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A list of values that have the property "Background" assigned.

Showing below up to 250 results starting with #251.

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List of results

  • Berenice grew up afforded all of the privi
    Berenice grew up afforded all of the privilege and benefits one might expect for a Velenosan princess: she has never wanted for much, and what she did want for, she often wheedled her way into getting. She had a knack for the social web of Lenosia that her family identified and cultivated early, and she did well having some direction rather than letting her whims take her wherever she wished. As a rather indirect cousin to the main branch of the family, she had to make a bit of noise to get noticed, but she was nothing if not willful. Unfortunately, she was also not /entirely/ tamable to her family's will: when a potential match with an upstanding Valardin prince began to be arranged, and she found herself violently, VEHEMENTLY against the idea of being shipped off to the OATHLANDS, she /may/ have misbehaved herself /just/ enough during a visit to muddle the whole affair before it got too far. Instead of the Oathlands, she ended up shipped to Arx, where it was determined she would make herself useful if she was going to make a mess elsewhere.
    if she was going to make a mess elsewhere.  +
  • Bernardino Corsetina will be the first to
    Bernardino Corsetina will be the first to admit that he's not pure of heart, selfless, or has any pretentions to be a hero, but then go right along in deeds that might amount to doing just that. As a very young man, he was listless and flighty, first thinking he'd become a great courtier, charming everyone at court when he finally got the chance to visit Arx, and maybe even becoming a Whisper. Then the dream was to be a scholar. And then he was studying swordsmanship under every local bravo he could in his tiny village of Setara Downs, a few leagues outside of Setarco. Unlike his flashy cousins making names for themselves in Arx, the young man found himself trapped in a provincial life and refused to be satisfied, much to the exasperation of his seamstress mother and scribe father. Tragedy changed all that. His latest whimsy had been studying with the Faith as he considered becoming a mirrormask, but all that came to a sudden halt when his parents were murdered during a festival for the Eclipse of Mirrors, underneath the light of the bloodmoon. Dino doesn't speak about the incident save that it haunts him that he could not save his parents, but it caused him to immediately set out for Arx, and swear to protect his family. The young man still has a bit of flighty behavior to him, and an optimism that borders on the naive, but it's tempered with a new determination. He might not call himself a hero, but he'll fight for his family, and to never be helpless again.
    is family, and to never be helpless again.  +
  • Bethany is the youngest child and only dau
    Bethany is the youngest child and only daughter of Adlai Mercier, a Grayson wine merchant of increasing wealth and repute. While most in the Borough scrape by, Bethany and her siblings enjoyed a childhood within the comfort of a large mansion in the Upper Borough. A great part of her early education came from her mother, who consulted Archscholar Aldwin Aurum for advice and hired a skilled Scholar of Vellichor to regularly tutor her children. In these studies she excelled: by the age of nine, Bethany could read and write three languages. Though he was often away from home, Master Adlai doted on his daughter and frequently boasted about her intellect to his social betters. Through her close relationship with her knightly brother, Bethany has even acquired knowledge of the basics of swordplay, though she lacks the physical strength needed to wield blades larger than a rapier. As a teenager, Bethany attended a noble wedding and impressed Lady Alarys Grayson with a performance on the piano. Upon being informed of Bethany's many talents and her father's desire to see her in high places in society, Alarys secured a position for Bethany within the royal household, if only as a servant. She was initially lukewarm towards the idea - though serving the Graysons was an honor, it hardly seemed to make use of her talents - until she met the young king in the Palace, and his Majesty Alaric Grayson IV seemed so shockingly indifferent to matters of economic policy that he actually asked the brand new young servant's opinion out of the blue on a matter of finance for the entire court. She quickly learned that most important matters were handled by his ministers and particularly the Voice of House Grayson, Lady Dawn, and that provided all the motivation she needed to know that even as a minor servant, her voice and talent could be meaningful at court.
    e and talent could be meaningful at court.  +
  • Big and dumb, those two words have set the
    Big and dumb, those two words have set the path for Hammar's life to this point. He has no real idea as to when he was born, just knows the date he was brought to the Orphanage, and so this is considered his birthday, for all that it matters. Hammar grew up in the Lower Boroughs, beating people up to get food, clothing and anything else that he considered essential goods. He was given a crudely made warhammer when he worked as a guard for a smithy in his youth, and has taught himself what could be considered the crude Lower Boroughs form of combat with said weapon. He knows he is likely too dumb to learn the proper use of the weapon, but his savagery when he is mad more than makes up for any practical training. Hammar went from job to job, working as a debt collector, bodyguard and selling his warhammer skill to get him through life. Hammar has used this skill to try and do better in his life, but he being not the most intelligent of men, he finds it difficult at times to figure out a sure path to get himself in a better situation. Despite this, he tries to get his name out there as a good whacker, and is certain he will make a difference eventually.
    tain he will make a difference eventually.  +
  • Blacktongue the Harlequin, the jester of H
    Blacktongue the Harlequin, the jester of House Velenosa, wouldn't have said that being a fool was his first career choice. He's never felt there was much job security in being a fool professionally when so many other people are willing to do it unwittingly for free. That said, he enjoys making others laugh, and Blacktongue vastly prefers his current method of making others laugh (telling jokes, for example) than his old one as the long time cupbearer and poison-taster for Archduchess Carlotta Velenosa, the Grand Duchess of the Lyceum. Given the choice, he's pretty sure anyone would rather tell a joke than produce scattered giggles by choking loudly and twitching on the ground, but he supposes there might be individuals of strange cares who would lean towards the latter. That being said, he enjoyed his time as the poison-taster for the most popular assassination target in the Lyceum, and leaving the post to become instead her fool wasn't really his choice and not really his fault. He simply become so tolerant of poisons that not only was he hardly harmed by some of the more popular toxic agents, some he could no longer detect at all- it only took one near miss with his beloved Archduchess for him to step down and no longer be the honorable Donato Artiglio, trusted hand of Archduchess Carlotta, and become instead her jester- Blacktongue the Harlequin. All things considered, it could be worse. By all rights, Blacktongue should have been dead a hundred times over; his tongue being coal black is a not-so-subtle reminder of that. But since he possessed the special providence that the gods always seemed to reserve for fools, and he had completely mastered the 'fall down and twitch' routine after trying most drinks sent to Carlotta by her innumerable enemies, it was a pretty natural progression. The way he figures, every single day he's granted is some questionable gift by the gods, and if he's making -them- laugh, then the rest of humanity should be no problem at all.
    t of humanity should be no problem at all.  +
  • Blair was born to one of the lesser famili
    Blair was born to one of the lesser families. She grew to the age of ten before her apparent abilities for the spirits came to light. She was pulled up by one of the elders of the family, taught in many of the traditions of the ways of the Shamans. During this time as well, she was trained to fight. She worked to master her combat and her shamanism. This is how she came to her position as a warrior, or as many might say, a knight. At the end of her tutelage, she was told to go out and experience the world, for her experiences would temper her soul and grant her wisdom beyond her years. Blair wandered for a few years until meeting up with the Crimson Blades. She was invited to join the mercenary band, as one of the newer Privates.
    cenary band, as one of the newer Privates.  +
  • Blessed, or cursed, with being one of many
    Blessed, or cursed, with being one of many cousins from a great big old family, there's little fear Donaldo will ever have any real responsibility. Or Power. There's a name and a title, sure, but there are more siblings and cousins than there are crowns and ministers. Bounced around from task to task as a youth, never really finding something that held his heart long enough to make a life with. Former Apprentice Cartographer, Former Apprentice Botanist, Former Apprentice Scribe, the list goes on and on. Somehow after wearing so many hats, he finally found a hat he could keep on for more than a year. For some years now, he's made his way as an explorer. Having gotten quite good at this, path-finding and plotting out things and discovering other things, he has come to Arx to expand his network. It's an interesting hobby, some will whisper, but if the specimens he manages to collect and the artifacts and tomes he uncovers keep his travel accounts full, then for once at least he can commit to being one thing for once.
    he can commit to being one thing for once.  +
  • Bonibel Barleycorn was born in the North
    Bonibel Barleycorn was born in the North to a small farming family. The second eldest of thirteen, she helped raise her cadre of brothers and sisters who al lent hands around the farm. Hard work and practicality were passed through the family, like hand me downs. Her mother had taken on the role of the healer and herbalist (and brewer) of the village and took Bonibel under her wing when she began to show signs of interest in tending sick animals and more than one occasion was found 'experimenting' in her mothers still. When Bonibel turned twenty she was swept off her feet by a foreigner visiting from the Crownlands. A roguish sort that took a liking to her both for her talent at brewing and her untamed wit and passion. The two married in a whirlwind romance and after a year with her family the whisked her off to a port city where he said he had found work for both of them. Her Husband's work was aboard a ship in Arx and while he was out to sea half of the year - his time away cause for the lack of children - and the young Apothecary was left in their small home in the Lowers to make extra silver. Three years later her husband's ship was said to have been lost at sea, taken by pirates or perhaps just lost in a squall no one could tell Bonibel for certain. Now a widow Bonibel works in the lowers brewing up scents, liquors and various tinctures to help aid the locals while keeping her larder full. She's kept to herself until recently but even a grieving heart can mend and the world can become new and exciting again..
    world can become new and exciting again..  +
  • Bonnie was a child of two very different w
    Bonnie was a child of two very different worlds. Sir Bentley Shepherd, her father, was the sort of stiffly honorable man that seemed to believe that one couldn't even crack a smile or make a joke without somehow undermining the seriousness of one's duties. Even if those duties weren't particularly serious. But time and again, she was grilled on obligation, duty, responsibility, honor, and a dozen other roughly equivalent synonyms that made for life's most tedious thesaurus and childhood. Her slightly older brother, Malcolm, even caught more of it as the first born, but Bonnie decided from an early age that a knight's life was not even remotely for her. Yes, it was incredibly fascinating how a few hundred years ago they were part of a ducal line that was dishonored and cast out, and there still was a line of Shepherds that ruled a duchy, but it had absolutely nothing to do with her. On the other hand, unlike her brother, Bonnie took to the sword fighting practice with her father with as one of her first passions, though it was maddening to her father when Bonnie veered away from his knightly style and leaned immediately into the flamboyant, flashy Lycene duelist style that her mother Andromeda had mastered as a retired member of the Champions Guild. It was her father's loud condemnation of it that was the start of several fights that led to his divorce, and Andromeda running off to be a pirate. For Bonnie, this was a reminder that you can't please everyone, and set her on a fiercely independent path. After a few more years of trying to make it work with her father, the provincial and tedious life and constant lecturing about disciplined living just proved too much, and she set off to find her mother. Turns out, having an incredible natural talent with a blade, a scoundrel's flexible take on morality, some natural charisma, ambition and a very capable teacher really makes for a winning combination in being an exceedingly successful Naval Acquisitions Specialist. Her start at privateering startedly with (mostly) legal exploits such as fights with Abandoned raiders, acting as a sellsail, and convoy guarding, but she's fairly confident there's at least a half dozen smaller domains with grudges it would be unwise to visit. After her mother's comfortable retirement (the beaches in Setarco -are- very nice, she writes), Bonnie acquired quite a few names for herself (Black Bonnie? Bonnie the Red? Bonnie the Fashionable? Why are the memorable ones not repeatable in polite company?). She also acquired one of her best friends, Simon, an author and adventurer she rescued from Grazagh the Incoherent, an Abandoned Chieftain of the Deeptides clan. A few letters back home from an increasingly despondent brother convinced Bonnie that it was time for a change, and she and Simon went home, rescued poor Malcolm, and founded the adventuring (and sellsword) company named the Valiant Effort. The name was definitely her idea, and don't believe anyone claiming otherwise. She fully expected to do questionable deeds for adventure and profit as a former pirate for the rest of her days, and definitely never expected to hear from her father again. And she especially didn't expect to hear that the old, stuffy warhorse had apparently reconciled with the noble line of the family, become the house sword, died in glory, and been posthumously ennobled and had Malcolm declared heir. With her also ennobled with him. The idea was preposterous to her. But all right. She'll see this through. What's the worst that could happen?
    rough. What's the worst that could happen?  +
  • Born Amelie Steelhart, she was the younges
    Born Amelie Steelhart, she was the youngest daughter in the Ducal line, so she grew up knowing that she did not really need to be concerned with learning the ins and outs of being a Countess. She grew up training to be strong enough to successfully explore the ruins she found such wonder and excitement in. Given that she often was so focused on her training and studies, she often found herself spending most of her time alone. As a gift for her eighteenth birthday her father, Count Frederik, gifted her a ship, a crew, and a map to unpopulated island. with rumors of ruins to explore. Her arrival to the island did not live up to the expectations she had in her heart, as her ship crashed in rough seas as they arrived, stranding her and the crew that survived. With the fall of Highhill also coming, she and the crew were forgot about, only recently escaping their unintended prison when a trading vessel happened upon the island. So now she has returned to the mainland to find her family has been replaced with a new one.
    r family has been replaced with a new one.  +
  • Born Arrigo Corsetina to a poor but large
    Born Arrigo Corsetina to a poor but large family in Setarco. No one-- /no one/ --calls him Arrigo, however. His name is Ari. He considers this so much his name that when he had a daughter he named her after himself and her mother. Who was Miraya, a lovely girl who flunked out of the Setarco school for Courtesans-- she just wasn't suited to that life. She was too carefree and flighty. She met Ari when he was naught but nineteen and was just about to go on his first tour sailing with the Pravus navy. Their was a fierce, passionate romance that ended with them married within three months. By the time that Arrigo returned from his tour at twenty his daughter-- Mirari --had been born. He managed to take assignments that kept him nearby for two years. Watching his daughter grow. However, he got an offer he could not pass up and he sailed out for a longer tour. Officially, his ship was lost at sea. In truth, his ship was raided by pirates and Ari was forced into piracy. The next eighteen years were spent with him slowly gaining the trust and loyalty of the rest of the crew-- until he could finally lead a mutiny against the pirate captain. As soon as this happened he set sail for Setarco, and flying the Pravus colors came to port to find his wife long dead of a lung sickness, and his daughter "gone". His wife's family wasn't very forthright about what happened to his daughter... Gone somewhere. He agreed to join the Setarcan navy as way to sail the world looking for his daughter. Never meeting the Duchess, never quite making the connections that would allow him to see that his daughter was closer at hand that he ever realized. In recent years he was called to serve with the Setarcan navy against the Gyre. His ship and crew distinguishing themselves in a small skirmish, and after the battles were done he was called to Arx to receive an honor from the Duchess.
    Arx to receive an honor from the Duchess.  +
  • Born Costas Voducce, the young third son o
    Born Costas Voducce, the young third son of an unexceptional minor house expected only to live a life of relative obscurity tallying casks of wine and bolts of silk in one dusty counting house or another. His parents, notorious misers not much beloved by their liege or peers, spent little time on the twice-redundant son, boarding him at a series of schools only to ensure that he would not become an economic burden on the lineage. It had been three years since he had seen his family when he received word from his sister that the family was relocating their interests to a more favorable location in the Saffron Chain and that his brothers had decided he need not hasten to join them until his studies were complete. She begged him to join her so that their greedy brothers could be prevented from squandering the family fortune. All he need do was secure a ship to meet them mid-voyage along the secret route they had travelled together as youngsters on their family's ships. She had even arranged a ship.% So it was that Costas Voducce brought ruin to his house. The ship he rushed to board, eager to reclaim a place in his family, was a pirate vessel. It did not occur to him to ask why, if his sister had secured the ship, she had not also provided the destination. A helpful Costas was eager to assist. It was not until the flags of his family's company were spotted that the pirates raised their own, and he was tossed in the hold. After the battle, he was tortured for five days before they were satisfied that he had no more information that could be made into a profit. He would have been dumped overboard there, throat slit, save for that the ship's navigator pointed out that he could use a man who knew letters if they were to command a fleet of prize ships. For three years Costas swabbed decks, cooked meals, and copied endless nautical directives for ships in the pirate fleet. Never fully accepted into the crew, he was subject to routine beatings. When after one particularly rough drubbing Costas sustained a fractured arm that put him off his work for weeks, the navigator decided to begin training him in the sword so that he might defend himself. He took to it quickly, finding a talent completely unlooked-for and a sense of confidence he had never known. When three months later their ship was attacked by a rival band of pirates, Costas killed four himself. Though he was not added to the marines despite his skill, owing to his value as a navigator, he would be force to repeat the act many more times over the next four years. While it was not a life full of much happiness Costas had come to accept his place, just as it was upended one more time. On a cold and moonless night, while seeking quarry closer than ever before to the southern ports, a patrol of Malvici pirate hunters caught them in a bad wind and a fierce battle ensued. Faced for the first time with the prospect of having to fight someone that wasn't a pirate, he made the decision to try to flee in a dinghy. Magata had other plans. A storm rose up during the height of the attack and he was quickly capsized as the engaged ships battered against one another in a cacophany of splintering wood. When he next awoke, it was to the prodding spears of Malvici bannermen who found him floating among the wreckage. He would have been put to the death there, had not one of them spotted the seal of a noble house on the simple leather strip he wore around his neck. Though long since dispossessed of its lands and titles, the name of Voducce would have a final grace to extend to its last scion.
    a final grace to extend to its last scion.  +
  • Born Rias Venelana, Vena as she prefers to
    Born Rias Venelana, Vena as she prefers to go by, was born into a family of commoners working the lands of House Redrain. Coming from a strong and hearty family young Vena was very much rough and tumble like her liege lords. Having a fairly active upbringing, between being a tomboy and performing simple labor fitting for a child of low family Vena grew more and more the tough and strong girl she already was predisposed to. As she entered her adolescence Vena wanted to get out and become famous and make more silver, not an original dream for a low-born peasant girl. To her advantage however one day at Farhaven, while helping to unload goods for her parents to sell in the market, she caught the eye of Prince Sherrod Redrain who saw potential in her. After making arrangements with Vena's parents the young woman started to be trained as a pit-fighter, as the prince saw potential to make a good bit of money off the unusually strong girl. As it turned out she was both agile and quick, and also blessed with a good bit of stamina she had the raw potential to be a skilled fighter. Her speed and limberness assisting in her ability to largely avoid blows combined with favoring an unarmed fighting style which basically just boiled down to "use whatever works". Her skills and physical conditioning continued to improve over the next couple decades after she fought more and more bouts bring both her, and especially her patron, a good grip of silver. Vena turned into a ferocious and vicious fighter, cold and emotionless with only victory being the goal and willing to go all out to get it, she gained a reputation as an opponent most learned to be cautious of, and due to her uncharacteristic style and how she fought she came to be known as "Demoness" within the pit-fighter community. As she grew into her late twenties Vena had a solid reputation as a fighter, feared and respected by many, and largely on top of the world. She was doing something she enjoyed, treated well by her patron, and while she lost plenty of fights she won many as well. Things changed in her last fight, having grown arrogant and with a chip on her shoulder due to a string of victories and being in the community for so long a fight was arranged that was to bring in a lot of silver. Vena and her opponent were fairly well matched, but Vena's stamina and superior ability to dodge or deflect away blows from her opponent ultimately gave her the upper hand. Towards the end of the fight Vena was clearly in the lead, having pinned her opponent and repeatedly striking them like a madwoman, not uncommon for her in such situations. Strangely though she was more wild, none of the spectators had noticed but her opponent had the stronger will and kept trying to get back up over and over no matter how many times Vena hit them. Vena's ego was struck, she was winning, she wasn't going to lose, he was going to be knocked out even if she had to kill him. Such was her thinking before after a few minutes with the man still trying to get up from under her she snapped out of her rage and realized what she was doing. This was a fight for glory and coin, not a deathmatch. Having stopped suddenly she slowly rose and took a few steps back, as her opponent looked like he was the victim of an attack by the entire forests population of animals. He slowly started to get to his feet as Vena recoiled in shock of his will and the horror of her own actions. He took one step forward as he started to raise his fists, only to collapse as fatigue finally beat his immense will and Vena was proclaimed the winner. Vena explained what had happened when her patron asked why she behaved so odd at the end of the match, out of sympathy and her skill he offered to take her off the circuit for awhile so she could recover. Instead she asked if she had enough to buy out her contract, she had more than enough, and she did. Vena retired from pit-fighting after that. To further distance herself from that life and the shame and regret she had for herself she also swore fealty to the crown, though she did explain her reasons to her patron. He wasn't entirely pleased about it, but he could understand enough why she felt that way, also she had bought her contract so she could do as she pleased. Vena does remain on good terms with House Redrain to this day, though she moved to Arx to once again, distance herself from the life she feels shame over. Vena met a man around her own age after coming to Arx, a man that helped to soothe her soul and lighten her heart. After only a few months he asked her to live with him and she agreed. It was soon after she was pregnant with her daughter Mira. Four years later when Vena was thirty-one Vena and her lover parted ways, they simply didn't get along anymore and Vena took possession of their daughter. Now a year later Vena continues to be the best mother she can for her child, she'll still get into fights from time-to-time but nothing too serious and more often than not it is to protect someone of to blow off some steam as it were. The catch is with a growing child and the costs of living, one can only live off of collected wealth before it runs out before you have to start working again. Largely Vena is a very different person, from the last fight that haunts her to her precious daughter she'd die and kill for, and simply a relatively quieter life Vena has lost her arrogance, gained joy, and is even known to be seen dancing at times, largely dancing of her own style and often with her daughter.
    her own style and often with her daughter.  +
  • Born a Fidante 23 long years ago, this lad
    Born a Fidante 23 long years ago, this lad fell into the hands of a southern tribe of Abandoned during the Tor-Southport war when but a toddler. Sold as a slave for a few years he ended up in the service of a Witch Doctor who was steeped in the Demonic traditions. While never truly allowed to forget his place as a slave, he gained great knowledge of the enemies of the Compact, of their religions and their tactics. For some reason the Witch kept him always near but never allowed him to be taught any vocation other than that of a menial servant. When found and rescued in a raid only a year ago, the young Fidante finds himself in a world he had only really been able to imagine, or dream of based on his most distant memories. Now suddenly a noble, instead of a slave. The fated Fidante has his future to find.
    The fated Fidante has his future to find.  +
  • Born a Stonewood, Dion had adventure on th
    Born a Stonewood, Dion had adventure on the brain from a very early age. He was the oldest of his siblings, and should have had a better sense of responsibility but he was far more interested in what was over the next hill, hidden in those trees, or written in code in that book. So as soon as he was old enough he left home, and hasn't looked back since. Not because he didn't love his family, he did. But he wanted more than just staying at home, doing his duty. It was during a trip through Arx on his way somewhere, from somewhere else, that he met Annika Navegant and swept her off her feet. Together they have roamed around the east, but alone he has ventured further across Arvum, delving into whatever he could find. As age started to overtake him, he began to roam less and less, turning his attenion to collecting his own adventures in the pages of books, but also others. He'd read, write, and listen to the stories of those that can roam further than he can these days. Because of this, when his wife suggested they head to Arx he lept at the chance to return, and to take part in new adventures there.
    and to take part in new adventures there.  +
  • Born a bastard of Tiberio Pravus, the Swor
    Born a bastard of Tiberio Pravus, the Sword of Setarco and another Lady just three years prior to Lucrezia, her life was spent between the sea and Setarco. Luxury was the highlight of her young life and even at a young age was intrigued with matters of fashion and the Court. When her father was poisoned, all that changed and her mother spirited her away to foster under her wings, elsewhere. When she resurfaced a number of years later, it was to announce her courtship to Marquis Duncan Hawkmour. A political match undoubtedly, and since the Hawkmour family was vastly under-represented in Arx Lycoris moved straight away to Arx to manage the family's affairs in such a tumultuous time.
    amily's affairs in such a tumultuous time.  +
  • Born a bit more than three decades ago to
    Born a bit more than three decades ago to a smithing line that can claim generations of metal workers, Jayeth was named in honor of the god Jayus, another hand to wield the hammer of the Black family in a tradition unbroken in the memory of his ancestors. He took to the craft from a young age, fierce expectations set on shoulders that would one day be broad enough to support them. An active, boisterous youth, he often fought, played and got in trouble, though his general good nature and hard to repress smile held through even the strictest of punishments. By his twelfth year, he was already larger than most men and his physical growth would not stop any time soon, the rambunctious smith touched by his love of craft and life. He was a smith in his own right by his late teens, but hadn't opened a shop until he was in his twenties. He spent years mastering his craft, refining his abilities to their utmost even while maintaining an irrepressible nature. In the winter of 1004, after the Alaric had fallen ill, Jayeth's own luck turned, a commoner that would end up disappearing in the tumult after the Night Grove incident. Another, smaller, incident happened. Reyna happened. He discovered her injured just outside his smithy, two others corpses not far from her. He took her in and, when others came to see about her, knocked enough heads easily enough to change minds. It was a mistake, in many ways, as the person he'd rescued was pursued by a jumped up merchant with noble aspirations. Even worse, she was a bandit. Still, he forged his path as he did all things in life, a friendship growing between him and the bandit girl. Weeks of quiet lowered their defenses enough that, while out shopping, Jayeth's smithy was burned to the stone. Many men searched for them at this point and, with little help and his family at risk, they fled. It was months of skipping from town to town, laying low for awhile before they were forced out once more. It was only when they got to Arx that the pursuit stopped. There was no reason for it, no way to know why or how, but they found shelter in the Lower Boroughs and respite from their chase. With few options left, Jayeth has set about looking for work or patronage, he has the skills, he just needs the space and maybe then, they can breathe.
    he space and maybe then, they can breathe.  +
  • Born a commoner and the only child of Giov
    Born a commoner and the only child of Giovanni Artiglio, Talen's memories of that time and even that man are hazy at best. As he grew, Talen was told stories of the Captain of House Velenosa's guard, and the finest duelist in the Lycuem. The tales told of how Giovanni died saving his liege lord, the then Archduke Consort Niccolo Velenosa, after being poisoned with Kingsbane tasted in his cup. In his last moments it was his wish, spoken to the man he had saved, for Talen to be raised as a Ward of House Velenosa. Talen was never quite sure whether to feel grateful for his father for that, in truth. Being raised as a commoner child surrounded by princes and princesses was not the easiest of childhoods, and so he fell into a nebulous state of being part servant and part foster child. It tooks years of service before he was ennobled, a ward and then a Sword, a knight and then finally a prince, adopted by Niccolo himself. It wasn't long after that he married Eleyna Velenosa, whereupon a new chapter of his life began, as they ascended to the throne of the Great House and there he sat beside the Archduchess as her Consort to rule over the Hundred Cities with aims to unite Lyceum once and for all.
    ith aims to unite Lyceum once and for all.  +
  • Born a commoner, Vaela's parents were less
    Born a commoner, Vaela's parents were less than thrilled with her arrival. They hadn't planned to have a child and they made that well known during her childhood. She was raised well enough, she supposed, despite their neglect. Vaela set off on her own in her early teens. While her mother and father are still alive somewhere, she couldn't care less about them. Instead, she choose a life of small time thievery, even if it was out of necessity. She often introduces herself as an orphan, her loyalties lying only with the crown. She'd always had a rule that she'd be an honorable thief, only taking what she needed to survive, whatever it may be. She told herself that she would never steal for profit, but lately things have started to look awful tempting. She struggles with her own conscience often, swaying in either direction at times.
    ten, swaying in either direction at times.  +
  • Born a cousin of the main branch of the As
    Born a cousin of the main branch of the Ashfords and the older sister of Addison, Avary had the distinct honor of being noble by blood, at least. She was a reckless youth, as many Ashfords are known to be, flinging herself head first into any kind of adventure. She loved her home, she loved her family, and she was loved in return. Yet, at the age of 19, something changed suddenly for the young noblewoman. She shut out her family and walked away from her title and claims to join the priesthood without a word of explanation why. She was a different woman after that; she applied herself fiercly to the studies of the Faith and the questions of it, but she withdrew inward. She travelled, seeking out answers, even as she devoted herself to the Sentinel, never seeking out her Ashford family despite their closeness to Arx. She only returns now, called back by the Faith that took her in, to step into the shoes that Legate Orazio has left behind to become Archlector of the Sentinel.
    hind to become Archlector of the Sentinel.  +
  • Born a distant cousin to the ruling branch
    Born a distant cousin to the ruling branch of the Keaton family, Kastelon never considered the necessity for all the political niceties and simply focused on the good, honest work of keeping the people of Oakhaven safe. He easily took up the skills of a Huntsman, efficient with both sword and bow, trained to walk stealthily through forest and field. He was good at his work, and soon found himself in need of a challenge. So it was that he began hunting more dangerous game. Not just bandits and poachers, but the creatures found deep in the woods, the sources of rumor, of legend and myth. Mostly he finds really angry, really messed up bears. Sometimes he finds things he'd rather not speak of. After a particularly difficult mission, he has decided that he's earned himself a bit of a rest and a chance to recuperate with his family in Arx.
    ance to recuperate with his family in Arx.  +
  • Born a few minutes after her sister Neilda
    Born a few minutes after her sister Neilda, Medeia grew up in a branch of the Saik family not meant to inherit the barony. The pair were raised hearing the stories of grand adventures and courageous deeds carried out by members of both their mother's and father's families, but unlike Neilda, she did not dream of adding to those tales. A bright, inquisitive, soft child who doted on her dolls and was dazzled by elaborate gowns, the family expected Medeia would be a useful spare for making a political match. And all seemed to be going according to that plan as the girl took to her lessons with acuity. By her early teen years, she had shown natural talent for many of the skills ladies of the Lyceum are prized for, in addition to an interest in the process of turning fruit into wine. It was idyllic, until an incident while fostering in Nilanza with her uncle - Marquis Marco Argento - left her scarred, terrified, and paranoid. At just 15, she ran away, believing it was the only way to keep herself - and her family - safe. Medeia found her way to Arx, where she could hide among the throngs of people. During those few years she was away from the barony, she lived as a commoner and learned midwifery and basic medicine. When she learned about her brother Estaban's death and returned to Saikland Greens, it was to a baroness-regent who was a stranger - and who did not believe she was who she said she was. Thankfully, her parents confirmed her identity, and Lucita welcomed her back. However, a deep rift left relations with her parents strained. Even so, Medeia quietly tended her duties in the barony, attending lessons to make up for her time away and taking on the oversight of the wine and spirit making. When called to Arx, she was excited to join the peers of the Compact and experience the city in an entirely new way. That return has changed her life considerably with a surprising betrothal request, travel to far off places, and earning some powerful allies (and enemies). Now, with children of her own to protect, she finds herself on political and literal battlefields while trying to do what is best for the Compact.
    trying to do what is best for the Compact.  +
  • Born a few minutes after her sister Neilda
    Born a few minutes after her sister Neilda, Medeia grew up in a branch of the Saik family not meant to inherit the barony. The pair were raised hearing the stories of grand adventures and courageous deeds carried out by members of both their mother's and father's families, but unlike Neilda, she did not dream of adding to those tales. A bright, inquisitive, soft child who doted on her dolls and was dazzled by elaborate gowns, the family expected Medeia would be a useful spare for making a political match. And all seemed to be going according to that plan as the girl took to her lessons with acuity. By her early teen years, she had shown natural talent for many of the skills ladies of the Lyceum are prized for, as well as interest in viticulture and medicine. It was idyllic, until an incident while fostering in Nilanza with her uncle - Marquis Marco Argento - left her scarred, terrified, and paranoid. At just 15, she ran away, believing it was the only way to keep herself - and her family - safe. Medeia found her way to Arx, where she could hide among the throngs of people. During those few years she was away from the barony, she lived as a commoner and learned midwifery under Tanith Grayhope's wing. When she learned about her brother Estaban's death and returned to Saikland Greens, it was to a baroness-regent who was a stranger - and who did not believe she was who she said she was. Thankfully, her parents confirmed her identity, and Lucita welcomed her back. However, a deep rift left relations with her parents strained. Even so, Medeia quietly tended her duties in the barony, mastering lessons to make up for her time away and taking on the oversight of the house's wine and spirit making. When called to Arx by Lucita, she was excited to join the peers of the Compact and experience the city in an entirely new way. That return has changed her life considerably with the assassination of an uncle - Dominus Orazio Saik, a surprising betrothal request, travel to far off places, and earning some powerful allies (and enemies). After five years of marriage spent in a Prodigal house of the Mourning Isles during a civil war that pitted her against her own blood and beliefs, an unexpected (and quiet) divorce finds Medeia back in the Lyceum.
    ) divorce finds Medeia back in the Lyceum.  +
  • Born a few years younger than her brother
    Born a few years younger than her brother Odin, Shyanne has always been quiet. It was rare if ever that someone heard her talk, she stuck to drawing when she was young. Her moods were driven by the moon and its phazes Shyanne often hid herself away when the moon was high prone to fits of funning away often for weeks at a time with little memory of where she had actually gone. As she grew she took to healing and her skills with medicine grew, as so did her maturity. With maturity she has learned how to subdue her desire to flee into the woods, but it still happens from time to time.
    s, but it still happens from time to time.  +
  • Born a lord of House Farshaw, Ciaran never
    Born a lord of House Farshaw, Ciaran never show any interest in ruling: instead, his mind was fixed on adventure. While Farshaw might not boast much in the way of a war navy, Ciaran always managed to make an impact bigger than the military resources he had available--developing a reputation as an able tactician and intrepid explorer. Be it against barbarian tribes or long-lost settlements of the Abandoned, he showed a knack for moving through the far places of the world. There, he made both friends and enemies. In the Gyre war, he showed particular gallantry. Unfortunately, it was in that conflict, at that moment of triumph, that his life took a turn. Suffering a terrible wound to one of his legs, a wound that seems to have been in some part spiritual as much as physical, Ciaran now must live with a perpetual limp, and never fully regained his martial prowess. For a time, he bounced around the far corners of the map, and perhaps some places beyond its borders. Whatever obscure place he got off to, he has at last settled in Arx, where he intends to represent his family and support the ruling lords.
    t his family and support the ruling lords.  +
  • Born a minor Lord of House Pravus, Dimitri
    Born a minor Lord of House Pravus, Dimitri's life was never pre-destined to be anything but what he wanted to be. Far removed from any chance of ruling his House, the young Lord was afforded the opportunity to grow and prosper as he saw fit. Of course, this didn't stop various members of his family from trying to guide him in one direction or another, but ultimately, he would find his own path in life. And what a life it was. At a young age, it was easy to see that Dimitri would never be skilled in any form of the martial arts. Sure, he received some training in how to use a blade, but he's as equally likely to hit a friend as he is a foe. Coupled with his just plain .. disdain for learning such things, he found himself avoiding any such teachings. Instead, his love seemed to come from socializing. From spending time with people from all walks of life. From brash to kind to stoic, the young lord never seemed to have an issue with trying to make a new friend. But one can not spend all their time merely lounging around, no matter how much they may wish to do so and with Dimitri's apparent natural skill at talking with others, he found himself inadvertantly settling disputes amongst his friends. Playing the role of mediator and calming tempers was something that came naturally, it would seem, and as the years progressed, so did this ability. It wasn't long until he found himself being called upon by others to aid in matters of diplomacy and with his love of talking and socializing, it seemed as if he had found a calling, at least one that he could stand to do. It was during an event in Lenosia that his life really took a twist, in so much as he stumbled upon a Velenosian Princess, Cerys, who drew his eye almost immediately. Although the pair couldn't have been more different, where she was a skilled warrior and he was a minor diplomat, an easy friendship was struck. With House Pravus preparing for elevation to the status of Great House, it was the perfect opportunity to see one of their Lords married into House Velenosia, to try and strengthen a bond that would no doubt be strained as vassal became an equal. A whirlwind courtship was arranged and blessed and afterwards, the pair were married. Now, with the honeymoon phase having come to an end, the pair have made the choice to start their new life together in Arx.
    e to start their new life together in Arx.  +
  • Born a thrall under house Redreef, the sal
    Born a thrall under house Redreef, the salt twin of Mikani, Khari was given to one of the distant nobles of the house after her parents were killed. She worked all manner of jobs in the house, learning many good lessons for one who works in service to others. Most importantly she learned to keep quiet and not give anyone anything they could use against her. At the age of 21 she was smuggled out Redreef Shores and taken to the Saffron Chain. Eventually she found her way to Ischia, and found employment in the house of the Marquis, where she has served loyally since. Now she has come to Arx to help the family get everything in order.
    o help the family get everything in order.  +
  • Born a thrall, she comes from a thrall fam
    Born a thrall, she comes from a thrall family, who years and years ago was a minor noble house that had fallen and was taken and claimed by Thrax. The women of the Wojciech family made a long line of wise women, local healers, and keepers of hearth wisdom; knowledge and teachings that were passed down from mother to daughter, and so forth. A practice that was shared among the women folk. While Viveka did not go to any fancy academies, her grandmother's and mother's teachings, and her history and experience as a healer has served her well, and she is well renowned from the Isles she is from for being an exceptionally talented healer. She has always been a devoted follower of Lagoma, who like her foremothers before her, holds a very special place in her heart. Her husband Stevik was a ship captain for one of the various ships within the Thrax armada, and her oldest son, Marinus, was his First mate, and her other son, Rolf, served on the same ship as his brother and father. All of them died during the battle against the Gyre, leaving Viveka bereft from the loss of her husband, and her children. The grief of it still clings tightly to the woman. With no family left, and deeply grieving from her loss, she has left Maelstrom, needing to not be near that which is familiar. As such, she's moved to Arx, to throw herself into healing and assisting others, perhaps as a way to help her deal with her own grief; needing to keep herself busy. She seeks to assist Thrax, as well as Arx in the coming days, to help heal and bolster those in need. To kindle a new hearth, and share her knowledge that she learn from her foremothers, with other like minded people. And just maybe, to start again.
    ed people. And just maybe, to start again.  +
  • Born abroad to Carabelle Artiglio, sister
    Born abroad to Carabelle Artiglio, sister to Giovanni and Blacktongue, Lore didn't reach Arx until she was in her fifth year. Her mother brought her home to the family without a mention as to why, refusing to speak on the matter, ever. It lead Lore to being raised in the Lyceum ward, growing up alongside her cousins, and indeed, being sad when Talen was sent to 'the Big House' to live after Giovanni's death. Still, she found herself with plenty of playmates, growing from childhood to adulthood, travelling here and there with Velenosan merchant ships. She discovered a penchant for drawing, and a love of cartography, learning quickly to chart the lands and seas where she traveled. Lore even gained a bit of a reputation for knowing the best people to deal with, how to get where they wanted to go (quickest routes don't always mean safest, though!). A few years back, she sent a messenger to her family saying that she'd found a ship bound for Eurus and that she planned to sail with them, come Abyss or high water! And then nothing, for years. Not until a ship sailed into port bearing a young woman claiming to be Lore Artiglio!
    young woman claiming to be Lore Artiglio!  +
  • Born across a salty shore of Thraxian doma
    Born across a salty shore of Thraxian domain, for the longest of whiles; for the lengthiest passings of time as child, Elfriede only knew salt. And blood. She was peddled around as child like useful product when her known-parents were slaughtered beneath a raid after having survived many from a ship of black and crimson colors on a serpentine stretch for sigil. Too young to serve as an adult, yet too old to be flung into the sea as burden, she was raised in a kitchenette jury rigged together beneath the quarterdeck of a Thraxian boat. Made to wash, clean and rinse the dirt of sailors since she has known memory, with callouses to speak of it, when time begun to develop her the few remaining women in the ever-dwindling kitchen of the declining pirate coordination smuggled her back inland; back into the several holdfasts that stand at the feet of the Maelstrom. Life in the Mourning Islands was hard. She no longer cleaned for anything other than herself, but food; but production and want for a thrall of so-few skills then made her a target - it made her a victim - and victimization became her life in such teen years while living in a society where the hope of end's meet came at the expense and compromise of her values. What few she had left. Inevitably, violence returned to her life. And it did so in storm- she worked the streets as thief and eyes alike; she shared her perceptiveness with those that'd dare purchase it. Experience taught her the networked ecosystem of 'knowing' - and through this knowing she thrived as young as she was. In this life of humble burglary, she finally came upon a man; an old, hardy Knight born in the Oathlands. Happenings led them to strike an odd friendship, for none would dare claim they fit. He called her squire. They travelled long, and left the lands of Thrax together to reach the capital under the care of this knightly old thing. Age took him from her not too short after arrival beneath the wary trip, and Elfriede now finds herself roaming the streets in search of purpose, like one too many.
    s in search of purpose, like one too many.  +
  • Born along with his twin, Bree, Brannen Ha
    Born along with his twin, Bree, Brannen Harthall had his life set out since he was born. He never questioned the life put out for him. Never for a moment. Early in his years it was decided when Brannen was of age he would lead the forces of Harthall. He would train in the martial arts and become a respected commander. And he sure did. Brannen is very much an Oathlander. Conservative, stern, driven, bound by honor, and a tad humorless. Ever since he was a boy Brannen understood the importance of his duty and what he would need to take on over the years. While Bree took to fighting, Brannen took to command. He was still an excellent warrior, but it did not take long for him to earn the respect of the Harthall soldiers. Bree often would complain to him how she wanted to be out on the road, serving Gild, being a Knight of Solace. Brannen kept them grounded. To duty. But one day, tragedy struck. The heir to their house was killed in a horse race while both Bree and Brannen were present. Brannen informed the Harthalls that Odhran mismanaged his saddle and as a result died of it. Brannen Harthall in a moment of misery over his fallen cousin left with Bree Harthall. The twins became Godsworn and dedicated themselves to the Knights of Solace. Brannen has arranged himself in the Knights of Solace, aiming to be a martial force as well as a keen commander of the Knights.
    s well as a keen commander of the Knights.  +
  • Born amidst the beautific rose-gold arches
    Born amidst the beautific rose-gold arches and stone masonry of Stonedeep, Egil was orphaned, or, perhaps, abandoned -- he was never really sure -- to a life of filth, squalor, and blood. Wading clear of it didn't come easy, especially as an orphan, and were it not for the conjunction of his scrappy cunning, wanton savagery, and the favoring of fortune, he may well have never acceded to adulthood. It was in his teens that he first found his calling, earning coin by acting as servant to mercenaries, bands of men dedicated to wiping out troublesome villages of Shav'Arvani. The heat of combat soon propelled him from a mere servant to a fighter in his own right, and he earned his keep in adulthood by hunting and claiming bounties. While tracking a particularly problematic group of blood-drinking Shav'Arvani, he encountered Duchess Nadia Nightgold. After a dispute with the Duchess regarding his rights to claim the bounty he'd been hunting, they came to terms, and he aided her in tracking down the remnants of the tribe. Offering him handsome pay, she invited him to travel to Arx and enter her service.
    im to travel to Arx and enter her service.  +
  • Born an Ulbran on the streets of the Lower
    Born an Ulbran on the streets of the Lowers, Ferris soon proved that he was never going to be a pickpocket or a sneak thief, and temperamentally he just wasn't suited to the criminal life - so his mother found him an apprenticeship with a smith, and he found himself enjoying it. After mostly churning out nails for the dockyards for a few years, he decided to take to the road and learn more; nails became horseshoes, arrow heads and tools, and Ferris wandered the breadth of Arvum as a travelling smith. After the first few crude bits of plate armour left his anvil he realised that that was what he most enjoyed making, and sought further training; after spending time with the armies of various Highlords, and more importantly with their smiths, he found himself supplying the soldiers retaking Bastion. In the wake of that conflict - and with a good purse of money in his favour - he's returned to Arx to rejoin the family and set up shop as a professional armoursmith. After all, everyone knows how much money you can make in Arx if you're good enough, and Ferris is entirely confident that he's good enough.
    entirely confident that he's good enough.  +
  • Born and bred on the docks of Arx, Skriggs
    Born and bred on the docks of Arx, Skriggs often had to contend with the other children for consideration in games around the alley or, if the older children were on the prowl, quick enough to avoid their whallopings. This life suited a young Skriggs, who was often left to his own devices with his mother off tending to the sick in the hospitals and his father sailing to sea on whatever merchant ship would take him. The young commoner grew to love his home city for the many wonders it held just outside of his reach, like the many prim and proper towers and manses the nobles lived in. The only escape Skriggs found from his much smaller existence in the few blocks he called home was in his time in the Shrines of the Faithful. The grandeur of the sites put the boy into an awe each visit and fostered a muted respect for the priestly order in the boy. While any were free to join their numbers and this meant the odd nobility within the ranks, the Godsworn were a faith that sheltered and taught all who came to them. While the choirs and sermons brought breaks from a chaotic childhood of no supervision, Skriggs found that as he grew into a young man that their welcoming arms may not just hold peace for him but also a warm meal and the only offer of a roof over his head. With a particularly serious illness having spread through his neighborhood, Skriggs finally lost his mother. When his father learned the news on his return to port, Skriggs was not surprised to find he had left with another merchant the next day, and even less surprised to have never seen him again. Taken in by the Faithful, Skriggs took to learning his numbers and his letters, rounding out common education from the streets with much more theological ideals. Since taking his oath and swearing his fealty to the Pantheon over any House or family, Brother Skriggs has taken to brewmastery and in the pursuit of a good mead has become something of a adept bee-keeper amongst the Godsworn of Arx.
    pt bee-keeper amongst the Godsworn of Arx.  +
  • Born and raised a Northern girl, Salena ha
    Born and raised a Northern girl, Salena has made a reputation for herself in the travels from her homelands and into Arx's bustling streets as being a solitary warrior and beast trainer. With knightly arms and the company of a Shaman of her home, she spent months spreading good fortune along the countryside and in various villages on her way to the capitol. While her manners were always found to be lacking, the young knight has made a name for herself as being dedicated and efficient in her promises, often attempting to solve conflict without bloodshed, even if it meant beating someone with a sheathed sword. During her short time in the confines of Arx, Salena has kept to her former company of wild animals and a lone Shaman she has guarded in their travels from the North, keen to hitch her own name and fortune to the religious fanatic's sharp wit and captivating vision quest.
