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A list of all pages that have property "Background" with value "Son of Rognan Nightgold, cousin to Mydas.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 11 results starting with #1.

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List of results

  • Rook Champagne  + (Some men always hunger for something more.
    Some men always hunger for something more. Rook knows he should have been born to nobility, to exercise the sort of power and control derived from that accident of birth, but he's not about to let that stop him. He had at least the minimal good fortune to be born to wealthy merchant vassals of House Grayson, allowing the ambitious young man to deftly dodge all attempts to saddle him with the family business and smoothly transition to the capital city of Arx to move ever closer to power. Once there, it was a simple matter of charming the right people in the right places, saying all the right things to the potential patrons to become a well-liked courtier at court. Rook's burning ambition to make a name for himself was not about to be satisfied with being a liked courtier, and he has steadily expanded his circles of acquaintances to continually include potentially useful individuals to make ever elusive power all the more obtainable. Whether he's doing work with the Whisper House acting as an escort for high born noblewomen, or acting as a patron of the arts for the Black Rose Mummers, Rook seems to have a hand in just about everything.
    s to have a hand in just about everything.)
  • Margot Tyde  + (Some nobles are raised to meet the expecta
    Some nobles are raised to meet the expectations of their house out of pride or obligation, striving to be the perfect scion cast in the mold of their ancestors. Lady Margot Tyde, on the other hand, was raised believing that her life literally depended upon how well she could hold up to the Thraxian ideal for a noblewoman. Her father, Duke Titus Tyde, was the second most powerful noble inside the Mourning Isles and rebelled against his liege, Prince Donrai Thrax. As little more than a child, she remembers the utter destruction of her house as House Thrax crushed her family, putting everyone she knew and loved to the sword... save her. As her family's holdings passed to the control of House Thrax, and its vassals all bent the knee, no explanation was ever offered for why her life was spared. It was made privately clear that she would be raised as a ward of House Thrax and her continued status as both a noble and non-corpse was largely dependent upon her behavior. But Lady Margot Tyde is certainly a survivor. To survive, she relentless pursued Thrax's ideal for noblewomen. A true lady of Thrax is the charming diplomat, the convincing apologist for Thraxian excesses that wins concessions where brutish threats fail. A true lady of Thrax skillfully supports the lords and sways others to the cause, but demurs from wielding political power in her own hand. A true lady of Thrax disarms foes with clever games of charm, needing no other weapons. A true lady of Thrax should be ambitious for the success of her house, with a carefully cultivated fire, even as she defers the prizes to men. All this was expected of her, and Lady Margot became what she needed to be, never giving a single dangerous hint of the sort of desire for revenge that would have doomed her while living among the men that killed her family. She would do anything to survive. Anything to succeed.
    anything to survive. Anything to succeed.)
  • Sable Greenmarch  + (Some of Sable's earliest memories are of t
    Some of Sable's earliest memories are of tending to her mother's arrows. Archery is in her blood; her mother was a huntress, and her mother was a huntress, and so on and so forth. As soon as she could hold and draw a bow, she knew what she was and where she wanted to be: a huntress, in the woods. The Greenwood was her home for many years. She saw numerous battles with other shav'arvani and Valardinians both. In truth, she still sees House Valardin as more foe than friend, though she has, of course, bent the knee. She would have stayed in the woods forever, but a bad break of her leg that never quite healed properly has curtailed her activities somewhat. She's still good with a bow, however, and she can make them quite well. The city intrigues her, and while she'll never be entirely comfortable in urban environments, it was time for a change.
    an environments, it was time for a change.)
