U
2006

Property:Background

This is a property of type Text.

Pages using the property "Background"

Showing 50 pages using this property.

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)

A
Aahana Magnotta +Aahana is the youngest sibling of Ruslan Volkov which gives her the title of baby sister. Perhaps her being the youngest out of so many is what makes her shy to new people at first, tending to always prefer familiarity to something new or unusual. She has really been like that since she was old enough to crawl. Most consider her shy but in truth she likes to observe before acting upon things. As she grew up one of only two woman in the family she tended to be fiercely protected by her brothers and elder sister. This just aided in her quiet observing all the time. Even when they would occasionally go into town she was study over the nobles and watch their interactions more than anything else. And as she aged, she would eavesdrop upon lessons in economics and diplomacy. Often she would masquerade as a noble to learn what little etiquette she could before she would be found out and having to vanish. When Ruslan bent the knee, there was a lot of unrest among the tribe. Some of the family liked it, some didn't. Aahana was more excited than the others in truth though she did her best to hide it. And now that her eldest brother has sworn their family to the fealty of Fidante and in turn Velenosa, she is determined to try and keep her family out of trouble while they all adjust to the new ways of Arx. No more needing to pretend. During her time within Arx she made many a friend and ally. Then there was Domonico, there was something about him that caused her to become smitten, so smitten she sworn off shamanism and worked diligently to become a token prodigal. Her work paid off as when she married him to become Lady Aahana Malvici, it was deemed true. There the birth of their precious daughter Palania on the tenth of April in 1011. Then the unthinkable happened when she was travelling to visit her family with the baby. They disppeared just has the massacare of Volkov Woods happened. For those two years, it was though that both were dead. However the unthinkable happened. Aahana and baby Palania returned to arx unsathed and unaged on the sixteenth of March 1014 AR. She is still playing catch up but intends to help the now Count Domonico and the isles of Cyrto Major with all her being.  +
Aahana Malvici +Aahana is the youngest sibling of Ruslan Volkov which gives her the title of baby sister. Perhaps her being the youngest out of so many is what makes her shy to new people at first, tending to always prefer familiarity to something new or unusual. She has really been like that since she was old enough to crawl. Most consider her shy but in truth she likes to observe before acting upon things. As she grew up one of only two woman in the family she tended to be fiercely protected by her brothers and elder sister. This just aided in her quiet observing all the time. Even when they would occasionally go into town she was study over the nobles and watch their interactions more than anything else. And as she aged, she would eavesdrop upon lessons in economics and diplomacy. Often she would masquerade as a noble to learn what little etiquette she could before she would be found out and having to vanish. When Ruslan bent the knee, there was a lot of unrest among the tribe. Some of the family liked it, some didn't. Aahana was more excited than the others in truth though she did her best to hide it. And now that her eldest brother has sworn their family to the fealty of Fidante and in turn Velenosa, she is determined to try and keep her family out of trouble while they all adjust to the new ways of Arx. No more needing to pretend.  +
Aahana Volkov +Aahana is the youngest sibling of Ruslan Volkov which gives her the title of baby sister. Perhaps her being the youngest out of so many is what makes her shy to new people at first, tending to always prefer familiarity to something new or unusual. She has really been like that since she was old enough to crawl. Most consider her shy but in truth she likes to observe before acting upon things. As she grew up one of only two woman in the family she tended to be fiercely protected by her brothers and elder sister. This just aided in her quiet observing all the time. Even when they would occasionally go into town she was study over the nobles and watch their interactions more than anything else. And as she aged, she would eavesdrop upon lessons in economics and diplomacy. Often she would masquerade as a noble to learn what little etiquette she could before she would be found out and having to vanish. When Ruslan bent the knee, there was a lot of unrest among the tribe. Some of the family liked it, some didn't. Aahana was more excited than the others in truth though she did her best to hide it. And now that her eldest brother has sworn their family to the fealty of Fidante and in turn Velenosa, she is determined to try and keep her family out of trouble while they all adjust to the new ways of Arx. No more needing to pretend.  +
Aaron Blackburn +Fate and the Gods dealt Aaron Blackburn a hand both sweet and sour. The gregarious boy grew up amidst the Ashfords, his family being vassals of theirs for time out of mind. Adventure was in his blood, in his soul, and he hungered for it the way a drought thirsts for rain. Among their ranks he served, at first running messages, mending clothes, and then, finally, joining expeditions. He adventured for several beautiful, glorious years. Exploration was his adrenaline, his drug, and Aaron was addicted. But addicts get careless. They push ever further, ever harder. And eventually, they crash. Aaron crashed hard. Out searching for the ancient and unfindable, he found a treacherous crag and a life-altering knock to the head at the bottom. His equilibrium was never the same. His memory would not recover. Swinging a sword, climbing a tree or a mountainside were no longer in the cards for the sweet, devil-may-care Blackburn. Instead, Aaron was relegated back to Arvum where he struggled with his inner demons and emerged seemingly victorious. He took up a position as Lighthouse Keeper, and turned back to mending clothes. And mending clothes became, slowly, creating outfits and styles. Eventually, Aaron Blackburn became a tailor in his own right. Mens clothing, mostly, but there are always special cases to be made. Of course, The Lighthouse is appointment-only. Surely you've heard?  +
Abbas Thrax +Abbas's mother, Princess Marjory Thrax, was no proper Thraxian woman in the eyes of Donrai Thrax. With far too much interest in sailing, Princess Marjory defied her father by accompanying a daring expedition to sail east to the rarely contacted continent of Eurus on a perilous voyage. Worse in the eyes of his grandfather, not only did Marjory have the temerity to succeed, but she returned with a husband, married without permission of her family, to the exiled Prince Asad of Petrioch, a royal fleeing a lost war of one of the distant Dune Kingdoms of Eurus. Prince Donrai Thrax had little choice but to recognize the marriage of the royals as Marjory was already with child, but it proved short lived- Prince Asad was found complicit in the plotting of the Tyde Rebellion and was executed by House Thrax, and Princess Marjory Thrax was all but exiled, married off to a Lord of House Pravus and unwelcome to the family. This provided the Thraxian child with a difficult life ahead where his mother and father were considered traitors to Thrax. Abbas Thrax dreamed of a life of reaving to prove himself true to Thrax and at a young age the man took to battles and studies. His focus was complete and nothing else even remotely entertained him as a child that was not anointed in violence and his grandfather (Donrai Thrax) encouraged and aided in molding the man into a callous butcher. Abbas barely related to other young children nor did he possess friends. His was a singular desire to rise and lead the Thraxian fleet into glory and to earn a proper Thraxian heroes death. Individual fights quickly bored the mind of Abbas. And he began to listen and put himself in a position to learn of fighting at a higher level. There was not enough glory in hand-to-hand slaughter; tactics and strategy became his religion. Abbas lied about becoming a man in order to fill his urge to oar and sail upon the endless Salt. This led to his early years as a reaver being rough and he danced with death being overpowered, outmatched, yet he rapidly became addicted to the spilling of life and the riches of taking from the sea what you wanted. The young man