    's sharp wit and captivating vision quest.  +
  • Born and raised in Arx, Kalivan never had
    Born and raised in Arx, Kalivan never had the opportunity to meet his parents, his mother taking ill shortly after his birth, and the identity of his father unknown. Thankfully, he had his maternal grandfather Jerem Greene to take him in. For as long as anyone's bothered to remember, the Greene family have been apothecaries, physicians and healers sworn to House Thrax, respected for their quiet professionalism and discretion. Little Kalivan was more than happy to follow in the family trade, and the first sixteen years of his life was spent as his grandfather's apprentice, learning much under his excellent tutelage. Just shortly after his seventeenth birthday, though, the home/laboratory they shared was destroyed in a fire none could determine the cause of, but thankfully nobody was harmed in the blaze. Already in advanced years by the time he'd adopted Kalivan, he took the loss of his laboratory as an opportunity to retire to more gentler climes in the south. Kalivan, for his part, took this as his opportunity to see the world and learn, and set off to the north to try and glean something of their shamanic traditions. It's unclear whether or not that really panned out for him, but he did greatly expand his knowledge of herbs and plants while among the dark primordial forests. After about three years and a modest peasant fortune spent on his voyage, he returned home to Arx.
    nt on his voyage, he returned home to Arx.  +
  • Born and raised in Brassfall to a successf
    Born and raised in Brassfall to a successful mercantile family, she grew up learning the family trade. As a single child, it was devastation when at the age of 13 her parents were washed away in an accident that would have left her a penniless orphan til she came of age. That is, if she hadn't been something of a smooth-talking economically minded prodigy. Friends in high places petitioned for her emancipation and the inheritance of her family's business. It was a bit of a risk on their behalf, but it paid many dividends in the long run. Eventually, by the time she was out of her teens, she was even more successful than her family before her. By the time she was twenty-three she had chosen a husband that was equally as keen with his business sense and combined forces to produce one of the more successful mercantile companies the Lyceum has seen to date: the Mairelli Mercantile Company. By the time she was thirty, her husband was dead after he was a little overcome with greed and overreached a deal. He was barely recognizable in the state he was found in. Again alone, she carried on. Most recently, she's become good business partners with the new Marquessa-Consort, Lycoris Hawkmour. After several successful business transactions the two became penpals until Lycoris became convinced that she needed Kamaria in Arx to help her manage her House's affairs.
    rx to help her manage her House's affairs.  +
  • Born and raised in Farhaven as the oldest
    Born and raised in Farhaven as the oldest of three girls, Symanthe endured a bit of a rocky childhood with a stubborn sort of passion to systematically attach herself to a future she preferred. For her, she found joy and steadiness in the mathematical creativity of baking; people, after all, will always need bread. A visit by a contingent from House Valardin was what first brought a 20-year-old Hardwicke Morgan into her life, and she swiftly identified the gruff, awkward young man as another aspect of her preferred future. She was the one to start sending letters down to Sanctum after he returned (addressed quite seriously with openings like "Dear cutie butt" and "Dear serious face") and, since his duty belonged to Sanctum and hers belonged to wherever she chose to put it, she was the one to pick up her life and relocate after deciding she was going to keep him. That he managed to land such a beautiful, vibrant sort of bride was the source of much consternation to his colleagues. Their contrasting personalities proved to be a good complementary balance for both of them. They had their first child when Hardwicke was 22 and Symanthe 20, and they had another six before she declared quite firmly that she was done now that she had a brood large enough to harass her unsociable husband for the rest of his life. Their marriage has not been without strife, but it's several decades later with all their children (mostly) grown and they haven't quit yet.
    (mostly) grown and they haven't quit yet.  +
  • Born and raised in Oakhaven, Amari is the
    Born and raised in Oakhaven, Amari is the only daughter of Lady Sallah and Lord Morden Keaton, one of the preeminent legal minds of the Oathlands. She was a sharp and exceptionally smart girl, and well suited, in Morden's opinion, to follow in his footsteps. He was certain that where her brothers had already failed him, she wouldn't. She was his last, best hope of another lawyer of his caliber in the family and she was lavished with attention and flattered accordingly. Unfortunately, with the attention came the smothering weight of his expectations and the strictness of his tutelage. They took their toll. While a warm and affable girl by nature, her stress would bubble over and pour out as intensely angry and often tearful outbursts. Needless to say, she had a somewhat lonely childhood as a result. Most of her days, in fact, were spent shut away in the library studying. There her only relief from the tedium and loneliness was found in vivid daydreams of the many elaborate and wonderful futures she would someday enjoy. Then a day before her seventeenth birthday she simply vanished without a word. Despite the Huntsmen searching near and far, and for months afterwards, not a trace of her was found. So when she unexpectedly returned two years later, it wasn't strictly to fanfare. After the initial relief, dismay and suspicion set in. Where she had been, and who she had been with she wouldn't divulge. Infuriated by her stubborn refusal to reveal in detail what had happened, and outraged by what little she did admit, her father decided and she strongly agreed, that she should join her cousins in Arx. She's resided in the city ever since. With exposure to new people and new ideas, her interests have grown far beyond the practice of law alone to include an eclectic variety of pursuits. Her once mercurial manner and stormy moods too, have improved with maturity and the broadening of her horizons. She's taken on various roles of importance and responsibility, and pursued a knighthood but the lingering sense of mystery about her still hasn't dimished. What is clear, is that the tempestuous girl who disappeared, returned a lady keen to see her dreams come true, by wit, charm or pointy end of the sword.
    by wit, charm or pointy end of the sword.  +
  • Born and raised in a small Shav'arvani tow
    Born and raised in a small Shav'arvani town controlled by the Totorcini, Caera was raised by her father who was a farmer of an orchard of trees. At a young age, she went to live with her aunt who taught her herbalist ways and the way of poisons, should the family ever be threatened. As she grew older, she went to apprentice with a local apothicary, leaning to make items to heal as well. As he retired, she took up moving to the city, honing her skills with a group of thieves. They showed her the ropes in trade for her helping with healing or...poison, as need would have it. Now she has spent the last year learning how to attend to ladies of stature and is applying to attend to Celeste
    ature and is applying to attend to Celeste  +
  • Born and raised in the city of Southport,
    Born and raised in the city of Southport, Alfio was the middle child of three siblings. His mother passed away after giving birth to his youngest brother, and his father was pretty much absent --spending most of what he earned on drinks. Practically an orphan, just like his siblings, he did whatever he could to survive.
    ings, he did whatever he could to survive.  +
  • Born and raised in the distant north, some
    Born and raised in the distant north, somewhere in that blasted desert of ice, Shiara grew up. Her life wasn't an easy one compared to her southern counterparts but the Abandoned House, Aldmeris, was one of the principal ones in it's region. Which afforded her luxury and comfort of a sorts, their holding a large one that was a very well known hub of business among the Abandoned. Like most of her family the history of the Compact and their culture were part of her studies, one must always know the enemy as they say. This was when she first began to fall in love Arx and the idea of someday traveling there grew on her until it became a nagging urge. Many of which she acted on compulsively in the past, this was no different. Without seeking permission from her father and mother she stole away from the city under the guise of a performer, conveniently timed with a troupe coming to Aldmer Castle in hopes of winning the favor of such illustrious and well connected people. Thankfully, she wasn't sold out by her companions who quickly realized how much danger they were in for helping her escape, as it were. After traveling with them for several months the scion of Aldmeris started southward. The journey was grueling and she doesn't talk about the things she had to do to get where she is today but it wasn't very long after her arrival to the city of Arx that her family contacted her and informed her of their displeasure but because she is beloved and spoiled, she was named their official Ambassador and told to help make new alliances, trade and military pacts with any of the Southern Houses of the Compact. Which she continues to work towards, quite successfully, to this day. Even though this ultimately means that she is trying to bring her family into the fold of the Compact during a time in which it is spoken against so adamantly.
    n which it is spoken against so adamantly.  +
  • Born and raised on the fringes of civilize
    Born and raised on the fringes of civilized lands, Rohyn has run wild through the woods since as long as she can recall. A doting father and a loving mother raised their only child with bow in hand and wind at her back. Rohyn's parents gifted her with a strong sense of direction, an earthy, deep-rooted sense of right and wrong, and the pride and confidence to fend for herself - no matter the circumstance. This last proved invaluable, as in time Rohyn's father suffered a hunting injury and died shortly after. Her mother fell into a languid depression afterward, and when she too passed away, Rohyn took her trusty bow and set off to find a new home far away from the lone cabin and all of its memories where she had lived all her life.
    memories where she had lived all her life.  +
  • Born and raised on the streets of Southpor
    Born and raised on the streets of Southport, Andreas was the eldest of three siblings. His mother passed away with the birth of his youngest brother Alexio, leaving his father to raise him and his siblings. Work on the docks of Southport hardly paid well, and the silver that it did pay didn't go far when the first thing on his father's priority list was booze, and not his children. Andreas and his siblings pretty much raised themselves, for better or worse. With no authority figure at home, it is little surprise that the three children ended up on the streets. Andreas, personally, developed a certain knack for the discreet transport and exchange of goods through witty and stealthy means. As he got more skilled in the fishy business, and what he transported became more valuable, he turned into carrying rather than simply for survival. What began as a means for sustenance, soon turned into a means of helping himself and his siblings attain the things that had evaded them for so much of their lives. The lad was around his mid-twenties when he managed to procure a ship of his own somewhere in the Lyceum. The nature of the vessel's acquisition remains a mystery to many; but, one thing is for sure, Andreas' face was nowhere to be found for some time in the south. Some say it was mere coincidence, while others insist it was not; but, not long after he left, rumors of a merchant having been swindled off his boat would have been running around the many markets of the hundred cities. Of course, there was no way to prove Andreas was the culprit. Not when the affected merchant had been allegedly drinking his fill on the night of the unfortunate event, and both Alexio and his other sibling were convincingly playing as the eldest Donatti's alibi. He spent his days supposedly transporting goods and people, legally, from one place to the other as a common carrier for various parties. It is said it was through these means that he made his small fortune - although, some dare argue the small fortune might be a bit bigger than it should. Nonetheless, now that his youngest sibling has successfully established his Import & Exports business in the shining city of Arx, Andreas has been said to have docked his ship in the Capital's port. Word on the street says he has been hired by Alexio as a private carrier of goods.
    d by Alexio as a private carrier of goods.  +
  • Born and raised on the streets of Southpor
    Born and raised on the streets of Southport, Alexio was the youngest of three siblings. His mother passed with his birth, leaving his father to raise him and his siblings. Work on the docks of Southport hardly paid well, and the silver that it did pay didn't go far when the first thing on his father's priority list was booze, and not his children. Alexio and his siblings pretty much raised themselves, for better or worse. With no authority figure at home, it is little surprise that the three children ended up on the streets. Alexio himself developed a certain knack for the acquisition of things he did not have through particularly sticky fingers. As he got more skilled with his thievery, and what he sold became more valuable, he turned to selling the things that he nicked, rather than simply for survival. What started as a means of survival, soon turned into a means of helping himself and his siblings attain the things that had evaded them for so much of their lives. As he came of age, he learned to use the skills that he had learned on the streets in matters of more legitimate trade, and soon discovered that he had a knack as a businessman. As such, he has made the journey to Arx where he hopes to expand upon his business opportunities and see what he can make of himself.
    ities and see what he can make of himself.  +
  • Born and reared in the Lower Boroughs of A
    Born and reared in the Lower Boroughs of Arx, Meranthe was raised at the Murder of Crows, just another Grayhope brat in and around the tavern. While she adored her family and felt most comfortable when surrounded by them, she also felt a deep longing to see the world beyond the Lowers and the walls of Arx. When she reached adulthood, Meranthe struck out on her own, taking up a position with a trading caravan. In this capacity, she saw the length and breadth of the Compact, from the Mourning Isles to the mountains of the North to the Hundred Cities of the Lyceum. Having worked as a guard and a sutler, she collected her fair share of stories and scars. Eventually, with her earnings, she became a merchant in her own right and over time began leading caravans of her own. There are few who know the roads and the wilds of the Compact like she does and she is very well paid for her extensive knowledge. Skilled with people as well as money, Meranthe been blessed by Gild with success in her ventures and found her own sort of happiness. But nothing lasts forever and the call of home was too loud to ignore, particularly after learning of the fall of Bastion and the complete destruction of Artshall. She was traveling the Great Road back to Arx when news reached her of the disappearance of the Grayhope family head, leaving a void with few with the right temperament to fill. So, she steps back into Arx, older and wiser and with a determination to protect her family from the threats of the world and, hopefully, see them prosper as well.
    and, hopefully, see them prosper as well.  +
  • Born around harvest time, Willow is the yo
    Born around harvest time, Willow is the youngest child in her immediate family, and the only girl among them. Between three extremely protective older brothers and her tendency to distance herself from others, she has never had a great deal of friends. Or, not human friends at the least. She got tattooed with a bloody crescent moon around her coming of age, the ink well hid beneath her clothes and serving more than anything as a symbol of dedication to the spirits and her ancestors. She was taughr by an older aunt to walk a Shaman's path, though she tends to trade in paintings.
    h, though she tends to trade in paintings.  +
  • Born as a thrall to his thrall father and
    Born as a thrall to his thrall father and mother, may she rest in peace. He grew up having to work hard for his meals and anything supplied to him by those of county of Stormchaser. His father fought long and hard to buy their family name out of poverty though sadly before their father could get everything he passed on from illness. This only drove his determination even more and he bought his freedom. And thanks to his vigorous training as a sellsword he set out and proved himself to and include the Champions guild. Now he has set out to Arx to find a certain tailor he grew up with having heard rumor they were here. And wishes to set a name for himself in the Champion circuit.
    name for himself in the Champion circuit.  +
  • Born as a thrall, Xander grew up without k
    Born as a thrall, Xander grew up without knowing much of his family as they were split up when he was fairly young. He started out as a Scholar's assistant in Grihem's Point to Duke Eugine Grimhall and thus, had a fairly typical traditional experience. Which means most of the time, it wasn't entirely a pleasant life. When thralldom began to crumble, however, his future became more and more uncertain until he found himself adrift in a new life. Traveling to Arx, he has embarked on his new journey and seeks proper employment with House Grimhall there as the winds of change continue to blow.
    e as the winds of change continue to blow.  +
  • Born as the fourth of five children and se
    Born as the fourth of five children and second daughter of armorsmith Carraghean Ironclad and her mother Alessa Folan who was a tailor. She never behaved as a normal girl even at a young age. She always wanted to work with her father and brothers on the anvils of their shop but her mother tried to teach her to behave as a woman should. She always kept to herself and found joy in the sound of iron smashing against a plate of metal whatever it was. She had learned the most basic forms of forging metals at the age of 13 and found herself already at 17 able to work a piece of metal perfectly within minutes into a sturdy piece of a great armor which she can forge in a mere two days provided with the right equipment. She had learned it all from her father while the education from her mother, unfortunately, didnt bear the same fruit. She never really had many friends except for her siblings and their two pet dogs. When her father died of mysterious causes while delivering a very expensive armor to a noble she started investigating his death only to be drawn into something far too dark and dangerous. She fled her home leaving behind her family and went to the capital where she was greeted by harsh reality. Now almost a year later she owns a small shop working again on metals and providing people with tools, weapons and armor as they order from her.
    weapons and armor as they order from her.  +
  • Born as the second son, with three more si
    Born as the second son, with three more siblings to follow, no one within the Saik family anticipated that summer plague that ripped through the deep south of the Lyceum and left many and more dead. Including Orazio's parents, and the twins, who were just too young and died as infants. With his eldest brother now the distraught heir, and his surviving younger brother studying within Arx, Orazio had a decision to make. The details are murky, but shortly after his family tragedy, Orazio appeared within Southport where he quickly joined the ranks of the military. Little of this time can be said, except that he served dutifully and with all the expected valour of any Southport citizen. As Orazio matured, he insinuated himself within influential circles. With a sharp, politically adroit mind, it came as a surprise to those who knew him when Orazio swore vows to become a priest of Sentinel. While serving with an even handed, tempered zeal, the political realm remained one in which Orazio 'occasionally dabbled.' Then there came the Tor-Southport debacle. Orazio, then Seraph of Southport, was disgusted by Lucien, but remained within the city of Southport for the war's duration. Shortly afterwards, he received the call to come to Arx, though he continued to maintain ties with the Malvicis, although such ties have become increasingly strained. After a period of several years spent as the Archlector of the Sentinel, Orazio was offered the position of Legate of Concepts, shortly before the Silent War. When Dominus Fawkuhl was accused of murdering the Archduchess of the Lyceum, Esera, Orazio worked with then-Archscholar Aldwin to call a rare Convocation of the Faith. The Convocation led to the stepping down of Dominus Fawkuhl, and the appointment of Aldwin as Dominus. Since then, Orazio has made a deeply controversial choice to revise the Fourth Law of Limerance to remove the prohibitions against non-Abyssal magic, if any such thing existed, and made several high-profile condemnations against various peers, while working to keep the more conservative and more liberal factions of the Church pointed in vaguely the same direction.
    rch pointed in vaguely the same direction.  +
  • Born as the third son to the Redtyde March
    Born as the third son to the Redtyde March, Fredrik was in no place to inherit any lands or real sense of political power, but he was blessed with a rather keen sense of observation and an attention to detail. And so he was often given the House's paperwork and left to tend to their businesses from as early an age as 16, a task he relished and embraced. And in time, he even married, a minor lady from a barony under Tyde, and they had two children, Garon and Alrik. Unfortunately, all of that was lost when the Tydes rose up in rebellion, washed away with the coming of thraxian banners. The Redtydes refused to abandon their liege lords, and were among the first houses wiped away in the Thraxian march to the Tydes. Fredrik managed to escape, but his wife and children, visiting the Tyde House at the time, were killed along with the rest once it was broken open and laid waste. Fleeing into hiding, Fredrik carried with him a bastard child of Tyde, along with a commoner child, and set to work disguising himself, posing as a merchant and eventually securing his own boat. He did all he could, never abandoning the Tyde cause and raising the children as his own. But many years have passed, and Tyde is reborn! After much caution and deliberation, Fredrik has come forth to meet with Margot, who he has been in contact with for many months, hoping to taie his place under the protection of House Tyde, and give his adopted children the home they deserve. And to serve. Always to serve.
    ey deserve. And to serve. Always to serve.  +
  • Born as the twin sister to Marina Redleaf,
    Born as the twin sister to Marina Redleaf, Ember Redreef endured the prejudice that left her and her sister treated like property by her father. She fought long and hard against the cage she was forced into, both in the social and martial worlds, spending a great deal of time outside the Mourning Isles learning the sword before finally returning after Thrax changed the law to allow women to hold lands and titles. Despite her small stature, Ember quickly grew a reputation as a frightening woman to spar against, having gravely wounded men who underestimated her without even a hint of remorse. Eventually, she and her sister found themselves as sailors on a ship, where they got their taste for adventure, working as an unparalleled team.
    dventure, working as an unparalleled team.  +
  • Born as the youngest of three brothers, Cy
    Born as the youngest of three brothers, Cyril grew up in the seat of House Melaeris. He was not content to stay there, having a deep love for the sea and sailing. Many of his early teenage years were spent learning the ins and outs of various types of ships or tagging along on raiding parties. The fighting itself was never a draw but the journey was. That changed, when he reached his early twenties. An accident during a storm left Cyril crippled, with family worried that the Lord might die. While confined to bed, Cyril's mother fretted and fussed over him--she wasn't a Thrax. She didn't buy Tears in our Wake not at Our Wake. So each day she would come to him and leave books, tell him of courtly gossip, and of politics. She'd been a lawyer, a Lycene woman and a Mirrormask. As a child, she'd taught him to question everything--to think before acting. And though at first he resisted, seeing the law and economics as woman's work, she taught Cyril to adore the social arena. His father and brothers quietly disapproved. More traditionalist Thrax openly gossiped. Cyril ignored them, carrying on to become both a lawyer and later a member of various trading organizations. His love for the ocean never quite abated but the Lord has stead-fastly refused to board a ship except in cases of dire need. It was a bit of a shock in fact, when he arrived to Arx in order to support his niece.
    ived to Arx in order to support his niece.  +
  • Born as third child to a branch family of
    Born as third child to a branch family of the honorable and historic Oathlands House of Telmar, Lord Etienne Telmar was very well aware that no matter how clever or competent he was (and from an early age, he possessed a great measure of both these qualities), his most likely outcome would be as trusted adviser or Minister for his more prestigious relatives. It was not enough, and so the young Telmar convinced his parents to support his induction into the Faith at the quite young age of eighteen. There, he discovered that his intelligence and familiarity with the movement of money gave him a gift for uncovering when the Faith's funds had been embezzled, stolen, or otherwise misappropriated. After a few years of instruction and training, he found himself often assigned to suspicious parishes across the Valardin lands, where he would plot out the flow of funds and discover any misuse of them. In the process, this ended up restoring a significant amount of charitable funds to their rightful recipients. This made Etienne quite popular in some quarters (particularly those priests who valued the charitable works of the Faith, and the recipients thereof), which he parlayed into increasing roles of responsibility. But not a Seraph's position, as that would have chained him to a single parish, rather than allowing him to expand his knowledge of how the Faith was run. At least, until the Seraph of the Telmarch was discovered to be in conspiracy with the White Stewards, a secret cult which had a major part in starting the Silent War. This, and the accusations of collusion with the traitor Telmar in command of Arx's Iron Guard, could have drowned Etienne's career in suspicion and shared guilt. Instead, the priest thrived through his clear outrage and immediate request to help the Faith purge itself of other Steward collaborators. In the aftermath, he was appointed Seraph of the Telmarch, and it was thought that he would serve in that post for years before seeking another promotion. However, after the resignation of Archlector Caras, Etienne quietly called in a number of political markers in the Faith to make it clear that not only was he interested in the post of Archlector of Gild, but that he was clearly the best candidate for the job. No one is quite sure if this is simply an ambitious priest taking advantage of a shift in leadership of the Faith, or if he has a personal goal which requires him being in the heart of the Faith.
    uires him being in the heart of the Faith.  +
  • Born at a young age, Nedios grew up on the streets. He's smaller than others so his way of survival was trading information. Be it cheating at games, blackmailing a noble, or just to embarrass someone, Nedios likes collecting and using secrets of others.  +
  • Born between Oddmun and Braith, Ora's life
    Born between Oddmun and Braith, Ora's life was pretty laid out for her. She grew up as a lady of the Compact, knowing that one day she'd be married to someone that could benefit her House and her family. She embraced this sense of duty, and found joy in the arts-- things which she could never be left without, no matter which corner of the Compact she found herself in. The charming young woman never could have predicted the Silent War, however, and how it would change her life. Brand swept down, and a prodigal tribe to the North bent the knee to Sanna. She was married to the Chieftain's brother, Timur, as a way to cement the alliance, and Lady Ora Sanna became Lady Ora Stahlben. She liked Timur, for what little she knew him. He was a warrior, and spent most of the next three years fighting against Brand and his Bringers of Silence. Near the end of the war, Timur disappeared. No trace of the man could be found, not even a body. Though her husband was presumed dead, Ora decided to stay with her new family and continue to be a link between the two Houses.
    tinue to be a link between the two Houses.  +
  • Born between his siblings Reiker and Sorre
    Born between his siblings Reiker and Sorrel, Alexandre proved to be difficult to predict as to what kind of a man he would become. Displaying admirable intellect from a young age, medicine proved to be an early passion for the young Wyrmguard. It would not be altogether uncommon to find him in the company of Mercies, with questions aplenty about something he'd read, or about their current work. Such curiosity in the youth was encouraged, and might have led him down the path of becoming a Mercy himself, had it not been for a fateful day. Fateful, for on that day the young Alexandre witnessed an injustice. He was still young, and had not yet learned the harsher truths of the world, when he beheld such. An older boy, more man than child in physique, the reverse in spirit, bullying a younger and far smaller girl. Alexandre didn't ask what it was about, and certainly didn't ignore it. Instead, he threw himself at the boy, intent on fighting the boy off. Predictably, it didn't go well. Alexandre had yet to receive any martial training, and the boy had the advantage of size, strength and experience. Still, Alexandre never yielded once throughout his trashing, getting back up every time he was slammed down. It might have continued, and might have caused permanent harm, had someone not saved him. Dame Anna Redwood, Godsworn Knight of Solace, quickly broke up the fight, and once Alexandre had said who he was, escorted him back to his family. On the way there, she faced the usual deluge of questions the child usually kept for Mercies, about who she was, what she did, and interrogations about the Knights of Solace that his education had not yet covered. Her answers found a receptive mind, and by the time they reached his parents, he had asked her to teach him, and made the same request to his parents when they arrived, a tad worried to see their son in such a state. Dame Anna could not stay, of course, but she made a promise. She would return when she could and, if Alexandre's parents allowed it and he was still interested, would teach the young Lord and, when he was older, would take him on as a squire. Children being what they are, perhaps those involved expected Alexandre to discard this momentary distraction with time and return upon what truly interested him. Yet the opposite occured. He was still interested in medicine, devoted much of his time to it still in fact, but it was now equalled to more martial pursuits. Even as his understanding of the healing arts grew, so did his understanding of riding, the sword, and matters of war and leadership. His education was completed by Dame Anna's visits, when, as promised, she would further not only his understanding, but the virtues of the Pantheon, nurturing the compassion and kindness she saw in him, as well as the protective nature that had made her notice him. Time passed, and eventually, the time came for the second part of Dame Anna's promise to be fulfilled. Alexandre left his family and Blancbier at the age of fourteen, to serve as the Dame's squire. From her, he learned not only the duties and demands of knighthood, but also the dangers that awaited the those traveling upon the Compact's roads and paths, dangers the Knights of Solace were sworn to guard against. It was a harsher life than the one he had lived thus far, yet Alexandre only seemed to thrive, the fire within him brightening. It was during that period of time that he would visit the Cedar Vale most often, whenever Dame Anna would visit her Redwood family. These were pleasant times, and even to this day, Alexandre cherishes their memory. Yet all good things must come to an end. Eventually, Alexandre became a man, and it was time for the Lord, no longer a squire but not yet a knight either, to return home. There, he spent the next few years serving his family and Blancbier, his concern for the people seeing him involved in not only charity, but tangible efforts to improve their lot as well. Indeed, he'd often be seen joining the city patrols on their rounds within the fortress city and beyond. He also joined the Knights of Solace at the time as a disciple, though he did not see Dame Anna Redwood again, not till the Silent War begun. At once, Alexandre volunteered to join the Compact's efforts against Brand, and actively participated within the war, one among countless others fighting back against the evil that had spilled forth from the North, and threatened the Compact itself. Refugees came in drove, often sick and wounded, requiring Mercies and the Knights of Solace to care for them. It was during one such event that Alexandre and others, including Dame Anna, were tasked with sheparding such refugees to a local haven, where Mercies awaited with supplies. Unfortunately, the enemy was aware, and sent a force far outmatching the Knights of Solace and the local garrison to destroy the haven and take its supplies. Shav forces struck at dawn, and though the defenders rallied to face the attackers, they were outmatched. One after the other, Alexandre saw his brothers and sisters in arms fall, the burden to protect weighting heavier on the survivors with every death. For they knew those within would find no mercy. The enemy had come to kill, the only thing they would take with them were the supplies. Evening came, and of the local forces, few remained. The Knights had been reduced to two, Dame Anna and Alexandre. Hope was bleak, even as the enemy pulled back, giving defenders some respite. Not for long. The next clash saw Dame Anne Redwood die, slain by an archer with too much luck or skill. The last of the defenders were forced to push back into the local shrine of Lagoma, the only stone building large enough to contain the refugees and the Mercies that still stood. Alexandre felt despair then, for the first time in his life. He knew he would die. Knew there was no hope, no way out. Thoughts of flight crossed his mind, desperate plans to escape. And as the dread threatened to overwhelm him... He saw them. Families clinging to each other, parents comforting their children though they knew what awaited. And the Mercies, still taking care of their charges, even now holding true to their oaths. Moved by the light of Gild and the warmth of Laghoma, by the selfless sacrifice of those dead and those that yet lived, Alexandre strode forth, and met the enemy's full might in battle. He spoke to his fellow defenders with such conviction, that when he told them to hold the line, they did. Against the Abandonned intent on the destruction of those they were charged to protect, they held the line. Against the horrors of Silence, they held the line. One after the other, they fell. But they did so holding the line. Yet it was enough. When reinforcements came to the rescue, they found Alexandre wounded and battered, his sword broken, more dead than alive. But still holding the line. Alexandre collapsed soon after being told the area was safe, and for a time, it was uncertain whether he'd live or not. Yet he recovered, sent back to Blancbier after the war's end. It was there he was knighted for his actions, though he did not remain for long. New threats arose, banners raised to face the Gyre, a Holy War proclaimed against those that would bring an end to not only the Compact, but the Faith itself. He joined others from the Oathlands to defend Stormwall, surviving the costly victory as far too few did. Now, he has come to Arx. With a light and fire brighter rather than dimmed, he comes to serve House Wyrmguard, the Faith and the whole of the Compact. Not as the sword to pierce the black hearts of demons, but as a shield. To protect all beneath the Compact's aegis, and hold the line.
    th the Compact's aegis, and hold the line.  +
  • Born during a late summer, early autumn th
    Born during a late summer, early autumn thunderstorm, Trueth Melaeris was eerily calm when she was born - calm enough to startle the midwife into giving her quite a smack to get her crying. Even her cries were quiet still - but the girl thrived, content to stay near the bosom and bask in love. As she grew older, her family would wish for that quiet time. It was soon enough she was asking "Why?" constantly. "Why is the sky blue? Why does the wind blow? What makes the roses red? Why does the ocean get bigger near the sand sometimes? Why do the servants polish the silver?" Amused and exasperated, tutors were hired. Trueth had a love for knowledge and nature that was not easily contested. It helped that she was smart, too - smart enough to keep her tutors on their toes, when they weren't scolding her for her constant daydreaming. She watched her younger sister Llewella rise to have more responsibility, while she was merely challenged by her tutors. After a long, painful introduction to societal responsibilities for nobles, a marriage was in talks. Then another marriage. And another... until one took. At age 22, Trueth was wed to Roland Redreef, Tiberius Redreef's eldest son. For a variety of reasons, Trueth herself believed the marriage would never work, not only due to a large age gap but due to the fact that she was no Redreef. She preferred gardening, alchemy, and well - not owning thralls, nor did she have any fighting bones in her body, whereas Roland was a decorated soldier with a long battle record. Unexpectedly, love bloomed between them. Roland was kind and gentle with Trueth, accepting her strange, femining ways and putting up with her unending questions. They had an interesting dynamic and Trueth seemed to smooth some of Roland's rough edges. She learned to love the Redreef family, even if she did not completely agree with all of their ideals - until tragedy struck. Just as she was due to give birth to her first child, Roland was struck down in battle. Three years of wedded bliss, barely even time to get to know one another truly - but they did - and Trueth loved him. Trueth, in her grief, locked her and her son away for three long years, more or less. But now she has returned to the City with the little one to split her time between the Melaeris household and the Redreef family, aiming to reconnect with her families and raise her son to be his own person, do things in his own time, and perhaps find another happy ending for herself.
    aps find another happy ending for herself.  +
  • Born far from the Compact's borders, withi
    Born far from the Compact's borders, within the last mountain of the North, Magnus' life promised to be no different from his father's, and his own father's. The son of the Chief of the Stahlben, he was expected to keep the watch over the Everwinter, pay the proper respects to the ancestors as Bonesinger, that they might entreat with the Firstborn, and ensure the Stahlben and the people that depended on them prospered and thrived. He exhibited early abilities as not only a leader, but one motivated by the need to look out for others, rather than the power and thrill of leading others. These qualities, along with a voracious curiosity and intelligence, only grew further as he aged and became a man. Duties and responsabilities grew, but he never shied away from them, meeting each challenge head-on, determined and diligent. Failures and successes were met the same way, with a clear and open mind to the rich lessons taught by either. Yet he would only be truly tested shortly after his father's death and his becoming Chief. When the Undying and their servants spilled forth from the Everwinter. Stahlben warriors and allies were gathered, and faced the oncoming tide of destruction with the strength and valour that had seen them triumph for centuries of conflict. They lost. Badly. Forced back to their mountain stronghold, besieged by a foe whose hunger for more death seemed unending, Magnus led the desperate defense to save his people from extinction. The fortress didn't fall, the enemy moving down south instead, to the relief, and dread, of the defenders. They had survived, yes. But Magnus was all too aware of the losses of his people and allies, and their failure at containing the Everwinter's monsters. In the months that followed the Compact's victory over Brand, another foe rose to attack the weakened Stahlben. Now facing either destruction or slavery for his people, Magnus gathered his advisors, and a third option was taken. To bend the knee to the Compact, become one with the victorious kingdom of the Silent War, and adapt to the new world only now awakening from a long darkness. The Stahlben stood unchanging for centuries, yet it is now Magnus' task to guide them during the first and difficult years of new loyalties and culture suddenly before them. He has been tested before and shall be again. But he will succeed. For his people. For the Firstborn. For the Compact.
    ple. For the Firstborn. For the Compact.  +
  • Born for royalty, Elizabetha grew up in a
    Born for royalty, Elizabetha grew up in a dream as reality. She found it terribly romantic to be a princess, a damsel, her favorite archetype in the stories she adored throughout childhood. This sparked an early romanticism, which she first expressed on canvas and stage. Innately an actress, she took to performance around age 5, when a Grayson dinner party was witness to an impromptu song and dance atop the table. Art, nevertheless, she names as her true calling. Her work won a plethora of contests, competitions, submissions throughout her years, her growth evinced in each flux of style. Eventually, her touch was lent to halls of marble and gilt. In adolescence, she maintained all that life and vibrancy, with a newfound curiosity that rooted itself in something beyond the typical: the study of alchemy. Her interest budded from a yearning to push the boundaries of painting, but progressed into a deep love of knowledge and academia. Her pursuits led her to experimentations, often safe enough, though she did pick up a few of the less acceptable practices-tattoo artistry a result. Moreover, she adapts the science into her art, the product either disastrous or ingenious. As she matured, Eliza began to note the world around her, the potential it held for her. A budding hunger for exploration drew her from her gardens and halls, to the place where all converge: the capital. Arx is her canvas and her stage, hers the next mark to sweep its expanse.