  • Ysabel Gilden  + (Some people are born to great feats of mar
    Some people are born to great feats of martial pursuits, others to inspired diplomacy and etiquette. Then there are those like Ysabel who simply see the world as one big library. Rarely seen without a book in hand, from the time she was very young, Ysebel could not bear to not try to take apart any situation, any object, simply to learn how it works. Nothing sates her curiosity in full, because there's always more questions, always more to understand. The world wouldn't be so vast, after all, if it wasn't filled with secrets and meant to be understood. Her place as the youngest sibling of a Barony like Caith meant she had more than enough free time to find herself holed up somewhere with a book, or climbing into some cave just to see what was in there. Once, on a trip to Lenosia, Ysabel found herself without any particular duties or need to be noticed, so she made her way into a vast library. She expected no one else to be there, but the youngest Velenosa princess, Isolde, was there, hiding away, reading. The two found each other companionable, usually quietly reading, occasionally engaging in lively debates throughout her trip. That night was the Mirror's Masquerade, and... something happened. Ysabel watched as her new friend danced, and for some reason, knew she had to figure out what just was going on.She knew there was more in the world happening than what she could find in her books. After Alessandra disappeared, and stories of contact with the Nox'alfar reached Caith, Ysabel knew that Arx was her destiny, hoping to help the family there, and reconnect with the Velenosa family to begin the work she knows needs to be done, hoping a position as a lady in waiting will afford her the opportunity to continue her quest for discovery.
    unity to continue her quest for discovery.)
  • Darian Malespero  + (Some people have rotten luck, and they cru
    Some people have rotten luck, and they crumble beneath the weight of all that bad luck. But not Darian. Despite being the youngest son of a now defunct and dead noble family he has never let these facts get him down. When he was young, roughly five or so as near as he can remember, his family as a whole was slaughtered. It was messy, and there was no pretense at hiding the fact they were kiled for a reason instead of it being just casual accidents. Darian could not tell you how it was he managed to survive, and escape, what was the ruins of the rest of his family. Eventually he resurfaced on another island, the ward of another noble family. THe knew he was an orphan, and although he wasn't treated badly he was not given all the nice trappings of the birth children of that family either. He worked for his keep, joining the family militia, training to be a soldier with them, even learning some ways of ship-board war when it was required. Despite all this hardship he remained positive, he new that one day he'd get what he was searching for. THe set sail with many of his brothers-in-arms to fight in Setarco, seeing things there that he would swear were not real if it had been months before. But he saw them, and it has opened his eyes to a great many things, a reality that life was once more changing for him. After the battles, during the clean up efforts he parted ways with the family that had sheltered him since he was a child, setting sail for Nilanza and the rumors that he heard about the remains of what was House Argento's holdings. It was there that he met the Marquessa, and was extended an invitation that seems impossible for him to refuse. Swearing his heart to the family, as well as his sword-arm, he went to work helping to rebuild, eventually sailing for Arx itself.
    ebuild, eventually sailing for Arx itself.)
  • Dominique Wyrmguard  + (Some say that there is no family more hono
    Some say that there is no family more honorable in all of the Oathlands, no vassal house more loyal to Valardin, no truer knights than the sons and daughters of House Wyrmguard. Marquessa Dominique Wyrmguard attempts to embody this well. She regrets the circumstances surrounding her inheriting the title so young, with her famous father perishing at the Tragedy at Sanctum to a surprise attack by bloodthirsty shavs, but she has been preparing her whole life for the moment she would find the burden of rule. Raised on the ideals of chivalry and just rulership, her march stands as one of the oldest and most stalwart backers of House Valardin against the Abandoned that threaten all of the Compact. Her childhood was spent with one lesson after another from her father about the way that terrible men can abuse power and imbued in her an ironclad devotion to high minded principles. Unapologetically idealistic, she realizes that a very black and white approach makes her a poor fit for the treacherous political waters of Arx and is happy to defer the games to her sister Desiree, but never loses sight that the burden of the difficult final decisions must fall upon her shoulders.
    al decisions must fall upon her shoulders.)
