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A list of all pages that have property "Background" with value "Apollis was born in Granato and became the eldest brother of four. Throu". Since there have been only a few results, also nearby values are displayed.

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List of results

  • Amalthea Crown  + (Amalthea is a paranoid woman of the woods
    Amalthea is a paranoid woman of the woods from a remote farm whose production is lead by crops and horses that were broken by her. She is a survivalist whose skills revolve around her knowledge of the harvest and hunt. No last name meant no family, she doesn't remember any either.
    o family, she doesn't remember any either.)
  • Amalthea  + (Amalthea is a paranoid woman of the woods
    Amalthea is a paranoid woman of the woods from a remote farm whose production is lead by crops and horses that were broken by her. She is a survivalist whose skills revolve around her knowledge of the harvest and hunt. No last name meant no family, she doesn't remember any either.
    o family, she doesn't remember any either.)
  • Amber Mondegreen  + (Amber is one of those rare Arvum dwellers
    Amber is one of those rare Arvum dwellers who has spent time on the continent of Eurus, and even farther to the east - all the way towards the far sea - in the kingdom of Daobujin Bo. There she met her husband, Nisoi. Foreign stranger or not, he fell hard for Amber's exotic coloring and her soft, sweet laugh, and she was just as taken. Together, they dreamed of finding a safe route through the vastly uncharted seas to reach Arvum, opening up lines of trade between the distant, distant peoples. Nisoi died before that dream could be realized, but Amber made it home to Arvum, to the forests around Bastion. She's still committed to the dream she had with her love, and bears a few treasures from Daobujin Bo to sell so she can finance it.
    Daobujin Bo to sell so she can finance it.)
  • Tove Clearlake  + (Amongst tribes that are full of strong hun
    Amongst tribes that are full of strong hunters and warriors, Tove is a bit different. Where strength is valued, she uses intelligence. It's never been a particularly easy path, but having proven more than useful to the clan with her ability to help heal the wounded and aid the sick, she's made herself an asset rather than a liability. With the ability to handle herself with the traders made her place amongst her people all the more solid.
    ace amongst her people all the more solid.)
  • Amorria Arterius  + (Amorria's parents traveled a great deal, m
    Amorria's parents traveled a great deal, mainly to sell what they had made from what they gathered along their traveled. As a wanderer in her own sense, Amorria often would pretend to be more than just the commoner child she was. She would save every bit of nice looking fabric she had and drape herself in the knotted together scraps to form dresses and outfits that she imagined was the most beautiful. Her parents sheltered her for the most part, her father always being close by her side even as she grew into a young woman. Her mother, more often ashamed of her child's whimsical nature would often be seen walking in front or a few steps behind her husband and her daughter. Unless it was just herself and Amorria, in which case Amorria would be seem close by her side but with her head down and curious eyes never turning up from looking at her own feet. There is very little known about her family, or her, only that they never lingered long in more than one place and Amorria was not always seen in their company.
    rria was not always seen in their company.)
  • Lola Tragedy  + (An Orphans life is, generally speaking, no
    An Orphans life is, generally speaking, not a very nice one. The Tragedy Orphanage of the lower Boroughs is definately no exception. Overcrowded and underfunded, no one was happy to have another mouth to feed. Those who can afford to adopt rarely do, and those who do adopt usually do so out of necessity for an extra pair of working hands. As lovely as Lola was she became just another face shunted from house to house and back to the Tragedy again. Her only exception to the rule is that she was always happy to go, and always just as happy to return. Sometimes she would be fostered out for months, working with a fishmongers wife to gut and scale the catch of the day and she was happy for the work, for the new faces and the change of scenery. However, she was rarely kept for too long as food and money would simply become too meager to keep her on, so back she went. She loved the other children of the Orphanage and plied them with exagerated stories and little gifts whenever she could. If she ever had the fortune of coming across any kind of money, it was usually spent on them. She was simply a happy girl with a generous heart. She never had grand ides of where she came from or who she was. She was Lola of the Boroughs and that suited her just fine. As she grew older and began showing promise of a sharp intellect and various interests was taken on as apprentices by various shops around the city. She was always pleased to help out, and any coin she was given for her exceptional standards was almost immediately spent on clothes or books for the younger children of the orphange. Her only flaw, and one that proved to be dissapointing to many a merchant, was her complete and incompetent awkwardness when any of the Nobility entered a shop. She could barely string two words together and proved herself to be hopeless as a shop girl. Everyone hated sending her back to the orphanage, but they would often have no choice. They would give her what goods they could so she never returned empty handed - but she soon began to despaire of a future for herself. Then a stroke of luck was offered to her and she found an apprenticeship with Ferron Arms and Armor. Under the tutelage of Ida Ferron she found a niche that kept her just out of the limelight of the gentry and gave her hands something lovely to create. Despite her small build and frame she showed promise at smithing and hopes to one day be as skilled as Ida herself.
    s to one day be as skilled as Ida herself.)
  • Kanduo Enlau  + (An immigrant, hailing from the poorest rea
    An immigrant, hailing from the poorest reaches. Another man looking to make his share in Arvum. Primarily working as a carpenter, but, often works small and frequent tasks and errands around town. He doesn't particularly specialize in much, and his life is mostly mundane, and so he's often been known to make his way through taverns and pubs and stir fights and chaos as a form of amusement to break up the monotony of peasantry life.
    o break up the monotony of peasantry life.)
  • Enya Blackram  + (An old commoner focused primarily on shamanism and mystical assistance, Enya was adopted into House Blackram as a mystical advisor after giving spiritual council to a member.)
  • Nimm Urist  + (An only child, Nimm fled from an abusive h
    An only child, Nimm fled from an abusive home at the young age of ten. He was taken in by Delando, a travelling merchant who sold leather goods. During their seven years together, Delando taught Nimm the craft. Sadly, Delando was killed by highwaymen two years ago. Nimm narrowly escaped, and has a long scar on his left forearm to prove it.
    long scar on his left forearm to prove it.)
  • Halsim Duskwave  + (An orphan of Abandoned raids, the boy who
    An orphan of Abandoned raids, the boy who would become known as 'Halsim' was taken in by the Darkwaters at a young age. Becoming one of the young house staff, assisting where requested. With so many different parts of the Redoubt accessible, it was only a matter of time before the young boy wanted a slice of the life the 'nobility' had, and started to pilfer little things here and there to sell. Becoming a skilled thief and spy, the boy built a reputation among the black market of the Darkwater domains over his teenage years. Sure, people noticed when things went missing, but the boy had learned the nooks and crannies of the Redoubt... and his small body allowed him to reach places the adults could not... so the game of cat and mouse that occasionally broke out continued. People took to calling him 'the wraith' for the way he just... disappeared. This, of course, came crashing down around him. One slip. All it took was one slip. By the time he was eighteen, he had outgrown one of his hiding places. It didn't take long for the Darkwater Guard to catch him, and for Draevor Darkwater to have him brought to him. Instead of executing the almost adult thief though... Draevor asked him if he was 'the wraith', that had been terrorizing his domain for years. The boy said nothing, but a momentary flinch told Draevor all he needed to know. So, he gave the boy a choice; only those guards in the chamber and Draevor himself knew he was caught. Renounce the petty thievery and learn the tradecraft of spies for the betterment of House Darkwater, or be put to the axe in a public execution a week from now. With little choice, Halsim accepted... and disappeared from the public eye. His old name? Forgotten. His old life? Forgotten. He was House staff once upon a time, but eventually, 'Halsim' emerged into the public eye two years later. Now a House scribe to the public, Halsim became one of Draevors spies... and within a year, his unofficial spymaster. This continued for a few more years, until a scandal was pinned of himself, and suddenly he was without a patron. Sensing it was time to move on, Halsim instead disappeared from the Darkwater lands and went to the Inquisition, having the talent and purpose of serving the Compact. In the decade that followed, Halsim has served the Compact and Inquisition well.
    s served the Compact and Inquisition well.)
