Crafting Guide

Revision as of 21:16, 20 March 2018 by Tori (talk | contribs) (Ansi Clients)

Starting so as to park some bits and pieces of pertinent, oft-asked, and/or general information.

  • The full list of Arx materials, recipes, and recipe descriptions available for the creation of All The Things.
  • craft/finish - Every 10% of the total cost (value, which would be the materials cost + silver cost as via recipes) to create an item spent in extra, lowers the difficulty by 1. Up to a maximum of -10 difficulty.
  • Quality Levels: Roll below 1/4th of the difficulty is poor -- up to 3/4ths of the difficulty is mediocre -- average is from .75 to 1.2 -- above average up to 1.6 -- good up to 2 times difficulty -- very good 2.5 -- excellent: 3.5 -- exceptional: 5 -- superb: 7 -- perfect: 10, divine, higher than that.
  • 12/27/16 - [Info] Tehom: Did something before I'm going to bed - I decided to put in stuff to make refining a lot less painful. It now remembers how many times a crafter has tried to refine a given item, and it gets easier for each successive attempt, -1 difficulty per try. Caps at 60 tries. Also, crafters can now crit refining rolls, a 5% chance to double the roll.

Skills & Abilities

Findable by typing 'xp':

  • Alchemy skill --> apothecary ability
  • Sewing skill --> tailor ability
  • Smithing skill --> armorsmith, jeweler, weaponsmith abilities
  • Tanning skill --> leatherworker ability
  • Woodworking skill --> carpenter ability

Ansi Clients

ASCII Picture Websites

Picture to Text Websites

Misc Guides

Spreadsheets

  • Arx Merchant Cost Sheet - A very detailed spreadsheet that allows one to calculate the cost of making any Arxian item(s) as well as let crafters futz with a mark-up % for pricing insight. (Updated 01/12/18 for missing items - thank you Aleksei! Also on 12/29/17 with a (hopefully!) easier-to-follow instructions-for-use tab.) Any issues, please @mail Ida on Arx.
  • Arx Items and Costs (not sure if this is being updated)

Misc Notes

  • {n will "end" color -- ie, {n{134Val{123or, th{200e fi{300erc{400e Oathlands r{300ed{200ste{123el sp{134ear{n
  • If you want to use a | in an ansi picture, you have to double it for it to show. For example, to get a picture to look like this:
        ___  
       [___]
  //___[___]___\\  
 ( ____     ____ ) 
  \\  //   \\  //  
      || ~ ||       
      || * ||    
      || ~ ||     
      || ~ ||    
      || * ||   
      \\ ~ //   
       \\ //      
        \ /
         `

You have to 'type' this (ie, basically use two |s for every one you want to appear):

        ___  
       [___]
  //___[___]___\\  
 ( ____     ____ ) 
  \\  //   \\  //  
      |||| ~ ||||       
      |||| * ||||    
      |||| ~ ||||     
      |||| ~ ||||    
      |||| * ||||   
      \\ ~ //   
       \\ //      
        \ /
         `

+Shop Design (Template)

Command: +manageshop/adddesign <key>=<code>

Example: +manageshop/adddesign Oathlands Style Dagger=<Your description ansi/ascii code goes here>

+Shop will then show something like this:

Item Prices
+------------------------+-------------------------+-------------------------+
| ID                     | Name                    | Price                   |
+------------------------+-------------------------+-------------------------+
Names of designs: Oathlands Style Dagger

When someone uses +shop/viewdesigns [<key>], in this case +shop/viewdesigns Oathlands Style Dagger, the game will offer forth the code as you added it to the design. Just the non-evaluated code that the player can then copy/paste into Creationist to color, or notepad or what have you, to their heart's desire.

From the Info channel discussion:

[Info] Torian hmms, "is there any documentation yet on how the adddesign thing works in shops?
[Info] Tehom: It just puts down a template that people can use for descs, if that's your thing
[Info] Killian hmms, "Like..a border thing?"
[Info] Hellfrog: No, Killian, it would be full name and desc
[Info] Hellfrog: So that crafters can design things they WANT to design, and sell those designs, without having to pay for the materials to craft an item to put in the shop.
[Info] Hellfrog: That way, you can go in to craft something and you can also use a design template if the crafter has one set for that kind of item.
[Info] Torian: Oh neat, so I could put together a 'rucksack' design and leave it for people to infinitely purchase backpacks with their gear..?
[Info] Ida: Oh whoa - yeah. So I could make sword with borders and colors and stuff?
[Info] Torian: Yeah Ida, it's like, the 'Ida Special Broadsword' design ;)
[Info] Julea: I think it means I can come up with a short sword design with a set short desc, and look desc, and adornments.. And people can make them infinitely.
[Info] Julea: Using their own materials.