was ruthless and fate saw him survive his first few overmatched raids; where the physically weaker Abyss was forced to kill against the odds. Abbas was hardened to the "Salt Life" early to the life of taking captives and using them as thralls. He possessed a strange affinity for understanding currents and sailing in an uncanny way. The Thraxian quickly distinguished himself and became a very young (perhaps one of the youngest) captain as a teenager. Abbas began to build a reputation early on. He would systematically target islands and begin to kill the elderly and snuff out the wisdom to make future raids easier. As the younger generations aged absent the wisdom of their more wise leaders he began to wear down the defenses. His brutality earned him a fierce reputation and soon after a couple of years many village and settlements would simply pay tribute to avoid the Thraxian wrath. Abbas fame and renown began to grow and the Thraxian was afforded more authority and allowed to operate autonomously. When Abbas was called to Arx two years ago he arrived with little experience but that of reaving and killing. It was a rough adjustment for the Prince but soon circumstances found him rising quickly in the ranks of the military. Abbas found himself upon the death of Donrai in a position to support the new Thraxian High Lord; Victus. Victus anointed Abbas as Warlord and gave him control of the Thraxian military. Abbas at the age of twenty-four is likely the youngest Warlord in living memory to lead the Thraxian war machine. Abbas ruthlessly secured Victus' power and was brutal in his tactics once more. Those who spoke against the new High Lord or loyal to Donrai were flayed alive. The military was used to brutally stop any insurrection and Abbas earned the title of the Bastard's Butcher. A campaign against the abandoned tribes on the periphery of the Gyre that threatens Thrax and the compact has thrust Abbas into heavy controversy. Abbas purposefully spread disease and plague amongst the abandoned populace to quickly end the fighting to those who did not bend the knee. The body count was unheard of as he systematically depopulated the islands of abandoned and quickly put an end to a prolonged war. This met with outcry and the hatred of many in Arvum, as the genocidal tactics were seen by the vast majority of the Compact as dishonorable and an offense to the goddess Gloria. During the siege of Arx Abbas was able to return the fleet to join the war due to his questionable strategy. He led the fleet from shore to rush through; relieving the Seawatch Gate and filling a hole blown in the wall of Arx where the Bringers sought to put an end to the Compact. With the help of the Redrain the Warlord was able to hold the wall at a great cost of life, winning that part of the battle. Though he distinguished himself well, he remains an extremely controversial figure- respected in the Isles, admired by many who hate shavs with geonocidal fury, but viewed as murderous and dangerous by most.  +
Abby Laurent +Born into the ducal line of House Laurent, Abby had been pegged as something of an 'odd duck' from her early childhood. With so many siblings ahead of her, the threat of inheritance was almost moot. Allowing her the luxury of living a comfortable life, albeit an uneventful one. She'd most commonly spent her time around the chapels, becoming a regular thorn in the side of Artshall's clergy. Bombarding them with questions or asking to assist in every little task well into her teenage life. It came as no surprise when she set on the path to be Godsworn the moment she'd come of age. It'd be a few years before she found a proper discipleship to settle into. With the addition of the Queen of Endings to the Pantheon and the creation of the Harlequins, Abby directed her passion toward reverence of the Goddess of Death. Her attitude made a very stark contrast to her macabre interests. Strangely, the skulls seemed to suit her. Bit more than the bees did, anyway.  +
Abellus Ironfoot +Being born into the Ironfoot clan meant being as hard as the metal from their namesake. His ancestors got their name because they were of Iron, unbent by war or bloodshed. They were a proud family with a strong heritage. Abellus has tried his whole life to live up to his name. Being the first son of Tuscak, an Abandoned shav traditionalist who was fed on the fires of hate for the Compact, he bore the same hatred for those that would try to break the Abandoned Tribes and force them on their knees. His mother was a wise woman who had her man's back. She never let him cry as a child, and made sure he would be as strong as his father. Yes, the early years of training and fists were hard but they forged him to be stronger, better than the weak Oathlanders that hide behind their armor and castle walls. When his father taught him in all manner of weapons, from the bow to the great sword. He favored the great axe in his mighty hands. Brand was a plaque upon the Abandoned Tribes of the Oathlands. He took the fuel of hate that lived in the Ironfoot's hearts and fanned it out of control. Abellus was there along side his father and brother, possessed by the dark magic to deal death to the citizens of Arx. He felled many that day. But the Gods that protect the Compact managed to break Brand and release the Abandoned tribes that were under his sway. Leaving the once proud tribe broken, leaderless. His father was angry the day the Oathlanders came to the encampment to gloat over their handiwork. He urged Abellus and his brother to enter the crowds, warning others not to listen to the false promises that bending knee would bring. He watched as his cousin was brought on stage, a boy too young to be cheiftain. Then he was betrayed by another Abandoned, arrested and brought to prison before he could blink. An Oathlander with the help of Rivenshari arrested his brother and himself. He was sent to prison with the outrageous crime of trying to murder his own cousin. He was caged with his brother for months, even after his father died in a trial by combat. It was during his captivity that he learned the proganda, the story of how his father tried to get his cousin to light himself and his sisters on fire to protest the Compact. How his father tried to start war again before his people had even recovered. While he did not wish to see his cousin die, he does not hate his father for his desperate actions. When they were brought to trial, to speak to the tribunal, Kanean denounced what his father had done and gladly bent on knee to Count Athaur Rivenshari. He took an oath that would bind him to the Compact that they once fought. Abellus was forced to make a decision. He could refuse and die. Or he could swallow his pride and go on bended knee. Even though he knew his father was rolling in his grave, he knealt and took an oath so that he could continue to watch out for his brother. He will keep his oaths because he is a man of honor.  +
Abigail Lyonesse +Abigail's family is well known to some, at least the name. Her father, Treveus, is Uncle to Marquessa Demura Lyonesse, and his wife Isabella married into the family. While she may have not be so called 'noble' before her marriage her family was not the normal or complete commoner either, just a lower rank. Abigail's father was and still is a most trusted and well known Knight for his family name, though age has started to catch up to him and that is the only thing possibly slowing him down. Her mother was a archer of high skill and quality, her knowledge with herbs was also high as her family was well know in the art of herbal healing. Isabella trained and taught her daughters to carry on the skills she had taught and to never forget them. Abigail has four siblings all sisters, she being the youngest of the bunch. Sundari and Idrissa are her elder twins sisters, and then there is Roselin and Jaelynn. When it comes to handling a bow Abigail is on par with her mother having picked up the skill rather easy. During a hunting trip, Abigail's mother was killed and many felt it was staged but others have said the woman took on too much, thus being cut down by the prey she was tracking. Abigail and Roselin were with her at the time and while her daughters have called for something to be done it is still being overlooked. Since this has happened Abigail was sent to stay with her cousin Demura Lyonesse by her father and Roselin is set to join her in the coming months. Abigail is attempting to keep an open mind and move on but it is hard with she knows something has happened to her family and she wants answers.  +
