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2006

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Baldwin Fidante +A cousin to the current Duke, Baldwin was from the start a deeply spiritual individual. It was this spirituality of his, this faith, that tempers the occasional impulses for which he was known in his childhood. After all, what little Baldwin loved more than to hear the stories of warfare and House Fidante's many glories was to brawl his relatives, or play-pretend with wooden swords a little too aggressively. As he grew, a certain contemplative nature also came about, and he would often be found in the various temples, meditating and praying when he wasn't compulsively training for what he believed was his true calling. He was fostered with a Southerner Knight Templar, then, both to complete his training and to assist the man in his fight against the Abandoned menace. Many years were spent as the young man flourished into a martially-inclined, highly competent adult, thanks to the spartan upbringing that ensued. Once he was knighted, following a particularly harrowing attack by the Abandoned at a westward holy site the newly-made knight decided to ride back south, after hearing of unrest in Tor. Once there, he joined forces with the Duke against the pretender Count. His training paid off; riding at the vanguard, his mettle was proven again and again in the field of combat, although some whisper of carefully measured brutality visited upon the foe, concealed beneath the veneer of valor at arms. Once Duke Leo was reinstated, he pledged his sword to him, willing to serve House Fidante against enemies without and within, as his liege requires.  +
Baltus Darkwater +Baltus Darkwater was born to the life of the sea, like many of the Saffron Isles. Being a man of the sea goes is in his blood for it goes back generations. His love of the waters might be aided by the fact he was born on the Isles, more specifically Cielos Encantadores. There he was raised, mostly by his mother, along with his siblings. He was taught a mix of being a proper nobleman and sailor, making him both regal and crude, yet charismatic as a leader. When he was old enough he started travelling with his father on the seas, learning the way of a future captain of a ship. He spent his times in port in the arms of a woman he could seduce with his confidence and charm, though, because he was on the more serious side his choices were limited despite his looks. When his mother died at the birth of his youngest sibling Baltus and his father agreed that Baltus would spend a little more time on shore attending to his siblings to assure they were properly raised. He still spent time on the sea but less until his younger siblings were old enough to take care of themselves. During one of his times at port in Arx, a very brief port, Baltus met his wife to be. A Whisper and the epitome of beauty, at least to him. During his time in Arx he spent every available moment with her, trying to woo her. He managed to woo her enough to get her to agree to keep in contact via letters and to meet each time he managed to get to Arx. Baltus took every trade he could to get to Arx and spent his time there with the Whisper, Carita, and with her he built a grand romance. He had to fight to make Carita his wife, for she was common - even though she was a Whisper. Carita was his grand love. With her he has, thus far, had one child. And yet things took a dark turn soon enough, and they went from a grand romance, to estranged, to divorced. Still she remained a Darkwater, something very difficult for Baltus to understand - particularly when she was made a Voice over him. But all of that seemed less important after Darrow died defending Darkwater against the Fleet. Though Carita had ordered the place evacuated, still this was his home, and now he has determined to spend his efforts showing what a true-born noble can do - rebuild his home, strengthen his people, and lead well into the future.  +
Barbrey Blackwood +Nearing her seventh decade, Barbrey has lived a long life of courageous feats. Born near sixty years ago as the younger child of the Chief of the Blackwood Tribe in an age remembered by few in the realm. A proper woman of the north, she took to the sword and spear as soon as she was six: and with such skill and valour she did. Inspiring awe in her clan from her adolescent years, all were sure that she would be the one to lead her brother's armies to battle, and defend the Blackwoods with courage and passion once he inherited. And so they were right -- a barbarian strength, sheer willpower and devotion to the spirits led her as an advisor first to her lord brother, and then after his passing, to his son Geraint. She never married, nor had children, but nonetheless remained a valiant figure in her house. Blackwood's bending of the knee to the Crovane duchy, however, is a recent move that Barbrey is somewhat divided over. While she respects the spirits and knows there must be practicality in these hard times-- she is a traditionalist at heart and finds a pride in her millennia-old lineage, who never bent the knee to the Compact or anyone else. Still, she tries to devote herself to her house and family as much as she can.  +
Barik Reed +Barik's life begun in the Western oathlands that belonged to the Kingdom. His family was one of proper means- his father an auspicious, and beloved bard who went from home to home leaving little crumps of happiness, and sometimes more than that. His mother wouldn't complain, he always came home with coin, and for a woman who had spend her whole life in poverty it was sufficient for her. The inherently independent Barik took to hunting rather than singing; he took to trekking through the wilderness and adventuring to far-gone townships rather than inherit the legacy set by his lascivious father. Since his departure from family grounds, Barik has been on a quest of acquiring meaning- meaning that hasn't been manifested, yet hopes to find in the very Capital of the continent.  +
Barric Grayson +To be born royalty is a dream for most, with all the pampering and easy life that entails, but it never suited Prince Barric Grayson. Barric was a driven young man, who from his earliest memories badly wanted to rise to the equal of the greatest knights and heroes of the Compact. He remembered the mutters of the men-at-arms and commoner soldiers as some of his relatives (including the crown prince, Prince Alaric IV) would ignore practice and embrace idolent passtimes and worthless pursuits, while the true warriors would drill for future battles with the shavs. He remembers the other soldiers holding their peace but clearly regarding their future king as a faineant, while Barric and his cousin Dawn would drill relentlessly with Duke Bisland or Lord Commander Dayne Valardin. Moreover, Barric saw first hand the inspiring mettle of the forces of the Faith, the templars and the knights of solace, working alongside the forces of House Grayson to drive back brutal shav forces from the Gray Forest and noted how it seemed like so few of the commanders came fro the highest of noble blood. It was crushingly depressing to Barric to see how many vassals of House Grayson clearly idolized Duke Gabriel Bisland or servants of the crown, or had great veneration for the old king Alaric III, but or had tremendous respect for the old king's illegitimate daughter Dawn, but no true born Grayson of the newest generation was inspiring that same loyalty. It drove Prince Barric with a grim determination to be the equal of the great knights that had come before, and he took shameless advantage of being distant enough from the line of succession as a mere second-cousin to the king to be bold on the field of battle. A campaign against the shavs of the Gray Forest was enough to win Prince Barric the renown and respect from Grayson soldiers, and personally slaying a shav warchief in single combat earned him a truly embarrassing amount of praise and recognition from his distant cousin, King Alaric IV. Barric didn't particularly want fame and didn't desire anything more than to become a great knight, but Alaric IV almost capriciously named him the Sword of Bastion, making him the ceremonial champion of House Grayson. In many ways, it was everything Barric ever wanted, but in other ways it almost infuriated him. He's now wielding the same sword as Queen Alarice the Great and he felt all he had to do it was to kill one drunken Abandoned chief in a duel. He took the sword, but having that high an honor bestowed upon him just so Alaric IV could win more applause from the people of Arx still grates upon him, feeling like he could hear the whispers of the common soldiers how he got the honor too young and too fast just because his last name was Grayson, and maddening to Barric knowing that it was partly true. But he took the sword, and now he'll show that he is worthy of it.  +
