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2006

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Aahana Magnotta +Aahana is the youngest sibling of Ruslan Volkov which gives her the title of baby sister. Perhaps her being the youngest out of so many is what makes her shy to new people at first, tending to always prefer familiarity to something new or unusual. She has really been like that since she was old enough to crawl. Most consider her shy but in truth she likes to observe before acting upon things. As she grew up one of only two woman in the family she tended to be fiercely protected by her brothers and elder sister. This just aided in her quiet observing all the time. Even when they would occasionally go into town she was study over the nobles and watch their interactions more than anything else. And as she aged, she would eavesdrop upon lessons in economics and diplomacy. Often she would masquerade as a noble to learn what little etiquette she could before she would be found out and having to vanish. When Ruslan bent the knee, there was a lot of unrest among the tribe. Some of the family liked it, some didn't. Aahana was more excited than the others in truth though she did her best to hide it. And now that her eldest brother has sworn their family to the fealty of Fidante and in turn Velenosa, she is determined to try and keep her family out of trouble while they all adjust to the new ways of Arx. No more needing to pretend. During her time within Arx she made many a friend and ally. Then there was Domonico, there was something about him that caused her to become smitten, so smitten she sworn off shamanism and worked diligently to become a token prodigal. Her work paid off as when she married him to become Lady Aahana Malvici, it was deemed true. There the birth of their precious daughter Palania on the tenth of April in 1011. Then the unthinkable happened when she was travelling to visit her family with the baby. They disppeared just has the massacare of Volkov Woods happened. For those two years, it was though that both were dead. However the unthinkable happened. Aahana and baby Palania returned to arx unsathed and unaged on the sixteenth of March 1014 AR. She is still playing catch up but intends to help the now Count Domonico and the isles of Cyrto Major with all her being.  +
Aahana Malvici +Aahana is the youngest sibling of Ruslan Volkov which gives her the title of baby sister. Perhaps her being the youngest out of so many is what makes her shy to new people at first, tending to always prefer familiarity to something new or unusual. She has really been like that since she was old enough to crawl. Most consider her shy but in truth she likes to observe before acting upon things. As she grew up one of only two woman in the family she tended to be fiercely protected by her brothers and elder sister. This just aided in her quiet observing all the time. Even when they would occasionally go into town she was study over the nobles and watch their interactions more than anything else. And as she aged, she would eavesdrop upon lessons in economics and diplomacy. Often she would masquerade as a noble to learn what little etiquette she could before she would be found out and having to vanish. When Ruslan bent the knee, there was a lot of unrest among the tribe. Some of the family liked it, some didn't. Aahana was more excited than the others in truth though she did her best to hide it. And now that her eldest brother has sworn their family to the fealty of Fidante and in turn Velenosa, she is determined to try and keep her family out of trouble while they all adjust to the new ways of Arx. No more needing to pretend.  +
Aahana Volkov +Aahana is the youngest sibling of Ruslan Volkov which gives her the title of baby sister. Perhaps her being the youngest out of so many is what makes her shy to new people at first, tending to always prefer familiarity to something new or unusual. She has really been like that since she was old enough to crawl. Most consider her shy but in truth she likes to observe before acting upon things. As she grew up one of only two woman in the family she tended to be fiercely protected by her brothers and elder sister. This just aided in her quiet observing all the time. Even when they would occasionally go into town she was study over the nobles and watch their interactions more than anything else. And as she aged, she would eavesdrop upon lessons in economics and diplomacy. Often she would masquerade as a noble to learn what little etiquette she could before she would be found out and having to vanish. When Ruslan bent the knee, there was a lot of unrest among the tribe. Some of the family liked it, some didn't. Aahana was more excited than the others in truth though she did her best to hide it. And now that her eldest brother has sworn their family to the fealty of Fidante and in turn Velenosa, she is determined to try and keep her family out of trouble while they all adjust to the new ways of Arx. No more needing to pretend.  +
Aaron Blackburn +Fate and the Gods dealt Aaron Blackburn a hand both sweet and sour. The gregarious boy grew up amidst the Ashfords, his family being vassals of theirs for time out of mind. Adventure was in his blood, in his soul, and he hungered for it the way a drought thirsts for rain. Among their ranks he served, at first running messages, mending clothes, and then, finally, joining expeditions. He adventured for several beautiful, glorious years. Exploration was his adrenaline, his drug, and Aaron was addicted. But addicts get careless. They push ever further, ever harder. And eventually, they crash. Aaron crashed hard. Out searching for the ancient and unfindable, he found a treacherous crag and a life-altering knock to the head at the bottom. His equilibrium was never the same. His memory would not recover. Swinging a sword, climbing a tree or a mountainside were no longer in the cards for the sweet, devil-may-care Blackburn. Instead, Aaron was relegated back to Arvum where he struggled with his inner demons and emerged seemingly victorious. He took up a position as Lighthouse Keeper, and turned back to mending clothes. And mending clothes became, slowly, creating outfits and styles. Eventually, Aaron Blackburn became a tailor in his own right. Mens clothing, mostly, but there are always special cases to be made. Of course, The Lighthouse is appointment-only. Surely you've heard?  +
Abbas Thrax +Abbas's mother, Princess Marjory Thrax, was no proper Thraxian woman in the eyes of Donrai Thrax. With far too much interest in sailing, Princess Marjory defied her father by accompanying a daring expedition to sail east to the rarely contacted continent of Eurus on a perilous voyage. Worse in the eyes of his grandfather, not only did Marjory have the temerity to succeed, but she returned with a husband, married without permission of her family, to the exiled Prince Asad of Petrioch, a royal fleeing a lost war of one of the distant Dune Kingdoms of Eurus. Prince Donrai Thrax had little choice but to recognize the marriage of the royals as Marjory was already with child, but it proved short lived- Prince Asad was found complicit in the plotting of the Tyde Rebellion and was executed by House Thrax, and Princess Marjory Thrax was all but exiled, married off to a Lord of House Pravus and unwelcome to the family. This provided the Thraxian child with a difficult life ahead where his mother and father were considered traitors to Thrax. Abbas Thrax dreamed of a life of reaving to prove himself true to Thrax and at a young age the man took to battles and studies. His focus was complete and nothing else even remotely entertained him as a child that was not anointed in violence and his grandfather (Donrai Thrax) encouraged and aided in molding the man into a callous butcher. Abbas barely related to other young children nor did he possess friends. His was a singular desire to rise and lead the Thraxian fleet into glory and to earn a proper Thraxian heroes death. Individual fights quickly bored the mind of Abbas. And he began to listen and put himself in a position to learn of fighting at a higher level. There was not enough glory in hand-to-hand slaughter; tactics and strategy became his religion. Abbas lied about becoming a man in order to fill his urge to oar and sail upon the endless Salt. This led to his early years as a reaver being rough and he danced with death being overpowered, outmatched, yet he rapidly became addicted to the spilling of life and the riches of taking from the sea what you wanted. The young man was ruthless and fate saw him survive his first few overmatched raids; where the physically weaker Abyss was forced to kill against the odds. Abbas was hardened to the "Salt Life" early to the life of taking captives and using them as thralls. He possessed a strange affinity for understanding currents and sailing in an uncanny way. The Thraxian quickly distinguished himself and became a very young (perhaps one of the youngest) captain as a teenager. Abbas began to build a reputation early on. He would systematically target islands and begin to kill the elderly and snuff out the wisdom to make future raids easier. As the younger generations aged absent the wisdom of their more wise leaders he began to wear down the defenses. His brutality earned him a fierce reputation and soon after a couple of years many village and settlements would simply pay tribute to avoid the Thraxian wrath. Abbas fame and renown began to grow and the Thraxian was afforded more authority and allowed to operate autonomously. When Abbas was called to Arx two years ago he arrived with little experience but that of reaving and killing. It was a rough adjustment for the Prince but soon circumstances found him rising quickly in the ranks of the military. Abbas found himself upon the death of Donrai in a position to support the new Thraxian High Lord; Victus. Victus anointed Abbas as Warlord and gave him control of the Thraxian military. Abbas at the age of twenty-four is likely the youngest Warlord in living memory to lead the Thraxian war machine. Abbas ruthlessly secured Victus' power and was brutal in his tactics once more. Those who spoke against the new High Lord or loyal to Donrai were flayed alive. The military was used to brutally stop any insurrection and Abbas earned the title of the Bastard's Butcher. A campaign against the abandoned tribes on the periphery of the Gyre that threatens Thrax and the compact has thrust Abbas into heavy controversy. Abbas purposefully spread disease and plague amongst the abandoned populace to quickly end the fighting to those who did not bend the knee. The body count was unheard of as he systematically depopulated the islands of abandoned and quickly put an end to a prolonged war. This met with outcry and the hatred of many in Arvum, as the genocidal tactics were seen by the vast majority of the Compact as dishonorable and an offense to the goddess Gloria. During the siege of Arx Abbas was able to return the fleet to join the war due to his questionable strategy. He led the fleet from shore to rush through; relieving the Seawatch Gate and filling a hole blown in the wall of Arx where the Bringers sought to put an end to the Compact. With the help of the Redrain the Warlord was able to hold the wall at a great cost of life, winning that part of the battle. Though he distinguished himself well, he remains an extremely controversial figure- respected in the Isles, admired by many who hate shavs with geonocidal fury, but viewed as murderous and dangerous by most.  +
Abby Laurent +Born into the ducal line of House Laurent, Abby had been pegged as something of an 'odd duck' from her early childhood. With so many siblings ahead of her, the threat of inheritance was almost moot. Allowing her the luxury of living a comfortable life, albeit an uneventful one. She'd most commonly spent her time around the chapels, becoming a regular thorn in the side of Artshall's clergy. Bombarding them with questions or asking to assist in every little task well into her teenage life. It came as no surprise when she set on the path to be Godsworn the moment she'd come of age. It'd be a few years before she found a proper discipleship to settle into. With the addition of the Queen of Endings to the Pantheon and the creation of the Harlequins, Abby directed her passion toward reverence of the Goddess of Death. Her attitude made a very stark contrast to her macabre interests. Strangely, the skulls seemed to suit her. Bit more than the bees did, anyway.  +
Abellus Ironfoot +Being born into the Ironfoot clan meant being as hard as the metal from their namesake. His ancestors got their name because they were of Iron, unbent by war or bloodshed. They were a proud family with a strong heritage. Abellus has tried his whole life to live up to his name. Being the first son of Tuscak, an Abandoned shav traditionalist who was fed on the fires of hate for the Compact, he bore the same hatred for those that would try to break the Abandoned Tribes and force them on their knees. His mother was a wise woman who had her man's back. She never let him cry as a child, and made sure he would be as strong as his father. Yes, the early years of training and fists were hard but they forged him to be stronger, better than the weak Oathlanders that hide behind their armor and castle walls. When his father taught him in all manner of weapons, from the bow to the great sword. He favored the great axe in his mighty hands. Brand was a plaque upon the Abandoned Tribes of the Oathlands. He took the fuel of hate that lived in the Ironfoot's hearts and fanned it out of control. Abellus was there along side his father and brother, possessed by the dark magic to deal death to the citizens of Arx. He felled many that day. But the Gods that protect the Compact managed to break Brand and release the Abandoned tribes that were under his sway. Leaving the once proud tribe broken, leaderless. His father was angry the day the Oathlanders came to the encampment to gloat over their handiwork. He urged Abellus and his brother to enter the crowds, warning others not to listen to the false promises that bending knee would bring. He watched as his cousin was brought on stage, a boy too young to be cheiftain. Then he was betrayed by another Abandoned, arrested and brought to prison before he could blink. An Oathlander with the help of Rivenshari arrested his brother and himself. He was sent to prison with the outrageous crime of trying to murder his own cousin. He was caged with his brother for months, even after his father died in a trial by combat. It was during his captivity that he learned the proganda, the story of how his father tried to get his cousin to light himself and his sisters on fire to protest the Compact. How his father tried to start war again before his people had even recovered. While he did not wish to see his cousin die, he does not hate his father for his desperate actions. When they were brought to trial, to speak to the tribunal, Kanean denounced what his father had done and gladly bent on knee to Count Athaur Rivenshari. He took an oath that would bind him to the Compact that they once fought. Abellus was forced to make a decision. He could refuse and die. Or he could swallow his pride and go on bended knee. Even though he knew his father was rolling in his grave, he knealt and took an oath so that he could continue to watch out for his brother. He will keep his oaths because he is a man of honor.  +
Abigail Lyonesse +Abigail's family is well known to some, at least the name. Her father, Treveus, is Uncle to Marquessa Demura Lyonesse, and his wife Isabella married into the family. While she may have not be so called 'noble' before her marriage her family was not the normal or complete commoner either, just a lower rank. Abigail's father was and still is a most trusted and well known Knight for his family name, though age has started to catch up to him and that is the only thing possibly slowing him down. Her mother was a archer of high skill and quality, her knowledge with herbs was also high as her family was well know in the art of herbal healing. Isabella trained and taught her daughters to carry on the skills she had taught and to never forget them. Abigail has four siblings all sisters, she being the youngest of the bunch. Sundari and Idrissa are her elder twins sisters, and then there is Roselin and Jaelynn. When it comes to handling a bow Abigail is on par with her mother having picked up the skill rather easy. During a hunting trip, Abigail's mother was killed and many felt it was staged but others have said the woman took on too much, thus being cut down by the prey she was tracking. Abigail and Roselin were with her at the time and while her daughters have called for something to be done it is still being overlooked. Since this has happened Abigail was sent to stay with her cousin Demura Lyonesse by her father and Roselin is set to join her in the coming months. Abigail is attempting to keep an open mind and move on but it is hard with she knows something has happened to her family and she wants answers.  +
Acacia Culler +To be a member of the Culler family makes things easier in the Lower Boroughs as you grow up, but there's an enormous difference from 'easier' to 'easy'. Acacia has been a fighter all her life, getting into scrapes and petty crimes all through her youth at the behest of the family and watching in dismay as fortunes finally turned against her parents. After the deaths of her father and mother, she left the city of Arx to put as much distance between her and that crime ridden cesspool of the Lower Boroughs as she could. Becoming a sailor wasn't an easy life, and the shipping routes between Arx and the Lyceum were extremely dangerous, but compared to trying to survive in the Lower Boroughs it was downright relaxing. After time at sea learning to be a competent sailor, she's returned to Arx and reconnected with her family, and the Culler family has profited immensely from it. Since her return, Acacia has been cultivating the reputation as being the woman to talk to for the odd, hard to find (and sometimes prohibited) goods, seeming to always know exactly how to get those most elusive items. Life in the Lower Boroughs hasn't gotten any safer for her since she returned, but she's a spirited young woman that is determined not only to survive, but to thrive.  +
Acantha Clearlake +The classical stories of an ugly duckling growing up to be something beautiful, the same stories could be told of Acantha Clearlake. When she was a child she was chubby, dirty and poor. Growing up with two older brothers did not make this any easier. Especially when she wasn't their real sister. Acantha was abandoned on an very cold night and her adopted mother found her and brought her in. She loves her older brothers though, she even took after them a bit. On the fighting side of things of course. She was taught to use a sword. She was also taught to get herself out of confrontations. As well as her brothers when they can't talk themselves out of things. It became clear to her 'parents' that she had a brain between those ears of hers that was best put to use. Acantha Clearlake is one of the younger members of the Clearlake retinue that has come to Arx and bent the knee to House Halfshav. Though she shares the name it's clear when first meeting her that she's taken the task of fitting into the Compact a bit more seriously than some. Another thing that is clear is that she's wanting to make a better name for the Clearlake House since they haven't been the most warm welcomed. She's well spoken and charming, but she's also been known to show her more savage side when it needs to come out.  +
Achard de Ange +He is a poor country boy taken in by a poor country knight, Sir Reggie de Ange of Sanctum, after the boy's family was killed by forest bandits. Growing strong and healthy, a quick study, he eventually was accepted as a squire to Sir Reggie. He grew into his 20's as a man-at-arms under the knight, patrolling the forest roads north of Artshell. One day, against bandits, Sir Reggie was unhorsed and the younger man fought over his knight's stunned body, finally killing three bandits while wearing only leather armor and wielding a club. Reggie advocated for the boy and Achard was knighted. Present day, the young man is 33 and has been a knight for maybe eight years, gradually gaining a reputation as a skilled and strategically clever warrior.  +
Aconite Fidante +Her father was a Eurusi warlord wannabe who decided to harass a Fidante trade vessel. Then he hounded it. Then, with men, he boarded it during the night and took it captive for ransom. Fidante's response was to find out who this man is, hunt down his family, take his daughter, and offer HER as ransom for the ship. The story gets muddled but, some say he cracked immedietly. Others, that he denied her existence and caused the deployment of some secret strike force. Others still, that he yielded, but upon seeing how Eurusi are treated by other Eurusi, the Fidante in charge did not let her go, sent a strike force to destroy the enemy, and decided to keep her as one of their own. To do her a kindness.  +
Aconite Unknown +Her father was a Eurusi warlord wannabe who decided to harass a Fidante trade vessel. Then he hounded it. Then, with men, he boarded it during the night and took it captive for ransom. Fidante's response was to find out who this man is, hunt down his family, take his daughter, and offer HER as ransom for the ship. The story gets muddled but, some say he cracked immedietly. Others, that he denied her existence and caused the deployment of some secret strike force. Others still, that he yielded, but upon seeing how Eurusi are treated by other Eurusi, the Fidante in charge did not let her go, sent a strike force to destroy the enemy, and decided to keep her as one of their own. To do her a kindness.  +
Adalbern Rimeheart +Adalbern was born in the hills surrounding Bonespire, just south of the Everwinter to a warrior of the Stahlben clan, and a woman he'd taken to wife from the Everwinter Shav. Sadly, he never knew his mother as she died shortly after, his birth a difficult one. His father raised the boy as best he could, but he was often away and unable give the proper attention necessary for a young troublemaker. The boy spent much of his youth exploring the crags and tundra near his home, learning the ways of the mountains and the frozen north; largely unsupervised and turning into quite the little savage until his father decided he was an of an age to start training with the other young warriors-to-be of the clan. As he started spending more time amongst the others of his people, he met the girl who would grow to be his wife, Skada. Once the two were of age, they soon married and it wasn't long before a little one was on the way. It wasn't meant to last, however. Shortly after the birth of their daughter, Vigga, the Undying and their servants spilled forth from the Everwinter. Skada was lost during the first rush of the horde, though Vigga managed to escape into the mountain stronghold that her father would help to defend. A part of Adalbern seemed lost, and he flung himself into the battles of his clan even more fervently than before, leaving Vigga to his wife's parents at the time. When Magnus bent the knee to Sanna, Adalbern decided to uproot himself and Vigga from the Bonespire and the memories it held, and now they seek a new life in Arx and the Compact.  +
Adalmus Nightgold +Son of Rognan Nightgold, cousin to Mydas.  +
Adalyn Clement +Adalyn was the one child born of the marriage between Sir Norwood Clement and his late wife. She was treasured and adored by her father and didn't lack for love in the slightest in those regards. An argument could be made that he shouldn't have gone carting her around to /quite/ so many of his knightly duties however. She spent hours watching him train Jael and Klaus Laurent, picking up bits and pieces of swordsmanship from observation alone. Yet he was reluctant to give his own daughter the same instruction, despite her pleas. She was too young! It was too soon! He didn't want her learning the blade .But Adalyn would have her own way about this. Because all that adoration and time spent indulging her, it had made her a little spoiled and all too stubborn. So at ten years old, she began 'training' on her own. With a heavy stick and some pots worn for helmets she sparred against one of the other children in Artshall. It was all going fine until she brained him nice and good and knocked him unconscious. Thankfully, he was fine. But poor Norwood was forced to admit that wasn't going to be able to deter her from her wishes, so he might as well train her. Before someone /really/ got hurt. Over time, she has grown into quite the talented warrior. She has more swish and swagger than her father might care for and her showmanship truly grates on his nerves sometimes. She often makes grandiose remarks of how she'll take that sword from him someday! Before laughing brightly and jumping into a tale of her latest escapade. And there are many, many escapades. Her current plot to cause her family distress has been to runaway from the Oathlands and appear in Arx, unprompted. She's decided she wants to join the Champions Guild! And that mercenary group, but no, not the one run by Duke Telmar's son! The one by that Lycene Baron! The Valorous Few! He seems like fun.  +
Adelais Savatier +Adelais was born out of wedlock, the product of a young dalliance between a merchant-prince and a middling serving girl. Fortunately for her, she (and her mother) were set up by her father's family in a town near the family's sprawling estate once they realized what their reckless son had done. The family resisted the pressure for marriage, but they did their best to accept her and her mother into their family - albeit still beyond that inner ring. Still, she had a decent education and a decent life growing up, living in relative comfort with her mother and provided for by an extended family that she didn't quite understand until she grew older. As she grew, she felt awkward and a touch out of place, especially when her father married and had another child: a younger half-sister named Mateline, who stood to inherit. Their relationship wasn't always good, but Adelais did her best to be a decent elder sister. However, determined that she wasn't going to rely solely on the largesse of her extended family, she left home once she came of age to seek her fortune as a soldier. She spent five or six years of her life training with the blade and working as a sellsword, despite her mother's worries over her new station in life.In a way, it helped her purge her private demons and she learned a great deal about the uglier side of the world and the power of violence. Adelais eventually returned to her extended family when she heard that her father was dying of a wasting disease and despite her misgivings, found that she couldn't simply leave her younger half-sister to pick up the pieces by herself. Since then, she's essentially bulled her way back into the family business ,serving as a bodyguard and the right-hand woman for Mateline, dealing with some of the more unsavory aspects of the business and arranging protection for their business interests whenever necessary. If she has anything to say about it, they'll prosper.  +
Adelphie Harthall +A product of Oathlands custom, Adelphie's story does not deviate far from the ideals held high there. While a penchant for trade and commerce might have just as likely pleased her kin, her appetite for combat proved too great to overlook. There are few memories of her youth beyond the backdrop of the training yards or dining hall, fueling up to get right back out there. Amidst troubles associated with the Great Road, the Adelphie crossed paths with some Knights of Solace and felt compelled by duty and faith to help them in their task. This is how she found herself in Arx, having chaperoned a group of travelers to safety. Well, let's be honest... relative safety.  +
Ademar Napolitano +Born the second son but fifth born to the Napolitano merchant family, he was able to really choose any path he desired for himself. But the natural grace and silver tongue his father had, he inherited and was a naturally born merchant. As he aged, his skills were honed and then opportunity showed its hand. Caer Morien, lands that were newly being broken. He was given the money to set up a business venture there and set off from the city state of Rivincita. Soon arriving within the lands just as Domonico became the new Count of Caer Morien. With cocoa plants thriving on the isles, this business venture is going to be very prosperous.  +
