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A list of all pages that have property "Background" with value "Loelai, by the account of most, was an easy kid to handle. Joyous, energetic, and rarely a nuisance, she regarded the mischief and mayhem common to her age with something like avuncular indifference. Her cousins could engage her, but she found more delight by her lonesome with dolls and toys for whom she created adventure. Imagination was her playground, so when other children invited her to play, she loved to weave fantastical storylines of action and character into every game. Active in sport, days of athleticism preceded long evenings of reading by the hearth. This was her life, until the teenage years onset. Her reserve concealed perceptive eyes and ears, and all she absorbed began to shape an early cynicism. The typical rebellion of youth was a factor, of course, but Loelai saw the world in shades deeper and brighter than those who surrounded her. At 12, she developed a disdain for her courtly lessons in favor of the sword; at 14, she spent more time beyond the estate than within it, and at 16, she flashed a blade in her mother's face with a promise to never be the daughter she wanted. Soon after, the young and headstrong princess struck out from her parents, from Lenosia to reify past dreams. The woods was her solace for a time, then the sea and its farers, then the roads and the cities. Through raw survival, she honed her strength and craft as a swordswoman until able to compete, earning herself a name in a few arenas across Arvum. Arx, to her, will either be the unfurling of a new chapter for the prodigal daughter, or just another stop on the journey.". Since there have been only a few results, also nearby values are displayed.

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    • Loelai velenosa  + (Loelai, by the account of most, was an eas
      Loelai, by the account of most, was an easy kid to handle. Joyous, energetic, and rarely a nuisance, she regarded the mischief and mayhem common to her age with something like avuncular indifference. Her cousins could engage her, but she found more delight by her lonesome with dolls and toys for whom she created adventure. Imagination was her playground, so when other children invited her to play, she loved to weave fantastical storylines of action and character into every game. Active in sport, days of athleticism preceded long evenings of reading by the hearth. This was her life, until the teenage years onset. Her reserve concealed perceptive eyes and ears, and all she absorbed began to shape an early cynicism. The typical rebellion of youth was a factor, of course, but Loelai saw the world in shades deeper and brighter than those who surrounded her. At 12, she developed a disdain for her courtly lessons in favor of the sword; at 14, she spent more time beyond the estate than within it, and at 16, she flashed a blade in her mother's face with a promise to never be the daughter she wanted. Soon after, the young and headstrong princess struck out from her parents, from Lenosia to reify past dreams. The woods was her solace for a time, then the sea and its farers, then the roads and the cities. Through raw survival, she honed her strength and craft as a swordswoman until able to compete, earning herself a name in a few arenas across Arvum. Arx, to her, will either be the unfurling of a new chapter for the prodigal daughter, or just another stop on the journey.
      hter, or just another stop on the journey.)