Bashira Ru-Taul +Bashira was a Thrall, much like her brother, Caspian. As were her mother and father. Her parents died and they inherited their debt. To say that their life was not easy was an understatement. But there was a light in the form of Princess Donella Thrax releasing them from their Thralldom. Bashira was sixteen and Caspian was nineteen. Going from life as a Thrall was not hard for her, that was until Caspian said that he was going to leave for Arx and become a mercenary. This did not upset her. Her brother needed to walk his own path and he had taken care of her. She was a bit upset with him when she found out that he'd changed his last name, but, she let it go. She stayed in the Mourning Isles, determined to find out more about their Tribe. Wanting to find some remnant of their family. But that turned out to be far more difficult. So she started to learn a trade, working on merchant ships as a sailor. When she wasnt working, she was doing her best to absorb every bit of knowledge she could about the Island Shav culture and things related to it. Caspian wrote her diligently. Through these she learned more of what he was doing, but she knew something was amiss. Call it sibling intuition. She continued to work hard though, finally going back to learning new skills. She was surprised recently by a letter from her brother, asking if she can meet him when he visits the Mourning Isles on the Champions Tour.  +
Basilio Cabral +Basilio or "Basi", as his crewmates call him for shorter name convenience, is not one with much to be recorded in the annals of history. Hailing from the Saffron Chain, grown up around Darkwater docks, he had neither memory nor keepsake of either of his biological parents as he was thrust into this world of salt, sea, and scoundrels. He was taken in and raised by a crusty old cook who lived in the company of the tropics' Lower natives and worked on a Thraxian ship. While occasionally a pilferer when the need or urge arises, Basilio thrives more when able to jump from one odd job to the next. As such, he has garnered a bit of a reputation back home as "that boy who can probably do the thing". His foster father managed to squirrel him into some more stable employ on the same sailing vessel as a rigger. The ship has recently docked in Arx but, unfortunately, some political issues surrounding their current Captain and Quartermaster have left the crew in shambles and Basilio without a job (because good cooks are always in demand).  +
Bastien +Bastien came to Arx as a young man in his early twenties with far more pride and attitude than the silver in his pockets warranted and with ambition of great artistry. Surprisingly -- to Bastien, at least -- these ambitions were not /immediately/ fulfilled by wild success and acclaim. He's been toiling away, mostly in the underbelly of the city, but eventually towards more of the mediocre middle once he found enough steady work over the past decade. The focus of his work is in playwrighting, and he became known -- at least within a small community of arts lovers -- for having a particular affection for plays of political and cultural commentary with a taste for the avant garde. Of course, sometimes he just needs to write a comedy where everyone gets married in the end, if for no other reason than to pay the bills. But he doesn't do it /gladly/.  +
Bastien Crown +Bastien came to Arx as a young man in his early twenties with far more pride and attitude than the silver in his pockets warranted and with ambition of great artistry. Surprisingly -- to Bastien, at least -- these ambitions were not /immediately/ fulfilled by wild success and acclaim. He's been toiling away, mostly in the underbelly of the city, but eventually towards more of the mediocre middle once he found enough steady work over the past decade. The focus of his work is in playwrighting, and he became known -- at least within a small community of arts lovers -- for having a particular affection for plays of political and cultural commentary with a taste for the avant garde. Of course, sometimes he just needs to write a comedy where everyone gets married in the end, if for no other reason than to pay the bills. But he doesn't do it /gladly/.  +
Baz Thornburn +Baz is a Thornburn, and she couldn't have been born into a better family. Full of artists already, it's how the woman's writing was nurtured, and so one can't say lack of nurturing is why Baz turned into an acerbic recluse, obssessed with finding the perfect muse, with writing plays that shape the Dream itself. She's had critical acclaim, she's tasted the dizzying, drugging heights of seeing her work spread across the land. But the mercurial playwright has also sampled the bitter dregs of bad reviews, has fallen into black despair at the smallest criticism, hiding herself away in her family home back in Arx, chainsmoking and writing drivel for months until the cycle repeats.  +
Beatrice Malespero +Beatrice's parents ran a shipping business out of Caith. The family did well enough, though at any given moment their entire fortune was wrapped up in some expedition or another, or it was drained to repair a ship, or something else meant constant scrimping and saving. As she grew, she watched her parents celebrate new deals and weep when a ship was lost. She saw how the pair went to bed every night exhausted. She watched as years and years of grueling, painful work netted them almost nothing. Beatrice decided that was not the life for her. The woman was allowed out of the warehouses and away from the ledgers when she turned seventeen. It wasn't that she wasn't an excellent bookkeeper, she just wanted to see more. She was soon first mate aboard one of her mother's ships. At twenty-one, after a most unfortunate accident during a storm, Beatrice's ship was out a captain, and she was quick to take the job. By twenty-three, Beatrice was soon raking in piles of silver, all off the books and without her parents' knowledge. Beatrice had learned quickly the fine art of smuggling. She had fallen in with the Argento family, who ruled Nilanza back then. After financially supporting a failed attempt to overthrow the Pravus family, Argento was hurting for funds. They turned to illegal goods, and Beatrice became their primary mover. It was good, easy, fun work. In the next couple of years, Beatrice left her family's company to work exclusively for Argento and oversee their ports and smuggling operations. Things were going well, until it seemed the Pravus family had figured out everything. Fearing Beatrice might flip on Argento, the family ennobled her. If she was an Argento herself, they reasoned, she'd be seen as guilty. She would be unable to turn against the family without getting herself imprisoned or worse. And they were right. Beatrice fed information to the Pravus family. She saw the coming wave. She knew this would only end one way. And when the soldiers came to collect her, as they came to collect every Argento, she went into her cell with chin held high. A year later, Beatrice has emerged from the dark of her imprisonment. In that time she not only convinced Marquessa Lianne that she was the one who had turned against her oath-breaking family, but that she was also ready to serve once more... not to mention too useful to have locked away. Beatrice was declared innocent of treason, and the time she served plenty to cover her other misdeeds. She surely wouldn't pick back up her old illegal ties, not after being granted her freedom! No, surely not. Now, she is still a noble, sworn wholly to House Malespero, and eager to get Nilanza back in proper order.  +
Beatrix Corsetina +Beatrix and her twin sister Margaux were born in the beautiful city of Tor to a branch of the Corsetina family. Unfortunately for them, their youth was during the troubled time of the Tor-Southport War, when Count Lucien Malvici had usurped the rule of the Fidante family, and their early years was spent evading the horrors of war, the cruelty of the well born, and dreaming of one day having the peace and luxury of the nobility for themselves. As women the two sisters rose notoriety. Beatrix was a well-known muse to many artists in the city, her dalliances with upper crust commoners and even some nobles sparking many rivalries and a lot of drama, her ambition and boldness unafraid to make the occasional enemy. Margaux's fame was darker, the shadowy woman having become a criminal of ill-repute who avoided capture time and again, ahead of those who set themselves to catch her every time. Their paths diverging, the elite called Beatrix their White Thorn, bright and perfect, and in time a noblewoman of the Fidante vassal of House Floris was so taken by Beatrix, the noble asked her in marriage, giving up rank and title (if not wealth) to join in marriage. The tragedy that followed quickly became the talk of some of some of the Lycene city-states, and the common consensus was the following drama occured: Feeling like she had been left behind by her sister, the violent Margaux murdered Beatrix's wife a day after their wedding. The White Thorn woke up that morning by her dead spouse's side, the former noble's chest carved open by with a single, bloody white rose stuck into the exposed heart. The noblewoman-turned-commoner's former House couldn't accuse Beatrix of the deed as she would be the one to lose any benefits gained from tying herself, even if haphazzardly, to nobility. The answer was obviously Margaux, and the hunt began immediately. Beatrix, alone and afraid, worried that once the Floris were done hunting down Margaux they could come for her. She was just a commoner, after all, why would they stay their vengeance and stop at one Corsetina? With the heat too much for to handle in Tor Beatrix left for Arx where she has since found and sought refugee with the rest of her family, hoping she can rebuild her life away from Tor and her sister. But Beatrix is already recovering. Bloodied and hunted she might be, she's still the ambitious young woman that was unafraid of obstacles in her path. She'll have her wealth and safety again, and woe be to those who stand in her way.  +