Adora Bell +The Bell family of Arx was once known for making, you guessed it, bells! But it turns out the demand for such things isn't as great as one would think since they're mostly made to last. As a result, luckless Abrahall Bell (who everyone just called A as a sly joke), decided to strike out on his own and found a brewery! Sadly, he was not very good at it yet he was extremely stubborn that one day Bell Beer would take off, and so it wasn't long before he and his young new family found themselves in the Lower Boroughs, not quite struggling to survive thanks to small stipends sent by other more successful family members, but close enough. Two children were born of his marriage to wife Barb: Silver, a sickly young boy and Adora, who her mother swore never smiled until she was three years old and learned to push her brother down. Adora embraced the lawlessness of the Lower Boroughs early on, sneaking away from her family to roughhouse with the local kids and inevitably being taken in by the Ulbrans, who recognized a little thug when they saw one. She took to petty thieving like she was born to it and by the time she was a teenager had many run-ins with the Iron Guard, most of which she was able to talk her way out of. Not all. At a loss, her parents tried to steer her towards something that wouldn't end up with her at the end of a noose or worse, and thus a love of whittling was born. From there it was a short leap to carpentry. She loved the feeling of assembling something from nothing and loved the feel of coin in her hand even more. Coin that the Iron Guard couldn't question her about! By the time she hit her twenties, she was on the straight and narrow--at least by all outside appearances--looking to open her own shop and start raising her family out of the Lower Boroughs once and for all.  +
Adora Ulbran +The Bell family of Arx was once known for making, you guessed it, bells! But it turns out the demand for such things isn't as great as one would think since they're mostly made to last. As a result, luckless Abrahall Bell (who everyone just called A as a sly joke), decided to strike out on his own and found a brewery! Sadly, he was not very good at it yet he was extremely stubborn that one day Bell Beer would take off, and so it wasn't long before he and his young new family found themselves in the Lower Boroughs, not quite struggling to survive thanks to small stipends sent by other more successful family members, but close enough. Two children were born of his marriage to wife Barb: Silver, a sickly young boy and Adora, who her mother swore never smiled until she was three years old and learned to push her brother down. Adora embraced the lawlessness of the Lower Boroughs early on, sneaking away from her family to roughhouse with the local kids and inevitably being taken in by the Ulbrans, who recognized a little thug when they saw one. She took to petty thieving like she was born to it and by the time she was a teenager had many run-ins with the Iron Guard, most of which she was able to talk her way out of. Not all. At a loss, her parents tried to steer her towards something that wouldn't end up with her at the end of a noose or worse, and thus a love of whittling was born. From there it was a short leap to carpentry. She loved the feeling of assembling something from nothing and loved the feel of coin in her hand even more. Coin that the Iron Guard couldn't question her about! By the time she hit her twenties, she was on the straight and narrow--at least by all outside appearances--looking to open her own shop and start raising her family out of the Lower Boroughs once and for all.  +
Adrian Beeler +Adrian avoided influence of his avid family. His father worked as a carpenter and was widely social and his mother worked in an inn and had the same effect. He himself, however, avoided such and focused on a sort of self study, whatever he could get with what little he had from both of his parents. This sort of thing continued on until he decided to stay on his own.  +
Adriana Fieldstone +Born in Elmhurst to a farming family, Adriana soon found herself seeking employment in the only tavern in town. She much prefered hauling barrels and trays over farming out in the warm Oathland sun. She found she had a natural talent for people, being able to get them what they needed rather than what they wanted. Adri found she loved to flirt with the handsome farmer's lads (and the not so handsome ones if they could charm her) and enjoyed making their time in the tavern that much more enjoyable for her cheerful temperment and charm. After her uncle's farm was burned to the ground and her cousin Jonathan went off to the big city, she decided she would follow him. Her dream was to one day own her own tavern and she would never be able to make that kind of money at home. Not only did she want her own tavern, she wanted her own cow too. Fresh milk and butter and cheese, and then get bread freshly baked every morning, and make sure her guests had everything they needed to be comfortable. Clean beds without any bugs in them, even. She wants -everyone- to get along and be happy and healthy.  +
Adriel Glynn +Adriel was raised, along with his twin sister and best friend, Korka, by parents whose first loyalty was to the Telmars, and that loyalty is generational. But while his twin sister was constantly sticking her nose in things and getting into trouble, Adriel toed the line: a conscientious, well-behaved child, who was only very rarely drawn into hijinx past Korka’s ability to talk them both out of it. An able and attentive listener, he learned quickly at his lessons and served as soon as he was old enough in the forces of his lords’ retainers, learning a spear and shield along with the rules and laws of the regiment.  +
Adrienne Pravus +Bright, charming, born to Valardin, and gifted with a beautiful voice, Princess Adrienne might have been a storybook princess come to life. She knows, however, that fairy tales are for children. This knowledge has been painfully earned, brick by brick, as she has attended to the aftermath of raids and massacres, wars and illness with a Mercy's training so easily acquired in Sanctum. Adrienne left a courtier's life to others of her family and joined those with their hands in the dirt: a duty to her family name and a calling - or better perhaps described as a prayer - to be able to prevent suffering before it strikes. She has travelled the Oathlands to maintain her family's presence, listening to the needs of the many vassals and small villages in her purview. She has also studied wherever time and location would permit. Sanctum is a haven of knowledge, but the many Valardian domains have also invested heavily in education. Ignorance, when such resources are available, is a terrible sin. There is still work to be done in the Oathlands, but as the world turns its eyes to Arx, so must Princess Adrienne Valardin. Trouble brews. She would go there to stop it if she can.  +
Adrienne Valardin +Bright, charming, born to Valardin, and gifted with a beautiful voice, Princess Adrienne might have been a storybook princess come to life. She knows, however, that fairy tales are for children. This knowledge has been painfully earned, brick by brick, as she has attended to the aftermath of raids and massacres, wars and illness with a Mercy's training so easily acquired in Sanctum. Adrienne left a courtier's life to others of her family and joined those with their hands in the dirt: a duty to her family name and a calling - or better perhaps described as a prayer - to be able to prevent suffering before it strikes. She has travelled the Oathlands to maintain her family's presence, listening to the needs of the many vassals and small villages in her purview. She has also studied wherever time and location would permit. Sanctum is a haven of knowledge, but the many Valardian domains have also invested heavily in education. Ignorance, when such resources are available, is a terrible sin. There is still work to be done in the Oathlands, but as the world turns its eyes to Arx, so must Princess Adrienne Valardin. Trouble brews. She would go there to stop it if she can.  +
Aeden Grayhope +It can be tough being a Grayhope when you're growing up. It's certainly not the Lower Boroughs, but the whispers follow the children of this house from birth to death. Growing up, Aeden was intensely curious, voracious in his consumption of knowledge and sharper than a kid his age should've been. His words got him in trouble as often as not, but his family's relative prominence for a commoner family is what provided the resources for him to go beyond a basic education. Becoming a disciple of Vellichor was an absolute calling to a young man so sure of the direction his life would take. He was a Grayhope, however, and that has had complications of its own, the association with his family hindering him as often as, paradoxically, his faith. He truly believes Vellichor's teachings have become diluted since the Reckoning and his course in service at the Great Archive has followed that path. Knowledge must not be allowed to disappear and hidden knowledge is far more likely lost. As Prelate of the Black of the Great Archive, it is his role to push back against the Censor Librorum and the dangerous loss of knowledge that is hidden. Doesn't particularly ingratiate him with the higher ups, but he's good at what he does.  +
Aedin Blackwood +Even the wildest tribes have need of gifted souls able to read the wishes stored in the hearts of men. Whether determining if a treaty will hold or trading fox pelts, that talent sometimes spells the difference between a hard winter and a good one. The Blackwoods had their reputation for holding peace between tribes of the mountains and the sea, and Aedin's mother, a comely lass with golden hair and eyes like fire, caught her father's eye. Their marriage supposed peace, but their daughter surpassed them both for grace and wit. As a child, Aedin enchanted her playmates. Not for her, getting in trouble or torn dresses. She stayed close to her mother's side and honoured the tribe's shamans, often tending to the delicate tasks that earned her approval and favours. Let others barter in coin. She amassed obligations and debts of other kinds, wielding a silent power. Marriage offers spilled in soon as she was old enough, but she denied them all. A greater world waited. Patiently Aedin bided her time, and her exasperated father was none too willing to give up his precious treasure. She knows the ways of the wilds -- no Abandoned turned noblewoman in the North can avoid that -- but so too she learned the quieter secrets, the way of whispers and trade. But the world grew circumscribed. She hungered for the sea and larger markets. The people in the woods pleased her more than the wild wood itself. When the Blackwoods knelt to the Crovanes, she was one of the first to brave the strange world of beyond. Her exoticism lured in the unexpected, and she started up exactly as she had before, acquiring favours and exchanging debts, building on an intricate web of social graces that made her a merchant princess in the most unexpected ways. It wasn't long thereafter a party breezed through her adopted city, seeking someone to speak for them, a diplomat with a keen sense of value and a talent for appraisals. A wide-eyed, electric speaker, Aedin charmed them as much as her new crew laid out a fascinating future. Never one to back down from daring, she took them up, and so sails to Arx and points beyond under the leadership of Arthen Dayne. What's life for if not excitement?  +
Aedric Blackshore +Born in the shadow of Cornelius and Oswald, Aedric developed an immediate aversion to court politics and family diplomacy. Opting instead to follow in his bloodline's rich history of mercantilism and exploration, he spent most of his childhood pouring over textbooks, joining vassals and fishmongers on their expeditions to sea, and memorizing naval trade routes. The older he grew, the less time he spent ashore -- missing even the marriages of his brothers and births of his nieces and nephews. Rather than utilize the resources granted to him by noble privilege, he worked tirelessly to establish commercial and personal relationships throughout Arvum.  +
Aela Velenosa +Aela grew up invisible as the youngest of 3 children. Her sister was adored by all for her other-worldly beauty while her brother was praised as a scholarly genius from a young age. Aela was, indeed, smart and beautiful, but in the eyes of her parents, she paled greatly to her siblings. Neither a disappoint or a child to pay attention to, Aela grew up mostly isolated from her busy siblings and with generally anything she needed, except the love from her parents. During her lonely childhood, she would often sneak out and explore the city and make friends with the unknowing commoner children. From them, she learned the cunning ways of the streets, the beauty of music, and the fun of adventures.  +
Aelgar Navegant +Growing up a noble son in Escuma, Aelgar was lucky to have House tutors and a physically active rural lifestyle in a relatively invasion-free location. He survived childhood uninjured and healthy in the unremarkably active way of country children. Of note, though, is that his curiosity was often commented by adults and his interest in learning occasionally drew ridicule from his peers. He eventually came to the attention of the Disciples of Vellichor, or, perhaps they came to his attention, so precocious was he. As the years passed, he became a student and then an acolyte and, finally, a priest. Along the way, his curiousity and cultural tradition also pushed him to explore the island, wrestle with his peers, learn horses and dogs, and otherwise soak up the normal learning for a boy of his station. As a priest, he carried on the tradition and taught children himself, and then adults, mostly about thinking clearly and critically on topics like medicine and ruling. Over time, the scholarly thinker received some acceptance as a man with a good head on his shoulders and even became respected by some for his contributions. Eventually, though, he became restless with the offerings of his island home. He decided to travel to Arx with a letter of introduction to the church and another for distant relatives living there.  +
Aelius Mercier +Aelius was born into a minor branch of the Mercier family, to traditional scions who were interested in keeping the family business on wedding wines alive and well. His father, Vibius, was a dedicated merchant, often assisting to the former head of household in meetings and contacting relevant people to the trade deals. However, a young Aelius wasn't meeting up to the expectations of his father, preferring to spend his time studying scholary matters and painting, instead of learning the family business. Naive as he was, Aelius spent most of his time daydreaming of buildings he would create, tall creations that would impress The Pantheon themselves and he planned to dedicate such buildings to them. It was only when his father suffered a severe disease that Aelius realised his role in the family, he would spend his days trying to learn as much as he could from his dying father, working to fill up his boots and setting his dreams aside, at least for now, so he could help the cause of the family. Vibius passed away around Aelius' 27th Summer and Aelius decided it was time to put his ideas forward and advance the family business to a next level.  +
Aella Ravenseye +The firstborn of Chieftain Bran Ravenseye, Aella has always been on a path toward leading her clan of hardy, stalwart seafarers. Graced with rich red hair at birth, the girl was raised hearing murmurs about the blood that runs through her and similarities to her mother - Gudrun - and grandmother. A talented shaman of the Ravenseye people, Gudrun tragically disappeared during a raid by a rival Shav'arvani clan when Aella was just a baby. Bran searched for several years, finding no trace of his wife. Eventually, he remarried, which resulted in Aella gaining three siblings. Cadern, Rosalind, and Triton are all so different from her - and each other, but she loves them all and would do anything in her power to see them succeed. Of the four, Aella took to sailing the best, and she spent as much time as she could learning the ropes and gaining experience to earn being called 'captain' upon reaching her 18th year. And though her people needed to raid to survive, she developed a distinct hate for pirates before her people ever joined the Compact. Like so many others, Ravenseye faced tough choices during the SIlence War. Following their old ally, Clan Blackwood, Ravenseye bent knee to the Compact as their vassal. The addition of the seafaring people to the Northlands brought naval expertise and opportunity to Redrain. Soon after, Bran abdicated his rule to his eldest, believing that it was time for the new generation to lead his people down this new path. Aella had attained her birthright. It hasn't been the smoothest transition. Social missteps, accidental heresy, culture clash, and anti-Prodigal sentiment have dogged her steps over the years. Yet, through it all she has worked hard to show that her people are a benefit to the Compact, growing Stormheart and lending aid during the Gyre War and multiple engagements with Isles Traditionalists and Skal'dajans. She may be a reluctant countess, but Aella Ravenseye stands ready to weather any storm that comes.  +
Aerandir Elensar +One unaffiliated with seafaring would likely know little regarding the man that goes by the names of Aerandir Elensar. Nonetheless, should one inquire enough in dockside taverns, inns, and any harbours scattered about the continent of Arvum or the Mourning Isles; knowledgeable sailors, venerable innkeepers and the like may claim him to be a marine of Southport origin recognised for serving aboard a naval vessel called the Lusty Mermaid - which under the vassalage of House Grayson frequented many a harbour throughout the decades. Rumour has it, however, that the Lusty Mermaid - during a voyage through the Darkwater Reach - was sank, its crew slaughtered along with the civilian ship's it was escorting. The disgrace and ignominy following such colossal failure as the commanding officer and sole survivor of the vessel ensured his service's end, though his life was spared in recognition of his and his family's lengthy, formerly immaculate history of servitude. What transpired that day is anyone's guess, but what is certain is that the hedge knight now roams the lands as Crownsworn - bereft of the honour he once bore in service to one of the greatest houses of the Realm.  +
Aerwan Valardin +Born the only son of Bernh Valardin after years of attempted conception, to say that Aerwan was considered a blessing from the divine would be an understatement. A celebration was had on the day of his birth, offerings were made, praise was given, and a prince's get was watched over like circling hawks by the family staff as he grew up into a young boy, especially when try as they might over his formative years father and mother found themselves incapable of producing a spare to their heir. For the young Aerwan, life was an adventure, and there was no grander aspiration than to be a valorous knight upholding the honor of his family and bringing glory to the Pantheon - which his father was inclined to encourage - while escaping his minders at every opportunity to hare off and recreate such escapades with whomever he could wrangle into the process. There were no shortage of tutors and trainers to mold and refine the child into a young man capable of doing proud by his father, but that changed with the Tragedy. They were off on holiday during the massacres, and it was a weight that settled heavily on a tender young heart. But where it was the sort of thing that sparked a flame in many to only drill them deeper toward the sword, for Aerwan it had the opposite effect - lost in the malaise of mourning kin, the youth began to question his path and his purpose. There were always going to be times and places where arms were the only option.. but this was their result. What other options were there? It was while trying to find these answers that Aerwan began truly diving deeper into looking at the Pantheon as a broader picture to life instead of his younger zeal solely for Gloria, inquiring with priests of all of the divine, and in the process took his first steps on a different path, even if it wasn't what he would have hoped for. There was never any shortage of work to be done for the Faith, and so he spread whatever help he could advocate for with his family to the causes that called to him for action. There was still honor and glory to be found, but solace, too. The canonizing of the Lost was a particularly special time for the young man, and in the years since he has come to ponder on and search for more of Aion in particular, but also investigating other beliefs with an open, critical eye while rooted in his own faith. His own wandering pursuits to find knowledge and provide relief have recently come to a halt, returning for the first time in many years to Arx at the call of the Dragons to deal with the Skal'dajans. For all that he may be incapable in warfare, he has experience providing a helping hand - and there may be no shortage of need for those.  +
Aerwyna Froic +Growing up to a pair of farmers, her family were poor but not the poorest out there. But Aerwyna knew one day she wanted to be well off financially so she was encouraged to find a way to make money and an old family friend showed her the basics of sewing. She hopes to either join the crafter's guild or make it on her own.  +
Aery Ashford +Aery's been an orphan from a young age and has as such never been able to learn many good skills. Despite all of this, she's remained a positive outlook on life, somehow managing to stick to living through odd ends here and there.  +
Aeryn Laurent +As the youngest sister of Cristoph, Jael, and Cassandra she was free of much responsibility and was free focus on whatever it was at the moment that captured her fascination. For a while she thought she might be a singer or something like a bard. The next, a lawyer. The next focus was animal husbandry and then maybe even medicine. While she shied away form the martial aspects of life, she excelled at whatever she put her mind to. More recently, her father has died and Cristoph has taken the reigns over Artshall and while her heart broke for her father she couldn't be prouder of her older siblings. Now, having come of age she's been loosed upon Arx to find her path and her footing.  +
Aethan Kennex +Aethan, the oldest of three brothers, has always felt the oldest child's weight of responsibility, and it only got heavier with time. He went to sea at sixteen, followed soon by his brother Porter, and then by nine year old Ian. Not yet twenty, he found himself wearing the hats of brother, of father, teacher, and guardian. He drove himself hard, taught his brothers to do the same, and by the time they'd graduated from escorting merchant ships to hunting pirates on a ship that Aethan himself captained, the brothers Kennex were a force to be reckoned with, a force forged from the strength of the oldest brother's will. Aethan got so much respect for how well he taught his brothers that he was the one tasked with teaching the ungovernable Washburn Grayson to sail, more responsibility that he bore without breaking. These few years, riding high on the waves with his brothers by his side, were the happiest of Aethan's life, and they ended too soon when Ian, while trying to sail a prize ship through a storm, fell from the rigging and nearly died. The fall left Ian paralyzed -- and Aethan knew that it was his fault. He should have seen the signs that the storm was coming. He should have checked the prize ship's rigging. Unable to stomach the guilt, unable even to look at his broken little brother, Aethan lost himself in the bottle. He also lost himself in the comfort of a woman. Invierna Winter, the daughter of a wealthy Thrax-sworn merchant, came to him in that darkest night and soothed him. Only weeks after meeting her, they were married. Aethan loved her ardently enough that, at least for a couple of years, he was able to drown out his own self-loathing. But this moment of peace was ephemeral. Aethan lost his father, his mother, and his wife all in quick succession -- his father died of a lingering illness that had plagued him for months, and then a few weeks later, his mother and wife died suddenly during the same night. The Aethan who turned up in Arx weeks later was a shadow of the man he had once been, held together by copious amounts of alcohol and little else. He was reunited with his brothers, and as they gradually healed their relationship, he began to heal, as well. He became admiral of Stormward's fleet and served with distinction, spearheading the House's efforts to rebuild into something even stronger than it had been before the freeing of the thralls had driven it to the edge of ruin. Then he was needed for a greater and weightier calling -- Duke-Regent. It wasn't a responsibility that he was comfortable with shouldering, but he did it anyway, just like he always has done. If he's not equal to the task, he'll just have to force himself to rise to it.  +
Agatha Redrain +The wealth and privilege of the North do not always manifest in the same ways as the wealth and privilege of the South. Farhaven is not remote to the point of being entirely uncivilized, and yet there is still a brusque forthrightness that its children grow famous for, a wildness of the blood, sometimes coupled with a clarity of vision, that those who are more accustomed to the obfuscations of politics might not be able to channel. In youth, Agatha developed a headstrong nature early, and never abandoned it. For many children, a fall from a horse is reason to avoid horses; for Agatha, a fall from a horse was a reason to bloody well conquer the entire stable. Failures -- in the practice yard, in the schoolroom, in the woods and on the mountainside -- did nothing to deter her from her goals, whatever they were. They were merely added incentive to succeed on the next try. Agatha did not actually set a record for broken bones in the course of her training, but her knight trainers consistently told her that she was at risk of doing so. Yet she healed well and quickly, apparently by applying her force of will to her body, or maybe just by nagging so hard and so aggressively that finally she was permitted to leave the infirmary and get out into the world again regardless of how ready she ought to be for it. Warcraft lured her with her own aptitude -- her strength and acumen with weapons made her want to get out into the world and demonstrate her prowess and earn glory for her house, but meanwhile she struggled with history and mathematics and the things that make a war leader instead of a knight. Yet she applied her focus and her determination to these things as much as to her training, because she simply refused to fail, and she breached the walls of adulthood as a young knight with a fierce desire to prove herself and defend her family from all comers. Originally she was going to spend more time working with the troops in Farhaven and defending the home guard, but as several of her relations of the blood fell in battle or out of it, she determined it was time to join her family in Arx and lend her spear to the defense of the Compact.  +
Agnarr +Of common, albeit healthy stock, Agnarr tired of work on the farm and sought to relieve his family of the burden of his appetite, as well as strike out on his own. He stole away in the night with one of the farmstead's felling axes, offering service as a caravan hand - and eventually that grew to caravan guard, until he'd earned enough coin to purchase a proper panoply for himself. With a fair amount of experience underneath his (surprisingly trim) belt, he seeks work rather more in the southern reaches.  +
Agnarr Frost +Of common, albeit healthy stock, Agnarr tired of work on the farm and sought to relieve his family of the burden of his appetite, as well as strike out on his own. He stole away in the night with one of the farmstead's felling axes, offering service as a caravan hand - and eventually that grew to caravan guard, until he'd earned enough coin to purchase a proper panoply for himself. With a fair amount of experience underneath his (surprisingly trim) belt, he seeks work rather more in the southern reaches.  +