  • Halsim Darkwater  + (An orphan of Abandoned raids, the boy who
    An orphan of Abandoned raids, the boy who would become known as 'Halsim' was taken in by the Darkwaters at a young age. Becoming one of the young house staff, assisting where requested. With so many different parts of the Redoubt accessible, it was only a matter of time before the young boy wanted a slice of the life the 'nobility' had, and started to pilfer little things here and there to sell. Becoming a skilled thief and spy, the boy built a reputation among the black market of the Darkwater domains over his teenage years. Sure, people noticed when things went missing, but the boy had learned the nooks and crannies of the Redoubt... and his small body allowed him to reach places the adults could not... so the game of cat and mouse that occasionally broke out continued. People took to calling him 'the wraith' for the way he just... disappeared. This, of course, came crashing down around him. One slip. All it took was one slip. By the time he was eighteen, he had outgrown one of his hiding places. It didn't take long for the Darkwater Guard to catch him, and for Draevor Darkwater to have him brought to him. Instead of executing the almost adult thief though... Draevor asked him if he was 'the wraith', that had been terrorizing his domain for years. The boy said nothing, but a momentary flinch told Draevor all he needed to know. So, he gave the boy a choice; only those guards in the chamber and Draevor himself knew he was caught. Renounce the petty thievery and learn the tradecraft of spies for the betterment of House Darkwater, or be put to the axe in a public execution a week from now. With little choice, Halsim accepted... and disappeared from the public eye. His old name? Forgotten. His old life? Forgotten. He was House staff once upon a time, but eventually, 'Halsim' emerged into the public eye two years later. Now a House scribe to the public, Halsim became one of Draevors spies... and within a year, his unofficial spymaster. This continued for a few more years, until a scandal was pinned on him by Count Draevor to avoid public embarrassment, and suddenly he was without a patron. Sensing it was time to move on, Halsim instead disappeared from Darkwater lands and went to the Inquisition, having the talent and purpose of serving the Compact. In the decade that followed, Halsim has served the Compact and Inquisition well. Then Maxmillian Darkwater recalled Halsim back to House service just before the Silent War, and was convinced by the Count to investigate various matters for the House with a delicate hand. For various reasons, Halsim agreed, and his investigations commenced for many a month. Eventually though, he found what he was looking for; Soon after, Blackshore Keep was razed to ashes, with Max inside. Halsim has since returned to the business of safeguarding the Compact against threats both internal and external... and been adopted into House Darkwater as a proper Lord.
    ted into House Darkwater as a proper Lord.)
  • Wynna Crown  + (An orphan that knew no parentage, Wynna gr
    An orphan that knew no parentage, Wynna grew up a street urchin that persisted off the generosity of others on Arx's streets. When she became old enough to get by without one guardian or another, she became a cut-purse that ran with multiple youth gangs as needed, drifting between the roles of distraction and thief in equal measure. It was here that she learned best how to keep herself subtle, manipulate people into getting what she wanted, and when all else failed how to run quickly. Things changed when she was attempting to steal the purse of an older Scholar of Vellichor - his spectacles had fallen and shattered in the attempt, and Wynna was struck by a bad case of sudden empathy. Abandoning her gang's scheme, she escorted the old fellow, Tristan, back to the Archive, where he proceeded to reveal that he knew her game, to question her unfortunate lot in life at such an early age. Influenced by his words and bearing (and importantly his not throwing her to a guard), she needed little convincing to take up an offer to learn to read and write. While she never quite lost her more conniving touch and her thrill for various rushes of dexterity or fast-talking, Wynna swiftly transformed into an insatiable amateur scholar. Obsessed with all things having to do with reading and writing, she savored the written word like drops of water to a woman dying of thirst. History became a passion as she learned of old places that were ill-visited, of tremendous events occuring in the past and how they may influence the future. She committed names to memory, dates and stories, much to the humble pleasure of her older tutor. While Tristan had to eventually move on to other pursuits and students, it was with some pride that he left Wynna to pursue her own ambitions of learning. Not content with simply being a scholar, Wynna yearned to experience adventure as well - to find the old places she learned of and to uncover their secrets, and to reveal things forgotten so that they might never be again. Her survival instinct as a former thief might yet save her life when her scholarly drive gets the better of her.
    er scholarly drive gets the better of her.)
  • Lot Medraut  + (An unusual man with a very common origin,
    An unusual man with a very common origin, Lot isn't very forthcoming about his youth, but most believe he was born to a family of farmers in some unremarkable barony of the Grayson fealty. There was nothing notable about him other than being an especially big peasant boy, and there is no mention of him in any rolls until the Silent War. Among the masses of peasantry displaced by the advancing army, Lot reported for the levy as was his duty. He was good at soldiering. Most of it was just waiting around doing nothing: stand where you're told, wait there without fleeing, and if the other side came close enough, hit them until they all went away. He didn't overthink things. After the siege of Arx, he and his family went back home and found their village utterly gone. There were survivors who were intent on rebuilding, but having left his village for the first time and seen Arx, Lot wasn't enamored of the prospect. Having had a taste of the military life in the larger world, he wanted more. After growing up on a farm, the notion of being paid to just stand around and be bigger than everyone else was an alluring one, and Lot promptly fell in with a mercenary company he had met during the Great Siege. With typical middling peasant wit, he was oft nicknamed "A whole Lot" or "A-hole Lot" depending on the mood of the big man and his fellows. He's followed by a number of colorful rumors ranging from the curious (he once cut a horse in half with one swing, he sank a rowboat by stepping into it and refuses to fight on a ship again, he's a former Shav king) to the fantastic (he's descended from actual ogres, and his ancestors were cast out as traitors by an ancient king), but this much is true: if you've coin, Lot Medraut is for hire.
    : if you've coin, Lot Medraut is for hire.)
  • Anders Nightcove  + (Anders was born a lord of House Nightcove,
    Anders was born a lord of House Nightcove, a vassal of House Helianthus. He's spent his years in the loyally serving the Marquis of Eastcrest and rising steadily to the position of Voice and admiral of his family's naval forces. He has an immaculate and impressive career, and is personally responsible for claiming significant tracts of land for his house.
    significant tracts of land for his house.)
  • Andrel Monteaux  + (Andrel was born the middle son of the Mont
    Andrel was born the middle son of the Monteaux family. He was considered the golden child of his family, and paraded around as the jewel of the Monteaux sons from his promising physical stature to his honorable demeanor. Despite this, when their father perished on a hunting accident, it was his older brother, ever envious of Andrel, that received the family wealth, and estate. He ensured Andrel received only enough to live on his own, but now Andrel has set off to make a name for himself in the Kingdom greater, independent of his brothers.
    gdom greater, independent of his brothers.)
  • Andrina Thornburn  + (Andrina is the daughter of Andrew and Anas
    Andrina is the daughter of Andrew and Anastasia Thornborn-- a wealthy baker and his iron guard wife. Her mother and father pampered her and spoiled her (by commoner standards). She grew up in a nice home in the upper boroughs with a sheltered and rather idyllic life. Her parents encouraged her to follow her passions. She flittered around in several apprentices as a teenager before she finally landed on her true passion-- painting and sculpting. She knows how to sew, melt down an ingot, and how to tan leather but she doesn't really have much interest in it. No, instead, she would rather be reading stories of larger than life heroes and bringing those tales to life on a canvas or in marble.
    se tales to life on a canvas or in marble.)
  • Andromeda Leporidae  + (Andromeda has always been athletically inc
    Andromeda has always been athletically inclined, coordinated and possessed of a strong build. Her resilience, however, was something that needed work. She'd always been described as soft of heart, and while her mother assured her there was nothing wrong with that, she warned her about kindness and mercy. These are principles that warriors of Andromeda's caliber simply can't afford. Everyone who knew her growing up remembers a time in which the apprentice Sword was idealistic, maybe even naive. That all changed when she was taken captive during a battle waged against the enemies of Tremorus. A particularly brutal tribe of Abandoned spent months torturing her for information they could use to fight against their enemies in turn. She was never allowed a moment of peace, but they knew that at the very least their "noble" hostage needed to remain whole enough to be used in negotiations if it came down to it. Andromeda managed, after a lengthy confinement, to trick her gaoler into letting her out. When she got her hands on a sword, it was only a matter of time. She slaughtered everyone who got in her way, and then she slaughtered everyone else at the holding. They call it the Night of Long Screams, and it is a tale that has endured in the history of the Proscipi. When Andromeda returned to her people she wasted no time in informing her kinsmen of the knowledge she had gathered while being kept prisoner; enemy movements and other inside information that allowed them to smash the opposition on every front. In the final battle she fought their Champion one on one with the stipulation that the victor takes all -- despite the protestations of her brother Remus who felt it was pure folly. Andromeda's cold methodology and skill with a blade allowed her to carve through him like a cake. After which, of course, the rest of the clan quickly disarmed and bent the knee. The shattered blade of her foe remains on display in the museum of the Leporidae and since then she has become something of a ruthless pragmatic. After Tremorus and Leporidae bent the knee, she was introduced to the concept of the Champion's Guild, which quickly caught her mind, and fascinated her. It wasn't long before the Prodigal Champion joined their ranks, eager to find new ways of testing herself, and of emerging victorious.
    sting herself, and of emerging victorious.)