Beaumont Valardin +It is all but expected for a prince of House Valardin to become a knight, an exemplar of chivalry and paragon of virtue. At a very early age, Beaumont developed a far more cynical view of that particular path, getting to see an entirely too upclose look at some of the hypocrisy of celebrated knights. He remembers feeling the crushing disappointment when his uncle, Lord Commander Dayne Valardin, was forced to admit to Beaumont that 'not all knights are worthy of their title'. If the greatest knight in all the realm was willing to admit something that obvious, what was the point of becoming a knight at all? Beaumont saw another clear path towards glory and fame- a curvy and slightly disreputable path to be sure, but one far more honest about its dishonety which was immensely preferrable to the young man. Better to be a roguish scoundrel than a bright and shining hypocrite, as far as he was concerned. So with that in mind, he became an extremely high born champion. Beaumont didn't mind at all joining the assorted ranks of sellswords and other rogues for hire popular among western noblewomen looking for champions to duel for their honor (and any assorted slights). As far as Beaumont sees it, just the simple fact he is a prince lends a proposterous air of legitimacy that he is happy to exploit shamelessly, and it gives him a special sense of glee that it is a source of some embarrassment to his stalwart cousins in Sanctum. Not that non-lethal dueling for sport is entirely a scathing social commentary by him on the shortcomings of chivalry- he quite enjoys the adoration of the masses when he draws a show against another champion and uses his impressive talents for another victory. It's not quite the fortune that good Valardin princes are raised to pursue, but he never claimed to be a -good- Valardin prince. For the last couple years, he's been spending far more time at court in Arx than other Valardin high nobles. Being closer to the heart of politics gives a well-born champion many opportunities to grab glory in front of adoring crowds, but truthfully Beaumont is there to also lend aid to his sister, Isabeau. Beaumont might be something of a black sheep for becoming a champion with negotiable loyalty rather than a knight in shining armor, but he'll still be there when they need a skilled duelist to settle the questions of the day with a sword, rather than words. And look very, very good doing it.  +
Becka Honor +%TBecka spent the first ten years of her life growing up in the march of Fair Harbour. Her parents were merchants and took the best care they could of the girl. She had a good childhood, but that all changed once her parents left to Arx for a new opportunity and different life. On the trip over they all became ill, and Becka barely survived the death of her parents. Orphaned and left alone, the girl found her new home on the streets, where she remains today. The only difference now is that she is the one helping the misfortunate children.  +
Bedivere Whitehawk +Bedivere Tyndall is a retired general known for commanding the 8th Lancer Unit of the Bisland army during many skirmishes against hostile shav'arani tribes in the Crownlands. A son of Sir Harry "the Hotspur" Tyndall, Bedivere was groomed for command at an early age and distinguished himself apart from his peers once he joined the ranks of the Bisland military, at the ripe age of eighteen. He made friends and quickly ascended the ranks, culminating in him becoming one of the youngest generals to ever be appointed. He developed a reputation as an expert horseman and set an equestrian high-jump record that stood for almost 15 years. Ahead of him seemed to be a promising military future -- one likely to be longer than that of his notoriously hot-headed father. That is, until he suffered his first true loss on the battlefield and was captured by a particularly vindictive chieftain. For having slaughtered his sons, the chieftain refused to execute Bedivere outright, and instead severed his right hand, killed his men in front of him, and proceeded to torture him for weeks on end. He was saved by another unit, and he recovered physically, but the mental scars were permanent. In anguish, Bedivere retired from the military at the age of thirty and returned to his home in Old Oak, where he married his childhood sweetheart and began a family. He attempted to become a farmer to acquire the income to support his family, but his injury made him heavily reliant on paid help, and the fickleness of the harvest made their financial fortunes precarious at best. In early 1006 AR, his wife Lynette fell ill and unexpectedly passed away, leaving him to raise his two children alone. As fortune would have it, his nephew would be ennobled later the same year, and offered him a position as Marshal of Hawkhold -- and with it ennoblement and enough silver to comfortably provide for his family. Bedivere accepted, his mind still sharp as ever, though his reflexes notably less so. Upon visiting the city for the first time in many years, Bedivere accepted a position within the Knights of Solace, seeking a position to re-train his rusty skills and lend his assistance to a worthy cause when his duties at Hawkhold do not overwhelm him.  +
Behtuk Sanna +%TAs a child of a Child of the Sun and Moon, Behtuk and his father were nomadic travelers. About wenty years ago, when Behtuk was only a child, their tribe came across an abandoned vessel on the ice. In the course of looting this vessel, they came across a dying man. Behtuk and his father stayed behind to nurse the man back to health as thanks for bringing them the bounty of the vessel. %TThe stranger learned their tongue, and taught them his. He taught Behtuk the trick to forging steel, for in his homeland he was a smith of renown. When the stranger recovered from his wounds, he took his leave of Behtuk and his father, claiming that it was too dangerous for him to stay as he was a hunted man. He was only too right. %TWithin a single moon of the strangers' departure the hunter came. Behtuk's father said: 'This is a demon, run! Don't look back.' And Behtuk obeyed. He returned a day later to find his father dead, and all their supplies stolen. Behtuk was unprepared to care for himself in the unforgiving North and he did not know how to rejoin his nomadic tribe. %TSo Behtuk left the North, travelling to the land the Stranger was from, someplace where he would be able to hide his crimes. When he entered Redrain he found it welcoming. He already spoke the language, and he was able to apprentice as a smith with the knowledge the Stranger had given him. For the past twenty years he has served as an apprentice or journeyman. It was slow going, but he has just completed his masterwork and come to Arx to support his House and ply his trade. If he still holds onto the knife the Stranger gave him and secretly hopes to meet him again in Arx. He is uncertain though whether he owes the Stranger a debt, or if the Stranger owes him one for his father's death.  +
Bell Cleck +Bell Cleck (not his original name) is one of the many Eurusi refugees settled in the wake of the "freeing folk in the Saffron Chain" matter, and one who chose to go Crownsworn rather than settle on holdings as a serf. He says little about his old life. He's about looking forward. While he dabbles, generally, with selling and reselling, his key focus is on his apothecary business. As he will say with a gently sardonic smile, "Any slave worth his salves learns how to cover up the scent of blood."  +
Belladonna Pravus +The Lyceum has a reputation as a den of machiavellian scheming at best of times, but Belladonna is well aware that in her home city-state of Setarco it is more deserved than most. Her family House Pravus, has ruled Setarco, the city famous for its influence over the silk trade, since the time of the Reckoning nearly a thousand years ago. And yet it seemed that in the past generation that nearly everything they have held dear was lost. Belladonna's famous uncle Duke Niccolo was the one groomed to rule and lead House Pravus to glory once more, but passed on the burden of rulership so he might follow his heart and marry his future liege, the Duchess Carlotta Velenosa. This very unfortunately forced the mantle of Duke of Setarco onto Piero, Niccolo's younger brother and Belladonna's father. Belladonna's father was a kind, generous man, soft-hearted and wishing more than anything simply to be loved. Belladonna now knows that few personalities are as ill-suited to rule the snakepit of competiting Lyceum families as one such as he father's. She watched as her father tolerated much and more, small slights as other lesser vassals tested her lord father to see precisely how much they could get away with, outright ignoring orders and making House Pravus a laughingstock. What's worse, her father never saw the danger in this. Instead of winning their love, it emboldened the most ambitious and won only scorn and contempt for her father's weakness. And as her father's eldest daughter, she was caught right in the middle of the plots of the vassals who had lost all respect for her lord father. She tried at first to be good, she really did. She warned her father, she tried reason to make it clear how much his good heart was costing House Pravus, how none of these men were in any way his friends and that trying to win their love was only destroying her family. He just wouldn't listen, it was simply too easy to turn a blind eye to the men and women walking all over the Duke of Setarco. But as her lord father ignored slight after slight, and she watched arrogant vassals 'jest' they would marry her and take Setarco away from House Pravus for good and all to make things right again, she knew she could wait no longer. She quickly discovered that most of the arrogant men trying to undermine her father were not half as clever as they thought they were, and the proper word into the perfect ear, the right amount of charm to the right person, and a bit of sly manipulation could be wielded to a more devastating effect than all the soldiers under her father's control. Her enemies never quite guessed how much guile lurked behind the eyes of the very young noblewoman, as she used grace, beauty and charm to set her enemies against one another. Her one regret was she waited so late to act, since she had no idea that one of her father's most powerful vassals had already decided it was time to lead an uprising and replace him. She discovered the plot in time to crush the rebellion in its infancy, House Pravus soldiers catching the ringleaders in a meeting that resulted in more than a few executions for treason... but she did not know about the plot to assassinate her father, and returned home to Setarco to find the city in mourning and her as the newest Duchess of Setarco and head of House Pravus. The lovely young woman has been hardened by events, and possesses a wisdom far exceeding her years in the ruthless politics of the Lyceum. With wit, charm and ruthless determination she fully intends to restore House Pravus to its glory and will harbor few regrets about using any means necessary to accomplish her goals.  +