Agostino Alonso +Agostino was born to one of the barmaids at the Black Fox tavern, a lively woman named Marina Alonso, some time ago. Her family had lived in the Ward of the Lyceum for two generations, tracing their blood back to servants who accompanied members of house Argento to Arx as servants from Nilanza. An only child, he fell in easily with some of the troublemakers in the Ward as he grew older, running the streets with them and getting into all manner of mischief. Though he never missed any of the lessons with the Scholars that his mother insisted on, otherwise he could be found all over the city by the time he had reached his teen years. His knowledge of the streets of the city became increasingly valuable as he approached adulthood, beginning with working in the same tavern as his mother, carrying messages for the customers. This quickly translated into more silver for him when he realized that the value of the content of some of those messages, to the right sort of people, was quite high. Along with what he learned from the Scholars, he developed a strong appreciation for knowledge of all sorts, particularly the sort that was risky or difficult to obtain. Over time, he developed a reputation for having access, or gaining it, to all sorts of interesting tidbits, and for years, he did so freelance, selling what he found to the highest bidders. Most of his customers were Lycene, though, given where he grew up, and many considered it merely a matter of time before he was hired by one of them. This happened only recently, however, with the formation of house Malespero, in a way bringing him full circle, since they now have control of the city his own family originated in. It took him some time to get used to the idea of having an employer, but now he has settled into his role within the household comfortably.  +
Agric Leary +Like most of the Leary family, Agric spent many of his years in Leaholdt under the vast tutelage of the many scribes and scholars, even at an early age. This paired with strict parents who drilled into him the need for the methodical progression of your intentions, leads to the sort of well-mannered young man who garners the support of many Elder Learies. Let it not be said that his studies failed to grant him expertise either. When Agric came of age, he quickly left his studies at the Leaholdt Academy, only to move up in the world and find a position on their staff. For three years, Agric lingered on the staff of the Leaholdt Academy, learning administration and governance carefully. He focused on the areas of law in order to better assist his family in their dealings, but these were not his passions. Not exactly, even if he did put a proper amount of effort into it as was expected. In reality, what truly grasped his heart was the arts. All of them. Every. Last. Single. One. Agric has a deep love of painting, drawing, and any other number of mediums. He throws himself into learning their intricacies with a passion he doesn't really show anything else.  +
Ahmar Nightgold +Ahmar grew up in Stonedeep and was closest to his sister Azolla. Because of her illness as a child, and his lack of social skills and book smarts, he took to training, telling himself that at the very least he could keep his little sister safe. Once he became older and Azolla began to flourish more he began branching out a bit, offering his spear, sword, or axe to any who needed it. He see's it as his duty to keep the people of the north safe. He saw many battles in his time up north. Most of which ending in him being injured so bad that most people wouldn't think a human could survive, but be it luck, the spirits, the gods or /something/, he always managed to make it out the other side without permanent damage, some of course requiring more recovery time than ever. Despite this, it never stopped him from picking his weapons and armor back up and going back at it. More recently his sister came to Arx, and being distrustful of people he doesn't know, he decided to follow, just in case.  +
Ahriman Grayson +Ahriman Pravus (married Grayson) was born the fourth sibling and he was a long way from inheritance of the Pravus leadership which meant outside of treachery he was never going to sniff much significance with Setarco and it seemed he was destined to be marriage fodder. Ahriman was left to find his way through military conquest and focused on the sea. A cunning man he was seen as ambitious om his pursuit of sailing; yet perhaps lacking in the Lyceum manner of doing whatever it takes to move upwards within the ranks. He quickly found himself captain upon the High Seas and earned a small measure of prominence through his exploits and leadership. By his siblings and family he was seen as a distant threat due to his familial loyalty and nature. He was never seen as possessing the cunning treacherous aspirations stereotyped within the Lyceum. When Ahriman was married off (sight unseen) to Princess Alarys Grayson the marriage was a suitable match for him. Ahriman married up due to the need of the Grayson fleet of capable commanders. Secondarily the marriage would help tie and improve relations between the Lyceum (and their massive fleets) and the Grayson family. And when viewed through the lenses of Thraxian instability and rebellion that left the seas volatile and unruly; the marriage was a perfect opportunistic match of the time. And so he was content to marry up and the man found himself enjoying his newfound family and position. Ahriman showed his prowess at sea and as he sailed and led Grayson ships to war the man earned notoriety and was seen as a great rising commander whose sights were set upon command and control of the Grayson fleet. At home his marriage blossomed and the birth of his first daughter (Lou Grayson) and concluding with his third and youngest daughter (Reese Grayson). All of whom favored their mother's lighter complexion. He was a firm yet caring father full of energy and warmth to his children and his family. He grew to love his wife very deeply. Ahriman was far more reserved outside of this circle behind closed doors and was perceived at times to be a bit cold and firm in his person outside of his closed circle. He was very much a firm authoritarian in his personality when removed from the presence of the joys in his life. Ahriman was next in line to inherit the Grayson fleet when he sailed out with a small number of ships on a searcg mission into Abandoned waters in 994 AR in search of the lost Alaric III. The small contingent of vessels never returned and many considered Prince Ahriman Grayson a casualty caught up in either a victim of piracy or having been lost to violent storms that were reported in the area. No word of the presumed dead Prince surfaced for many years until recently. Rumors began in late 1009 AR of a man found many leagues into Abandoned and Gyre waters that capture a barely sailable skiff and found refuge in Lyceum waters near Setarco. Weak, gaunt, and barely alive he was taken to the Mercy's where he was nourished back to health until only recently did he regain consciousness. That man has identified himself as Prince Ahriman Grayson. He remembers little or nothing of what happened seventeen years ago on his voyage. His life the last seventeen years was spent as a slave in Abandoned lands he recalls well. It was not until disease wiped out his captors (one his Arx immunities saved him from) that he found and eventually won his freedom. The layers of scars and whip marks upon his flesh validate much of his claim along with the clear aged deformation around his throat due to his slave collar. Now Prince Ahriman has returned to Arx to see what became of his daughters, his wife, and his Grayson family. He has been reported to be distant and if not a little troubled from his ordeal but mostly of sound mind and body. His physical prowess though has waned given his captivity and torment.  +
Ahrsen Damane +Ahrsen was born on a tiny island to the south. Expansion pushed larger houses outwards, and those, in turn, pushed smaller houses even further out. Soon the tiny island was usurped by a greater house and made into a barony after a terrible battle that saw most fighting men dead. The boy's mother would sing to him at night and tell him stories of the old kingdom and what it was like to be a part of his people. Having fled their little island the boy and his mother grew up in relative peace until he came of age. It was around the age of 14 or 15 that Ahrsen begins to show an interest in a sailors life. He threw in with mercenaries early on and soon was sailing the clear blue waters of the south seas and raiding. Within a matter of years, he soon had a ship of his own and a loyal crew. His silent, brooding nature and short way of speaking garnered a fair amount of loyalty and respect from his crew, and they were feared in those waters. The captain was in it for the money and glory, nothing more. As a captain, Ahrsen learned more things than the art of sailing and combat. He learned things like music and poetry, things he had no skill at but grew on him. A love of animals, wildlife, and art also entertained his thoughts. All these things were as much a part of his adventures as they were the upbringing by his mother, a lady who had once had great influence on the little island where he was born. His mother passed shortly after his 20th year but not before giving a ring that belonged to his father. The mercenary group had turned into a sizeable fleet after some time, and they begin to run into trouble as they gained a little too much attention. Rather than fight to the bitter end or be captured and imprisoned, Ahrsen and his crew sold their ship, disbanded most of the crew and then purchased a new one. In that vessel, they sailed to Arx with plans to do business closer to the capital. For now, they have been raiding Abandoned and doing mercenary jobs, the Captain waiting for the right time to take in a big haul.  +
Ahven Granger +When Ahven was very young, her parents moved the family from Artshall to Sanctum. Or, they meant to. They were involved in an accident on the road, leaving Ahven to be escorted back to Artshall by a Knight of Solace - now an orphan. Her closest living relative there was the Seraph, and while he could not adopt her, he did make sure she was provided for and well educated as a ward of the local nobility. Her memories of that trip are faint and fractured, but the impression of the heroic Knight who found her and carried her home never left her. She grew up torn between her desire to follow in her Knightly hero's footsteps and her desire to honor the memory and legacy of her family. One does not simply forget when one is the last known living descendant of the Very First Champion. Luckily, in the Oathlands, these two dreams can be entwined and chased together, and that's what she's done, barrelling through her adolescence and teenage years, leading with her head. It's the hardest part of her body.  +
Aibek Grayson +Aibek Grayson is the youngest child of Roderick Grayson and Daniela Grayson nee Bisland. A scion of both House Grayson and House Bisland. He studied combat under his uncle duke Gabriel Bisland along with his older brother Ainsley. But he leaned more toward smaller, faster blades than his older brother. His parents had all but given up on getting one of their children to be a politician by the time that Aibek was old enough to start being guided in life, so while he was given tutelage and taught how to be a noble as all members of his family-- he was also somewhat spoilt by his parents. He was allowed to put his attention more toward the physical, becoming quite acrobatic. But he also had a wanderlust, and he ended up travelling for some time with a relative, and then joining the Knights of Solace as a disciple. Squaring with a knight for a time to help protect travelers.  +
Aiden Grayson +Born the middle child of Prince Rodric Grayson and the Lady Daniela Bisland, Aiden Grayson was raised alongside siblings Ainsley and Ailys in Bastion. From the start Aiden was a quiet child and often considered the 'odd duck' by the others, adult and child alike. Friendship wasn't easy for a child who would barely manage to speak a word under pressure; a problem which often escalated into him becoming a target to be pushed around.  +
Aiden Rubino-zaffria +Born the middle child of Prince Rodric Grayson and the Lady Daniela Bisland, Aiden Grayson was raised alongside siblings Ainsley and Ailys in Bastion. From the start Aiden was a quiet child and often considered the 'odd duck' by the others, adult and child alike. Friendship wasn't easy for a child who would barely manage to speak a word under pressure; a problem which often escalated into him becoming a target to be pushed around.  +
Ailith Ethere +For those of humble birth among the many vassals of House Valardin, the dream of being one of their gallant knights may forever be out of reach. But Ailith as a commoner sought martial training regardless, accepting she might raise no higher than a simple footsoldier among the house guards of the tiny barony of her birth if that was the price she might pay for a chance to strike at the evil foes that threaten home and hearth. She feels it was the will of the gods to spare her from a boring backwater, however, when her barony found itself on the front against an Abandoned warband, a shockingly large makeshift army of several barbaric clans who sought to raid and plunder the weaker borders of House Valardin's holdings. Ailith still remembers the looks of terror on her fellow soldiers faces on the eve before battle, and the disappointment she felt when she realized the seraph assigned to her barony was a terrified old priest who never expected to speak on the eve of a battle. The young woman still recalls being able to all but smell the fear from her fellow soldiers, sapping their resolve, and then something like a whisper to her... something only she could hear, that spoke words of iron and triumph. Ailith, the youngest soldier and lowest of the guards out of the hundreds, addressed her unit. She spoke movingly of faith, of duty, of honor, and what it meant to be a child of the gods and a servant of Gloria. She remembers the fear melting away from her fellow soldiers, the growing cheers as those men and women found their courage and their resolve, and of the fervor that gripped them all as they then faced the screaming hordes of the Abandoned the following day and smashed the enemy host while greatly outnumbered. A lone knight of solace who had been at the battle declared it no less than a miracle, and all but demanded that Ailith be sent to Arx to meet with the Faith and consider joining one of the militant orders serving the gods. Though she was expecting to become a soldier serving with the Knights of the Temple, a meeting with the Dominus himself convinced the young woman otherwise. The earthly voice of the gods spoke movingly of the importance of priestesses that can inspire and remind the faithful of what the gods require of them and to not break when the time comes for their tests of faith. He convinced her that one who can speak with divinely inspired words can do more good in the halls of power than a thousand steadfast soldiers, and assigned her as the personal priestess to the royal family: the palace seraph. Ailith is not entirely comfortable with a role that keeps her from the fighting, but she nonetheless recognizes its importance. How few commoners get the chance to talk to kings, and counsel them on what their faith asks of them? As the palace seraph, it is precisely her task, and she can do no less if that is the path the gods have set before her.  +
Ailys Grayson +Princess Ailys Grayson, daughter of Prince Rodric Grayson and Lady Daniela Bisland, was born with all the patience and composure that her oldest brother, Ainsley, would prove to lack. Those present for the event later joked that she came out of the womb with more poise and grace than even the most veteran of diplomats. So, of course, it is to everyone's dismay that she refused to become a politician, instead applying those gifts to perfecting her bedside manner in the field of medicine. She knew early on that she would need to learn how to mend flesh and bone; after all, her siblings were always getting hurt in their training. Providing assistance in those moments came naturally. She instinctively tended to cuts and scrapes. It started with Ainsley but soon encompassed all of the children that trained under her uncle, Duke Gabriel Bisland, as well. By the age of ten, she was watching a sparring match between two hot-headed young men, no adults in sight, that ended with one of the boys getting a particularly bad knock to the head! Ailys calmly took control of the situation, seeing to the injured party before getting her uncle's physician involved. Said physician was so impressed by her handling of the mishap that they took her on as an apprentice. From that day on, she received expert instruction in the healing arts. By the time she reached the age of majority, she was deemed competent enough to act unsupervised. Ailys garnered an impressive reputation as both a trusted healer and a much beloved Grayson princess, devoted to both roles with humility and the utmost decorum. That is why it came as such a shock to the people of the Crownlands, in the shadow of the Sack of Bastion, she set aside all titles and noble privileges to live as a commoner. 'Such a sensitive soul,' the scholars wrote, cherishing her all the more for it.  +
Aindre Grayson +Aindre Grayson was a bold and capable soul from his youngest years, always a strong-willed handful and into everything. His parents and teachers realized early on that his liveliness of spirit would need to be channeled into something productive. The sword was a natural fit and he was allowed to pursue it so long as he gave an equal amount of dedication to his lessons in strong leadership, sound diplomacy and whatever else his parents thought to be the hallmarks of a great political figure. This left him with the well-rounded education a prince should have, but anyone could see that while it was duty which drove him to learn the importance of maneuvering through the political machinations of the realm, his training in arms was where his passion was allowed to blossom. Between the excessive number of exceptionally talented members belonging to both halves of his Grayson and Bisland lineage, Aindre was never at a loss for older role models nor was he ever lacking in extraordinary cousins to test himself against in matters of the sword or the silver tongue. A veteran of two wars - the Silence and the Gyre - it was only a matter of time before his duties carried him to Arx on a more long-term basis in the Spring of 1012 AR at a point when tensions were high, the last of his siblings to do so. How his story unfolds from there is anyone's guess, but Aindre Grayson cut his teeth on tales of his family's storied history and the words of his House might as well be etched into his soul, so many in Bastion expect even greater things from him. No pressure, right?  +
Aine Halfshav +Adelie Pravus, second wife of Ahern Halfshav, was unhappy in Whitehold from the moment she arrived following her marriage to the widowed lord. Khanne and Arik were never really hers and this world was cold and miserable. It was likely that there would have been a divorce, but then Aine arrived in a screaming bundle on one rare, gloriously warm day in the far north reaches. And Adelie had something of her own, which Aine was raised to be. She was not raised with or like her half-siblings, allowed to form their own paths in the wilds, especially after Ahern's death. She was raised as a Southern lady, her mother's own little audience just as trapped as Adelie felt but in a different way. The call of her Northern blood was a thing to be ignored as she studied and worked on her wits and charm. It's only as Khanne rises that Aine has found an escape. She has been allowed to come to Arx, to see the city for the first time, and notable without her mother in attendance. There's hardly a party, or event in the bustling capital that Aine isn't attending. If she wants to make it somewhere in this world, she knows that she's going to make the right connections. Sister of a Duchess is not all that she wishes to be.  +
Ainsley Grayson +Born to Daniela Bisland and Rodric Grayson, Ainsley Grayson is a distant cousin of the Crown Prince. His parents tried to groom him for politics and the spotlight. Wanting him to shine like a star. They had many a plan for him. He created for none of them. As a boy he was far more interested in being outside in the training yard. As he grew he found it far too exhausting to deal with politics. Don't say this, don't do that. Pretend you like that person, don't talk to that person even though you like them. Why can't he just tell people whether or not they are annoying him? Why does he need to act a certain way? His parents saw it as a rebellion when he pursued a career in the Iron Guard. He saw it as a way to still do the Grayson name proud, without spending all that time exhausting himself trying to weave political webs. He'd rather just be himself. So he has thrown himself into the Iron Guard. He wants to do the Grayson motto justice: 'None greater than Grayson'. He wants to the best knight in the Iron Guard. His parents eventually found peace with his choice in life, and have stopped putting as much pressure on him to be some political maestro. He was, aside from his parents expectations, quite spoilt as a child. He spent time as a child with his Bisland cousins but his Grayson ones as well. Though most of those connections have not been very strong. Connecting with his family is something he looks forward to in the future.  +
Aisha Inverno +Aisha was one of several siblings and a member of the Inverno family. She was expected to uphold the traditions of her family as well as be a proper woman of the Velenosa fealty. Duty was hammered into Aisha since birth. This sense of duty never escaped her even as it became clear as she grew that she was a person who got lost in her own thoughts far too much. However, she never failed to take up her duties. One is not noble, according to Aisha, and forgets their duties towards their family, their fealty, and their Gods. That is the way of things. At one point in her life Aisha realized she, like many of her family seemed to be inclined, wished to become a Mirrormask. She realized her more notable personality traits were at odds with each other, just as a reflection typical is.  +
Aislin Ashford +As a girl, Aislin demanded tales of adventure in which the pretty princess was the heroine and the dashing prince was the plucky sidekick, and side by side the two of them would take on the world, seeing the sights and mapping the secrets of Arvum. As a woman, Aislin isn't wasting her time waiting for the dashing prince to accompany her on her adventures, and instead of having tales recounted at her bedside, she is living her dream. An explorer with impressive locales under her belt, Aislin is her own hero. She's blazed mountain trails and mapped coastlines, categorized artifacts and delivered manuscripts to the Scholars of Vellichor, though her fierce independence has thus far kept her from outright joining their order. She does spend quite a bit of time in Arx however, seeking out like-minded scholars and explorers to exchange stories and obscure bits of lore, and sometimes to team up with those self-same people for further adventuring.  +
Ajax Tyde +"Let the silver fall, boy!" The echoes of Ajax's father still crawling through his skull. He was a surprisingly happy child before the fall of Tyde under the strict tutelage of his father and mother both well respected if not ruthless merchants of the realm which led to an unfortunate bit of scrutiny on the otherwise happy go lucky child. As he aged into the world properly he never found himself taken with further education provided by his parents and as he simply seemed to lack the patience required to be a merchant. In his teenage years, he spent time away from his mother and father to learn the art of sword play from a distant uncle. Learning chivalry, and the art of the sword spoon fed the tales of war and adventure against the elves. Ajax was being prepared for service to a knight when Tyde had fallen. When the news had reached the land he had disappeared only being spoken of in rare passing. During the start of Ajax adulthood he would be found amongst the Redwood mercenary company, often guarding the roads, fighting in small skirmishes for coin. Eventually, parting to earn his own way in the world. While those who encounter him claim he cares for little for status, he seems content in his own dreams in hording a large stockpile of coin  +
Akamos Cyrto'ani +Most of the Abandoned that can be found in the islands of the Cyrto Arch to the far South West of the Lyceum Sea are part of a clan known as a Pol, lead by a Polmarkh. They vary in nature with some living in scattered towns and villages with others preferring to live behind the protection given by the walls of their fortified towns. Akamos was born and raised amongst the Pol of the Mountain, on Cyrto Major, the largest isle in the Cyrto Archipelago. Rare amongst the Pols of the Cyrto Arch, that of the Mountain had a strong shamanistic tradition, one that Akamos never truly felt satisfied him. As a child he enjoyed the life that he had, helping his father with the fishing and enjoying the praise from his parents when he performed his chores to their satisfaction. When he was twelve his life was changed drastically when his parents were both killed in a raid orchestrated by another Cyrto Arch faction, the Pol of the Reef, a particularly aggressive and warlike Pol. He was then taken in as a ward of Arkhos Arminius, the second to Polmarkh Kassandra and war leader of the Pol of the Mountain. His day to life changed completely as he was more or less in service to Arkhos at that point, the veteran war leader training the boy hard in the ways of combat. However hard he may try in his training and tasks, Akamos never got any praise from Arkhos and it was only the occasional positive words from his cousin Kia that gave him any sense of self worth. Then the Malvici lead expedition came to Cyrto Major in friendship to the Pol of the Mountain. They defeated the rival Pol of the Great Bay and established House Magnotta, Akamos got to see other types of warriors and fighting and vowed to emulate and impress them and over the following years he became a rising name amongst his people and the settlers from the mainland. A short while ago however he was responsible for defending a group of travellers out of Caer Morien from a savage attack by the Pol of the Reef. Akamos was at the forefront of the battle and was cited as being responsible for routing the attackers. Word of his feat spread until it reached the ear of the new Count Domonico Magnotta, who then summoned him to offer this warrior the position of Sword of Caer Morien.  +
Akio Nagamine +By thirty-five, Akio should have been someone. He should have married for the honor of his house or to stir his own ambitions and climb the social ladder. He should have been among the ranks of the Children, running across the rooftops of the capital city. By thirty-five, Akio's name should be known to more than just his family and friends, but to his father's disappointment it was not. Akio seemed to have none of the same ambitions that had driven his family the ranks of middle nobility in the Undying Empire. This was not to say that Akio had done nothing with his life. He had spent it as a scholar, chasing a discovery that might one day put his name on the tongues of important people. The problem he found was that most of the important discoveries in the Empire had already...well, been discovered. At least that was his excuse. The beaurocracy made sure everything was well documented. The scribes of Vellichor picked up what slack was left. If you wanted to know something, you just went to the library. Then came Arvum. Then came Copper's death and the year of mourning, and everything for Akio changed. Suddenly he had a chance to docment what the Empire did not have. Suddenly he had a chance to study what Platinum did not already know. And maybe if he could return home with the results of the Platinum Shift documented, then he could find a reward worthy of his father's praise. And so he was sent with Xia, Jian, and Nyima as part of the delegation to Arx. Now he serves as Chronicler and Accountant while working his private research.  +