Acacia Culler +To be a member of the Culler family makes things easier in the Lower Boroughs as you grow up, but there's an enormous difference from 'easier' to 'easy'. Acacia has been a fighter all her life, getting into scrapes and petty crimes all through her youth at the behest of the family and watching in dismay as fortunes finally turned against her parents. After the deaths of her father and mother, she left the city of Arx to put as much distance between her and that crime ridden cesspool of the Lower Boroughs as she could. Becoming a sailor wasn't an easy life, and the shipping routes between Arx and the Lyceum were extremely dangerous, but compared to trying to survive in the Lower Boroughs it was downright relaxing. After time at sea learning to be a competent sailor, she's returned to Arx and reconnected with her family, and the Culler family has profited immensely from it. Since her return, Acacia has been cultivating the reputation as being the woman to talk to for the odd, hard to find (and sometimes prohibited) goods, seeming to always know exactly how to get those most elusive items. Life in the Lower Boroughs hasn't gotten any safer for her since she returned, but she's a spirited young woman that is determined not only to survive, but to thrive.  +
Acantha Clearlake +The classical stories of an ugly duckling growing up to be something beautiful, the same stories could be told of Acantha Clearlake. When she was a child she was chubby, dirty and poor. Growing up with two older brothers did not make this any easier. Especially when she wasn't their real sister. Acantha was abandoned on an very cold night and her adopted mother found her and brought her in. She loves her older brothers though, she even took after them a bit. On the fighting side of things of course. She was taught to use a sword. She was also taught to get herself out of confrontations. As well as her brothers when they can't talk themselves out of things. It became clear to her 'parents' that she had a brain between those ears of hers that was best put to use. Acantha Clearlake is one of the younger members of the Clearlake retinue that has come to Arx and bent the knee to House Halfshav. Though she shares the name it's clear when first meeting her that she's taken the task of fitting into the Compact a bit more seriously than some. Another thing that is clear is that she's wanting to make a better name for the Clearlake House since they haven't been the most warm welcomed. She's well spoken and charming, but she's also been known to show her more savage side when it needs to come out.  +
Achard de Ange +He is a poor country boy taken in by a poor country knight, Sir Reggie de Ange of Sanctum, after the boy's family was killed by forest bandits. Growing strong and healthy, a quick study, he eventually was accepted as a squire to Sir Reggie. He grew into his 20's as a man-at-arms under the knight, patrolling the forest roads north of Artshell. One day, against bandits, Sir Reggie was unhorsed and the younger man fought over his knight's stunned body, finally killing three bandits while wearing only leather armor and wielding a club. Reggie advocated for the boy and Achard was knighted. Present day, the young man is 33 and has been a knight for maybe eight years, gradually gaining a reputation as a skilled and strategically clever warrior.  +
Aconite Fidante +Her father was a Eurusi warlord wannabe who decided to harass a Fidante trade vessel. Then he hounded it. Then, with men, he boarded it during the night and took it captive for ransom. Fidante's response was to find out who this man is, hunt down his family, take his daughter, and offer HER as ransom for the ship. The story gets muddled but, some say he cracked immedietly. Others, that he denied her existence and caused the deployment of some secret strike force. Others still, that he yielded, but upon seeing how Eurusi are treated by other Eurusi, the Fidante in charge did not let her go, sent a strike force to destroy the enemy, and decided to keep her as one of their own. To do her a kindness.  +
Aconite Unknown +Her father was a Eurusi warlord wannabe who decided to harass a Fidante trade vessel. Then he hounded it. Then, with men, he boarded it during the night and took it captive for ransom. Fidante's response was to find out who this man is, hunt down his family, take his daughter, and offer HER as ransom for the ship. The story gets muddled but, some say he cracked immedietly. Others, that he denied her existence and caused the deployment of some secret strike force. Others still, that he yielded, but upon seeing how Eurusi are treated by other Eurusi, the Fidante in charge did not let her go, sent a strike force to destroy the enemy, and decided to keep her as one of their own. To do her a kindness.  +
Adalbern Rimeheart +Adalbern was born in the hills surrounding Bonespire, just south of the Everwinter to a warrior of the Stahlben clan, and a woman he'd taken to wife from the Everwinter Shav. Sadly, he never knew his mother as she died shortly after, his birth a difficult one. His father raised the boy as best he could, but he was often away and unable give the proper attention necessary for a young troublemaker. The boy spent much of his youth exploring the crags and tundra near his home, learning the ways of the mountains and the frozen north; largely unsupervised and turning into quite the little savage until his father decided he was an of an age to start training with the other young warriors-to-be of the clan. As he started spending more time amongst the others of his people, he met the girl who would grow to be his wife, Skada. Once the two were of age, they soon married and it wasn't long before a little one was on the way. It wasn't meant to last, however. Shortly after the birth of their daughter, Vigga, the Undying and their servants spilled forth from the Everwinter. Skada was lost during the first rush of the horde, though Vigga managed to escape into the mountain stronghold that her father would help to defend. A part of Adalbern seemed lost, and he flung himself into the battles of his clan even more fervently than before, leaving Vigga to his wife's parents at the time. When Magnus bent the knee to Sanna, Adalbern decided to uproot himself and Vigga from the Bonespire and the memories it held, and now they seek a new life in Arx and the Compact.  +
Adalmus Nightgold +Son of Rognan Nightgold, cousin to Mydas.  +
Adalyn Clement +Adalyn was the one child born of the marriage between Sir Norwood Clement and his late wife. She was treasured and adored by her father and didn't lack for love in the slightest in those regards. An argument could be made that he shouldn't have gone carting her around to /quite/ so many of his knightly duties however. She spent hours watching him train Jael and Klaus Laurent, picking up bits and pieces of swordsmanship from observation alone. Yet he was reluctant to give his own daughter the same instruction, despite her pleas. She was too young! It was too soon! He didn't want her learning the blade .But Adalyn would have her own way about this. Because all that adoration and time spent indulging her, it had made her a little spoiled and all too stubborn. So at ten years old, she began 'training' on her own. With a heavy stick and some pots worn for helmets she sparred against one of the other children in Artshall. It was all going fine until she brained him nice and good and knocked him unconscious. Thankfully, he was fine. But poor Norwood was forced to admit that wasn't going to be able to deter her from her wishes, so he might as well train her. Before someone /really/ got hurt. Over time, she has grown into quite the talented warrior. She has more swish and swagger than her father might care for and her showmanship truly grates on his nerves sometimes. She often makes grandiose remarks of how she'll take that sword from him someday! Before laughing brightly and jumping into a tale of her latest escapade. And there are many, many escapades. Her current plot to cause her family distress has been to runaway from the Oathlands and appear in Arx, unprompted. She's decided she wants to join the Champions Guild! And that mercenary group, but no, not the one run by Duke Telmar's son! The one by that Lycene Baron! The Valorous Few! He seems like fun.  +