    , hers the next mark to sweep its expanse.  +
  • Born four years before Sasha, Jacque was a
    Born four years before Sasha, Jacque was a boy who dreamed of being a chronicler, a writer, an explorer. He fancied himself becoming a wise man that would teach children the right ways of the Oathlands. The young Jacque set out to try and become this sort of scholar, only to find out that he fell short of it. What he did not fall short of in his education was the physical training. He took to sword and physical exercise tirelessly, impressing his tutors in this regard, while disappointing in every other. He was adequate as a warrior but he was no genius, no smart man; average at best, he struggled with those more complex instructions, before neglecting them outright, in frustration he would opt for the path of the warrior, instead. One that he did not choose for himself, but the only one that was viable for him to walk. This became even more so when Sasha was afflicted with her illness. Out of worry, and protective brotherly concern, he became reliable with a blade, a man of strong build and nimble agility, but also tireless endurance. When his sister went to Arx, he lingered in the Oathlands and traveled the fields, assisting the subjects of his House in a number of different undertakings, all voluntary. He would escort merchants and travelers in the roads and assist the enforcers of the High Lord's law against those that would violate it. However, beneath that steely warrior's exterior was a growing sense of frustration with his life. And it is because of this that he traveled to Arx, in order to fulfill his life's dream without neglecting what led him down the path of martial prowess. He will be a scholar, aye, but he is a warrior, and will be one until he can no longer lift a sword on his own.
    he can no longer lift a sword on his own.  +
  • Born further out from the main Donatti fam
    Born further out from the main Donatti family, Alrigo had instilled in him by mother and father the need to always do better. The family worked the docks of Ischia for years and, working around the rougher parts, Alrigo quickly learned how to survive on his feet and use that honey-dipped tongue to escape signs of trouble. After Alexio began building his business in Caina, Alrigo aided the contacts needed in Ischia to start. Here he found some success, a little bit, but soon he knew to make even more money he needed to start growing the business in Arx itself. Here he worked from the bottom and gradually started to build up, learning his tailoring trade, to a point which has caught some attention for just how this man from the docks of Ischia has ended up wearing fine clothes and looking like a cock among hens. Obviously, from Alrigo, he tells the brilliant tale about how the family that was too poor to even eat on some days - ended up being who he is today. A few hearts open up to that, melting in his hands. The story of how this lad from Ischia, who never even once picked up scissors, was able to craft fine jackets for the commoners and once even a Baron. Eyebrows raised. What did he know about fashion? Using that honey-dipped tongue of this, Aligro has since discovered ways to talk himself out of most problems in life, flipping the issue on its head, and pointing at someone else as being the reason it all went wrong. This helped him build up contacts that gave him the ability to open up coffers of silver to fund the family's business - Donatti Imports & Exports.
    business - Donatti Imports & Exports.  +
  • Born in Arx to a pair of high class mercha
    Born in Arx to a pair of high class merchants Arielle Rivera was the third born of four children. The Rivera family was common but decently wealthy and catered to nobility with their goods. Arielle grew up with a good education in addition to learning how to sew and tailor garments from her mother. The young girl found herself desiring to make a name for herself in the fashion world. To start trends that would be seen throughout the Compact and be worn at all the best parties. However she found limiting herself to cloth was confining. Arielle had skilled hands and was often put in charge of the more delicate work with embroidery and weaving. One day while helping her mother style her hair for a social event she got an idea. From that idea sprang a new career for Arielle. No longer was she simply a tailor, now she was a stylist. She studied the art of cutting and styling hair. Of applying cosmetics in a fashion that flattered ones face and matched ones attire. And finally at almost twenty years old she began searching for a shop where she could ply her trade officially.
    where she could ply her trade officially.  +
  • Born in Arx twenty years ago, Braxas came
    Born in Arx twenty years ago, Braxas came into the world with no surname. His parents whoever they were did not want him so he was left at an orphanage in the worst part of town. Braxas was a dark child, handsome but frightening to the other children because of his dark moods and anger at the world. He started singing when he was five, just letting his emotions out via song. Some of the other boys tried to bully him over the singing but Braxas would not back down. When he was thirteen he ran away from the orphanage to join a troupe of traveling bards. Before he left Tomas his childhood tormentor gave him the scar that remains on his face today. He got away and has since learned how to dodge and defend himself a bit. He stayed with the troupe of bards as they traveled across the land. GOing from city to city Braxas learned how to survive and entertain on the streets. Seven years passed and after Braxas turned twenty he decided to try his luck back home in Arx once again.
    try his luck back home in Arx once again.  +
  • Born in Caith to a struggingly shipping fa
    Born in Caith to a struggingly shipping family. Murdoch's elder sister (Lady Beatrice Malespero's mother) inherited. He spent his youth working the docks and caravans by day and learning the books by night, expecting to command one of his family's ships one day. But, just before coming of age, the family fortunes sank leaving a single ship remaining. His sister took command and he was asked to branch out to find new work. After a series of odd jobs and many tough months, he landed a job at a gambling establishment and discovered he had a rare head for numbers. After a few years scrimping and some personnel changes at the establishment, he was put in charge of the ledgers. It was during this time, now in his mid-20's that he met the woman he would eventually marry. Together, they had a daughter and a son, and some of his investments began to bear fruit. Things looked to be going well, and he was even able to help his sister's shipping business stay afloat through a tough spot, but...one day he came home to find tradgey. His wife and children were slain in an apparent robbery. No evidence of the killers was found. He fell into a black period and for years cultivated associates from the less savory contacts he'd met at the gambling house. His sister and her family raised Beatrice during this era, and he managed to teach her a thing or two but eventually was asked that he stay away, lest he taint their business with his shady dealings. Some years later, he learned that Beatrice prospered and was even ennobled by the Argento family. His network of contacts by that point rumored that Pravus would move against them, and for the first time he found he needed to truly pay attention to high houses. Beatrice was sentenced to prison for a year, and he was surprised to learn that she not only survived it, but thrived and landed on her feet as a new member of House Malespero. Curious how she had managed it, and feeling the loss of his own daughter, he visited.
    the loss of his own daughter, he visited.  +
  • Born in Elmhurst to a farming family, Adri
    Born in Elmhurst to a farming family, Adriana soon found herself seeking employment in the only tavern in town. She much prefered hauling barrels and trays over farming out in the warm Oathland sun. She found she had a natural talent for people, being able to get them what they needed rather than what they wanted. Adri found she loved to flirt with the handsome farmer's lads (and the not so handsome ones if they could charm her) and enjoyed making their time in the tavern that much more enjoyable for her cheerful temperment and charm. After her uncle's farm was burned to the ground and her cousin Jonathan went off to the big city, she decided she would follow him. Her dream was to one day own her own tavern and she would never be able to make that kind of money at home. Not only did she want her own tavern, she wanted her own cow too. Fresh milk and butter and cheese, and then get bread freshly baked every morning, and make sure her guests had everything they needed to be comfortable. Clean beds without any bugs in them, even. She wants -everyone- to get along and be happy and healthy.
    ne- to get along and be happy and healthy.  +
  • Born in January 12, to Robert Ravenseye, D
    Born in January 12, to Robert Ravenseye, Danvir Ravenseye leads an enjoyable life that has always mixed the wild life with the life of a noble. Perhaps it is his fiery red hair, but Danvir Ravenseye showed that he could hold his ground with his favorite weapon: an axe. As he grew he started studying the Family trade: sailing. With this he also had to study economics, the art of war and of course how to be a succesful diplomat. But that was not the only thing Danvir was studying. He also started studies in the occult and he firmly believes in Shamanism, so much so that he does tend to pay his respects to the spirts. And perhaps that has aided him in becoming a better man as he aged. When he hit his eighteen years, he told his loving dad that it was time for him to put the Raveseye name on the nautical maps. And with the blessing of the spirits and his father, he took of to the Compact, intent on increasing his knowledge as well as serving the Northern noble houses better. Some are surprised when this fiery red headed young man speaks about his love for the sea, so much that others think he is from Thrax. That could not be further from the truth. He is a Ravenseye, through and through.
    h. He is a Ravenseye, through and through.  +
  • Born in Maelstrom to Prince Drake Thrax, M
    Born in Maelstrom to Prince Drake Thrax, Maren Thrax was the youngest of the five children and the only girl; by virtue of those things she did not feature prominently in the public eye during childhood. The shadows of her brothers were tall, especially her eldest brother Donrai, but she still found ways to thrive amongst them. The household and the family were by no means indulgent, but even predatory sea serpents are sometimes moved by beauty and wit, and it was clear that she would grow into a formidable amount of both. Her parents perished when she was quite young, though the new High Lord was very dutiful in seeing to her education. Perhaps it was hoped she would join other Thraxian notables in a sharp legal and logical mind; but it was something warmer that stirred her even in Maelstrom's environment of stoic and imposing chill. She took to almost any instrument that was placed in her hands with startling ease, even some of the gruffest and most standoffish lords and ladies seemed to at least tolerate and even enjoy her presence. When she was sixteen, she was sent to Arx to serve as a lady in waiting in the royal court, as well as to train in the art of being a courtier from Whisper House. She blossomed there, forming close friendships with many of the other young ladies from Houses throughout the Compact in similar service, and seeking out further training in dance and music. By the time she was in her late teens, she was considered to be one of the beauties of her generation, particularly talented in the arts, enjoying the social whirl of Arx in full. But she was ever mindful of her place and her duty, and when she was twenty she obediently returned to Maelstrom at Donrai's request, enjoying getting reacquainted with the brothers that she'd corresponded regularly with but had seldom seen more than a couple of times a year during her time in Arx, and knowing that within a year she was likely to be introduced to whatever match Donrai decided would serve the interests of House Thrax the best. She continued in her studies of the arts, setting many sailors' and area folklore to music, capturing oral tales into written word and illustration, and even devising performances based on them, though they were often given to others to perform. As a birthday present, Donrai granted her permission to travel to House Blackshore's holdings and the great library there to gather more fodder for her works, though once she returned she was to meet her match. Her travel there was uneventful, and she set off for home by all accounts with many writings and sketches that surely would have fueled her artistic endeavors for many years. But she never returned. A terrible storm kicked up, and the ship she was on as well as one escort was lost, the remaining escort arriving badly battered in Darkwater Watch. After weeks of searching, there was a small amount of wreckage located--and months later more things started to wash up on shore. She was presumed lost at sea. In truth, she almost was. She was one of a very few survivors of the wreck that drifted for weeks; starving, thirsty, sunburnt, eventually all but her succumbing painfully slowly to exposure or their injuries. She was likely only days away from death herself, when a passing foreign ship came across her, one of the high ranking military officers aboard persuaded by his second to overrule the captain and insisting that they examine the strange wreckage. The second, Zixin Lir, was in the smaller boat that approached and drew her from the wreckage, and took her aboard before they continued their journey home. Her life was saved by the healer aboard the ship, but it took many weeks for her to recover, and she stayed with the local magistrate until they could figure out what to do with this foreigner plucked from the sea, as well as find someone who spoke Arvani. There was one constant, however; Zixin visited frequently, helped her learn the language while she taught him hers. Months after her arrival he brought her to a teahouse with musicians--she delighted them by being able to play some of the ones similar to ones she was familiar with, and singing without musical accompaniment some tales from home. After that each time they met, there was yet another new unfolding of art. He would recite poetry to her, for the beauty of the rhythm and sounds for her to enjoy long before she could understand it fully; take her to new places in the area and keep her company as she painted. They were drawn to one another, but their friendship was one that slowly unfolded, growing deeper roots before they allowed other things to blossom. For seven years, even as she built a life in this new place, she ever gave up on trying to find a way back home. Her acclaim as a performer and artist opened doors to talk to influential people, but seldom was she given a clear answer on if it was possible. Finally a visiting Imperial official told her in no uncertain terms that there would be no return, she kept her head high and hid her devastated heart. Weijin wasn't home. Instead, Zixin asked her to consider making a home with him. Nearly ten years after she was first plucked from the sea, she did just that, choosing to set aside her hopes to remain as she once was, a princess of Thrax, to marry for love and hope, and by tradition yield that title to do so. And then she moved forward and onward, using all the gifts of her upbringing, and the resolve and determination she'd only honed in Weijin to truly build a life with him. They welcomed their daughter Zyanya a few years after, when she at last closed the chapter on thinking she would ever see Arvum again. Over the next thirty years their household grew with many students (both hers and his), friendships, grand successes and failures, more happiness than heartache. Watching and guiding their daughter to blossom into a respected artist in her own right, whispering tales of the family and lands that her mother had traveled from, with Maren incorporating as much tradition and teachings as she could into Zyanya's life. The events of the wider world did not really reach her, especially in their quiet area of Weijin. Though the pace of Maren and Zixin's life slowed, she didn't even realize it was the beginning of his twilight years until her beloved warrior-poet died in her arms after a very brief illness. Devastated, she once again summoned her strength to be strong for her daughter now too. It was after his death that she discovered that Zixin hadn't forgotten her love of the Mourning Isles and those she'd left behind, and intended to honor the Arvani heritage of his child as well. Decades of dedicated and decorated service to Weijin and Jadairal had given him some influence on the layers of bureaucracy of the empire, and unbeknownst to her he'd been pushing on that quite heavily behind the scenes, to grant his family a favor upon his passing. He knew that she wouldn't leave his side, and that he was unlikely to be able to leave Jadairal. His final gift to her, after his passing, was a chance for an audience that might allow her to see Arvani shores again. Once more, the current in her life shifted, this time drawing her back to the home she never thought she would see again, bringing with her her greatest treasure and brightest hope, to give her daughter a chance to experience her heritage in full.
    chance to experience her heritage in full.  +
  • Born in Oakhaven, to parents who were both
    Born in Oakhaven, to parents who were both Trackers, Apollo should have had an ideal childhood. But fate was less than kind to him, and at the tender age of six, while traveling between Lyon's Redoubt and Keaton Keep, he and his family were ambushed by a group of bandits looking to thin the packs of hunters after them. Apollo's parents were killed in the conflict and the boy was taken, the plan to rear him as a bandit, the irony found to be delicious. Weeks passed, but eventually another pack of Trackers discovered the location of the bandit's hideout and cleared the lot of them out. When Apollo was found, one of the huntsmen recognized the boy and took him home to Keaton Keep where the child was raised in the court. As an adult, he is fiercely loyal to the Keaton family. Eschewing the path of his parents, he learned the special art of tanning and leathercraft Oakhaven has become known for. The secrets of its manufacture are now his. When Kael left Oakhaven to come to Arx, he tapped his best leatherworker to come with him to see about making a name for themselves in Arx.
    about making a name for themselves in Arx.  +
  • Born in Sanctum to a groundskeeper of the
    Born in Sanctum to a groundskeeper of the (mostly) respectable Morgan family and a Lycene duelist slicing her way into the Oathlands, Xandrine grew up proud of her family's reputation for honor and air of danger, both. Only fitting, no, for a descendant of the very first Champion? After the Tragedy, like many survivors, felt compelled to become a knight. She was far too young to take up arms, but that didn't stop her. Finding a Knight of the Laurent family who would squire her, she worked determinedly. Also fitting for the descendant of the very first etc, she displayed a natural talent for fighting, and quickly developed a rivalry with another young squire and aspiring Champion. Competition fueled her on towards excellence, developing a reputation - in the Laurent lands, at least. Oaths taken, duels fought (and sometimes won), Xandrine was sent on another mission: Go to Arx, escorting some precious cargo.
    Go to Arx, escorting some precious cargo.  +
  • Born in September 15, Jarel Redrain has al
    Born in September 15, Jarel Redrain has always been interested in being a dedicated warrior for his people. And thus that has been the majority of his focus as he grew older. Many would claim that Jarel was definitely born to be one, probably in no small regard due to his strength and dedication. Growing up he would be around warriors whether they were nobles or otherwise. That wasn't a distinction he was worried about. So he learned all he could from his peers, becoming a ferocious combatant. More so with the bastard sword he seemed to favor. It can be stated that he is everything a Northerner should be up and including how barbaric he can be in a fight. After years of training and becoming an adept warrior, Jared Redrain has been living in Arx for some time, where he does what is best to serve his people, as well as support his other family members.
    well as support his other family members.  +
  • Born in a lumberers cottage in the wilds o
    Born in a lumberers cottage in the wilds outside Farhaven, Nabok was born as the first signs of spring came to the lands. From a young age he was taught to cut wood, like his father and grandfather before him, and to accept his lot in life. Conditions were tough, but Nabok had a happy childhood. Food was gathered, hunted and fishd from the surrounding woods, and his father, a large, fiery man aptly named Storm, owned two sheep that provided them with wool. He even got a little sister, Eria. Every winter, he would accompany his mother and father to the outskirts of Farhaven to trade kindlewood and timber for other supplies. It was on a day such as this, as Nabok approched his 13th birthday, that his life abruptly changed. The winter had been an escpecially cold one, and business had been good, so his father was haggling for a new sheep. Hot-headed as he was, the haggling escalated into a fight, and Storm, with a slip of the fist, punched a guard dead. Nabok and his mother left Farhaven without Storm that day. Just a few weeks later, his mother became ill and feverish. He turned to the spirits of the forest for guidance the night his mother died. Young Nabok, was suddendly the sole provider of a young sister. He did not give up though, and the siblings continued the cycle of life that they had known, growing more and more distanced from civilization with each passing summer. Life was not finished with him, though. The autumn of his 24th year, as he returned from a bountiful hunt, he came back to the remains of a smoking cottage, pillaged and looted by passing raiders. Eria had stayed in the cottage while he was hunting, and her burnt corpse was still warm when he arrived. He vowed that day to leave the forest, to seek revenge over those who had murdered his sister and destroyed their way of life, and set out to the center of the kingdom for look for them.
    e center of the kingdom for look for them.  +
  • Born in a small village, Cade's mother die
    Born in a small village, Cade's mother died a few days after his birth. He was left to be raised by his stern and unaffectionate father who was a former mercenary. Even as a boy, Cade's father instilled into him the hard work and discipline that he had learned from his travels. Having not known any gentle touch and constantly receiving his father's ire, Cade grew to resent his father. When his father died of sickness, Cade packed whatever belongings he could carry and left the village, knowing that there was nothing left for him there. He traveled from one village to the next, doing some odd jobs when he could. From then on he wandered aimlessly, only doing what he deemed necessary to get him through the day.
    emed necessary to get him through the day.  +
  • Born in an unremarkable farming village to
    Born in an unremarkable farming village to an unremarkable family, Genevieve always wanted more from life. Although she could appreciate the wholesome routines of her rural community for what they were, she nonetheless found them tedious and uninspiring -- a never-ending cycle of ploughing fields, harvesting crops and foraging for food, occasionally broken up by a rustic festival or a wagon ride to the market in the nearest town. The only activity that really gave her some pleasure and made her feel alive was training in the village militia, but even then she found herself wanting for more discipline and more advanced tutelage than the local watchmen could provide. At the age of 18, Genevieve left her home village and set out on her own path. She would see sights beyond the fields and pastures with a sword on her belt and a bow slung across her back, seeking adventure and coin.
    ross her back, seeking adventure and coin.  +
  • Born in area called Rivermuth, far south o
    Born in area called Rivermuth, far south of Pridehall, Cerdensulathara was one among a litter of children. Her father was a butcher and a warrior, her mother a tanner. For five long and tiresome years, they lived a simple existence. The worst of their troubles were occasional raids, and the strife caused by Cerden's peculiar fits. Rumors held her to be plagued by evil spirits, and she was subject to many, many attempts to cure her. When the neighboring tribe invaded fully, her mother managed to escape with her and two of her siblings into the woods. Traveling northeast into the woods, they were able to assimilate into another group, but it wasn't long before they her mother was presented with a choice to leave with the disabled young girl, or the tribe would sell her off. Unwilling to put her other two living children under such stress, she simply abandoned Cerden in the woods. It was a miracle of some kind that she survived to the age of thirteen. And despite the harsh realities of living in the wild, there was a peace to the daily struggle. Her fits lessened, she learned how to hunt, what to eat and what not to, (through great trial and error), and was quite happy in her life. Unfortunately, fighting between two villages drove more people into her neck of the woods, and eventually she was captured by Abandoned warriors. Who knows where should would be now if she had not been saved by the Knights of Solace. It was a short trip to the city of Arx. She swore her allegiance to the Crown, and was placed in the care of an aloof horse trader, a cousin to the very Knight who rescued her, and his wife, a well to do poet and seamstress, both childless and grateful for an opportunity to care for and teach someone less fortunate. She flourished in the Upper Boroughs, and it was a good time for the young woman. She was taught the wonders of reading and numbers, which she excelled at. She was given simple chores, and taught prayers, which she excelled at. She discovered the many different libraries and temples, and spent the majority of her time there when not helping out at home. Before she left to strike out on her own, she made a bit of silver tutoring the younger children of her adopted mother's social circle, possessing a talent for making complicated subjects simpler. Using her modest income, she's rented a small place in the upper boroughs, and few who ever met her would realize she's a Prodigal. She plans on becoming an explorer, writing books on obscure knowledge and history, and becoming a renowned scholar. Perhaps one day she can own a place of her own, with a bookcase of titles she's written herself detailing grand adventurers, treatises on lost lore and profound essays on rare phenomena.
    ore and profound essays on rare phenomena.  +
  • Born in arx in a poor neighborhood, avak z
    Born in arx in a poor neighborhood, avak zadarra lived hard. His parents were soldiers, and good ones, but they used all their money on equipment. At a young age, avak knew he wanted to be like them. He applied as soon as he could, and after being accepted, he was tested. He was found to be weak, but good with a sword, so they took him anyway. Now he fights as a soldier, even though he is weak.
    ghts as a soldier, even though he is weak.  +
  • Born in one of the smaller mountain villag
    Born in one of the smaller mountain villages in the North, he was scooped up by an army recruiter shortly after reaching adulthood, his knowledge of the area along with his hunting and trail skills making him a useful skirmisher. A few small wars later, Sergeant at Arms Aisling left his Lord's service with a pension, some spoils and a desire to spend some time on his own for once. Going back to his village didn't seem quite right, not after all he had seen so after shipping home a totally non-blood-spattered care-package he vanished into the woods. Bored with his own company and perhaps missing the camaraderie of his unit, he has headed to the big city to see what that's like instead.
    big city to see what that's like instead.  +
  • Born in the Crownlands to nobody of import
    Born in the Crownlands to nobody of importance, Jarryck was born a large baby. His parents were both farmers, and as Jarryck grew stronger and taller, he was made to work on the farm, something he was good at, since it was physical. He found the work tiresome, however, and was always fighting the other boys, when he could.
    ys fighting the other boys, when he could.  +
  • Born in the Hall of the Grim, Cordelia und
    Born in the Hall of the Grim, Cordelia understood at an early age two very important things. Firstly, she never subscribed to the strict and punishing patriarchal beliefs pervading most of the Mourning Isles. Secondly, if she was ever going to enjoy life, she would have to find entertainment on her own. Not so much comprehending as reacting to the expressions on her neglectful mother's face after a visit with the Duke, she strove to conduct little rebellions against authority. One day, she might dodge her tutors or ruin her clothes. Another day, she'd soap up the floors and secretly watch her elders trip. More guards were hired for the simple dual purposes of keeping an eye on Cordelia, and patrolling for childish traps. At first, she was just trying to gain attention, but her disobedience evolved into outright unshakable independence. After managing to convince a combat instructor to train her, a brother eventually goaded her into a duel, to once and for all prove the reason and superiority of traditional Thraxian values. Scarred and incensed by the loss, it only drove her further away. At just fifteen, she ran off to join a group of adventurers allegedly seeking fame and fortune. Buoyed by others with a similar perspective, she felt wonderfully liberated. The band of explorers journeyed from one end of the Compact to the other, hoping to find lost articles from before the Reckoning in all sorts of strange and enigmatic places. Ultimately, the Duke's men found her and returned her home, but she responded with the announcement that she would become a Champion. They retorted with a short list of likely betrothals, and so she was sent to the center of the Compact to meet her future husband.
    of the Compact to meet her future husband.  +
  • Born in the Lower Boroughs, Vernan was bor
    Born in the Lower Boroughs, Vernan was born into the Culler family. His father was a Culler and the brother of Rencio. He grew up with Torian. His parents died in an unfortunate 'accident' and the Culler family took Vernan under their wing. He ended up showing a knack for survival and seamanship and he ended up on one of their ships. He was a natural. He ended up press ganged, so he couldn't return home as quickly as he wanted to. But he always knew who he was, and where his loyalties lie. He was drawn to the sea, but he was a Culler at heart. By his late teens, he was already adept at sailing and trade. He knew the ocean and he knew his competition. Around 20, he came across a young girl who he adopted into the family as his sister, stowing her away at various ports until she was old enough to learn the ropes. Meanwhile, he became more and more skilled at what he did. Recently, a death in the family has drawn him back to the Lower Boroughs. His skills have been put to use by the family's growing fleet. And that's where he met Acacia. Skeptical at first, he's grown to admire her. He is fiercely loyal to her, while at the same time occassionally challenging her sanity. He serves now (better at sea than on land) and seeks to show his adopted little sister how to be a true Culler.
    ted little sister how to be a true Culler.  +
  • Born in the Lycene city state of Tor, Ced'
    Born in the Lycene city state of Tor, Ced's parents were Vesalius, a mason, and Robyn, a noted artist. It is from his mother that he first developed his love of anatomy, as he was often underfoot in the salons and portrait galleries - often, with models in the natural state, given Lycene tastes. He was always sharp as a child, and ever getting into problems, but usually able to think or talk his way out of them, and grew a decent artist in his own right, though he was far better at sketches and outlines than picture perfection. He, an only child, was offered a scholarship to the Tor Academy and excelled in many of his classes. He enrolled in the college of Alchemy, Medicine and Apothecary, though left quite adruptly in his last year of study. There was some question as to why he left so suddenly, but usually it is chalked up to his uncanny ability, that he simply had learned all he could there. He travelled first to Setarco, where he set up his shingle. Performing many operations in a rather short time period, he drew the attention of House Pravus, who offered him patronage and a bigger space than his less-than-desireable bit-rate clinic. Travelling with many of their family over the years, he has both cared for the members and employees of the Pravus household as well as made significant contributions to the field of anatomy, and his texts are starting to make their way into public light, although there are many who scoff at his methods and ideas.
    e many who scoff at his methods and ideas.  +
  • Born in the Northlands, in Redrain lands,
    Born in the Northlands, in Redrain lands, Kiral was abandoned at birth, or at least this is what the shaman that found him wrapped up in cloth in the middle of the woods assumed. This man was named Regor. Taking the event as a sign, due in part to a snake-like birthmark on the child's arm, the shaman took the child in and raised him as his own. Kiral grew up rather estranged from others, his surrogate father being a rather solitary and self-sufficient man. Kiral, of course, took after him and learned many skills from a young age such as how to start a fire, skin and gut some game, and of course, partake in the rituals of the Path of the Hunt. The boy came to know the wilds well, preferring them to the nearby towns which he would occassionally venture into with Regor. He began to commune with spirits as a young boy, something Regor took as a good omen up until the boy began to become consumed by episodes of rage and other strange fits during his communion. Regor did his best to teach Kiral how to control himself, and largely succeeded, though Kiral never succeeded in fully controlling the bouts of being consumed in the spirit of another, nor did he want to. In the first years of Kiral's adulthood, Regor passed away after a bad bout of dysentry, leaving the young man alone. At first, Kiral survived by hunting game and selling it to nearby towns. This lasted for some time until he was offered some mercenary work, which he found himself to have a knack for, and chose to pursue some more. The next few years of Kiral's life were spent wandering about from town to town, finding work where he could. He went hungry on some days in the beginning of his career, but eventually he garnered the skills required to make a living knocking heads together and hunting bands of brigands that harrassed towns and villages, putting his childhood affinity for hunting to good use. It was during these years that Kiral found a taste for battle, and for blood. Battle to him was another ritual, a part of the Hunt, and he would often relish in it and lose himself among the spirits on the battlefield. Years passed, and Kiral found himself wandering about the realm, mostly in the Northlands until he would eventually find himself in Arx, seeking work, coin and communion with the land's spirits.
    oin and communion with the land's spirits.  +
  • Born in the city of Sanctum, Armel early o
    Born in the city of Sanctum, Armel early on heard the clarion call of the Gods, often spending much time in the numerous chapels and temples of the city, and was utterly fascinated by how the priests could deliver such powerful messages with such few, strong words and convictions. With the messages of strength through mercy and protection through faith. When he was a young man of fourteen, his family decided to move to Arx, to hopefully continue his father's business as a carpenter, while his mother found side work as a gardener and servant. They were poor, but rich in spirit as folk. It was on the way that the family was accosted by desperate, hostile shavs, and both of his parents and his toddler sister were killed. Young Armel barely managed to escape with his life, and still bears the scars of that assault upon his face and spirit. From that moment on, as he wandered into Arx maimed and dispirited, he dedicated his life to that of the Godsworn. He became a Knight of Solace, traveling the roads of the Compact and protecting all travelers and pilgrims that wished to use them. It was not an easy life, and he has seen death in almost every form that can be offered by the hearts of men, and some that cannot, in any sane universe. For his years of service to Gild and to his Order, he was Knighted several years ago, and is now Sir Armel, such as it is, a title he received with a low, amused grunt and a simple 'I'll be'. He has now come to Arx, for the need for his Order here is great, and he wishes to be of service in whatever capacity he can, learning from those in the Order and those around, for veteran that he is? There is still much to learn in life. Always is.
    is still much to learn in life. Always is.  +
  • Born in the city of Tor to a house servant
    Born in the city of Tor to a house servant of House Fidante, Alejandro Rossetti was the first of three children born within three years of his parent's marriage. Precocious from a young age, he was considered by some to be a musical prodigy at the age of four. There was talk that the Whisper house in Arx was interested in him but by that time his path had already been laid out before him. By luck and hard work he was being raised with Lady Calista, the very young daughter of Duchess Giancinta Fidante. There was tragedy that saw Giancinta killed and Calista's brother Leo eventually becoming Duke but neither Alejandro nor Calista could well remember those times. He was raised and educated by the same tutors she was and the pair grew close. The boy's musical talent blossomed and he became well known in the gardens of Tor for practicing his guitar and trying out new songs on both the Duke's sister and anyone else that would come past. His relationship with Calista grew to one of constant companion and confidant. A convoluted series of events saw more change come to House Fidante when Alejandro had moved to Arx and Calista ascended to her brother's seat as ruler of Tor. The Duchess of Roses, they called her. Numerous were the songs he wrote in honor of his friend and now liege. Alejandro is content with his life of service and is honored with the role he plays for the young duchess, chief among them being friend.
    ng duchess, chief among them being friend.  +
  • Born in the fall as the only child of Maxw
    Born in the fall as the only child of Maxwell and Eugenia Keaton, young Lord Rowley was always a curious boy. Even from his earliest days a near endless stream of questions were typical fare from the young lord, often to the annoyance of his father who was a prominent and rising captain among the brigades of Keaton archers. Eventually as he became older, Rowley would learn to temper his natural curiosity to avoid the ire of his father, though his hunger for information and understanding was hardly quenched. When his lessons began, Rowley took to his studies like a fish to water. Everything, that is... other than the training surrounding swordplay, archery, or anything else that his father thought that he should be good at. Oftentimes Rowley would shirk his lessons when it came time for him to practice with the rest of the younger children, waiting for his chance to sneak away to watch the crafters at work as they plied metal to their will or brought their ideas to life upon canvas or carving them of wood and stone. No amount of whippings seemed to be able to cure the boy of his obsessions. So his life went for his childhood, ever shouldering the burden of being his father's greatest disappointment. He learned the art of working metal and painting in secret from a few friendly disciples of Jayus. Almost constantly he could be found tinkering with this and that. Such things brought Rowley joy. Enough so that when his parents began talks of marriage and upholding his duty to the Keaton family, Rowley decided that such a life was not enough for him. He did what he had to in order to make known his desire to join with the Faith, something that his father could not openly oppose no matter how much it might sting to lose his only child. And so he found a home where his passions were no longer shunned or held as an ever present disappointment. Where he could finally carry on his work in peace.
    could finally carry on his work in peace.  +
  • Born in the lower boroughs, that is what C
    Born in the lower boroughs, that is what Canaan spent a majority of his life. His father passed due to illness at an age he was too young to really recall, raised by his mother in majority. Too trusting at a young age he had an incident that left him somewhat untrusting despite his mother's insistence that people, as a whole, were good. It was a nice sentiment but not exactly easy to believe. His inquisitive nature brought him into brushing with the unsavory side of law led to some unfortunate outcomes and the wagging finger of his mother. In adulthood he married for a number of years before divorce came about and left him a bit weary (and quite late in the game) of further romantic pursuits, It was not long after he lost his mother to natural causes. Still.his curious nature often lead him down figurative rabbit-holes simply because not knowing the answer could become a persistent itch in the back of his head until at least attempting to look into those things with due caution toward things one generally shouldn't pry into. This natural desire to know and the irritation of lingering unknowns has lent his naturally developed skills toward helping out others when the price is right, even if it's as simple as finding proof of infidelity.
    as simple as finding proof of infidelity.  +
  • Born in the north, Snow was born in the mo
    Born in the north, Snow was born in the mountains to a roaming tribe of hunters and gatherers who clung heavily to the old ways for generations after the compact was established. Though by the time he was five years old most of his tribe of people were dwindled away, from death, war and disease. He found most of his time as a child was spent on the chores or being alone to walk through the woods. And it was there, that he found his kindredness with the land around him, finding everything to be special in a way to him. This was improved by the elders of his tribe and soon he studied to be an herbalist, and healer, though when another shav tribe made a raid on their lands they destroyed everything leaving a young Snow to flee down into the valleys and hiding places. It was then that The spirits of the mountain he called home hid him, he claims, a blizzard rising up and blanketing the ground with ice though the day he insists had been clear. Since then he had communed and studied until He stumbled into a camp of Redrain soldiers , and in exchange for assistance in healing he was given food and a place to rest. From there he was brought back, and in exchange for lodging and work he was to swear fealty to Redrain and be accepted into the compact.