  • Angelica Sanna  + (Angelica comes from a branch of the Sanna
    Angelica comes from a branch of the Sanna family split free, obscurely referenced in Farshaw and fairly unremarkable. Several generations back, they settled in a small village north of the Redrain capital, called to an obscure purpose and excelling at it, tending sheep, mining, and joining the locals in their trade of bookbinding. Their success is a little above modest, the village able to support itself without much interference from the outside world, encouraging a work ethic that's reflect in their respected goods as well as their day to day. Angelica is a product of such a community, her calm demeanor rarely ruffled, her focus intense on whatever she sets herself to.
    s intense on whatever she sets herself to.)
  • Annabella Grimhall  + (Annabella was fortunate enough to have bee
    Annabella was fortunate enough to have been born to the Grimhall family, and as such her upbringing was a bit more fortunate than a commoner child. Through she was raised with the proper etiquette and formalities of a noble, Annabella never much cared for the supposed worth in her noble blood, and instead found solace in libraries and apothecaries, where she could gather as much knowledge on healing and medication as possible, as she quickly found this to be her true passion. In her hands, the tools to save a life are just as valuable as the tools of war most of her Grimhalls employ in their tactics. Where that fails, she isn't too bad with a knife.
    hat fails, she isn't too bad with a knife.)
  • Andry Bayweather  + (Another day, another orphan, another life
    Another day, another orphan, another life into the Lowers. Perhaps Andry's parents are some line of royalty, perhaps great nobility runs through his blood, perhaps he's a bastard child of a former king, perhaps there's magic in his blood! Or perhaps his parents were just no ones who got ran off or killed and he's just another baby in the Tragedy of the Lowers. One of those being more likely than the others, Andry lived his life with pragmatism. An urchin and an orphan in the Lowers, Andry was quick to learn he couldn't make it alone. Not being a sizeable boy, he was not one who would survive many of the scraps that took place in the Lowers. So he found himself a big boy, an older boy, and endeared himself to him. Jeffeth Bayweather. The two took on the same surname, both of them without real families, two orphans decided they could be their own family. With Andry's wit and Jeffeth's brawn the two were able to survive the lowers and grow well enough. While Jeffeth was swayed by the stories of the Knights Solace, Andry made sure they had solid connections to the Cullers, a family with known criminal connections in the Lower Boroughs. He always appreciated the thought of just taking what you want in this world. And so he made sure to endear himself to the Cullers, that they would look upon him kindly. But when his adoptive brother became a fully Godsworn knight, Andry wasn't far behind. Becoming Godsworn meant a life being taken care of. Of course he had to become a bit more in tune with the Gods that he was originally inclined, and eventually he took a great liking to Gild. Feeling more of a kinship with the Goddess than he expected. While still much was expected of Andry, it was never very hard for him. Looking after his pocket of trusted individuals, Andry became a well known Knight of Solace, famed for his keen eye and sharp wit as well as the edge of his blades. Andry is always sure to keep those he is close to happy and safe. While they may be on either side of the tracks, Andry feels deeply indebted to both the Cullers and the Knights of Solace. Though now, his duty is to protect those who could not protect themselves. And hey, make some money on the side.
    s. And hey, make some money on the side.)
  • Ansel Telmar  + (Ansel knows that many are extremely jealou
    Ansel knows that many are extremely jealous of any noble that has the good fortune to be born the son of a powerful and influential duke, but all things the same he would have been much happier being raised a farmer's son. Duke Arn has a reputation as gruff, mean spirited, painfully blunt, callous, ruthless, often dishonorable, and unrelentingly unlikeable. And those are by his allies. Ansel, on the other hand, is the Duke's son who was born after a disappointing string of older siblings (who Arn never forgot to inform them of such) and then finally settling on his bookish, good natured, and gentle-hearted son. Those traits, of course, would simply not stand. Ansel's earliest memory was his first kindly tutor being put in stocks and publicly whipped before being exiled from the Telmarch for having the audacity to suggest that Ansel, with his love for book loving, would make a wonderful Scholar of Vellichor. It was a slight to suggest that any son of Arn's (and, still to date and much to Ansel's dismay, since his elder brother Tobias feld he receives most of this attention), would be anything but a ferocious warrior and ruthless knight to carry on the battle legacy of House Telmar and defend the Telmarch. Briefly, Ansel had the fond hope that his uncle Lord Everard would keep the position of Sword of the Telmarch and remain champion of the house, and allow Ansel to do anything but train relentlessly in the questionable art of killing people with sharp objects. Sadly, his father Duke Arn dashed those hopes, and made certain that Ansel knew (and repeatedly reminded him every day during brutal drills) that the sword was just in his uncle's keeping, and Ansel would be a great warrior and the new champion of the house when he came of age whether he liked it or not. And would of course represent the family in duels of honor and fights to the death if need be. And Ansel had better like it. The thing that really disturbs Ansel the most is he might even like being a knight if it wasn't for his father. Training with swords is fun, even if he prefers books and could probably have done without his father graphically describing just the best way to end an opponent's life in the most unnecessarily vivid detail. But even though he didn't ask for it and didn't particularly want it, he still he feels he could be a better Duke of the Telmarch on that fateful day when Arn finally dies, if for some reason the Duke passes over his siblings. He hopes he can be a better man. Ansel is pretty sure he can't be much worse.
    sel is pretty sure he can't be much worse.)
  • Donovan Grayson  + (Anyone could forgive Donovan's extended fa
    Anyone could forgive Donovan's extended family, those countless cousins, aunts and uncles, if their memory of the little Prince is somewhat lacking. It is easy to overlook a quiet younger sibling in the presence of their older, more socially apt and bright brother; not that Donovan was ever bitter over this fact. Donovan was never far from his brother's side, or just an arm's reach behind him, keeping quiet and trying to emulate even just a sliver of Calarian's gift with people. Children grow up though and Donovan eventually found his own fascination, and talent, in law. Lacking the usual Grayson heroic streak, Donovan wasn't interested in the 'guards and robbers', 'good guys catching the bad guys and being a hero' sort of law; rather the 'you know about this loophole, right?' sort. That he was exceptionally good at it came with its drawbacks; sharp wit and legalese made his adolescence almost unbearable for his parents. As an adult he refined his knowledge, and honed his wit for the benefit of his family acting as legal counsel on various affairs, all of which were handled with due discretion and settled quickly. He moved about the Crownlands with it, dealing in disputes and minor conflicts between vassal houses within the realm of the family's holdings. He may not have always made friends, but then, Donovan squared with himself a long time ago he is not here to be friends with people -- he is here as a representative of the law, and the law does not yield to emotion. Anyway, a person doesn't become a lawyer to be popular, do they? The city of Arx offers a great deal of opportunity for a young Prince, one of which, would be to make a name for himself outside of his own family within the various courts of the Compact. This at least, was what his mother informed him. Donovan is not quite so convinced; what with Calarian already present, being wonderful and casting an obnoxiously long shadow to stand in.
    ng an obnoxiously long shadow to stand in.)