Adelais Savatier +Adelais was born out of wedlock, the product of a young dalliance between a merchant-prince and a middling serving girl. Fortunately for her, she (and her mother) were set up by her father's family in a town near the family's sprawling estate once they realized what their reckless son had done. The family resisted the pressure for marriage, but they did their best to accept her and her mother into their family - albeit still beyond that inner ring. Still, she had a decent education and a decent life growing up, living in relative comfort with her mother and provided for by an extended family that she didn't quite understand until she grew older. As she grew, she felt awkward and a touch out of place, especially when her father married and had another child: a younger half-sister named Mateline, who stood to inherit. Their relationship wasn't always good, but Adelais did her best to be a decent elder sister. However, determined that she wasn't going to rely solely on the largesse of her extended family, she left home once she came of age to seek her fortune as a soldier. She spent five or six years of her life training with the blade and working as a sellsword, despite her mother's worries over her new station in life.In a way, it helped her purge her private demons and she learned a great deal about the uglier side of the world and the power of violence. Adelais eventually returned to her extended family when she heard that her father was dying of a wasting disease and despite her misgivings, found that she couldn't simply leave her younger half-sister to pick up the pieces by herself. Since then, she's essentially bulled her way back into the family business ,serving as a bodyguard and the right-hand woman for Mateline, dealing with some of the more unsavory aspects of the business and arranging protection for their business interests whenever necessary. If she has anything to say about it, they'll prosper.  +
Adelphie Harthall +A product of Oathlands custom, Adelphie's story does not deviate far from the ideals held high there. While a penchant for trade and commerce might have just as likely pleased her kin, her appetite for combat proved too great to overlook. There are few memories of her youth beyond the backdrop of the training yards or dining hall, fueling up to get right back out there. Amidst troubles associated with the Great Road, the Adelphie crossed paths with some Knights of Solace and felt compelled by duty and faith to help them in their task. This is how she found herself in Arx, having chaperoned a group of travelers to safety. Well, let's be honest... relative safety.  +
Ademar Napolitano +Born the second son but fifth born to the Napolitano merchant family, he was able to really choose any path he desired for himself. But the natural grace and silver tongue his father had, he inherited and was a naturally born merchant. As he aged, his skills were honed and then opportunity showed its hand. Caer Morien, lands that were newly being broken. He was given the money to set up a business venture there and set off from the city state of Rivincita. Soon arriving within the lands just as Domonico became the new Count of Caer Morien. With cocoa plants thriving on the isles, this business venture is going to be very prosperous.  +
Adora Bell +The Bell family of Arx was once known for making, you guessed it, bells! But it turns out the demand for such things isn't as great as one would think since they're mostly made to last. As a result, luckless Abrahall Bell (who everyone just called A as a sly joke), decided to strike out on his own and found a brewery! Sadly, he was not very good at it yet he was extremely stubborn that one day Bell Beer would take off, and so it wasn't long before he and his young new family found themselves in the Lower Boroughs, not quite struggling to survive thanks to small stipends sent by other more successful family members, but close enough. Two children were born of his marriage to wife Barb: Silver, a sickly young boy and Adora, who her mother swore never smiled until she was three years old and learned to push her brother down. Adora embraced the lawlessness of the Lower Boroughs early on, sneaking away from her family to roughhouse with the local kids and inevitably being taken in by the Ulbrans, who recognized a little thug when they saw one. She took to petty thieving like she was born to it and by the time she was a teenager had many run-ins with the Iron Guard, most of which she was able to talk her way out of. Not all. At a loss, her parents tried to steer her towards something that wouldn't end up with her at the end of a noose or worse, and thus a love of whittling was born. From there it was a short leap to carpentry. She loved the feeling of assembling something from nothing and loved the feel of coin in her hand even more. Coin that the Iron Guard couldn't question her about! By the time she hit her twenties, she was on the straight and narrow--at least by all outside appearances--looking to open her own shop and start raising her family out of the Lower Boroughs once and for all.  +
Adora Ulbran +The Bell family of Arx was once known for making, you guessed it, bells! But it turns out the demand for such things isn't as great as one would think since they're mostly made to last. As a result, luckless Abrahall Bell (who everyone just called A as a sly joke), decided to strike out on his own and found a brewery! Sadly, he was not very good at it yet he was extremely stubborn that one day Bell Beer would take off, and so it wasn't long before he and his young new family found themselves in the Lower Boroughs, not quite struggling to survive thanks to small stipends sent by other more successful family members, but close enough. Two children were born of his marriage to wife Barb: Silver, a sickly young boy and Adora, who her mother swore never smiled until she was three years old and learned to push her brother down. Adora embraced the lawlessness of the Lower Boroughs early on, sneaking away from her family to roughhouse with the local kids and inevitably being taken in by the Ulbrans, who recognized a little thug when they saw one. She took to petty thieving like she was born to it and by the time she was a teenager had many run-ins with the Iron Guard, most of which she was able to talk her way out of. Not all. At a loss, her parents tried to steer her towards something that wouldn't end up with her at the end of a noose or worse, and thus a love of whittling was born. From there it was a short leap to carpentry. She loved the feeling of assembling something from nothing and loved the feel of coin in her hand even more. Coin that the Iron Guard couldn't question her about! By the time she hit her twenties, she was on the straight and narrow--at least by all outside appearances--looking to open her own shop and start raising her family out of the Lower Boroughs once and for all.  +
Adrian Beeler +Adrian avoided influence of his avid family. His father worked as a carpenter and was widely social and his mother worked in an inn and had the same effect. He himself, however, avoided such and focused on a sort of self study, whatever he could get with what little he had from both of his parents. This sort of thing continued on until he decided to stay on his own.  +
Adriana Fieldstone +Born in Elmhurst to a farming family, Adriana soon found herself seeking employment in the only tavern in town. She much prefered hauling barrels and trays over farming out in the warm Oathland sun. She found she had a natural talent for people, being able to get them what they needed rather than what they wanted. Adri found she loved to flirt with the handsome farmer's lads (and the not so handsome ones if they could charm her) and enjoyed making their time in the tavern that much more enjoyable for her cheerful temperment and charm. After her uncle's farm was burned to the ground and her cousin Jonathan went off to the big city, she decided she would follow him. Her dream was to one day own her own tavern and she would never be able to make that kind of money at home. Not only did she want her own tavern, she wanted her own cow too. Fresh milk and butter and cheese, and then get bread freshly baked every morning, and make sure her guests had everything they needed to be comfortable. Clean beds without any bugs in them, even. She wants -everyone- to get along and be happy and healthy.  +
Adriel Glynn +Adriel was raised, along with his twin sister and best friend, Korka, by parents whose first loyalty was to the Telmars, and that loyalty is generational. But while his twin sister was constantly sticking her nose in things and getting into trouble, Adriel toed the line: a conscientious, well-behaved child, who was only very rarely drawn into hijinx past Korka’s ability to talk them both out of it. An able and attentive listener, he learned quickly at his lessons and served as soon as he was old enough in the forces of his lords’ retainers, learning a spear and shield along with the rules and laws of the regiment.  +