    Redrain and be accepted into the compact.  +
  • Born in the shadow of Cornelius and Oswald
    Born in the shadow of Cornelius and Oswald, Aedric developed an immediate aversion to court politics and family diplomacy. Opting instead to follow in his bloodline's rich history of mercantilism and exploration, he spent most of his childhood pouring over textbooks, joining vassals and fishmongers on their expeditions to sea, and memorizing naval trade routes. The older he grew, the less time he spent ashore -- missing even the marriages of his brothers and births of his nieces and nephews. Rather than utilize the resources granted to him by noble privilege, he worked tirelessly to establish commercial and personal relationships throughout Arvum.
    d personal relationships throughout Arvum.  +
  • Born in the southern states, Lasha was a m
    Born in the southern states, Lasha was a member of the prodigal tribes, drawn in and brought under the fealty of House Pravus in their expansion and establishment of a great house. Formerly considered an abandoned, he swore fealty to the house instead of being subjugated by force. Still, his clan was known for trade, and lesser known activities such as smuggling rare goods across the ocean. Through the years he worked on growing his fleet, before heading in to land seeking employment where he could walk the edges of lawful society, though those criminal elements continued to be exploited, even after he made himself captain of first one ship, then two. By the time his fleet had grown to a reputable size, he took heavy losses, during a large storm, three of his vessels sank with the remainder being rendered near unusable. Now he works on rebuilding and establishing himself as a shipping magnate through Arx, running his company with a ruthless efficiency and with dominance that proceeds him. His reputation known simply for his hot temper, raucous behavior and tenacity that few captains are known for.
    tenacity that few captains are known for.  +
  • Born in the tougher parts of the world, in
    Born in the tougher parts of the world, in the Lower Boroughs, the daughter of a thief and her man, she grew up swift fingered and able to defend herself. She was often found tagging along with her partner in crime, Raymesin. Eventually, her parents had their life of crime catch up with them and had to skip town, leaving Cora to depend on her own skills and her friends.
    depend on her own skills and her friends.  +
  • Born into House Pravus among a line so dis
    Born into House Pravus among a line so distant you can almost see them from the shoreline if you squint, Amaranth has enjoyed all of the privileges of her name and none of the responsibilities or duties. To say that she was a wild child is putting it mildly, with her noble name sheltering her from the worst consequences of her behavior. As fate would have it, her untamable nature lead her to the curious habit of taming and training wild or foreign creatures. She gathers them like some noblewomen gather jewelry, and gifts them away just as easily.
    welry, and gifts them away just as easily.  +
  • Born into a Halfshav village west of White
    Born into a Halfshav village west of Whitehold at the forest's edge, Violet spent much of her early childhood as a hunters apprentic. A mother, a father, and four brothers, the family did well living off the land and selling to the leatherworkers. There would be the occasional skirmish with the Abandoned who had their own town nearby, but Halfshav forces usually kept them in their place and drove them off if they got too near. Eventually though, it wasn't enough. A warband from the village had gotten tired of the constant warfare, and attacked the small village outright. It was a massacre, with the Halfshav army coming too late to protect them. By the time they arrived, all save for Violet and her young brother had been killed, despite the hunters taking their share of lives from the barbarian assault. Only by running into the woods and firing from cover did they manage that. The Halfshav force stayed to protect and fortify, and meanwhile, hired a force of Crimson Blades camping nearby to aid in the assault on the Abandoned and destroy them in retaliation. Being within riding distance easily enough, the half archer, half heavy infantry force marched on the Abandoned with the Halfshav forces... including Violet. By the time the battle was done, there were few survivors of the abandoned town and those scattered to the wind. If she had been stronger, more skilled she might have been able to keep the rest of the family alive. Having witnessed firsthand how good the Crimson Blades were, she swore herself to them on the spot, having already proved her worth in battle. Both to protect her brother, and to find a new purpose in life. Two years passed, and it hadn't taken long for her drive and commitment to take her from a private in the scout Companies, to a the upper tiers of officers. With Briar's education seen too she was able to pour herself even more into her work. When he left for the North to train as a Shaman, that only drove her to work harder. The idea of being a protector and him having a safe place to come back to was always foremost in her mind. Through the Silent War she proved her worth and uncaring eye for danger and the enemy. Battles and contracts under her belt the massacre of her company, Ruby Company, with her as the sole survivor put a fire in her gut. In less than a year she has gone from Lieutenant she rocketed to Colonel. Quickly she came to be Lord Tobias Telmar's right hand. So it was no surprise that when he disappeared he left the Crimson Blades and their command in her hands. During all this her own personal life was ablaze with a marriage to Thorley Sandreef that lasted but a days before his abrupt flight and negation of their bond. Soon after Briar returned to Arx from his training and quickly made his place in the city as well as joining the Blades. The Blades were her family, now they are more than ever.
    e her family, now they are more than ever.  +
  • Born into a Halfshav village, Briar was th
    Born into a Halfshav village, Briar was the third youngest son of a full family of woodcrafters. A mother, a father, and three brothers, and a sister, Violet, the family did well living off the land and selling to the leatherworkers. He got to spend his days following his older sister around the woods, her eternal shadow. That would occasionally wander where the dappled sunlight or shadows seemed to guide him. A true child of the forest he could approach a deer with surprising ease. There would be the occasional skirmish with the Abandoned, but for most of his young life it wasn't a real threat. Eventually though, it wasn't enough. A warband from the village had gotten tired of the constant warfare, and attacked the small village outright. Only Violet dragging him out of bed before dawn and into the surrounding forests allowed them to survive the massacre of their family and most everything and everyone they had known.. By the time the Halfshav army arrived it was too late to do anything but help the survivors. Briar and Violet didn't leave with the others, however, and stayed to take out the warband once and for all. The Halfshav army had hired a nearby company of Crimson Blades to assist them in the eradication of this particular Abandoned problem. When the dust settled the survivors of the village were scattered and Violet and he had no home or family to go too. Yet his sister's talent with a bow had caught the Colonel of the Blade company's attention. Soon they were off to Arx with the Blades and a new life. Briar, who had always had a calling for shamanism finally had the ability to do something with it. Being a woodcrafter was all well and good, but he felt his passion lay with the spirits. So with his sisters blessing and support, he joined the Spirit Walkers. It was been a few years now and he has grown well into his vocation, his fierce energy doing him well in some areas and less in others.
    him well in some areas and less in others.  +
  • Born into a commoner family that has a lon
    Born into a commoner family that has a long history of serving House Valardin, Katarzyna (pronounced: kah-tah-SZIH-nah) (which is often too difficult for people to pronounce, so she also goes by Kat or Kitty) had a decent upbringing as the youngest in a brood of four children. She grew up as the only daughter in her immediate family which meant that her brothers' footsteps were quite large for her to follow. Living close to aunts and uncles also meant that Katarzyna had the chance to grow up alongside her cousins where she learned an array of skills thanks to their passions and interests. It's also how she discovered that her place was to be in the medical field. Her brothers always had need of bandages or medicinal tinctures, and more than once she had to help apply salve to her cousin Holden's bruises, or clean Aleksei's knicks from a blade, or concoct a remedy for Briseis's headaches, or help ease the stomach pains of those that ingested some of Warrick's confections. It was a calling, her mother said. Katarzyna was meant to help people. She apprenticed with physicians as soon as she turned the proper age to begin medical studies. As an apprentice, she excelled and showed promise with her attention to detail and calm demeanor under pressure. Physicians often called upon her to assist with procedures when they felt that she was ready to do more than observe, which was more often than not. She was always eager to do rather than watch. When she became a full fledged physician, Katarzyna was sent to a southern duchy to work alongside a local Mercy. The pair ended up traveling to surrounding counties and baronies to visit those that had need of medical attention and treatment. Katarzyna learned the ways of the road as she traveled and embraced with gratitude her ability to practice medicine while seeing the diverse regions of Arvum. She did this for a handful of years until the battle at Stormwall drew her north where she served as a medic and then served again when crisis struck the Lodge of Petrichor. Having since returned to a 'quiet' life on the road, recent news led her back to the city of Arx where she now hopes to find purpose helping those in need.
    pes to find purpose helping those in need.  +
  • Born into a family of soldiers, Janora felt destined for much the same. She grew up practicing fighting with boys, as well as her father, before joining a local unit soon into adulthood, joining her family's legacy.  +
  • Born into a large family, Eshra had three
    Born into a large family, Eshra had three older brothers, Gavier, Raqui, and Athaur, to watch out for her when she took her first steps. While she loved her father, Aegis, she was closest to her mother, Triega, and learned about the spirits and ways of navigating for their people. Instead of pulling ropes and setting sales, she was looking at maps, measuring distances and following the stars at night. For the rivers and sea were her home, and dry land was something she rarely touched. Growing up among ravashari smugglers, Eshra remembers a time when House Valardin were the enemy and tried to bring them to heel. They would try to stop their efforts to move goods for the other Abandoned Tribes. She liked nothing better than outwitting the stuffy Valardin knights who tried to enforce their rules on the Free. Of course Freedom comes with a price and she remembers the day Brand's dark magic enslaved her people and forced them to fight a battle that was not theirs. She lost many friends and family when House Thrax's navy struck down her people on the day Brand tried to breech Arx's walls. She mourns the loss of his father, former leader of the Rivenshari, his mother, former Voice, and two brothers. Their losses were devastating for the young woman. If not for Athaur and their younger brother, Mattheu, then she would have lost the will to live. When he to her and asked her help to rebuild Rivenshari, she accepted without second thought. Of course, she never realized her brother meant to take bended knee to House Greenmarch, so they would now serve their former enemy, House Valardin. At first she tried to fight it, but once it became clear that it was her only option, she put aside her differences and stood by her brother's side when he pledged to House Greenmarch.
    side when he pledged to House Greenmarch.  +
  • Born into a large family, there was never
    Born into a large family, there was never a dull moment for Cosette. She grew up with two older brothers and a slew of cousins in the mountains. Her father kept busy with the other mountain men, and her mother kept busy with the family when she wasn't doing work as an apothecary. Cosette was always interested in plants and minerals, and it was only natural for the girl to grow up learning apothecary skills from her mother. She learned about medicines and poisons, and she also dabbled in making other off-the-wall potions. 'Love' potions? 'Truth' potions? Whether or not they truly work, she always enjoyed creating new mixtures and tinctures for others. Once she became older Cosette decided she wanted to make the trip to Arx to see what it was like. She heard she had several cousins there, and would find a home with her extended family as she tried to make a name for herself as an apothecary.
    make a name for herself as an apothecary.  +
  • Born into a minor line of the Redrain fami
    Born into a minor line of the Redrain family, Conall grew up just outside of Farhaven where the importance of preparing for war had been strongly impressed upon him. Eschewing drunken antics for strict discipline and drilling, he came to be known for his odd habits as much as the zeal with which he approached military life. When he was finally allowed to accompany patrols hunting for Shavs Conall was in his true element. The battle of Stormwall left him more detached and realistic towards the approaches one should take towards evil. Heavily injured in that conflict, he spent a long time in recovery before able to help aid in defending the North again. For reasons known only to himself, he recently left for Arx without a word to anyone in Farhaven beforehand.
    t a word to anyone in Farhaven beforehand.  +
  • Born into an off-cast branch of the Redree
    Born into an off-cast branch of the Redreef family, Ximun wasn't the type to follow politics. Instead, he was drawn to the tracking of animals and creatures. His parents did try to mould him into a proper noble, married him to a lady of Redrain - who unfortunately perished shortly after their first anniversary when she was wounded on a hunt that the two had gone on to celebrate. Breaking completely from his noble duties, Ximun took to the Thraxian navy as a hunter, a sailor, and eventually returned to land to continue his ways. It's rumored that his family still owns the contracts to many Thralls and is a holdout of the changes of reform that seem to be trying to take root when it comes to indentured servitude.
    oot when it comes to indentured servitude.  +
  • Born into the Stonehart tribe Zenix entere
    Born into the Stonehart tribe Zenix entered this world as an Abandoned. They were groomed to become the next shaman from a young age and this defined their youth. They spent their days studying the spirit realm and esoteric history and knowledge. Often this meant spending time with the then Shaman Mohaka. He was kind to Zenix but still strict in his tutorage. Zenix spent little time with the other children and thus missed out on many social lessons. As Zenix got older they spent less and less time with people and more and more time in the wilderness befriending animals, in particular a small bear cub. Zenix called them Big Paw to help encourage them to grow larger. Zenix would lose their innocence when one day they were held down and beaten by some of the other children. They spit on Zenix, said nasty and mean things and injured them badly, so bad as to leave several scars all over their body. Permanent reminders of the potential cruelty of humanity. Now very cynical about people but idealistic in the resolve to be different from them. Zenix left the tribe after their mother died. Zenix had had enough suffering in their life with the tribe. So they left and wandered with Big Paw (Who had indeed grown.) for a bit. One day Zenix happened upon a trapped hound. She released it only to discover it belonged to one Lady Arianna Stonewood. Arianna thanked Zenix and gave them a sweet treat. Intrigued by this wonderful foodstuffs Zenix asked to camp with Arianna and her guard for the night hoping to have more sweets come morning. Alas the sweets never came but Zenix did make a new friend of sorts. Zenix has travelled with Arianna and arrived at her estate where Zenix was offered a position as house mystic. Zenix is still considering, but has been promised sweets.
    considering, but has been promised sweets.  +
  • Born into the church, he was dropped off a
    Born into the church, he was dropped off at the doors as an infant. Though he began his training as a scholarly monk, he possessed the heart of a warrior. While protecting one of the other orphans from a village bully, he was shipped off to study with the more combat-oriented Templars. He quickly took to the spear, and still prefers it above all other weapons, despite his large size.
    all other weapons, despite his large size.  +
  • Born into the ducal line of House Laurent,
    Born into the ducal line of House Laurent, Abby had been pegged as something of an 'odd duck' from her early childhood. With so many siblings ahead of her, the threat of inheritance was almost moot. Allowing her the luxury of living a comfortable life, albeit an uneventful one. She'd most commonly spent her time around the chapels, becoming a regular thorn in the side of Artshall's clergy. Bombarding them with questions or asking to assist in every little task well into her teenage life. It came as no surprise when she set on the path to be Godsworn the moment she'd come of age. It'd be a few years before she found a proper discipleship to settle into. With the addition of the Queen of Endings to the Pantheon and the creation of the Harlequins, Abby directed her passion toward reverence of the Goddess of Death. Her attitude made a very stark contrast to her macabre interests. Strangely, the skulls seemed to suit her. Bit more than the bees did, anyway.
    t her. Bit more than the bees did, anyway.  +
  • Born into the exorbitantly rich, Saffron c
    Born into the exorbitantly rich, Saffron commoner family of Pontelaeus, fortune has always been at Savio's service. However, where it inspired ambition in his brother Giorgio, it bred indolence in his younger brother. None of Savio's projects, aspirations, or ambitions ever seemed to succeed, and plagued by bad luck, he soon learned to stop trying. Why struggle? Why not just enjoy success? Though he had some martial skill and talent at entertaining, Savio did not share Giorgio's aptitude or interest in the cutthroat social dances and economic mastery that made Pontelaeus what it is. Eventually his bad luck and misfit nature created a series of bitter disagreements with his relatives, and Savio sought to distance himself from the family. He disappeared to other parts of the Saffron Chain, drifting from exotic location to exotic location, getting into and out of trouble, and living a wasteful life that did nothing useful for anyone. But the Pontelaeus family's patience with this wayward son was not infinite, and after almost a decade of tolerating Savio's indulgences and bankrolling his bad luck, they cut him off. Penniless, he was forced to travel to Arx, where he was expected to make himself useful to Giorgio and to the family. Time in Arx changed some things about Savio, but not all. He remains what most would describe as 'a character,' an eccentric figure who has cultivated a circle of friends and allies of similar uniqueness. He built a reputation as a bard, a skilled performer whose charm and wit could captivate an audience. He even fell in love. During the recent war against Skal'daja, Savio's beloved home city of Tremorus fell under siege. Losses were heavy, including most of his family as well as Ezmeralda, the ruling Marquessa. Her dying wish was that Savio and his brother be ennobled, and so he found himself a newly-minted lord, expected to conform to the standards of the Compact. The burden of neonobility weighs heavily on him following the devastation of the war, but for the sake of his people, it's one he's doing his best to bear.
    ple, it's one he's doing his best to bear.  +
  • Born into the very bottom rung of nobility
    Born into the very bottom rung of nobility, his parents are landless distant cousins of minor pastoral barons, who lived on the patience of their kin, so long as they pitched in when the time for harvest came. Tarrant and his sister Tessa grew up in other people's houses, taught never to give offense to their hosts. With little of their own, the boy grew up desperate to win wealth and respect by the only honest path open to him: knighthood and tournament. It was an ambitious plan, but as a new-made knight he lost all too often, each defeat an expense he could ill afford. The young cavalier found greater success in errantry, chasing bandits and lawbreakers, doing deeds of arms whenever another knight crossed his path, often as a mystery knight with a blank shield and surcoat. Yet such occupations brought him little wealth, and the pleas from his family to settle down and see to the harvest never stopped. When word arrived of the Siege of Arx, Tarrant was distraught that he had been harvesting wheat while the greatest battle of his age was being fought. He was further distraught to learn that several of his distant kin had died in glorious battle against evil incarnate. He wished to rush across the continent too join the next battle, but such a trip was expensive and the war was already over. Besides, the planting season was close. Months later, his parents were informed that a third cousin they'd never met had died in a foolhardy charge, leaving them with the slight possibility of a claim on his land. While mother and father were content to watch the crops grow, rather than press an uncertain claim, Tarrant and his sister were not so content, and by hook or crook scrounged the silvers needed to travel to Arx to press their family's claim.
    avel to Arx to press their family's claim.  +
  • Born into thralldom in the Mourning Isles,
    Born into thralldom in the Mourning Isles, freedom has been a mixed blessing for Mimi. Yes, she now is a free citizen of the Compact, with all of the rights and protections that entails, that is true. However, she is now alone. She isn't sure which initiative to buy the bonds of child thralls was the one that freed her. She just knows that her parents did everything in their power to put her forward as one of the children to be freed. Once freed, she had no living relatives to take her in and she was too old for most people to consider adoption, so after a fair bit of shuffling from one charitable organization to another, she spent her formative years in an orphanage in Setarco. There, she discovered her talent for drawing and painting, quickly discovering she could make a few coins here and there sketching portraits. Now that she is of age, she has decided to make her way to Arx to see what she might be able to accomplish in the capitol.
    ight be able to accomplish in the capitol.  +
  • Born just a few minutes after her twin sis
    Born just a few minutes after her twin sister, Amarantha had a companion since birth. As children, the pair were inseparable--despite occasional disagreements. They did everything together, often with one twin dragging the other along due to different ideas of "entertainment". Amarantha would begrudgingly trail after her sister while out exploring nature and going on adventures. Astraea would sit around and listen to her sister puzzle out lyrics for her songs or accompany her to party after party. The two found an easy compromise in Amarantha's love for the sea. While Astraea poked around in tide pools or examined the odd piece of sea glass, Amaranatha would walk through the waves. There was nothing she loved more than singing to the ocean, amidst the wind and faint spray of sea. It's where she would clear her head after fights and where she would sit on the rocks and write lines of poetry. It was little surprise that eventually, Amarantha would be proposed to on that same shore she'd grown up alongside. But that was much later, when she was eighteen and had traded childhood games for the thrill of noble parties and politics. A Redrain noble, some well to do man from the Sanna family had come to Granato to court Amarantha. A flurry of letters, wine, and late nights in marble floored ballrooms later and they were married. Everyone had thought them a darling couple! He had grounded her while Amarantha brought a smile to the once dour man's lips. All was well when the new couple headed back to the north. That happiness would be short lived, A year and 3 months into the marriage, Amarantha's husband fell victim to a hunting accident. She was left a wealthy widow without a husband or child to her name. Many expected her to return home and remarry but in an odd twist, Amarantha spent the next 2 and a half years in mourning. She allowed no guests bar her twin and other siblings. It was only in the last few months that the widow returned to a semi-regular social life and by her sister's invitation, accompanied her to Arx.
    ster's invitation, accompanied her to Arx.  +
  • Born just twenty minutes after his sister
    Born just twenty minutes after his sister Juliana, a fact which she rarely lets him forget, Sebastian had the life of wealth and privilege any young lord could come to expect in Setarco. As he grew into a life of opulent but dull comfort, he felt listless and was left craving intellectual stimulation and deeper sensations, and discovered he had two passions. He enjoyed the act of creating artistically, controlling a piece and molding it into haunting works to evoke precisely the right emotions from precisely the right people. Perhaps even more than that first passion, he was intrigued so deeply by what motivated people that saw his art. What made them experience joy, sorrow, wonder, or rage. He studied their quirks, their dreams and goals, and how to manipulate and evoke precisely the right response with his art... and then his words... and then his actions. They were art, after all, and so many could be so much better if they were clay under his hands. Inevitably, in many cases, he'd be captivated with some commoner woman and see what it took for her to not just love him, but worship him, before casting her away as another experiment. His callousness had the family spending a small fortune to keep covering up these dramatic scandals of broken individuals left in his wake, as well as moving him from one southern court to the next until the pressure had died down some. As such, he spent a good deal of his time outside of major cities, and while his sister often accompanied him, he would often return to his first passion in art. He would never consider himself a master, but the passion and drive was still there, and soon he'd be attracting the interest of individuals with the most interesting flaws that could be sliced away with a word. And so it would begin again. After the last scandal in Setarco, he was sent to Arx, where perhaps his talents would serve the family well, if he could just be controlled. Upon arriving in Arx, Sebastian found the same patterns repeating, and eventually he returned to Setarco for a time, to his studio and to his sculpting, but something had changed. He withdrew from his usual social circles and rumors that the periods of darkness and brooding had grown more frequent. Some other obsession had taken the Pravus Lord, and eventually he gave away all of his sculptures, his work shifting to painting images that he claimed came from dreams and nightmares, dark works that contrasted sharply with those he might have been asked to create by others. Then the call came from Belladonna Pravus to return to Arx. His sister, Juliana, had already traveled ahead of him, and when he put the finishing touches on his last piece, he let go everything from his studio in Setarco, and made his way to Arx for perhaps a new beginning. Quiet. In the time since his return to Arx, certainly he has been seen at social events, rumored to have participated in the retaking of Luciva, and continues to produce art. However, no word of further scandal seems to have followed him. Has he finally been controlled? Has he merely become more subtle and refined since his arrival? Or is it only a matter of time?
    arrival? Or is it only a matter of time?  +
  • Born late at the heart of the Oathlands to
    Born late at the heart of the Oathlands to a family of five; his father, a farmer; his mother, a Sergeant and his three sisters, all groomed by said mother for violence, Siegward seemed destined to live his life tending to crops by taking his progenitor's role once his father's back gave. And gave it did. When he was twelve, indeed. For his youngest, older sister was already twenty-one the day he was born and his mother a few years shy of retiring with a comfortable pension after over twenty years of faithful service to Valardin in defense of the Compact's peace. Realizing at fourteen that a life of cleaning ear-rot off of corn wasn't for him, Sieg fled farm life outside the Telmarch and travelled deep East, into the woodlands North of Bastion, closer to the Bonespire than Stoneheart. In here, young Siegward Oberlander found himself in the militia to one of the many Hamlets living precariously close to Abandoned lands, suffering thus yearly raids by the Shav'arvani. For many years in this town, he took no active part in the conflict- having arrived at the age of fourteen, months shy of fifteen, the Captain at the time barred him from the fighting. Instead, he served as Squire-equivalent to him and was trained beyond the teachings of his mother. Siegward took naturally to violence, and quickly rose through the ranks under what many felt was favoritism from the man that had groomed him from the start. A battle, however, against the Abandoned sadly soon robbed his Captain of his aging life, and a schism with an inept superior eventually spiraled out of control, resulting in a relegation to a deeper outpost in the North; a place grimly nicknamed "Desolate Point", for obvious reasons. Being sent to one of the richest provinces of the Compact to one of the poorest and most war-ravaged was clearly a punishment, but Siegward welcomed the change. He hoped that competent leadership and a steady stream of purposeful action would await him at this new post. Fighting against the Shav'arvani, Siegward took part in drills where the Knights surveying them wouldn't be content until their swords and shields felt like natural extensions of their own bodies. He lived beneath unconventional leadership styles, and saw plentiful change in officers due to the high mortality rate amongst them. Eventually, the Abandoned marched on the dwindling muster of his garrison. Siegward's force was regimented on the western flank of the front line, forming an impenetrable wall against the tribal forces they opposed. As the battle dragged on, it looked as if the Grayson troops sensed victory and fought with extra frenzy to that end. But then Siegward caught sight of a berserking behemoth at the heart of the melee, leading his surrounding marauders in an untrammeled fury soon made slick with blood. In a freak moment their eyes locked, the Barbarian grinned, and charged at him through his maniple whole with axe in each hand, killing all that stood in the way. Before Siegward's head was unceremoniously chopped off his shoulders by him, a fellow soldier pushed him out of the way, his own soul selflessly given for his. Eventually, the Grayson forces prevailed and the Compact was victorious, but it was a pyrrhic accomplishment for Siegward. Those who served in his shield wall had perished, and he emerged as a lone survivor. Distraught and with tattered spirits, Siegward applied for leave, wishing to quit military life and simply head for home. He was denied, but taking pity on his plight an officer instead put him up for an introduction to the Iron Guard, in Arx, to once more serve under the Griffin. And so Siegmard did as he was told, packed up and went South once more, leaving the cold behind. Until Winter again, he reckons.
    ld behind. Until Winter again, he reckons.  +
  • Born of Grimhall and married into Darkwate
    Born of Grimhall and married into Darkwater, neither of the Houses which claimed the loyaly of Lord Wulfrum had particularly sunny reputations. This was fine as Wulfrum did not grow up a sunny lad nor become a particularly optimistic Lord in his maturity. Born outside of the ruling line Wulfrum was raised in the traditional customs of the Mourning Isles. He was one of many, not yet proven to be worthy of his House. Even at a young age the man had a competitive streak leading to confrontations with cousins and siblings. It showed his ambition but such unlordly behaviour was soon 'corrected' leading to less boasting and shoving to more productive means of competitiveness. Eventually Wulfrum was old enough to sail, to fight, to prove his worth to Grimhall! Only to be selected for a political marriage to Lira Darkwater after returning from a successful subjugation of shavs and boats laden with thralls. Despite the surprise young Wulfrum found appeal in House Darkwater. Not only was Lady Lira Darkwater everything one would expect of an Isle Lady but Darkwater itself had a history of harrying the Saffron Chain and 'unexplained' shav attacks on passing vessels. It was a place that Wulfrum would settle into nicely and so he did for years with the most notable events being the death of his wife during the birth of his son Leiras Darkwater followed some time later by the razing of Darkwater's Reach. Lord Wulfrum Darkwater has come to Arx with a summons from Countess Carita Darkwater on the eve of Crusade with an Eurusi flotilla approaching Arvani waters.
    Eurusi flotilla approaching Arvani waters.  +
  • Born of a union between Blackram and Velen
    Born of a union between Blackram and Velenosa, Cerys is a strange marriage of Oathlands honor and martial strength and Lycene sensibility and and morality. Raised in Velenosa through childhood, she was sent to foster at Blackram through her teen years, taking to the martial training with an ease of natural aptitude. By the time she was returned, the training had gotten under her skin and she insisted on continuing with it alongside the more traditional social graces and tutoring of a Velenosan Princess. She took part in each of the major battles over the years, veteran of both the SIlent War and again for the Gyre, the latter earning her a Knighthood in the Lyceum that she is inordinately proud of. After that accomplishment, she started to turn her eye towards explanding her knowledge of 'knightly skills', once more visiting family in the Oathlands to tutor under some of the more well-known knights. It was on the return from one such trip that Cerys was introduced to Dimitri Pravus during an event being held. It was fascination at first sight for the both of them. After a bit of a whirlwind courtship, and with the blessing of both Houses, she married the man she had deemed worthy (and who was able to put up with her intensity). Travelling to Arx with her new husband seems the perfect end to their honeymoon and start to their new life together.
    moon and start to their new life together.  +
  • Born of common stock, Myira spent a good d
    Born of common stock, Myira spent a good deal of her youth with her family in the south, learning to keep a house, to cook and clean, to sea and mend and every other thing she'd need to be a good wife one day. But being a good wife and settling down to have a husband and children didn't sit well with the girl. So at the age of 17 she left her home and fled to the capital of Arx where she went into service, first working as a house maid and then a lady's maid for a merchant's family. It was only recently that she came into what she considers the most gracious of circumstances--being a maid for the Lady Isolde Velenosa. This is her chance to truly prove her worth and to perhaps move up in the world. She cares for her family, of course, but she left them behind when she came north. If she never sees them again, it doesn't bother her. Much.
    s them again, it doesn't bother her. Much.  +
  • Born of the Crovane line in the far north,
    Born of the Crovane line in the far north, Aodhan was born and bred to fight, or so he would tell someone. He was a gentle child, but don't let it fool you: he could brawl as well as the other kids, if not better. He especially got into many good fights with his cousin Asger, as it strengthened their bond as family. Despite this, as a child he was always the one to want to mend wounds, rather than cause them. Thankfully, he grew out of that trend. While he was still gentle as a man, he loved to fight. HE loved to train. He loved to win. He would brave the harsh winters and even volunteer to fight hostile Abandoned just to test and improve his skills. As he grew older, his sense of pride and honor officially arrived, growing a deep love for his family. To him, nothing was more important. He serves his family proudly, while all the while wanting to constantly prove himself as a true Crovane. Little did he know, his adventure was just beginning...
    know, his adventure was just beginning...  +
  • Born of the North, Tomas's family came to
    Born of the North, Tomas's family came to Arx quietly enough and made their lives. When young Tomas learned about some of the rest of his family, though, he expressed a strong desire to return to the lands of his forebears. Repeated refusal did little to dissuade him, and eventually he managed to steal away. He was not, at that time, particularly skilled at survival outside of a city, so it was very fortunate that a band of Ravashari found him when they did...and even more fortunate that they were sympathetic to his heartfelt appeal. It may have been luck, or may have been total invention, that the group boasted two aunts, an uncle, and various cousins to him. Either his parents had been trying to hide this from him, or it was made up to excuse his presence; either way, he ended up spending some time with these people and growing close to them. Eventually, it didn't matter much if they were related, because they treated each other as if it were a fact. He never found other relations in the travels of his band of benefactors, though he did learn things. When his group chose to stay in one place for an extended time, Tomas was prompted to return to the city. He had a feeling, and he would have to pursue it, to see if it really was the right choice. He bid his family farewell and set out, perhaps unwisely on foot, towards the city of Arx. After some close calls, a possibly portentious dream or two (but maybe just less-than-fresh food), and some soul-searching, he finally returned to the grand city he had called home for several years in his younger days. Now he knew enough to get by alone, but maybe he would be able to find his parents and talk to them. Or, maybe not.
    s parents and talk to them. Or, maybe not.  +
  • Born of the Sea. At least, that is what Ce
    Born of the Sea. At least, that is what Cerelia would say of herself when asked of her past. The Pontelaeus family is that of wealthy bankers and traders, often braving the waters of the Saffron Chain, braving trade routes that run the risk of slipping inadvertently into interhouse wars between the various Abandoned Clans. It is on one such ship that Cerelia was born. It was a stormy night and the sea was angry, so many of the sailors who were present that night would say. The waves were rising high and the ship they all sailed upon was being pitched to and fro, in danger of capsizing when a bolt of lightning struck and severed the mast in twain. Her mother, the ship's First Mate, had ignored counsel from the healers in Tremorus that her baby would not wait to the end of the voyage which she had deemed too valuable to postpone. So it was that in the peak of the storm that she would go into labor. The ship was drifting listless upon the raging storm tossed sea, and no help was to be found for miles. Doomed to sink, at least that is what the crew of the ship believed, it was sudden providence when down below Cerelia's mother screamed at the peak of her delivery and a sudden calm fell eerily upon the waters as Cerelia made her way into the world and drew her first breath. The ship ran aground on a deserted island, and there the crew would live in relative ease for two weeks until another Pontelaeus rescue ship would find them. At least, if you believed the legends of the Saffron Chain, that is what you would hear. Cerelia's younger years would drift by with a relative lack of complication. Like any child, she was good in certain studies, and rubbish at others. Like her cousin, Savio, she would show little interest at all in the family business. But where she excelled was upon the waters. From schooner to caravel, Cerelia had a gift at sailing and navigating upon the waves, and as she entered into her late teens the sea is where she would spend the majority of her time. She took the helm of trading vessels when the positions presented themselves to her. When they did not, she would take out other vessels, always as if there was something out on those waters to be found, some mystery to plumb. Sometimes she would even offer her services to Sabriel, soon becoming fast friends and joining the Vice-Admiral upon the seas. When Leporidae bent the knee and joined the Compact she was as skeptical as many of her kin, but when Giorgio sent word back to the family of the wonders to be found in Arx, Cerelia would find herself being sent soon after Savio with orders from the family to join the two Pontelaeus brothers and help where she might in their pursuits in Arx.
    where she might in their pursuits in Arx.  +
  • Born on a small island in the Darkwater de
    Born on a small island in the Darkwater deeps, Krarstin has seen some of the greatest terrors the world can offer, and survived them. She spent her youth as a bannerman to a local warlord, before rising to be the Jarla (a chief title) of the Tidelord tribe. After the Darkwater Deeps got to chaotic, she gathered as much of her tribe as could travel and set sail with a small flotilla and a relic of a warship, determined to escape the clutches of the fell forces that consumed her homeland. Despite being pursued to the very edge of the Darkwater by the forces of the Gyre, she managed to shepherd nearly a hundred survivors into the Saffron Sea. Eventually found by a Kennex flagged ship and brought to Arx, she has sworn fealty to Ford Kennex, despite no longer having a tribe near large enough to justify a title. She offers her services in return for the settlement and good treatment of her remaining tribe, most of which calls her 'Grandmother' as well as Jarla.
    calls her 'Grandmother' as well as Jarla.  +
  • Born on a smaller vineyard on the outskirt
    Born on a smaller vineyard on the outskirts of Northern Lenosia, Amador knew he wanted something beyond the simple life of a vintner. He had seen the crowded streets of the trade hub and basked in the beauty of the ladies of court in all of their silk and gems. He had watched the shadows in the alleyways and listened to the whispers behind the veil of the city's grandeur. It was at the age of fourteen that he decided he could find a space between the two. A conduit between nobility and the reality of what the world really is. He could be that figure. So after much debate in the Rafael home, it was the grace of his mother Almea that swayed his father Ortego's stubbornness and their son was allowed to venture forth to one of the many smaller courtier schools in the area. It was here that Amador first met Gaspar Velenosa, a life changing event that little did the young Lenosian know would change the path of his life forever. The two young men were surprisingly quick friends despite the vast differences in their personalities. While Amador found humor in Gaspar's tangential nature, Gaspar in turn found a solace in Amador's stoic foundation. So, when Gaspar invited him along on an expense paid tour of the kingdoms under the pitch of expanding Amador's cultural understanding making him the better courtier... Amador couldn't refuse. A few years were spent in each other's company and their relationship thrived. Amador was able to rein in Gaspar to ensure the young prince was attentive to his studies and Gaspar dragged Amador out to a wide variety of social events and more or less served as his connection to the world of nobility. They finally parted ways during the tour of the Mourning Islands. Almea had fallen ill and Amador returned to Lenosia to spend her final moments with her. After Almea's passing, Amador remained on the vineyard to assist his father during the mourning period and go over the family's financials to be sure their fiscal health remained intact during those dark times. Finally the day came where the vineyard was managed and Amador's siblings had become more integrated into the working life of the vineyard. A letter was sent to Gaspar in search of work and it just so happened Emma Velenosa was in need of a new assistant. Amador took up his role with gusto, seeing to all of the lady's day to day needs and fielding her endlessly busy schedule. After a few years of service, Amador decided the great walls of Arx was his next step and so he reached out to his former schoolmate once again this time to see if the Prince (now the Marquis-Consort of House Tessere) was aware of any employment that might suit Amador in Arx. He wasn't surprised that Gaspar responded quickly, their friendship sustained despite the distance, however when it was mentioned that Gaspar himself was in need of help Amador gave a minor pause. He knew the enigmatic Marquis. He knew of his frivolity and charismatic inclinations. He knew what it would be like to be chasing after Gaspar's heels to gently steer him through the social arena. The pause was brief though and a letter returned to his soon to be employer of his resignation to Emma and the acceptance of the new position. And so to Arx he went...
    the new position. And so to Arx he went...  +
  • Born outside of the protection of the Crow
    Born outside of the protection of the Crown and the City, Niro does not speak often of the life out there - other than it was harsh and short for many, and that he considers himself one of the luckier ones. He received knowledge of the art of Smithing, and it was with that knowledge that he kept himself alive, by being useful. His escape from that life is one that he counts as a blessing, and one of the new Prodigals, he seeks to establish himself in a land of relative peace and freedom.
    f in a land of relative peace and freedom.  +
  • Born poor, raised poor, and currently poor
    Born poor, raised poor, and currently poor. That's most of the Lower Boroughs for you. Most go hungry, some starve. It's the wonderful city of commerce and wealth! But for those who desire to rise up from the muck, it's a difficult trek, and a dangerous one at that. Asher, for his part, has thought to make his way by joining with the Grayhope family. At least, working for them. In whatever they need. Secrets and information can be a dark business, and all the muck passes through the shade of the Lower Boroughs.
    s through the shade of the Lower Boroughs.  +
  • Born second son of one of the branches of
    Born second son of one of the branches of the Ashford family, Killian was forever in some form of trouble. Mischievous, adventurous and entirely unlike his older brother he seemed to always have a knack for trouble and for talking his way out of the worst of it. Of course, the shadow of his older brother ever loomed, and after a particularly troublesome prank might have reflected poorly upon his older sibling he was sent away to squire in Bisland. After being Knighted, a brief return home was all it took to make it clear that his family, or at least his older brother, would far prefer he spend time 'abroad' as a Knight Errant. Of course, being an Ashford, he took that to mean that it would be preferred if he went to find out what was over that next hill and help out along the way. He has wandered surprisingly far for his relatively young age, seeking out the places where the myths that were his escape as a youth might hide in the world.
    escape as a youth might hide in the world.  +
  • Born the bastard son of a smuggler and a t
    Born the bastard son of a smuggler and a thug in the slums of Setarco, Lucio never knew his father, and lost his mother when he was five to disease. His life had not been easy to that point, but suddenly became much harder. He lived his life largely on the streets, kept alive by rapidly developing keen observational skills, and a penchant for evoking compassion. He likely would still be eking out an existence in those very slums were it not for the gift of a beautiful voice. He began singing for his supper when he was only seven, and, by the time he was nine, his angelic voice had attracted enough notice to reach the ears of Marco Peduzzi, a singer in the court of Nino Pravus. Marco, astonished by the boy's voice, brought him to court and personally undertook his training. Life in the Pravus Court was very different from life on the streets, and though he enjoyed the luxuries it brought him, he also missed the freedom. In spite of the square meals and nice clothes, Marco Peduzzi was a fearsome taskmaster, and kept Lucio on a short leash, managing every hour of his day with lessons in singing, various instruments, court etiquette, and history. On the rare occasions when Lucio managed to steal away and hide from his lessons, he was found, beaten, and given kitchen chores in addition to his studies. When he managed to get a day off for exceptionally good behavior or some surprising success, he would immediately head back to the slums to see old friends and to listen to gossip and the popular music of the taverns. The mist frightening moment of Lucio's life occurred when his voice broke in adolescence. Marco looked at him sternly, rolled his shoulders, and said, simply, "You will work in the kitchens for one year. At the end of that time, I will listen to you sing again, and not before. If you can still amaze me, you may continue your training. If not, we will send you back to the slums." It was not until then that Lucio realized how much he had come to value the art of singing, and the mentoring of Marco. He spent months terrified that his adult voice would be mediocre, and when the time came to sing for Marco once more, he was sweating profusely. He opened his mouth...and a beautiful tenor voice emerged from the cocoon of his adolescence. From that point on, Lucio's training with Marco became even more intense, and the teenager was frequently sent away on mysterious errands designed to test his loyalty and commitment as much as his ability to sing and play. With every passing day, he became a more skilled performer. It was, therefore, with some surprise that, shortly after a masterful performance ending his career as a journeyman under his master, Lucio was released from the Pravus court. Though there was great gossiping about why, the simple answer offered was that House Pravus already had a master singer in the person of Marco Peduzzi. Since then, Lucio has traveled from noble house to noble house, taking jobs where he can, but never settling down for permanent employment. He even plays in taverns from time to time when coin grows especially low. Now, perhaps sensing that there are greater opportunities to the north, he has left the city states of the Lyceum to come to Arx, seeking fame and fortune amongst the gathered elite of the Compact.
    amongst the gathered elite of the Compact.  +
  • Born the daughter of Leticia Pravus and -
    Born the daughter of Leticia Pravus and - well, that's complicated. It seems Ramona was meant to be the third daughter of Leticia and Raphael (along with Vivana Pravus and Lianne Malespero), but somewhere along the way the truth slipped out. Ramona was not Raphaels child. She was the daughter of a commoner, the result of an illicit affair. And while those closest to Leticia were aware of the scandal, the news never drifted out of the Pravus household. Instead, what was made known publicly, was an unfortunate miscarriage and the wholly unrelated arrival of a distant cousin, who Leticia would be raising. This, surely, was the result of a compromise between mother and not-father. And so Leticia's life was a confusing one. She was raised more as a household servant than a Pravus. She was, on and off, loved and reviled by both her "aunt" Leticia and "uncle" Raphael. It was confusing, being part of the family, but not. Being an outsider on the inside. Existing in that liminal state, neither here nor there. When she finally turned ten, she was packed up and shipped off to the Oathlands, where she would study the Faith. She'd miss her "cousins", but she was finally given a clear place to exist, and that was a great relief. For the past eight years, she's studied with the priests and Godsworn in the Oathlands. While she was decidedly intelligent, and she could recite all the necessary texts, she never cared for the "mythology" of the Faith. She was far more focused on the practical application of Vellichor's knowledge, Petrichor's lessons in agriculture, Mangata's ship-building... you get the idea. Finally, now, after completing her education and swearing her oaths, she's been sent to Arx to find her "cousins".