  • Zetta Varano  + (Anyone who is anyone should know the Varan
    Anyone who is anyone should know the Varano family. According to the Varano family, at least. Zetta is the matriarch of the family, having stepped into the role after her cousin recently died. This means that she now controls a small, but profitable, merchant family that has been operating around the Lyceum. They are known for being able to get things from point A to point B, and they are fairly typical when it comes to merchant families. Some might accuse them of being uppity for commoners due to the wealth they tend to flaunt. But despite that, there has never once been any indication that any member of the family has ever stepped foot out of their place. Not even rumors, it seems. Zetta herself is the third child, but the oldest remaining living child, of the previous matriarch of the family. Her mother ended up stepping down when she was having difficulty with her eyes, letting her sister's son take over the family and the business. Zetta, for her part, was married and busy being a mother and simply working as part of the well-run business of the family. She was never being eyed for taking over, never even seemed to want it. Until her cousin abruptly got sick and died. Of course, there were whispers and rumors...but it was proven fairly quickly that her cousin had in fact done the deed to themselves by eating the bad shell fish that came in off one of the boats. Everyone in the family had warned him about it, too. As appropriate, there was mourning as her cousin was well liked by everyone, including her. But business is business, and she stepped into the role. By now her children were old enough to be off on their own adventures, her husband was dead long years ago, and Zetta needed a new adventure of her own to occupy her time. So she decided to pick up stakes and head to Arx to see what she could find.
    nd head to Arx to see what she could find.)
  • Donella Redrain  + (Anywhere else in the Compact, Donella woul
    Anywhere else in the Compact, Donella would have been born the heir presumptive to a great house. But she was not born anywhere but Maelstrom, and to no other family but Thrax in a time when only sons would rise. All the same, before the untimely deaths of good Prince Elton and Princess Dena, she was well-educated and trained to exemplify Thrax virtues. She learned to embrace ALL her heritage with clear-eyed realism, and learned statecraft, diplomacy, and economics, while her siblings were allowed more idealistic pursuits. Amongst a generation of war-orphaned princes and princesses, Donella showed the most early promise as an administrator and politician... or simply provided the best means to shame the princes, as Prince Donrai made her his Voice. Probably, some expected her to end as a cautionary tale, but instead she proved resilient. Her leadership went a long way toward stabilizing the Isles after her grandfather's death and the rise of another High Lord; one who also made her Voice, and later heir. Her time as Voice opened the way for women, as a proponent for the measured undoing of customs serving only to weaken, and divide the Isles from the rest of the Compact. It seemed Donella might standing behind the throne in the Isles forever, until she unexpectedly accepted an offer of marriage from Prince Darren Redrain of Farhaven. A smart match made, they say, for love of all things.
    ch made, they say, for love of all things.)
  • Apollis Malvici  + (Apollis was born in Granato and became the
    Apollis was born in Granato and became the eldest brother of four. Through his whole childhood he'd have to endure constant scrutiny and suspicion, much deserved. He was a hellion and rabble rouser. He was often the one inciting others to fight rather than being the one to get into a fight. Then during the chaos he'd make off with the coin purses. He'd often go off on his own urban 'adventures' where he'd come across 'hidden treasure' just sitting around. While his sisters were content with a different kind of adventuring he was often playing with Abandoned children and getting into places he had no business being in. After growing up a little the boy mostly put aside his troublemaking ways but his path was definitely chosen. He wasn't going to be a stuffy noble do-nothing. He was going to go out and experience things. That's why his match to his Malvici love was so opportunistic. They both shared a love of treasure hunting - some might call it grave robbing and ruin looting. They traveled all over Arvum together before she was suddenly befallen with a strange illness. In a matter of days she had died in the Northlands during one of their adventures. Once again Apollis was met with scrutiny and suspicion on his eventual return to Southport. He wondered if he'd ever live it down or if anyone would offer him the comfort he needed in his time of mourning. Unsatisfied with how he was being treated he left once again to find his fame and fortune in Arx.
    again to find his fame and fortune in Arx.)
 (Apollis was born in Granato and became the eldest brother of four. Throu)
  • Appolonia Seraceni  + (Appolonia is the daughter of Isabella Prav
    Appolonia is the daughter of Isabella Pravus, a minor daughter of that great house, and Admando Seraceni, a seasoned corsair who died of an infection in war with the Argento. From a young age, Appolonia struggled against the restraints of knowledge. What happens when we grow older? Why are some things hidden from us, for "when we are older" or never at all? What dangers does such information hold? How can we prepare for these dangers if we don't know any better? (Such latter lines of thought spoke of a budding talent for social manipulation.) Appolonia sought to spite her tutors, learning more by her womanhood than many of the highborn learn in their entire lives. She soon exhausted the stock of common knowledge, although she retains it and deploys it at her command. She sought the restricted, the unknown, the hidden. To know that which few, or no-one else knew. It was the only way to be... Safe. Mother encouraged this. Mother helped her daughter learn the hidden ways, such as they were. Some people in Seraceni raised their eyebrows, but Isabella's grace and charm poured oil over ruffled feathers. (Is that the analogy? Ducks have oil, you know, in their tails. When they preen, they're smearing it over themselves.) Appolonia struggled with the new Marquis, Dario, on this matter. Her occult studies were a rift between them. Of course, such matters have moved along, although she is often feared in a subtle way within the household. Whispered about, but never to. Less cryptically, Appolonia is also fascinated with tales of foreign lands, although she has taken a special interest in Eurusi culture and fashions and more. She is fluent in the Eurusi language (if perhaps not perfect - few people to practice with in Arx) and hopes to travel the world, one day - perhaps simply as a tourist, perhaps as more. Appolonia wants to find something - not simply power, or wealth, or even love, though she is no ascetic. She seeks something else. She herself has trouble articulating it... or reluctance; and the two are awfully hard to tell apart.
    nd the two are awfully hard to tell apart.)
  • Arcadia Leary  + (Arcadia, Cady to her family, had the misfo
    Arcadia, Cady to her family, had the misfortune of being born into an incredibly loving family who had the bad grace to be uniformly bookish and scholarly. Where her family enjoyed lengthy dinner discussions about the newest research one of her siblings was engaged in, Arcadia thought she would much rather stab herself with a fork repeatedly; at least it would be more exciting. She had the best of tutors, so long as the tutoring was in history or science or theology. Instead, she longed for tutors of her own choosing: swordmasters, adventurers, hunters, sailors, knights! Over the years (and often with the help of formal presentations created by her sister Elloise), Arcadia would lobby her well-meaning parents to allow her one of these. Any of these! Just pick one! And they finally relented. A bit. Arcadia was allowed to train once a week under one of Leaholdt's hunters. Off with him in the woods, a bow in her hand, stealthy and on the hunt - that's where Arcadia spent her happiest childhood years. But still, she longed for more. More to do! More to see! More to try! As Cady got older, Elloise started recruiting her for help with her scientific experiments. Cady didn't particularly care about the experiments or their results, but she was all too happy to run off to hunt down whatever rare ingredients her sister might need for them. An adventure! Or as much adventure as one can get in Leaholdt, anyway. And when Elly started petitioning their parents to send her to Arx, Arcadia threw herself in with her. "It will be fine!" she promised. "Elly and Fairen will make sure I stay out of trouble!" Arcadia knows it's only because of Elloise and Fairen that she's being allowed to go, but who cares! She's on her way! An endless world of possibilities await her, and a city full of people to teach her things!
    a city full of people to teach her things!)
  • Arcadia Stahlben  + (Arcadia, Cady to her family, had the misfo
    Arcadia, Cady to her family, had the misfortune of being born into an incredibly loving family who had the bad grace to be uniformly bookish and scholarly. Where her family enjoyed lengthy dinner discussions about the newest research one of her siblings was engaged in, Arcadia thought she would much rather stab herself with a fork repeatedly; at least it would be more exciting. She had the best of tutors, so long as the tutoring was in history or science or theology. Instead, she longed for tutors of her own choosing: swordmasters, adventurers, hunters, sailors, knights! Over the years (and often with the help of formal presentations created by her sister Elloise), Arcadia would lobby her well-meaning parents to allow her one of these. Any of these! Just pick one! And they finally relented. A bit. Arcadia was allowed to train once a week under one of Leaholdt's hunters. Off with him in the woods, a bow in her hand, stealthy and on the hunt - that's where Arcadia spent her happiest childhood years. But still, she longed for more. More to do! More to see! More to try! As Cady got older, Elloise started recruiting her for help with her scientific experiments. Cady didn't particularly care about the experiments or their results, but she was all too happy to run off to hunt down whatever rare ingredients her sister might need for them. An adventure! Or as much adventure as one can get in Leaholdt, anyway. And when Elly started petitioning their parents to send her to Arx, Arcadia threw herself in with her. "It will be fine!" she promised. "Elly and Fairen will make sure I stay out of trouble!" Arcadia knows it's only because of Elloise and Fairen that she's being allowed to go, but who cares! She's on her way! An endless world of possibilities await her, and a city full of people to teach her things!
    a city full of people to teach her things!)
