Difference between revisions of "Crafting Guide"

(Add quality levels and how the rolls result in as much.)
(Small update to include help files and guide reference.)
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Starting so as to park some bits and pieces of pertinent, oft-asked, and/or general information.
 
Starting so as to park some bits and pieces of pertinent, oft-asked, and/or general information.
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* Please read: 'help [http://play.arxmush.org/topics/Crafting%20Introduction/ crafting introduction],' 'help [http://play.arxmush.org/topics/commands/craft/ craft],' and 'help [http://play.arxmush.org/topics/commands/recipes/ recipes]' on the game/main website as well as the [[Coloring Guide]] here on the unofficial wiki.
  
 
* craft/finish - Every 10% of the total cost (value, which would be the materials cost + silver cost as via recipes) to create an item spent in extra, lowers the difficulty by 1. Up to a maximum of -10 difficulty.
 
* craft/finish - Every 10% of the total cost (value, which would be the materials cost + silver cost as via recipes) to create an item spent in extra, lowers the difficulty by 1. Up to a maximum of -10 difficulty.
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==== Ansi Clients ====
 
==== Ansi Clients ====
* http://muse.wyrdathru.co.uk/
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* http://muse.wyrdathru.co.uk/ - Talen's awesome Colorist program.
  
 
==== ASCII Picture Websites ====
 
==== ASCII Picture Websites ====

Revision as of 09:38, 11 January 2017

Starting so as to park some bits and pieces of pertinent, oft-asked, and/or general information.

  • craft/finish - Every 10% of the total cost (value, which would be the materials cost + silver cost as via recipes) to create an item spent in extra, lowers the difficulty by 1. Up to a maximum of -10 difficulty.
  • Quality Levels: Roll below 1/4th of the difficulty is poor -- up to 3/4ths of the difficulty is mediocre -- average is from .75 to 1.2 -- above average up to 1.6 -- good up to 2 times difficulty -- very good 2.5 -- excellent: 3.5 -- exceptional: 5 -- superb: 7 -- perfect: 10, divine, higher than that.
  • 12/27/16 - [Info] Tehom: Did something before I'm going to bed - I decided to put in stuff to make refining a lot less painful. It now remembers how many times a crafter has tried to refine a given item, and it gets easier for each successive attempt, -1 difficulty per try. Caps at 60 tries. Also, crafters can now crit refining rolls, a 5% chance to double the roll.

Ansi Clients

ASCII Picture Websites

Picture to Text Websites

Misc Guides

Spreadsheets