Aksel Nygard +Aksel hails from a commoner family Nygard that has been loyal to the Nightgolds for as long as anyone can remember. Like the clan of enterprising shavs so many generations ago, they too bent the knee to Arx and its rulers. The Nygard clan ended up being small, but proud family of miners, which they had done for generations before being brought into the fold of Nightgold. Good work, hard work, but fulfilling work. They worked the mines, were paid decently for their services and really couldn't be asked for much else. They were neither popular or disliked, the Nygards were seem more as a staple and anchor in Stonedeep. So long as a Nygard worked the mines, all would be well. Aksel, in the beginning, barely entering his teen, joined in the family work, taking up the pickaxe like his father, brothers, and ancestors before. In his clan, it was something as priviledge, grateful to the mountain that allowed them to take their bounty from it. Aksel's life took a turn for the different, the day a tribe of shavs, still unwilling to bend knee and finding the hold of Stonedeep and affront to their way of life, attacked one of the mines worked by the Nightgold. Aksel's father older brothers were there that day, and were killed in the resulting cave-in that ensued, created by the attacking shavs. For all his life, Aksel had intended on just being another miner, an everyman, a common man, and was content with this. But now being the eldest of the family and burning with anger at the family taken from him, he enlisted in the duchy's armies to serve his cause and get his revenge after the tribe led to the collapse of a mine tunnel, entombing his father and eldestborn brothers with in it. Come to his surprise, his more than anyone else's, he had a knack for combat. It came naturally to him as it did taking a pickaxe to ore. And this talent was picked out by the Nightgolds, one of their elder soldiers having an eye for raw, but bursting talent when she sees it. She took young Aksel under her wing, having him train alongside Nadia and her elder brother Dustin. A rather odd thing to do, which made Aksel nervous to no end, not thinking he should be anywhere near them, but oddly enough, the three of them formed a bond and fast friendship between them. And so the training and fighting continued, Aksel, somehow making a name for himself as one of the better soldiers in Stonedeep, a point of contention the man always denies, having no want or need for songs sung or ballads told about him. Which really, only endeared him more to common folk of Stonedeep, being his humility and the simple statement that he was only doing his job. It was, and still is, something he hasn't gotten used to, being the center of attention. He's more happy to stand in the background and let the nobles have their fun. His likes are simple ones, such as his hobby of carving jewerly from soapstone. Years and personal accolades later, Duke Neddim Nightgold goes on one of his "famous walks" that he was known to do and never comes back. Weeks pass, and after enough fretting and worrying, Dustin and a number of other Nightgold family members and soldiers go after him in search and end up missing as well. Some time later, a sack is sent to doors of Stonedeep. Inside the bag is nothing more than a number of severed, frostbitten and bloated hands back with rosegold signet rings. None of them were the duchal ring, which meant there was chance Duke Nightgold still lived, resulting in Princess Nadia to send a war party out for blood and take revenge. She appointed Aksel, her friend, to led that war party, though word is he requested to lead it because of his friendship with Dustin. The shavs, and it was shavs who committed the act, were killed to the man, Aksel as the one who killed their chieftan in single combat, leaving the latter dead and former with a scar on his face for his efforts. It was to be this story that would be told for some time. Rescuing the Duke Nightgold and avenging the losses of the house, Princess Nadia named Aksel Sword of Stonedeep as a title, and giving him the relic weapon which represented that house. And yes, to this day, Aksel still downplays his involvement. He's just a soldier, even if these days Nadia keeps dragging him along in whatever she happens to get wrapped up in.  +
Alantir Valardin +How Alantir survived the Tragedy at Sanctum remains to this day a mystery. He has the scars to show for it, of course -- the raised and discolored tissue marring the majority of his bare chest and back. But the memories, beyond crawling from beneath a pile of corpses and burning debris? Hidden behind an impenetrable veil that obfuscates even his unconscious mind from uncovering the truth beneath. He talks about the event rarely, opting instead to busy himself with tasks entrusted to him on behalf of his family and its dignitaries. Outside of this blemish on an otherwise perfect record, he is very much the honor-bound and chivalrous knight one would expect to find bearing the crest of the White Dragon -- though perhaps with a negative predisposition toward the shav'arvani due to the great pain the Abandoned inflicted upon the Valardin psyche.  +
Alaric Grayson +When his father, King Alaric III was lost at sea during the Tyde Rebellion, King Alaric IV was just a boy- a boy who greatly resented the regency of Duke Gabriel Bisland, a duke who had no intention of attempting to shielding the young boy from the harsh realities of rule, but wound up alienating his ward. After Alaric IV's majority when he came of age at 18, he dismissed Gabriel as regent, ruling as a well liked but intensely frivolous king, who had little interest in the advice of sober ministers and listened to corrupt flatterers- ultimately resulting in the King's Rest, when his tragic trip to the Night Grove resulted in the death of his entire royal retine, and his coma for three years. Finally freed from his illness, the King of the Compact is determined to make right for the sins of the past and prove himself a true king, leading with strength and wisdom as he rules over a hard won peace. A peace that almost certainly will not last.  +
Alarie Harall +"I can barely remember the Saffron Chain. I was but a small child when my family came to the city. My father was a merchant, patriarch of the family. He sought to bring his business here to make a name for himself and the family. Unfortunately, he never quite made it as big as he had dreamed. We really cannot complain though, we have shelter and food. We do not go without our needs. Though,he had always dreamed of more. Mother had a talent with cooking and she always seemed to enjoy providing for the family. She always did father's biding with a smile on her face. Many men envied him for the wife he had. However, she took ill and died when I was twelve. Since then, father was not the same. He drank. He lost interest in the business. The family began to suffer for it. One thing I learned from mother was how to sew. I am actually quite good at it. The actors and actresses come to me for their costumes when putting on their plays. People around the city seek me out to make new garments for them. I have used this to help build the family back up. It all goes back to the family.  +
Alarissa Thrax +No matter how adept Princess Alarissa manages to be at getting her way, it always seems like the world conspires to ruin her victories. Ever since she was very young, the ambitious young woman felt she was destined for glory. She was born too distant from the crown to rule Grayson by inheritance, of course, but she had almost neatly circumvented that nuisance of birth by showing Alaric IV just how obviously lovely and charming she was, and had juuuuuust about gotten a betrothal when frustratingly wiser heads snatched him away and gotten the distantly related dolt to agree to marry a Thraxian instead. Yes, yes, putting an end to centuries of unrest and blood is simply wonderful for those worried about that sort of thing, but Alarissa would have been a marvelous Queen for a pure Grayson match. Instead, Alarissa was forced to pivot from being the perfect potential match for King Alaric into being the perfect potential match for some high-lord to be or other. So she arranged to 'accidentally' meet Prince Vance Valardin, the disturbingly pious and stalwart son of the Prince of Sanctum and future ruler of the Oathlands, and she had to awe him with her numerous virtues, foremost that she looked absolutely stunning in white. It wasn't too long before she was betrothed, and not much longer until she was married and finally in a position to be the wife of the future Prince of Sanctum, and then all her plans needed to be thrown into ruin once more. Her husband (along with most of his family) were killed at the Tragedy at Sanctum, leaving Alarissa an extremely young window without issue among her new family in House Valardin. While she appreciates that he died heroically protecting his extremely gorgeous and charming young wife, she would have much rather he heroically barred the door until help arrived rather than leaving her alone to consider her next move. It is most irritating. That next move would take nearly five years. But good things come to those who wait and the Usurper of Maelstrom reached out with an offer. A political marriage. They were in need of her Grayson blood and Valardin connections. The hindrance was the status as enemies, both houses. But! She had a solution to that. Why wouldn't she? Nothing was going to get in her way. Oathlanders keep their promises after all and Alarissa had no qualms about leveraging a promise made by the Prince of Sanctum. It was a pairing that brought no small amount of shock and in a circuitous fashion Thrax and Grayson back again. A quiet marriage of just Godsworn and themselves, knee deep in water and the deed was done. The mainlander bride of the High Lord of Thrax. Whether this would last, who knew. She had adaptability going for her. A Grayson flower in the tidal pools of Thrax. Time would tell. And it has thus far. At his side and working hand in hand, Thrax has begun to really prosper. The Gyre dispensed with, Thralldom reformations in place - attributed to her despite that in truth it's Victus but that's perfectly fine with her. A truce between Valardin and Thrax that has settled in, a renewed strong alliance between the Lycene and Mourning Isles. There is little that has failed to be accomplished when Alarissa has put her mind to it. Heirs provided, including the future first High Lady of Thrax, everything seems to be going well on the outside and the marriage going strong. But she's still young in that marriage, in helping rule and her status as one of the most talked about women in the city and the compact brings no small amount of jealousy or admiration from it's populace. She still has a long way to go and many more moves.  +
Alarissa Valardin +No matter how adept Princess Alarissa manages to be at getting her way, it always seems like the world conspires to ruin her victories. Ever since she was very young, the ambitious young woman felt she was destined for glory. She was born too distant from the crown to rule Grayson by inheritance, of course, but she had almost neatly circumvented that nuisance of birth by showing Alaric IV just how obviously lovely and charming she was, and had juuuuuust about gotten a betrothal when frustratingly wiser heads snatched him away and gotten the distantly related dolt to agree to marry a Thraxian instead. Yes, yes, putting an end to centuries of unrest and blood is simply wonderful for those worried about that sort of thing, but Alarissa would have been a marvelous Queen for a pure Grayson match. Instead, Alarissa was forced to pivot from being the perfect potential match for King Alaric into being the perfect potential match for some high-lord to be or other. So she arranged to 'accidentally' meet Prince Vance Valardin, the disturbingly pious and stalwart son of the Prince of Sanctum and future ruler of the Oathlands, and she had to awe him with her numerous virtues, foremost that she looked absolutely stunning in white. It wasn't too long before she was betrothed, and not much longer until she was married and finally in a position to be the wife of the future Prince of Sanctum, and then all her plans needed to be thrown into ruin once more. Her husband (along with most of his family) were killed at the Tragedy at Sanctum, leaving Alarissa an extremely young window without issue among her new family in House Valardin. While she appreciates that he died heroically protecting his extremely gorgeous and charming young wife, she would have much rather he heroically barred the door until help arrived rather than leaving her alone to consider her next move. It is most irritating.  +
Alayne Frost +Alayne's history, since childhood, was laced and tied to calamity that was no public secret. Her father, a famed alchemist under the hire of a now diseased vassal of Redrain, practiced his trade openly in the red ward of its fealty. A particularly treacherous night called for the explosion of his laboratory, a combination of fire; of nameless concoctions with terrifying, gaseous nature spelling the doom of him, his Lord and his family name. Alayne was cast aside as one of the few surviving elders of her already shattered family. The youngest were taken in as wards of the surrounding houses- pages, squires, or stableboys. The relatively older Alayne, however, shed her name and took to the only thing she knew; mixing potions and working her father's trade as yet another nameless figure in patchy browns amongst the many, chasing battlefields and death to ply medicine and healing. As an omen of strife to surely come, it is no secret why the woman has returned to Arx.  +
Alban Farshaw +Alban Farshaw is a cousin of the Duke of Westrock Reach, slightly out of line of succession given his age. His mother was the youngest sister of the old Duke of Westrock, who died without an heir of his blood-- passing the duchy to Ryhalt. Alban has never been concerned with the line of succession for the duchy, however. His concerns have always been on the troops of Westrock. At a young age it was decided he would become the General of Westrock-- his father, after all, was the previous once. So when he was old enough he was sent to the mainland and to Sanctum to squire with a knight there. He took the lessons of honor, chivalry, and fealty quite to heart. When he graduated from his squirehood and was knighted he returned home to take over the duties as Minister of Warfare for Westrock Reach. While he's still a young commander he's got a natural charisma and calming quality to him. He's a staid and serious young man. He is dedicated to his family and to his troops.  +
Alberic Laveer +For all that may be concerned, Alberic may as well have been born of the sea. When he was found on the shores of Brighthold County, he was a speechless waif with no family or friend. His life became one of quiet survival and wit. He grew up there, as all in Brighthold did, as was needed to survive. He traded service for a place to sleep or a meal to eat, coming and going by different means at different times. Despite the tragedy of his coming to Brighthold, he never feared the planks of another ship, and made much of his young life as a fishing hand or guide. %TThis was his life and his world until he became a man. Life on the sea had given him a knowledge of rig and sails, and most importantly, wind. Conscripted to serve under the sails of the Laveer, Alberic adapted to a life of military defense in the popular waterways between Brighthold and Arx. Being an accomplished captain and swordarm defending the people adeck the Laveer ships was a fine way to earn a living, and it paid off for Alberic end-over-end. Being handy with a bow or spear eventually lent itself to a command over others wielding the bows and spears. Eventually, this grew to a command of Captains and Commanders of vessel and force, with Alberic being raised to a position within the Laveer house as not only an adopted son, but Admiral.  +
Aldwin Aurum +Of all the orders of the Realm, perhaps the Scholars of Vellichor are the most respected. Every great house welcomes the men and women who dedicate themselves to learning, to the safeguarding of knowledge, and to the healing arts under the auspices of the Faith. And of that revered order, none are as held in as great esteem as the first of their order, the Archscholar of Vellichor. Aldwin has been acting as Archscholar for at least a generation, and is such a fixture at court giving his kind, reasonable and wise counsel that more than one peer jokes that the man has always been there. He is perhaps the only significant political figure without any true enemies- after all, the man offers his advice to any that seek it without reservation, is conscientious to a fault, seems to have no political ambitions whatsoever, and his order has no interest in power at all. A kindly old man that offers no threat to anyone is not likely to make very many enemies, and more than one high born noble thinks of the gentle elderly scholar as a sweet old grandfather (which, knowing the life most nobles lived, is odds on more likely kinder than any grandfather they ever knew themselves).  +
Aldwulf Unknown +Little is known about Aldwulf's younger days. He makes claims to being from nobody farmer parents whom he barely remembers, found deep within a minor barony owing allegiance to Ashford. When he was old enough to make his own decisions, he left because the farming life just wasn't for him. His first stop was the watch stations that dot the Ashford lands. Two years of that was more than enough for the man who developed wanderlust at a young age. After that, it was time to travel. A young man with very little money set out. Apparently, he picked up some classical education at some point (perhaps a mentor while he served in the watch, perhaps through an individual after his military career), because odd jobs like cartography and archeology lept out at him and he was able to do more than other typical poor hires. These were the type of things he would seek, serving as a helper or a short-lived apprentice before moving on to the next thing. It was during this time that he developed his explorer skills, whether it was unmapped lands or runes of cultures just after the Reckoning, Aldwulf was drawn to them. It's known that he wants to become famous, to discover things that others haven't and write about them. Arx has called to him as a place that perhaps he can make this happen. Other than that, it's also known that Aldwulf tends to live outside of his means. He is a regular at the inns, wearing clothing of quality that is higher than a commoner's wear, but older, perhaps even a little threadbare. He is a gambler and loves to learn new games. His time as an explorer has turned him into a bit of a risk-taker, whether with dice or deep in the woods.  +
Alecstazi Halfshav +Son of Donrai's youngest brother Weylan Thrax, Alecstazi was born into power. Or at least within the aura of it. Even as a child he was measured, perceptive and quick to learn the art that was surviving in Donrai's court. He studied his uncle well, and modeled himself after the most successful courtiers in the Mourning Isles. He did not speak unless spoken to, his answers were short, accurate and politely given. He studied the way of the sword and hid his dislike of boats, because showing weakness was not the path to victory. And victory? Meant surviving. Alecstazi was twelve years old when the Tyde Rebellion began and Donrai's fury threatened to turn the seas permanently red. Too young to fight, Alecstazi studied the battle reports, drank up stories of the fighting, listening at Donrai's knee. Three years later, he was horrified to discover that his father, Weylan and his older brother Rotan were traitors, working to try to smuggle some of the last remaining Tyde children to freedom. He immediately called for guards and told his uncle of his father and elder brother's crimes. The sentence was to be death, but at Alecstazi's suggestion, he had them made thralls instead. Death is a swift punishment with no chance to really atone for one's betrayals, he reasoned. Thralldom... well. Isn't that the worse punishment? Apparently, Donrai agreed. Alecstazi earned his uncle's favor and was able to navigate that into being allowed (with no small amount of eye rolling) to cultivate a small number of cavalry soldiers in Maelstrom. Again, he argued, if ever there was a need to fight on the mainland, better to have an idea and some preparedness than be caught flatfooted and landlocked. He enjoyed the benefits of Donrai's favor, cultivating his persona at court, continuing his education in martial training, tactics and doing his cavalry drills. When the old man died and Victus defeated Dagon, that was a blow that left him reeling. He's continued to work towards the betterment of Maelstrom, though the direction the fealty has been taking, the move away from tradition has been growing more and more concerning. This last proclamation, about the end of thralldom, well. Things have got to stop. It is time for Alecstazi to head to Arx and see for himself what is going on.  +
Alecstazi Thrax +Son of Donrai's youngest brother Weylan Thrax, Alecstazi was born into power. Or at least within the aura of it. Even as a child he was measured, perceptive and quick to learn the art that was surviving in Donrai's court. He studied his uncle well, and modeled himself after the most successful courtiers in the Mourning Isles. He did not speak unless spoken to, his answers were short, accurate and politely given. He studied the way of the sword and hid his dislike of boats, because showing weakness was not the path to victory. And victory? Meant surviving. Alecstazi was twelve years old when the Tyde Rebellion began and Donrai's fury threatened to turn the seas permanently red. Too young to fight, Alecstazi studied the battle reports, drank up stories of the fighting, listening at Donrai's knee. Three years later, he was horrified to discover that his father, Weylan and his older brother Rotan were traitors, working to try to smuggle some of the last remaining Tyde children to freedom. He immediately called for guards and told his uncle of his father and elder brother's crimes. The sentence was to be death, but at Alecstazi's suggestion, he had them made thralls instead. Death is a swift punishment with no chance to really atone for one's betrayals, he reasoned. Thralldom... well. Isn't that the worse punishment? Apparently, Donrai agreed. Alecstazi earned his uncle's favor and was able to navigate that into being allowed (with no small amount of eye rolling) to cultivate a small number of cavalry soldiers in Maelstrom. Again, he argued, if ever there was a need to fight on the mainland, better to have an idea and some preparedness than be caught flatfooted and landlocked. He enjoyed the benefits of Donrai's favor, cultivating his persona at court, continuing his education in martial training, tactics and doing his cavalry drills. When the old man died and Victus defeated Dagon, that was a blow that left him reeling. He's continued to work towards the betterment of Maelstrom, though the direction the fealty has been taking, the move away from tradition has been growing more and more concerning. This last proclamation, about the end of thralldom, well. Things have got to stop. It is time for Alecstazi to head to Arx and see for himself what is going on.  +
Alecto Charon +A lawyer and dabbling-merchant specializing in maritime affairs, Lord Alecto Threerivers served as Voice to the late Count Trevor Threerivers and momentarily as Count-Regent in the days immediately following that man's death and prior to the new Countess of Highrock announcing herself. That Alecto sided with Magaen's succession claim over that of her sister in what he charmingly refers to as 'the trouble with having twins' was considered a big coup for her by outside observers, but privately the pair had been quietly allied for quite some time. Much of the influence Highrock enjoys on the system of nearby riverways crisscrossing the Northern-Oathlands border can be attributed to Alecto's efforts on behalf of his former house. It gives him no satisfaction to see that influence wane in the absence of his nuanced stewardship. Now, Alecto has the prosperity of Glacial Grove to concern himself over. With House Charon inheriting a virtually uninhabitable tower castle, decrepit defensive walls, a crumbling infrastructure, and a withering Prodigal population, the newly conquered holding is bound to keep this consummate worrier up at night.  +
Alejandro Rossetti +Born in the city of Tor to a house servant of House Fidante, Alejandro Rossetti was the first of three children born within three years of his parent's marriage. Precocious from a young age, he was considered by some to be a musical prodigy at the age of four. There was talk that the Whisper house in Arx was interested in him but by that time his path had already been laid out before him. By luck and hard work he was being raised with Lady Calista, the very young daughter of Duchess Giancinta Fidante. There was tragedy that saw Giancinta killed and Calista's brother Leo eventually becoming Duke but neither Alejandro nor Calista could well remember those times. He was raised and educated by the same tutors she was and the pair grew close. The boy's musical talent blossomed and he became well known in the gardens of Tor for practicing his guitar and trying out new songs on both the Duke's sister and anyone else that would come past. His relationship with Calista grew to one of constant companion and confidant. A convoluted series of events saw more change come to House Fidante when Alejandro had moved to Arx and Calista ascended to her brother's seat as ruler of Tor. The Duchess of Roses, they called her. Numerous were the songs he wrote in honor of his friend and now liege. Alejandro is content with his life of service and is honored with the role he plays for the young duchess, chief among them being friend.  +
Aleksei Morgan +Aleksei was born a middle-child to a well-respected commoner family serving in Sanctum which a long history of service for House Valardin. While his father had earned a place of trust and respect as Captain of the Guard in the city, and several of his children siblings seemed certain to follow in similarly honorable footsteps, Aleksei was -- a bit of a trouble. He took to the sword with a truly obnoxious amount of skill, but by the time he was sixteen he had grown too restless under the pressure of potential honor; he packed his things and left. Over the years since he traveled up and down Arvum, serving as a mercenary, man-at-arms, random muscle, and general adventurer. As luck would have it -- and luck often seems to have it where Aleksei is concerned -- he was back in his homeland of the Oathlands when he rather inadvertently ended up saving the children of one of the smaller noble houses there. It was their gratitude that had them thrusting a knighthood upon Aleksei; it was not long at all after saying the vows (vows?!) that he was making a break for his next adventure, heedless of whether he'd be confirmed by the high lord or not. It was Arx that he eventually made his way to; it had enough diversity and diversions to satisfy his cravings for a few years serving as a duelist, Champion, and occasional instructor for those with less skill and more money than him. It was something of a shock when he decided to take his vows and join the Faith as a Godsworn seemingly out of nowhere. Sir Aleksei became Brother Aleksei, despite all previous evidence of irresponsibility and general distraction from any matters of the divine. There were even some rumors around the end of the Siege of Arx in 1006 that he served as some sort of Paladin against Tolamar Brand, leader of the Silent Army, but what exactly that entailed is less than clear. It wasn't long after the siege ended that he was named Archlector of Skald, one of the three newly-returned Lost Gods of the Pantheon. To a lot of the senior Faith, the appointment came rather ridiculously early in his career -- particularly for someone who wasn't exactly known for his devoutness before taking his vows -- but they couldn't exactly refuse the decision from the Dominus himself. He's taken to some parts of the priesthood...more than others. During his tenure as Archlector, he raised millions of silver the Faith used to liberate some several thousand thralls and set up a new Faith initiative to help care for all those freed from bondage moving forward: a chance to start their new lives with Faith support wherever in the Compact they chose. It didn't make him many friends among the Mourning Isles, but it did help prepare the Faith to be able to respond when House Kennex suddenly abolished thralldom in their lands. In January 1009, Legate Orazio announced Aleksei's resignation from the Faith "due to certain personal needs." The announcement was rather sudden and without warning, as well as less formal scuttlebutt that a hitherto unknown son might the catalyst of the decision, and brought with it thirteen days kneeling in front of the Shrine of Limerance as penance. In the end, he returned to the life of a commoner, now without rank or title, to start the next chapter of his life.  +