  • Arcelia Saik  + (Arcelia was born in the Saikland Greens to
    Arcelia was born in the Saikland Greens to Giovanna and Aaron Saik where she was raised until she was twelve years old, spending a couple months a year down in Southport. During her early childhood it was discovered that she had a talent for performance, specifically dancing. The lady was a fun loving type of woman and being raised as a noble around many warriors she developed a love for being beautiful and for adventure. She loved playing in the mud, throwing it at anyone she wanted to get to play with her. Likewise, she enjoyed climbing trees and jumping out of them at her friends. And eventually she learned to enjoy sailing as well. She loved playing with the other Malvici and Saik children when she was able, tagging along with the older kids and terrorizing some of them with mud when she was able. She was attentive and loved to learn but she could never sit still, swaying and dancing while she listened to lectures. Though, this did not stunt the woman's ability to pick up the skills she needed and in fact made it easier for her to learn. Arcelia had a strong relationship with her two siblings growing up. Estaban developed a very protective side for Arcelia, his beloved outlook on her always keeping danger away. Even from lovers in her teen years. She was close to her sister as well, the two of them being close enough in age to have played with one another in their youth. When she was twelve years old she moved to Nilanza where she was fostered by the Argento. Salazar Argento seeing that she got a good education so that she could be a future diplomat. She had some rare but very valuable encounters with Venta Darkwater(Venta Argento), seeing the woman for some of her educational needs whenever the woman was there and available to tutor the young girl. She learned how to sail with the Argento as well, Salazar being one who ensured she was able to nourish her adventurous side. Estaban Saik and two women assisted in teaching Arcelia when they were in the area as well. The two women teaching Arcelia how to be a stronger woman as she faced dangerous storms and lecherous sailors. During Arcelia's time in Nilanza she met many people and created many bonds. She became known there for being overly curious and difficult to keep a watch on, the girl sneaking out to spend time away where she could explore and learn about the world. Though by the time she was sent home Arcelia was a bit more tame, time having taken its course in helping her grow up a bit... but only a bit. When Arcelia was sixteen years old she returned to the Saikland Greens and her family. It was felt that her education there was complete and that the best way for her to continue her growth was to go out and test her skills directly. She was told to be patient and seek out a good mentor for future training, someone who would help give her real experience as a diplomat. Over the years she has never attempted to approach anyone, so far as it is known, about this. When Arcelia was back home again she spent a lot of time missing Nilanza and the friends she had made there. As a result, she went through a small period of depression, adapting again within a few months and finding the joys once experienced as a young girl. Arcelia refused any conversation of marriage for years, only coming to terms with the idea in recent months. Though, the idea of falling in love was one she openly said she did not want to do, going as far as to beat a boy who spoke to her in poetry until he agreed not to pursue her heart anymore. She had no desire to marry and would do so only for her family and love was a scary thing that caused her friends and family pain, she vowed that she would not fall in love until she was married. It was the silly hope of a naive young girl who did not understand that the heart has no master. While she was in the Saiklands, Arcelia did a lot of volunteer work. She helped secure resources and jobs for people in need. Food, water, and medicine being brought to people directly by the young noble. She even helped people find jobs and shelter and watched over children when their parents were ill, finding them new homes when parents passed away. Recently, Baroness Kima called for Arcelia to join her in Arx, the woman having some plans for the girls future. There are whispers that the young Arcelia is here to search for a husband as well as aid her family in diplomatic matters.
    l as aid her family in diplomatic matters.)
  • Arcelia Navegant  + (Arcelia was born in the Saikland Greens to
    Arcelia was born in the Saikland Greens to Giovanna and Aaron Saik where she was raised until she was twelve years old, spending a couple months a year down in Southport. During her early childhood it was discovered that she had a talent for performance, specifically dancing. The lady was a fun loving type of woman and being raised as a noble around many warriors she developed a love for being beautiful and for adventure. She loved playing in the mud, throwing it at anyone she wanted to get to play with her. Likewise, she enjoyed climbing trees and jumping out of them at her friends. And eventually she learned to enjoy sailing as well. She loved playing with the other Malvici and Saik children when she was able, tagging along with the older kids and terrorizing some of them with mud when she was able. She was attentive and loved to learn but she could never sit still, swaying and dancing while she listened to lectures. Though, this did not stunt the woman's ability to pick up the skills she needed and in fact made it easier for her to learn. Arcelia had a strong relationship with her two siblings growing up. Estaban developed a very protective side for Arcelia, his beloved outlook on her always keeping danger away. Even from lovers in her teen years. She was close to her sister as well, the two of them being close enough in age to have played with one another in their youth. When she was twelve years old she moved to Nilanza where she was fostered by the Argento. Salazar Argento seeing that she got a good education so that she could be a future diplomat. She had some rare but very valuable encounters with Venta Darkwater(Venta Argento), seeing the woman for some of her educational needs whenever the woman was there and available to tutor the young girl. She learned how to sail with the Argento as well, Salazar being one who ensured she was able to nourish her adventurous side. Estaban Saik and two women assisted in teaching Arcelia when they were in the area as well. The two women teaching Arcelia how to be a stronger woman as she faced dangerous storms and lecherous sailors. During Arcelia's time in Nilanza she met many people and created many bonds. She became known there for being overly curious and difficult to keep a watch on, the girl sneaking out to spend time away where she could explore and learn about the world. Though by the time she was sent home Arcelia was a bit more tame, time having taken its course in helping her grow up a bit... but only a bit. When Arcelia was sixteen years old she returned to the Saikland Greens and her family. It was felt that her education there was complete and that the best way for her to continue her growth was to go out and test her skills directly. She was told to be patient and seek out a good mentor for future training, someone who would help give her real experience as a diplomat. Over the years she has never attempted to approach anyone, so far as it is known, about this. When Arcelia was back home again she spent a lot of time missing Nilanza and the friends she had made there. As a result, she went through a small period of depression, adapting again within a few months and finding the joys once experienced as a young girl. Arcelia refused any conversation of marriage for years, only coming to terms with the idea in recent months. Though, the idea of falling in love was one she openly said she did not want to do, going as far as to beat a boy who spoke to her in poetry until he agreed not to pursue her heart anymore. She had no desire to marry and would do so only for her family and love was a scary thing that caused her friends and family pain, she vowed that she would not fall in love until she was married. It was the silly hope of a naive young girl who did not understand that the heart has no master. While she was in the Saiklands, Arcelia did a lot of volunteer work. She helped secure resources and jobs for people in need. Food, water, and medicine being brought to people directly by the young noble. She even helped people find jobs and shelter and watched over children when their parents were ill, finding them new homes when parents passed away. Recently, Baroness Kima called for Arcelia to join her in Arx, the woman having some plans for the girls future. There are whispers that the young Arcelia is here to search for a husband as well as aid her family in diplomatic matters.
    l as aid her family in diplomatic matters.)
  • Archene Clearwater  + (Archene is a thrall from Cielos Encantador
    Archene is a thrall from Cielos Encantadores, an island that is part of Darkwater Reach. Son of an apothecary and a dockworker, he was apprenticed to his mother, from whom he got his love for perfumes above other crafts a proper apothecary must learn. During his childhood, he met and befriend the local Lord's youngest daughter, Ariel Darkwater, who was only a years younger than himself. After years helping his mother, he soon obtained enough to buy his way out of thralldom. And having heard that his noble childhood friend moved away to Arx, he gathered the resources he accumulated for a few months before setting off.
    lated for a few months before setting off.)