  • Gwendolen Blackram  + (Some time before her birth, Gwendolen's pa
    Some time before her birth, Gwendolen's parents struck out from their ancestral home at the Cloudspine and set out to make their names on the frontier. When her mother's pregnancy became apparent, they still persisted with their nomadic lifestyle. Gwendolen was born amid their quest for fame and fortune. Long periods of time spent in the wilderness and among the village-folk did little for the girl's noble graces, but they did imbue her with practical knowledge. From a young age, she learned to ride a horse, hunt animals, and survive without the amenities of a city. Some time later, when Gwendolen was a teenager, her family decided to return to their former lives in the Cloudspine. They had not achieved notoriety, and instead earned the ire of their relatives for shirking their noble duties. Gwendolen was taken in by her grandmother and formally educated, but she didn't take the lessons well. Instead, she entertained herself with stories of adventure and came to idolize the figure of the knight-errant. At the age of 14, Gwendolen forced herself into the company of passing knights in the hope that they'd take her on as a squire. Her opportunity came some years later, when she was old enough to participate in the hunts. A passing knight, known only as Sir Wymar, was impressed with her ability and took her as his shield-bearer. During her time with Sir Wymar, Gwendolen became well-acquainted with the wider Oathlands. She put her survival skills to use and proved herself a valuable asset to her mentor. In return, he educated her in matters of chivalry and swordplay. One day, when traveling the road between Greenhaven and Highhill, the two were set upon by a band of shavs. Gwendolen took up a spear from Wymar's pack and pack and aided him in combat. She spotted a shav preparing to strike her mentor from the side, and quickly ran him through. Sir Wymar dispatched the other two with his sword. Following the battle, the old knight dubbed her on the field. By the time that Gwendolen left her mentor's employ, she was a proud knight. When she returned to the Cloudspine, she enlisted in her family's army. Gwendolen proved herself a capable soldier, and became intimately familiar with the heft of a halberd. Her unit saw combat during the construction of the Great Road, often deployed to combat bands of hostile Abandoned. Gwendolen earned a name with herself during a skirmish that took place in a peasant village. A host of shavs appeared in the night and began to set houses alight. The watchmen roused their comrades from slumber and Gwendolen took command, leading her retinue into combat. They were far outnumbered and pushed back into the center of the village, where they formed a barricade and held out. Gwendolen sent one runner to call for reinforcements, which arrived at the break of dawn. They pushed back the raiders in the morning, and her unit was finally relieved after hours of fighting. Tale of their stand must have reached the ears of her fellow knights. In the month that followed, while Gwendolen recovered from her injuries, she received an invitation to be inducted into the King's Own. She was more than eager to accept.
    's Own. She was more than eager to accept.)
  • Miska el-Can  + (Sometimes the story changes, but it usuall
    Sometimes the story changes, but it usually goes something like this: Miska doesn't know where her mother came from. Either she was Lady of House Pravus at the time seeking to quell some raids by an Abandoned tribe along Setara's shores, or she was one of the Abandoned from the Saffron Chain trying to sell Dust on the Setaran shores. As far as Miska knows, neither one got her special treatment where she lived, in the City of Chains, so one was as good as the either and neither was worth talking about. Her father was a Eurusi slaver that earned a gold star on his record for having captured two ships at once (he was a small-time slaver at the time). Miska would live out most of her life in the City of Chains, learning the harsh lessons of a slave and doing the tasks of one. She, at least, was a favored slave. Pretty, quick-witted, able to make a deal and thus make her father's family richer. And so while life was rough, she witnessed rougher. At least she was never sent to the fighting pits. But one more thing she had: a facility for languages. It was her ability to pick up and speak the tongues of the Arvani, the shavs of the Saffron Chain, and the Eurusi that would have her sent back from Skal'daja by the age of eighteen. She's spent the rest of her years in the Saffron Chain, moving from one outpost or ship to another, treating with one shav clan or another, to keep the slaves flowing into the great markets. All this changed when House Pravus crushed the slavers' fleet and freed so many Eurusi. Miska found herself being ushered to Setarco and later to Arx. She found herself being told she was free to make her own choices, choose her own life. And she was free to contemplate what that even meant. For Miska, it meant starting with more of what she knew: learning markets, making deals, and taking care of the basic hierarchy of needs. That's how she fell in with the Grayhopes; they offered her a roof, protection, food. They offered her time to find out if she was just another Eurusi refugee, a prodigal, or a princess.
    Eurusi refugee, a prodigal, or a princess.)