Alessan Fidante +Alessan's beginnings were quite humble. He was born to a father who was a fledgling poet and a mother who worked as a seamstress fashioning dresses that some of the members of the ruling family wore from time to time. If it had been up to his mother, he might have found himself in the life of a crafter, but there was another path for him. He grew up on his father's poems and stories and they fascinated him, there was always something about the construction of a poem could convey so many more meanings than the words themselves could. As he reached his adulthood, he struck out from Tor to travel around the duchy in order to experience what life had to offer. He spoke to everyone he could in order to discover their own life experiences and in one small village he came across a bard. The man was older and had a way of entertaining folk with stories, song and other small tricks. Alessan found himself captivated by the older man and set off from the village with him. Their travels took them all over the lands of House Velenosa, but Tor was always home for Alessan and after ten years of travelling with the old bard, he returned home and began to make a name for himself around the city and the duchy with the skills he picked up on the road. He's spent some years doing this, but now he finds that the call of Arx is loud and he wants to see what new adventures his life has to offer.  +
Alessandro Velenosa +Alessandro was a youth who pushed limits. He got into trouble a lot, and set his overbearing will against the dominance of his elders generally and his parents in particular. He was a handful, a struggle; generally, a big pain in the neck. As he grew older, his mischief grew more obscure and intellectual. His favorite game began to be pitting his intellect against that of instructors he believed couldn't keep up with him. Of course, when he was 12, it turned out he was rarely right about this -- the amount of knowledge an active preteen can absorb, no matter how much time he spends in libraries and harassing scholars for information, is not really a match for most trained adults. But he never really lost his taste for the game. He hated sword lessons. He hated learning about poisons and antidotes. He was fortuitously allergic to horse dander and exaggerated his allergy to get out of more and more things so that he could spend more time with his books. He learned etiquette and mastered it expressly so that he could push the limits of being rude, and, enchanted with his own cleverness, earned himself several enemies in Lenosia's court. At least one of them is dead now, and it can't actually be traced to Alessandro at all, but he's always been on the lucky side. Theology lured him, especially the theology of doubt, and while his cousin Isolde soared into the panoply of the Mirrormasks and reached heights of elevation as a disciple leader, he personally found much more lure in the practicum of their craft, and focused himself almost entirely on the scholarship of law and politics. By the time he defended his first case as a Mirrormask serving in the Court of Lenosia, he was certain he couldn't lose, because he knew the law that well. It turns out there is more to defending a case than being right, though, and Alessandro learned some humility in practice that he had never had before. A perfect record is impossible as a defense attorney, but defending the indefensible is the greatest challenge of Faith for a Mirrormask, and Alessandro grew skilled in the balance of ego and humility, doubt and certainty, necesssary for the work. He also learned very valuable lessons from his family about the critical impact that sartorial perfection can have on one's effect.  +
Alessia Mazetti +For Alessia, one of her happiest days came at thirteen. A precocious child, Alessia had always known she was destined for great things. Becoming a glaivedancer was just the first step on that path. The years of training required, however, tempered that youthful pride with instruction that shaped core virtues rather than simply training the body in the ways of a warrior. Today, Alessia knows that greatness doesn't come without hard work and dedication - whether in the field, or in the court of politics. There have been setbacks, of course, such as that time when her scheme to win favor with a particular lord fell into disarray when he discovered she had been seducing his son as well. She admits that it was poorly done, but surely the man should have known not to conflate business with pleasure. Then there was the time Vitalis asked Dianna to travel with him into that Shav-infested valley and didn't ask her...but they have agreed not to talk about that any more. These days, Alessia has set her sights on Arx. With a few of the Mazetti doing the unprecedented and leaving their beloved Walled City on the Sea, she has made sure that her uncle includes her name in that number. After all, they couldn't possibly get by without her.  +
Alessio Moretti +Alessio Moretti was born in the twin cities of Gemecitta as the third and last child to Niccolo Moretti, a kind and passionate jeweler of some renown, and Fiore Moretti, a struggling artist with a big heart and a frail mind. It was a tumultuous childhood at the best of times for young Alessio. Between his apprenticeship in his fathers shop, a mother who was slipping into her own world for long periods of time more and more frequently and a sister who had inherited her mothers fragile psyche and was more or less constantly depressed and needed taking care of, there wasnt much time for friendships or fun. One of the few friends he did have was Vittoria, the daughter of a tailor living only a few houses down the street from his own. Their fathers were good friends and her mother often came over to help with things around the house, bringing Vittoria with her. They quickly bonded and the bond only grew tighter as the years passed, the two of them spending most of their waking hours together when daily work and chores had been seen to. She was four years his younger but every bit as smart, a sharp-minded and determined young woman even from an early age. His father was a warm and kind man, but also a ruthless perfectionist when it came to his craft and it wasnt easy being his apprentice. It was, however, a highly effective way of learning, even if it meant many sleepless nights studying or trying to perfect yet another of the delicate techniques needed for the craft to meet his fathers expectations. The rigorous training and mentoring proved not to be lost on Alessio, as he quickly rose in both skill and understanding of the art of jewelry making. At age twelve the first creation made by his hand was sold in his fathers shop and at the age of 15 he was starting to rival even the skills of his father and mentor. As the years passed, little changed save for Alessios ever increasing skill at his craft and his bond with Vittoria growing closer and into something more than just friendship. He would work, take care of his mother and sister and spend what free time he had by Vittorias side. But then, one day, things suddenly did start to change. The relationship between himself and Vittoria had kept growing and had evolved into more than mere friendship to a degree where none of them could hide or deny it any longer. Roughly 4 years ago, shortly before his twenty-eighth birthday, they were married after a very short period of being together as a couple. They didnt need more time, they already knew everything about each other from a life spent by one anothers side. Not long after the marriage, Fiore, Alessios mother, recovered from her ailments seemingly overnight, returning to the real world once more and not long after that, his sister started to recover, even if at a more modest pace than their mother. No one could fully explain how, but the little family didnt seem to care about such things as why or how, too busy caught up in the joy of finally having mother and wife, sister and daughter, returned to them. It was a happy time and the following years went by fast. About two years ago, Vittoria approached him with the idea of Moving to Arx to start their own business and their own family. To get a new start in a new place, to define a future for themselves, a future forged by their own hands. Alessio was hesitant and not immediately ready to leave his home and family, still unsure whether his mother and sister would remain in good health and continue their recovery from all those years lost to them. He wasnt completely opposed to the idea, he just.needed a little more time. Vittoria didnt give up or abandon the idea, however, and over the following two years she slowly convinced him that it was the right thing for them to do. With his mother and sister not showing any signs of relapse and the increased passion and longing in his the eyes and words of his wife, he finally agreed. And so, the two of them would set out on the longest journey either of them had ever undertaken, traveling halfway across the country to the capital city of Arx to start their new life.  +
Alexander Wyrmfang +Alexander and his twin sister, Alexis, were born to Alphonse Wyrmfang, then the Sword of Blancbier. Coming from a respected family of Knights, both of the siblings were raised in the martial tradition, destined to become Knights in their own time, and the importance of the family traditions of honor, loyalty, and service were drilled into them at a very young age. Alexander was always the more skeptical of the two, and tended to take the tales they were told with a grain of salt, though the lessons they were designed to impart were certainly not lost on the deep thinking young man. When not out on the training field, Alexander could usually be found in his youth with his nose buried in a book - the older the better. History and philosophy fascinated him from a very young age, and he studied both topics intensely, sometimes even to the detriment of his other training responsibilities. This isn't to say, by any means, that he didn't take his martial training serious as well. He has, for as long as he can remember, been a natural with a blade in his hand, and has always tended towards smaller, faster weapons, making good use of his keen agility and long reach. Coming to Arx after the death of his father, Alexander has every intention of pursuing both his martial and intellectual skills, set on finding a place and position where he can make good use of both talents. He intends to do whatever he can to help and support his twin as well, who, after the death of their father, was named the new Sword - a fact which has garnered no ill-will from Alexander. He had resigned himself at a very young age to the fact that he would not be named as the Sword, and truthfully, has always felt his sister to be better equipped to handle the charge.  +
Alexandre Redtyde +Born between his siblings Reiker and Sorrel, Alexandre proved to be difficult to predict as to what kind of a man he would become. Displaying admirable intellect from a young age, medicine proved to be an early passion for the young Wyrmguard. It would not be altogether uncommon to find him in the company of Mercies, with questions aplenty about something he'd read, or about their current work. Such curiosity in the youth was encouraged, and might have led him down the path of becoming a Mercy himself, had it not been for a fateful day. Fateful, for on that day the young Alexandre witnessed an injustice. He was still young, and had not yet learned the harsher truths of the world, when he beheld such. An older boy, more man than child in physique, the reverse in spirit, bullying a younger and far smaller girl. Alexandre didn't ask what it was about, and certainly didn't ignore it. Instead, he threw himself at the boy, intent on fighting the boy off. Predictably, it didn't go well. Alexandre had yet to receive any martial training, and the boy had the advantage of size, strength and experience. Still, Alexandre never yielded once throughout his trashing, getting back up every time he was slammed down. It might have continued, and might have caused permanent harm, had someone not saved him. Dame Anna Redwood, Godsworn Knight of Solace, quickly broke up the fight, and once Alexandre had said who he was, escorted him back to his family. On the way there, she faced the usual deluge of questions the child usually kept for Mercies, about who she was, what she did, and interrogations about the Knights of Solace that his education had not yet covered. Her answers found a receptive mind, and by the time they reached his parents, he had asked her to teach him, and made the same request to his parents when they arrived, a tad worried to see their son in such a state. Dame Anna could not stay, of course, but she made a promise. She would return when she could and, if Alexandre's parents allowed it and he was still interested, would teach the young Lord and, when he was older, would take him on as a squire. Children being what they are, perhaps those involved expected Alexandre to discard this momentary distraction with time and return upon what truly interested him. Yet the opposite occured. He was still interested in medicine, devoted much of his time to it still in fact, but it was now equalled to more martial pursuits. Even as his understanding of the healing arts grew, so did his understanding of riding, the sword, and matters of war and leadership. His education was completed by Dame Anna's visits, when, as promised, she would further not only his understanding, but the virtues of the Pantheon, nurturing the compassion and kindness she saw in him, as well as the protective nature that had made her notice him. Time passed, and eventually, the time came for the second part of Dame Anna's promise to be fulfilled. Alexandre left his family and Blancbier at the age of fourteen, to serve as the Dame's squire. From her, he learned not only the duties and demands of knighthood, but also the dangers that awaited the those traveling upon the Compact's roads and paths, dangers the Knights of Solace were sworn to guard against. It was a harsher life than the one he had lived thus far, yet Alexandre only seemed to thrive, the fire within him brightening. It was during that period of time that he would visit the Cedar Vale most often, whenever Dame Anna would visit her Redwood family. These were pleasant times, and even to this day, Alexandre cherishes their memory. Yet all good things must come to an end. Eventually, Alexandre became a man, and it was time for the Lord, no longer a squire but not yet a knight either, to return home. There, he spent the next few years serving his family and Blancbier, his concern for the people seeing him involved in not only charity, but tangible efforts to improve their lot as well. Indeed, he'd often be seen joining the city patrols on their rounds within the fortress city and beyond. He also joined the Knights of Solace at the time as a disciple, though he did not see Dame Anna Redwood again, not till the Silent War begun. At once, Alexandre volunteered to join the Compact's efforts against Brand, and actively participated within the war, one among countless others fighting back against the evil that had spilled forth from the North, and threatened the Compact itself. Refugees came in drove, often sick and wounded, requiring Mercies and the Knights of Solace to care for them. It was during one such event that Alexandre and others, including Dame Anna, were tasked with sheparding such refugees to a local haven, where Mercies awaited with supplies. Unfortunately, the enemy was aware, and sent a force far outmatching the Knights of Solace and the local garrison to destroy the haven and take its supplies. Shav forces struck at dawn, and though the defenders rallied to face the attackers, they were outmatched. One after the other, Alexandre saw his brothers and sisters in arms fall, the burden to protect weighting heavier on the survivors with every death. For they knew those within would find no mercy. The enemy had come to kill, the only thing they would take with them were the supplies. Evening came, and of the local forces, few remained. The Knights had been reduced to two, Dame Anna and Alexandre. Hope was bleak, even as the enemy pulled back, giving defenders some respite. Not for long. The next clash saw Dame Anne Redwood die, slain by an archer with too much luck or skill. The last of the defenders were forced to push back into the local shrine of Lagoma, the only stone building large enough to contain the refugees and the Mercies that still stood. Alexandre felt despair then, for the first time in his life. He knew he would die. Knew there was no hope, no way out. Thoughts of flight crossed his mind, desperate plans to escape. And as the dread threatened to overwhelm him... He saw them. Families clinging to each other, parents comforting their children though they knew what awaited. And the Mercies, still taking care of their charges, even now holding true to their oaths. Moved by the light of Gild and the warmth of Laghoma, by the selfless sacrifice of those dead and those that yet lived, Alexandre strode forth, and met the enemy's full might in battle. He spoke to his fellow defenders with such conviction, that when he told them to hold the line, they did. Against the Abandonned intent on the destruction of those they were charged to protect, they held the line. Against the horrors of Silence, they held the line. One after the other, they fell. But they did so holding the line. Yet it was enough. When reinforcements came to the rescue, they found Alexandre wounded and battered, his sword broken, more dead than alive. But still holding the line. Alexandre collapsed soon after being told the area was safe, and for a time, it was uncertain whether he'd live or not. Yet he recovered, sent back to Blancbier after the war's end. It was there he was knighted for his actions, though he did not remain for long. New threats arose, banners raised to face the Gyre, a Holy War proclaimed against those that would bring an end to not only the Compact, but the Faith itself. He joined others from the Oathlands to defend Stormwall, surviving the costly victory as far too few did. Now, he has come to Arx. With a light and fire brighter rather than dimmed, he comes to serve House Wyrmguard, the Faith and the whole of the Compact. Not as the sword to pierce the black hearts of demons, but as a shield. To protect all beneath the Compact's aegis, and hold the line.  +
Alexandre Wyrmguard +Born between his siblings Reiker and Sorrel, Alexandre proved to be difficult to predict as to what kind of a man he would become. Displaying admirable intellect from a young age, medicine proved to be an early passion for the young Wyrmguard. It would not be altogether uncommon to find him in the company of Mercies, with questions aplenty about something he'd read, or about their current work. Such curiosity in the youth was encouraged, and might have led him down the path of becoming a Mercy himself, had it not been for a fateful day. Fateful, for on that day the young Alexandre witnessed an injustice. He was still young, and had not yet learned the harsher truths of the world, when he beheld such. An older boy, more man than child in physique, the reverse in spirit, bullying a younger and far smaller girl. Alexandre didn't ask what it was about, and certainly didn't ignore it. Instead, he threw himself at the boy, intent on fighting the boy off. Predictably, it didn't go well. Alexandre had yet to receive any martial training, and the boy had the advantage of size, strength and experience. Still, Alexandre never yielded once throughout his trashing, getting back up every time he was slammed down. It might have continued, and might have caused permanent harm, had someone not saved him. Dame Anna Redwood, Godsworn Knight of Solace, quickly broke up the fight, and once Alexandre had said who he was, escorted him back to his family. On the way there, she faced the usual deluge of questions the child usually kept for Mercies, about who she was, what she did, and interrogations about the Knights of Solace that his education had not yet covered. Her answers found a receptive mind, and by the time they reached his parents, he had asked her to teach him, and made the same request to his parents when they arrived, a tad worried to see their son in such a state. Dame Anna could not stay, of course, but she made a promise. She would return when she could and, if Alexandre's parents allowed it and he was still interested, would teach the young Lord and, when he was older, would take him on as a squire. Children being what they are, perhaps those involved expected Alexandre to discard this momentary distraction with time and return upon what truly interested him. Yet the opposite occured. He was still interested in medicine, devoted much of his time to it still in fact, but it was now equalled to more martial pursuits. Even as his understanding of the healing arts grew, so did his understanding of riding, the sword, and matters of war and leadership. His education was completed by Dame Anna's visits, when, as promised, she would further not only his understanding, but the virtues of the Pantheon, nurturing the compassion and kindness she saw in him, as well as the protective nature that had made her notice him. Time passed, and eventually, the time came for the second part of Dame Anna's promise to be fulfilled. Alexandre left his family and Blancbier at the age of fourteen, to serve as the Dame's squire. From her, he learned not only the duties and demands of knighthood, but also the dangers that awaited the those traveling upon the Compact's roads and paths, dangers the Knights of Solace were sworn to guard against. It was a harsher life than the one he had lived thus far, yet Alexandre only seemed to thrive, the fire within him brightening. It was during that period of time that he would visit the Cedar Vale most often, whenever Dame Anna would visit her Redwood family. These were pleasant times, and even to this day, Alexandre cherishes their memory. Yet all good things must come to an end. Eventually, Alexandre became a man, and it was time for the Lord, no longer a squire but not yet a knight either, to return home. There, he spent the next few years serving his family and Blancbier, his concern for the people seeing him involved in not only charity, but tangible efforts to improve their lot as well. Indeed, he'd often be seen joining the city patrols on their rounds within the fortress city and beyond. He also joined the Knights of Solace at the time as a disciple, though he did not see Dame Anna Redwood again, not till the Silent War begun. At once, Alexandre volunteered to join the Compact's efforts against Brand, and actively participated within the war, one among countless others fighting back against the evil that had spilled forth from the North, and threatened the Compact itself. Refugees came in drove, often sick and wounded, requiring Mercies and the Knights of Solace to care for them. It was during one such event that Alexandre and others, including Dame Anna, were tasked with sheparding such refugees to a local haven, where Mercies awaited with supplies. Unfortunately, the enemy was aware, and sent a force far outmatching the Knights of Solace and the local garrison to destroy the haven and take its supplies. Shav forces struck at dawn, and though the defenders rallied to face the attackers, they were outmatched. One after the other, Alexandre saw his brothers and sisters in arms fall, the burden to protect weighting heavier on the survivors with every death. For they knew those within would find no mercy. The enemy had come to kill, the only thing they would take with them were the supplies. Evening came, and of the local forces, few remained. The Knights had been reduced to two, Dame Anna and Alexandre. Hope was bleak, even as the enemy pulled back, giving defenders some respite. Not for long. The next clash saw Dame Anne Redwood die, slain by an archer with too much luck or skill. The last of the defenders were forced to push back into the local shrine of Lagoma, the only stone building large enough to contain the refugees and the Mercies that still stood. Alexandre felt despair then, for the first time in his life. He knew he would die. Knew there was no hope, no way out. Thoughts of flight crossed his mind, desperate plans to escape. And as the dread threatened to overwhelm him... He saw them. Families clinging to each other, parents comforting their children though they knew what awaited. And the Mercies, still taking care of their charges, even now holding true to their oaths. Moved by the light of Gild and the warmth of Laghoma, by the selfless sacrifice of those dead and those that yet lived, Alexandre strode forth, and met the enemy's full might in battle. He spoke to his fellow defenders with such conviction, that when he told them to hold the line, they did. Against the Abandonned intent on the destruction of those they were charged to protect, they held the line. Against the horrors of Silence, they held the line. One after the other, they fell. But they did so holding the line. Yet it was enough. When reinforcements came to the rescue, they found Alexandre wounded and battered, his sword broken, more dead than alive. But still holding the line. Alexandre collapsed soon after being told the area was safe, and for a time, it was uncertain whether he'd live or not. Yet he recovered, sent back to Blancbier after the war's end. It was there he was knighted for his actions, though he did not remain for long. New threats arose, banners raised to face the Gyre, a Holy War proclaimed against those that would bring an end to not only the Compact, but the Faith itself. He joined others from the Oathlands to defend Stormwall, surviving the costly victory as far too few did. Now, he has come to Arx. With a light and fire brighter rather than dimmed, he comes to serve House Wyrmguard, the Faith and the whole of the Compact. Not as the sword to pierce the black hearts of demons, but as a shield. To protect all beneath the Compact's aegis, and hold the line.  +
Alexandros Dawnbringer +Alexandros once strived to be a sterotypical boyscout. He was polite, honest, brave, and obedient to his social superiors. He served a few years as a rather unremarkable though dogged Templar, often going on pilgrimages to help those in need and to right perceived wrongs, only it's become apparent to those who know him best that he's withdrawn into himself and is now an empty shell of what he used to be. Where he was once a cheerful lad with dreams of heroism, he's become something of a crestfallen recluse that seems to be married to his letter of his job and has grown oddly apathetic and listless to the spirit of it.  +
Alexio Donatti +Born and raised on the streets of Southport, Alexio was the youngest of three siblings. His mother passed with his birth, leaving his father to raise him and his siblings. Work on the docks of Southport hardly paid well, and the silver that it did pay didn't go far when the first thing on his father's priority list was booze, and not his children. Alexio and his siblings pretty much raised themselves, for better or worse. With no authority figure at home, it is little surprise that the three children ended up on the streets. Alexio himself developed a certain knack for the acquisition of things he did not have through particularly sticky fingers. As he got more skilled with his thievery, and what he sold became more valuable, he turned to selling the things that he nicked, rather than simply for survival. What started as a means of survival, soon turned into a means of helping himself and his siblings attain the things that had evaded them for so much of their lives. As he came of age, he learned to use the skills that he had learned on the streets in matters of more legitimate trade, and soon discovered that he had a knack as a businessman. As such, he has made the journey to Arx where he hopes to expand upon his business opportunities and see what he can make of himself.  +