  • Archeron Tyde  + (Archeron was born about 15 minutes before
    Archeron was born about 15 minutes before his sister Lethe, and thus, born both the oldest and a Tyde Lord, the mantle of 'being the responsible one' was given to him at birth by both his mother and father. From infancy the notion that he is would be responsible for caring for and protecting the family imbued all of his early life lessons. When the twins were 6 years old, their mother Lady Gilda, took them to visit her birth family the Ashfords just before the onset of the Tyde Rebellion and upon hearing of the death if their father, Lord Raymond Tyde, the three were all quietly absorbed into the Ashford family without a word to anyone and there they stayed for the next 13 years. For entirely different reasons than his sister, Archeron flourished in the Grey Forest, there seemed to be something right to him about steady ground under his feet that he had never experienced in the unsteady world of ships and sea. He climbed trees with his cousins, learned to hunt and track game as a boy and for many years it seemed as he would fall comfortably into the life of a ranger and warden. And then the Silence came to the Grey Forest. Archeron served with the rest of the Ashford rangers to stave off the vile corruptions that wished to destroy his home and for this he is marked forever having gotten caught up in the thorny whip wielded by one of their Shav minions before he was able to put an arrow in underling's eye. When the war ended, the world changed again when word reached them that their father's family had been restored under the union of his cousin Duchess Margot and the former prince and heir to Maelstrom and Archeron's mother asked that he go with his sister to Arx to rejoin their birth family, saying that their opportunities may be better there where they can be what they were board to be. The truth is Archeron aches for the forests he knows and understands already but he knows that his reprieve is over, it is time to pick up the role he was born for to be the protector of not just his sister but his family again.
    not just his sister but his family again.)
  • Argos Seraceni  + (Argos is from humble beginnings, but all h
    Argos is from humble beginnings, but all he has really wanted to do in his like is to become a knight. He left his family's farm the first shot he got to start training, despite his father's protests. He has spent his whole life training for the chance to show some noble that he is better than any knight despite his rank. He quickly developed his fighting abilities and got noticed by a guard. He then got proper training and a job. After a year or two he left this post to seek out a proper lord to serve. To Argos nothing is more important than the his duty.
    thing is more important than the his duty.)
  • Aria Gilden  + (Aria was the sort of child who loved to sw
    Aria was the sort of child who loved to swordfight with sticks, sneak into the pantries, terrorize the maids, and climb the trees. Her health declined as she grew toward the age of ten, however, and as she spent less tiem outside she spent more studying and endearing herself with the household. She's become a conscientious woman who often acts in her uncle's stead as a representative of House Gilden or manages the household when he is away. Arianna is one of the likely choices for heir as he seems unlikely to have children. Much remains to be seen, of course. She is known to be dependable and conscientious, as well as bright. While she'll never be athletic Arianna's health seems to have improved and she'll take walks and join for parties that she didn't as a youth.
    in for parties that she didn't as a youth.)
  • Arianna Stonewood  + (Arianna is the only daughter in the Stonew
    Arianna is the only daughter in the Stonewood family. She was born to her mother who was a proper Lady from a vassal house in the Lyceum, Lady Vayla Pravus. Her father being the Count of Stonewood himself, until he died and her eldest brother Malesh inherited the title. She grew up with a fascination for culture and anthropology. Always a people watcher and a clever girl from the start, she learned how to read before she was able to walk and she spoke quite early. She was pale of skin and fair, her family could not be more proud of their newest addition. Though she was never directly subject to the pressures of her family, their reputation as the reigning house from Pride Hall to Whitehawk was an immense weight to bear. Arianna learned the subtlies of people's mannerisms and customs, the way they held themselves when they were proud or broken. The little tells that people had when they were lying. All of these aspects of psychology intrigued her and she quietly learned by throwing herself into the proverbial lions den. Having been born to the courts and becoming intimately familiar with it, she realized her natural talent at finding out what people needed and providing it for them. Arianna cultivated favors like a farmer cultivates his crop. While the young woman had briefly considered many different vocations, none was more intriguing than that of truth seeker. Or scholar. Though that didn't stop her from also being intrigued by the possibility of becoming a linguist, diplomat, expert on esoterica, or an investigator and skilled in martial pursuits. All in all quite an eclectic array of interests for someone so young, but none the less she has used her talents to further her family's ambitions. While she traveled Arvum for the first time she discovered many interesting things but truly only ended up with more questions than answers. Ever loyal to the causes she devotes herself to, in the time that she has come to the city she has joined several organizations and devoted herself to helping the city thrive after it's most recent tragedies.
    y thrive after it's most recent tragedies.)
  • Arianna Fireviper  + (Arianna is the only daughter in the Stonew
    Arianna is the only daughter in the Stonewood family. She was born to her mother who was a proper Lady from a vassal house in the Lyceum, Lady Vayla Pravus. Her father being the Count of Stonewood himself, until he died and her eldest brother Malesh inherited the title. She grew up with a fascination for culture and anthropology. Always a people watcher and a clever girl from the start, she learned how to read before she was able to walk and she spoke quite early. She was pale of skin and fair, her family could not be more proud of their newest addition. Though she was never directly subject to the pressures of her family, their reputation as the reigning house from Pride Hall to Whitehawk was an immense weight to bear. Arianna learned the subtlies of people's mannerisms and customs, the way they held themselves when they were proud or broken. The little tells that people had when they were lying. All of these aspects of psychology intrigued her and she quietly learned by throwing herself into the proverbial lions den. Having been born to the courts and becoming intimately familiar with it, she realized her natural talent at finding out what people needed and providing it for them. Arianna cultivated favors like a farmer cultivates his crop. While the young woman had briefly considered many different vocations, none was more intriguing than that of truth seeker. Or scholar. Though that didn't stop her from also being intrigued by the possibility of becoming a linguist, diplomat, expert on esoterica, or an investigator and skilled in martial pursuits. All in all quite an eclectic array of interests for someone so young, but none the less she has used her talents to further her family's ambitions. While she traveled Arvum for the first time she discovered many interesting things but truly only ended up with more questions than answers. Ever loyal to the causes she devotes herself to, in the time that she has come to the city she has joined several organizations and devoted herself to helping the city thrive after it's most recent tragedies.
    y thrive after it's most recent tragedies.)
  • Arianna Pravus  + (Arianna was born the only daughter in the
    Arianna was born the only daughter in the Stonewood family, born to a Lycene mother from Setarco. Lady Vayla Pravus instilled a lot of herself in her daughter and insisted on raising her child in the Lyceum. It was an unusual request, all things considered, seeing as it was in Lenosia and not Setarco that the girl was raised. Alongside other notables within House Velenosa like her Pravus cousins and Luca, the little Crownlander existed practically as a member of the fealty. She spent summers in Setarco and learned about the paramount House of the Silken City while she did so but rarely did she ever return to the lands of the House which she and her mother owed fealty. Her brothers and cousins in House Stonewood were not too keen of this but her father did not seem to mind it so and nothing was done about it until the man died and the Marquis Malesh took his place. She was summoned back to the House and parted ways with her mother who did not wish to return to a that House when she was welcome back in Setarco. Arianna's return was met with mixed feelings but her clever ways and principled upbringing in the Lyceum made her savvy and a useful advisor to her brother whom soon after appointed her his Voice. For a long while she did an excellent job at this, staying out of court politics and tending to the affairs of her lands that had belonged to her father. She was unhappy with her place in life and took to many hobbies to fill the voice, in time these hobbies became pursuits and these pursuits into careers. Trained in the Ministry of Defense as an Agent, working as an Investigator with the Iron Guard, spending time in the archives with Scholars, and even going so far as joining a company of sellswords that fought in many of the Compact's most recent wars. Being a famous sellsword and having a penchant for dark humor didn't win her many friends, but since she did so well in her duties as Voice that the public backlash for her activities and penchant for scandal washed over her brother like water off a duck's back. Of course, this put tension on the relations between native Stonewoods and this Lycene girl in Crownlands clothing. Inquiries were made and loyalties were tested and ultimately the House was better served without her leadership, and even if her brother hadn't decided on this for her - the Pravosi girl threw in the chips and stepped down not just in Stonewood but elsewhere. She withdrew from the world at large and returned to Stonehearth to, presumably, attend Reform School. It's the worst kind of punishment for Lycene, especially when attending an institution with dour matrons and delinquent Crownlander nobles. Suffice to say upon her return Arianna was quite well behaved and leaned even more so upon her Lycene upbringing. She left Stonewood to join Fireviper as the Sword of Cinder at her brother Gailin's request but even still she grew more distant from the Crownlanders and looked to home. Eventually the Count of Fireviper released her from her oath of fealty so she could return to Pravus and so she did.
    she could return to Pravus and so she did.)