Bellamy Redrain +Bellamy Redrain is the-later-in-life-child of a Laurent Lady turned Redrain Princess. As an infant they were concerned that she would not survive. For the first months of her life she struggled to draw enough air to breathe, but somehow she made it into her first year and then beyond. Her mother would remark that has a baby she was utterly determined to live... She should have grown into a woman with a steel spine. She should have grown up with the same sort of dogged determination as her older sister. She didn't. Nor did she grown into a person with the sense of adventure and wonderment that her older brother did. No, instead, a cossetted, pampered, and perhaps just too sheltered, childhood lead to a soft, sensitive woman. In childhood while many Redrain princesses might have trained with the sword, or shield and spear, or perhaps an axe... She was not. She took an interest in it once, and it took quite the argument and persuasion with her mother to allow her to even begin her lessons. And as soon as she got the fainted of scratch (and started crying over it) she was forbidden to try again, and the tutor given a stern lecture. And this was how it was for every thing that Bellamy might have pursued. As soon as it became a touch difficult she was either forbidden by her mother to continue or was allowed to stop because her mother couldn't bear her tears. And so, the only thing she became good at were non-dangerous things or things she had a natural aptitude to for; such as research (strictly in the archives, of course), and social interactions with others. Indeed, if she weren't so kind hearted she might make a skilled diplomat. However, even The Softest Princess can ignore the call of adventure and the excitement of Arx for so long... and after a year of fighting with her mother she was allowed to travel south and join her older siblings in the great city.  +
Bellona Deucalion +Nearly a child when her small clan of Ravashari, House Deucalion, was caught in the fires of the Tyde Rebellion, Bellona learned at an early age the ways of the world, the suffering of coin and the bitter wine of the campaign. Her family, a troupe of carefree entertainers, were at Tyde Hall when the warships of House Thrax arrived and watched as the friendly noble house that had once tolerated them was ruthless purged. Bellona witnessed much of her family become slain or put in chains. She speaks little of those difficult years as a thrall, and not at all about the circumstances of how she became a free woman living in the slums of the Lower Boroughs of Arx, but she has only admitted to her name since House Tyde was restored- and very old allies have been reborn once more.  +
Benedetto Velenosa +As a boy, Benedetto often skated on the very edge of trouble. Refinement was far from his reach, particularly at the beginning. But with a father who was frequently at sea, he and his identical twin brother, Baldessare, were reared largely by the house staff of the Lenosia estate, children bearing witness to the development and elevation of cousins with blood closer to the main line - and wards of no particular good blood at all. Benedetto cut his teeth on legends of cunning and cleverness and lagged behind his brother's academic achievements. He got into trouble constantly for being too forthright, too open in anger or in contempt or in confidence. He masked little, and had to be trained better - "What kind of Fox even are you, boy?" was a common refrain around the schoolroom. The older he grew, the more his energy came to be channeled into performative behavior, mugging and imitating his betters in ways that would have been more insulting if he didn't have such a knack for heart-melting puppydog eyes. His father took both boys to sea in their early teens to teach them how to behave, and assigned their squirage as cabin boys on several voyages that were designed to look more adventurous and exciting than they were. Benedetto was quickly a favorite of the men for his willingness to scale rigging like a monkey and do just about any jig or dance they came up with in exchange for nothing more than a kind word. He also learned that grog will knock you on your ass, especially when you're fifteen. As an adult, his generally biddable (if lazy) and flashy entertaining nature proved useful to the family primarily in social situations. As his sister's social star climbed in Arx, he and Baldessare were dispatched to Arx. Benedetto suspects that there may be marital plans in his future, but maybe he'll prove as talented at deflecting those as he has at everything else permanent. You never know!  +
Benedict Ferro +Benedict is known to be the son of a blacksmith, in a very long line of blacksmiths. Though years after swearing fealty to House Fidante, and serving in the ranks as a soldier in their Army, he attained the rank of Sergeant. Not long after which, amazing deeds and acts of bravery and fighting skill earned him a battlefield promotion to Lieutenant, and soon after, Knighthood within house Fidante.  +
Benjamin Carver +My father was a butcher, a man who sang merry diddies while he cleaved the heads from fowl on the tempo, a man of simple mind and unwaveringly iron spine. My mother was a cook in a noble house, a woman whose shoulders were perpetually slumped for the weight of the world on them, a woman with a whip-smart mind and nearly no spine at all. Was. My father butchered my mother, an act discovered when the people of the lower boroughs woke to find her parts hanging from the meathooks in the bloody front window. His name was lost to history and he became only the Butcher of Crow's Lane. The Inquisition took him first, and who among us can blame them? The scene was so heinous. When they were through, the public had their spectacle of him. He sang his cheeriest song while he was drawn and quartered and spilled his vitals to the street. For their substantial flaws, I learned a great deal from the both of them. I learned to loathe the status quo. I learned of anatomy and how to create a consomme to satisfy the most refined palate from little more than a soup bone and onions. I learned that a person with no vision for the future, no grand dreams, will die in their soul long before they do in the flesh. It would have been quite easy to follow the lead of my departed parents. I could have given my life to food and a simple, quiet existence, but I had also learned that I had no desire to lead such a boring life as them. As a boy of fourteen with very little to my name even after the shop was sold, I traveled the world by one of the most famously popular means available to the poor; I signed on with a merchant ship. I was assigned to help a cook who could burn water with infuriating ease. But wait! How does being a cook's assistant take you away from the culinary course you ask? There was more than a cook aboard that ship, of course, and it was there that I met Osric, an old and saltwater weathered barber surgeon with one eye who had lost most of his teeth to scurvy. I had never before, and never since, seen hands so steady. He could sew a man's wounds in perfect crosses and knot it with the tidiest bow, all while the ship was tossed around by storms. He is the one who saw my potential and my time on the ship put towards applying what I had learned in my early years to this new vocation. After some years, when I tired of the sailing and had amassed some funds for myself, I began to travel alone. I had seen most port cities already, so I began to roam the interior of Arvum. There was always something new to see, some new custom to inquire about, some new cuisine I had never tasted. Life has no shortage of fascinating experiences and opportunities if only one is willing to step beyond their front door and seek them. It was while traveling in the west that I first provided my services to the Champion's Guild, and eventually found myself in their employ. And now I find myself in Arx again at the behest of the guild, though I admit I was happy with the request; drawn by nostalgia, perhaps, or the niggling sense of home that even I have not been able to leave entirely behind. Much has changed, and yet, nothing. It is good to see you again, old friend.  +