Alexis Wyrmfang +Legend has it that a century or three ago, Wyrmfang split off the main March of Wyrmguard as a cadet branch, slowly diminishing in importance from second sons and third daughters, until they were far enough removed to in essence become a highly respected family of knights. For the last few generations, ever since one Cristoph Wyrmfang turned an-almost defeat into an astounding victory, the Wyrmfangs have also had the honour of holding the Sword of Blancbier for the Wyrmguards. Alexis and her twin brother was born to the then-Sword of Blancbier, Alphonse Wyrmfang, and the children were raised on the family traditions of loyalty and steadfast service, served up with constant tales of Oathlands chivalry and ambitions, of meritorious rises and rewards for serving the ideals that the gods of the pantheon represent. And Alexis swallowed it all rather wide-eyed. When she was nearly old enough, she became rather insistant on squiring, including at one point running away from home to find herself adventure (and a knight to squire to), and eventually her father acquiesced. Small, but fierce, she favoured larger weapons such as two-handed swords and glaives in combat, which may in part have been inspired by her father's position. She was overjoyed when, for about a year, she spent time in the same group of squires as one Princess Alis Valardin, and the even smaller woman left a deep impression with her tenacity. One duty that Alexis picked up as a squire was the mending of armour, and to this day she uses the beating of steel as a form of meditation, slowly learning the craft of the smith. Her knighting ceremony took place at her 18th birthday, while she was part of the force protecting Blancbier and anxiously awaiting news from Arx about the siege and the Army of Silence. In the last battle of the siege, her father took a grave wound protecting the Marquessa. The wound festered, and Sir Alphonse was sent home to Blancbier, but expired on the way. When the Marquessa Dominiqe next visited Blancbier, there was a small ceremony in which Alexis found herself becoming the keeper of the Wyrmguard heirloom blade, as her father, and her father's mother had before her. She swore the oath to protect her family gladly, and now, after having grieved and seen her father to his final rest, she comes to Arx. An untested blade, but eager to prove herself.  +
Alfio Donatti +Born and raised in the city of Southport, Alfio was the middle child of three siblings. His mother passed away after giving birth to his youngest brother, and his father was pretty much absent --spending most of what he earned on drinks. Practically an orphan, just like his siblings, he did whatever he could to survive.  +
Alheri Deepwood +Alheri was born to the Melaeris family, far from Old Oak. Her mother served as lady-in-waiting to Princess Kellen Grayson, and when the Princess married the Marquis Melaeris, Lady Maira struck up a friendship with his cousin, Maleck. After a few years there was a proper courtship - and after that, a marriage and eventually four children, of which Alheri is the oldest. And then there was the tragedy of Old Oak. For as long as she can remember, Alheri has faced various disappointments in life - early dreams of romance were quashed by the pragmatic love her parents held for each other, and for their children. Her desire for a sister never quite manifested. She didn't quite have the aptitude for blade and battle that would let her be a storybook knight. And her friends would fail her in various ways as well. In short, Alheris accentuated the negative. The world was a disappointment. Only in her dreams - and in her ideals - could she find the perfection she craved. But even that wouldn't last long. She had a natural touch for brush and clay, but despite others declaring her genius, she could always find a flaw. Always find something to be unhappy with. She has striven for all of her (admittedly short) adult life to chase perfection. Eventually, she decided that she'd rather seek it at Deepwood. The Conscience of the Peers was far from perfect, but in Samantha, Alheri saw someone who might wish to attack the flaws she saw, rather than be made uncomfortable with them. Besides, Deepwood needs the numbers, and Alheri is happy to oblige. And her family, of course, were happy to return her and strengthen the bonds between Melaeris and Deepwood, and the two fealty chains (in theory). Alheri has barely been in Old Oak for a year, but she's ready to make changes. And ready to assist the Marquessa in making changes. And maybe, just maybe, she'll set aside some time for herself, to chase perfection. Arx is the melting pot of the Compact. If it can be found anywhere, it can be found here. Right?  +
Alina Redreef +Alina was born to an unimportant branch of House Redreef and raised in an almost painfully ordinary manner, as befits any noblewoman from the Mourning Isles. When other children played outside, she was taught to balance ledgers. When her siblings went out sailing, she stayed and studied the great lawgivers. And so it was that when a great dispute arose one day, between two utterly unimportant members of the nobility, Alina Redreef stepped forward to settle the dispute. And there it was that a great secret was revealed to all: Knowing a lot about the law doesn't mean that you know the first thing about people. After the great embarrassment that was her first foray into society, Alina's parents discreetly shipped her off to Arx. Returning without substantial improvements in station, it was quite strongly implied, was not an option.  +
Alis Valardin +Like every scion of House Valardin, Alis was weaned on the stories of high chivalry and heroism that have been core to the identity of the great house since time immemorial. There have been great heroic female warriors of House Valardin from history, such as the famed heroine Dame Sugan who saved the West during the Reckoning, but yet there was still a continued pervasive discouragement from young women pursuing martial careers and being expected to serve the House as diplomats or priestesses. Alis, born of short stature and a slight frame that her lord father found extremely ill-suited for the rigors of the field, found far more discouragement than most from her dreams of knighthood. But she would not be dissuaded. As a teenager, she was the most willful of all her siblings, rebelling constantly against the lessons and continually demanding to be given the same training as a squire. Of all her siblings, she was the only one that dared to get into screaming matches with her lord father, and he once declared in exasperation that she was the most willful person in the entire Oathlands for him to deal with. Her father became resigned to her determination and gave her his extremely reluctant blessing to train as a knight. It still felt something like a punishment to be sent to Arx to do so, an exile away from her home, even if she could hardly complain about training under Dayne Valardin, the Lord Commander of the King's Own and best knight of the realm. The training made her keenly aware of her shortcomings, but ferociously determined to make up for them. Though she'd never admit outwardly that maybe her parents had a point about her physically being better suited to non-martial service for the family, she is all-too-aware of how hard she's had to train to compensate. As she neared the end of her training and wrote to her lord father in the hope he would visit Arx and personally attend her being dubbed a knight, she read the reply in disbelief: her parents and all of her siblings save Edain had been slain fighting a barbaric tribe of Shavs. She returned home a knight, and knows it is irrational to feel guilty that she wasn't there when her family was attacked, knows it is foolish to think one extremely young newly minted knight would have made any difference when hundreds of soldiers did not, but she can't quite help it. The deaths might have aged her in many ways, but she is still young enough where she thinks in bold absolutes. She is a princess of House Valardin, and a knight. She will protect what remains of her family and her people. That's what knights are for.  +
Alise Farshaw +Alise is the youngest of three daughters, one of which has married into the Thrax fealty and another into the Grayson fealty. Her mother was a Lycene Lady, and as such, she was sent to foster in the Lyceum when younger. She was to marry a Fidante, when she was sixteen, a contract involving a route to trade roses and pomegranates in the offing but since the recent skirmishes between the Lyceum and the Oathlands sprung up, the contract has been annulled before they were properly wed, and she caught the first ship to Arx to get out of the islands before things could escalate. She cannot help but think of those years as the best of her life, but cannot even bring herself to take pride in that side of her heritage of late, and wants even less to be married into a future there. She has opted to keep some of the fashion, but has a deep seated loathing for the /expected/ treachery of the politics, viewing it as dishonorable and beneath anyone aiming to call themselves noble. This is something of an irony as she has the unfortunate reputation of haggling like a fishmonger. This is actually rooted in her refusal to make it look like she is not involved in anything she is involved in. In fact, she has a tendency to both macromanage and micromanage coin around her, and feels that using a go between to make it look like she doesn't is just dishonest.  +
Alistair +It is far from easy for an orphan to grow up amidst the poverty of the Lower Boroughs of Arx, but for a prodigal to survive it requires a powerful will to survive. 'Prodigals', the exceedingly rare handful of barbarous Abandoned who have returned to the civilization of the Compact of Arvum, are not well cared for by society at the best of times, and Alistair's situation was a far cry from that. Born among the Gray Forest Howlers has seen first hand the kind of brutal savagery embraced by the most terrifying tribes of the Abandoned, watching as a child as the Howlers preyed upon travelers daring to penetrate the depths of the Gray Forest. Even as a child, he felt the murderous savagery was wrong, but when the chieftain declared after a fruitless raid that their dark gods needed a blood sacrifice and selected Alistair as the offering, the life threatening predicament added an extra incentive for the young man to make his escape from the tribe as barely a teenager. He eventually wound up in Arx still as a teenager. Life in Arx was harsh and unforgiving, though he was able to survive partly by hiring himself out as a tracker and hunter to the city folk as well as begging in the streets. Despite his miserable existence, he still remembered the face of evil he'd witnessed as a child and was determined to grow up and make a difference, somehow. That drive to combat the demons of his past pushed him to a very unlikely calling- the Inquisition. Of course, Alistair learned very quickly that he might be one of the very few 'true believers' inside the entire Inquisition. He rapidly learned as a confessor, the grunts that aid inquisitors in their bloody work, that very few members of the Inquisition think something like 'demons' exist and are quite comfortable being members of a political organization. On one occasion, Alistair enraged his superiors by declaring a rich merchant innocent of all charges of witchcraft, after discovering the merchant's only crime seemed to be possessing no political patron or allies that could protect him while hurting the business interests of some powerful lords. Alistair was given poor assignments afterwards for a time, assigned as a liaison to the Iron Guard in their investigations who famously have contempt for the corrupt Inquisition. If their goal was to have Alistair have an accident, though, it might have backfired. He has one of the rarest reputations- that of a conscientious, honest inquisitor. It might not really be the life Alistair was looking for, but it's the one he has, and at least his reputation is judged useful by his organization.  +
Alistair Crown +It is far from easy for an orphan to grow up amidst the poverty of the Lower Boroughs of Arx, but for a prodigal to survive it requires a powerful will to survive. 'Prodigals', the exceedingly rare handful of barbarous Abandoned who have returned to the civilization of the Compact of Arvum, are not well cared for by society at the best of times, and Alistair's situation was a far cry from that. Born among the Gray Forest Howlers has seen first hand the kind of brutal savagery embraced by the most terrifying tribes of the Abandoned, watching as a child as the Howlers preyed upon travelers daring to penetrate the depths of the Gray Forest. Even as a child, he felt the murderous savagery was wrong, but when the chieftain declared after a fruitless raid that their dark gods needed a blood sacrifice and selected Alistair as the offering, the life threatening predicament added an extra incentive for the young man to make his escape from the tribe as barely a teenager. He eventually wound up in Arx still as a teenager. Life in Arx was harsh and unforgiving, though he was able to survive partly by hiring himself out as a tracker and hunter to the city folk as well as begging in the streets. Despite his miserable existence, he still remembered the face of evil he'd witnessed as a child and was determined to grow up and make a difference, somehow. That drive to combat the demons of his past pushed him to a very unlikely calling- the Inquisition. Of course, Alistair learned very quickly that he might be one of the very few 'true believers' inside the entire Inquisition. He rapidly learned as a confessor, the grunts that aid inquisitors in their bloody work, that very few members of the Inquisition think something like 'demons' exist and are quite comfortable being members of a political organization. On one occasion, Alistair enraged his superiors by declaring a rich merchant innocent of all charges of witchcraft, after discovering the merchant's only crime seemed to be possessing no political patron or allies that could protect him while hurting the business interests of some powerful lords. Alistair was given poor assignments afterwards for a time, assigned as a liaison to the Iron Guard in their investigations who famously have contempt for the corrupt Inquisition. If their goal was to have Alistair have an accident, though, it might have backfired. He has one of the rarest reputations- that of a conscientious, honest inquisitor. It might not really be the life Alistair was looking for, but it's the one he has, and at least his reputation is judged useful by his organization.  +
Alistair Masque +It is far from easy for an orphan to grow up amidst the poverty of the Lower Boroughs of Arx, but for a prodigal to survive it requires a powerful will to survive. 'Prodigals', the exceedingly rare handful of barbarous Abandoned who have returned to the civilization of the Compact of Arvum, are not well cared for by society at the best of times, and Alistair's situation was a far cry from that. Born among the Gray Forest Howlers has seen first hand the kind of brutal savagery embraced by the most terrifying tribes of the Abandoned, watching as a child as the Howlers preyed upon travelers daring to penetrate the depths of the Gray Forest. Even as a child, he felt the murderous savagery was wrong, but when the chieftain declared after a fruitless raid that their dark gods needed a blood sacrifice and selected Alistair as the offering, the life threatening predicament added an extra incentive for the young man to make his escape from the tribe as barely a teenager. He eventually wound up in Arx still as a teenager. Life in Arx was harsh and unforgiving, though he was able to survive partly by hiring himself out as a tracker and hunter to the city folk as well as begging in the streets. Despite his miserable existence, he still remembered the face of evil he'd witnessed as a child and was determined to grow up and make a difference, somehow. That drive to combat the demons of his past pushed him to a very unlikely calling- the Inquisition. Of course, Alistair learned very quickly that he might be one of the very few 'true believers' inside the entire Inquisition. He rapidly learned as a confessor, the grunts that aid inquisitors in their bloody work, that very few members of the Inquisition think something like 'demons' exist and are quite comfortable being members of a political organization. On one occasion, Alistair enraged his superiors by declaring a rich merchant innocent of all charges of witchcraft, after discovering the merchant's only crime seemed to be possessing no political patron or allies that could protect him while hurting the business interests of some powerful lords. Alistair was given poor assignments afterwards for a time, assigned as a liaison to the Iron Guard in their investigations who famously have contempt for the corrupt Inquisition. If their goal was to have Alistair have an accident, though, it might have backfired. He has one of the rarest reputations- that of a conscientious, honest inquisitor. It might not really be the life Alistair was looking for, but it's the one he has, and at least his reputation is judged useful by his organization.  +
Allegra Pravus +It is never easy being the youngest daughter of a dynasty, but when it comes to a House like Pravus that is an understatement. Growing up, Allegra felt outclassed just about everywhere, simply too late to make a splash in a court filled with brilliant scions of a legacy older than the Reckoning itself. Condemned to be the second best, if she was lucky, Allegra knew she had to do something dire if she wished to fight her fate. Much to the woe of her family, Allegra chose the books. Not occult knowlege, nor erotica or religion. Allegra just randomly selected a book each week, and ravenously learned it. Although her sisters and cousins found it strange, and many thought such a beautiful woman should have sought the ways of a courtier, Allegra paid them little heed, and kept reading and when Pravus Keep library dried up, she had her beloved father expand it, twice and, a year later, three times its size. By then, many had pegged young Allegra as a sure-to-be disciple of Vellichor, but the girl was not ready to commit to the Faith just yet. Time passed, and it was during one of her many trips to lands under Pravus rule that Allegra heard of House Argento's uprising and their assassination of Duke Piero. More troubling still was the fact her hosts, local merchants in Bravura, chose to throw their lot with the rebelling family. Suddenly, Allegra became a prisoner, and for much of the war, that is what she remained. She would enter her imprisonment at the age of 13 and would spend the next five years at her captors mercy. It would take the fall of House Argento and Lady Celeste Pravus' marching down onto Bravura for Allegra to be released from captivity. Since then, Lady Allegra Pravus has been an eerie reminder of the ugliest sides of war, a young beauty sapped of her grace as tortures visited upon her have the girl walk with a limp to this day. Now fully healed, in mind and body, as well as she will ever be, Allegra joins her family in Arx, part of their court and by her family's side, where is her place to be.  +
Alrec Magaldi +One of many sons of sailors born in the docks of Darkwater, Alrec's early life was a predictable one. From child to cabin boy, from cabin boy to sailor, and eventually from sailor to Captain. He acquitted himself well on the high seas, sailing in support of house Thrax with other Vassal crews during the Tyde war before returning to the business of pirate hunting and a little discreet piracy on the side the Darkwater are famed for. All that changed however when he ran escort for a merchant vessel taking cargo to Setarco, the Silken City. The Merchant ship was held for repairs and he and his crew enjoyed two weeks living in the most decadent city in all of Arvum. Two weeks was more than enough and the Captain found a member of the Pravus family and promptly offered his allegiance. The half of his crew that remained loyal to Thrax were ruthlessly butchered by the Captain and just like that he became a loyal retainer of house Pravus. As long as they could keep him in the women, drink and other vices he desired, they had his sword. With his superior naval combat experience from serving the Thrax he was able to greatly improve many aspects of the Setarco navy and he was named Admiral of their, admittedly small fleet. His defection might be a sore point amongst many of the Thrax, particularly those from Darkwater but thus far they haven't assassinated him. Most recently he's come to Arx in order to advise the House Pravus leadership on matters martial and naval.  +
Alrigo Donatti +Born further out from the main Donatti family, Alrigo had instilled in him by mother and father the need to always do better. The family worked the docks of Ischia for years and, working around the rougher parts, Alrigo quickly learned how to survive on his feet and use that honey-dipped tongue to escape signs of trouble. After Alexio began building his business in Caina, Alrigo aided the contacts needed in Ischia to start. Here he found some success, a little bit, but soon he knew to make even more money he needed to start growing the business in Arx itself. Here he worked from the bottom and gradually started to build up, learning his tailoring trade, to a point which has caught some attention for just how this man from the docks of Ischia has ended up wearing fine clothes and looking like a cock among hens. Obviously, from Alrigo, he tells the brilliant tale about how the family that was too poor to even eat on some days - ended up being who he is today. A few hearts open up to that, melting in his hands. The story of how this lad from Ischia, who never even once picked up scissors, was able to craft fine jackets for the commoners and once even a Baron. Eyebrows raised. What did he know about fashion? Using that honey-dipped tongue of this, Aligro has since discovered ways to talk himself out of most problems in life, flipping the issue on its head, and pointing at someone else as being the reason it all went wrong. This helped him build up contacts that gave him the ability to open up coffers of silver to fund the family's business - Donatti Imports & Exports.  +
Althea Pravus +Althea was born to House Pravus and set herself apart for all the wrong reasons. In her youth she took more interest in helping her siblings, cousins, and other family members in their studies. She was punished for her lack of killer instinct and her drive for cooperation over competition, but it did little to curb her "unnatural" impulses. Those most generous to her were certain that she would grow out of it once puberty hit. They swore that there had been Pravus before who came to their senses as a coming-of-age rite: Some psychic wound or personal loss would harden her heart to the world. Puberty came and went, and the weight of family ambition did little to crumple the butterflies and daisies flitting in her heart. If anything, it seems to have reinforced them. Althea became the black sheep of the family, but she was still *family*. Instead of puzzling out how to change her, they instead decided to use her love of charity and helping others to their own less-than-innocent goals, and innocent Althea goes along with it none-the-wiser, ever trusting in her darling family.  +
Amador Rafael +Born on a smaller vineyard on the outskirts of Northern Lenosia, Amador knew he wanted something beyond the simple life of a vintner. He had seen the crowded streets of the trade hub and basked in the beauty of the ladies of court in all of their silk and gems. He had watched the shadows in the alleyways and listened to the whispers behind the veil of the city's grandeur. It was at the age of fourteen that he decided he could find a space between the two. A conduit between nobility and the reality of what the world really is. He could be that figure. So after much debate in the Rafael home, it was the grace of his mother Almea that swayed his father Ortego's stubbornness and their son was allowed to venture forth to one of the many smaller courtier schools in the area. It was here that Amador first met Gaspar Velenosa, a life changing event that little did the young Lenosian know would change the path of his life forever. The two young men were surprisingly quick friends despite the vast differences in their personalities. While Amador found humor in Gaspar's tangential nature, Gaspar in turn found a solace in Amador's stoic foundation. So, when Gaspar invited him along on an expense paid tour of the kingdoms under the pitch of expanding Amador's cultural understanding making him the better courtier... Amador couldn't refuse. A few years were spent in each other's company and their relationship thrived. Amador was able to rein in Gaspar to ensure the young prince was attentive to his studies and Gaspar dragged Amador out to a wide variety of social events and more or less served as his connection to the world of nobility. They finally parted ways during the tour of the Mourning Islands. Almea had fallen ill and Amador returned to Lenosia to spend her final moments with her. After Almea's passing, Amador remained on the vineyard to assist his father during the mourning period and go over the family's financials to be sure their fiscal health remained intact during those dark times. Finally the day came where the vineyard was managed and Amador's siblings had become more integrated into the working life of the vineyard. A letter was sent to Gaspar in search of work and it just so happened Emma Velenosa was in need of a new assistant. Amador took up his role with gusto, seeing to all of the lady's day to day needs and fielding her endlessly busy schedule. After a few years of service, Amador decided the great walls of Arx was his next step and so he reached out to his former schoolmate once again this time to see if the Prince (now the Marquis-Consort of House Tessere) was aware of any employment that might suit Amador in Arx. He wasn't surprised that Gaspar responded quickly, their friendship sustained despite the distance, however when it was mentioned that Gaspar himself was in need of help Amador gave a minor pause. He knew the enigmatic Marquis. He knew of his frivolity and charismatic inclinations. He knew what it would be like to be chasing after Gaspar's heels to gently steer him through the social arena. The pause was brief though and a letter returned to his soon to be employer of his resignation to Emma and the acceptance of the new position. And so to Arx he went...  +
Amalthea +Amalthea is a paranoid woman of the woods from a remote farm whose production is lead by crops and horses that were broken by her. She is a survivalist whose skills revolve around her knowledge of the harvest and hunt. No last name meant no family, she doesn't remember any either.  +
Amalthea Crown +Amalthea is a paranoid woman of the woods from a remote farm whose production is lead by crops and horses that were broken by her. She is a survivalist whose skills revolve around her knowledge of the harvest and hunt. No last name meant no family, she doesn't remember any either.  +