  • Arianwen Grayhope  + (Arianwen can be maddeningly tight-lipped a
    Arianwen can be maddeningly tight-lipped about her past, but can anyone really blame a Lower Boroughs girl for her privacy? Especially one that grew up in the rowdiest and darkest slums in the lowliest section of Arx? Nevertheless, most know by now that Chanse Grayhope either practically raised her, or perhaps he just happened to be nearby while she grew up on her own. Whatever the truth, she often casually introduces herself with the Innkeeper's family name appended. Regulars at the Murder of Crows would have also heard something terribly unkind occurred to her biological parents, which caused her to experience a short stint as a street urchin before her double digit years, and before appropriating a room at the inn. These days, she's happy to make a living as the preeminent tavern maid for the underbelly of Arx - singing numerous merry tunes, demanding the compliance of drunken ne'er-do-wells, and making a pretty penny washing clothes or tending to bar brawl injuries on the side. Famous for her beauty and the melodramatic stories sung of her by sea-bound sailors, it is the rare individual that dares to truly harm the beloved Star-Eyed River Nymph of Arx.
    the beloved Star-Eyed River Nymph of Arx.)
  • Ariel Darkwater  + (Ariel is the the youngest daughter to a Lo
    Ariel is the the youngest daughter to a Lord of Darkwater and a Lady who was from the noble family of Moonriver. She has an older sister and an older brother but sadly their mother died while birthing little Ariel. Their father, Santiago, had much sorrow when this occurred. Due to the sadness that was caused by the loss, the fact they were living at Darkwater Watch made things easier for her father, Ariel took up dancing as her passion. Now her father has sent her to Arx to assist her cousin Max with whatever he will need. She is quite excited to explore the city, though not to eventually seek out a husband as he father wishes. All on her mind is family, dancing and the sea being her only mistresses for the time being. She is quite the little social butterfly and absolutely adores throwing parties.
    ly and absolutely adores throwing parties.)
  • Ariel Stonewood  + (Ariel is the the youngest daughter to a Lo
    Ariel is the the youngest daughter to a Lord of Darkwater and a Lady who was from the noble family of Moonriver. She has an older sister and an older brother but sadly their mother died while birthing little Ariel. Their father, Santiago, had much sorrow when this occurred. Due to the sadness that was caused by the loss, the fact they were living at Darkwater Watch made things easier for her father, Ariel took up dancing as her passion. Now her father has sent her to Arx to assist her cousin Max with whatever he will need. She is quite excited to explore the city, though not to eventually seek out a husband as he father wishes. All on her mind is family, dancing and the sea being her only mistresses for the time being. She is quite the little social butterfly and absolutely adores throwing parties.
    ly and absolutely adores throwing parties.)
  • Arion Harrow  + (Arion Harrow is the youngest of a rather l
    Arion Harrow is the youngest of a rather large family with ancestors who were Prodigal. Growing up in the Lower Boroughs with his siblings and grandfather after his parents died was exceptionally hard on the gentle tempered yet sharp minded boy. He was often the target of the other boys who found the weak bodied Arion and his long red hair all to easy to pick on. However the crimson haired boy was fast on his feet and charming enough to convince some of the older boys to 'discourage' his bullies. Arion learned at an early age to be creative and charming to get things done. An inquisitve child Arion often found himself exploring outside of the Lower Boroughs. The fact that his kneen sense of smell and vanity drove him to take great pains to keep his appearance clean and neat helped him not look too out of place as he explored the finer parts of the city. He managed to catch the attention of a local apothecary who worked in the Ward of the Compact and after a few years of running errands and doing chores, the man finally agreed to teach the young Arion his art Arion enjoyed learning. It started a near obsessive desire for knowledge in his mind and after his mentor taught him how to read and write he began exploring every text he found interesting. His mentor had studied several subjects and Arion enjoyed learning about as many of them as he could The next few years were spent in quite study until the young man came of age and was deemed a proper apothecary in his own right. Now he is trying to make his own way, either by starting up a shop of his own once he has the funds or by offering his services to another. While he remains somewhat untraditional for a Harrow, he has still kept good relations with most of his siblings as well. Now he just has to make a name for himself and prove that even though he has no desire to oin the Iron Guard like his ancestors he can still be useful.
    like his ancestors he can still be useful.)
  • Armani Gilden  + (Armani is one of the children of Kordelia
    Armani is one of the children of Kordelia Gilden. She was, most assuredly, a child of the seas. Almost before she could walk and talk Armani was making her way onto boats and trying to travel out to the seas, to feel the wind on her face and to taste the salt on her tongue. Her life was devoted to becoming a Captain of the Sea, though, her mother felt the need to assure Armani had a feminine touch to her and built up her interest in shiny things as well as got her into scholarly things. This divided Armani's love into four things: jewelry, the sea, reading, and writing. As she proved to be a skilled seaman she quickly rose through the ranks of the Gilden naval forces to become the Admiral of the fleets.
    orces to become the Admiral of the fleets.)
  • Julia Grayson  + (Around Bastion and in the Grayson manor, s
    Around Bastion and in the Grayson manor, she's known as Aunt Julia. No one can quite remember how exactly they're related to her, and most just assume it's so far out on the fringe as to not matter. And so this older Grayson has simply taken on the name of Aunt Julia. Most of the younger generation can probably remember a time when they've sat with her around a fire, eating sweets and listening to harrowing tails of ghost stories or of her adventures throughout the Gray Forest and Beyond. And do no be fooled into thinking that the stories she weaves do not have at least some measure of truth to them. Julia has spent her life working as a kind of bounty hunter, feeling drawn to the work. It's not escaped prisoners she looks for though, but the requests of towns who have nowhere else to turn for assistance. It's the strange adds in taverns advertising a basilisk in a nearby swamp; the village that claims to be haunted by the damned undead; or the hamlet that's known no sleep since the banshee wail begins. Most folks would tell you those things are fictional. The ghosts were just prospectors trying to run off the locals from a silver mine. The basilisk was some large lizard. And most of the time Julia would just smile and say, "Of course, but the work needed doing." Most of the time. Then, a few years back, Julia surprised the family by announcing one day she was taking her Godsworn vows. Since then she's been in service to the Pantheon, mostly hanging out with the Harlequins and the other Death Priests. She had a real calling for it. When asked she'd mostly joke it was all the years she'd spent ghost hunting, only now she got to do it in the service of a goddess.
    got to do it in the service of a goddess.)
  • Arta Fatchforth  + (Arta Fatchforth, a daughter of the industr
    Arta Fatchforth, a daughter of the industrious Fatchforth family. She was born and raised in a farming community among farmers. Her education and skills have been very much effected by this, she is also the adoptive big sister of Sparte Fatchforth whom she used to torment relentlessly during their time together most often beating him in a competition or another being six years his senior. Growing up she became a stablemaster of some skill and renown for having a natural way and a bond with animals. She was also more or less skilled in herblore which led to her developing a secondary career in medicine. However her medical career wasn't as prominent as her stable.
    career wasn't as prominent as her stable.)
  • Arthen Dayne  + (Arthen Dayne's life was always going to be
    Arthen Dayne's life was always going to be a thing of stories, whether he was telling them, or part of them, or chasing them into the wild forever of the great unknown. Even his origins were a mysterious thing, brimming with potential for tales. Quite simply, he showed up at the front door of an orphanage in Arx, swaddled in wool and furs, with a small pouch of silver and a short note that was light on helpful information and a bit thick about pleading to the establishment that he should be taken care of. And so he was. Mostly. At least until he could get around on his own. Arthen grew into a child full of questions, held captive by the wonder of the world around him. No rock ever went unturned, even if the better of some of those rocks ended up in his pocket for the sake of mischief or self-defense. It can be hard being half-raised by the streets, and harder still when your natural inclination is to get into anything you shouldn't. As much as curiosity was a part of his life, so too was trouble. Even so, while the ruffian's want for answers would carry him across the width and breadth of Arx, it would carry him also into books, and those books would carry him across the rest of Arvum, in time. Though a young Arthen Dayne loved daring stories of adventure, it was the histories that really set him on his path. Or rather, the realization that they didn't just lie in dusty old tomes, but happened out in - and as part of - the world, and so many of those histories were unfinished, forgotten, or just plain wrong. If there were things yet left to be discovered or corrected, Dayne decided he would be the one to do it. His intentions were entirely altruistic and for the sake of knowledge, no matter what some rumors said or how many times he might have secretly fenced off an importart part of cultural history to a private collector for considerable sums of silver. A man has to eat, after all. Years before those with an exploratory bent were formalized into an actual society, Arthen's tenacious hunger for glory and uncovering the lost past brought him to all corners of Arvum, mostly working independently for the highest bidder so he could afford to also work on his own personal projects. Eventually a chance encounter and some shared stories with Darren Redrain would land the lifelong adventurer a place in Redrain's fealty as a personal historian and acquisitions specialist for the north's Greatest House. During the Siege of Arx, Dayne disappeared without a word, presumed dead, and remaining as such until the Winter of 1009 AR, when he returned more full of tales than ever. Though he looked a bit older, and life had roughed him up a little, that was all that had changed. No danger was still too great for him, no mystery too small, and he carried a thirst to uncover them all. To the last.
    thirst to uncover them all. To the last.)
