Difference between revisions of "Crafting Guide"
(Starting Crafting Guide with some bits of helpful info for now) |
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* [https://docs.google.com/spreadsheets/d/119Yjqln7mrmHvizmB1WRbX_kxkm8KBfBx8Zv86D-hcI/edit?usp=sharing Arx Items and Costs] | * [https://docs.google.com/spreadsheets/d/119Yjqln7mrmHvizmB1WRbX_kxkm8KBfBx8Zv86D-hcI/edit?usp=sharing Arx Items and Costs] | ||
* [https://docs.google.com/spreadsheets/d/1SaYGaS-Wijf2vPgAmz7yWDyN_kJakCONt7S8uC_6hMY/edit?usp=sharing Arx Merchant Cost Sheet] | * [https://docs.google.com/spreadsheets/d/1SaYGaS-Wijf2vPgAmz7yWDyN_kJakCONt7S8uC_6hMY/edit?usp=sharing Arx Merchant Cost Sheet] | ||
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Revision as of 11:50, 27 December 2016
Starting so as to park some bits and pieces of pertinent, oft-asked, and/or general information.
- craft/finish - Every 10% of the total cost (value, which would be the materials cost + silver cost as via recipes) to create an item spent in extra, lowers the difficulty by 1. Up to a maximum of -10 difficulty.
- 12/27/16 - [Info] Tehom: Did something before I'm going to bed - I decided to put in stuff to make refining a lot less painful. It now remembers how many times a crafter has tried to refine a given item, and it gets easier for each successive attempt, -1 difficulty per try. Caps at 60 tries. Also, crafters can now crit refining rolls, a 5% chance to double the roll.