Amanda Morgan +Childhood for Amanda was an odd thing. Quiet, withdrawn, and seemingly in her own world (yet terribly observant of what everyone was doing around her), she came up with few friends and none of the passions that a child might have. In fact, being fastidious and proper seemed to be the only thing that held her attention. Quiet children weren't exactly an oddity in the Morgan household, and so the family knew to simply embrace what they found in this girl, and Amanda was sent off to learn how to be professional fastidious and proper. After years of learning, during which Amanda developed a love for the Gods (above and beyond what would otherwise be expected for an Oathlander), she went to serve the Valardin family as a Court Lady. She helped more than a few princesses learn which fork to use and how to speak in just the right way to get what they wanted. All the while, as she tirelessly helped the nobility, she quietly pushed them toward what she thought was best for them. Toward the answer that was piously correct. She may have even made a fine priest, but she found the life simply too constraining. No, after years of service she opted to leave her position at court and spend some time by herself. Amanda spent a few years travelling. She'll talk of the odd sites she saw, of the poetry she read, of the wine and food she tasted. She wanted, in her words, to see all the greatest of the Gods' work. Which, of course, were the greatest of humanity's work. And beyond those vagueries, she does doesn't share many details about her years away. When Amanda became stationary again, it was in Arx. She quickly found herself serving Whisper House as a courtier. Unlike back in Sanctum, she was freer here to pursue her own goals, while still serving humanity, as she believes the Gods would want her to do. She comforts and soothes, she pushes and she prods, she corrects and adjusts, all to make people (in her opinion) better. She'll bring virtue to Arx, however she can.  +
Amanita Malvici +A Malvici cousin raised in Southport, the former Lady Amanita Malvici, now just Amanita - was raised with an extensive emphasis on both knowledge and fighting. It was an exhausting childhood. Her mother, who came from Valardin stock, was a renowned alchemist and healer who named Amanita herself after a type of mushroom. Her father was a soldier who rarely spent time at home but doted on Amanita and her siblings when he was there. Between schooling, learning how to fence, learning which dinner fork to use, how to dance, and what to wear to which occasion, Amanita found herself in want of something more than the life of a noble - particularly a Lady. Despite the relative freedom that her mother was granted, she still found it too restrictive, and the prospect of arranged political marriages scared her. As some of her siblings got married off, Amanita realized that her time would likely come sooner than later and with some finessing, she talked her parents into sending her to courtier training. A gawky, uncoordinated teenager went into a school - and a tall, slightly better coordinated young lady came out. After spending some time as a courtier in Southport, Amanita has made her way to Arx to seek out her fortune and join the renowned Whisper House, hoping to glean more education from them and perhaps become a great Whisper in her own rite. At the very least, her extended family is in the City, and she'd like to visit.  +
Amantha Harrow +With ancestors who were Prodigal and growing up in the Lower Boroughs, life was far from easy for Amantha. Despite the hardships that the family faced, she and her ancestors did willingly serve the Crown in the form of the Iron Guard. Her great-grandfather, grandfather, grandmother, both parents and older sister Felicia forging the path ahead of Amantha. Service has been something which the family has conducted with stringent adherence to the simple concept: to integrate and find acceptance, one must be willing to serve. And serve the family has, for a number of generations in concurrence. Amantha went from living in the shadow of her older sister, to nominal head of the household when Felicia broke with the family tradition to become one of the King's Own. She rules the roost of the Lower Burrough's Harrow's, balancing her duties with the Iron Guard with her own aspirations of some day joining the Mercies.  +
Amanthir Hale +Parents, illiterate vassals of House Moore, were simple farmers. His father taught him how to tend fields, ride a horse, notch an arrow, and identify all manner of flora and fauna. A chance encounter with a brigand of bandits while a teenager drove him away from Acorn Hill for a time. He was eventually liberated from captivity by the Timberwolves and, in exchange, served a brief stint as a low-ranking soldier to House Keaton. It was during this time that he mastered the use of a longsword and survived his fair share of frontier skirmishing. Upon being formally dismissed from service, he returned to his childhood home and discovered his parents missing and their property destroyed. Without a claim to the lands, he was forced to seek out other means of securing a meager income -- notably by contracting his skills as a duelist and pathfinder to the highest bidder.  +
Amaranth Pravus +Born into House Pravus among a line so distant you can almost see them from the shoreline if you squint, Amaranth has enjoyed all of the privileges of her name and none of the responsibilities or duties. To say that she was a wild child is putting it mildly, with her noble name sheltering her from the worst consequences of her behavior. As fate would have it, her untamable nature lead her to the curious habit of taming and training wild or foreign creatures. She gathers them like some noblewomen gather jewelry, and gifts them away just as easily.  +
Amarantha Sanna +Born just a few minutes after her twin sister, Amarantha had a companion since birth. As children, the pair were inseparable--despite occasional disagreements. They did everything together, often with one twin dragging the other along due to different ideas of "entertainment". Amarantha would begrudgingly trail after her sister while out exploring nature and going on adventures. Astraea would sit around and listen to her sister puzzle out lyrics for her songs or accompany her to party after party. The two found an easy compromise in Amarantha's love for the sea. While Astraea poked around in tide pools or examined the odd piece of sea glass, Amaranatha would walk through the waves. There was nothing she loved more than singing to the ocean, amidst the wind and faint spray of sea. It's where she would clear her head after fights and where she would sit on the rocks and write lines of poetry. It was little surprise that eventually, Amarantha would be proposed to on that same shore she'd grown up alongside. But that was much later, when she was eighteen and had traded childhood games for the thrill of noble parties and politics. A Redrain noble, some well to do man from the Sanna family had come to Granato to court Amarantha. A flurry of letters, wine, and late nights in marble floored ballrooms later and they were married. Everyone had thought them a darling couple! He had grounded her while Amarantha brought a smile to the once dour man's lips. All was well when the new couple headed back to the north. That happiness would be short lived, A year and 3 months into the marriage, Amarantha's husband fell victim to a hunting accident. She was left a wealthy widow without a husband or child to her name. Many expected her to return home and remarry but in an odd twist, Amarantha spent the next 2 and a half years in mourning. She allowed no guests bar her twin and other siblings. It was only in the last few months that the widow returned to a semi-regular social life and by her sister's invitation, accompanied her to Arx.  +
Amari Keaton +Born and raised in Oakhaven, Amari is the only daughter of Lady Sallah and Lord Morden Keaton, one of the preeminent legal minds of the Oathlands. She was a sharp and exceptionally smart girl, and well suited, in Morden's opinion, to follow in his footsteps. He was certain that where her brothers had already failed him, she wouldn't. She was his last, best hope of another lawyer of his caliber in the family and she was lavished with attention and flattered accordingly. Unfortunately, with the attention came the smothering weight of his expectations and the strictness of his tutelage. They took their toll. While a warm and affable girl by nature, her stress would bubble over and pour out as intensely angry and often tearful outbursts. Needless to say, she had a somewhat lonely childhood as a result. Most of her days, in fact, were spent shut away in the library studying. There her only relief from the tedium and loneliness was found in vivid daydreams of the many elaborate and wonderful futures she would someday enjoy. Then a day before her seventeenth birthday she simply vanished without a word. Despite the Huntsmen searching near and far, and for months afterwards, not a trace of her was found. So when she unexpectedly returned two years later, it wasn't strictly to fanfare. After the initial relief, dismay and suspicion set in. Where she had been, and who she had been with she wouldn't divulge. Infuriated by her stubborn refusal to reveal in detail what had happened, and outraged by what little she did admit, her father decided and she strongly agreed, that she should join her cousins in Arx. She's resided in the city ever since. With exposure to new people and new ideas, her interests have grown far beyond the practice of law alone to include an eclectic variety of pursuits. Her once mercurial manner and stormy moods too, have improved with maturity and the broadening of her horizons. She's taken on various roles of importance and responsibility, and pursued a knighthood but the lingering sense of mystery about her still hasn't dimished. What is clear, is that the tempestuous girl who disappeared, returned a lady keen to see her dreams come true, by wit, charm or pointy end of the sword.  +
Amari Redire +Born and raised in Oakhaven, Amari is the only daughter of Lady Sallah and Lord Morden Keaton, one of the preeminent legal minds of the Oathlands. She was a sharp and exceptionally smart girl, and well suited, in Morden's opinion, to follow in his footsteps. He was certain that where her brothers had already failed him, she wouldn't. She was his last, best hope of another lawyer of his caliber in the family and she was lavished with attention and flattered accordingly. Unfortunately, with the attention came the smothering weight of his expectations and the strictness of his tutelage. They took their toll. While a warm and affable girl by nature, her stress would bubble over and pour out as intensely angry and often tearful outbursts. Needless to say, she had a somewhat lonely childhood as a result. Most of her days, in fact, were spent shut away in the library studying. There her only relief from the tedium and loneliness was found in vivid daydreams of the many elaborate and wonderful futures she would someday enjoy. Then a day before her seventeenth birthday she simply vanished without a word. Despite the Huntsmen searching near and far, and for months afterwards, not a trace of her was found. So when she unexpectedly returned two years later, it wasn't strictly to fanfare. After the initial relief, dismay and suspicion set in. Where she had been, and who she had been with she wouldn't divulge. Infuriated by her stubborn refusal to reveal in detail what had happened, and outraged by what little she did admit, her father decided and she strongly agreed, that she should join her cousins in Arx. She's resided in the city ever since. With exposure to new people and new ideas, her interests have grown far beyond the practice of law alone to include an eclectic variety of pursuits. Her once mercurial manner and stormy moods too, have improved with maturity and the broadening of her horizons. She's taken on various roles of importance and responsibility, and pursued a knighthood but the lingering sense of mystery about her still hasn't dimished. What is clear, is that the tempestuous girl who disappeared, returned a lady keen to see her dreams come true, by wit, charm or pointy end of the sword.  +
Amber Mondegreen +Amber is one of those rare Arvum dwellers who has spent time on the continent of Eurus, and even farther to the east - all the way towards the far sea - in the kingdom of Daobujin Bo. There she met her husband, Nisoi. Foreign stranger or not, he fell hard for Amber's exotic coloring and her soft, sweet laugh, and she was just as taken. Together, they dreamed of finding a safe route through the vastly uncharted seas to reach Arvum, opening up lines of trade between the distant, distant peoples. Nisoi died before that dream could be realized, but Amber made it home to Arvum, to the forests around Bastion. She's still committed to the dream she had with her love, and bears a few treasures from Daobujin Bo to sell so she can finance it.  +
Amelia Eventide +The Fleet Commander of the Eventide Collective appeared in the public eye only a few short years ago, not long after the marriage between King Alaric and Lady Symonesse of the Nox'alfar. Known as one of the few capable enough to brave the Darkwater Deeps bordering Arvum and Eurus, Amelia Eventide capitalized on her talents to grow from a few simple merchant ships to a considerable armada. Now, her organization handles the lion's share of imports and exports between the two regions. Rumors abound of her origins, from an enterprising urchin in the Lower Boroughs to an Abandoned that has since split off from her tribe. Some assert she must be a forgotten bastard daughter to some Thraxian Lord - where else would she have received her education? - while others murmur of even stranger roots.  +
Amelie Steelhart +Born Amelie Steelhart, she was the youngest daughter in the Ducal line, so she grew up knowing that she did not really need to be concerned with learning the ins and outs of being a Countess. She grew up training to be strong enough to successfully explore the ruins she found such wonder and excitement in. Given that she often was so focused on her training and studies, she often found herself spending most of her time alone. As a gift for her eighteenth birthday her father, Count Frederik, gifted her a ship, a crew, and a map to unpopulated island. with rumors of ruins to explore. Her arrival to the island did not live up to the expectations she had in her heart, as her ship crashed in rough seas as they arrived, stranding her and the crew that survived. With the fall of Highhill also coming, she and the crew were forgot about, only recently escaping their unintended prison when a trading vessel happened upon the island. So now she has returned to the mainland to find her family has been replaced with a new one.  +
Amelie Wyvernheart +Born Amelie Steelhart, she was the youngest daughter in the Ducal line, so she grew up knowing that she did not really need to be concerned with learning the ins and outs of being a Countess. She grew up training to be strong enough to successfully explore the ruins she found such wonder and excitement in. Given that she often was so focused on her training and studies, she often found herself spending most of her time alone. As a gift for her eighteenth birthday her father, Count Frederik, gifted her a ship, a crew, and a map to unpopulated island. with rumors of ruins to explore. Her arrival to the island did not live up to the expectations she had in her heart, as her ship crashed in rough seas as they arrived, stranding her and the crew that survived. With the fall of Highhill also coming, she and the crew were forgot about, only recently escaping their unintended prison when a trading vessel happened upon the island. So now she has returned to the mainland to find her family has been replaced with a new one.  +
Amerigo Pravus +There are those destined for fighting - for martial pursuits and are made to wield the blade or the bow. Such...is not Amerigo. From an early age, Amerigo learned what it was like to be at the end of many a beating between his siblings and his 'friends' as he made his way through life. Not that he didn't have the physique for combat, he just didn't have the desire. Blessed with what many thought was a gentle spirit but a keen mind, Amerigo spent more times in books than he did out in the fields or the sparring ring. His sparring ring was the classroom where he put to shame (and likely is why he earned so many beatings from) his fellow scholars. The son of a wine vintner, his family did not lack for resources. He was able to travel with his father as they hawked the wares of their lands, a full but distant branch of the Pravus family that provided plenty of alcohol for the Pravus family to celebrate with yet, primarily, avoided much of the daily politics though he was present at most important events, and so kept tabs on the family as they did him. As he grew older, he learned the value of his good looks and winning personality. Making friends with the biggest an strongest meant less beatings because, well, why fight when you can have people fight for you. He continues his pursuits and scholarly efforts, learning the skills of counting coin but, moreso, adminsitration and law. He became a sort of wandering magister, resolving disputes and settling matters, an arbiter and judge. And so his quiet life was moving along quite simply until a messenger arrived one day. He was due in Arx, at the request of the Duchess, to stop playing and as the letter said, 'get some real work done.' Considering it had been a while since he saw his cousin, he was a bit surprised by the news but one does not dismiss such a request. So off to Arx he goes.  +
Amieli Igniseri +A noble of a lesser branch of the Igniseri family, Amieli is the only child begot from the tragic story of Lisa Igniseri, younger sister to Emilisia Igniseri by several minutes. As an adult, Lisa wanted nothing more than to raise a family. Infertility would have been tame--instead, after three consecutive miscarriages, it became clear something was very wrong. Most of the Lyceum simply sighed with relief Lisa was not ruling head and went about their lives. But the lady herself, grief stricken and determined, was nowhere near as content. She turned to midwives, physickers, even alchemists in search of help. Despite reassurances and postulated solutions, the results were far from satisfying. Amieli should have been the youngest of seven; she was the first of one. IN a final twist of pitch irony, Lisa's only successful birth was also the cause of her death. The fate of her father is even less certain. From childhood to young adulthood, Amieli lived an almost nomadic life in the Lyceum, her upbringing distributed across branches of the Igniseri family and close relatives or friends, sometimes even in other houses. She learned to own little, travel light, and learn everything she could while the opportunity was at hand. Connections were many but shallow, and her solace was in those fragments which became permanent: appreciation for proper etiquette; her study of the sword; and even the difference from one place to the next, finding a story here, a poem there, and piecing the world together as best she could. For the displaced lady, the turn to Arx was only natural; yet another patch in her patchwork of homes. Except this time, she could choose where to go--and what better place than the heart, jewel, and crossroads of the Compact?  +
Amir Melaeris +Born the only son of the Marquis Lyron' dear, widowed sister, Amir lead a privileged life. His mother was sickly but doting, making sure that her son had only the best tutors and wanted for nothing. And when she died, he was taken into Lyron' care and raised alongside the his youngest daughter. For all intents and purposes, the two children were treated like siblings--sharing playmates, eating dinner together, and reading eachother's diaries aloud to friends. As a young teen, Amir's raw talent with a blade quickly became apparent. So much so, that the Marquessa-Consort, arranged for him to be tutored in martial subjects by the House's previous Sword. Youthful cockiness and pride hampered his early years of training but by the time he was in his early twenties, Amir had learned to temper his emotions and master his movements. Even if the old Sword could still knock him on his ass. He was biding his time, hoping to be appointed the new house Sword as his mentor aged, when Marquis Lyron passed. A storm had taken the life of his uncle and the entirety of his ship to the ocean floor. The new Marquis was quick to stir up the ranks, putting fresh faces in new positions. Including Amir. For the next few years, he would serve as House Melaeris' faithful and occasionally outspoken Sword. Many a white journal was put up decrying the practice of Thralldom or naming and shaming those who mistreated their thralls. Not a single soul was surprised when Amir would later go on to become a disciple of the newly discovered Skald and a Liberator. Or that he supported the reforms on the laws concerning thralls--even if he contested they weren't good enough. Still, even if he objected to many of Thrax's policies, he still fought dutifully for the Great House during the siege of Arx and later during the war against the so called Pirate King.  +
Amorria Arterius +Amorria's parents traveled a great deal, mainly to sell what they had made from what they gathered along their traveled. As a wanderer in her own sense, Amorria often would pretend to be more than just the commoner child she was. She would save every bit of nice looking fabric she had and drape herself in the knotted together scraps to form dresses and outfits that she imagined was the most beautiful. Her parents sheltered her for the most part, her father always being close by her side even as she grew into a young woman. Her mother, more often ashamed of her child's whimsical nature would often be seen walking in front or a few steps behind her husband and her daughter. Unless it was just herself and Amorria, in which case Amorria would be seem close by her side but with her head down and curious eyes never turning up from looking at her own feet. There is very little known about her family, or her, only that they never lingered long in more than one place and Amorria was not always seen in their company.  +
Amund +Born twenty-five years ago, Amund has learned from an early age that hardship and misery is the staple of living on the frontier with the Everwinter. The months of famine would bring sickness, the sickness would bring death. His parents fastidiously thought to spare him the worst parts, often to their own detriment. One night, a band of aggressive shavs took the village by storm. The emaciated villagers fought their best, but ultimately they could not stop the wave of violence that would see babies wrenched from mothers' breasts and dashed against walls, fathers put to the sword and mothers speared through their skulls, hanging like ragdolls in the winter snows. The boy, barely twelve, wasn't noticed from his perch on the roof of his house. With nowhere to go, he was forced to fend for himself. Out in the wilds he set out to avoid bands of raiders, foraging what he could from the woods until he found shelter in the next village. After a month of slow and painful recovery from frost exposure, he was nursed back to health and taken in by the village's mayor as a ward. Eventually he became part of the watchers of the town, trained in the sword and the axe before a band of sellswords showed up in town and, after saying his goodbyes to these Whitehold-affiliated villagers, he signed up with them. Their fight against the shav'arvani became ever more violent after he was recruited. Whereas the lieutenants would have consternation for his methods, they couldn't deny that they were effective. Slowly he crawled up the ranks until he made it to Lieutenant. When the general of the company died from a fever, the company disbanded. He became a Champion in ducal courts, his style a favorite of Northern nobles for its sheer ferocity and his disregard for the opponents' safety. If the fight ended in one blow and the opponent lived, then it didn't matter if it was a stab to the gut or a sliced vein that did it. His money was earned, win or lose, and it was time to part ways. But that, too, became a boring endeavor. But the opportunity for money rose again when lord after lord would call for free swords to fight for them in the Silent War. And fight he did. There may have been unspeakable horrors in the line of battle, but he resolutely pressed on and took the fight to them. His remarkable versatility helped make himself quite the name in the field of battle. Once the battle was joined, win or lose, he gave his best; consummate professional that he is, the outcome didn't matter so much as the payment. If the bands of shav'arvani aligned with the Silence were slaughtered to a man, who cared? Moreover, there were times he sought out these tribes in diversion, intent on bleeding their numbers dry. Once again, in the Gyre War, Amund distinguished himself with a seasonal contract with the Setarco military. For those battles, he proved himself gritty enough to be offered a renewal of his contract by a serjeant, which he declined. The lure of fighting against shav'arvani drew him to Arx. So he packed his bags, hoping for business that marries his hatred for the Abandoned with a desire for new thrills.  +
Amund Frost +Born twenty-five years ago, Amund has learned from an early age that hardship and misery is the staple of living on the frontier with the Everwinter. The months of famine would bring sickness, the sickness would bring death. His parents fastidiously thought to spare him the worst parts, often to their own detriment. One night, a band of aggressive shavs took the village by storm. The emaciated villagers fought their best, but ultimately they could not stop the wave of violence that would see babies wrenched from mothers' breasts and dashed against walls, fathers put to the sword and mothers speared through their skulls, hanging like ragdolls in the winter snows. The boy, barely twelve, wasn't noticed from his perch on the roof of his house. With nowhere to go, he was forced to fend for himself. Out in the wilds he set out to avoid bands of raiders, foraging what he could from the woods until he found shelter in the next village. After a month of slow and painful recovery from frost exposure, he was nursed back to health and taken in by the village's mayor as a ward. Eventually he became part of the watchers of the town, trained in the sword and the axe before a band of sellswords showed up in town and, after saying his goodbyes to these Whitehold-affiliated villagers, he signed up with them. Their fight against the shav'arvani became ever more violent after he was recruited. Whereas the lieutenants would have consternation for his methods, they couldn't deny that they were effective. Slowly he crawled up the ranks until he made it to Lieutenant. When the general of the company died from a fever, the company disbanded. He became a Champion in ducal courts, his style a favorite of Northern nobles for its sheer ferocity and his disregard for the opponents' safety. If the fight ended in one blow and the opponent lived, then it didn't matter if it was a stab to the gut or a sliced vein that did it. His money was earned, win or lose, and it was time to part ways. But that, too, became a boring endeavor. But the opportunity for money rose again when lord after lord would call for free swords to fight for them in the Silent War. And fight he did. There may have been unspeakable horrors in the line of battle, but he resolutely pressed on and took the fight to them. His remarkable versatility helped make himself quite the name in the field of battle. Once the battle was joined, win or lose, he gave his best; consummate professional that he is, the outcome didn't matter so much as the payment. If the bands of shav'arvani aligned with the Silence were slaughtered to a man, who cared? Moreover, there were times he sought out these tribes in diversion, intent on bleeding their numbers dry. Once again, in the Gyre War, Amund distinguished himself with a seasonal contract with the Setarco military. For those battles, he proved himself gritty enough to be offered a renewal of his contract by a serjeant, which he declined. The lure of fighting against shav'arvani drew him to Arx. So he packed his bags, hoping for business that marries his hatred for the Abandoned with a desire for new thrills.  +