  • Alecstazi Thrax  + (Son of Donrai's youngest brother Weylan Th
    Son of Donrai's youngest brother Weylan Thrax, Alecstazi was born into power. Or at least within the aura of it. Even as a child he was measured, perceptive and quick to learn the art that was surviving in Donrai's court. He studied his uncle well, and modeled himself after the most successful courtiers in the Mourning Isles. He did not speak unless spoken to, his answers were short, accurate and politely given. He studied the way of the sword and hid his dislike of boats, because showing weakness was not the path to victory. And victory? Meant surviving. Alecstazi was twelve years old when the Tyde Rebellion began and Donrai's fury threatened to turn the seas permanently red. Too young to fight, Alecstazi studied the battle reports, drank up stories of the fighting, listening at Donrai's knee. Three years later, he was horrified to discover that his father, Weylan and his older brother Rotan were traitors, working to try to smuggle some of the last remaining Tyde children to freedom. He immediately called for guards and told his uncle of his father and elder brother's crimes. The sentence was to be death, but at Alecstazi's suggestion, he had them made thralls instead. Death is a swift punishment with no chance to really atone for one's betrayals, he reasoned. Thralldom... well. Isn't that the worse punishment? Apparently, Donrai agreed. Alecstazi earned his uncle's favor and was able to navigate that into being allowed (with no small amount of eye rolling) to cultivate a small number of cavalry soldiers in Maelstrom. Again, he argued, if ever there was a need to fight on the mainland, better to have an idea and some preparedness than be caught flatfooted and landlocked. He enjoyed the benefits of Donrai's favor, cultivating his persona at court, continuing his education in martial training, tactics and doing his cavalry drills. When the old man died and Victus defeated Dagon, that was a blow that left him reeling. He's continued to work towards the betterment of Maelstrom, though the direction the fealty has been taking, the move away from tradition has been growing more and more concerning. This last proclamation, about the end of thralldom, well. Things have got to stop. It is time for Alecstazi to head to Arx and see for himself what is going on.
    Arx and see for himself what is going on.)
  • Alecstazi Halfshav  + (Son of Donrai's youngest brother Weylan Th
    Son of Donrai's youngest brother Weylan Thrax, Alecstazi was born into power. Or at least within the aura of it. Even as a child he was measured, perceptive and quick to learn the art that was surviving in Donrai's court. He studied his uncle well, and modeled himself after the most successful courtiers in the Mourning Isles. He did not speak unless spoken to, his answers were short, accurate and politely given. He studied the way of the sword and hid his dislike of boats, because showing weakness was not the path to victory. And victory? Meant surviving. Alecstazi was twelve years old when the Tyde Rebellion began and Donrai's fury threatened to turn the seas permanently red. Too young to fight, Alecstazi studied the battle reports, drank up stories of the fighting, listening at Donrai's knee. Three years later, he was horrified to discover that his father, Weylan and his older brother Rotan were traitors, working to try to smuggle some of the last remaining Tyde children to freedom. He immediately called for guards and told his uncle of his father and elder brother's crimes. The sentence was to be death, but at Alecstazi's suggestion, he had them made thralls instead. Death is a swift punishment with no chance to really atone for one's betrayals, he reasoned. Thralldom... well. Isn't that the worse punishment? Apparently, Donrai agreed. Alecstazi earned his uncle's favor and was able to navigate that into being allowed (with no small amount of eye rolling) to cultivate a small number of cavalry soldiers in Maelstrom. Again, he argued, if ever there was a need to fight on the mainland, better to have an idea and some preparedness than be caught flatfooted and landlocked. He enjoyed the benefits of Donrai's favor, cultivating his persona at court, continuing his education in martial training, tactics and doing his cavalry drills. When the old man died and Victus defeated Dagon, that was a blow that left him reeling. He's continued to work towards the betterment of Maelstrom, though the direction the fealty has been taking, the move away from tradition has been growing more and more concerning. This last proclamation, about the end of thralldom, well. Things have got to stop. It is time for Alecstazi to head to Arx and see for himself what is going on.
    Arx and see for himself what is going on.)
  • Flynt Myrt  + (Son of a commoner, who enlisted on a merchant ship and sailed the world in order to escape abuse at home.)
  • Ciriel Whitehawk  + (Son of a local blacksmith, he was always f
    Son of a local blacksmith, he was always frustrated with the kind of work that was done in his father's shop. Working schedule did not permit for anything more than tools, horseshoes and nails. He always had the passion for anything out of the ordinary, anything clever. Be it practical or not. After his father's retirement he took over the shop and took a wife. Soon after there was an accident and all that was left of his previous self, was his passion for novelty trinkets and odd items. Alienated from his previous life an unable to practice his trade, he decided to go on the road and pursue his passion.
    to go on the road and pursue his passion.)