    's been sent to Arx to find her "cousins".  +
  • Born the eldest of four daughters to Lord
    Born the eldest of four daughters to Lord Augustine Blackshore and Lady Priyan Ashghar, Quinley quickly became the protector to her sisters. For many in the Mourning Isles censured the young lord for marrying an exiled Eurusi noblewoman who had fled her homeland. Of course a distant cousin to the current Baron Blackshore, there was little to dispute of a unlanded lord who chose to marry without advantage. Being financially cut off from the family for his indiscretion, this small unit learned to make do with less. Luckily, his choices didn't cause the Blackshore family to abandon him all together. However, many of the cousins would be quick to remind Quinley and her sisters that they were poorer relations. Quinley grew cynical of society's expectations, choosing to follow her own passions at a young age. She pushed against barriers in her teen years to learn the sword and sail despite many urging her to take more traditional roles in law or diplomacy. Not having a son, Augustine chose to impart his own naval expertise on his eldest, placing emphasis on precision and excellence. She drilled harder and longer than any of her peers, knowing that any weakness would be a slur towards her gender. While she did study a few courses on law, it was more out of a sense of justice. She had no interest in sitting in the courtroom. Finding commissions on a ship wasn't easy within Thrax, but Quinley's persistence paid off when an old family friend within the Thrax navy took her under his wing. She worked hard to earn her ranks, making sure those family bonds didn't outweigh her own worth and over time her ruthlessness gained her notice. She would visit Maelstrom from time to time to see her family, even sending coin home to help with their expenses. While she never had the funds to gain her own ship, her actions made her valuable enough to overlook the flaws of birth. Even though it had been more than a decade since she had stepped foot on Blackshore soil, it was a shock to hear of her heritage coming to destruction. The second blow was her father's stroke, leaving behind a grieving widow and three daughters. His death ended the Thrax arrangement with their family. Quinley could no longer ignore her obligations and once she collected them from Maelstrom, she set off to Arx to meet the new baroness. Quinley impressed her with her fine military skills and quickly convinced her to join her ministers, focusing on Productivity. Never one to be idle, she took additional duties with the Iron Guard, seeing the need for justice for those that had less in the city.
    stice for those that had less in the city.  +
  • Born the first son of a cadet branch of th
    Born the first son of a cadet branch of the Leporidae nobility, Markos always had a wild streak even as a child. Quick to get in trouble or to find himself in mischief, the young lord simply always had a penchant for finding himself beneath the disapproving gaze of his mother. But then again, the quiet chuckles and hair ruffles his father would give when his mother wasn't looking was hardly the disciplinary action to set him on the 'right' path. Markos never had much care for academics or the finer points of etiquette. He would much rather spend his time watching the Arakkoan feats of strength and athletic competitions, often at the expense of his studies. It is perhaps little wonder then, that as he grew older he naturally gravitated toward such things. Archery, methods for surviving the wilds, and studies of the various animals that inhabit Dawnsend would all come to the young lord as easily as if they were ingrained within his flesh and bones. In his late teens Markos would sneak out of the city for the first time, determined to find adventure since it wasn't obviously wasn't going to find him behind the city walls. He never did forget the rush of adrenaline as he crept past the city guard and out into the undergrowth surrounding the city... or the bruises he would have after a rather unfortunate misstep sent him tumbling and sliding down a steep hill to crash into a stony creek. He learned so much on that first trip, aided by the fact that he got lost in the jungle for four days and was forced to learn to survive amid predators and the other dangers that await around every corner in the untamed wilderness of Dawnsend. But that feeling that came to him, the feeling of belonging, is something that would light a fire beneath him, a fire that couldn't be quenched even beneath the lashing his father gave him when he would stumble back into Tremorus four days later, cut and bruised by alive with purpose. And thus has Markos spent the last several years of his life, ranging the wilds beneath the shadow of the mountain, seeking adventure and the promise of danger wherever it might be found. Working as a liaison between the noble family Leporidae and the various barbarian tribes found in the region, a guide through the wilds, and as an animal handler for the family, Markos has lived a happy life of his own making. It is this thirst for adventure that brings him after his family members to Arx, seeking what new wonders might be found within a suddenly much wider world.
    found within a suddenly much wider world.  +
  • Born the illegitimate son of a sibling of
    Born the illegitimate son of a sibling of Arn Telmar thirty five years ago. He was raised away from the bustling compound of the noble family. By his pre-teen years he was a strong, fast lad - adept at running and loving time in the woods, along creeks and staying over night under the stars. At eighteen and a full grown man he joined the Iron Guard, serving for 15 yrs with distinction. Retiring as a Captain under his Uncle Everard - although he didn't know the truth, then. He retired to join Tobias Telmar's Crimson Blades, a small battalion of sell swords. Hired as the sergeant of the scout platoon, he's served in that stead since then. An acknowledged expert in tracking, archery and combat with his axe, he's found the new vocation exciting. In the last year his mother died; with that came the truth of his heritage. An investigation, research and discussion later he was recognized as the illegitimate heir to his father and enobled in the Telmar family. Now Lord Ywaine, he's spent the last year trying to adjust himself to his new lifestyle. His younger cousin Tobias expects no special treatment of his older cousin and Ywaine asks for none, used to making it on his own by now.
    none, used to making it on his own by now.  +
  • Born the middle child in the frozen wastel
    Born the middle child in the frozen wasteland of Giant's Reach, Kutazer seems liked from birth he was destined to be a warrior. Unlike his older brother, Cirroch who was trained in the ways of being a ruler, he was trained exclusively in the ways of being a warrior. It helps that his disposition ever since he was a child did not lead him to a world social grace, he finds he is much better at handling arguments with overwhelming aggression and less diplomatic measures. Due of an incident in his teen years, where he had to protect some defenseless villagers from some cannibalistic raiders. That is when he realized he wanted to aide in protecting the weak and unarmed. This was the push that helped him to realize that without those who are just and strong, the world will crumble and fall victim to all the evil within. As he grew older, so did the rivalry between the brothers and his protective ways of his younger sister Tila. And now he hears what all is occurring within the city of Arx from his oldest brother Cirroch, he decides that it is time for him to finally make his appearance and mark in history.
    y make his appearance and mark in history.  +
  • Born the middle child of Prince Rodric Gra
    Born the middle child of Prince Rodric Grayson and the Lady Daniela Bisland, Aiden Grayson was raised alongside siblings Ainsley and Ailys in Bastion. From the start Aiden was a quiet child and often considered the 'odd duck' by the others, adult and child alike. Friendship wasn't easy for a child who would barely manage to speak a word under pressure; a problem which often escalated into him becoming a target to be pushed around.
    him becoming a target to be pushed around.  +
  • Born the middle child of three to Velmund
    Born the middle child of three to Velmund Helianthus and Alvilda Helianthus (nee Wesgard), he grew up in Sungreet in the House of his family with many cousins, aunts, and uncles around him. Iosif was always the lone wolf, the deep thinker, and the odd one of that generation's litter and to no one it was more apparent than him. His family indulged him and his brothers would tell you that it was because of this precocious, solitary nature that his mother adored him the most. If it was true though, she would never let on. It was this nature that led him to find his camaraderie in the kennels his family kept. From a young age, he found more of a kinship with those dogs than most humans he encountered. It was here that he began to learn the basics of animal husbandry and by the time he was barely a man, he was a master of the art. Which is of course, why they let him take his dogs out on the water with him. While he was a good and adept sailor and reaver, affording him the opportunity to sail alongside more than a few well known Thraxian reavers, it was his command of the dogs as soldiers that made him stand out. He could head out alone with his dogs on a small boat with only a sword and a pair of oars and could overtake a large ship. (And to be honest, the dogs were a whole lot less trouble than most Thraxian sailors and were far more welcome in most establishments they stopped at, besides). Recently, the Mourning Isles has passed leadership of House Thrax from Donrai to Victus and with him, Victus has brought no small amount of social upheaval. Not that he cared for politics even in the slightest, of course, but he supported the Compact in the Silent War, then the Gyre War. He never expected to be in a position where he would be able to influence politics even within his family but as fortune would have it, his mother approached him with the opportunity to marry Sanya Grimhall. The match would promote peace between Grimhall and Helianthus and help to formally cement the relationship between the two Houses, as it began to look like the Mourning Isles might see civil war. He rose to the challenge. After a three month courtship, they were married. Then, as they were establishing themselves in Grihem's Point and introducing his parents to hers, the now famous Battle of Sungreet took place. His cousin Duke Ivan Helianthus, and brother, Jovian Helianthus, lost their lives. It took him some convincing but he persuaded his parents to stay at Grihem's Point in the relative safety of neutrality where together they could still affect positive change in the Isles. The tides of change have come again, as they always do, and now he and his new wife, Sanya, rise to new challenges on the horizon ahead.
    se to new challenges on the horizon ahead.  +
  • Born the oldest daughter to her father, Fe
    Born the oldest daughter to her father, Fearghas, and her mother, Siofra. While her father was built like a bear, her mother was the taller of two, lithe and willowy. An elegance to her mother, a natural with a spear, and a warrior at heart, where her father was a shaman of the tribe, seeing to the spiritual health and well being of them. It was no surprise to really any one that Meabh took after her mother, and assumed the role of protector of her two younger siblings. Meabh grew up a bit wild, and very fierce, learning the skills of a warrior from her mother, as well as her aunt, both women fierce warriors in their own rights, and amazing role models, at least in Meabh's eyes. Her father tried many times to get Meabh more interested in the more spiritual side, but she always grew restless during her father's lessons. Not that she didn't want to learn, or didn't like what he had to teach, but rather she strained at having to learn them in a simple hut, when there was a whole world out there to explore. As such, she had a tendency to wander off, into the wilds to explore and learn on her own. At first her family worried over her random disappearances. Soon, however, they learned that she would eventually make her way back home to them. Often with new little treasures she had found during her little adventures, usually a new animal friend. And a new scar or two. Never really explaining the scars. To her father's surprise perhaps, those same explorations helped do what all of his lessons could not, and awakened in her a spiritualism and respect for the clan's shamanic traditions that she holds dear to this day. At first when Clearlake bent the knee, Meabh remained in the North. Now however, her wanderlust has brought her south to explore, and eventually into Arx itself, where she seeks to help protect her family here, as she did back home.
    ect her family here, as she did back home.  +
  • Born the only son of Bernh Valardin after
    Born the only son of Bernh Valardin after years of attempted conception, to say that Aerwan was considered a blessing from the divine would be an understatement. A celebration was had on the day of his birth, offerings were made, praise was given, and a prince's get was watched over like circling hawks by the family staff as he grew up into a young boy, especially when try as they might over his formative years father and mother found themselves incapable of producing a spare to their heir. For the young Aerwan, life was an adventure, and there was no grander aspiration than to be a valorous knight upholding the honor of his family and bringing glory to the Pantheon - which his father was inclined to encourage - while escaping his minders at every opportunity to hare off and recreate such escapades with whomever he could wrangle into the process. There were no shortage of tutors and trainers to mold and refine the child into a young man capable of doing proud by his father, but that changed with the Tragedy. They were off on holiday during the massacres, and it was a weight that settled heavily on a tender young heart. But where it was the sort of thing that sparked a flame in many to only drill them deeper toward the sword, for Aerwan it had the opposite effect - lost in the malaise of mourning kin, the youth began to question his path and his purpose. There were always going to be times and places where arms were the only option.. but this was their result. What other options were there? It was while trying to find these answers that Aerwan began truly diving deeper into looking at the Pantheon as a broader picture to life instead of his younger zeal solely for Gloria, inquiring with priests of all of the divine, and in the process took his first steps on a different path, even if it wasn't what he would have hoped for. There was never any shortage of work to be done for the Faith, and so he spread whatever help he could advocate for with his family to the causes that called to him for action. There was still honor and glory to be found, but solace, too. The canonizing of the Lost was a particularly special time for the young man, and in the years since he has come to ponder on and search for more of Aion in particular, but also investigating other beliefs with an open, critical eye while rooted in his own faith. His own wandering pursuits to find knowledge and provide relief have recently come to a halt, returning for the first time in many years to Arx at the call of the Dragons to deal with the Skal'dajans. For all that he may be incapable in warfare, he has experience providing a helping hand - and there may be no shortage of need for those.
    here may be no shortage of need for those.  +
  • Born the only son of the Marquis Lyron' de
    Born the only son of the Marquis Lyron' dear, widowed sister, Amir lead a privileged life. His mother was sickly but doting, making sure that her son had only the best tutors and wanted for nothing. And when she died, he was taken into Lyron' care and raised alongside the his youngest daughter. For all intents and purposes, the two children were treated like siblings--sharing playmates, eating dinner together, and reading eachother's diaries aloud to friends. As a young teen, Amir's raw talent with a blade quickly became apparent. So much so, that the Marquessa-Consort, arranged for him to be tutored in martial subjects by the House's previous Sword. Youthful cockiness and pride hampered his early years of training but by the time he was in his early twenties, Amir had learned to temper his emotions and master his movements. Even if the old Sword could still knock him on his ass. He was biding his time, hoping to be appointed the new house Sword as his mentor aged, when Marquis Lyron passed. A storm had taken the life of his uncle and the entirety of his ship to the ocean floor. The new Marquis was quick to stir up the ranks, putting fresh faces in new positions. Including Amir. For the next few years, he would serve as House Melaeris' faithful and occasionally outspoken Sword. Many a white journal was put up decrying the practice of Thralldom or naming and shaming those who mistreated their thralls. Not a single soul was surprised when Amir would later go on to become a disciple of the newly discovered Skald and a Liberator. Or that he supported the reforms on the laws concerning thralls--even if he contested they weren't good enough. Still, even if he objected to many of Thrax's policies, he still fought dutifully for the Great House during the siege of Arx and later during the war against the so called Pirate King.
    the war against the so called Pirate King.  +
  • Born the second daughter to a cousin of th
    Born the second daughter to a cousin of the late Duke Edmund Laurent, Lady Lucie's upbringing had all of the trappings one would expect of a ducal house in the Oathlands. She was taught proper etiquette, how not to be embarrassing in court, and how not to draw shame upon herself personally. All in all, a very standard childhood that she did just fine with. But it wasn't in the softer sides of nobility that she excelled but in her martial training. Lucie trained with some of Artshall's best knights and she had a true talent for it from a young age. She could dance circles around the other squires in the sparring ring, nimble and quick, she was also strong and bold. It became a point of pride to take her on in practice, whether you lost or won, because you were going to leave that experience with a number of very colorful bruises. Her upbeat attitude and boundless enthusiasm also made her quite popular in other ways. She displayed a natural disposition toward leadership. She could not only command effectively by making smart and calculated decisions, but people /wanted/ to follow her. They felt a bone deep loyalty to her and by the time she was assigned her own troops, she already had a solid following of knights clamoring to be in her unit. Lucie has since spent the last several years traipsing about the Oathlands with her cadre of knights, fighting with honor and distinction everywhere that she goes. Travelers through Artshall feel a little safer knowing that the Lady Knight Commander of the Laurents is out there, quick to lend a hand with her sword, and even quicker to offer up a drink or a bite of food and a place at her fire.
    or a bite of food and a place at her fire.  +
  • Born the second of four children to the Sh
    Born the second of four children to the Shaman of a nomadic tribe of people. He was always a boy of nature, and he took liking to the hunters of the tribe from the time he was old enough to help carry their quivers. Though if ever inquired that's all he really remembers...he calls it a 'Stress induced forgetfulness'. Though what is known is that Jurn Thornhall was a survivor of the Thraxian genocide, and believed to be the sole survivor of his once proud nomadic tribe, though the facts of that are uncertain. He was taken in by house Deepwood as a Prodigal, and has developed himself from his natural adoration for the hunt into being an astounding member of the elite Deepwood Rangers. His attention to detail and committed drive to succeed have elevated him to become an officer of the Rangers and recently requested of his presence in the city of Arx to provide as a liaison for the training of units.
    de as a liaison for the training of units.  +
  • Born the second son but fifth born to the
    Born the second son but fifth born to the Napolitano merchant family, he was able to really choose any path he desired for himself. But the natural grace and silver tongue his father had, he inherited and was a naturally born merchant. As he aged, his skills were honed and then opportunity showed its hand. Caer Morien, lands that were newly being broken. He was given the money to set up a business venture there and set off from the city state of Rivincita. Soon arriving within the lands just as Domonico became the new Count of Caer Morien. With cocoa plants thriving on the isles, this business venture is going to be very prosperous.
    ss venture is going to be very prosperous.  +
  • Born the second son of Lucas Telmar, Corba
    Born the second son of Lucas Telmar, Corban grew up the nephew of Duke Arn Telmar in the hostile, unwelcoming Duchy of the Telmarch. From an early age, Corban showed an affinity for martial skills, training alongside his cousins Ansel and Tobias, the two treated more like brothers than like cousins, given the common hardship that the three faced under the stern tutelage of the Duke Arn Telmar. After the passing of Lucas Telmar, Corban's mother decided to return to her family to assume a modest station as a deputy minister, leaving the young Telmar to be raised alongside his cousins by Duke Arn and the rest of the Telmars. As a young leader with the Telmarch army, Corban was already a favored captain of the Telmar armsmen, knowing the lord would always be the first sword rushing into the most dangerous frays. He quickly grew a reputation as one of the Telmarch's most capable military commanders, assuming increasing levels of responsibility within the powerful duchy, leading the forces of the Telmar and their vassals to break the shav hordes crashing against the Telmarch fortress walls. Now older, and with years of experience leading men into battle, Corban has come to the city to lend his sword to his family's assistance. With dark times on the horizon, he knows it may well be needed, and he plans to do fulfill his duty to his house.
    plans to do fulfill his duty to his house.  +
  • Born the second son of Osmond Nightgold, y
    Born the second son of Osmond Nightgold, younger brother of Duke Neddim Nightgold, Sigurd had a relatively uneventful birth, although it was, of course, celebrated. For it meant that the family line was truly secure on this branch. And that is how young Sigurd was raised, to be a 'sturdy branch' for the family to rest upon. Developing a keen appreciation for the arts of the wilderness and the martial aspects of his duties, he has been, almost since being a toddler, groomed to be a leader of military men. It is hoped that, in time, he may even take his place as leader of his cousin Nadia's armies. To this end, he has been tutored in weaponry, riding, and archery all, as well as command and the responsibility of it. This, and his duties to family and realm, have been drilled into him since he first learned to speak. This has led to a rather outwardly reserved, polite demeanour, but it is merely that, an outward appearance. In his spare time, he enjoys wandering the wilds, and adores wildlife in all forms, particularly dogs, an affection he shares with his younger sister, Signe. Always very close, both as children and now as adults, Sigurd and Signe would often roam the wilds together, the younger sister mimicing his martial and wilderness training to his endless amusement (and occasional annoyance). He is a Man of the North, and thus holds family, independence, and resourcefulness in high esteem. However, his grooming and constant drilling of duty mean he is able to hold his own in polite society as well, but does not conceal his northern roots and is proud of them. He can wear his silks, but it is clear that he prefers the practical over the fine, when given a choice.
    ctical over the fine, when given a choice.  +
  • Born the second son of a cadet branch of P
    Born the second son of a cadet branch of Proscipi, Rufio’s younger years were spent in the shadow of his older brother Markos. With only two years separating the two brothers, their younger years saw both the tight bonds of friendship and imagined adventures that one would expect of such close siblings, as well as the strife and competition between the two as both sought to outshine the other, particularly so in the case of Rufio. As they grew into their teenage years and Markos chose to walk his own path in the jungles outside Tremorus, Rufio would instead stay the path and work to prove himself as a proud son of their father. As Rufio entered into his later teen years, he would find himself conscripted into the Tremorus armies, just like every other able bodied citizen of the Saffron city-state. It was here that he would feel that he’d found his true place beyond any other calling in his life. He would spend the next many years of his life remaining in the Tremorus army far after the years required of every citizen, fighting to keep the city-state safe both against barbarian invader that threw themselves senselessly at the impenetrable walls of his home, and abroad in skirmishes with other clans before they bent the knee to the Compact. He proved himself as a distinguished commander in both the War of the Two Queens as well as in the Siege of Tremorus, where the united barbarians and Eurusi Taskmasters of Skal’daja would break the city walls and take the fight into the streets. Willing to die fighting for his home, Rufio fought alongside his countrymen and somehow managed to survive. Promoted to command within the Tremorus army, Rufio has been dispatched to Arx to help his cousins in the Compact’s capital.
    help his cousins in the Compact’s capital.  +
  • Born the second, unwanted, son of a minor
    Born the second, unwanted, son of a minor Lyceum family in Lenosia, Zale spent most of his early youth riding horses and goofing around, climbing and later cliff-diving, taking slowly greater risks and staying away from home as long as possible. It wasn't long that he was considered almost unmarriable and given over to the Velenosa military where he earned a position as a scout and, all things being Lyceum, spy. Recently he has been moved to Arx, somewhat against his will, to await further instructions and training from House Velenosa.
    ructions and training from House Velenosa.  +
  • Born the seventh and last child of a Count
    Born the seventh and last child of a Count and Countess sworn to House Laurent, Miles Lockton was destined to always finish last or be considered an expendable bargaining chip by parents who already had an heir, a spare, and many more available in the event of tragedy. Eventually becoming a page to one of his family's sworn knights, then a squire, eventually Miles became a knight in his own right. While never the most expert swordsman, Miles was in possession for an affinity for service. Not only to himself or his liege, but to the injured. He comported himself with valor when, as a knight himself, he was in battle with a number of shav'arvani, his own mentor was seriously injured. Not only did Sir Miles Lockton fight off the three shavs who would have no doubt killed the knight who trained him, he hoisted the fully armoured man onto his shoulders and trudged off the battlefield with him to seek immediately attention. At 24 years old, that singular act of valor and dedication drew the attention of the Crown. Which resulted in his invitation to join the King's Own, the royal guard of the Sovereign his or herself. Since that time Sir Miles has witnessed many knights come and go within the King's own, more often than not when they've met their end, yet Sir Miles continues on. Some claim he's unkillable - yet more claim that it's because he's too stubborn and crotchety to die. Some say the gods don't want to deal with his heavy sighs and disappointed frowns. Sir Miles has witnessed a great deal and even tended to the minor injuries of a young Leona Thrax, who herself would one day become a Lord Commander of the King's Own, at the behest of Lord Commander Dayne Valardin. Youth is taking over the King's Own, yet Sir Miles refuses to fade away.
    s Own, yet Sir Miles refuses to fade away.  +
  • Born the sole child of Vayla Pravus and Au
    Born the sole child of Vayla Pravus and Augusto Inverno's marriage, Sabrina Inverno was very young when she first showed signs she would be a bright little star in Caina. Extremely intelligent, the young girl would sit on her mother's lap and almost seem to understand the heavy tomes Vayla read so often, dark eyes taking on every word as if she could see the hidden meaning behind every poem, the twist behind every mystery novel. Childhood, however, seemed to distract little Sabrina, and thoughts of books and mystery gave way to dresses, galas and her family, both of them. She would write to Setarco and play with the other young children of Caina, always the soul of any activity she was part of. Wherever she went, even in the dangerous alleys of the Shark-dominated country, Sabrina Inverno was welcomed and beloved. Life was good, for a while, and just as the young woman was fully blossoming, and in the final talks to arrange a marriage with Elonso Pravus, the duke's youngest son, Sabrina appeared to decide it was time for a change yet again. Expensive gowns were turned into a pyre outside her home in Caina, talks of marriage were abruptly shut down, and all letters from the girl would cease for months. Where she was once a beloved, smiling beacon of Caina that uplifted all in her path, Sabrina emerged from her latest metamorphosis a true Shark, and everything in her path was fair game to be criticized, scrutinized or otherwise prodded for falsehoods and weakness. Abrasive as she was in comparison to the sweet girl she had been, however, results were immediate, and after unearthing conspiracies and crime syndicates, the Inverno saw they had lost their bright little star, and gained a sharp-toothed Shark in her stead. That exchange was acceptable to House Inverno, and Sabrina quickly rose within the ranks despite her eccentricities. Now, as the new countess Tyche rises to proeminence, Sabrina takes the opportunity to leave Caina and put some distance between her and that land, all while assisting the countess, and seeing her sister again.
    the countess, and seeing her sister again.  +
  • Born the sole fatherless child of the trib
    Born the sole fatherless child of the tribe's most skillful tailor, Rasteon faced many trials as a youth. Having no Father willing to step forth and claim him, he was never granted his second name, and thus doomed to live forever with some small amount of shame. But even worse, as the only child in the tribe with dark hair and eyes, and with no men sporting either trait, he was further ostracized for being the clear result of demonic tampering. Called a demon spawn and a child of ill fates, he was forbidden to play with the other boys, refused all work and activities, and shunned in all communal gatherings. For the first 10 years of his life, the only person willing to show him any kindness was his mother. At the age of ten, Rasteon's mother took ill and died. This would have left him completely alone and without allies, had not the tribe's leader stepped in to adopt the boy. Seeing a great rage growing within him, the chief chose to harness that hate, rather than allowing it to fester. For long years he encouraged the boy in the ways of violence, teaching him patience and cunning, instilling him with discipline and providing him the tools to control his wrath. Wanting to keep him close, he assigned the growing teen the position of bodyguard to himself and his household. For 19 long years Rasteon has been the personal bodyguard for the Volkov family. He has watched Ruslan Volkov grow from an infant to manhood. he was there for the birth of each younger sibling. To the Volkov children he has been a quiet, protective presence ever vigilant and dependable. To the people, however, he is a much different beast. Thought of as the violent attack dog of the chief, he has been responsible for the bloody end of three separate coups, and thwarted no fewer than 13 known attempts at assassination. When he is released upon the public it is never a good thing, and his presence alone is now capable of discouraging all but the most desperate of attempts on the Marquis's life, at least when plotted by those who know the cost.
    t when plotted by those who know the cost.  +
  • Born the son of a Grayson man-at-arms and
    Born the son of a Grayson man-at-arms and a knight, Ilvin was a fish out of water early on. He was the second child, and his sister showed every sign of the warrior temperament. Born early and a little undersized, his parents didn't really have the money but hired a wetnurse and a nanny for him that they couldn't really afford to watch him. He was a happy, adventurous baby that grew into a happy, imaginative child, but he found more allure in books and stories and daydreams and songs than he ever did in running around and playing with the other children outside, and because of a tendency towards wheezy lungs, he spent most of his time following the seraph of Bastion around, when he wasn't stealing time in the libraries or listening to the songs and stories of the Devotions of Limerance. His parents were never sure what to do with him. He showed no aptitude or interest in weapons or hunting or outdoor pursuits. He had a head for figures and he liked pages. If you brought him a book, he could entertain himself with it for weeks! It was Ilvin himself who came up with the idea, a solemn thirteen year old with a hint of what would one day become a telltale twinkle in his eye, when he asked his parents about what it took to become a Devotion. Ilvin's education continued. He was ravenous for information but more he was ravenous for human stories. As a teenager, he tried to hear everything without creating a stir or causing problems for others. He became godsworn young, and threw himself into his work. The Faith needs people who are good at figures and can parse sentences as well as it needs people who can listen with an open heart. It was a good choice of profession for him. He did not choose Limerance as first in his heart lightly; it was more that he loved all the gods, but the devotion that needed him most, and his good humor and his complacent legal understanding and his open, open heart, always seemed to be Limerance. When he became Archlector of Limerance, it was not so much the culmination as any great ambition as the fact that the job had become open, somebody needed to do it, and it almost seemed like a foregone conclusion that it should be Ilvin. He stepped up with grace.
    should be Ilvin. He stepped up with grace.  +
  • Born the son of a perfectly ordinary black
    Born the son of a perfectly ordinary blacksmith, Zakar was set up to follow his father's example and enjoy a life of moderate comfort and respectability as a skilled tradesman. The boy took to metal and crafting precociously, displaying both an uncommon passion and rare skill for forming crafts out of molten metals and materials. As he grew older, this interest quickly manifested itself in more...experimental designs that would better serve a more clandestine user than a knight in shining armor. Once announcing his intention to specialize in the craftsmanship of weapons, his father could not have been more pleased with his son's prospects, and quickly arranged for an apprenticeship under an Iron Guard smith, where the boy would have plenty of practice at making arms and armor. Well, as it turns out, the Iron Guard was not particularly fond of their newest weaponeer's proclivity for nefariously-purposed equipment, which only accelerated as the young man aged and grew in skill. And so it was that Zakar, having only just begun his apprenticeship with the Guard, found himself suddenly displaced, untrained, and unemployed. After being tossed out of his former employ, one of the guardsmen introduced Zakar to a "friend" of his from the Culler family, who had apparently taken an interest in the stories of the Guard's nefarious little smith. Enough of an interest, it seems, to arrange for Zakar's immediate apprenticeship under the Grayhope's master weaponsmith. Zakar remained gladly in the Grayhope's employ for the next decade, continuing to ply his craft, encouraged to experiment as much as he saw fit. When the Grayhopes were called into service against the Gray Forest shavs, it was Zakar who was brought along as the force's armorer, where he continued to gain notoriety for his experimental and creative approach to weaponsmithing. Now, having returned from service to the Grayhopes, the smith is eager to repay his debts to the Culler family, who gave him a second chance when he needed it most.
    im a second chance when he needed it most.  +
  • Born the son of a reasonably successful bl
    Born the son of a reasonably successful blacksmith, Gerard abandoned his apprenticeship at the age of sixteen in order to heed the call to enlist as a Telmar armsmen and do his duty to his House. Long hours spent hammering metal translated well to swinging large swords and carrying the weight of heavy sheets of plate mail. And so it was that Gerard found himself rising quickly through the ranks of the Telmar military, quickly gaining a reputation as one of the best young swordsman in the Telmar ranks. He continued his service well past his initial enlistment, his skillful swordsmanship eventually earning him selection to the Duke Telmar's personal guard. A few years later, during a visit by Prince Radley, Gerard found himself riding out with Duke Arn and the Prince of Sanctum in order to quell a small shav incursion into the Oathlands. The invading force was larger than originally anticipated, and the Duke ordered his personal guard to reinforce a crumbling flank, placing Gerard in charge of the detail. When the dust finally settled, and the shavs routed, Gerard was found badly wounded, surrounded by a dozen shav corpses who feel victim to the armsman's dancing blade. Passed over by the first wave of medics, Gerard was left on the battlefield for dead, picked up almost by chance by another passing healer. After recovering from his wounds, Gerard was knighted by Duke Arn for his bravery in combat, and given the honor of serving as the Telmar family's personal sword instructor, responsible for teaching young Ansel, the future Sword of Telmarch, how to dance with a blade. Becoming known around the Telmarch as the Telmar's dance instructor for the armsman's graceful swordsmanship, it's to this assignment that Gerard has committed himself for the past decade. With the majority of the House now located in Arx, Gerard is eager to continue to serve his family in their new home, and to make sure that future generations of Telmars do not forget their proper forms.
    Telmars do not forget their proper forms.  +
  • Born the third son of a rather forgettable
    Born the third son of a rather forgettable baron, Pasquale was never meant to rule. Born with a chronic, nagging sickness of the lungs, he'd never be riding into battle. Born with a sharp mind and decided hunger for knowledge, his family was eager for him to join the Faith, but he never much wanted that. No, Pasquale grew up bedridden and passed the days reading books of war, and history, and politics. He wanted to lead armies, not save souls. And after pushing hard enough, his father granted him command of a unit, called The Knights of the Chalice. The Knights of the Chalice sounds important and meaningful, but it's anything but. To the north of the barony, in wine country, a small unit of soldiers was assigned to guard the place. There never was anything to guard against, and mostly the soldiers lazed about, got drunk, and harassed the farmers and vinters. Pasquale was undeterred. Hard work, determination, and a mind for leadership paid off, and this unit slowly became one of the best trained units in the barony, and all were fiercely loyal to their commander. When scouting reports came in with news of the Gyre's scouting fleet approaching, the barony's army was mobilized. Pasquale begged to move his unit south, where a band of the enemy was set to land, but his father and brothers ordered him to stay put. He obeyed orders, until news reached him that the defenses of the family estate had been breached. Pasquale rushed south and managed to ambush the Gyre's substantial forces. With a well-trained unit, a vast knowledge of warfare, and no small amount of Lycene trickery, Pasquale crushed the Gyre's force. Sadly, The Knight the Chalice arrived too late to save the baron and his wife. Pasquale's older brother also fell. His middle brother was left to inherit the throne, and in an underhanded effort to restore the family reputation, he blamed the deaths on Pasquale. It was a bitter, frustrated, pariah of a man that Marquessa Lianne found, when touring the damage to her holdings. Pasquale is no liar and not prone to exaggeration, and she believed the man, and promptly offered to adopt him into the newly made Malespero family, as her general. It was finally the chance he felt he was entitled to, and he grabbed hold with both hands. Now, Pasquale wants nothing more than to make Nilanza's forces into something truly feared. His mind is on training his men, researching military tactics, and pursuing some of these rumors of ancient, mystical weaponry. He's come to Arx to meet with his Marquessa, to meet the rest of the leaders of Velenosa, and just recently joined the Scholars.
    sa, and just recently joined the Scholars.  +
  • Born the third son of a tailor in Bastion,
    Born the third son of a tailor in Bastion, Udell was drawn to the Faith from a very early age. Intelligent and warm, he wanted to become a Mercy when he grew up - and when he grew up, he did. He became a Mercy when he turned eighteen, and Godsworn on his twenty-first birthday; after a perfectly ordinary apprenticeship he became a full physician, specializing in battlefield medicine and end-of-life care. Many years - and many battlefields - later, he found himself leading the Mercies of Bastion. Rumors of the rediscovery of the Lost were swiftly followed by more information; wary at first, it took him some time to investigate - but when he did, he realized that he’d been serving Death as well as Lagoma for quite some time. Escaping the sack of Bastion thanks to the help of some of those present for the Seraph’s retirement party, Udell made his way to Arx, where he spent time meditating in the shrine of Death as well as in the shrine of Lagoma. Hearing stories of Udell's service attending at the bedsides of those the Mercies couldn't save, it was Dominus Aureth himself that approached Udell about serving as Archlector to the Queen of Endings, the post empty since the passing of the last who held it. A humble man, Udell saw the potential of such a position, namely in spreading word of Her reclaiming and furthering the proper practice of compassionate vigil. His acceptance was subtle, but his presence and service has remained anything but.
    nce and service has remained anything but.  +
  • Born the third son of a third son to Zacha
    Born the third son of a third son to Zacharie Pravus and Caroline Pravus nee Blanchard, Matteo never expected to be in line for much of anything but a political marriage and a lifetime to idle nobility. That, he fulfilled well. He studied and learned as was expected of him, but he flitted from the sword to wordplay, to the theater and back again to brawling in the streets. He never settled on any one thing to be, except himself. He was mercurial, flighty, and certainly not part of any part to lead a coup against Duke Piero. Nevertheless, when his brother was captured and found to be involved, he was banished just the same. Only now he returns, due to his parent's support and the goodwill of Duchess Belladonna, still with no part of his own. With a new tan and the same carefree attitude, he returns to Arx with the same expectations: to lead a life of idle nobility and perhaps make some political advantagous marriage for Pravus.
    political advantagous marriage for Pravus.  +
  • Born the third son of a wealthy silk merch
    Born the third son of a wealthy silk merchant in the Dune Kingdoms of Eurusi, Malik was born among a caste that allowed for a life of relative luxury and ease. Growing up in the water kingdom of Petrioch, he was acutely aware early in life that inheritence of the family business was likely not in his future. It was likely why he first took up the brush, though natural talent aided turning hobby into a profession. His canvases were always the unusual sort - first, upon the silks that his father sold at market, which earned him the attention of Eurusi nobility. This helped catapult him into court, where he took his brush upon the skin of the dancers at the King's palace, creating scenery which was often just as captivating as the dances themselves. After a few years of entertaining those in Petrioch's palace, Malik left Petrioch in the company of another palace worker and was said to have disappeared completely. Then again, who cares about the fate of two simple commoners? It was only recently that Malik has returned - not in the Dune Kingdoms, no, but in Arx proper, settling into the Whisper House. It was said he became a Whisper in Setarco and arrived in Arx thereafter, though these are the sorts of stories which are often ambiguous in nature. His brand of art often trades between brush and needle, regularly offering designs ranging from simple to sophisticated upon skin in the form of temporary or permanent tattooing, though his art will often find its way upon other forms of canvases as well.
    way upon other forms of canvases as well.  +
  • Born the younger brother of King Alerius I
    Born the younger brother of King Alerius II and Tommen Grayson, and the youngest son of Thalia Grayson, Augustus was trained as an administrator and academic rather than a warrior or an heir. Constantly engrossed in books, texts of all kinds, and the sheer environment of academic learning, Augustus did not entirely shirk his martial duties either - though his education has lead him to be more of a strategist than a combatant. Unlike most Graysons, Augustus was not born in the Crownlands and was instead born when his royal parents were conducting a tour of the vassal princedoms. It was during a stop in the Lycene capital of Lenosia that Augustus was brought into the world. As it was that Augustus was destined for a life of courtly matters and intrigue, it was decided at some point during his youth that he would be sent to Lenosia to continue his education. Whilst in Lenosia the young Augustus, a gentleman of around twelve years of age at the time, met Livia Velenosa, a young princess of the Grand Duchess' extended family. The two had been betrothed since birth, an attempt to show the continued Grayson support and admiration for the Lycene people and the Velenosa specifically. The pair were not an ideal match when they married several years later. They knew each other well and their personalities could not have been more different. Where Augustus was a cooler, analytical sort Livia fancied herself a patron of the arts, investing great sums in poetry, songs, and the like; much to the consternation of her young husband. The pair eventually, after some great difficulty and perhaps with the aid of a good-natured spirit of some kind, came to fall very much in love. So much so that many bardic songs exist of their romance and their treasuring each other long after their children had grown. Together they had three sons, Aberforth, Aerys and Tiberias, along with three daughters, Matilda, Elysia, and Cassandra. Their marriage would come to an end in the sixty-first year of Augustus' life with Livia's death at fifty-eight.
    s' life with Livia's death at fifty-eight.  +
  • Born the younger sister of Quirin, Annika
    Born the younger sister of Quirin, Annika had a very clear path ahead of her, and she followed it, for the most part. She was not a rebellious child, but she also had some ideas of her own, thankfully ones that fit in just fine with the typical Thraxian ideals of female nobility. When she was a young woman she showed an aptitude for the healing arts, and learned what she could of medicine from the family priest she was unable to pursue her studies further while at home. To that end they decided that she should travel to Arx and study there until such time as she was satisfied with her studies, and came home. She eventually came home, but was never satisfied with her studies. It was while in Arx that she met Dion Stonewood, who would turn her head with tales of adventure and romance, and eventually marry her. They have primarily called Escuma home for all these years, but neither have been stuck on the island. When younger they would adventure, or sail with the fleets. As they had children and gew older they lingered at home until it was decided that they were needed in Arx once more.
    ed that they were needed in Arx once more.  +
  • Born the youngest child of the youngest si
    Born the youngest child of the youngest sibling to the ruling line of Blackram, Ivy is secure in the knowledge of her relative unimportance to the continuance of the family line. It also allowed her the luxury of largely doing as she pleased growing up. Oh she attended her lessons and learned all the usual subjects for a lady of a noble family. She also escaped every chance she got to go racing around the Cloudspine, especially with the goatherds. Blackram's goats fascinated her since her youth, especially those bred towards size and power. Bullying those in charge of them into teaching her the vastly fascinating subject of war-goat training, Ivy was a quick study. While she has some basic skill with polearms, she would never count herself a soldier, vastly preferring the commonsense healing techniques learned in the stables. When her talent for medicine became known, her mother was quick to have her train with the Mercies, grooming her towards joining them. Ivy disappointed her mother in that, her bedside manner not up to standards despite their best efforts. She returned happily to the Cloudspine and the goats, bringing in more training that she applied towards the care of the animals. There Ivy would have stayed, too, had it not been for the growing popularity of the goats in Arx. She set forth to handle their care personally, leaving the bulk of the herd in the capable hands of the Blackram goatherds.
    e capable hands of the Blackram goatherds.  +
  • Born the youngest of the three children of
    Born the youngest of the three children of Marquis Tibalt and Marquessa Owenna Harthall, Ouida as a spare of the spare was allowed to have her vocation molded to her inclinations, rather than the other way around. Close enough in age to have been more of a companion/partner in crime to Orvyn than annoying hanger on, the two siblings were very close growing up in the shadow of the heir Odhran. From the start she was much more inclined to athletic and adventurous pursuits than the intellectual. She may not have been able to argue her way out of anything, but that's what fists are for! Luckily her energies were quickly channeled into preparation to become a knight, and that finally gave quite a bit of discipline and structure (and infected her with quite a sense of courtly chivalry) before she became too much of a bully. Her knighthood came on the field, and she has a strong reputation for seeing the objective completed and targets protected first and foremost above personal glory, eschewing the flashier trappings of knighthood. Until the untimely deaths of her eldest brother and her father, and Orvyn's rise to Marquis, she spent most of her teen and adult years in the company of knights and soldiers, highborn and commoner alike, fighting and learning from the many minor skirmishes on the mainland. When Orvyn called her to higher service, she answered, and later led some of Harthall's efforts in the Silent War, Gyre War, and the Defense of the Lodge, as well as putting down continuing shav'arvani, bandit, and pirate threats in Fair Harbour. When Orvyn and Sunniva established their household in Arx, she followed in service. Once famed for her pursuit of courtly love in all forms, especially amongst a wide variety of ladies and a few lords, someone quick to carouse and laugh, the last few years of increased duties both within her family and outside of it, seem to have taken their toll, crafting someone far more deliberate and measured and calm. Surely that earlier fire still burns within, but it is kept very carefully under a shield of Valardin reserve.
    efully under a shield of Valardin reserve.  +
  • Born the youngest son of the Crovanes of t
    Born the youngest son of the Crovanes of the far north, Asger has found his place in the family on the battlefields against the Abandoned clans around them. The man betting his life on the outcome of every raid, skirmish, and patrol, reveling in those narrow moments when he dances a hairsbreadth away from losing it all. The glee and laughter he displays in the face of his enemies, and his blood soaked appearance earning him a rather barbarous reputation. Even as a child growing up he displayed a penchant for brawling with his peers, gregarious and quick to forgive whatever slight real or imagined might have spurred the fight to begin with.
    ight have spurred the fight to begin with.  +
  • Born to Benedetto and Osanna Mazetti, Marz
    Born to Benedetto and Osanna Mazetti, Marzio is the middle of three siblings. A healthy child, he seemed to spend more time outdoors than he ever did inside. He was a quick enough learner when it came to his schooling, but spending his days with his nose buried in a book was never a thought that occured to the boy. Rather, whenever his mother did not make him, Marzio would be out visiting the stables to admire the horses bred within the walls of Ostria. His father had been a cavalryman in his younger years, and so he found himself to be a welcome enough hand around the stables. In his mid-teens, Marzio "liberated" a particularly fine black stallion from a stable stall and ventured out beyond the city walls. He can still recall the feeling of the wind in his hair, and the thunder of his mount's hooves along the roads leading away from the city and along the coast... as well as the stripes on his backside that his father gave him when he inevitably had to return. Nevertheless, he continued to venture to the stables every day until on his sixteenth birthday his family gifted him the horse which he had stolen. From then on, Marzio's life seemed to follow a path of its own creation. He joined the Ostrian Cavalry, seeming to follow in his father's footsteps. Climbing through the ranks, he soon found himself to be in command of a unit of horsemen patrolling the trade roads along the coast, as well as safeguarding the areas near Ostria, spending his nights beneath the stars within the call of his beloved home.