Benvolio Corvini +One of the later scions of the ruling family, Benvolio was squired and eventually became a trained knight. Prior to the legitimization of House Corvini, Benvolio led a gang of street thugs in Iasu that served as the family's enforcers. Known for drinking, womanizing, and dueling in the streets, Benvolio has been since forced to tone down his activities to avoid negative attention to a family barely regarded as civilized. Officially Benvolio now serves as the commander of the unit of household soldiers accompanying Ilinca to Arx to negotiate the terms of the family's new position in the Covenant.  +
Berenice Velenosa +Berenice grew up afforded all of the privilege and benefits one might expect for a Velenosan princess: she has never wanted for much, and what she did want for, she often wheedled her way into getting. She had a knack for the social web of Lenosia that her family identified and cultivated early, and she did well having some direction rather than letting her whims take her wherever she wished. As a rather indirect cousin to the main branch of the family, she had to make a bit of noise to get noticed, but she was nothing if not willful. Unfortunately, she was also not /entirely/ tamable to her family's will: when a potential match with an upstanding Valardin prince began to be arranged, and she found herself violently, VEHEMENTLY against the idea of being shipped off to the OATHLANDS, she /may/ have misbehaved herself /just/ enough during a visit to muddle the whole affair before it got too far. Instead of the Oathlands, she ended up shipped to Arx, where it was determined she would make herself useful if she was going to make a mess elsewhere.  +
Berto Tiazza +There he was, sitting at the edge of the pier, looking at a long life of being a fisherman and he said to himself, "Self, let's not and say we didn't." There was a bit of a pause there, as he realized... "So what are you going to do?" And that was when he went to work in the dockside taverns. At first, he ended up being a bruiser in some of the nastier parts of the Ostrian docks. But then he got a bright idea! Let's add apples to this beer to make it not taste like total crap. From there, he had a certain low sort of trade as an "improver" of bad ale and occasional distiller. It was a good life. Well, not too bad anyways, but see, there was a little issue with the tavern he was working for, well, engaging in the Dust trade. So, when the place was raided (on the picayune grounds of engaging in illegal trade with unsavoury sorts) and individuals sentenced to some pretty hard labor, he said, "Let's make some new friends." Sure, the first of them was the young Ostrian magistrate by the name of Giulio Mazetti, who was involved in the sentencing, but, hey, friends are friends, right? And what are a few little favors between friends? Yep. History in the making! And... whoa! New term: 'gustatory diplomacy.' Ain't life grand? Oh, and yeah. He figured out how to make Southern Thunder.  +
Bethany Mercier +Bethany is the youngest child and only daughter of Adlai Mercier, a Grayson wine merchant of increasing wealth and repute. While most in the Borough scrape by, Bethany and her siblings enjoyed a childhood within the comfort of a large mansion in the Upper Borough. A great part of her early education came from her mother, who consulted Archscholar Aldwin Aurum for advice and hired a skilled Scholar of Vellichor to regularly tutor her children. In these studies she excelled: by the age of nine, Bethany could read and write three languages. Though he was often away from home, Master Adlai doted on his daughter and frequently boasted about her intellect to his social betters. Through her close relationship with her knightly brother, Bethany has even acquired knowledge of the basics of swordplay, though she lacks the physical strength needed to wield blades larger than a rapier. As a teenager, Bethany attended a noble wedding and impressed Lady Alarys Grayson with a performance on the piano. Upon being informed of Bethany's many talents and her father's desire to see her in high places in society, Alarys secured a position for Bethany within the royal household, if only as a servant. She was initially lukewarm towards the idea - though serving the Graysons was an honor, it hardly seemed to make use of her talents - until she met the young king in the Palace, and his Majesty Alaric Grayson IV seemed so shockingly indifferent to matters of economic policy that he actually asked the brand new young servant's opinion out of the blue on a matter of finance for the entire court. She quickly learned that most important matters were handled by his ministers and particularly the Voice of House Grayson, Lady Dawn, and that provided all the motivation she needed to know that even as a minor servant, her voice and talent could be meaningful at court.  +
Bhandn Yvar +The second son to mercantile (peddler) parents, Bhandn stood to inherit very little from the family trade, a trade that evoked his talents in unexpected ways. He learned of traveling abroad almost from infancy, but he also slowly began to develop an appreciation for the men and women who took it as their sworn duty to provide safe travel. As he grew older, and bigger, he began to spend an increasing amount of time learning of the more physical arts done in Gild's name. At the age of twenty two, he swore his vows. For over twenty-five years, he served in relative silence, keeping to himself more than mingling with others, with one very notable exception, the woman who some said melted the rigid stone mask that was his face with only a touch. His on-again, off-again relationship with the Mercy of Lagoma Valena Eseri was a matter of some gossip, even if the two were rarely seen together over the course of fifteen years. One could always see his smile whenever his eyes found hers as part of the pilgrimage she would frequently make. Receiving word of her passing was the most difficult moment of his life, one that caused him to go into seclusion for a period of months... until now.  +
Bianca Wyrmguard +Daughter of Daniel Wyrmguard, the almost unknown youngest brother of Marquis Denis Wyrmguard, Bianca maintained much of the same peripheral status to the Wyrmguard family that her father once had. Unlike his brothers, Daniel was a man of knowledge and chose to spend his life in pursuit of it. Unfortunately, that quest was cut very short as Daniel did not live past the age of twenty-four, survived only by his toddler daughter as Bianca's mother had passed presumably during the child's birth. Thankfully for Bianca, her father was able to deliver his daughter to the Oathlands and from there left specific instructions for her education and general future prior to the end of his life soon after. Upon reaching the age of twelve, Bianca would be sent to study with the Mercies of Lagoma and choose her own path of study be it as a priestess or following in the footsteps of her deceased father. After a few years, the blossoming beauty made her decision and proceeded to depart from the priesthood and instead follow the pursuit of knowledge. While she adored her theological and medicinal studies, there was just so much more to the world. So much more that she couldn't wait to see and experience. And so at the age of eighteen, Bianca was granted a single guard/escort by House Wyrmguard to begin her travels outside of the safety of Blancbier and extend her knowledge and understanding of the greater world. Intermittently Bianca would return home to Blancbier to visit throughout her youth. It was at the behest of her cousin, Lord Damon Wyrmguard, that she come to join some of the family centralized in Arx and no great secret that her desire to explore the Great Archive was her primary reason for her arrival in the city. Within a matter of weeks Bianca had gained the permission of Dominus Fawkhul to pursue further investigation into the lost art of Exorcism and from there she joined the discipleship of Vellichor in a more official capacity, first as a simple Scholar and following a Prelate. It was with Fawkhul's great betrayal and the elevation of Dominus Aldwin that her career within the Faith continued forward. After much internal searching and seeking the guidance of many of the Godsworn, Bianca stepped down from her role as Voice of House Wyrmguard and took her oaths to join the priesthood. Within her annointing ceremony and to the surprise of many, Bianca was named Aldwin's successor as Arschscholar of the Scholars of Vellichor. Since then, Bianca continues her work as an icon of the Faith and representative of the discipleship she leads.  +