  • Katryn Blanchard  + (Song and story, legend and hymn: what make
    Song and story, legend and hymn: what makes a knight in the Oathlands grin? Prayer and focus, derring and do, she raises her spear and charges true! Raised as a daughter of a cadet branch of the Blanchard family, Katryn had few marital ambitions, even though they were to what she ought to have been born. Though her duty was to her family, even as a very young girl, she embraced legend and tale, dreaming of paladins. Boldness was her favored trait in the heroes she worshipped, but not only bravery but the panoply and pomp of knighthood. Parades lured her whenever there was one, and whenever she could wheedle campaign tales from soldiers and cavalrymen around the holding, she would carefully sit by the fire and illustrate them with colored ink and paper, her imagination free-wheeling far beyond the truth of the matter into the fantastic. The embrace of religion need not be the embrace of dourness. There is a beauty in service, and a wondrous inspiration that can come of serving something greater than you are, and it was these that drew Katryn to the Church. It was a sad parting, from her family, but not an unexpected one, for her many hours at prayer and illustration were consistent, and any ambitions her family might have had to make an advantageous match were thwarted by the driven passion of Katryn's own will. As a young templar, she cut her teeth in conflicts with the Shav'Arvani, and the glowing pennants of her optimism were cut with the shade of reality; in her years of service since she has taken her oath, she has come to understand the darker side of war, the parts of the story soaked in blood and sorrow. But never has she lost the glamour of the knight, nor the brilliance of her dreams of Gloria. Story and legend, power and song, how does a Templar right what's wrong? Faith and fierceness, honor beheld, she stands and fights til the enemy's felled.
    stands and fights til the enemy's felled.)
  • Sorina Bianchi  + (Sorina's history is not particularly well-
    Sorina's history is not particularly well-known, save for the titles and positions which she's fulfilled on behalf of other families and other Houses. A ladies' maid here, a seamstress there. Once, even a governess at a great estate in Lenosia. A less than impressive career, some might say -- or perhaps her true talents have simply gone unused and unnoticed up until now. That her life began in the Lyceum, at least, can be of little doubt. Her accent is too obvious for that. Since having been selected by Lord Giulio Mazetti -- now Count Giulio Corvini -- as part of his entourage, she has served as gracious hostess and planner, as well as from time to time entertaining with poetry and song. She has even participated in several plays -- typically minor comedies or tragedies. She's quite good at it, really, and took to each of her theatrical roles well. (Of course, there have always been rumors about why the Mazetti lord might hire someone to serve in such a capacity when he rarely hosts parties' but it is minor gossip at best.) With his recent marriage, Sorina has been assigned to Countess Ilinca Corvini as a lady-in-waiting, ostensibly to help teach the nuances of the Compact's society to the new Countess.
    the Compact's society to the new Countess.)
  • Luciano Fidante  + (Spare child syndrom was a thing others tal
    Spare child syndrom was a thing others talked about, not the first born, not in line to anything, a cousin of a cousin, or just a random branch of the family. These were issues that others had, never Luciano. While not being the oldest, or in line for any title or land, he has made the best of his life and has enjoyed every moment of is, and the freedom not having any of those things afforded him. When he was young he set sail with a distant cousin, working aboard his merchant ship in the short hops between islands, and then back to Tor. His education began there, and it continued there for years to come. He worked his way up in position on the ship, learned how to navigate, to tie knots, to read the temperment of the sea. Eventually he was gifted his own ship, and the title of captain that came along with it. Unlike the ships he served on growing up, he did not turn his hand towards being nothing more than a merchant. He took up arms, he went exploring, went after pirates that would attack merchant ships. He lived the exciting life that one would imagine, both the goods and the bads. With the trials and tribulations that are facing both family, the Lyceum and the Compact as a whole, he has been called to Arx by the current Duchess to pitch in.
    to Arx by the current Duchess to pitch in.)