    stars within the call of his beloved home.  +
  • Born to Damien and Annaliese Wyrmguard, Re
    Born to Damien and Annaliese Wyrmguard, Reiker is the oldest child of the lesser part of his family. Raised as a knight, the boy showed an odd aptitude in his young age, favoring a long spear rather than a sword. Though mocked at first by some, he was earily efficient with the weapon, claiming that he didn't want to be touched by such useless people. At first this seemed to be a thing of pride, though outside of fighting, he had no problem entering contact with commoners, he merely liked to get into his opponents head by looking down on them. A lively, happy child quickly turned stern as his first sibling was born, Reiker was serious about always listening, and took it very much to heart when told he had to be an example for them. He didn't play often as a child, but devoted his time to studying, to fighting better and harder under the impression that the better he could be, the better his siblings would be. His love was harsh, during the middle child's training Reiker often would smack their hand and trip them, regardless of the skill difference and unfairness. He would insult them, force them to study, and to sleep the proper time if they resisted. Once he felt that they were too old to need him, Reiker set out to spend some years wandering the world to perform his duties to it. He couldn't learn anything more sparring at home with the same people he'd been facing for years. He went to learn new ways people might try to harm him, to study societies, shavs, and different battlefields took the young knights help graciously. He returns to Arx a grim man, with his head held high and a spear still at his side, hoping to become more than he has been the past 30 years so he can continue to try and be something to look up to.
    nue to try and be something to look up to.  +
  • Born to Daniela Bisland and Rodric Grayson
    Born to Daniela Bisland and Rodric Grayson, Ainsley Grayson is a distant cousin of the Crown Prince. His parents tried to groom him for politics and the spotlight. Wanting him to shine like a star. They had many a plan for him. He created for none of them. As a boy he was far more interested in being outside in the training yard. As he grew he found it far too exhausting to deal with politics. Don't say this, don't do that. Pretend you like that person, don't talk to that person even though you like them. Why can't he just tell people whether or not they are annoying him? Why does he need to act a certain way? His parents saw it as a rebellion when he pursued a career in the Iron Guard. He saw it as a way to still do the Grayson name proud, without spending all that time exhausting himself trying to weave political webs. He'd rather just be himself. So he has thrown himself into the Iron Guard. He wants to do the Grayson motto justice: 'None greater than Grayson'. He wants to the best knight in the Iron Guard. His parents eventually found peace with his choice in life, and have stopped putting as much pressure on him to be some political maestro. He was, aside from his parents expectations, quite spoilt as a child. He spent time as a child with his Bisland cousins but his Grayson ones as well. Though most of those connections have not been very strong. Connecting with his family is something he looks forward to in the future.
    mething he looks forward to in the future.  +
  • Born to Duncan and Onora of house Harthall
    Born to Duncan and Onora of house Harthall, Islin was one of several children. He grew up among the nobility, learning the arts needed to be a proper gentleman. That said he was always an adventurous sort. He learned to fight with a sword, favoring quickness over pure brute strength in most cases. He was a lean and quick sort, his body being just as quick as his tongue in most cases. Learning how to sail and command the attention of his fellow men he wound up becoming a captain in the Harthall merchant fleet by the time he turned twenty. He developed a bit of a reputation among his fellow sailors for being willing to take risks no one else would go near and come out mostly unscathed at worst. He was followed through life with a rather random sense of luck that in some cases that was balanced by occasional periods of time where people swore he was cursed. Still his ability to fight and talk his way out of tricky situations has served him well...so far. Now he has come to Arx and rumors have it that his family may be seeking a marriage match for the wild hearted Lord.
    marriage match for the wild hearted Lord.  +
  • Born to Riker Halfshav and Triana Tessere
    Born to Riker Halfshav and Triana Tessere a year after his older brother Reve, Cirdan was given much of the same upbringing. While his martial training proved to be lackluster and was soon abandoned once the basics were covered, he proved especially skilled in more social settings, quickly making friends and earning no small amount of popularity among certain circles. It proved to be especially beneficial when he was sent to be fostered within his mother's family, soon at home within a land quite different from the one he had grown up in. He quite enjoyed his time in Iriscal, though he was ever quick to leap at any opportunity to travel to new locales and courts, his curiosity insatiable. He knew to make new friends even in what amounted to short visits and maintained these links through active correspondence, somehow managing to fit those in between lessons and other social adventures. There were certainly times of tension, however, though none so great as when Reve declared, once his fostering was finished, that he would not return to Whitehold. While Cirdan was still a year away from the end of his own fostering, it was deemed preferable to escort Cirdan back home to finish his studies there, lest he get any ideas about following his older brother's example. Cirdan didn't mind, but things didn't quite go as planned. While a day away from Whitehold, his group was ambushed by bandits. The bandits proved to be a shav tribe and they took him prisoner, the intent to ransom him off. What followed is the subject of speculation. He appealed to his guards. He seduced the chief's daughter. The story's varied over time. Nonetheless, somehow, Cirdan escaped and managed to make his way to Whitehold and alert his family. Now with Halfshav's forces, he returned to negotiate the release of those who had been traveling with him. The more romantic storytellers like to add that he also negotiated for the chief's daughter to come with him. Yet if such was the truth, it led to tragedy as the negotiations broke down and violence was the ultimate solution. While peace did not reign that day, the experience shaped and motivated him. He dedicated himself to master both law and diplomacy in service to his House. It is for that purpose that he now travels to Arx, after news of his brother's return have reached him.
    of his brother's return have reached him.  +
  • Born to Silvia and Daren Cross, Casiar gre
    Born to Silvia and Daren Cross, Casiar grew up as an only child. His primary interests were academic, where all of the other kids his age he knew were more focused in the pursuits of physical prowess. Though most would speak to him, and he wouldn't ignore them or shun his peers, he did have some trouble in his mid-late teens with a few of the boys he grew up around. One in particular, a young man by the name of Rowen, had apparently decided that it was his place to "toughen him up", and his way of doing this was to knock Casiar around at every possible opportunity. many of Casiar's books, though worn and old already, fell to the destructive tendencies of Rowen and his ilk, as they pushed him around, tripped him, and even went as far as to break his nose more than once. Other than these encounters, Casiar's childhood was unremarkable in almost every way. Having become a scholar at the age of twenty-two, Casiar was forced to take a few months away from his studies only half a year later when he received word that his father had passed away unexpectedly. During his time back at home with his mother, while putting what little his family had in order, She too grew ill. After only two weeks from her diagnosis she too passed, while Casiar sat on her bed cradling her head in his lap. It was evident to all of his friends and fellow scholars that this experience took a heavy toll on him. While never outright dismissive or disrespectful of his fellows, Casiar was, prior to the loss of his parents, always more focused on his studies than on anything else, though after his return from his temporary leave, and the subsequent loss of both of his parents, Casiar spoke little. The easy smiles he always had for his friends were gone, his eyes were rarely focused unless the subject was a book or tome he was reading. He became introverted and quiet, obsessed with work and solitude. Those who called him a friend prior to his time away slipped from his notice, even a young woman he had grown close to could not get him to speak or take time away from his books. It has been over a decade since his tragic loss, and while Casiar has begun to come away from his studies more often than any time in the past ten years, he is still mostly quiet and heavily introverted. He has started to try to make new friends, as all those he once had have moved on to other appointments, married and moved away, retired or passed on themselves. At the age of thirty-four, with no prospects for marriage, and no sign that this is particularly bothersome to him, and with a head full of all the writing he devoured throughout the years, Casiar has started to venture out and interact with people more and more. Though still fairly shy and soft spoken, he hopes to put his knowledge to use for the benefit of The Crown.
    ledge to use for the benefit of The Crown.  +
  • Born to Thraxian Thralls, Skapti's childho
    Born to Thraxian Thralls, Skapti's childhood was a hard one, and he didn't do himself any favors when he joined with a crew of raiders as a young teen to earn what he could to pay of their debt before it became his own. Every copper he made off plunder went back to his family to pay off the debt in hopes to free them from Thralldom. By the time he was an adult, he was a seasoned veteran, and no one could mistake him for a soft man. It wasn't enough, however. He freed his mother, but his father was still deep in debt when he passed. When they came back from a raid, he heard the news. Some sort of farming accident, it seemed. What happened next, Skapti never would have imagined from a group of hard bitten killers. Rather than lose their comrade to Thralldom himself, each of them offered up the lion's portion of their own share and bought out his freedom. The luck was too good. The next raid they set out on was disastrous. It had been bold, perhaps too bold, but it had had to be to be profitable. To make up for his freedom's price. Almost to a man, they were slaughtered, and Skapti barely mananaged to escape himself, eventually finding himself in Arx. Since coming to Arx, the man has worked a slew of jobs, going work is available, some legit and some... Less so. Bouncer to merchant's guard, deck hand to smuggler, leg breaker to ditch digger.
    to smuggler, leg breaker to ditch digger.  +
  • Born to William and Eleanor Redtyde, Rosal
    Born to William and Eleanor Redtyde, Rosalie was barely more than a baby, a toddler of three when the troubles with the Thrax began. Her parents, in their concern for their child, sent her to foster with her mother's family, the Redwood County, in Grayson lands. While the contract stipulated a term no longer than five years, within the year of being sent off her parents were killed in the massacre that wiped out the Redtyde family. Rather than turn her over, her uncle and his family took on Rosalie as a ward of the Redwood's. She was raised by her uncle's family all throughout childhood, cautioned to be careful and not to stir the pot. She was able to keep her family name as a ward, but was told stories of what might happen if she were to wander too far outside of the Crownlands. When she was old enough to start learning beyond what her aunt and uncle could teach her, they paid for her to attend a school in Arx. It was a few years after that the Redwood family was slaughtered, leaving Cedar Vale abandoned and open. The Stonewood Marquis appointed his bother the new Count and the Fireviper County was born, leaving Rosalie once more a ward, but this time to strangers. She made herself an asset to them, applying her skills learned in Arx to aid the Fireviper and Stonewood families in their various needs. Now, however, the Redtydes are re-asserting themselves, and it may just be time for Rosalie Redtyde to step out from the safety of her wardship to rejoin her birth family.
    f her wardship to rejoin her birth family.  +
  • Born to a Kennex father and Lycene mother,
    Born to a Kennex father and Lycene mother, Anton was an only child and doted upon accordingly, both parents quite willing to spoil the indolent, if brilliant, boy. While he excelled at his studies and took to the sea well enough, a pronounced aversion to anything martial was observed with dismay by his family. However, forced to not be defenseless at sea, the young Kennex Lord had some skill with a crossbow drilled into him before he was allowed to much more in the way of sailing. Once done, he availed himself of the opportunity to visit the various locales in the Isles, observing their architecture and fortifcations, then came home to figure out how best to put this knowledge to use. It is likely he would have remained content in Stormward, working at the drafting table and overseeing construction - if not for the Gyre War. Pressed into service to fight at Setarco, his parents both were killed and Anton gravely wounded. Once recovered, his life in ruins, he made his way to Arx to see the building styles of the grand capital.
    the building styles of the grand capital.  +
  • Born to a Knighted couple in a small baron
    Born to a Knighted couple in a small barony in the Crownlands, Audgrim grew up in a happy home. From an early age he loved the forest, and joined the scouts and rangers working for the baron. He learned to survive and hunt this way, and when old enough he took employ in the ranks of the rangers. His parents were proud of him, and they also saw to him getting training with weapons and armor, to give him a chance for a career as a Knight or at least a soldier. Life in the barony was mostly peaceful, the occasional skirmish with abandoned or bandits being the worst that happened. But then the Silent War began and everything changed. Banners were called, and Audgrim's parents were to join the army against Tolamar Brand and his forces. The baron also dedicated his trained rangers for scouting, Audgrim included. So, leaving his family behind, including his fiancee since only a month, he and his fellow rangers took off to scout for the main forces, while the baron gathered up troops on his land to move to the frontlines. What was not expected was that The Silent Army was moving through the forest and came straight at the barony and the small town where the mansion was. When Audgrim and his fellow scouts realised this, they turned around and rode as hard as they could back home, but they arrived to death and oblivion. The silent army was still there and captured the rangers after a short skirmish where it was clear to Audgrim that they never stood a chance. About a week later, Audgrim awoke alone on a small strip of beach by a small, dark lake. He did not know where he was or what had happened. There was no sign of anyone or the silent army, or his fellow rangers. The area was silent and the forest dying around him. He stumbled away and managed to make it back to the mansion where he proceeded to bury everyone he loved, including his fiancee. He walked away, and stayed in the forest for years, banding together with others of similar fates, hunting and taking on mercenary work for villages having trouble with bandits. But they stayed on the fringe of society, earning a reputation as a fearless and cunning band of a semi shady reputation. They avoided entanglement with Compact forces and were called the Woodsmen. Many years like this ended when Audgrim and his band ended up in trouble that caught the interest of people from Arx. Audgrim decided to go to Arx and look for answers and to start another life. There are always those in need of a ranger and hunter, whether of beast or man.
    anger and hunter, whether of beast or man.  +
  • Born to a Merchant Lord and a Court report
    Born to a Merchant Lord and a Court reporter in one of the smaller islands of Stormward territory, Leland and his family moved to Arx at a very early age. He spent his early years following his father around at the Crown court while he worked, opening his eyes to the world of the Law. Leland was fascinated by courtroom drama. Two champions entered the ring and only one emerged victorious. Little Leland wanted all of that, he wanted to be the champion who always walked out victorious. When he was old enough, he went to law school and worked harder than any other student there, earning him special honors. Immediately out of school he worked for a time in the Crown Magistrates office doing small claims and disputes. Eventually, he branched out, leaving the Crown Magistrates office to open his own firm.
    n Magistrates office to open his own firm.  +
  • Born to a Moreau and Nelly Nightgold, Helv
    Born to a Moreau and Nelly Nightgold, Helvetius was raised in the typical noble fashion. He was taught manners, rhetoric, arithmetic, and some of the soft sciences at an early age. Really, despite his intelligence, he puts it to little use and would rather laze about under the sun than go do anything of note. That is the reason why he is not often given the chance to lead any of his family's operations. Really, he is just a nuisance overall. He can often be seen lounging about in taverns for both the high and low born.
    in taverns for both the high and low born.  +
  • Born to a certain Valardin noble family, V
    Born to a certain Valardin noble family, Vayne was nothing less than a child prodigy. His early blooming and ravenous appetite for new knowledge saw him sent to Sanctum to study with the Faith before even ten summers had passed. When he arrived there, he won over the skeptics with his precocious insight, his unflinching courage in his convictions, and his continual drive to challenge and refine his ideas in ethical debate. Thrilled at reports coming home about their rising star, his family gave him the sobriquet of "the Incorruptible" to the annoyance of his siblings and cousins, forced to compete with an absentee golden child. Vayne's eighteenth birthday was to be the capstone and a triumphant occasion for his family, where he would leave them to take his Godsworn vows but surely begin a meteoric rise up the ranks the Faith, perhaps even to become the Dominus. Instead, it was the beginning of the end. Always a believer that true dogmatic beliefs will stand up to any amount of scrutiny, Vayne began to focus on the concepts of Tehom worship as a Godsworn, calling the 'split' in the Pantheon the fundamental theological issue of the Arvian religion. The leadership was uncomfortable with Vayne's study of an issue they felt was /very/ settled, but confident that he would draw the proper conclusions. Instead, his determination shook Sanctum like a thunderbolt: the traditional Oathlands proscriptions against venerating the Thirteenth were in fact prejudicial and incorrect, he said. In disbelief that one of their brightest hopes was suddenly on the verge of heresy, the Sanctum leadership even requested help from his former House in turning Vayne away from his course. But the very qualities for which he had always been praised now stood as implacable opposition. Even if a whole fealty stood against him in disapproval, Vayne would not relent to family or social or political pressure, only rigorous theological argument. None could craft such a one strong enough to dissuade him. Before things came to a final head, however, one day Vayne was simply... gone. In his quarters he left a note. "The gods do not have dominion over only parts of the world lovely to behold. To turn away from hard truths is to surrender control to them, to let them dictate how we do or do not act. A light necessarily casts a shadow, an assertion must have a negation. If we are to make the best world that we can, we must first accept the truth of the world as it is in all its aspects. Our Dark Reflections are created with us, as part of who we are. To deny Tehom is to remain willfully blind to our true natures. But if I am to truly help others find their way, then I must first understand myself, in all of my facets. May the wisdom of all the Pantheon bless us all." For the next fifteen years, Vayne was a cautionary tale. He ceased to go by his given name, and fell into obscurity. Occasionally some rumors or fanciful tales would surface of individuals resembling Vayne, or resembling what people thought Vayne would look like at the time, no one could say for certain. Some were that he had found a niche with a fringe cult, others claimed he had let himself go to dissolute or even outright criminal behavior. His House practically declared him dead and moved on. The story was over, until many years later the man in the mirrored mask arrived in Arx. He seemed generally uninterested in his past apart from reclaiming his given name, merely referencing a long and challenging journey of self-discovery and that he was ready to resume his duties. Despite his clear fealty to Tehom there was little question that Vayne was a true priest of the whole Pantheon conversant in its ritual and dogma, and he gained a grudging if uncertain respect among the clergy of Arx. Ironically, upon establishing himself in Arx he began the quick rise up the ranks of the Faith that had so long ago seemed to be all but a preordained thing. The last step came when Vayne presented incontrovertible evidence of the previous Archlector's financial corruption and violation of his oaths; crushing his largest block of internal political opposition in the process. Ascendant to the Archlectorship of Tehom, Vayne felt the delightful rush of triumph, the sweet vindication, the tickling satisfaction of looking down at every close-minded person who had called him heretic, sneered at him while blind to their own arrogance, slighted or betrayed him while he sought to understand his own self and his own darkness, worked to undermine his ambitions to drag the discipleship of the Thirteenth into ending its exile and realizing its full potential kicking and screaming if necessary... he savored it all, he exulted in it all, he felt it all to the very depth of his bones. And then he banished it to memory, and got to work. The Faith of the Pantheon exists to bring the will of the gods into the world, and the most devoted of Tehom will not settle for anything less than his flock's rightful place among them.
    han his flock's rightful place among them.  +
  • Born to a common family in the Crownlands,
    Born to a common family in the Crownlands, Kaine Algair's lot in life was meager at first. The seventh-oldest of ten children and farmhands-to-be, the beginning of Kaine's story is often that of a common farmer. However, Kaine saw a need to stand out. From as early as five years old it was clear that he would be bored with the simple peasant life. As he grew a bit older he preferred fixing and building things around the house, helping make clothing for himself and his siblings, and fitting horses with horseshoes. Watching a few of his elder siblings leave for Arx, Kaine knew that a brighter future waited in the city for him. As a young adult, Kaine prepared to set out and earn an apprenticeship with a craft guild, promising his parents that he would visit and bring home silver for them from time to time. Kaine slowly learned a wide variety of crafts, but his lack of dedication meant that a guild was reluctant to help him. For most of the time he spent in the city, Kaine focused on teaching himself, and impressing potential customers with his works.
    essing potential customers with his works.  +
  • Born to a commoner family with too many ch
    Born to a commoner family with too many children, Ardee spent the first few years of her life mostly under the radar. She was cared for by her siblings until she was old enough for the family to realize that she was going to grow up to be a 'looker'. It was decided for her quickly that her lot in life would be to go to school and learn to be a Courtesan. She could make decent enough money that way, and would be able to help 'pitch in' by looks and wiles. She went to school, began to learn the tricks of the trade and started planning on how to escape the hold of her family. She wanted more out of life than to live to support her family. The answer came through death, her entire family ending up victims of the Silent War. She only escaped the same fate through the school she'd been attending when tragedy struck. Though nearly a victim herself, she was taken in as a refugee and eventually pledged her services to the de Lire family. She serves as the family's Chief Librarian.
    he serves as the family's Chief Librarian.  +
  • Born to a distant cousin of the then Count
    Born to a distant cousin of the then Count of Seliki, Ashur was raised with a bow in his hand and an adventure in his heart. And even when there was no true adventure to be had, he made up his own. An independent boy, he explored the woods outside his home, the beaches and caves along the coast. He found treasures everyday: long abandoned chests that surely held goblets of ancient, though none were ever found inside, books with pages torn out that undoubtedly once contained mystical spells. At the age of 18, Ashur's father, a minor lord, brokered a deal to have him married into the Sanna family. He didn't want to, but was talked into it with language like 'duty' and 'family needs'. A trip was organized not long after the nuptials and he was dragged to a distant-relation's estate; some aunt's cousin's third husband's grandfather's sister's niece. It was revelatory. His exploration, up until that point, had been external, always looking for answers elsewhere. But this young girl, with her brilliant mind sought answers to things inside her laboratory, inside her mind. He showed her some of the weaponry he used, some of the tools that he believed could detect spirits, which they both believe in! He told her of his wild stories that most people never believed, of the places he went that were not marked on any map. And she showed him her inventions and experiments, things he didn't necessarily understand all of the time. But she explained her need of things. Rare flowers, fancy metals. Who better to find those things than him?! Ashur would chase things for Elloise and bring them back to her. Together, they worked on new ways to create things that had made this way for generations. They grew fond of each other and were inseparable in that limited time they were able to spend together. But the trip had to end sometime and he returned home. Within a year of his marriage, a strange, undiagnosed disease struck his wife. He heard legend of someone that would have been able to save his wife, that had never failed to heal any sick person. He lost himself in the search. He was away from his wife and home for months, but each clue led to another hint and eventually, he found the person; a 'witch' in the deepest, darkest part of the woods. He brings the 'witch' to their estate after another week's journey home and is told upon arrival that his wife had passed away the night before. Grief overwhelmed him. He fled from his home, from those that knew him and he lost himself in travels until a letter from Elloise recently arrived...
    a letter from Elloise recently arrived...  +
  • Born to a family of meager legacy, Ulfric
    Born to a family of meager legacy, Ulfric was raised on a commoner's farm owned by his father. His progenitor was a strong man, newly retired after decades of military service, but he was not a decent man. Often unsupervised and ignored, Ulfric grew up in rags and earning his meals on fishing vessels that came and went from his little village. The boy had come to know many men during that time whom he would call father, men who taught him how to live proper and fend for one's own pride. Lessons were taught throughout his childhood and adolescence through experiencing them firsthand, soon growing into his own man for the day he'd finally step away from home. But he was not content with simply surviving day by day, not if it meant there would be nothing sweeter to find at the end of every trial and punishment. As soon as he was able, he took to the seas under a noble's banner. Stricken to forge his own prestiege, one that he could pass on to a kin of his own with pride. He has long been content with earning his keep through the swing of his swordarm.
    is keep through the swing of his swordarm.  +
  • Born to a family of merchant sailors in Ni
    Born to a family of merchant sailors in Nilanza, Chiara is the middle child of three; her parents, Marcel and Ilena, were much of the opinion that their children should all be involved in the family business with the goal of eventually succeeding them, but perhaps unsurprisingly Chiara begged to differ, having not properly been consulted in the matter prior to her birth. While both her older sister, Denora, and the youngest, Linette, have been more than happy to follow in the footsteps of their parents, Chiara has spent as much as time investigating the destinations of those goods shipped as the shipping process itself, occasionally disappearing mid-trip, much to the exasperation of her family - perhaps all the more so because she is actually quite competent at her trade. Surprising absolutely no one, the restless Chiara ultimately left the confines of what protection her family could give her and has spent the past few years traveling; due to such she has certainly seen her share of good and bad. Thankfully, either through sheer luck or quick thinking, she's managed to extricate herself from the worst of those situations, leaving her with an appreciation for what could have been, but not resulting any obvious dampening effect on her enthusiasm. With the Marquessa having made it known that she is looking for native Nilanzans to help support the growing House Malespero - and perhaps due to a little bit of trouble with the locals in the most recent port she'd been carousing in - Chiara has made her way to Arx to settle there, at least for a short while.
    settle there, at least for a short while.  +
  • Born to a family of successful farmers, Br
    Born to a family of successful farmers, Breccan grew up understanding and learning the land like all people of Acorn Hill. But what developed was a deeper understanding of nature itself and more often than not the impressionable youth found his time idling out into the woods where he was oftentimes scolded for being so careless by his father who compared him often to his older brother, Everett, as the eldest took to the agriculture life and found it suitable. It was after a fight that resulted in blows, the brashness of youth calling his old man out, that he ran off to the woods and wasn't heard from in weeks. What happened exactly was unknown but Breccan came back changed, throwing himself headlong into the family affairs but from a different angle. Instead, his charm and good nature was put forward to help bring prosperity and trade, having made several connections throughout Arvum- houses ranging from Setarco to Clearlake. It was after the death of his father, that Breccan told his brother the truth of where he had been for those many weeks ( as it had always been a mystery ) and it is with the passing of their father that he now must devote his life to another path for something is coming that will test their family and all of Acorn Hill. That something did come, however, it came with the arrival of shavs who destroyed all of Acorn Hill. It was luck that had Breccan away, devoting his life to helping build Lodges of Petrichor in other areas that he deemed would need the protection.With a brother and nephew still alive, he aims to devote his life to Pretrichor and seeing the land of forest and homestead safe from any that would defile it.
    estead safe from any that would defile it.  +
  • Born to a humble merchant family in Lenosi
    Born to a humble merchant family in Lenosia, Giada was raised quick to understand that money makes life possible in the city. She was a quick student, picking up tricks and tips with alacrity. She was, however, too independent to stay at home, contented to run a market stall. She started branching out into other business ventures, eventually finding her way towards marketing her services to various mercenary outfits that would pass through to resupply. Their stories awakened a wanderlust in her that had probably been there all along, and she travelled with one of the companies to Arx. There, she came across a recruitment drive for The Redwood Mercenary Company, and they needed a quartermaster. She didn't even hesitate. So now she's in Arx and gainfully employed, looking forward to the next challenge.
    ed, looking forward to the next challenge.  +
  • Born to a life of moderate poverty in a la
    Born to a life of moderate poverty in a large family with Grayhope connections, Thena showed early aptitude for sneaking about and relieving people of their possessions and was fostered out to some other Grayhope cousins who 'encouraged' this aptitude and a few others (stabbing) that might help her help them with the family business. Petty theft as a child and pre-teen led to more lucrative and dangerous operations, and it was during one such that she was betrayed by her partner and left to die in the gutters of the Lower Burroughs, where an elderly disciple of Lagoma named Petrae found her. The woman, a talented healer, patched her back together and eventually convinced her that she was meant for more than a short drop and sudden stop, so eventually Thena left 'home' to stay with Petrae in a cottage in the Gray Forest, a few miles outside of Arx. Petrae taught her healing arts and some rudiments of the Faith, especially worship of Lagoma, and, having never known real safety or parental care before, Thena finally started to thrive. When Brand and his army began to make their way toward Arx, Thena left her oasis to seek help from someone in the city. She became trapped there by the Siege, and, unsure of the reception she might receive from the Grayhopes in the city, signed up with the Iron Guard as a means to keep herself sheltered and fed. When the Siege lifted, she made her way back to the cottage in the company of a couple of heavily armed friends, only to find that Petrae had been tortured and murdered. Devastated and bereft, Thena sought consolation in the Faith and eventually took vows to become Godsworn. She currently serves in the Knights of Solace and finds some comfort in carrying out her duties, specifically those duties that involve slaughtering anyone and anything remotely linked to her mentor's death.
    ing remotely linked to her mentor's death.  +
  • Born to a line of nobility of the House St
    Born to a line of nobility of the House Steelhart, Harrow was a big and healthy baby with two older brothers and one sister. At the age of four, he was already physically bigger than most of his peers, and was trained by his father - a Knight and famed sword of the Kingdom - in the art of swordplay. A natural at it, Harrow was able to best his father at the age of nine and then squired to one of the comrade at arms of his father. Trained by the sergeant at arms of their land, Harrow began taking part in tourneys and jousts at the age of thirteen. Unhorsing adult Knights and battering them down at foot, he was a natural - and soon enough victory after victory followed. One particular accomplishment was when the boy at age sixteen was able to best a Knight of the King's Own, gaining the attention of the Lord Commander and catching many eyes at the time. The young squire, when he turned eighteen, was soon enough Knighted and served in many campaigns in the name of the King for years. It did not take long before the accomplished Knight was admitted into the ranks of the King's Own.
    admitted into the ranks of the King's Own.  +
  • Born to a merchant and a physician. Was lo
    Born to a merchant and a physician. Was locally renowned for being deeply in-tune with others, quickly becoming an object of affection during schooling and apprenticeship. Wished to become a chirugeon and apprenticed beneath an old battlefield doctor. During adulthood, received a surprising amount of marriage proposals: All of which were denied. Much to the surprise of Dusa's peers, a sharp intellect gleamed beneath those hazel eyes, taking to learning the medicinal arts rather quickly while under the tutelage of the battle-worn doctor. What followed as a shock to everyone: A sudden wanderlust. Leaving everyone behind in search of something greater, with enough scrolls and tomes tucked away to ply the medical trade wherever needed, affording a transient, yet comfortable life.
    fording a transient, yet comfortable life.  +
  • Born to a nomadic tribe that claims their
    Born to a nomadic tribe that claims their origin to be from the area of The Red Run, near Farhaven from their earliest recollections (though during their travels many people from all over Arvum joined them, leading to many varied and mixed histories), Zuraida led a life of wanderlust with her family. Performers, sooth-sayers, musicians - they were a wide and varied bunch and their colors rubbed off on her in the womb. As a result of these travels and her family's penchant for their arts, her family is rather well known in the North - even respected in some circles. But her life hasn't always been sunshine and bliss. Her life was significantly changed when her twin brother died of natural causes when she was only 5 and an accident left her stricken blind in her teens. She comes to Arx as a refugee, saved from the wilds of the Gray Forest by Fergus and Freja from the Silent War after having been a victim of a Shav/Bringer ambush that stole her family away from her. She was so overcome with gratefulness that she bent her knee and swore her fealty to Redrain.
    her knee and swore her fealty to Redrain.  +
  • Born to a pair of commoner parents who owe
    Born to a pair of commoner parents who owed some debts that they couldn't pay, Vandred had an OK start to life. Sure, it was rough and horrible trying to figure things out in the beginning, but when you notice that people don't pay attention to the dirty little beggar, it gets easier to make sure you have something to fill your belly at night - and then a little more for some warmth at night, and then something to keep people looking elsewhere while you made sure you had a full belly and a warm night.
    ure you had a full belly and a warm night.  +
  • Born to a poor family in a nondescript vil
    Born to a poor family in a nondescript village, Winthrop has only known struggle. Being very small for his age, a genetic fluke, he learned very quickly that he will never quite make it by through brute force. So, he learned how to trick and confuse very early on so he could get by on his brains alone. His mother left the village when he was very young, and his father died in a drunken brawl, so he has been on his own for as long as he could remember. And, as far as he is concerned, it's better that way. He now travels around, following the flow of coin from crowds of travelers to line his own pockets.
    owds of travelers to line his own pockets.  +
  • Born to a rather poor family on the Mourni
    Born to a rather poor family on the Mourning Isles, Egon had spent his youth as a sickly boy, incapable of aiding his family in much of their day-to-day living. The family was large; his four siblings had quickly learned to take care of themselves and eventually forged their own paths with some of them, namely his brother Maris, following the path of their fisherman turned sellsword father. Egon had kept to himself during his youth, looking inward rather than outward for inspiration. As days turned to years, he had eventually grown out of his sickly phase into a relatively hale individual and spent the majority of his teens at home, taking up various practices and disciplines in an attempt to aid his destitute mother. Life was difficult on the Isles, and, coupled with his odd appearance, it was made isolating. Despite it all, he had learned a great deal from its harsh lessons. After a time, his mother had decided that he needed to leave for Arx with the hope that he could find a better life there than what was available to him.
    life there than what was available to him.  +
  • Born to a smaller household just outside C
    Born to a smaller household just outside Caithe, Mallory had always longed for adventure. Early tales of reavers and pirates, privateers and derring-do on the high seas had sparked her young imagination to take flight. Sadly, as with most children, her dreams of sailing and adventuring were crushed when her parents informed her that she would be schooled to learn a 'proper' trade. With little choice between being castt out or falling in line, Mallory began her path of education. She would sneak away every chance she got, heading to the beaches to fantasize and play pretend. The young scamp even blackmailed one of the household's young men into teaching her how to fight! But there was little doubt, after years of training, that her dreams were just that. So it was that Mallory Davos began her career as a steward. Her quick mind and keen wit were well-suited to the job, she was efficient and honest in her work. But always she longed for excitement in her life beyond figures tirelessly scratched into a ledger or settling disputes between tenants. Her days were filled with tallies and taxes, running the household.. and daydreaming. She still kept those dreams of grand adventure in the back of her mind to be called up on a whim. All was fine and perfectly /boring/, until the day the pirates attacked. They raided the small household and its tennants, looting and plundering anything not nailed down. While the ladies of the house cowered in a closet, Mallory crept about in hopes of catching a closer glimpse of the pirates that had lived in her dreams for so long. The reality was a shock, of course, and as she was caught and listening to them debate what was to be done with her... Mallory offered them a deal borne of desperation. To her complete shock and surprise, they accepted it, and she was taken back to the ship with the rest of the booty and dumped at the captain's feet. She worked her way up on that ship, from cabin boy to deckhand to navigator to bos'un to first mate. After a time, she fell in with the captain as well, absorbing everything he would teach or tell her like a sponge. When the captain died in a raid a few years later, Mallory was elected the new captain by the crew. Having kept her eyes and ear open through the last few months, the newly minted Cap'n Davos declared they would be legalizing their endeavors and she sailed that ship right into the harbor at Arx and set up a meeting with Salazar Argento. She and her crew of ne'er-do-wells have been sailing under his flag ever since, and now that he's returned to Arx under his House banner, she's answering the call to duty.
    banner, she's answering the call to duty.  +
  • Born to a strict Valardin family, Evelin w
    Born to a strict Valardin family, Evelin was raised as a single child fussed over by her parents. Stifled and locked down, she spent more time working than playing, and could only watch children her age play from afar. Her noble family had served the nobility for generations, and she was expected to do the same, learning much about politics and the struggles of court life. But the adolescent woman despised this life, and when she became the ripe age of 20, her rebellious streak reached a fiery crescendo. Inspired by a band of wandering lycene ravashari she took off with them, nonchalant of her parents scorn, and took to living amongst the wilds, travelling between the great cities and learning much in the way of magic.
    ies and learning much in the way of magic.  +
  • Born to an offshoot line of Duke Rubino of
    Born to an offshoot line of Duke Rubino of Gemicitta, Samuele, was focused on his life working to be a knight, training to defend the house and his older sister and brother. But even so, he always stood out not only because of his size but because of his combat prowess, along with a distinct lack of skill in leadership. He was always known to compare himself to the sword, rather than the arm swinging it. Still, after he had been knighted at the age of twenty-two he took up residence with the Rubino family in the city and works to defend his house while his sister is left to the decision making. As for his eldest brother lysander, He indulges the artistic man, enjoying his company and others of the family.
    ying his company and others of the family.  +
  • Born to an underpopulated house already sa
    Born to an underpopulated house already saturated in daughters, Sedna got her artistic start early on as a girl. Slipping away from her lessons in arithmetic and diplomacy, she developed a liking for the uniquely intricate glass and mineral formations created when lightning struck the sandy shorelines near her ancestral home. As the years passed, she was inspired to craft towering elemental figures out of carefully affixed portions of those same substances. In time, this evolved. Through the use of thinly-veiled fabric and applied torchlight, she learned to give her creations the suggestion of movement and dance. Coaxing fragile, rigid structures into the appearance of uncharacteristic acts of play and whimsy, her exhibitions both delighted and transfixed. Testaments to Mangata's domain, supporters whispered. She married relatively young. It was a strong arrangement that served the house. For Sedna, it served to alleviate any scrutiny that her creative hobby might have conjured up. The two were amicable but lived mostly separate lives, his predictably ending somewhere out at sea. When Lord Tiberius sought to claim rulership of Redreef Shores following the death of Baron Landis, Sedna was ambivalent with leanings in his favor. He was, after all, the next male in line! She was not at all appreciative of the familial tumult that followed. She proved abundantly cautious, careful not to be overheard uttering an unkind word for Tiberius or his rivals except for by the shrewd ear of a servant, perhaps. From that safe social and political distance, she watched the regime change in her family's leadership and bided her time. When the moment came for Sedna to swear loyalty to the victor, it was done with as little certainty as the occasion would allow. The infighting had already broken Sedna's confidence in her family's stability. As a spur of growth hit their region in the wave of anti-thralldom progressiveness, it came as a mild surprise to Sedna that visitors stopping to port at Redreef Shores appreciated her art more for its novelty and entertainment value than for the spiritual significance it held for her. Sedna ultimately resisted change. She responded by showcasing less and less for strangers, adding one more layer of tasteful mystique to already favorable accounts of her.
    ique to already favorable accounts of her.  +
  • Born to be a duke's younger brother, Broga
    Born to be a duke's younger brother, Brogan expected his lot in life from an early age, and threw himself into it with a will. Marriage for politics, maybe -- he was a dutiful son, and he expected that even when he was a young teenager -- but that was nothing to put a damper on his lust for life. Marriage did nothing to stop him from running amok amongst the common folk, or among the other similarly ranked nobles, for that matter. He drank, hunted, punched and gambled his way through every keep in the North and brought with him wild volume, laughter, and just an inordinate supply of delightful bullshit. His wife was another count's daughter, from the Oathlands, and she died giving him his firstborn daughter, who died a few years later. It was the kind of tragedy that could have brought a lesser man down. For Brogan, it made him live harder, live wilder. He disappeared into the snows and got in touch with the mountain's icy roots, bringing himself to the shaman's path and hunting for blood, life and happiness in his own way. When he returned, it was as an uncle to the new Duchess Nadia, as a frequent inebriate and a roaring soldier who drank as much as he punched. Bare fist fighting was his specialty (and remains so) and while in coming to Arx as part of the Nightgold retinue has made him miss the snows, he came ready to throw himself into the uproarious life of a lesser nobleman in the capital.
    life of a lesser nobleman in the capital.  +
  • Born to one of the Isles' most traditional
    Born to one of the Isles' most traditional noble houses, Hazel knew early on that she wasn't going to be the proper young lady that tradition demanded. She studied law and diplomacy, of course - but she studied swordplay as well, watching her brothers' lessons and practicing with sticks, despite the family disapproval for those who stepped outside their appointed places. It all came to a head when in her teens, Hazel lost her temper, picked up a practice sword and gave her brother a humiliating defeat; refusing to be cowed by the threat of denoblement, Hazel left the Isles to make her own way in the world. As a commoner she took the rough with the smooth and trained with the Knights of Solace, though never took the Godsworn vows; after excelling time and time again, and demonstrating loyalty as well as skill during the battles of the Gyre War and at Bastion, she was invited to join the King's Own. The honour given a King's Own knight has persuaded her family to award her their name again, as even if she will never again be a Lady she is at least acknowledged as someone to be proud of across most of Arvum.