Bjorn Grimhall +Being born a Lord of Grimhall was to be born to privilege he never wanted, and obligations he never asked for. From a young age, he was fascinated by the court of Arx, with its fashions and grandeur, but that wasn't what was expected of a Grimhall lord. He was to be a solider, to set aside any frivolity, and to marry a wife in a political match eventually. His sister Jadzia was set to marry someone far off in the Lyceum by the time they were 18. It wasn't what she wanted, but she was more resigned to her familial sense of duty than Bjorn. He still hoped he could avoid it, spending time with a handsome courtier named Thomas who acted as a tutor, and filled the young man's head with tales of the capital city of Arx Still, despite wishing to do little more than spend time with the young man who had won his heart, Bjorn was to be a soldier. While Bjorn was far from weak as a young man, he had always been built for speed and agility compared to his hulking and brawny older brothers, who mercilessly abused him in training and mocked him ruthlessly as he learned. His father, without consulting the young man, informed Bjorn was due to marry in the Oathlands, and would be marrying out of the family. He'd likely not see home, and Thomas, again for years. Rather than face that, Bjorn did the near unthinkable for a noble, and renounced his title, traveling to Arx to live with his sympathetic Aunt Mahin in the Ward of House Thrax. That put him in contact with the Crimson Blades who had been hired by Aunt Mahin to protect her very small estate. He began to spar with them and soon caught the attention of their Lieutenant. It wasn't long till he was signing papers with his aunt's blessing, and despite the heartache at leaving home and those he cared about behind, he felt happy. Briefly happy. He received word of his aunt's brutal murder during his Crimson Blade training. Apparently, he had not been gone a day before someone killed her. Sliced her flesh into ribbons. House Thrax's guardsmen even permitted the Inquisition to look into the matter, but the guilty were never found. Her last wish was he be happy and do well in the Blades, to follow his heart. And so he has. Throwing himself into the Blades that welcomed him, despite his name, like family. And it became real a few years later when Thomas joined the Blades as an adjunct healer for a contract. They fell in love and got married. Everything was going so well. Then came the Silent War. At the end of it he survived, but according to records his husband's position was overrun. He never even saw the body. Other men would have fallen to drink or worse, he fell to killing and focusing on his work. Taking the pain and making it useful.  +
Blacktongue Artiglio +Blacktongue the Harlequin, the jester of House Velenosa, wouldn't have said that being a fool was his first career choice. He's never felt there was much job security in being a fool professionally when so many other people are willing to do it unwittingly for free. That said, he enjoys making others laugh, and Blacktongue vastly prefers his current method of making others laugh (telling jokes, for example) than his old one as the long time cupbearer and poison-taster for Archduchess Carlotta Velenosa, the Grand Duchess of the Lyceum. Given the choice, he's pretty sure anyone would rather tell a joke than produce scattered giggles by choking loudly and twitching on the ground, but he supposes there might be individuals of strange cares who would lean towards the latter. That being said, he enjoyed his time as the poison-taster for the most popular assassination target in the Lyceum, and leaving the post to become instead her fool wasn't really his choice and not really his fault. He simply become so tolerant of poisons that not only was he hardly harmed by some of the more popular toxic agents, some he could no longer detect at all- it only took one near miss with his beloved Archduchess for him to step down and no longer be the honorable Donato Artiglio, trusted hand of Archduchess Carlotta, and become instead her jester- Blacktongue the Harlequin. All things considered, it could be worse. By all rights, Blacktongue should have been dead a hundred times over; his tongue being coal black is a not-so-subtle reminder of that. But since he possessed the special providence that the gods always seemed to reserve for fools, and he had completely mastered the 'fall down and twitch' routine after trying most drinks sent to Carlotta by her innumerable enemies, it was a pretty natural progression. The way he figures, every single day he's granted is some questionable gift by the gods, and if he's making -them- laugh, then the rest of humanity should be no problem at all.  +
Blair Elricks +Blair was born to one of the lesser families. She grew to the age of ten before her apparent abilities for the spirits came to light. She was pulled up by one of the elders of the family, taught in many of the traditions of the ways of the Shamans. During this time as well, she was trained to fight. She worked to master her combat and her shamanism. This is how she came to her position as a warrior, or as many might say, a knight. At the end of her tutelage, she was told to go out and experience the world, for her experiences would temper her soul and grant her wisdom beyond her years. Blair wandered for a few years until meeting up with the Crimson Blades. She was invited to join the mercenary band, as one of the newer Privates.  +
Bliss Whisper +The Lyceum city stats are famous for many things: dangerous women, dangerous men, wine, silk, sun, and passion in politics and swordplay, both. Bliss, nee Celia, might as well be made of all these things in equal measure. She was a quarrelsome, charming child, the only daughter of the Master at Arms serving Duke Leo Fidante('s holdings) in Tor. Her father loved his daughter, and taught her everything he knew. Everything he knew was about fighting, drinking, and wooing women. She got so good at these things that it's no surprise she ran off when her first lover (a local official) tried to find her a husband. Out drinking her frustrations away, she met a handsome swordsman on the run for killing his opponent during a duel, said forget this place, and then did. Their torrid affair lasted right up until the time she realized he couldn't teach her any more about fencing. She dumped his ass and found herself in the borders of the Oathlands across the Lycene Split, making her way by parking herself outside the rare tavern and challenging the knights and sellswords coming out with mocking singsongs and extravagant boasting. . .all backed up by her shockingly quick swordplay and her utter lack of hesitation. Bliss, she called herself, part of some joke or rhyme that just stuck. She talked herself into a fancy party one night, flirting and flustering her way through the room to a tipsy meeting with the glowing blonde angel who seemed to be the belle of the ball. She was the best looking girl there, can you really blame a woman for stealing that kiss? That kiss on the dance floor. In front of the lovely angel's intended. Honest mistake. You can't win all the time. After taking a serious wound to her shoulder, she had to slink away and nurse it in friendlier climes. Not able to reliably fight her way out of all the trouble she talked herself into, she had to reconsider her actions for the first unfun time in ever. So she said forget this, and came to Arx to join the Whispers. She could still sing, and she could put on quite the show against opponents who are also playing it up (and less intently thirsty for your blood). Why not get famous? That could be fun.  +
Blossom Corsetina +The only child of a Setarco courtier named Rose, Blossom grew up accustomed to a comfortable life for a commoner, but a life her mother knew wouldn't be right for her. Blossom had the beauty and the grace to work as a courtier, but she lacked everything else, especially the attentiveness to learn it all. More importantly, perhaps, was that she lacked the political savvy needed to survive and excel in Lycene society. She wanted to paint, more than anything. She was actually pretty okay at it, with the sort of talent and vision that buys commissions, but won't be celebrated in hundreds of years. A mother's love is what led Rose to contact the estranged family whose name she bears - Corsetina, to save money for a place on a ship to Arx, and to send her daughter north, far from the warm sun and the treachery of Lycene politics. Arx - so far from home, but maybe a better place for her.  +
Blush Prismatics +Little is known about this man's origins. When did he arrive in Arx? How did he come to have pink hair? How can one man look so good in so many colors? He's much more interested in talking about the lives of others than his own, but pieces and scraps from rumors and whispers suggest he's the hero of some small village somewhere in Arvum for reasons uncertain. What is certain is that he holds a special love for the freedom of choice, liberation, and Skald.  +
Bonibel Barleycorn +Bonibel Barleycorn was born in the North to a small farming family. The second eldest of thirteen, she helped raise her cadre of brothers and sisters who al lent hands around the farm. Hard work and practicality were passed through the family, like hand me downs. Her mother had taken on the role of the healer and herbalist (and brewer) of the village and took Bonibel under her wing when she began to show signs of interest in tending sick animals and more than one occasion was found 'experimenting' in her mothers still. When Bonibel turned twenty she was swept off her feet by a foreigner visiting from the Crownlands. A roguish sort that took a liking to her both for her talent at brewing and her untamed wit and passion. The two married in a whirlwind romance and after a year with her family the whisked her off to a port city where he said he had found work for both of them. Her Husband's work was aboard a ship in Arx and while he was out to sea half of the year - his time away cause for the lack of children - and the young Apothecary was left in their small home in the Lowers to make extra silver. Three years later her husband's ship was said to have been lost at sea, taken by pirates or perhaps just lost in a squall no one could tell Bonibel for certain. Now a widow Bonibel works in the lowers brewing up scents, liquors and various tinctures to help aid the locals while keeping her larder full. She's kept to herself until recently but even a grieving heart can mend and the world can become new and exciting again..  +