Adrienne Pravus +Bright, charming, born to Valardin, and gifted with a beautiful voice, Princess Adrienne might have been a storybook princess come to life. She knows, however, that fairy tales are for children. This knowledge has been painfully earned, brick by brick, as she has attended to the aftermath of raids and massacres, wars and illness with a Mercy's training so easily acquired in Sanctum. Adrienne left a courtier's life to others of her family and joined those with their hands in the dirt: a duty to her family name and a calling - or better perhaps described as a prayer - to be able to prevent suffering before it strikes. She has travelled the Oathlands to maintain her family's presence, listening to the needs of the many vassals and small villages in her purview. She has also studied wherever time and location would permit. Sanctum is a haven of knowledge, but the many Valardian domains have also invested heavily in education. Ignorance, when such resources are available, is a terrible sin. There is still work to be done in the Oathlands, but as the world turns its eyes to Arx, so must Princess Adrienne Valardin. Trouble brews. She would go there to stop it if she can.  +
Adrienne Valardin +Bright, charming, born to Valardin, and gifted with a beautiful voice, Princess Adrienne might have been a storybook princess come to life. She knows, however, that fairy tales are for children. This knowledge has been painfully earned, brick by brick, as she has attended to the aftermath of raids and massacres, wars and illness with a Mercy's training so easily acquired in Sanctum. Adrienne left a courtier's life to others of her family and joined those with their hands in the dirt: a duty to her family name and a calling - or better perhaps described as a prayer - to be able to prevent suffering before it strikes. She has travelled the Oathlands to maintain her family's presence, listening to the needs of the many vassals and small villages in her purview. She has also studied wherever time and location would permit. Sanctum is a haven of knowledge, but the many Valardian domains have also invested heavily in education. Ignorance, when such resources are available, is a terrible sin. There is still work to be done in the Oathlands, but as the world turns its eyes to Arx, so must Princess Adrienne Valardin. Trouble brews. She would go there to stop it if she can.  +
Aeden Grayhope +It can be tough being a Grayhope when you're growing up. It's certainly not the Lower Boroughs, but the whispers follow the children of this house from birth to death. Growing up, Aeden was intensely curious, voracious in his consumption of knowledge and sharper than a kid his age should've been. His words got him in trouble as often as not, but his family's relative prominence for a commoner family is what provided the resources for him to go beyond a basic education. Becoming a disciple of Vellichor was an absolute calling to a young man so sure of the direction his life would take. He was a Grayhope, however, and that has had complications of its own, the association with his family hindering him as often as, paradoxically, his faith. He truly believes Vellichor's teachings have become diluted since the Reckoning and his course in service at the Great Archive has followed that path. Knowledge must not be allowed to disappear and hidden knowledge is far more likely lost. As Prelate of the Black of the Great Archive, it is his role to push back against the Censor Librorum and the dangerous loss of knowledge that is hidden. Doesn't particularly ingratiate him with the higher ups, but he's good at what he does.  +
Aedin Blackwood +Even the wildest tribes have need of gifted souls able to read the wishes stored in the hearts of men. Whether determining if a treaty will hold or trading fox pelts, that talent sometimes spells the difference between a hard winter and a good one. The Blackwoods had their reputation for holding peace between tribes of the mountains and the sea, and Aedin's mother, a comely lass with golden hair and eyes like fire, caught her father's eye. Their marriage supposed peace, but their daughter surpassed them both for grace and wit. As a child, Aedin enchanted her playmates. Not for her, getting in trouble or torn dresses. She stayed close to her mother's side and honoured the tribe's shamans, often tending to the delicate tasks that earned her approval and favours. Let others barter in coin. She amassed obligations and debts of other kinds, wielding a silent power. Marriage offers spilled in soon as she was old enough, but she denied them all. A greater world waited. Patiently Aedin bided her time, and her exasperated father was none too willing to give up his precious treasure. She knows the ways of the wilds -- no Abandoned turned noblewoman in the North can avoid that -- but so too she learned the quieter secrets, the way of whispers and trade. But the world grew circumscribed. She hungered for the sea and larger markets. The people in the woods pleased her more than the wild wood itself. When the Blackwoods knelt to the Crovanes, she was one of the first to brave the strange world of beyond. Her exoticism lured in the unexpected, and she started up exactly as she had before, acquiring favours and exchanging debts, building on an intricate web of social graces that made her a merchant princess in the most unexpected ways. It wasn't long thereafter a party breezed through her adopted city, seeking someone to speak for them, a diplomat with a keen sense of value and a talent for appraisals. A wide-eyed, electric speaker, Aedin charmed them as much as her new crew laid out a fascinating future. Never one to back down from daring, she took them up, and so sails to Arx and points beyond under the leadership of Arthen Dayne. What's life for if not excitement?  +
Aedric Blackshore +Born in the shadow of Cornelius and Oswald, Aedric developed an immediate aversion to court politics and family diplomacy. Opting instead to follow in his bloodline's rich history of mercantilism and exploration, he spent most of his childhood pouring over textbooks, joining vassals and fishmongers on their expeditions to sea, and memorizing naval trade routes. The older he grew, the less time he spent ashore -- missing even the marriages of his brothers and births of his nieces and nephews. Rather than utilize the resources granted to him by noble privilege, he worked tirelessly to establish commercial and personal relationships throughout Arvum.  +
Aela Velenosa +Aela grew up invisible as the youngest of 3 children. Her sister was adored by all for her other-worldly beauty while her brother was praised as a scholarly genius from a young age. Aela was, indeed, smart and beautiful, but in the eyes of her parents, she paled greatly to her siblings. Neither a disappoint or a child to pay attention to, Aela grew up mostly isolated from her busy siblings and with generally anything she needed, except the love from her parents. During her lonely childhood, she would often sneak out and explore the city and make friends with the unknowing commoner children. From them, she learned the cunning ways of the streets, the beauty of music, and the fun of adventures.  +
Aelgar Navegant +Growing up a noble son in Escuma, Aelgar was lucky to have House tutors and a physically active rural lifestyle in a relatively invasion-free location. He survived childhood uninjured and healthy in the unremarkably active way of country children. Of note, though, is that his curiosity was often commented by adults and his interest in learning occasionally drew ridicule from his peers. He eventually came to the attention of the Disciples of Vellichor, or, perhaps they came to his attention, so precocious was he. As the years passed, he became a student and then an acolyte and, finally, a priest. Along the way, his curiousity and cultural tradition also pushed him to explore the island, wrestle with his peers, learn horses and dogs, and otherwise soak up the normal learning for a boy of his station. As a priest, he carried on the tradition and taught children himself, and then adults, mostly about thinking clearly and critically on topics like medicine and ruling. Over time, the scholarly thinker received some acceptance as a man with a good head on his shoulders and even became respected by some for his contributions. Eventually, though, he became restless with the offerings of his island home. He decided to travel to Arx with a letter of introduction to the church and another for distant relatives living there.  +
