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A list of all pages that have property "Background" with value "Little is known about Aldwulf's younger days. He makes claims to being from nobody farmer parents whom he barely remembers, found deep within a minor barony owing allegiance to Ashford. When he was old enough to make his own decisions, he left because the farming life just wasn't for him. His first stop was the watch stations that dot the Ashford lands. Two years of that was more than enough for the man who developed wanderlust at a young age. After that, it was time to travel. A young man with very little money set out. Apparently, he picked up some classical education at some point (perhaps a mentor while he served in the watch, perhaps through an inspanidual after his military career), because odd jobs like cartography and archeology lept out at him and he was able to do more than other typical poor hires. These were the type of things he would seek, serving as a helper or a short-lived apprentice before moving on to the next thing. It was during this time that he developed his explorer skills, whether it was unmapped lands or runes of cultures just after the Reckoning, Aldwulf was drawn to them. It's known that he wants to become famous, to discover things that others haven't and write about them. Arx has called to him as a place that perhaps he can make this happen. Other than that, it's also known that Aldwulf tends to live outside of his means. He is a regular at the inns, wearing clothing of quality that is higher than a commoner's wear, but older, perhaps even a little threadbare. He is a gambler and loves to learn new games. His time as an explorer has turned him into a bit of a risk-taker, whether with dice or deep in the woods.". Since there have been only a few results, also nearby values are displayed.

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    • Aldwulf Unknown  + (Little is known about Aldwulf's younger da
      Little is known about Aldwulf's younger days. He makes claims to being from nobody farmer parents whom he barely remembers, found deep within a minor barony owing allegiance to Ashford. When he was old enough to make his own decisions, he left because the farming life just wasn't for him. His first stop was the watch stations that dot the Ashford lands. Two years of that was more than enough for the man who developed wanderlust at a young age. After that, it was time to travel. A young man with very little money set out. Apparently, he picked up some classical education at some point (perhaps a mentor while he served in the watch, perhaps through an individual after his military career), because odd jobs like cartography and archeology lept out at him and he was able to do more than other typical poor hires. These were the type of things he would seek, serving as a helper or a short-lived apprentice before moving on to the next thing. It was during this time that he developed his explorer skills, whether it was unmapped lands or runes of cultures just after the Reckoning, Aldwulf was drawn to them. It's known that he wants to become famous, to discover things that others haven't and write about them. Arx has called to him as a place that perhaps he can make this happen. Other than that, it's also known that Aldwulf tends to live outside of his means. He is a regular at the inns, wearing clothing of quality that is higher than a commoner's wear, but older, perhaps even a little threadbare. He is a gambler and loves to learn new games. His time as an explorer has turned him into a bit of a risk-taker, whether with dice or deep in the woods.
      r, whether with dice or deep in the woods.)