  • Rendyl Blackram  + (Spawned from a branch off of the main line
    Spawned from a branch off of the main line of the Blackram family, Rendyl was born a bastard in the Cloudspine, the son of a lord and a common woman. He was afforded some care from his father - never officially acknowledged as a son, but he and his mother never struggled for a day they lived in the Stoneburner Hills. A small stipend of gold allowed him to live along the wealthier edge of the common folk, supplied with a soldier's education in combat so that he could serve in the troop commanded by his lord father. He even recieved training in the family art of greatsword combat while his comrades stuck to their pikes. Despite the comforts afforded to him, Rendyl was mostly known in the Cloudspine for being a nuisance - a pest, afforded protection by the unspoken fact that he lived under his father's watch. Well, that is to say, he DID live under it. He disappeared shortly after turning twenty. Promoted to command a small unit, he brought his score of pikemen out beyond the walls of Cloudspine for a tracking exercise. He instructed his men to wait five minutes before pursuing him. Unfortunately, they never found him - instead, Rendyl's men were slaughtered by the Abandoned hiding in the forests. Though the commander was presumed dead, he was never found. Bits and pieces of the story regarding his years away from the Cloudspine have filtered out over time, but Rendyl has never been eager to speak of it himself. He was taken for a noble - kidnapped, his sword stolen, intended to be ransomed - though if such a thing occured, there's no record of it among the Blackrams. He returned to the Cloudspine one day, though he was.. changed. He had been lively and jovial, beloved among the soliders despite his elevated status. His mother said the Shavs had stolen the light from his eyes. He doesn't deny that his experience affected him - only the severity to which it did. His father was apparently quite moved by what had happened - the day Rendyl return was the first day his father had publicly acknowledged him as a son. He took him in more closely - the bastard had turned out to be his only child, and he relished the opportunity to play father on his second chance. The two were inseperable for a good while. The boy proved himself worthy in combat with his lord father, and was eventually legitimized, taken as a knight of house Blackram. The boy's father took him on a celebratory hunt shortly after the occasion - revelling in the fact that his boy was once again brave enough to venture beyond the walls of the Cloudspine. Fate was not kind to Rendyl, however - and his father, too, was ambushed in the hills. He refused to let the northern Abandoned take his son again, choosing instead to fight while the younger man fled. Thus leaves Rendyl with his father's name and assets, the small branch he had fell from now left with him as the lone inheritor. Thankfully, it was enough to take him to Arx, in pursuit of a place among the other Blackrams under the new Marquis.
    the other Blackrams under the new Marquis.)
  • Raemond Dredcall  + (Spending much of his youth as the runt of
    Spending much of his youth as the runt of the family, Raemond was bullied as a child well into his adolescence. Despite the opposition, he trained with his cousins and pushed as hard and harder than they, striving to rise above them in any way he could. As he grew and time blessed him with a frame to match his ambitions, Raemond wasn't above crushing those that sought to hold him down, and he grew with an especial dislike of oppression. An excellent swordsman and an experienced sailor, Raemond has used his tactical mind for his people on more than one occassion, and was never above brutal tactics to see the job done. There is nothing too under-handed that couldn't be used as an advantage, and in his career as a soldier he's proved how true this is again and again.
    s proved how true this is again and again.)
  • Staci Silvman  + (Staci's mother married down, not much bute
    Staci's mother married down, not much butenough to make a difference. She grew up as a merchant's daughter. As the eldest she had a bit more responable and her mother wished her to better the family name. Taught reading, writing and figures Staci was on her way towards being taken on as a scribe when disaster struck the village and her family. The only to survive of her family she became one of many refugees.
    er family she became one of many refugees.)
  • Courage Pie  + (Stanley 'Courage' Pie was born a farmer, l
    Stanley 'Courage' Pie was born a farmer, lived a farmer and would probably have died a farmer on Fidante land if it wasn't for the Valorous Few recruiter who came through his village. He was the only one to join up, and his reason had absolutely nothing to do with being sick of being the butt of everyone's jokes and wanting to get away from it all. No sir.
    d wanting to get away from it all. No sir.)
  • Stygia Ulbran  + (Stygia was born and raised in the docks of
    Stygia was born and raised in the docks of Arx though for much of her life she stuck to the shadows and flew low and under the notice of most of the Lowers. Her mother worked at a tavern and it was rough, but not rougher than most stories that start down there. All of her young life she was fed tales of success and adventure from sailors passing through so it was no surprise when she turned old enough to pass for old enough that she bolted to the sea. She remained there for a number of years, though she's been back in the area for nearly a year now, picking up where she left off as a tavern frequent, staying low in the shadows. She has made the docks her home, not taking any more long voyages but instead cultivating her reputation as a force to be reckoned with.
    reputation as a force to be reckoned with.)