Difference between revisions of "Resource Guide"

(Created page with "<!-- Thanks for making a new guide for the Arx wiki! You'll see some text that says Category:Guides, which you should leave at the bottom of your article; it will make sur...")
 
Line 1: Line 1:
 
<!-- Thanks for making a new guide for the Arx wiki! You'll see some text that says [[Category:Guides]], which you should leave at the bottom of your article; it will make sure that's categorized with the rest of the Guides. You can delete these instructions once you're done reading, but you can also leave them; they won't show up in your finished article. If you have any questions, feel free to contact Valkieri or Leo on the game.
 
<!-- Thanks for making a new guide for the Arx wiki! You'll see some text that says [[Category:Guides]], which you should leave at the bottom of your article; it will make sure that's categorized with the rest of the Guides. You can delete these instructions once you're done reading, but you can also leave them; they won't show up in your finished article. If you have any questions, feel free to contact Valkieri or Leo on the game.
 
   -->
 
   -->
== Earning Resource ==
+
= Earning Resources =
=== Tasks ===
+
== Tasks ==
 
Generally the most lucrative way to earn resources is through the task system. If you're new to tasks, checking out the [[Task Guide]] will steer you in the right direction. Each task has a category, and it will return resources of that type.
 
Generally the most lucrative way to earn resources is through the task system. If you're new to tasks, checking out the [[Task Guide]] will steer you in the right direction. Each task has a category, and it will return resources of that type.
  
=== Random Scenes and Votes ===
+
== Random Scenes and Votes ==
 
Receiving [http://play.arxmush.org/topics/commands/vote/ votes] and using the [http://play.arxmush.org/topics/commands/@randomscene/ @randomscene] command will also give you a small number of resources of each type.
 
Receiving [http://play.arxmush.org/topics/commands/vote/ votes] and using the [http://play.arxmush.org/topics/commands/@randomscene/ @randomscene] command will also give you a small number of resources of each type.
  
== Using Resources ==
+
= Using Resources =
=== All Types ===
+
== All Types ==
 
There are certain functions that all three resource types can be used for.
 
There are certain functions that all three resource types can be used for.
  
==== Investigation Difficulty ====
+
=== Investigation Difficulty ===
 
Any resource can be used to lower difficulty in an investigation. Check out the [[Investigation Guide#Lowering Difficulty|Investigation Guide]] for more info.
 
Any resource can be used to lower difficulty in an investigation. Check out the [[Investigation Guide#Lowering Difficulty|Investigation Guide]] for more info.
  
==== Retainers ====
+
=== Retainers ===
 
Each resource type can be used to create and upgrade specific retainers. Check out the [[Retainer Guide]] for more info, and see below for what each resource type can be used for.
 
Each resource type can be used to create and upgrade specific retainers. Check out the [[Retainer Guide]] for more info, and see below for what each resource type can be used for.
  
==== Dominion Skills ====
+
=== Dominion Skills ===
 
While not fully implemented yet, resources will be the method for increasing Dominion Skills (Population, Income, Farming, Productivity, Upkeep, Loyalty, and Warfare) for the large-scale Dominion system.
 
While not fully implemented yet, resources will be the method for increasing Dominion Skills (Population, Income, Farming, Productivity, Upkeep, Loyalty, and Warfare) for the large-scale Dominion system.
  
=== Economic Resources ===
+
== Economic Resources ==
==== Building ====
+
=== Building ===
 
Economic resources are the currency used to build rooms starting at a rate of 100 per room. Check out the official [http://play.arxmush.org/topics/Housing%20and%20Shops%20Guide/ Housing and Shops Guide] for a run-through.
 
Economic resources are the currency used to build rooms starting at a rate of 100 per room. Check out the official [http://play.arxmush.org/topics/Housing%20and%20Shops%20Guide/ Housing and Shops Guide] for a run-through.
  
==== Importing Materials ====
+
=== Importing Materials ===
 
Economic resources can also be used to buy materials at the market with the [http://play.arxmush.org/topics/commands/market/ market/import] command at a rate of 250 silver per resource.
 
Economic resources can also be used to buy materials at the market with the [http://play.arxmush.org/topics/commands/market/ market/import] command at a rate of 250 silver per resource.
  
==== Assistant Retainers ====
+
=== Assistant Retainers ===
 
Economic resources are used to create and upgrade retainers of the assistant type. More information is available at the [[Retainer Guide#Creating a Retainer|Retainer Guide]].
 
Economic resources are used to create and upgrade retainers of the assistant type. More information is available at the [[Retainer Guide#Creating a Retainer|Retainer Guide]].
  
=== Social Resources ===
+
== Social Resources ==
==== Starting Investigations ====
+
=== Starting Investigations ===
 
Starting an investigation requires 25 social resources (minus five resources for every point of the Investigation skill a character has). More info at the [[Investigation Guide]].
 
Starting an investigation requires 25 social resources (minus five resources for every point of the Investigation skill a character has). More info at the [[Investigation Guide]].
  
==== Spy and Small Animal Retainers ====
+
=== Spy and Small Animal Retainers ===
 
Social resources are used to create and upgrade retainers of the spy and small animal type. More information is available at the [[Retainer Guide#Creating a Retainer|Retainer Guide]].
 
Social resources are used to create and upgrade retainers of the spy and small animal type. More information is available at the [[Retainer Guide#Creating a Retainer|Retainer Guide]].
  
=== Military Resources ===
+
== Military Resources ==
==== Champion, Animal, and Guard Retainers ====
+
=== Champion, Animal, and Guard Retainers ===
 
Military resources are used to create and upgrade retainers of the champion, animal, and guard type. More information is available at the [[Retainer Guide#Creating a Retainer|Retainer Guide]].
 
Military resources are used to create and upgrade retainers of the champion, animal, and guard type. More information is available at the [[Retainer Guide#Creating a Retainer|Retainer Guide]].
  
 
[[Category:Guides]]
 
[[Category:Guides]]

Revision as of 03:03, 30 January 2018

Earning Resources

Tasks

Generally the most lucrative way to earn resources is through the task system. If you're new to tasks, checking out the Task Guide will steer you in the right direction. Each task has a category, and it will return resources of that type.

Random Scenes and Votes

Receiving votes and using the @randomscene command will also give you a small number of resources of each type.

Using Resources

All Types

There are certain functions that all three resource types can be used for.

Investigation Difficulty

Any resource can be used to lower difficulty in an investigation. Check out the Investigation Guide for more info.

Retainers

Each resource type can be used to create and upgrade specific retainers. Check out the Retainer Guide for more info, and see below for what each resource type can be used for.

Dominion Skills

While not fully implemented yet, resources will be the method for increasing Dominion Skills (Population, Income, Farming, Productivity, Upkeep, Loyalty, and Warfare) for the large-scale Dominion system.

Economic Resources

Building

Economic resources are the currency used to build rooms starting at a rate of 100 per room. Check out the official Housing and Shops Guide for a run-through.

Importing Materials

Economic resources can also be used to buy materials at the market with the market/import command at a rate of 250 silver per resource.

Assistant Retainers

Economic resources are used to create and upgrade retainers of the assistant type. More information is available at the Retainer Guide.

Social Resources

Starting Investigations

Starting an investigation requires 25 social resources (minus five resources for every point of the Investigation skill a character has). More info at the Investigation Guide.

Spy and Small Animal Retainers

Social resources are used to create and upgrade retainers of the spy and small animal type. More information is available at the Retainer Guide.

Military Resources

Champion, Animal, and Guard Retainers

Military resources are used to create and upgrade retainers of the champion, animal, and guard type. More information is available at the Retainer Guide.