  • Arthur Russo  + (Arthur Russo was born into a very impoveri
    Arthur Russo was born into a very impoverished part of Southport. His father was a brute, thief and compulsive gambler, while his mother was addicted to a handful of very terrible drugs. The fact that he managed to get out of that life and into a better one is a miracle in and of itself, since he knowsd of more then a few people from his old home that never did. When he was about seven the abuse got too rough, and he finally fled home. He ended up an urchin, begging and stealing and doing odd jobs to live. During one especially rough winter he snuck into a leatherworker's home and tried to steal some food. He was caught by the man and his wife. They took pity on him and brought him in. They had been trying, unsuccessfully, for children for several years, and saw this as a chance. The two were stern, but loving, and Arthur became the man's apprentice. It turned out Arthur was a natural, and he loved the work. He adored other forms of creation as well, whether cooking or other things, and he took strongly to the faith of Jayus. He considers him a personal patron, and he tries to live his life by his teachings (Though he charges for his work). Eventually he was doing many of the more intense works for his 'father', though often the credit was given to his master, since he was a credited leatherworker, and not some young apprentice. Eventually a member of the Malvici came to the area, and he made her an incredible set of leathers. She discovered it was really Arthur that did the work, and she made a mental note of it. Years later, Arthur began his military service, and the Malvici saw some of his more recent work. She arranged things for him to serve the House as a smith for his military service, and now here he is...
    is military service, and now here he is...)
  • Artorius Malvici  + (Artorius grew up in Southport along with t
    Artorius grew up in Southport along with the rest of his Malvici cousins and his sister Caelis. Like all who grow up in this regimented military meritocracy, he easily found his way to the sword. Childhood was fairly easy for him, but that all changed during the Tor-Southport war. Not quite old enough to fight, and not young enough to forget, Artorius was permanently shaped by the events of that conflict. As time moved on and Artorius' travels eventually lead him to the southern end of the Gray Forest, where he had the fortune to run into a Lady Victoria Ashford. She with her sly passionate way about things seemed to lure him in almost immediately. It wasn't long before the two of them were wed. Their marriage was blessed with a child shortly thereafter. A little girl they named Serah. Only two years after Serah's birth, Lady Victoria Ashford contracted an illness and died. Her death left Artotius absolutely heartbroken. He wandered Arvum for a few years, coming home to visit with his daughter as often as his broken heart would allow. It was only when he had heard his sister was called to help the Malvici family in Arx that he too decided it was time to pick up his blade in service of the family once more. Taking Serah with him this time, her journeyed to Arx in hopes of making a difference on the Compact's war efforts.
    a difference on the Compact's war efforts.)
  • Artorius Magnotta  + (Artorius grew up in Southport along with t
    Artorius grew up in Southport along with the rest of his Malvici cousins and his sister Caelis. Like all who grow up in this regimented military meritocracy, he easily found his way to the sword. Childhood was fairly easy for him, but that all changed during the Tor-Southport war. Not quite old enough to fight, and not young enough to forget, Artorius was permanently shaped by the events of that conflict. As time moved on and Artorius' travels eventually lead him to the southern end of the Gray Forest, where he had the fortune to run into a Lady Victoria Ashford. She with her sly passionate way about things seemed to lure him in almost immediately. It wasn't long before the two of them were wed. Their marriage was blessed with a child shortly thereafter. A little girl they named Serah. Only two years after Serah's birth, Lady Victoria Ashford contracted an illness and died. Her death left Artotius absolutely heartbroken. He wandered Arvum for a few years, coming home to visit with his daughter as often as his broken heart would allow. It was only when he had heard his sister was called to help the Malvici family in Arx that he too decided it was time to pick up his blade in service of the family once more. Taking Serah with him this time, her journeyed to Arx in hopes of making a difference on the Compact's war efforts.
    a difference on the Compact's war efforts.)
  • Artur Redrain  + (Artur was a happy child, with the joy and
    Artur was a happy child, with the joy and energy of a young boy raised by parents with a good balance of benevolent distance and bland-edged discipline. His closest supervision was from a crotchety old shaman whose stories evolved as Artur aged, retaining his attention cleverly by incorporating more boogers and farts once Artur reached a certain age, and peppering his storytelling with blood and guts liberally throughout his childhood. Indoors, Artur had a little sister to equal parts torment and defend; outdoors, he had worlds to conquer, many of them entirely fueled by his own mind. As a boy, every day of his was filled with imagination games. One day he would be an evil wizard bent on world domination -- "please make sure you clean your hands and wash behind your ears when you're done building your sorcerous tower, dear" -- and the next day, a shining beacon of purity and light, showing the world the benefits of a true paladin -- "what a clever sword, Artur, did you make it from a stick?" -- and the day after, a secretly infiltrated dwarf agent, stealthing through the manor with daring surreptitiousness -- "we can see you hiding under the table, my prince, as I'm afraid your boots are sticking out." As he grew and learned his lessons and studied with swordmasters and trained in (oh no) etiquette like a good prince, his imagination games grew no less colorful, if they grew subtler; in his teen years, his flights of fancy he kept to scribblings in his journal, artistic translations of this visiting diplomat into an elven infiltrator bent on seducing his mother, or that complex arithmetic economics problem being illustrated with dragons and eggs instead of sacks of grain. He doodled constantly, and made stories in his head, and although he wasn't secretive about them, he became aware as he moved towards adulthood that they were -- if not childish things to be put aside -- private treasures to be kept to those he trusted. "Today, I shall go on a hunt," would be his itinerary, and then instead, while hunting pheasant he would imagine himself agriffonback, chasing the winged terror of a dragon marauding the countryside. "Today, I shall go with my father to an important meeting," would be the plan, and in his head, one of the councillors was replaced by a luring mirrorborn with destuctive appetites (the drawing from that day was paticularly spooky and splendid). Yet still, even as he grew to adulthood, his imagination pictures stayed with him. Even today, as he rides towards the capital, he imagines himself alive with derring-do, questing for adventure, rather than doing what he is supposed to do exactly, which is go to Arx and support the North's political, economic and military goals potentially by securing an alliance somewhere in the Southlands.
    g an alliance somewhere in the Southlands.)
  • Arturo Grayhope  + (Arturo's sire was a drifter, and drift he
    Arturo's sire was a drifter, and drift he did. He was in Arx just long enough to knock up Arturo's mother, a lower-class Grayhope. His mother was a performer, singing in taverns, acting small parts in the theatres, and cooking and cleaning when she needed more to feed herself and child. Despite the reputation of her family, Arturo's mother never was one to dabble in the shady side of things. As a youth, he shared his time between roaming the streets and following in the footsteps of his mother, learning to sing, read music, and play instruments. He grew talented at it, as well, earning enough to make his way as a poor bard. He had the potential to attract a patron, and continue such a career. And then he smoked his first bowl of dust... Everything changed after that. No amount of coin could keep enough of the drug for him, and the poor income he earned from being a bard certainly couldn't. Situation forced his hand. It was at that point that Art turned to his cousins, seeping into the darker side of the Grayhope family. Addiction fueled him. Always desperate for his next fix, he became willing to do whatever was asked of him.
    e willing to do whatever was asked of him.)