Aelius Mercier +Aelius was born into a minor branch of the Mercier family, to traditional scions who were interested in keeping the family business on wedding wines alive and well. His father, Vibius, was a dedicated merchant, often assisting to the former head of household in meetings and contacting relevant people to the trade deals. However, a young Aelius wasn't meeting up to the expectations of his father, preferring to spend his time studying scholary matters and painting, instead of learning the family business. Naive as he was, Aelius spent most of his time daydreaming of buildings he would create, tall creations that would impress The Pantheon themselves and he planned to dedicate such buildings to them. It was only when his father suffered a severe disease that Aelius realised his role in the family, he would spend his days trying to learn as much as he could from his dying father, working to fill up his boots and setting his dreams aside, at least for now, so he could help the cause of the family. Vibius passed away around Aelius' 27th Summer and Aelius decided it was time to put his ideas forward and advance the family business to a next level.  +
Aella Ravenseye +The firstborn of Chieftain Bran Ravenseye, Aella has always been on a path toward leading her clan of hardy, stalwart seafarers. Graced with rich red hair at birth, the girl was raised hearing murmurs about the blood that runs through her and similarities to her mother - Gudrun - and grandmother. A talented shaman of the Ravenseye people, Gudrun tragically disappeared during a raid by a rival Shav'arvani clan when Aella was just a baby. Bran searched for several years, finding no trace of his wife. Eventually, he remarried, which resulted in Aella gaining three siblings. Cadern, Rosalind, and Triton are all so different from her - and each other, but she loves them all and would do anything in her power to see them succeed. Of the four, Aella took to sailing the best, and she spent as much time as she could learning the ropes and gaining experience to earn being called 'captain' upon reaching her 18th year. And though her people needed to raid to survive, she developed a distinct hate for pirates before her people ever joined the Compact. Like so many others, Ravenseye faced tough choices during the SIlence War. Following their old ally, Clan Blackwood, Ravenseye bent knee to the Compact as their vassal. The addition of the seafaring people to the Northlands brought naval expertise and opportunity to Redrain. Soon after, Bran abdicated his rule to his eldest, believing that it was time for the new generation to lead his people down this new path. Aella had attained her birthright. It hasn't been the smoothest transition. Social missteps, accidental heresy, culture clash, and anti-Prodigal sentiment have dogged her steps over the years. Yet, through it all she has worked hard to show that her people are a benefit to the Compact, growing Stormheart and lending aid during the Gyre War and multiple engagements with Isles Traditionalists and Skal'dajans. She may be a reluctant countess, but Aella Ravenseye stands ready to weather any storm that comes.  +
Aerandir Elensar +One unaffiliated with seafaring would likely know little regarding the man that goes by the names of Aerandir Elensar. Nonetheless, should one inquire enough in dockside taverns, inns, and any harbours scattered about the continent of Arvum or the Mourning Isles; knowledgeable sailors, venerable innkeepers and the like may claim him to be a marine of Southport origin recognised for serving aboard a naval vessel called the Lusty Mermaid - which under the vassalage of House Grayson frequented many a harbour throughout the decades. Rumour has it, however, that the Lusty Mermaid - during a voyage through the Darkwater Reach - was sank, its crew slaughtered along with the civilian ship's it was escorting. The disgrace and ignominy following such colossal failure as the commanding officer and sole survivor of the vessel ensured his service's end, though his life was spared in recognition of his and his family's lengthy, formerly immaculate history of servitude. What transpired that day is anyone's guess, but what is certain is that the hedge knight now roams the lands as Crownsworn - bereft of the honour he once bore in service to one of the greatest houses of the Realm.  +
Aerwan Valardin +Born the only son of Bernh Valardin after years of attempted conception, to say that Aerwan was considered a blessing from the divine would be an understatement. A celebration was had on the day of his birth, offerings were made, praise was given, and a prince's get was watched over like circling hawks by the family staff as he grew up into a young boy, especially when try as they might over his formative years father and mother found themselves incapable of producing a spare to their heir. For the young Aerwan, life was an adventure, and there was no grander aspiration than to be a valorous knight upholding the honor of his family and bringing glory to the Pantheon - which his father was inclined to encourage - while escaping his minders at every opportunity to hare off and recreate such escapades with whomever he could wrangle into the process. There were no shortage of tutors and trainers to mold and refine the child into a young man capable of doing proud by his father, but that changed with the Tragedy. They were off on holiday during the massacres, and it was a weight that settled heavily on a tender young heart. But where it was the sort of thing that sparked a flame in many to only drill them deeper toward the sword, for Aerwan it had the opposite effect - lost in the malaise of mourning kin, the youth began to question his path and his purpose. There were always going to be times and places where arms were the only option.. but this was their result. What other options were there? It was while trying to find these answers that Aerwan began truly diving deeper into looking at the Pantheon as a broader picture to life instead of his younger zeal solely for Gloria, inquiring with priests of all of the divine, and in the process took his first steps on a different path, even if it wasn't what he would have hoped for. There was never any shortage of work to be done for the Faith, and so he spread whatever help he could advocate for with his family to the causes that called to him for action. There was still honor and glory to be found, but solace, too. The canonizing of the Lost was a particularly special time for the young man, and in the years since he has come to ponder on and search for more of Aion in particular, but also investigating other beliefs with an open, critical eye while rooted in his own faith. His own wandering pursuits to find knowledge and provide relief have recently come to a halt, returning for the first time in many years to Arx at the call of the Dragons to deal with the Skal'dajans. For all that he may be incapable in warfare, he has experience providing a helping hand - and there may be no shortage of need for those.  +
Aerwyna Froic +Growing up to a pair of farmers, her family were poor but not the poorest out there. But Aerwyna knew one day she wanted to be well off financially so she was encouraged to find a way to make money and an old family friend showed her the basics of sewing. She hopes to either join the crafter's guild or make it on her own.  +
Aery Ashford +Aery's been an orphan from a young age and has as such never been able to learn many good skills. Despite all of this, she's remained a positive outlook on life, somehow managing to stick to living through odd ends here and there.  +
Aeryn Laurent +As the youngest sister of Cristoph, Jael, and Cassandra she was free of much responsibility and was free focus on whatever it was at the moment that captured her fascination. For a while she thought she might be a singer or something like a bard. The next, a lawyer. The next focus was animal husbandry and then maybe even medicine. While she shied away form the martial aspects of life, she excelled at whatever she put her mind to. More recently, her father has died and Cristoph has taken the reigns over Artshall and while her heart broke for her father she couldn't be prouder of her older siblings. Now, having come of age she's been loosed upon Arx to find her path and her footing.  +
