarah.  +
Dusa Iaso +Born to a merchant and a physician. Was locally renowned for being deeply in-tune with others, quickly becoming an object of affection during schooling and apprenticeship. Wished to become a chirugeon and apprenticed beneath an old battlefield doctor. During adulthood, received a surprising amount of marriage proposals: All of which were denied. Much to the surprise of Dusa's peers, a sharp intellect gleamed beneath those hazel eyes, taking to learning the medicinal arts rather quickly while under the tutelage of the battle-worn doctor. What followed as a shock to everyone: A sudden wanderlust. Leaving everyone behind in search of something greater, with enough scrolls and tomes tucked away to ply the medical trade wherever needed, affording a transient, yet comfortable life.  +
Dustin Nidhogg +Dustin does not know much of his people but he remembers his father, uncles, his aunts, siblings, and his mother. The way they wore the dirt on their skin and walked the earth barefoot from island to island. Always on the move, it was crucial that he and all of those in his family knew how to haggle and while Dustin was too young at the time to hold any real responsibility, the children of the family were always kept close for them to learn. They found the hospitality of a mountainous clan who unknown to them were amidst a dispute with Donrai's Thrax over ownership of a neighboring mining colony. Overextending themselves, the Clan attacked the mining colony only to be wiped out by Thrax's retribution. Dustin's family found themselves caught in between the two, unable to get away. Those that were not killed, were thralled and put to work in the mines. From a child to an adult, this was Dustin's life. He rose up before the sun and left home after nightfall. Living hard sharpen Dustin and made his skin thick but even when he could barely afford a candle a night, he worked on his mind, engineering ways to make their life easier. He was rewarded with more books and the more he read, the more he yearned for the world and to be outside in the sun. He used his strength to compete among the other thralls and their wardens, knowing that fighting in the pit was the only real way of leaving this life behind because you either left in a coffin or were savage enough for an Islander noble to take notice of you. Still young, he established himself as an up and comer, only for the fight of his life to be canceled after the news of the abolishment of Thralldom reached their colony. Unable to support itself, the mining colony collapsed and the miners were given the option of taking some silver as reparation and a free boat ride to Arx. Knowing that someone like him had work anywhere, he took the silver and left his old life behind, hoping to learn more about designing and smithing to make a profession and a name for himself.  +
Dycard Blackshore +Lord Dycard Blackshore was born in between the oldest, Romulius, and his baby sister, Skye. As second born, he was expected to follow in his brother's shadow, knowing that he was a spare to the heir. At least that was his father's ambitions since Baron Oswald Blackshore never married and produced any official heirs. He enjoyed the life of a noble, getting the best education and exposed to many exotic places since his father was always traveling as the Naval Architect to House Thrax. He took his family with him so the young boy spent more time on the rolling planks than in a drawing room. Of course being exposed to so many places, so many different people gave Dycard a chance to observe and read other's motives. Dycard was close this mother, preferring her gentle ways than the harsh, exacting standards of his father. Nothing was ever good enough for Cornelius, and unlike Romulius, Dycard didn't bother to try to fit into his father's expectations. Instead he adopted a devil-may-care attitude that just infuriated his father. When his father would drag the family to Blackshore Isle to curry favor with their mad uncle, Dycard would turn on his charm even if the face of that vicious brute's callousness. When things would get too difficult, he would let his older brother come in and play the shield. There were many times that Romulius took a belt meant for him and there's guilt there for letting his brother take on so much. When their mother fell ill, Dycard did his best to help his sister care for her. Skye had the lighter hand but he could bring in the water and help tend to the nastier infections. His skilled hands that could lightly hold a sword were adept at also holding physician's tools of the many doctors that Cornelius sought at the different ports for his ailing wife. Finally, when Florence became too much of a burden, his father dumped his mother and Skye with that mad uncle, Oswald. Dycard was horrified but there was little he could do to help either. He was trapped just as Romulius was to continue on at sea with the cold man he called father. The occasional visits he got with his mother and sister made him angry and even more frustrated because he could tell that Oswald didn't treat them well. His reckless behavior got him into more than one scrap, but with his brother at his side, he feared nothing. It was them against the world, even their father. When their ship was attacked and their father decided to save his own skin, the two brothers learned to depend on each other even more. Captured by pirates, thrown in the brig, it was a horrible ordeal that the young man refuses to discuss. However, there's a gleam in his eyes when he talks about the last years that Dycard had his lean on his own charm and natural dexterity to avoid death many times. He even took up reaving with his captors, using his skills at the blade to keep his brother's stubborn honor from getting both of them killed. It wasn't until Romulius managed to escape from these bastards that Dycard was no longer blackmailed in serving these pirates. He was able to jump ship and make his way home.  +
Dylan Coldrain +As the oldest of many siblings Dylan took life seriously as a child, learning to be a sailor just like his father and his father before him, and so on, but it didn't take Dylan long to realize that I was not what he wanted to do with his life. So, against the wishes of his father Dylan went off adventuring to find just where he wanted to be in life. It didn't take Dylan long to discover it. Alcohol. Brewing it, more specifically. He ran into a brewmaster in his travels across the Compact lands and from him Dylan learned how to make a variety of drinks. It proved to be quite the enjoyment for him. His training to be a sailor, at least the strength, came in handy for lifting the heavy barrels to move them to storage and what not. Dylan spent much of his adult life training in brewing so that he could be an expert at it. Once he learned all he could from his mentor Dylan travelled once more, learning different styles of brewing and learning of the land to best know what would optimize his brews. During these travels he met the woman who would eventually marry. It was just after she had been freed from Thralldom, still a child. She was timid and content to hide in a little corner sewing. Sheena. At the time she had no name but she was eventually adopted by Coldrains. It took him many months just to get into her affections. He knew very well she did not talk much, if at all, of her relationship with him. So, his convincing her to marry him took several months. It was not that she objected to him or his desire to wed her, it was her extreme shines and timidness. Eventually, though, he reached her enough to get her to agree. As in it was just days before he decided to join her in Arx. September 1009. That is when he finally wed her . He met her in the Mourning Isles to make it happen then joined her in Arx.  +