    meone to be proud of across most of Arvum.  +
  • Born to one of war-like tribes of the Aban
    Born to one of war-like tribes of the Abandoned, the typical convention of brutality and savagery was a poignant reality to Morrighan. Through the ongoing blood feuds between various clans, her parents were lost shortly after her birth, leaving her rearing to the tribe as a whole. She didn't experience a typical childhood for most, existing alone was sheer survival. The more knowledged and skilled members of the group taught her what they could, starting her crude, rudimentary education at a young age. She learned with the volatile state and the constant raids it was kill or be killed, fight or fall, to never give up in the face of adversity and to stand one's ground. For the most part, this served her well, for many a year, in fact - until the pirates came. With the ongoing fighting, chaos flourished, giving the corsairs an opportunity they couldn't ignore. They raided the settlement, pillaging and taking anything of value they could, cutting down anyone who got in their way. Still just a sprite of a child on the cusp of her pre-teen years, Morrighan fought to the best of her ability, though ended up in enemy hands. The scoundrels found her fiery, combative temperament amusing, furthering their resolve to drag her along back to the ship, where she was put to work as a scullery maid. Needless to say, being the hellion she is, a lot of plates were broken, and food may or may not have been tampered with. Time passed and was largely unmeasured, how long exactly she was aboard the vessel is unknown. Eventually, with a misguided sense of assuredness and egotism, the pirates moved to raid a ship in Redrain's coastal waters. It all went awry, ending as what one would describe as a failure of epic proportions. For their crimes of piracy, the crew was hanged; Morrighan was spared. Prince Sherrod of House Redrain took mercy on the young Abandoned, offering to take her in as a ward. With her life spared, she gave an oath of fealty to the noble house that saved her and swore to serve in whatever capacity that was required. The transition was a bit of a shock, a far cry from her life in the tribe and her time aboard the corsair vessel - but she found it terribly intriguing. Despite her place as a servant, Morrighan remained mostly uncultured and somewhat uncivilized, but she learned enough of social etiquette to know when to keep her mouth shut, lest her behavior reflect poorly upon the man that took her in. It was a new world, a foreign environment, and she had to learn a new set of skills in order to survive.
    n a new set of skills in order to survive.  +
  • Born to the cold of the frozen north, Raig
    Born to the cold of the frozen north, Raigner began his life of one of the most very base and simple ones. His father was a commoner, having never risen up in his area of the world more than needed to sustain the lowest requirements life could offer to keep a family. Raigner took to a life of manual labor just as his father did, practicing his ability to live off the land, sew, hunt and eventually learned woodworking. This was found to be his stride, and he began working in carpentry to some success, getting a low level of recognition and affiliation with the family Redrain for his skills in architectural departments, and for his get-it-done mentality. This progressed soon into ship building, and he learned a fair bit on how to operate on the sea, as well as how to hold his own against the unkempt kind often found travelling the water with an aged, trusted axe.
    lling the water with an aged, trusted axe.  +
  • Born to the constable of a fishing village
    Born to the constable of a fishing village not far from the Grimhall residence at Grihem's Point, Destin was brought up with a healthy respect for the gods, in particular the Sentinel, as well as for the traditions of the Mourning Isles. Thus it was quite the shock when, during his training to take over for his father when the current constable retired, he assaulted the noble that Duke Grimhall had appointed to run the village. In an effort to make an example, showing that no one is above the law, Destin was sentenced to thralldom and his debt purchased by the duke's family. Destin served the family faithfully, mostly without complaint, serving as a model example for other thralls as to how Mourning Isles traditionalists believe that they should act. And ultimately, it was this devoted service that led to him to having his debt absolved by Harald Grimhall, the successor of the duke who had originally sentenced him. Not long after the ascension of the current Grim Duke, Destin put his own life in jeopardy to save the life of one of Harald's younger children when a large, rabid dog attacked her. It would have been difficult for him to return to his old life, though, given that both of his parents had passed on, and a new constable for the village had already been selected. So when Harald offered him a place in the family's house guard, he readily accepted, and continued to serve house Grimhall. It did not take him long to work his way up to commanding the family's guards, leaving him in charge of keeping those of the house who visit Arx safe.
    ing those of the house who visit Arx safe.  +
  • Born to the indomitable Adona Malvici long
    Born to the indomitable Adona Malvici long enough after his older brother Hadrian that he might have been an 'oops' baby, Gio's path was marked at birth right on his body. Being born with a twisted spine in any family is difficult, but in the Malvicis, with their emphasis on strength, he was a liability. He learned to walk late. As he grew taller in his teens, his spine twisted further. The pain was constant. Military service was out of the question, and for a member of the ducal line not to do their customary two years of military service was a source of poisonous gossip. At this point, his mother saw the danger for him: her compassion for her youngest son was starting to be perceived as a weakness, and that made him a target. So she did the only thing she could, the best thing she could, for Gio, and also for herself: she declared publicly that because he could not serve in the military, he was no Malvici, and then she sent him away. Privately, Adona and his siblings cared about Gio just as much as they ever had. He was sent away to finish his schooling in a country estate where he wanted for nothing, far enough out of sight that he remained out of the minds of the schemers who might try to use him. Gio had always had a quick mind and a razor wit, but here, with no distractions, he developed these into an education that was both broad and deep. His mother rarely visited at first, but did so more often after she handed the reins of power over to Hadrian. Hadrian defied convention by turning up from time to time even while he was Duke. Calypso, with few worries about politics, came by often to banter and sometimes ask for advice... until she didn't. Gio understood why Calypso stopped showing up after she was thrust into the position of Duchess, a place where he knew very well she would struggle, but he worried about her, especially after her letters stopped coming. Then, one day, the Duchess herself turned up unannounced with a swarm of servants who went about packing Gio's things. When he asked what she was doing, she told him she was done trying to live up to the way their mother wanted the head of Malvici to rule. She was going to do this her way. And she needed him in Arx. Now. So get moving. In that moment, he was more proud of his older sister than he'd ever been, but he was also a little bit worried about her recklessness... worried for her, and worried for himself.
    worried for her, and worried for himself.  +
  • Born to the ruling family of Iasu, Vasile
    Born to the ruling family of Iasu, Vasile learned early on both the value of valor and the value of cunning. Like the land of his birth, he grew into a hard man, first as a squire, then eventually as a 'knight' (though the Oathlands may scoff at the concept of an Abandoned 'knight'). If a word were to be given to Vasile, it would be resilient. He has led and fought. He was won and he has lost. But with every defeat, he takes time to learn and to study. The harsh land and the consequences of failure have made him aware of the fact that lives rest in his hand every day. Now, with the death of his father, he has been thrust into the role of primary commander of the Corvini army and is... still grasping at what he might do.
    is... still grasping at what he might do.  +
  • Born twenty-five years ago, Amund has lear
    Born twenty-five years ago, Amund has learned from an early age that hardship and misery is the staple of living on the frontier with the Everwinter. The months of famine would bring sickness, the sickness would bring death. His parents fastidiously thought to spare him the worst parts, often to their own detriment. One night, a band of aggressive shavs took the village by storm. The emaciated villagers fought their best, but ultimately they could not stop the wave of violence that would see babies wrenched from mothers' breasts and dashed against walls, fathers put to the sword and mothers speared through their skulls, hanging like ragdolls in the winter snows. The boy, barely twelve, wasn't noticed from his perch on the roof of his house. With nowhere to go, he was forced to fend for himself. Out in the wilds he set out to avoid bands of raiders, foraging what he could from the woods until he found shelter in the next village. After a month of slow and painful recovery from frost exposure, he was nursed back to health and taken in by the village's mayor as a ward. Eventually he became part of the watchers of the town, trained in the sword and the axe before a band of sellswords showed up in town and, after saying his goodbyes to these Whitehold-affiliated villagers, he signed up with them. Their fight against the shav'arvani became ever more violent after he was recruited. Whereas the lieutenants would have consternation for his methods, they couldn't deny that they were effective. Slowly he crawled up the ranks until he made it to Lieutenant. When the general of the company died from a fever, the company disbanded. He became a Champion in ducal courts, his style a favorite of Northern nobles for its sheer ferocity and his disregard for the opponents' safety. If the fight ended in one blow and the opponent lived, then it didn't matter if it was a stab to the gut or a sliced vein that did it. His money was earned, win or lose, and it was time to part ways. But that, too, became a boring endeavor. But the opportunity for money rose again when lord after lord would call for free swords to fight for them in the Silent War. And fight he did. There may have been unspeakable horrors in the line of battle, but he resolutely pressed on and took the fight to them. His remarkable versatility helped make himself quite the name in the field of battle. Once the battle was joined, win or lose, he gave his best; consummate professional that he is, the outcome didn't matter so much as the payment. If the bands of shav'arvani aligned with the Silence were slaughtered to a man, who cared? Moreover, there were times he sought out these tribes in diversion, intent on bleeding their numbers dry. Once again, in the Gyre War, Amund distinguished himself with a seasonal contract with the Setarco military. For those battles, he proved himself gritty enough to be offered a renewal of his contract by a serjeant, which he declined. The lure of fighting against shav'arvani drew him to Arx. So he packed his bags, hoping for business that marries his hatred for the Abandoned with a desire for new thrills.
    e Abandoned with a desire for new thrills.  +
  • Born within the Lower Boroughs, Mathias Co
    Born within the Lower Boroughs, Mathias Coaldust lived in squalor for most of his early life. Both parents were poor, both drunk incompetents who couldn't give their children the small mercy of never having been conceived. He was more of a father and mother to his younger brothers and sisters than their parents ever were. While they drank their pay, Mathias worked hard, even as a child, for every scrap of food to feed his family, every piece of cloth to keep them warm in winter. Still, through the hardships, he learned to thrive. The harder it got, the more he pushed back. Must have done something right, for he grew up into a tall, strong man, enough so to catch the attention of a sellsword captain, willing to hire the boy into his company. He learned the trade during that time, till he left to make his own way. With the Lower Boroughs never far from his mind, still he strives ever forward, intent on giving the rest of his siblings a good life, or at least a fair chance at one.
    od life, or at least a fair chance at one.  +
  • Born within the Shav tribes of the Northea
    Born within the Shav tribes of the Northeast, Erika was the apple of her father's, Ingemar Blackwood, eye. She looked so much like her mother, who had died giving birth to her. He held no resentment for his wife's death, and while it was hard and clumsy being a single parent, he raised her the best he could, refusing to give her up. And while most would have scorned her reckless childhood adventures, he praised her for the fire of her soul. He taught her everything she knows about surviving in the wilds, and discovering her affinity with animals, assisted her in honing her skill. It resulted in the young girl growing wildly, with strength and passion, and at the early age of 18 she began to assist in hunting, gathering, and exploring the wilds to protect against the dangers of the Heralds, which were a prominent danger. Her journeys away from home alone would grow longer and longer as she honed her skills at survival, but it was on such a journey that Brand and his army came for the Shavs. Her father was killed for opposing him and his barbaric recruitment methods, and Erika returned home too late. Devastated and consumed by rage, the ranger agreed to travel with her cousin Ysbail to the Capital, bringing the tribes with them, to seek justice and rid the world of the evil that preyed upon them. Living in Arx, Erika frequently retreats to the forest to feel closer to her father, and be enveloped by the familiarity of the wilds. But that doesn't mean she doesn't appreciate the civilised world of Arx and its less wild people.
    sed world of Arx and its less wild people.  +
  • Bosco had a good upbringing with a family
    Bosco had a good upbringing with a family on the very fringe of nobility in a minor house sworn to Velanosa. An able warrior, he was always quick to the blade and to the fight and learned martialry from his father, and crafting from his mother. He dreamed of being a knight and earning this through valliant effort. And he did. Everyone was proud; young, capable and destined for greatness. It didn't quite work out that way though. Fortunes come and fortunes go, and after an early swing to favour there followed an equally potent downward spiral. A mix of bad decisions, inpugned honour, and a haze additiction culminated (in a long, drawn out episode) in being disowned. There followed a trying period, kicked out of house and home and left to wander. The money dried up, and the addiction couldn't be fueled and hard choices had to be made. The swinging of the pendulum of fortunte led to an apprenticeship with an old master northlander smith in Ischia; the man was childless, and took pity on Bosco, guiding him out of the deep hole he'd fallen into. They developed a mutually beneficial arrangement and Bosco plied a trade as muscle and arms while mastering his trade in the small and soon to be terminated Caputo family. Good times come to an end though, and with the passing of the old man after extended illness, Bosco was left with skills but no venue or patron. He has ultimately travelled to Arx to seek fortune or favour - without the social skills to pursue a business venture of his own, and having a most unfortunate past, he's left to hope that fortune is ready for an upwards swing.
    hat fortune is ready for an upwards swing.  +
  • Braelynn Deepwood comes from a long ling o
    Braelynn Deepwood comes from a long ling of people comfortable with the woods and the forest. Though most of her family chooses to remain homebound, Braelynn found at an early age that she enjoyed walks through the forest and learning about the various trees and other plants that grew there. She would often reference them as her "Serenity Walks" and indeed would come back refreshed and relaxed after. Over time that interest in the forests and plants in general only deepened and now she finds herself the go-to expert for all things horticultural among her family and extended family. She was close to her cousin Joxur, and as he moved to the city she enjoyed receiving letters from him. She was particularly proud when he was named Sword of Deepwood, and wrote him a glowing letter of congratulations. But gradually her walks in the forest for serenity proved to not give her the calm she wrapped around her like a cloak, and she grew more and more restless. Until at last she decided the only solution was to go visit her extended family and explore new horizons and new forests - and so she came to Arx.
    and new forests - and so she came to Arx.  +
  • Bran became the chieftain of his tribe at
    Bran became the chieftain of his tribe at a young age, and married young as well, having fallen head over heels for one of the tribe's young shaman's and talented weather eye. A beautiful redhead, Gudrun; charming, and bright. For a few years everything seemed great for them, their raids on the Northlanders and Thrax successful, with few casualties and a decent amount of plunder returned with them. They weren't immune from other tribes and clans raiding them, however. It was not long after the birth of their first child, a daughter, Aella, that his wife was taken. He spent a few years trying to find her, not ready to give up. All the while Sorcha, Gudrun's younger sister was helping to raise Aella. Eventually, he was convinced that she was lost, likely dead. And he remarried, taking Sorcha as his new wife. With Sorcha, he had other children, though most didn't have Aella's fiery temperament. Still, he loved them all. Roguish Cadern, inquisitive Rosalind, and collected Triton. He led his tribe as best he could, settling disputes with his neighbors with trade and diplomacy as often as the sword, or at least he tried. When Crovane and Blackwood bent the knee to Redrain however, he sensed the change in the times and knelt with them, before abdicating in favor of his eldest, Aella. It was time for the younger generation to take charge, though he would shepherd them along.
    arge, though he would shepherd them along.  +
  • Branimir has outlived his father, the firs
    Branimir has outlived his father, the first War Chief he served, and then his older brother, and now he serves his nephew. All these lords change like the tides but Branimir is the rock that has seen it all and survived it all. Alongside his male kin he's survived 2 wives and a handful of children, though as many still remain and he's content with that. In younger years Branimir was a creature of great violence, he desired blood, victory, and most of all GLORY, until in the same raid that took his brother, he took an axe to the face, lost an eye and nearly died. Something changed while he lay bleeding on the ground trampled by friend and foe both. His blood lust finally quenched while he soaked in his own. After that, he saw the world differently, and where many reavers are consumed by gloom after such grave injuries, Branimir was filled with a new vigor. He also awoke with a belief in the Spirits, leading many of his kin to worry that so nearly dying had cracked Branimir's mind as well as cutting out an eye. He still fights when he must, but rather than being the one to advocate for the sword first, he became the one to call for it last, and there are few whose calls are louder than Branimir One Eye!
    se calls are louder than Branimir One Eye!  +
  • Branwen has no memory at all of her format
    Branwen has no memory at all of her formative early years, knowing only what she's been told from those of House Ravenseye. Nearly all of their clan in one night was wiped out, decimated by another tribe of crazed Abandoned. That they obviously weren't sane was probably the only reason she and a very few others survived the massacre. Each of them were hidden underneath the bodies of others, or fallen debris. And made neither a sound, or moved, out of fright and shock. It was a group of scouts from the Stormheart that found them, surveying the damage as they swept through the next day hot on the trail of the perpetrators. Instead of chasing after them though, they stopped to rescue the survivors and brought them back; and now, the Ravenseye are her family. Her quiet, perceptive nature, and her love of solitude brought her under the wings of the Shaman in the group. She took to it quickly, learning both to tend to spiritual ills and those of the body. And when the calling of the Tribe was to come to Arx as ennobled Prodigals, she too bent the knee so she could follow her adopted family and tend to them there. Where she is sure that she will be busy given rumors of things that have happened in and around the city.
    that have happened in and around the city.  +
  • Bree and Brannen Harthall were born twins
    Bree and Brannen Harthall were born twins and from the moment they were born their lives were planned out. From early formative years, Bree took to the Valrdin way of life. Chivalry! Duty! However Bree always had a very bright twist on the Valardin way. She was strange, as many Valardins are more reserved and conservative Bree never was. From her childhood she was the most outgoing, the most exuberant, the most enthusiastic. Because there are dragons out there to slay/befriend depending on the particular situation/dragon. Bree loved stories and when playing as a child often got in trouble for being so violent. Her excuse generally was that she needed to see how hard she had to hit in case it wasn't her brother she was fighting but a skeleton risen out of the earth. And so her training began early. Bree took to fighting like a fish to water. While her brother became more tactical, more keen, Bree spent her days training and fighting, interspersed with flower picking, running on the beach or watching the sunset. Though she was driven she never had an issue with the work life balance. Bree has always known how to live, even in her most prepatory years. She also became closely attuned with Gild. She would often talk to the goddess at night, worried about those worse off than her, promising Gild she would help them in the morning. It was Bree's dream to become a Knight of Solace, to protect the weary and downtrodden, but she was destined to become a knight for her house and to serve as a champion of Harthall. Brannen constantly reminded her of her duty, to house first. Unfortunately tragedy struck. In a horse race with the heir of the House, their cousin Odhran, Bree and Brannen witnessed their cousin die in an accident. Stricken by this great tragedy, Brannen finally relented and the two have recently taken their oaths as Godsworn. Foreswearing marriage, titles, children, and have instead recently been inducted as Knights Of Solace. Eager to protect the weary in the City of Arx!
    r to protect the weary in the City of Arx!  +
  • Bridget is from a minor noble family, Hous
    Bridget is from a minor noble family, House Mescino of the Lycene barony of Pastrazza. She is a young widow to Elonso of house Pravus. Her marriage had nothing to do with love. It was a formally arranged marriage with the goal of bringing two houses together. It was a marriage that abruptly ended with her husband's death. Upon the return of their widowed daughter, her family broke into chaos. The entire point of the marriage was to settle the dispute of a land claim. It was a minor land claim, but to her house could mean the difference between riches and ruin! The whole thing would have been easier if she had given her husband a sun before he went off and had himself executed. The only logical step to take from here was to send her back to house Pravus as a ward. It was cruel considering they were the ones to execute her late husband, but they didn't have time or resources to deal with a widowed daughter, and there were simply no other logical courses of action to take. What did Bridget think about all of this? Oh who really cares... just send her off!
    Oh who really cares... just send her off!  +
  • Brier was born in the north in the middle
    Brier was born in the north in the middle of June as one of the first cousins of the Crovane family. Her mother was Ingrid and married into the Crovanes, while her father was Kheit Crovane. She was quick to become known for being one of the biggest handfuls out of the Crovane family's children, one who was quick to barrel into trouble just for the fun of it or to otherwise make sure that no one doubted her just because she was a 'young lady'. Her family, knowing that she would need an outlet to contain her energy and distract her, encouraged her to spend some time with the blacksmith of the village. There she tended to some apprentice-like duties and found that she loved the craft. Enthralled by working in the forge, Brier soon became less of a problem and grew into a fine young woman. There was a time that her family encouraged her to marry a young man of a neighboring territory, and so she and Yldimer were married in the winter months near her twentieth birthday. They spent ten years living happily together, but were unable to bear any new heirs due to him being secretly barren. Unfortunately, he fell three years ago in defending the north. For years she was stricken by grief, until her mother and father encouraged her to try a change of scenery and so she moved to Arx with hopes of being able to leave behind her past.
    es of being able to leave behind her past.  +
  • Bright, charming, born to Valardin, and gi
    Bright, charming, born to Valardin, and gifted with a beautiful voice, Princess Adrienne might have been a storybook princess come to life. She knows, however, that fairy tales are for children. This knowledge has been painfully earned, brick by brick, as she has attended to the aftermath of raids and massacres, wars and illness with a Mercy's training so easily acquired in Sanctum. Adrienne left a courtier's life to others of her family and joined those with their hands in the dirt: a duty to her family name and a calling - or better perhaps described as a prayer - to be able to prevent suffering before it strikes. She has travelled the Oathlands to maintain her family's presence, listening to the needs of the many vassals and small villages in her purview. She has also studied wherever time and location would permit. Sanctum is a haven of knowledge, but the many Valardian domains have also invested heavily in education. Ignorance, when such resources are available, is a terrible sin. There is still work to be done in the Oathlands, but as the world turns its eyes to Arx, so must Princess Adrienne Valardin. Trouble brews. She would go there to stop it if she can.
    She would go there to stop it if she can.  +
  • Brigida has lived through it all. When sh
    Brigida has lived through it all. When she was a girl, she was as fine a hunter, dancer, and player of music as any lady of the Lyceum. She was not the most beautiful of her sisters but she was clearly the most accomplished. At sixteen, she was the Golden Rose of Tor, and she had lovers on her string at twenty ranging from all over the Compact. But all idylls end. Brigida joined the Faith relatively late -- at 24 -- in part to avoid a disastrous marriage she did not want that would have sent her to the Laurents. She had no desire to join the workhorse duchy of the Valardins. Instead, she cast aside the silks of her wild life as the Golden Rose of Tor, and threw herself into a new life as a priestess. She had a solid background of Lyceum politics to bring with her to the priesthood along with genuine faith for the gods and a healthy respect for the power structures here that she could potentially grow into. She had already survived at least three poisonings before she donned her first robe. She learned quickly that the machinations of the priests were different in form from those of Lycene politics but not in kind. Ambitious people jockey for position everywhere, and the Faith is no exception. By the time she was 40, she was such a mainstay of the priests of Petrichor that there were few other names that could even be considered for his Archlector. Yet at this pinnacle she chose to stay, leading the godsworn and championing the guardian of the land rather than attempting to politic any higher.
    her than attempting to politic any higher.  +
  • Brought up alongside those of her cousins
    Brought up alongside those of her cousins in the ducal line of succession, Odile never knew a girlhood home but the one beneath House Nightgold's famed rose-gold arches. Viewed from the mountaintops, it was the seasonal changing of Stonedeep's landscapes that woke her to Lagoma's vast, beauteous influence and what, like her mother before her, prompted her to find purpose as a Mercy. The devastation caused by mining injuries alone meant she was often occupied, sometimes required to brave the darkest caverns and stalest pockets of air to do her work. It ought to have come as no surprise that her strength of conviction translated into a fortuitous match. She was betrothed to the heir of House Aviaron. Only, the prospect of being the next Marquessa-Consort didn't appeal to her at all. She was far from fond of her husband-to-be and she resented even more being (inevitably) reduced to marriage fodder. While it was easy enough to play the role of apologist for the Northern beliefs of her family and friends, she couldn't stomach the idea of being wed to anyone who practiced them so openly. It might have been a different story if the Aviarons were at all willing to tone it down! In the eyes of her family, she proved ungrateful and even obstinate. ...that is not to say she was any less horrified at the news of the man's ultimate end and that of his kin. Those deaths and the subsequent carnage she experienced during the Silent War did more than simply reinforce for her the power and necessity of her role as a healer. They highlighted for Odile her responsibilities to her House, all of whom could have been lost to her just as easily. With her mourning period behind her and a great deal more in the way of perspective, Odile comes to Arx for promised and much needed change.
    o Arx for promised and much needed change.  +
  • Bryndis is the youngest of five, and has a
    Bryndis is the youngest of five, and has always been a curious child. She would often go out of her way to explore the world around her, from outside the home to the darkest of corners within the home. She would watch the animals, study the bugs, draw the flowers and trees that she saw in her world. There was not much that did not interest her, both in the animate things around her, or the inanimate as well. Just because a flower was often more beautiful than a rock doesn't mean that the rock itself didn't hold its own very special place in her world. By the time she was ten she had books and books of drawings, each year they got better, more apt to actually resemble what it was that she was exploring and studying. She would watch and listen to others that were more knowledgeable about art, flora and fauna, and take in everything they offered. As she grew older she knew that it was very clear to her what she was going to do with her life. Some thought she'd become a healer or midwife. But she didn't want to do anything like that, she was very interested in the properties of the plants, of course, but even alchemy and apothecary studies weren't number one on her list outside of just curiosity. No, it was actually learning just about the world around her. How things fit together, why you'd find one particular animal and plant in one location, but find just the animal, or the plant, in another. It was when she was almost nineteen that she grew ill, ill to the point that everyone was sure that she'd die. But something changed, one night she was on her death bed, and the next morning she was up and moving around as though nothing was ever wrong. She's never really had any explanation for that, but her entire outlook on life seems to have changed after that night. She was more direct, less interested in books, more forgetful than she once was.
    n books, more forgetful than she once was.  +
  • Brynja was born in the wild lands, beyond
    Brynja was born in the wild lands, beyond the bounds of what most consider civilization, the eldest child of Sigurd Blackwood. Her mother passed away when she was young, dying under mysterious circumstances, and leaving her father heartbroken. As a way of honoring her memory and helping himself recover from his grief, Sigurd taught Brynja the ways of the warrior as soon as she could stand, and she has been on that path ever since. Her father would eventually find love again and remarry. As she blossomed into a young woman, word of her deeds spread among the tribes, and she gained notoriety for her unrelenting ferocity in battle. Many great men made many great excuses when she bested them in combat, but Brynja had hardly a care -- you don't get very far with excuses. When Tolamar Brand came to assault their lands and enslave their people, Brynja was on the front lines, commanding the Blackwood infantry. She performed well, even if she received another scar or two. She was less thrilled at the notion of becoming a silk when her family decided to bend the knee to House Crovane. She will just have to make do.
    e Crovane. She will just have to make do.  +
  • By all accounts, Hiram Kelly came from goo
    By all accounts, Hiram Kelly came from good stock and a family that loved him well. For a commoner, his father was an apothecary held in high regard and his mother was an actress who never made it past the local entertainment. Local, of course, was somewhere halfway between Graypeak and Fen de Lire in a booming settlement called Graveway. His parents adored him, his mother in particular. He was her darling child and she was the reason he fell in love with books at such an early age, always encouraged to read any he could get his hands on. Orla Kelly could also be stern in the name of her only son as well, it wasn't an entirely spoiled childhood. She was ever on her son about his manners, believing that wherever etiquette started to unravel so too did the rest of society. When she passed, it was a great blow to the Kelly family and while it broke her husband, it pushed her son deeper into his devotion to books in order to cope with so many good memories now stained with the pain of loss. For a time, Hiram earned a living for himself as a wandering scholar with a talented hand for the quill and an inability to stay put. He was known as a restless soul amongst the villages and cities of the Crownlands through which he passed often and without ever staying for long. His polished mannerisms found many doors open for him but he only longed for the one that he could close on the ache that lived somewhere deep down in his soul. Everyone knows a stiff drink goes best with a good book and eventually Hiram learned that too. Drinking was a fine bandage for a while but when it started to unravel he found other medicines to soothe his old wounds. Expensive medicines too rich for a wandering scholar's blood. Where there is intoxication it usually isn't hard to find games of chance to get in on and in gambling Hiram at least found a way to double or triple his silver when he needed something stronger than a wash of whisky or elsewise. Not only that, he was good at it. In time it became hard to justify putting words to parchment to make a living when he could do it so much better with some dice or some cards. Eventually Hiram Kelly disappeared and it was easy enough for those familiar with him to think that he had finally found himself in the kind of tough spot that his gentleman's demeanor couldn't get him out of. Like bad news though he always turns up again and though he'd been gone for well over a year he showed up back in the Crownlands thirstier than ever to keep on in his hard-drinking and heavy-gambling ways, now nursing a mysterious wasting illness that left him an absolute puzzle to some of the finest physicians in those territories along with the kind of irreverence that often trails the walking dead when every step could be their last. Not to mention the unusual inkwork of an Abandoned nature that he now sported on one hand. Some might say it was that discourteous canny that delighted Glenys Ashford when the pair crossed paths at a little inn and tavern on Ashford lands. Others might say it was her keen mind for medicine that kept her at his side after she patched him up from a particularly bad bet with the wrong men and learned more of his mysteries. The truth is likely somewhere in the middle but only Glenys could tell you for sure.
    e but only Glenys could tell you for sure.  +
  • By the time the second daughter and third
    By the time the second daughter and third child rolled around no one was really that impressed with children in general and definitely not with another girl. So Babette was mostly left to nannies and tutors and her own devices and she absolutely and totally thrived. Being the youngest meant that she had to be loud and somewhat pushy to get attention and she did that by just constantly talking. Non-stop. Her cheerful but endless chatter endeared her to even the hardest of hearts at home, although when she got to be too much she was shuffled off to the library. Babette would dive into the lore of the Crownlands, soaking up everything she could, learning the old ghost stories and tales of the surrounding forests and organizing ghost hunts with her older siblings that would both terrify and intrigue her. When her cousins came to visit she would cook up mysteries for them to solve and was often the scourge of Varan's existence as it was always him that was stealing the cookies from the cookie jar. She learned of the Inquisition at a young age and was determined to join once she was old enough, throwing herself into her studies so that she could impress them once she got there. As Jerrica and Varan set out on their own paths, Babette decided to be a little more dramatic and, in the dark of night, hid herself and her bag in a passing carriage bound for the city. By the time she was discovered it was too late to turn around and her first stop with her bag in hand was the House of Questions as soon as she arrived in Arx.
    f Questions as soon as she arrived in Arx.  +
  • By thirty-five, Akio should have been some
    By thirty-five, Akio should have been someone. He should have married for the honor of his house or to stir his own ambitions and climb the social ladder. He should have been among the ranks of the Children, running across the rooftops of the capital city. By thirty-five, Akio's name should be known to more than just his family and friends, but to his father's disappointment it was not. Akio seemed to have none of the same ambitions that had driven his family the ranks of middle nobility in the Undying Empire. This was not to say that Akio had done nothing with his life. He had spent it as a scholar, chasing a discovery that might one day put his name on the tongues of important people. The problem he found was that most of the important discoveries in the Empire had already...well, been discovered. At least that was his excuse. The beaurocracy made sure everything was well documented. The scribes of Vellichor picked up what slack was left. If you wanted to know something, you just went to the library. Then came Arvum. Then came Copper's death and the year of mourning, and everything for Akio changed. Suddenly he had a chance to docment what the Empire did not have. Suddenly he had a chance to study what Platinum did not already know. And maybe if he could return home with the results of the Platinum Shift documented, then he could find a reward worthy of his father's praise. And so he was sent with Xia, Jian, and Nyima as part of the delegation to Arx. Now he serves as Chronicler and Accountant while working his private research.
    untant while working his private research.  +
  • Cabrera was a beautiful boy, the pride of
    Cabrera was a beautiful boy, the pride of his parents. He was born large and strapping, and grew quickly. But he grew in the backdrop of chaos and war, and his parents were cut down in their prime. His mother was a knight-captain who laid down her life for Fidante in the Tor-Southport war, and his father was brutally crippled in the aftermath of the fighting; though young, he simply was in no state to care for himself, let alone his son. There was no family left who could take care of this young boy whose parents had had such high hopes for his brilliant future, so the Seraph of Tor brought him to the Faith, that he might be raised with the children who knew no other family. A child who ran and scampered among the servants of the Rectory, fitting into strange places and exploring weird corners was young Cabrera's raison d'etre. He was too young to squire when he first came to the Church-- a child, five years of age -- but somehow he managed to get places and make himself useful. His bright eyes and raffish smile were weapons of war he waged upon the Faith. He was everyone's gopher and no one's; a disciple of the Church when he was far too young to be so. He wasn't the only child of the Faith, but he was certainly one of the most vibrant. As a teen, he came to understand how he lost his family, and he was reactive about it, fierce and hotheaded and miserable. He tried to get into duels about it, but the Lycenes he challenged knew better than to duel a boy of his years, and he was given a hiding and sent back to the Rectory. He screamed his outrage at anybody who would listen, and one of the priests -- the same Seraph who had brought him from Tor -- took him back to the Lyceum to visit the grave of the cripple who had been his father. When he returned again to Arx and the service of the Church, he was a quieter, more thoughtful version of himself. While the mischief and warmth returned to him, and he would never lose the laughter or the quickness of his wits, the Cabrera who recognized the indelible part that loss had played in his development was a more sober, serious one, with a fierce understanding of what it was to be loyal to a cause, and a deep-seated recognition of the horrors of war. He squired with the templars as a youth, and as a man, he took his oaths in service to the Faith, and enlivened their quarters with lively cheer, an upbeat attitude, and a sense of humor that danced between classic soldierly raunchiness and more obscure absurdism. Resourceful and clever, Cabrera lived by his tongue and his wits, and in more than one campaign, served the Faith with sword and shield, putting his life on the line gladly in service of something greater than himself.
    service of something greater than himself.  +
  • Cadenza Velenosa, eldest of a lesser line
    Cadenza Velenosa, eldest of a lesser line of Velenosa princes and princesses, was not a very good Lycene. As a child, she did not take to her political lessons. She was frank, forthright to the point of tactlessness, and had a knack for taking exactly the wrong point from her teachers and running away with it out of sheer stubbornness. Iron will in a nine year old can be difficult to deal with, particularly an active nine year old with a seemingly endless ability to get into things. Her father was a Zaffria, and while on a trip to visit relatives at Crowned Hill, their party was attacked by an Abandoned raiding party, and Cadenza learned a lesson about heroic recklessness: that is, that if you're going to hero recklessly, you have to pick your moment, and preferably, be older than eleven. She came away from the fight half an orphan; her mother died fighting in defense of her father, and her father brutally injured defending Cadenza, and it was a lesson she never forgot. As an adult, she remembered what she'd learned about timing, but she never let it hold her back. She sailed forth with her cousin Antonio and learned the ropes, and then set forth all the further, sailing through the Mourning Isles. Allegedly she was seeking a potential alliance with House Thrax, a potential match for one of the young princes, but she slipped loose the leash and sailed still further, disappearing off the map for awhile. She turned up again far afield in Arvum on a wild adventure where she either rescued or was rescued by Lou Grayson, or maybe it was mutual. It was neither the first nor the last time that Cadenza mysteriously made herself vanish only to reappear again later with tales of dramatic nonsense and half-truths. When Lady Aislin launched her Society of Explorers, Cadenza was only not an early adopter because she was spending a month trapped in the basement of a ruined temple to Gild in the hinterlands of the Oathlands, living on an unfortunate diet of roast rat and buried roots while she tried to work out a series of absurdly confusing puzzles that would have made a lot more sense if you could remember all Thirteen gods. During the Silent War, Cadenza would have fought for the Lyceum gladly, but instead, she had accidentally gotten herself temporarily sold as a prisoner of one piratical group of Abandoned to another, following the loss of her ship to a raid. She only escaped by dumb luck and someone else's stray arrow fortuitously striking the gut of the guy who held her chain. So it was that, in trying to make her way back to Arx, speaking a mangled polyglot of several Abandoned languages badly, she has only turned up again on the shore of Southport honestly confused about how she'd arrived, with a fresh scar on her neck from someone trying to kill her for no reason she could explain, and the worst part is she had no good story to show for it.
    t is she had no good story to show for it.  +
  • Cadern was a rapscallion. A scavenger of a
    Cadern was a rapscallion. A scavenger of attention. A thirsty little sneak who made it his business to get into things. He cherished freedom, the freedom to run amok, and clashed frequently with his older sister, with whom he had a seriously healthy sibling rivalry, especially when both were too young to temper themselves particularly. The shamans of the Ravenseyes knew what to do with a boy who wanted to get into trouble, though, and found ways to occupy him, to turn his impish mischief to good account, and to train him so that his garrulousness and wit could one day be used to the advantage of their family. He chafed at being second to Aella, especially when the House first bent the knee to the Compact. He had hoped that swearing fealty to Redrain would mean casting aside old traditions and leaping whole-heartedly into a new life, a new culture, with the people of Farhaven whose arms would surely open wide to welcome them now that they were oath brethren. He had a few rude awakenings early on before settling into his new role, and still twitches restlessly for chances to prove himself. Which sometimes means, to this day, that he has to talk himself out of a tight spot. Luckily, he always did have a glib tongue.