Bonnie Shepherd +Bonnie was a child of two very different worlds. Sir Bentley Shepherd, her father, was the sort of stiffly honorable man that seemed to believe that one couldn't even crack a smile or make a joke without somehow undermining the seriousness of one's duties. Even if those duties weren't particularly serious. But time and again, she was grilled on obligation, duty, responsibility, honor, and a dozen other roughly equivalent synonyms that made for life's most tedious thesaurus and childhood. Her slightly older brother, Malcolm, even caught more of it as the first born, but Bonnie decided from an early age that a knight's life was not even remotely for her. Yes, it was incredibly fascinating how a few hundred years ago they were part of a ducal line that was dishonored and cast out, and there still was a line of Shepherds that ruled a duchy, but it had absolutely nothing to do with her. On the other hand, unlike her brother, Bonnie took to the sword fighting practice with her father with as one of her first passions, though it was maddening to her father when Bonnie veered away from his knightly style and leaned immediately into the flamboyant, flashy Lycene duelist style that her mother Andromeda had mastered as a retired member of the Champions Guild. It was her father's loud condemnation of it that was the start of several fights that led to his divorce, and Andromeda running off to be a pirate. For Bonnie, this was a reminder that you can't please everyone, and set her on a fiercely independent path. After a few more years of trying to make it work with her father, the provincial and tedious life and constant lecturing about disciplined living just proved too much, and she set off to find her mother. Turns out, having an incredible natural talent with a blade, a scoundrel's flexible take on morality, some natural charisma, ambition and a very capable teacher really makes for a winning combination in being an exceedingly successful Naval Acquisitions Specialist. Her start at privateering startedly with (mostly) legal exploits such as fights with Abandoned raiders, acting as a sellsail, and convoy guarding, but she's fairly confident there's at least a half dozen smaller domains with grudges it would be unwise to visit. After her mother's comfortable retirement (the beaches in Setarco -are- very nice, she writes), Bonnie acquired quite a few names for herself (Black Bonnie? Bonnie the Red? Bonnie the Fashionable? Why are the memorable ones not repeatable in polite company?). She also acquired one of her best friends, Simon, an author and adventurer she rescued from Grazagh the Incoherent, an Abandoned Chieftain of the Deeptides clan. A few letters back home from an increasingly despondent brother convinced Bonnie that it was time for a change, and she and Simon went home, rescued poor Malcolm, and founded the adventuring (and sellsword) company named the Valiant Effort. The name was definitely her idea, and don't believe anyone claiming otherwise. She fully expected to do questionable deeds for adventure and profit as a former pirate for the rest of her days, and definitely never expected to hear from her father again. And she especially didn't expect to hear that the old, stuffy warhorse had apparently reconciled with the noble line of the family, become the house sword, died in glory, and been posthumously ennobled and had Malcolm declared heir. With her also ennobled with him. The idea was preposterous to her. But all right. She'll see this through. What's the worst that could happen?  +
Bors Keaton +Growing up the third son of Guy Keaton was not a particularly easy thing. His mother Leona, formerly of Kennex, was a demure woman, content, or seemingly so, with the transition from a sea-based life to one as the wife of a minor branch of the Keaton family, living in a small hold near the village of Stone's Throw. Together, Guy and Leona had three children, all boys. The firstborn and heir, Campbell, took after his father in all things, receiving the lion's share of attention from Guy and all the man's scarcity of affection. The second son, Willem, was born two years after Campbell and three years after that, Bors arrived. Some of the servants whispered that what little affection and love Guy possessed was spent entirely on his first born, scraps left over for Willem, so by the time Bors arrived, there was nothing left. While Campbell was doted upon and was rarely away from his father's side, Willem and Bors were far more familiar with the back side of Guy's hand than they were with a kind word or a smile from their father. Leona tried to shield the boys as much as she could, but the woman had always been frail and sickly and she could do little to combat the severity with which her younger sons were reared. While Campbell received the best tutors that money could provide, Willem and Bors were sent on various training missions with the local guards, sent into situations with little concern for their safety. And yet both of the boys strove for the approval of their father. Willem was wounded on one of these missions into the shav-infested forests, his injuries halting any further missions. Bors assumed the mantle for both of them, determined to prove himself, if not to his impossible-to-please father, then to the gods themselves. He threw himself into lessons, both scholarly and martial, earning a reputation as a serious and upright young lord. No matter his accomplishments, that elusive approval from his father continued to elude him. As the years passed his mother retreated from the public, sequestered in her rooms, and yet she never stopped writing her younger sons, a solitary figure of affection in their lives. During the attack from the Pirate King, Bors went south with most of the Keaton forces, returning with a Knighthood for service to his lieges. Even in this, there was no word of pride from his father. Enough is enough, and Bors, Knight of the West, disciple of Gloria and lord of Keaton is heading to Arx.  +
Bosco Caputo +Bosco had a good upbringing with a family on the very fringe of nobility in a minor house sworn to Velanosa. An able warrior, he was always quick to the blade and to the fight and learned martialry from his father, and crafting from his mother. He dreamed of being a knight and earning this through valliant effort. And he did. Everyone was proud; young, capable and destined for greatness. It didn't quite work out that way though. Fortunes come and fortunes go, and after an early swing to favour there followed an equally potent downward spiral. A mix of bad decisions, inpugned honour, and a haze additiction culminated (in a long, drawn out episode) in being disowned. There followed a trying period, kicked out of house and home and left to wander. The money dried up, and the addiction couldn't be fueled and hard choices had to be made. The swinging of the pendulum of fortunte led to an apprenticeship with an old master northlander smith in Ischia; the man was childless, and took pity on Bosco, guiding him out of the deep hole he'd fallen into. They developed a mutually beneficial arrangement and Bosco plied a trade as muscle and arms while mastering his trade in the small and soon to be terminated Caputo family. Good times come to an end though, and with the passing of the old man after extended illness, Bosco was left with skills but no venue or patron. He has ultimately travelled to Arx to seek fortune or favour - without the social skills to pursue a business venture of his own, and having a most unfortunate past, he's left to hope that fortune is ready for an upwards swing.  +
Brace Din +A recent arrival to the glittering city of Arx, Brace is but a pebble lost in a quarry filled with gems. Minute details are known of the woman and her origination, the ocher tan of her skin giving clue to a life that began in the desert, unrelenting inked imagery along her body revealing time upon the sea.  +
Braden Laurent +Growing up in Artshall and being so close to the boarder of the Lyceum, Braden took to the sword early. Not being in line for any kind of leadership rolls allowed him to concentrate more on his martial training than anything else. When he was younger, his sword teacher was called to take care of an issue outside of the walls of Artshall. That teacher did not make it back alive, and this was a man that the young Lord greatly respected. It was at that point in time Braden decided to make it his duty to keep everyone he could alive. Having decided that he had learned all he could from the people in Artshall, Braden left and made his way to Arx, where he figured either he will get better, or he is good enough and will continue his goal in keeping people safe. Only time will tell.  +
Brady Grayhope +As one of several sons of Kelda Grayhope, Brady grew up a curious, acquisitive youngster. He rarely wanted for anything, especially pies to stick his fingers into. He learned the ins and outs of the Boroughs, back alleys a specialty, and served while still very young as a salty, scrappy little shit aboard the decks of smuggling ships. He frequently stole from the rich to give to the poor, which would have been more Robin Hood and less little shit if only he'd had any need to do so instead of doing it for the adrenaline rush. Speaking of the adrenaline rush . . . Brady's brother turned traitor a few years ago, and it turned his life upside-down. While Corrigan ratted out the business interests, lit the launderers on figurative fire, and turned over their /mother/, Brady scrambled to course correct. He was broke for basically the first time in his life, and found that his skills at getting into and out of trouble were all he had to fall back on ... so of course he fell back on them as hard as he could. Luckily, the Grayhope family connections to business legitimate and otherwise are not few, and he was able to set himself up as a handyman: that is, a man handy for all kinds of jobs, just generally a good guy to have in your corner in the crunch. Especially if you need him to be quick with a dagger -- which is how he ended up moonlighting with the Valorous Few (he'll tell you for sure, he looks great in hats). Or, you know, a little bullshit artistry. He's good at that, too. On demand.  +