Aethan Kennex +Aethan, the oldest of three brothers, has always felt the oldest child's weight of responsibility, and it only got heavier with time. He went to sea at sixteen, followed soon by his brother Porter, and then by nine year old Ian. Not yet twenty, he found himself wearing the hats of brother, of father, teacher, and guardian. He drove himself hard, taught his brothers to do the same, and by the time they'd graduated from escorting merchant ships to hunting pirates on a ship that Aethan himself captained, the brothers Kennex were a force to be reckoned with, a force forged from the strength of the oldest brother's will. Aethan got so much respect for how well he taught his brothers that he was the one tasked with teaching the ungovernable Washburn Grayson to sail, more responsibility that he bore without breaking. These few years, riding high on the waves with his brothers by his side, were the happiest of Aethan's life, and they ended too soon when Ian, while trying to sail a prize ship through a storm, fell from the rigging and nearly died. The fall left Ian paralyzed -- and Aethan knew that it was his fault. He should have seen the signs that the storm was coming. He should have checked the prize ship's rigging. Unable to stomach the guilt, unable even to look at his broken little brother, Aethan lost himself in the bottle. He also lost himself in the comfort of a woman. Invierna Winter, the daughter of a wealthy Thrax-sworn merchant, came to him in that darkest night and soothed him. Only weeks after meeting her, they were married. Aethan loved her ardently enough that, at least for a couple of years, he was able to drown out his own self-loathing. But this moment of peace was ephemeral. Aethan lost his father, his mother, and his wife all in quick succession -- his father died of a lingering illness that had plagued him for months, and then a few weeks later, his mother and wife died suddenly during the same night. The Aethan who turned up in Arx weeks later was a shadow of the man he had once been, held together by copious amounts of alcohol and little else. He was reunited with his brothers, and as they gradually healed their relationship, he began to heal, as well. He became admiral of Stormward's fleet and served with distinction, spearheading the House's efforts to rebuild into something even stronger than it had been before the freeing of the thralls had driven it to the edge of ruin. Then he was needed for a greater and weightier calling -- Duke-Regent. It wasn't a responsibility that he was comfortable with shouldering, but he did it anyway, just like he always has done. If he's not equal to the task, he'll just have to force himself to rise to it.  +
Agatha Redrain +The wealth and privilege of the North do not always manifest in the same ways as the wealth and privilege of the South. Farhaven is not remote to the point of being entirely uncivilized, and yet there is still a brusque forthrightness that its children grow famous for, a wildness of the blood, sometimes coupled with a clarity of vision, that those who are more accustomed to the obfuscations of politics might not be able to channel. In youth, Agatha developed a headstrong nature early, and never abandoned it. For many children, a fall from a horse is reason to avoid horses; for Agatha, a fall from a horse was a reason to bloody well conquer the entire stable. Failures -- in the practice yard, in the schoolroom, in the woods and on the mountainside -- did nothing to deter her from her goals, whatever they were. They were merely added incentive to succeed on the next try. Agatha did not actually set a record for broken bones in the course of her training, but her knight trainers consistently told her that she was at risk of doing so. Yet she healed well and quickly, apparently by applying her force of will to her body, or maybe just by nagging so hard and so aggressively that finally she was permitted to leave the infirmary and get out into the world again regardless of how ready she ought to be for it. Warcraft lured her with her own aptitude -- her strength and acumen with weapons made her want to get out into the world and demonstrate her prowess and earn glory for her house, but meanwhile she struggled with history and mathematics and the things that make a war leader instead of a knight. Yet she applied her focus and her determination to these things as much as to her training, because she simply refused to fail, and she breached the walls of adulthood as a young knight with a fierce desire to prove herself and defend her family from all comers. Originally she was going to spend more time working with the troops in Farhaven and defending the home guard, but as several of her relations of the blood fell in battle or out of it, she determined it was time to join her family in Arx and lend her spear to the defense of the Compact.  +
Agnarr +Of common, albeit healthy stock, Agnarr tired of work on the farm and sought to relieve his family of the burden of his appetite, as well as strike out on his own. He stole away in the night with one of the farmstead's felling axes, offering service as a caravan hand - and eventually that grew to caravan guard, until he'd earned enough coin to purchase a proper panoply for himself. With a fair amount of experience underneath his (surprisingly trim) belt, he seeks work rather more in the southern reaches.  +
Agnarr Frost +Of common, albeit healthy stock, Agnarr tired of work on the farm and sought to relieve his family of the burden of his appetite, as well as strike out on his own. He stole away in the night with one of the farmstead's felling axes, offering service as a caravan hand - and eventually that grew to caravan guard, until he'd earned enough coin to purchase a proper panoply for himself. With a fair amount of experience underneath his (surprisingly trim) belt, he seeks work rather more in the southern reaches.  +
Agostino Alonso +Agostino was born to one of the barmaids at the Black Fox tavern, a lively woman named Marina Alonso, some time ago. Her family had lived in the Ward of the Lyceum for two generations, tracing their blood back to servants who accompanied members of house Argento to Arx as servants from Nilanza. An only child, he fell in easily with some of the troublemakers in the Ward as he grew older, running the streets with them and getting into all manner of mischief. Though he never missed any of the lessons with the Scholars that his mother insisted on, otherwise he could be found all over the city by the time he had reached his teen years. His knowledge of the streets of the city became increasingly valuable as he approached adulthood, beginning with working in the same tavern as his mother, carrying messages for the customers. This quickly translated into more silver for him when he realized that the value of the content of some of those messages, to the right sort of people, was quite high. Along with what he learned from the Scholars, he developed a strong appreciation for knowledge of all sorts, particularly the sort that was risky or difficult to obtain. Over time, he developed a reputation for having access, or gaining it, to all sorts of interesting tidbits, and for years, he did so freelance, selling what he found to the highest bidders. Most of his customers were Lycene, though, given where he grew up, and many considered it merely a matter of time before he was hired by one of them. This happened only recently, however, with the formation of house Malespero, in a way bringing him full circle, since they now have control of the city his own family originated in. It took him some time to get used to the idea of having an employer, but now he has settled into his role within the household comfortably.  +
Agric Leary +Like most of the Leary family, Agric spent many of his years in Leaholdt under the vast tutelage of the many scribes and scholars, even at an early age. This paired with strict parents who drilled into him the need for the methodical progression of your intentions, leads to the sort of well-mannered young man who garners the support of many Elder Learies. Let it not be said that his studies failed to grant him expertise either. When Agric came of age, he quickly left his studies at the Leaholdt Academy, only to move up in the world and find a position on their staff. For three years, Agric lingered on the staff of the Leaholdt Academy, learning administration and governance carefully. He focused on the areas of law in order to better assist his family in their dealings, but these were not his passions. Not exactly, even if he did put a proper amount of effort into it as was expected. In reality, what truly grasped his heart was the arts. All of them. Every. Last. Single. One. Agric has a deep love of painting, drawing, and any other number of mediums. He throws himself into learning their intricacies with a passion he doesn't really show anything else.  +