    Luckily, he always did have a glib tongue.  +
  • Caelis is a cousin to the main branch of H
    Caelis is a cousin to the main branch of House Malvici. A student of herbalism, she took great joy in learning each plant and it's uses in the gardens of Southport. When herbalism wasn't enough she learned the craft of a soldier and sailor. Spending most of her late teens and young adult years on a ship, she's risen recently to Maritime Captain and uses her travels to collect and find rare herbs from port to port as well as stories of the old days. Recent trouble has recalled her to Arx to support the family and bolster alliances.
    support the family and bolster alliances.  +
  • Cai Jian grew up among the wealth and priv
    Cai Jian grew up among the wealth and privilege of minor nobility. She was educated enough to show a swift mind; tutored enough to be a gifted orator; and beloved enough by her mother and father to be thought the heir to the family name and the carrier of all of its honor. But Cai Jian knew that was not what she would do. She knew it from an early age, everytime she stood on the balconies of Daobujin Bo and looked across the city streets with their perfect makeup, their lack of crime, their lack of poverty. Cai Jian knew that she had a role to play in bringing perfection beyond the capital city and that she would do so with the grace granted by the Thirteen. When the time came, Cai Jian joined the priesthood and spent her time in study, in contemplation. She learned patience. She learned giving. She learned that some people needed the kind of help that offering a bowl of rice could never achieve. Cai Jian took to heart the lessons she was taught. And when Cai Jian heard a delegation was being sent to Arvum, she knew she had to go. It called to her, pulled at her. The delegation would need spiritual guidance, and so would the people of Arvum.
    uidance, and so would the people of Arvum.  +
  • Cai follows a long line of hunters, ranger
    Cai follows a long line of hunters, rangers, warrior and other woodsy-type from his family. It's what his family was good at, so he followed suit, and found his life richer for it. Didn't seem like it was even an question when he was a boy, and now that the years have passed, when he looks back to what could've been, he's since decided that he couldn't think of anything else he'd rather do. He can remember back to a time when they had no association with the Compact. While he might've been happier to have nothing to do with them, it's not like he held any kind of negative feelings toward them either. Things change, it's a constant in nature. Just as the world changes through seasons, so do people, mentalities, and all those other kind of things that he only cares to a certain degree about. He always respected the leadership in place before the Compact, so he followed suit along with the rest of them. For the the majority, it hasn't had a great impact on his life. Still in the woods, still hunts, still does what he's always done. Until he had to relocate to Arx with the rest of the Greenmarch brood. Not the biggest fan of the city life, but it could be worse. Thing changes, and nature seems to abhor things staying the same for too long.
    bhor things staying the same for too long.  +
  • Cailean Grimes grew up in the Lower Burrou
    Cailean Grimes grew up in the Lower Burroughs, the slums. He was the only living child of widower and a thief, Donnal Grimes. He was never expected to be much more than his father was but Cailean had natural talent and ambition. He was known for his pretty face and even prettier singing voice. His father took note and began to steal instruments which the bright Cailean taught himself to play. Eventually, a noble took notice while visiting his lover and took the boy under his wing. Soon, life became a whirlwind as he began to attend schools of Courtesans. As usual, Cailean was a natural and took to the life like a duck to water.
    and took to the life like a duck to water.  +
  • Calarian was born yet another Grayson cous
    Calarian was born yet another Grayson cousin amidst the usual gaggle of princes and princesses. He grew up a bright and curious child, and his knack for ingratiating himself with others was both a blessing and somewhat of a trouble; no one likes a six-year-old with a talent for negotiation. But as he grew, his family was able to direct him quite firmly to a role within the house that always needs filling: diplomacy. His life as an adult became filled with travel -- both to the houses of the Compact within Arvum and the Abandoned houses outside his family's rule. When the Bringer threat became imminent, he was tasked with dragging every single Abandoned fighter he could manage to wrangle to join in the fight. The Gold Feathers to the north of Grayson's claimed lands offered a sizable fighting force that he knew the Compact desperately needed, and so when the Chieftan declared his requirement that his daughter wed into the Grayson family, there wasn't exactly time to take back the offer and shuffle through prospective husbands for her. And so when Calarian returned with Abandoned reinforcements for the Compact army, it was also with a brand new wife. You work with what you have, after all.
    e. You work with what you have, after all.  +
  • Calarian was born yet another Grayson cous
    Calarian was born yet another Grayson cousin amidst the usual gaggle of princes and princesses. He grew up a bright and curious child, and his knack for ingratiating himself with others was both a blessing and somewhat of a trouble; no one likes a six-year-old with a talent for negotiation. But as he grew, his family was able to direct him quite firmly to a role within the house that always needs filling: diplomacy. His life as an adult became filled with travel -- both to the houses of the Compact within Arvum and the Abandoned houses outside his family's rule. When the Bringer threat became imminent, he was tasked with dragging every single Abandoned fighter he could manage to wrangle to join in the fight. The Gold Feathers to the north of Grayson's claimed lands offered a sizable fighting force that he knew the Compact desperately needed, and so when the Chieftan declared his requirement that his daughter wed into the Grayson family, there wasn't exactly time to take back the offer and shuffle through prospective husbands for her. And so when Calarian returned with Abandoned reinforcements for the Compact army, it was also with a brand new wife. You work with what you have, after all. But Calarian did not have his wife for long. The Gold Feathers fought and died alongside the Compact's army, and Peregrine ranked among the fallen when the Bringers were finally repelled. He worked stabilize the Compact afterward, helping secure a treaty with the Nox'alfar to prevent future threats, and continued to serve both Grayson and the Crown by throwing himself into his work as a Voice and a diplomat. However, after a quiet courtship he married Marquessa Dominique Wyrmguard, setting aside his Grayson bonds to join one of the Oathlands' oldest houses in a marked departure from his former path.
    n a marked departure from his former path.  +
  • Calathane is a son of an old Baron in the
    Calathane is a son of an old Baron in the fiefdom of Redrain, Hargthon Drumenach. Having decided his son needed new expereinces and to increase his knowledge of the other houses, he has sent him off to Arx. The boy grew up near the mountain ranges closer to shore and bay there known for it's ability to recieve imports and for the ability to send foeces down the coast or up futher into the northern wastelands of ice and snow. Known for his stoic resolve and love for the Queen of Games that he has been playing since he was young and has had some contact with others playing in the courts of his father.
    thers playing in the courts of his father.  +
  • Calaudrin was born in Setarco, the son of
    Calaudrin was born in Setarco, the son of a silk merchant and her husband, whose profession was probably something but by the time Calaudrin was old enough to understand adults, he was under the general impression that that profession was /layabout/. His mother frequently traveled, and he went with her, seeing the world with early cynicism, particularly when at the age of 12 he noticed that his mother was regularly cheating her clients and the noble family she worked for and pretty much everyone else. She was eventually caught, as criminals frequently are, and Calaudrin escaped the resultant potential chaos mainly by voting with his feet as only a commoner can: he lied about his age and voted with his feet, reporting to the Arx guards as though he was 18 instead of 16, as a particularly tall and cynical youth; nobody looked too closely at this until years later when he was already well-situated as a fixture of the guardhouse. See, because Calaudrin was good at it. Many young people believe themselves to be cynical, but Calaudrin found from early on that the most depressing thing about his cynicism is that it kept being outstripped by real life. He learned to read people and, generally, to find which things about people he was better off not knowing, even in the pursuit of an investigation. There are a lot of dark and nasty secrets in an old city full of such high levels of wealth, and Calaudrin learned to balance when to latch onto a problem like a terrier and dig and dig and dig, and when policework was best a synonym for 'having a smoke in a quiet corner out of the wet'. Having reached a sturdy Lieutenant's rank, Calaudrin has become a capable administrator, a master of the dire weapons of sarcasm and applied rudeness -- different from unapplied rudeness in that it is selective -- and a very, very good detective ... when he chooses to exert himself.
    tive ... when he chooses to exert himself.  +
  • Calevaro was born as the son of a wealthy
    Calevaro was born as the son of a wealthy merchant, his mother having died at his birth. Due to his father's profession, he had to travel a lot, leaving Calevaro in the hands of capable servants. As the boy grew older, he started to develope an interest for combat, atempting to learn how to use every kind of weapon, not just the sword. When he became an adult, at the age of 18, Calevaro decided it was time for him to finally make something with his life, eagerly joining the Valardin military. His trainers and fellow soldiers would describe him as a compassionate man, who wasn't willing to ask of someone what he wouldn't do himself. It was at the military that Calevaro found his calling: He loved to serve and to fight for a cause. His dedication eventually rewarded him with the rank of officer, a very public and personal triunf for the young man.
    lic and personal triunf for the young man.  +
  • Caliban is an unrepentant prodigal, someth
    Caliban is an unrepentant prodigal, something which hasn't earned him any particular goodwill, though he blends enough with the rest of the common rabble that it can be quite easily overlooked. Just where he actually came from is a question without an answer. For the most part, this is because people don't particularly care to ask, even those whose jobs often involve doing the asking. In quiet contrast to his easygoing nature, there's a certain, clinging sense about the man that speaks clear: don't bother this one. He's truly not worth the trouble.
    his one. He's truly not worth the trouble.  +
  • Calliope is the only child to Eugine Grimh
    Calliope is the only child to Eugine Grimhall. Her father was known to be cruel and difficult, so her childhood was not easy. Calliope's natural talents lean towards the scholarly, leading her to be educated in the ways of investigation and researching information. She has been known to use her skills for profit, if a puzzle is brought to her, she will do her utmost to find any information helpful. There are rumours that she dabbles in the crafts as well, but it wasn't permitted in her family. Before her death, Eugine had made it known that she would entertain offers of marriage for her daughter, whether Calliope was interested or not.
    r, whether Calliope was interested or not.  +
  • Cambria was born an only child, much to th
    Cambria was born an only child, much to the disappointment of her parents, who wished for a large family. To make matters worse, Cambria was a sickly youth, so there were plenty of concerns and two or three scares during her early years. Not too long after her tenth birthday, Cambria's father died during a hunting accident. Her mother refused to remarry, and remained a widower. Some said it was for love, while others claimed it was to consolidate her power and make sure her daughter was in a position to assume the mantle of rulership after her, even if it wasn't what was best for the House. Life passed, uneventfully enough, and Cambria grew into a young woman. Though no longer prone to bouts of illness, it could not be said she was very robust. Thus, while other young nobles were making their journey to Arx due to necessity or to expand their education, Cambria's mother was too fearful, and kept her close to home. It was quite likely that Cambria never would have left Ostria, except that fate had other designs. At twenty-three, Cambria's mother fell ill and died suddenly, leaving her daughter free to spread her wings and choose the course of her own life. She promptly left for Arx, one of the first Mazetti to do so in many generations. Once within the capital, Cambria immediately set about maneuvering herself in such a way as to further an audacious goal. Making use of all the political tools and resources available to her, the then Marquessa secured a favorable marriage and wasted little time in promoting a series of progressive reforms for the city-state of Ostria. In the span of a few short years, House Mazetti was formally recognized as a Ducal House before the Assembly of Peers held in the spring of 1012 AR. This is only the start of her story...
    . This is only the start of her story...  +
  • Camilla was born a bastard, the fruit of a
    Camilla was born a bastard, the fruit of a one-night affair between a Lady Madeline Pravus and a foreign noble. As a child Camilla was taught how to read and write by her mother, and was well on her way to learn other languages when Madeline's rapidly-deteriorating mental health took her agency and wits. Before the young girl was ten, the Pravosi noble was a shell of her former self, a husk mumbling in bed about the man who had taken her heart away. In the night when Lady Madeline finally lost her ability to communicate, withdrawing further and further within herself, Camilla was desolated. Along with the servants she stared as her noble mother was tended to by the local physicians, and seared in her mind were the sights of one of House Pravus' best reduced to nothing. Camilla could not reconcile with the fact there was nothing she could do, but before her anguish was turned to action the girl was approached by an envoy of the House of Silken Sighs of Setarco. The woman sat with Camilla and they talked throughout the night. Come the dawn, the courtier offered Camilla tutelage in the House free of charge, pleased with the conversation. None would know the nature of this conversation for years to come. The Pravosi bastard's time at the House of Silken Sighs is not publicly known, but it was, supposedly, shock full of its own trials, failures and successes. Whatever her exploits, Camilla left the place an educated courtier and the woman she is today, hailed far and wide as the best alumni of the school in decades. To those who have seen her talents, Camilla is a soulful fury with uncompromising artist vision, a desireable artiste who, once, was just a bastard, and now saw her contract acquired by the Duchess of Pravus herself. No more a simple bastard, the woman is now a highly-sought courtier whose's fame is not insubstantial. She is finally ready to meet her family, and join the Sins in Arx.
    meet her family, and join the Sins in Arx.  +
  • Candice Corvo was the middle child in her
    Candice Corvo was the middle child in her family, right between two older brothers and two younger brothers, and went on every adventure they did. She was a tomboy terror growing up, stealing sheep (temporarily), getting into fights (often), and carrying wares from the market to her parents inn (heavy). When her brothers game of age, they enlisted in the watch. When Candice came of age, she took her sword and went straight to one of the caravans and sold herself as a guard. She's ridden riverboats laden with goods to Bastion, frozen on the edges of the Everwinter, and chased thieves through the southern city states of the Lyceum. And for ten years, the adventure and the pay were enough. Then she met Sam and everything changed. They were instantly inseparable--which caused a lot of problems because Sam was an exceptionally good thief and the Velenosians had already made a less than stellar impression on the trading caravan. They needn't have worried; she gave Sam an ally, and they tempered her tendency to violence with cunning. They married and traveled together with the caravan on their way to Arx. This is the part everyone knows, and nobody talks about: shav brigands attacked the convoy, setting the tents and wagons on fire in the middle of the night. There were screams and violence and blood, and in the end the regimented caravan was reduced to a handful of grimfaced survivors. Sam wasn't among them. There's a small band of survivors who get together and share a drink every year, and every year Candice drinks with them.
    , and every year Candice drinks with them.  +
  • Candido was born the middle of three child
    Candido was born the middle of three children in a more-stable-than-not commoner family in the city-state of Lenosia. His mother, a city guard, was the primary backbone of the household (and the person who first taught him to fight). His father was a bard in a struggling mummer's troupe that toured the Lyceum and Crownlands and was largely absent, if well-meaning when he was around. His parents never married, but it was a decent collection of relations and Candido never went hungry or felt unloved. The turning point in his life came when the Pirate King called the Gyre descended on Setarco. Candido wasn't old enough to go to war himself (and may not have anyhow, his life had limited direction), but his older sister Eugenia had joined Velenosa's army and was sent to fight. Though the Compact ultimately carried the day, Eugenia was among the slain. This was the biggest tragedy in his life up to that point and, when the dust settled, Candido felt the urge to throw himself into something vaguely meaningful. To give his mother one less thing to worry about if nothing else. He started volunteering with the Faith's rebuilding efforts, which led to him becoming a disciple of Gild, which led to him taking his vows as a godsworn brother when he was 19. Growing up he'd been an inattentive adherent (at best) to the Pantheon, but the work crystallized his view of the Faith as a way to both do something that mattered externally and get right with himself internally. And a way to make his own path in the world. The Faith as a social force offered opportunities to a common boy with both martial and interpersonal skills that few other vocations could. He squired to a Knight of Solace not long after taking his vows and acquitted himself well enough to earn a knighthood a couple years later. His personal convictions are heavily Lycene Liberal, though he's learned how to go along to get along with the Orthodox that make up so much of the Faith Militant, and he's served with general competence for the last several years. His latest assignment has taken him to Arx. What he'll make of it remains to be seen.
    What he'll make of it remains to be seen.  +
  • Cantus is the type of person to get into t
    Cantus is the type of person to get into trouble for all the right reasons. The wrong reasons? In any case, it's almost because he saw someone that decided they needed help, whether or not they agreed. But it's okay! Sometimes they actually do need helping. He had been taking a walk, as Cantus was wont to do, and stumbled upon a brigand harassing a poor old man. After that, a couple that needed a wagon wheel replaced. Depending on how he's feeling at the telling, either he felt the spirit of wandering the world, helping folks, ooooor far more likely Cantus found himself lost, shrugged, and decided to embrace this new adventure.
    and decided to embrace this new adventure.  +
  • Caprice often receives praise as being one
    Caprice often receives praise as being one of the most promising talents in tailoring from the Lyceum, but she has never felt quite comfortable with the assessment. She is, foremost, simply an artist who demonstrates her talents by weaving fabrics into stunning fashions as her chosen medium of expression. From a very early age, she felt called to be one of the chosen of Jayus, feeling a spark of inspiration from the Prince of Stories. Even as a child she would idle by shrines of Jayus and toy with dyes and clothes, working ever more elaborate colorations and blends of fabric. As a young woman, her talent was quickly recognized, and at a very young age she has been given the immense honor of being appointed the tailor of House Velenosa. Caprice is fully aware that her position might well be one of the most coveted of any tailor in all of Arvum. The Lyceum are the height of fashion for the entire Compact, after all, and House Velenosa is the height of fashion for the Lyceum. But the knowledge does not trouble her unduly She is, in her opinion and without any feelings of conceit, divinely inspired.
    ny feelings of conceit, divinely inspired.  +
  • Cara was born a daughter of House Rubino,
    Cara was born a daughter of House Rubino, blessed by fortune with good teeth and a steady mind. A quick study, her interest in things intellectual blossomed as she recovered from an unfortunate accident -- a fire, which left her with burn scars on her legs and a lengthy healing period. Quiet -- but not especially shy -- the young lady showed promise in the arts of diplomacy and the study of history, eventually growing into a maiden well-suited to gracing a parlor or fine dining hall and engaging in polite conversation. She married a cousin of House Ashford and left the Lyceum for greener climes, adjusting with relative grace to the very different life, and seemingly through luck finding true happiness with her husband -- until he was tragically discovered among the slain of the king's retinue. How she will adapt to this change in her life, and her position among her new house and her old, remains to be seen.
    new house and her old, remains to be seen.  +
  • Caras Wyrmguard was born in the fortress c
    Caras Wyrmguard was born in the fortress city of House Wyrmguard, Blancbier. On the northern marches of the Oathlands, Blanbier is an important bastion protecting Sanctum from the heathen shavs of the north. As a young man, Caras showed great proficiency in martial training. This is not unusual for the sons and daughters of the Oathlands but Caras took to his training with great passion and vigor. Not simply a soldier or knight, but a student of the blade, his first campaign came at a relatively young age. While he played little part as a mere boy, he knew at the time that his life would be a constant battle - and he loved it. A careless and dismissive young man, he was selfish and self-centered. Haughty and superior. Few friends, little love of or for the people of the Wyrmguard lands or his family's retainers, he sought only glory for himself. A life of battle and death and harship. This was not the life he was destined to lead, however. A small unit commanded by the young lord was ambushed on patrol, nearer the road than they had expected. Not wanting to die for their selfish lord, the other men retreated and left Caras to his own fate. Though he fought well and bravely, he was cut down and left for dead on the road, alone in the cold. It was hours before anyone came along and he thought it a specter. A vision of a goddess offering succor and kindness, healing and protection. It was no entity but a Priestess of Gild. She gave him shelter and nursed him back to health. When he returned to Blancbier he found the men who had abandoned him had concocted a story that was not true. Caras forgave them, said nothing, and renounced his title and fealty to join the order of Gild. Caras traveled to Arx for his training, learning about the plight of those in need, the lives of the common folk, the way one can change a life through kindness, compassion, and charity. Once becoming godsworn, Caras began to travel. Walking the roads of the Compact with nothing but his generosity and charity, he brought the message of Gild far and wide through all the lands of the kingdom. His return to Arx several years ago came after deep contemplation and prayer. It would be a sacrifice considering his love of the road and the far-flung people that need the blessing of Gild, but it is a sacrifice he is willing to make and one that has paid dividends as he becomes the Archlector of Gild and increases his opportunities to praise the goddess.
    s his opportunities to praise the goddess.  +
  • Carmen grew up in the Lower Burroughs. Her
    Carmen grew up in the Lower Burroughs. Her mother was a laundress for the Mercies and her father a carpenter. They did okay as families went. As an only child she often followed at her mother's heels around the House of Solace. She proved an able helped and natural caretaker as a young child. It was when her mother insisted on her getting some schooling that her sweet demeanor faded. Carmen had a very keen mind and the stupidity she saw in the classes had her speaking out. It also had her targeted by those who didn't appreciate being made a fool of. Carmen came home angry and determined to give as good as she got. Until she hit her majority Carmen's youth was full of fighting and learning. The mercies had seen her natural gift and offered to train her, which she was happy to do. Yet she had made friends during her schooling and like most kids formed her own Burroughs gang. There were times her skills came in very handy. Her parents did not approve of her gang activities. So they brought her uncle, a Blade, to talk to her. He convinced her to give the Crimson Blades a try, where she could fight -and- use her medic skills -and- get paid for it. Seemed perfect to her. The fact that the Crimson Blades were elite helped a lot. The utter stupidity of people she couldn't help but comment on was not nearly as evident. And all her trainers actually had brains so she managed to not get in too much trouble for her smart mouth. Now six years in and through several wars she has come out a veteran combat medic. Preffering to use a small bows for protection on the field, she has become known among the blades as the Bloody Mercy. She wears the nickname with pride.
    Mercy. She wears the nickname with pride.  +
  • Carrick was born to a family of sailors an
    Carrick was born to a family of sailors and raiders. His father having been a sailor that fought off raiders and his grandfather on his mother's side being a raider that attacked ships. As a boy he grew up hearing the stories of the open sea as well as the honor of different warriors. It was his dream to go explore the sea as a sailor and he did. This was his life on the open sea fighting pirates while he explored. When he came home from his adventures he would fight with others in the village to show them how to fight raiders or any others that might come to attack. This lead to him quickly showing him to be the best warrior in the village. As he traveled out when he came back home would find a new challenger appeared to challenge him due to word of his skill of arms. This lead his name to grow even while sailing as a fearsome combatant as well as talented teacher for he would show those that he faced how to improve themselves as well as teach any who wished to know how to defend themselves. Finally after years of adventuring traveling and dueling. He was called to the Ravenseye house, they had heard of his skill and asked him to be sword of the house. Seeing it as a new adventure as well as wanting to settle down a bit to start a family Carrick agreed. His new title suited him more than he thought and now on his way to the city of Arx with the Countess seeing it as a new adventure to travel.
    ss seeing it as a new adventure to travel.  +
  • Caspian was a thrall because his father wa
    Caspian was a thrall because his father was a thrall and his mother was also a thrall, and his father's war debt was a lot to pay. Yet the Thrax fealty has spent the last few years struggling towards what the rest of the Compact would call progress, and in an early push towards some of that progress, Donella Thrax freed some thralls who were thralls only by virtue of their parents' debts rather than their own. Caspian was freed at 19, with scattered memories of his tribe's honestly piratical raiding traditions mostly subverted by the day in and day out of long hours of hard labor with tenant farmers and ropemakers and sailors. He found in his newfound freedom that what he was mainly good at was a.) hard labor and b.) knives! He took the surname 'Wild' because his parents didn't give him a better one, and became a mercenary and sword for hire, until he eventually tagged into being a duellist for the Champion's Guild in Arx on account of besting a few in combat and developing a reputation for being a real /showy/ sword for hire. Though he began as a kind of desperately hungry merc with an axe to grind, he blossomed into a delighted fighter at the opportunity to pitch his skills in the dueling ring to wealthy nobles. It was exactly the life for him. Money was suddenly easier to come by, and with money, delicious attention, heartwarming acclaim, and the love and affection of adoring crowds, at least as long as he was making a show of it. Turning to away from grim guts and leaping whole-heartedly into laughter and life, he shines with the brilliance of the bon vivant, and it's clear he's here to make a killing.
    nd it's clear he's here to make a killing.  +
  • Cassandra Laurent was born to lead and she
    Cassandra Laurent was born to lead and she never doubted that. She never doubted her duty. She knew that she would be the Duchess of House Laurent, and that she would serve her family, and that she would serve House Valardin. But life, and the gods, had other plans for her. She was drawn early to the faith. At first she was merely a lay sister, dedicated to Gloria, to whom she felt called. But at the age of 20, while riding hard for her father's men in pursuit of a group of Shavs who had killed a priest and desecrated a shrine in one of their raids on a surrounding village, she was knocked from her horse and fell in battle. She fought her way clear of the Abandoned, but fell unconscious in the valley, separated from the others. Before she was recovered, she had a dream she attributed to Gloria, and when she woke, she knew that she could not remain the heir to her father's ducal seat. But she did something that she would never again do in her life: afraid of the reactions of her family, of her father and brother, she temporized. She hesitated. She kept finding excuses, putting off her passions for another day. When her father was in the midst of brokering a potential marriage alliance for her, however, she could no longer bear the silence. The lay dedicacy was not enough; she would serve the Faith, called to another duty than the one she had first been born to. Cassandra threw herself into the priesthood with her whole heart. She studied and worked and threw every ounce of her will behind serving the faith. It is possible that her connections to a Valardin ducal house -- godsworn though she was -- helped her in her climb through the ranks, but Cassandra liked to believe it was her passion and dedication that eventually made her the Archlector of Gloria. The pinnacle of her ambition is to be the Sword of the Faith -- and her eye lifts ever to that horizon.
    -- and her eye lifts ever to that horizon.  +
  • Cassia Mercier grew up with a comfortable
    Cassia Mercier grew up with a comfortable life for a commoner. A scion of a merchant family, but she wasn't particularly close with her cousins. Her mother having "married" in, while her father was the Mercier-- who died when Cassia was barely five years old. The Merciers made sure she was cared for but she wasn't particularly close with them, and her mother wasn't very interested in pushing for a family connection. Cassia has always had a strong sense of smell and as a young girl would often be bothered by strong scents. Which was unfortunate since her mother was a fisherwoman. Cassia simply cannot stand the smell of fish and so refused to follow in her footsteps. Leaving under the same roof as a fisherman drove her to learn how to create other scents. She fell in love with the act of creating perfumes, of distilling oils, and creating things that smelt _good_. ...and that's what she's been doing ever since.
    d that's what she's been doing ever since.  +
  • Cassian was the second son of a Ravenseye
    Cassian was the second son of a Ravenseye family, and from the start seemed destined for adventure. Constantly exploring from the time he could crawl, climbing from the time he could walk, there was virtually nothing that could bar Cassian from a place. By the time he was of age, the sea beckoned to him and his parents could do nothing to dissuade him. His good nature and quick mind let him learn nearly every job aboard the ship, and it didn't take long for him to rise to the rank of Captain, with a crew that would follow him into storm or fire. His skill at sailing earned him renown, and the eye of a lovely woman from the House Crovane, though the latter would perish before their life together could truly blossom.
    e their life together could truly blossom.  +
  • Cassim is the second son of cousins to the
    Cassim is the second son of cousins to the Sanna, having grown up pretty much in the Giant's Reach his entire life. As a second son, he wasn't going to inherit anything anytime soon so he was expected to pick up the slack by being pressured into educational and artistic pursuits. This tempered him for a long life of reading books, and trying to make something out of nothing, but it was not what he wanted. He'd find himself constantly getting into trouble just to avoid it, which lead to him lashing out at his peers, family, and even important visitors. When he was eight, he ran away into the wilderness where he was lost for three days. In those three days, he was attacked by beasts, avoided detection by two thuggish looking men, and was discovered nearly dead by a Shaman who nursed him back to health. When he was strong enough to explain what happened, the Shaman scolded him, and returned him home. However, as a reward for his show of endurance and resourcefulness, he was offered an apprenticeship, to start upon his tenth birthday. He had two years to study all he could about herbalism, medicine, and the Spirits. His parents weren't thrilled, but they accepted it as a means of boosting his social rank to make him more viable for mates. What they hadn't expected, was the Shaman to return, and take their son into the woods never to be seen again for months at a time. Each time, Cassim came home a little more different. First, he was no longer the angry little boy he'd used to be, he was more relaxed, and laid back. Second, he'd begun to establish a certain distance between him and the rest of the family, and described it as a 'comfortable distance'. The third and final change, though, was when he never came home at all. He was eighteen when his mentor passed from this life into the next. That was when his real training began. His mentor, had left him a number of clues and notes to prepare him for the next phase of his journey. His vision quest. For two long years, he was to live in the wilderness, survive, and by the end commune with the Spirits, while coming to an understanding of the differences between his Free Soul, and his Mundane Soul, and why each can't exist while the other is active. He has only just returned, from this grueling ordeal. A changed man? Only time can tell.
    al. A changed man? Only time can tell.  +
  • Cassimir is the only child of Artemis and
    Cassimir is the only child of Artemis and Theda Argento. From his birth, his mother exercised control over the minutiae of his life, while his father was emotionally and physically distant. Without a firm hand to tame her overpowering will, Theda's oppression would contribute to the bulk of his underdeveloped social skills and a period of adolescent malcontent. When Cassimir came of age, he decidedly channeled every ounce of his free time to knowledgable pursuits that he hoped would one day be the basis for his escape from the prison his estate exemplified. At every turn, he shunned his mother's wiles. Such overt acts of rebellion greatly displeased Theda, who, agitated by an increasing awareness that the family's reputation and favor in Arx was steeply declining, sought above all else to secure a good match for her son and, through him, herald in a new age of prosperity and power. On the morn of Cassimir's twentieth birthday, Theda stirred to find his chambers empty, with nary a trace left behind to inform her of where he had gone. She searched and she waited, but it became quite clear that he had abdicated his wealth and titles, and ultimately rejected the Argento family for good and all. In the very same year, Theda's most potent fears would become stark reality: House Argento was summarily eradicated, and his parents with it. Cassimir is keenly aware of the events that transpired, and the unfortunate reputation that his surname espouses. A cautious inclination to emerge from hiding has budded over time, so sightings of the scholarly scion have become more frequent in the capital city. With the rise of Lianne Pravus claiming the title of Marquessa of Nilanza after the destruction of his house, and the formation of House Malespero from the remains, it was with readiness and great relief that Cassimir cast off his ruined name to join them, and start anew.
    ruined name to join them, and start anew.  +
  • Cassiopeia of Tremorus, said to be the mos
    Cassiopeia of Tremorus, said to be the most beautiful woman in the far Southern city-state hidden away in the Saffron Chain. A woman who has inspired bards to sing of her allure and whom great artists of her time beg to portray her with their craft, as she is frequently spoken of as the personification of ideal human beauty. Paintings of her sell for quite a lot of money and motifs are jealously guarded but in truth, the woman who has sparked the myth is no more attractive than her sister Andromeda nor her cousins. She possesses a special quality, a presence, that many have a difficult time reconciling with gravitas and while their father enjoys the reputation his eldest daughter has begotten, Cassiopeia finds it somewhat exhausting. Ever since she was a young girl it was as if her only lot in life was to be something sought after and obtained but never appreciated for who she truly is - an indelible truth she couldn't shake no matter how hard she tried. This led to years in which she would constantly find herself going from one adventure to another in order to escape the reality of feeling put upon a pedestal and gawked at. Oftentimes this was counter productive for when she was discovered to be /the/ Cassiopeia the ship's crew or some random sellword accompanying her at the time would become fixated to the point of obsessed and she'd need to abandon ship, quite literally, and find some new bout of adventure aboard another vessel. While she traveled the Saffron Chains she learned many useful skills and her experiences tempered her into a very capable woman but no matter how far she ran, Cassiopeia simply could not escape her woes. Since she could not escape her reality she chose instead to do the next best thing and sequester herself away from it all -- retreating into solitude and privacy within the walls of the Sky Palace. Year after year her 'Pa-Pa' would receive countless offers of marriage from a myriad of places and while most of them were trash, some were immense opportunities in his eyes. Even though his daughter would sometimes give him the vapors somehow she was, politically, worth a great deal. He never forced her to marry however and so she did not. After some months squirreled away in the city-state she began to grow restless. Hearing that her siblings had gone to the capital of the Compact, she decided it was time to follow. If not to get away from all the clingers on, then at least to explore this new city. With the reclusive young Lady's recent reemergence into the forefront of politics and goings on in Tremorus there is a bustle of excitement and hushed whispers about why she has -really- chosen to rejoin society proper after being gone for almost a decade. She didn't really expect as much to change as it did, however. Following the destruction of the palace in Tremorus, the deaths of much of her extended family, the fall of her liege, and the ennoblement of Giorgio and naming him as Ezmeralda's successor, Cassiopeia wasn't seen for weeks afterwards. When she finally was, it was announced she had formally joined very distant family in the city-state of Sangris, House Vaevici, and would not be returning to Tremorus- not now, and possibly not ever, which has caused a great deal of gossip among the peerage as to her reasons.
    ossip among the peerage as to her reasons.  +
  • Cassiopeia of Tremorus, said to be the mos
    Cassiopeia of Tremorus, said to be the most beautiful woman in the far Southern city-state hidden away in the Saffron Chain. A woman who has inspired bards to sing of her allure and whom great artists of her time beg to portray her with their craft, as she is frequently spoken of as the personification of ideal human beauty. Paintings of her sell for quite a lot of money and motifs are jealously guarded but in truth, the woman who has sparked the myth is no more attractive than her sister Andromeda nor her cousins. She possesses a special quality, a presence, that many have a difficult time reconciling with gravitas and while their father enjoys the reputation his eldest daughter has begotten, Cassiopeia finds it somewhat exhausting. Ever since she was a young girl it was as if her only lot in life was to be something sought after and obtained but never appreciated for who she truly is - an indelible truth she couldn't shake no matter how hard she tried. This led to years in which she would constantly find herself going from one adventure to another in order to escape the reality of feeling put upon a pedestal and gawked at. Oftentimes this was counter productive for when she was discovered to be /the/ Cassiopeia the ship's crew or some random sellword accompanying her at the time would become fixated to the point of obsessed and she'd need to abandon ship, quite literally, and find some new bout of adventure aboard another vessel. While she traveled the Saffron Chains she learned many useful skills and her experiences tempered her into a very capable woman but no matter how far she ran, Cassiopeia simply could not escape her woes. Since she could not escape her reality she chose instead to do the next best thing and sequester herself away from it all -- retreating into solitude and privacy within the walls of the Sky Palace. Year after year her 'Pa-Pa' would receive countless offers of marriage from a myriad of places and while most of them were trash, some were immense opportunities in his eyes. Even though his daughter would sometimes give him the vapors somehow she was, politically, worth a great deal. He never forced her to marry however and so she did not. After some months squirreled away in the city-state she began to grow restless. Hearing that her siblings had gone to the capital of the Compact, she decided it was time to follow. If not to get away from all the clingers on, then at least to explore this new city. With the reclusive young Lady's recent reemergence into the forefront of politics and goings on in Tremorus there is a bustle of excitement and hushed whispers about why she has -really- chosen to rejoin society proper after being gone for almost a decade.
    oper after being gone for almost a decade.  +
  • Castiel was born in the bowels of a ship;
    Castiel was born in the bowels of a ship; it seems that both the claustrophobic darkness and the salty musk of a trading vessel were both things the young Thrax learned to love as much as the mother who brought him into the world. He was a curious child given his kin, possessing both an affinity for books and longing for the furious crucible of war, yet while growing up he never cared to settle his differences - which he had more than his fair share of - in the more conventional manner of fisticuffs; there was always someone bigger, stronger and older willing to though, and that person could be enticed to do so on his behalf. When he became of age Castiel was restless; wanderlust had settled in him, and as soon as he could find a place on a ship he seized the opportunity and sailed with them. It was no heavily manned war galley, only a light merchant caravel and yet he loved the experience and spent the next three years working just about every rank on it until he took control altogether. A naturally patient man even at the time, he discovered he had an affinity for coin and learned how to make more very quickly; traders are shrewd people but he milked every advantage he had until just after his twentieth birthday he already controlled - in everything but name - a small but busy fleet of ships sailing the islands. Since negotiating the waters in the Saffron Chain means dealing with scum, Castiel first became acquainted with negotiating with pirates early on and then as he became more confident in the practice and his connections grew, he saw the benefits of working with them. A naturally untrustworthy and self-serving bunch, they could still be manipulated when it was to their best interest to do so, something which the young Thrax counted as an advantage; knowing what moves a person is leverage. He cultivated such ties very carefully and let them grow, expanding his interests past the islands along as whispers of an oncoming war reached him even in the eastern seas. After years of making a name for himself in the open waters and becoming a veteran captain in his mid-twenties, Castiel finally realized he could no longer neglect his obligations to House Thrax. He is fully aware he is *different* than many of his peers; a self-described progressive traditionalist, he is more concerned with *winning* than he is with just how such a feat can be achieved, and it's something which has caused friction at times during family gatherings. He hopes his return might herald a shift in tactics - achieving dominance built on the back of robust positions, careful planning and employing cunning as much as brute strength.
    ploying cunning as much as brute strength.  +
  • Catalina was born into service in the Igni
    Catalina was born into service in the Igniseri household, her father a trusted steward who saw to the affairs of the house through Emilisia's various marriages, and her mother a ladies maid who was ever at the Countess' side to offer what support and advice she could. Catalina was born when the countess' children were still young, but from an early age, the girl displayed a remarkably bright mind and malleable nature. She was learning her father's work while still a child, and assisting her mother and learning the ways of the court when her father was too busy for her help. By the time she reached her early teens, it was clear that the girl had talent - and more, potential. She could read people like a book, and was easy enough to overlook as a servant but skilled enough to have access to other reaches of the court. Light of hand and foot, with an easy smile, she had all the grace and wits she might need. And so, in the interests of the house, she was trained in other means of support. The houses of the Lyceum are known for intrigue and deception, and Catalina is but a pawn in that game - albeit a useful one.
    a pawn in that game - albeit a useful one.  +
  • Cecilli was born in the late winter, a chi
    Cecilli was born in the late winter, a child born to commoners struggling to keep her warm-- of course, come spring, she had survived. Her upbringing was riddled with fables and tales common in the northern shamanistic tradition, all which left behind footprints in her mind. Not just lessons and wisdom, but laws and realities of her world, an assurance that the existence of the incorporeal was just beyond touch, but communicable to her through the signs inherent in the world around her. As she grew, she only became more sure of this. Her world was filled with the supernatural, and it called to her; it was perceptible, but only barely, requiring a trained eye and the favor of the spirits, a favor won by realizing the hardships of nature through a lifetime within it. She left behind her village when she came of age, travelling within the wilderness and beyond it with a long-time friend and protector, a knight from her homeland.
    and protector, a knight from her homeland.  +
  • Cedric had a different name when he was a
    Cedric had a different name when he was a boy, but this one suits him perfectly well. When he was young, he was a child of thralls under the dominion of a lesser family of Thrax fealty, but in the course of being transported through the islands of the Saffron Chain, the ship was wrecked in a storm and half the crew eaten by sharks or other monsters. The boy and his mother survived along with a handful of other men, some of whom tried to swim for it and if they made it, neither Cedric nor his mother ever heard anything about it. However, a ship of explorers bound Southward for an expedition towards the Darkwater Deeps took them aboard when the Ashford party on the deck caught sight of the blaze from their bonfire. The expedition took them on, on the promise that they would get out of the way, and while there were terrors in the deeps the ship braved before it eventually returned to the relative safe harbor of Sanctum. Romance was in the air between Cedric's mother and one of the Ashford retainers' servants on the long overland haul from Sanctum to Ashford Keep. Cedric took his new name from his new father, and began working as a servant in the servants' quarters for the Ashfords. Cedric signed up for military service when he was old enough, but it was aptitude and the servants' family connections that essentially placed him in a position of valet to one of the knight-officers in service to Ashford Keep. He served there for a term of five years until, in his late 20s, his mother died and his stepfather remarried, leaving Cedric the guardian of his little sister. Cedric retired from military service to a more stationary post working as a steward for the Ashfords. His little sister Celia was the light of his life, and became the central figure of Ashford Keep's kitchens, particularly in the bakery. As a house man and fine steward with a history of service as a valet, there is no more sensible servant to bring along as a member of an expedition to ensure that one's boots get the mud and blood off them. Neither is there anyone more surprisingly useful in a pinch.
    nyone more surprisingly useful in a pinch.  +
  • Charles was born the daughter and only chi
    Charles was born the daughter and only child of a low-ranking noble officer. Without a male child to serve as heir, his position would fall vacant upon retirement; and thus, Charles was obligated from a young age to pursue masculine activities. This upbringing was controversial, lending itself to conflicts within his house. He took poorly to the courtly education of a noble child, never holding still long enough to complete his lessons. As such his reputation among the court is not a respected one. By his teenage years, however, his prowess in battle assuaged many fears of his ability. He has since lived publicly as a man without disguising his birth, and has distinguished himself as a competent warrior and tactician on the front lines. He has sought to prove himself through martial service ever since.
    imself through martial service ever since.  +
  • Cherilo was born to a lumberjack and homem
    Cherilo was born to a lumberjack and homemaker, who raised him with distant but thorough care. They lived in the forests worked by his father, and from a young age, Cherilo spent much time exploring these wilds. As he grew enamored with the animals, plants, sounds and smells of the forest, Cherilo equally grew contemptuous of his father's exploitation of the forest. At 16, having completed his homeschooling, Cherilo left home quietly to camp in the outer woods. He never returned to live at home, slowly building his own homestead sustainably. He's lived in the home he built all his life, and has endeavored to learn as much as possible about his natural environment - both its beauties and its natural laws. It was his enthusiasm for this world that eventually led him into the city. By befriending city folk, making connections, and becoming learned, he's made opportunities to spread the gospel of nature. Among certain crowds, Cherilo's writings, sketches, and poetry have become well-known, and he's encouraged a small movement of preservation and appreciation of the natural world. Cherilo helps support himself by taking nobility on tours of the area surrounding his home - although their manner sometimes rankles him. Some of his city friends have come to be loyal confidants, though perhaps none as much as his pet dog Carrie, the fourth-generation pup of his childhood pet.
    ourth-generation pup of his childhood pet.  +
  • Childhood for Amanda was an odd thing. Qui
    Childhood for Amanda was an odd thing. Quiet, withdrawn, and seemingly in her own world (yet terribly observant of what everyone was doing around her), she came up with few friends and none of the passions that a child might have. In fact, being fastidious and proper seemed to be the only thing that held her attention. Quiet children weren't exactly an oddity in the Morgan household, and so the family knew to simply embrace what they found in this girl, and Amanda was sent off to learn how to be professional fastidious and proper. After years of learning, during which Amanda developed a love for the Gods (above and beyond what would otherwise be expected for an Oathlander), she went to serve the Valardin family as a Court Lady. She helped more than a few princesses learn which fork to use and how to speak in just the right way to get what they wanted. All the while, as she tirelessly helped the nobility, she quietly pushed them toward what she thought was best for them. Toward the answer that was piously correct. She may have even made a fine priest, but she found the life simply too constraining. No, after years of service she opted to leave her position at court and spend some time by herself. Amanda spent a few years travelling. She'll talk of the odd sites she saw, of the poetry she read, of the wine and food she tasted. She wanted, in her words, to see all the greatest of the Gods' work. Which, of course, were the greatest of humanity's work. And beyond those vagueries, she does doesn't share many details about her years away. When Amanda became stationary again, it was in Arx. She quickly found herself serving Whisper House as a courtier. Unlike back in Sanctum, she was freer here to pursue her own goals, while still serving humanity, as she believes the Gods would want her to do. She comforts and soothes, she pushes and she prods, she corrects and adjusts, all to make people (in her opinion) better. She'll bring virtue to Arx, however she can.
    e'll bring virtue to Arx, however she can.  +
  • Christine spent most of her early days lea
    Christine spent most of her early days learning how to read, how to write, how to get more books... The world didn't need to be seen, since you can find it all and more in a good library. But then, one day she did. On her way back home, after visiting her cousin Denholm, she decided to take a detour... And ever since, she's been travelling around... because, why just to read books if you can be part of them?
    to read books if you can be part of them?  +