Difference between revisions of "Crafting Guide"
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* 12/27/16 - [Info] Tehom: Did something before I'm going to bed - I decided to put in stuff to make refining a lot less painful. It now remembers how many times a crafter has tried to refine a given item, and it gets easier for each successive attempt, -1 difficulty per try. Caps at 60 tries. Also, crafters can now crit refining rolls, a 5% chance to double the roll. | * 12/27/16 - [Info] Tehom: Did something before I'm going to bed - I decided to put in stuff to make refining a lot less painful. It now remembers how many times a crafter has tried to refine a given item, and it gets easier for each successive attempt, -1 difficulty per try. Caps at 60 tries. Also, crafters can now crit refining rolls, a 5% chance to double the roll. | ||
+ | |||
+ | ==== Skills & Abilities ==== | ||
+ | Findable by typing 'xp': | ||
+ | |||
+ | * Alchemy skill --> apothecary ability | ||
+ | * Sewing skill --> tailor ability | ||
+ | * Smithing skill --> armorsmith, jeweler, weaponsmith abilities | ||
+ | * Tanning skill --> leatherworker ability | ||
+ | * Woodworking skill --> carpenter ability | ||
==== Ansi Clients ==== | ==== Ansi Clients ==== |
Revision as of 19:57, 7 January 2018
Starting so as to park some bits and pieces of pertinent, oft-asked, and/or general information.
- Please read: 'help crafting introduction,' 'help craft,' and 'help recipes' on the game/main website as well as the Coloring Guide here on the unofficial wiki.
- The full list of Arx materials, recipes, and recipe descriptions available for the creation of All The Things.
- craft/finish - Every 10% of the total cost (value, which would be the materials cost + silver cost as via recipes) to create an item spent in extra, lowers the difficulty by 1. Up to a maximum of -10 difficulty.
- Quality Levels: Roll below 1/4th of the difficulty is poor -- up to 3/4ths of the difficulty is mediocre -- average is from .75 to 1.2 -- above average up to 1.6 -- good up to 2 times difficulty -- very good 2.5 -- excellent: 3.5 -- exceptional: 5 -- superb: 7 -- perfect: 10, divine, higher than that.
- 12/27/16 - [Info] Tehom: Did something before I'm going to bed - I decided to put in stuff to make refining a lot less painful. It now remembers how many times a crafter has tried to refine a given item, and it gets easier for each successive attempt, -1 difficulty per try. Caps at 60 tries. Also, crafters can now crit refining rolls, a 5% chance to double the roll.
Contents
Skills & Abilities
Findable by typing 'xp':
- Alchemy skill --> apothecary ability
- Sewing skill --> tailor ability
- Smithing skill --> armorsmith, jeweler, weaponsmith abilities
- Tanning skill --> leatherworker ability
- Woodworking skill --> carpenter ability
Ansi Clients
- http://muse.wyrdathru.co.uk/ - Talen's awesome Colorist program. Works best in Chrome!
ASCII Picture Websites
Picture to Text Websites
Misc Guides
- Ida's ANSI Stuff
- Ida's Easy No_Ascii Crafting Guide - Thanks to Mirari's player's exceptional lesson on how to do it!
Spreadsheets
- Arx Merchant Cost Sheet - A very detailed spreadsheet that allows one to calculate the cost of making any Arxian item(s) as well as let crafters futz with a mark-up % for pricing insight. Updated 12/29/17 with a (hopefully!) easier-to-follow instructions-for-use tab. Any issues, please @mail Ida on Arx.
- Arx Items and Costs (not sure if this is being updated)
Misc Notes
- {n will "end" color -- ie, {n{134Val{123or, th{200e fi{300erc{400e Oathlands r{300ed{200ste{123el sp{134ear{n
- If you want to use a | in an ansi picture, you have to double it for it to show. For example, to get a picture to look like this:
___ [___] //___[___]___\\ ( ____ ____ ) \\ // \\ // || ~ || || * || || ~ || || ~ || || * || \\ ~ // \\ // \ / `
You have to 'type' this (ie, basically use two |s for every one you want to appear):
___ [___] //___[___]___\\ ( ____ ____ ) \\ // \\ // |||| ~ |||| |||| * |||| |||| ~ |||| |||| ~ |||| |||| * |||| \\ ~ // \\ // \ / `
+Shop Design (Template)
Command: +manageshop/adddesign <key>=<code>
Example: +manageshop/adddesign Oathlands Style Dagger=<Your description ansi/ascii code goes here>
+Shop will then show something like this:
Item Prices +------------------------+-------------------------+-------------------------+ | ID | Name | Price | +------------------------+-------------------------+-------------------------+ Names of designs: Oathlands Style Dagger
When someone uses +shop/viewdesigns [<key>], in this case +shop/viewdesigns Oathlands Style Dagger, the game will offer forth the code as you added it to the design. Just the non-evaluated code that the player can then copy/paste into Creationist to color, or notepad or what have you, to their heart's desire.
From the Info channel discussion:
[Info] Torian hmms, "is there any documentation yet on how the adddesign thing works in shops?
[Info] Tehom: It just puts down a template that people can use for descs, if that's your thing
[Info] Killian hmms, "Like..a border thing?"
[Info] Hellfrog: No, Killian, it would be full name and desc
[Info] Hellfrog: So that crafters can design things they WANT to design, and sell those designs, without having to pay for the materials to craft an item to put in the shop.
[Info] Hellfrog: That way, you can go in to craft something and you can also use a design template if the crafter has one set for that kind of item.
[Info] Torian: Oh neat, so I could put together a 'rucksack' design and leave it for people to infinitely purchase backpacks with their gear..?
[Info] Ida: Oh whoa - yeah. So I could make sword with borders and colors and stuff?
[Info] Torian: Yeah Ida, it's like, the 'Ida Special Broadsword' design ;)
[Info] Julea: I think it means I can come up with a short sword design with a set short desc, and look desc, and adornments.. And people can make them infinitely.
[Info] Julea: Using their own materials.