Ahmar Nightgold +Ahmar grew up in Stonedeep and was closest to his sister Azolla. Because of her illness as a child, and his lack of social skills and book smarts, he took to training, telling himself that at the very least he could keep his little sister safe. Once he became older and Azolla began to flourish more he began branching out a bit, offering his spear, sword, or axe to any who needed it. He see's it as his duty to keep the people of the north safe. He saw many battles in his time up north. Most of which ending in him being injured so bad that most people wouldn't think a human could survive, but be it luck, the spirits, the gods or /something/, he always managed to make it out the other side without permanent damage, some of course requiring more recovery time than ever. Despite this, it never stopped him from picking his weapons and armor back up and going back at it. More recently his sister came to Arx, and being distrustful of people he doesn't know, he decided to follow, just in case.  +
Ahriman Grayson +Ahriman Pravus (married Grayson) was born the fourth sibling and he was a long way from inheritance of the Pravus leadership which meant outside of treachery he was never going to sniff much significance with Setarco and it seemed he was destined to be marriage fodder. Ahriman was left to find his way through military conquest and focused on the sea. A cunning man he was seen as ambitious om his pursuit of sailing; yet perhaps lacking in the Lyceum manner of doing whatever it takes to move upwards within the ranks. He quickly found himself captain upon the High Seas and earned a small measure of prominence through his exploits and leadership. By his siblings and family he was seen as a distant threat due to his familial loyalty and nature. He was never seen as possessing the cunning treacherous aspirations stereotyped within the Lyceum. When Ahriman was married off (sight unseen) to Princess Alarys Grayson the marriage was a suitable match for him. Ahriman married up due to the need of the Grayson fleet of capable commanders. Secondarily the marriage would help tie and improve relations between the Lyceum (and their massive fleets) and the Grayson family. And when viewed through the lenses of Thraxian instability and rebellion that left the seas volatile and unruly; the marriage was a perfect opportunistic match of the time. And so he was content to marry up and the man found himself enjoying his newfound family and position. Ahriman showed his prowess at sea and as he sailed and led Grayson ships to war the man earned notoriety and was seen as a great rising commander whose sights were set upon command and control of the Grayson fleet. At home his marriage blossomed and the birth of his first daughter (Lou Grayson) and concluding with his third and youngest daughter (Reese Grayson). All of whom favored their mother's lighter complexion. He was a firm yet caring father full of energy and warmth to his children and his family. He grew to love his wife very deeply. Ahriman was far more reserved outside of this circle behind closed doors and was perceived at times to be a bit cold and firm in his person outside of his closed circle. He was very much a firm authoritarian in his personality when removed from the presence of the joys in his life. Ahriman was next in line to inherit the Grayson fleet when he sailed out with a small number of ships on a searcg mission into Abandoned waters in 994 AR in search of the lost Alaric III. The small contingent of vessels never returned and many considered Prince Ahriman Grayson a casualty caught up in either a victim of piracy or having been lost to violent storms that were reported in the area. No word of the presumed dead Prince surfaced for many years until recently. Rumors began in late 1009 AR of a man found many leagues into Abandoned and Gyre waters that capture a barely sailable skiff and found refuge in Lyceum waters near Setarco. Weak, gaunt, and barely alive he was taken to the Mercy's where he was nourished back to health until only recently did he regain consciousness. That man has identified himself as Prince Ahriman Grayson. He remembers little or nothing of what happened seventeen years ago on his voyage. His life the last seventeen years was spent as a slave in Abandoned lands he recalls well. It was not until disease wiped out his captors (one his Arx immunities saved him from) that he found and eventually won his freedom. The layers of scars and whip marks upon his flesh validate much of his claim along with the clear aged deformation around his throat due to his slave collar. Now Prince Ahriman has returned to Arx to see what became of his daughters, his wife, and his Grayson family. He has been reported to be distant and if not a little troubled from his ordeal but mostly of sound mind and body. His physical prowess though has waned given his captivity and torment.  +
Ahrsen Damane +Ahrsen was born on a tiny island to the south. Expansion pushed larger houses outwards, and those, in turn, pushed smaller houses even further out. Soon the tiny island was usurped by a greater house and made into a barony after a terrible battle that saw most fighting men dead. The boy's mother would sing to him at night and tell him stories of the old kingdom and what it was like to be a part of his people. Having fled their little island the boy and his mother grew up in relative peace until he came of age. It was around the age of 14 or 15 that Ahrsen begins to show an interest in a sailors life. He threw in with mercenaries early on and soon was sailing the clear blue waters of the south seas and raiding. Within a matter of years, he soon had a ship of his own and a loyal crew. His silent, brooding nature and short way of speaking garnered a fair amount of loyalty and respect from his crew, and they were feared in those waters. The captain was in it for the money and glory, nothing more. As a captain, Ahrsen learned more things than the art of sailing and combat. He learned things like music and poetry, things he had no skill at but grew on him. A love of animals, wildlife, and art also entertained his thoughts. All these things were as much a part of his adventures as they were the upbringing by his mother, a lady who had once had great influence on the little island where he was born. His mother passed shortly after his 20th year but not before giving a ring that belonged to his father. The mercenary group had turned into a sizeable fleet after some time, and they begin to run into trouble as they gained a little too much attention. Rather than fight to the bitter end or be captured and imprisoned, Ahrsen and his crew sold their ship, disbanded most of the crew and then purchased a new one. In that vessel, they sailed to Arx with plans to do business closer to the capital. For now, they have been raiding Abandoned and doing mercenary jobs, the Captain waiting for the right time to take in a big haul.  +
Ahven Granger +When Ahven was very young, her parents moved the family from Artshall to Sanctum. Or, they meant to. They were involved in an accident on the road, leaving Ahven to be escorted back to Artshall by a Knight of Solace - now an orphan. Her closest living relative there was the Seraph, and while he could not adopt her, he did make sure she was provided for and well educated as a ward of the local nobility. Her memories of that trip are faint and fractured, but the impression of the heroic Knight who found her and carried her home never left her. She grew up torn between her desire to follow in her Knightly hero's footsteps and her desire to honor the memory and legacy of her family. One does not simply forget when one is the last known living descendant of the Very First Champion. Luckily, in the Oathlands, these two dreams can be entwined and chased together, and that's what she's done, barrelling through her adolescence and teenage years, leading with her head. It's the hardest part of her body.  +
Aibek Grayson +Aibek Grayson is the youngest child of Roderick Grayson and Daniela Grayson nee Bisland. A scion of both House Grayson and House Bisland. He studied combat under his uncle duke Gabriel Bisland along with his older brother Ainsley. But he leaned more toward smaller, faster blades than his older brother. His parents had all but given up on getting one of their children to be a politician by the time that Aibek was old enough to start being guided in life, so while he was given tutelage and taught how to be a noble as all members of his family-- he was also somewhat spoilt by his parents. He was allowed to put his attention more toward the physical, becoming quite acrobatic. But he also had a wanderlust, and he ended up travelling for some time with a relative, and then joining the Knights of Solace as a disciple. Squaring with a knight for a time to help protect travelers.  +