Braelynn Deepwood +Braelynn Deepwood comes from a long ling of people comfortable with the woods and the forest. Though most of her family chooses to remain homebound, Braelynn found at an early age that she enjoyed walks through the forest and learning about the various trees and other plants that grew there. She would often reference them as her "Serenity Walks" and indeed would come back refreshed and relaxed after. Over time that interest in the forests and plants in general only deepened and now she finds herself the go-to expert for all things horticultural among her family and extended family. She was close to her cousin Joxur, and as he moved to the city she enjoyed receiving letters from him. She was particularly proud when he was named Sword of Deepwood, and wrote him a glowing letter of congratulations. But gradually her walks in the forest for serenity proved to not give her the calm she wrapped around her like a cloak, and she grew more and more restless. Until at last she decided the only solution was to go visit her extended family and explore new horizons and new forests - and so she came to Arx.  +
Braith Mazetti +Close cousin to the march and his Voice, Braith was a tagalong as a child. She wanted to get into everything, learn everything, and put most things in her mouth. As she grew older, these urges didn't really change with the possible exception of that last one. She was a constant troublemaker and essentially ended up pawned off on a steady shaman tutor for something to /do/ with her, and it was under this tutelage -- with the occasional rising influence of her grandmother -- that her early aptitudes for music were discovered. She loved to sing, she loved to perform, and she had a keen sense of rhythm for the hand drum and bells. Other instruments were more of a challenge but she learned several of them anyway, inhaling the knowledge like she sopped up story and song. She began to make up stories of imaginary exploits for her friends and family, putting some to music and chanting them like the ballads of heroes of old, and sometimes just telling them like stories, especially for the younger children of Giant's Reach. It was in this way that her life's path was set as a maker of music and teller of tales: it was the shining passion of her heart, so why not pursue it.  +
Braith Sanna +Close cousin to the march and his Voice, Braith was a tagalong as a child. She wanted to get into everything, learn everything, and put most things in her mouth. As she grew older, these urges didn't really change with the possible exception of that last one. She was a constant troublemaker and essentially ended up pawned off on a steady shaman tutor for something to /do/ with her, and it was under this tutelage -- with the occasional rising influence of her grandmother -- that her early aptitudes for music were discovered. She loved to sing, she loved to perform, and she had a keen sense of rhythm for the hand drum and bells. Other instruments were more of a challenge but she learned several of them anyway, inhaling the knowledge like she sopped up story and song. She began to make up stories of imaginary exploits for her friends and family, putting some to music and chanting them like the ballads of heroes of old, and sometimes just telling them like stories, especially for the younger children of Giant's Reach. It was in this way that her life's path was set as a maker of music and teller of tales: it was the shining passion of her heart, so why not pursue it.  +
Bran Ravenseye +Bran became the chieftain of his tribe at a young age, and married young as well, having fallen head over heels for one of the tribe's young shaman's and talented weather eye. A beautiful redhead, Gudrun; charming, and bright. For a few years everything seemed great for them, their raids on the Northlanders and Thrax successful, with few casualties and a decent amount of plunder returned with them. They weren't immune from other tribes and clans raiding them, however. It was not long after the birth of their first child, a daughter, Aella, that his wife was taken. He spent a few years trying to find her, not ready to give up. All the while Sorcha, Gudrun's younger sister was helping to raise Aella. Eventually, he was convinced that she was lost, likely dead. And he remarried, taking Sorcha as his new wife. With Sorcha, he had other children, though most didn't have Aella's fiery temperament. Still, he loved them all. Roguish Cadern, inquisitive Rosalind, and collected Triton. He led his tribe as best he could, settling disputes with his neighbors with trade and diplomacy as often as the sword, or at least he tried. When Crovane and Blackwood bent the knee to Redrain however, he sensed the change in the times and knelt with them, before abdicating in favor of his eldest, Aella. It was time for the younger generation to take charge, though he would shepherd them along.  +
Branan Dominici +The Dominici family of Lenosia has never excelled at anything in its existence. It has always been a line of consistent mediocrity. Although gentry and wealthy enough for being gentry, the family has never so wealthy as to advance its station significantly, but also never too poor to slide down the rungs of society. They have never been beloved In politics or reputation, but again neither terribly disliked. As gentry, the Dominici have always been a family of courtiers that never gain royal notice, yet even without it, they continue to receive invitations to the balls and events of court. Such a family gives scant space for greatness to arise. Instead, you get men like Branan. Capable with a quill, educated but not being courted out of school by powerful trading houses, royal families or the church. The most remarkable thing that Branan has ever done in his life, is refuse to join his father and brothers in the family cloth reselling business, and choose to try to make a career of his poetry. This single act of rebellion, of choosing a dangerous new path, cost him his families good will and his very modest students stipend. Cut off and with dwindling cash reserves, Branan set out on a traders ship for Arx, intent on finding a patron who will be pleased with his skills and services. Someone who will be pleased to have a capable scribe and assistant who occasionally writes poetry of some quality.  +
Branimir Eswynd +Branimir has outlived his father, the first War Chief he served, and then his older brother, and now he serves his nephew. All these lords change like the tides but Branimir is the rock that has seen it all and survived it all. Alongside his male kin he's survived 2 wives and a handful of children, though as many still remain and he's content with that. In younger years Branimir was a creature of great violence, he desired blood, victory, and most of all GLORY, until in the same raid that took his brother, he took an axe to the face, lost an eye and nearly died. Something changed while he lay bleeding on the ground trampled by friend and foe both. His blood lust finally quenched while he soaked in his own. After that, he saw the world differently, and where many reavers are consumed by gloom after such grave injuries, Branimir was filled with a new vigor. He also awoke with a belief in the Spirits, leading many of his kin to worry that so nearly dying had cracked Branimir's mind as well as cutting out an eye. He still fights when he must, but rather than being the one to advocate for the sword first, he became the one to call for it last, and there are few whose calls are louder than Branimir One Eye!  +
Brannen Harthall +Born along with his twin, Bree, Brannen Harthall had his life set out since he was born. He never questioned the life put out for him. Never for a moment. Early in his years it was decided when Brannen was of age he would lead the forces of Harthall. He would train in the martial arts and become a respected commander. And he sure did. Brannen is very much an Oathlander. Conservative, stern, driven, bound by honor, and a tad humorless. Ever since he was a boy Brannen understood the importance of his duty and what he would need to take on over the years. While Bree took to fighting, Brannen took to command. He was still an excellent warrior, but it did not take long for him to earn the respect of the Harthall soldiers. Bree often would complain to him how she wanted to be out on the road, serving Gild, being a Knight of Solace. Brannen kept them grounded. To duty. But one day, tragedy struck. The heir to their house was killed in a horse race while both Bree and Brannen were present. Brannen informed the Harthalls that Odhran mismanaged his saddle and as a result died of it. Brannen Harthall in a moment of misery over his fallen cousin left with Bree Harthall. The twins became Godsworn and dedicated themselves to the Knights of Solace. Brannen has arranged himself in the Knights of Solace, aiming to be a martial force as well as a keen commander of the Knights.  +