Amund Honor +Born twenty-five years ago, Amund has learned from an early age that hardship and misery is the staple of living on the frontier with the Everwinter. The months of famine would bring sickness, the sickness would bring death. His parents fastidiously thought to spare him the worst parts, often to their own detriment. One night, a band of aggressive shavs took the village by storm. The emaciated villagers fought their best, but ultimately they could not stop the wave of violence that would see babies wrenched from mothers' breasts and dashed against walls, fathers put to the sword and mothers speared through their skulls, hanging like ragdolls in the winter snows. The boy, barely twelve, wasn't noticed from his perch on the roof of his house. With nowhere to go, he was forced to fend for himself. Out in the wilds he set out to avoid bands of raiders, foraging what he could from the woods until he found shelter in the next village. After a month of slow and painful recovery from frost exposure, he was nursed back to health and taken in by the village's mayor as a ward. Eventually he became part of the watchers of the town, trained in the sword and the axe before a band of sellswords showed up in town and, after saying his goodbyes to these Whitehold-affiliated villagers, he signed up with them. Their fight against the shav'arvani became ever more violent after he was recruited. Whereas the lieutenants would have consternation for his methods, they couldn't deny that they were effective. Slowly he crawled up the ranks until he made it to Lieutenant. When the general of the company died from a fever, the company disbanded. He became a Champion in ducal courts, his style a favorite of Northern nobles for its sheer ferocity and his disregard for the opponents' safety. If the fight ended in one blow and the opponent lived, then it didn't matter if it was a stab to the gut or a sliced vein that did it. His money was earned, win or lose, and it was time to part ways. But that, too, became a boring endeavor. But the opportunity for money rose again when lord after lord would call for free swords to fight for them in the Silent War. And fight he did. There may have been unspeakable horrors in the line of battle, but he resolutely pressed on and took the fight to them. His remarkable versatility helped make himself quite the name in the field of battle. Once the battle was joined, win or lose, he gave his best; consummate professional that he is, the outcome didn't matter so much as the payment. If the bands of shav'arvani aligned with the Silence were slaughtered to a man, who cared? Moreover, there were times he sought out these tribes in diversion, intent on bleeding their numbers dry. Once again, in the Gyre War, Amund distinguished himself with a seasonal contract with the Setarco military. For those battles, he proved himself gritty enough to be offered a renewal of his contract by a serjeant, which he declined. The lure of fighting against shav'arvani drew him to Arx. So he packed his bags, hoping for business that marries his hatred for the Abandoned with a desire for new thrills.  +
Amund Masque +Born twenty-five years ago, Amund has learned from an early age that hardship and misery is the staple of living on the frontier with the Everwinter. The months of famine would bring sickness, the sickness would bring death. His parents fastidiously thought to spare him the worst parts, often to their own detriment. One night, a band of aggressive shavs took the village by storm. The emaciated villagers fought their best, but ultimately they could not stop the wave of violence that would see babies wrenched from mothers' breasts and dashed against walls, fathers put to the sword and mothers speared through their skulls, hanging like ragdolls in the winter snows. The boy, barely twelve, wasn't noticed from his perch on the roof of his house. With nowhere to go, he was forced to fend for himself. Out in the wilds he set out to avoid bands of raiders, foraging what he could from the woods until he found shelter in the next village. After a month of slow and painful recovery from frost exposure, he was nursed back to health and taken in by the village's mayor as a ward. Eventually he became part of the watchers of the town, trained in the sword and the axe before a band of sellswords showed up in town and, after saying his goodbyes to these Whitehold-affiliated villagers, he signed up with them. Their fight against the shav'arvani became ever more violent after he was recruited. Whereas the lieutenants would have consternation for his methods, they couldn't deny that they were effective. Slowly he crawled up the ranks until he made it to Lieutenant. When the general of the company died from a fever, the company disbanded. He became a Champion in ducal courts, his style a favorite of Northern nobles for its sheer ferocity and his disregard for the opponents' safety. If the fight ended in one blow and the opponent lived, then it didn't matter if it was a stab to the gut or a sliced vein that did it. His money was earned, win or lose, and it was time to part ways. But that, too, became a boring endeavor. But the opportunity for money rose again when lord after lord would call for free swords to fight for them in the Silent War. And fight he did. There may have been unspeakable horrors in the line of battle, but he resolutely pressed on and took the fight to them. His remarkable versatility helped make himself quite the name in the field of battle. Once the battle was joined, win or lose, he gave his best; consummate professional that he is, the outcome didn't matter so much as the payment. If the bands of shav'arvani aligned with the Silence were slaughtered to a man, who cared? Moreover, there were times he sought out these tribes in diversion, intent on bleeding their numbers dry. Once again, in the Gyre War, Amund distinguished himself with a seasonal contract with the Setarco military. For those battles, he proved himself gritty enough to be offered a renewal of his contract by a serjeant, which he declined. The lure of fighting against shav'arvani drew him to Arx. So he packed his bags, hoping for business that marries his hatred for the Abandoned with a desire for new thrills.  +
Amund Monrosa +Born twenty-five years ago, Amund has learned from an early age that hardship and misery is the staple of living on the frontier with the Everwinter. The months of famine would bring sickness, the sickness would bring death. His parents fastidiously thought to spare him the worst parts, often to their own detriment. One night, a band of aggressive shavs took the village by storm. The emaciated villagers fought their best, but ultimately they could not stop the wave of violence that would see babies wrenched from mothers' breasts and dashed against walls, fathers put to the sword and mothers speared through their skulls, hanging like ragdolls in the winter snows. The boy, barely twelve, wasn't noticed from his perch on the roof of his house. With nowhere to go, he was forced to fend for himself. Out in the wilds he set out to avoid bands of raiders, foraging what he could from the woods until he found shelter in the next village. After a month of slow and painful recovery from frost exposure, he was nursed back to health and taken in by the village's mayor as a ward. Eventually he became part of the watchers of the town, trained in the sword and the axe before a band of sellswords showed up in town and, after saying his goodbyes to these Whitehold-affiliated villagers, he signed up with them. Their fight against the shav'arvani became ever more violent after he was recruited. Whereas the lieutenants would have consternation for his methods, they couldn't deny that they were effective. Slowly he crawled up the ranks until he made it to Lieutenant. When the general of the company died from a fever, the company disbanded. He became a Champion in ducal courts, his style a favorite of Northern nobles for its sheer ferocity and his disregard for the opponents' safety. If the fight ended in one blow and the opponent lived, then it didn't matter if it was a stab to the gut or a sliced vein that did it. His money was earned, win or lose, and it was time to part ways. But that, too, became a boring endeavor. But the opportunity for money rose again when lord after lord would call for free swords to fight for them in the Silent War. And fight he did. There may have been unspeakable horrors in the line of battle, but he resolutely pressed on and took the fight to them. His remarkable versatility helped make himself quite the name in the field of battle. Once the battle was joined, win or lose, he gave his best; consummate professional that he is, the outcome didn't matter so much as the payment. If the bands of shav'arvani aligned with the Silence were slaughtered to a man, who cared? Moreover, there were times he sought out these tribes in diversion, intent on bleeding their numbers dry. Once again, in the Gyre War, Amund distinguished himself with a seasonal contract with the Setarco military. For those battles, he proved himself gritty enough to be offered a renewal of his contract by a serjeant, which he declined. The lure of fighting against shav'arvani drew him to Arx. So he packed his bags, hoping for business that marries his hatred for the Abandoned with a desire for new thrills.  +
Anabelle Lyonesse +One of the earliest memories that Anabelle can readily recall is cold and hunger. Not something one would expect of a noble family. In 990 AR, as winter was beginning to make itself evident in the Oathlands, a caravan of food and furs was robbed. Which in turn caused a crisis within Lyon's Redoubt, the home of the Lyonesse family. It was a long winter, cold and full of rumbling bellies. Yet such petty complications couldn't dampen the spirits of a young Anabelle! Upon reflecting on the cold and hunger she felt at the time, she implored her parents to ration out her own meals to the people of Lyon's Redoubt. That winter taught her a valuable lesson at a young age; everyone deserves a warm meal and bed. Which in turn has caused her to grow into an adult with a mind toward helping others. Naturally she has her own ambitions and desires, but at the end of the day she understands the intrinsic value of helping another. Never one to take studies too seriously and having no particular interest in the sword, it was the realm of social activity that called like a siren to Anabelle. As she grew older she was often the centerpiece of a throng of young noble girls and at times those of the common class. It was likely this penchant for being social, understand people, and generally being the most willing to extend a hand in welcome to another that she became the Voice of House Lyonesse upon her only slightly older sister, Demura, becoming the Marquessa of Lyonesse following the departure of their older brother and Marquis, to join the King's Own. 'Little Lady Perfect' became a moniker of sorts, often utilized as a teasing barb cast from one sister to the perceived favorite young child of the family. She strives to be perfection personified, though as her older brother so regularly told it: it's unattainable. Anabelle will try though! Trying is always worth the fun and story of it! She's come to Arx with Autumn transitioning to Winter in 1005 AR alongside Marquessa Demura Lyonesse with the intent to represent their family within her role as the Voice of the Marquessa and an effort to do what good she finds herself able while within the city walls.  +
Anastajia Mercy +Being a young girl who has never known her parents, life has been rather difficult for Anastajia. She knew her strengths were in making people happy, and decided she would make a living out of doing just that. You may think one in a situation such as hers would lose their way in life, but she resolved to keep her head held high and take it one step at a time, literally. Entertaining people was in her blood, and with the various skills she had picked up along the way, as well as her aptitude for dance, she was able to make a enough money to get by. She may not be wealthy, and may appear to be all alone in this world, but the fact remains that she is gifted with the ability to touch the hearts of everyone she meets. Because of this, she never feels like she is alone in the world.  +
Anders Nightcove +Anders was born a lord of House Nightcove, a vassal of House Helianthus. He's spent his years in the loyally serving the Marquis of Eastcrest and rising steadily to the position of Voice and admiral of his family's naval forces. He has an immaculate and impressive career, and is personally responsible for claiming significant tracts of land for his house.  +
Andreas Donatti +Born and raised on the streets of Southport, Andreas was the eldest of three siblings. His mother passed away with the birth of his youngest brother Alexio, leaving his father to raise him and his siblings. Work on the docks of Southport hardly paid well, and the silver that it did pay didn't go far when the first thing on his father's priority list was booze, and not his children. Andreas and his siblings pretty much raised themselves, for better or worse. With no authority figure at home, it is little surprise that the three children ended up on the streets. Andreas, personally, developed a certain knack for the discreet transport and exchange of goods through witty and stealthy means. As he got more skilled in the fishy business, and what he transported became more valuable, he turned into carrying rather than simply for survival. What began as a means for sustenance, soon turned into a means of helping himself and his siblings attain the things that had evaded them for so much of their lives. The lad was around his mid-twenties when he managed to procure a ship of his own somewhere in the Lyceum. The nature of the vessel's acquisition remains a mystery to many; but, one thing is for sure, Andreas' face was nowhere to be found for some time in the south. Some say it was mere coincidence, while others insist it was not; but, not long after he left, rumors of a merchant having been swindled off his boat would have been running around the many markets of the hundred cities. Of course, there was no way to prove Andreas was the culprit. Not when the affected merchant had been allegedly drinking his fill on the night of the unfortunate event, and both Alexio and his other sibling were convincingly playing as the eldest Donatti's alibi. He spent his days supposedly transporting goods and people, legally, from one place to the other as a common carrier for various parties. It is said it was through these means that he made his small fortune - although, some dare argue the small fortune might be a bit bigger than it should. Nonetheless, now that his youngest sibling has successfully established his Import & Exports business in the shining city of Arx, Andreas has been said to have docked his ship in the Capital's port. Word on the street says he has been hired by Alexio as a private carrier of goods.  +
Andrel Monteaux +Andrel was born the middle son of the Monteaux family. He was considered the golden child of his family, and paraded around as the jewel of the Monteaux sons from his promising physical stature to his honorable demeanor. Despite this, when their father perished on a hunting accident, it was his older brother, ever envious of Andrel, that received the family wealth, and estate. He ensured Andrel received only enough to live on his own, but now Andrel has set off to make a name for himself in the Kingdom greater, independent of his brothers.  +
Andrina Thornburn +Andrina is the daughter of Andrew and Anastasia Thornborn-- a wealthy baker and his iron guard wife. Her mother and father pampered her and spoiled her (by commoner standards). She grew up in a nice home in the upper boroughs with a sheltered and rather idyllic life. Her parents encouraged her to follow her passions. She flittered around in several apprentices as a teenager before she finally landed on her true passion-- painting and sculpting. She knows how to sew, melt down an ingot, and how to tan leather but she doesn't really have much interest in it. No, instead, she would rather be reading stories of larger than life heroes and bringing those tales to life on a canvas or in marble.  +
Andromeda Leporidae +Andromeda has always been athletically inclined, coordinated and possessed of a strong build. Her resilience, however, was something that needed work. She'd always been described as soft of heart, and while her mother assured her there was nothing wrong with that, she warned her about kindness and mercy. These are principles that warriors of Andromeda's caliber simply can't afford. Everyone who knew her growing up remembers a time in which the apprentice Sword was idealistic, maybe even naive. That all changed when she was taken captive during a battle waged against the enemies of Tremorus. A particularly brutal tribe of Abandoned spent months torturing her for information they could use to fight against their enemies in turn. She was never allowed a moment of peace, but they knew that at the very least their "noble" hostage needed to remain whole enough to be used in negotiations if it came down to it. Andromeda managed, after a lengthy confinement, to trick her gaoler into letting her out. When she got her hands on a sword, it was only a matter of time. She slaughtered everyone who got in her way, and then she slaughtered everyone else at the holding. They call it the Night of Long Screams, and it is a tale that has endured in the history of the Proscipi. When Andromeda returned to her people she wasted no time in informing her kinsmen of the knowledge she had gathered while being kept prisoner; enemy movements and other inside information that allowed them to smash the opposition on every front. In the final battle she fought their Champion one on one with the stipulation that the victor takes all -- despite the protestations of her brother Remus who felt it was pure folly. Andromeda's cold methodology and skill with a blade allowed her to carve through him like a cake. After which, of course, the rest of the clan quickly disarmed and bent the knee. The shattered blade of her foe remains on display in the museum of the Leporidae and since then she has become something of a ruthless pragmatic. After Tremorus and Leporidae bent the knee, she was introduced to the concept of the Champion's Guild, which quickly caught her mind, and fascinated her. It wasn't long before the Prodigal Champion joined their ranks, eager to find new ways of testing herself, and of emerging victorious.  +
Andry Bayweather +Another day, another orphan, another life into the Lowers. Perhaps Andry's parents are some line of royalty, perhaps great nobility runs through his blood, perhaps he's a bastard child of a former king, perhaps there's magic in his blood! Or perhaps his parents were just no ones who got ran off or killed and he's just another baby in the Tragedy of the Lowers. One of those being more likely than the others, Andry lived his life with pragmatism. An urchin and an orphan in the Lowers, Andry was quick to learn he couldn't make it alone. Not being a sizeable boy, he was not one who would survive many of the scraps that took place in the Lowers. So he found himself a big boy, an older boy, and endeared himself to him. Jeffeth Bayweather. The two took on the same surname, both of them without real families, two orphans decided they could be their own family. With Andry's wit and Jeffeth's brawn the two were able to survive the lowers and grow well enough. While Jeffeth was swayed by the stories of the Knights Solace, Andry made sure they had solid connections to the Cullers, a family with known criminal connections in the Lower Boroughs. He always appreciated the thought of just taking what you want in this world. And so he made sure to endear himself to the Cullers, that they would look upon him kindly. But when his adoptive brother became a fully Godsworn knight, Andry wasn't far behind. Becoming Godsworn meant a life being taken care of. Of course he had to become a bit more in tune with the Gods that he was originally inclined, and eventually he took a great liking to Gild. Feeling more of a kinship with the Goddess than he expected. While still much was expected of Andry, it was never very hard for him. Looking after his pocket of trusted individuals, Andry became a well known Knight of Solace, famed for his keen eye and sharp wit as well as the edge of his blades. Andry is always sure to keep those he is close to happy and safe. While they may be on either side of the tracks, Andry feels deeply indebted to both the Cullers and the Knights of Solace. Though now, his duty is to protect those who could not protect themselves. And hey, make some money on the side.  +
Angelica Sanna +Angelica comes from a branch of the Sanna family split free, obscurely referenced in Farshaw and fairly unremarkable. Several generations back, they settled in a small village north of the Redrain capital, called to an obscure purpose and excelling at it, tending sheep, mining, and joining the locals in their trade of bookbinding. Their success is a little above modest, the village able to support itself without much interference from the outside world, encouraging a work ethic that's reflect in their respected goods as well as their day to day. Angelica is a product of such a community, her calm demeanor rarely ruffled, her focus intense on whatever she sets herself to.  +
Angelo DiFidante +The son of a lesser Fidante line, first cousin to Duke Leo and Lady Calista, Angelo was born to be a superfluous son, and like many, found expectation suggested him for soldiery or the priesthood. He lacked interest in spilling blood, and he lacked the devotion of the early priestbound. As a youth, he was irresolute, frustrated, sometimes reckless. He defied expectation in every way he could think of. He eschewed parties for books. He eschewed priestly training for quiet, private meditation. He eschewed dueling and getting in people's faces by being more than ordinarily diplomatic. When assigned military tasks, he would generally find ways of fulfilling a support role: aiding in quartermastery rather than combat, for example. When he just coming of age, his father got stabbed in the chest during the Tor-Southport War, returning home alive but with troubles breathing and many fits of illnesses which he fought through for the following decade. Despite the struggles of a kind of depressed and reactive teenagerhood that he mainly spent getting in the way and being discontented without particular aim, Angelo began to develop a direction despite himself, mainly inspired by spending time devoted to his dying father. That direction became the laity. A little disturbed by the mirrormasks, perhaps because of spending too much time near the Oathlands, he nevertheless grew in his heart a fascination for the reflection and for Tehom. Spare nobleman that he is, he has flirted with becoming godsworn, but never gone through with it. Skillful diplomat that he is rumored to be, mainly because of the deftness of his vocabulary and the imaginative and deeply perceptive nature that one develops when they have listened to many stories and many problems, he never quite decided to opt that way. Some say that he didn't have a good time in Tor, and it could be true: when his father died two years before the King's Rest, his reaction was to seclude himself in his chambers and the number of public appearances he could be counted with a couple of hands. It was until mid-1005 AR, when he traveled to Arx at the sudden request of Duke Leo Fidante, who was in need of diplomats for the Voice of the Compact and had heard rumors of his cousin's vague interest in diplomacy. Like many other times when Angelo finds something that fascinates him, it might seem like the chance to escape from Tor, from his past, has made him truly engaged with the idea of putting his empathy and vocabulary to the service of House Fidante and the realm. Just prior to House Volkov's destruction, Angelo was there as a diplomatic envoy. Perhaps he felt responsible for their fate, because not long after the new Difidante cadet house was established, Angelo entered these lands again, and vanished for a month. Wardens within the cadet house found him, thin and haggard and wandering, with long-dried blood on his hands and arms, and not a mark on him personally. They took him in let him recuperate in silence, and he emerged much as he had been, a bit remote and thoughtful and verbally gifted, but thinner, more haunted, restless, as if awoken by some impulse that would neither let him withdraw or rest.  +
Angelo Fidante +The son of a lesser Fidante line, first cousin to Duke Leo and Lady Calista, Angelo was born to be a superfluous son, and like many, found expectation suggested him for soldiery or the priesthood. He lacked interest in spilling blood, and he lacked the devotion of the early priestbound. As a youth, he was irresolute, frustrated, sometimes reckless. He defied expectation in every way he could think of. He eschewed parties for books. He eschewed priestly training for quiet, private meditation. He eschewed dueling and getting in people's faces by being more than ordinarily diplomatic. When assigned military tasks . . . he proved to have a mind for strategy and organization. He was credited for creating new moves in strategic games like Stones and became involved despite himself in hosting tournaments which brought some of Arvum's most brilliant minds to Tor. When he was just coming of age, his father got stabbed in the chest during the Tor-Southport War, returning home alive but with troubles breathing and many fits of illnesses which he fought through for the following decade. Almost by accident, Angelo began to develop a real direction, mainly inspired by spending time devoted to his dying father. He began writing his father's accounts of war. When his father died, he secluded himself in his chambers and completed the biography. When he emerged, it was with the finished text and a certain restlessness. He traveled to other fealties to gather the stories of other war veterans. And as he traveled, he explored other areas. Deepened his skills for diplomacy and counsel, developed his imaginative and deeply perceptive nature. He traveled to Arx at the request of then Duke Leo Fidante to serve as a diplomat, but he has branched into other interests. He is still prone to traveling and gathering stories, while retaining his fascination for strategy and study. He finds ways to commit himself completely to his duties wherever he is. He's agile enough for that.  +
Anisha Whisper +Who is Anisha Whisper? That might depend on who and when you ask. She joined Whisper House after time as a courtier in Setarco, offering a differing story to whomever asked - though a common signifier she left in is that she's a former noble who left her family in some disgrace. The noble house is always anonymous and unnamed, though the fealty frequently changes. For now, she insists that she has found her purpose in life as a Whisper and a Mirrormask, and that it was only a matter of time before her journey led her to Arx.  +
Ann Redrain +She was born Ann Moriah Redrain, a Princess with her nose buried in books and planted firmly at the feet of wise elders of the North, absorbing their tales, or off having adventures. Her childhood was indeed full of these - crossing into a spooky copse of trees or venturing upon high mountain peaks for the sheer exhilaration of it. As she grew into womanhood, these adventures became a little less childish and a little more odd. Always the one to goad into temptation, once she heard tales of wondrous relics or academic tomes, Ann (or sometimes Moriah, depending on her mood) would plead, coax, and cajole an intrepid (or sometimes reluctant) member or two of Redrain to accompany her to explore the tale. Among her favorite to pull to these adventures were her three brothers: Valerian, Torrus, and Angus - all three having perished, the latter valiantly so in the Night's Grove with the King and Sherrod. Within the Silent War, Princess Ann Moriah Redrain found herself taking vows to Duke Asger Crovane on the ashes of the once proud city, laid low. Together they rebuilt the city from inside out. Together they had three children, each showing small hints of personality of both mother and father. Shortly after the twins were born, Duke Asger Crovane was poisoned by an unknown assassin while visiting the County of Coastside to talk to House Crackneck. Devastated, Ann stepped down from being Duchess to allow the Crovane family to have the direct bloodline at head of the house. With no title nor succession for her children, she returned to Redrain to take up her position as Princess again. Seeking new adventures, and helping her family navigate the politics of the Compact.  +
Ann Rivenshari +She was born Ann Moriah Redrain, a Princess with her nose buried in books and planted firmly at the feet of wise elders of the North, absorbing their tales, or off having adventures. Her childhood was indeed full of these - crossing into a spooky copse of trees or venturing upon high mountain peaks for the sheer exhilaration of it. As she grew into womanhood, these adventures became a little less childish and a little more odd. Always the one to goad into temptation, once she heard tales of wondrous relics or academic tomes, Ann (or sometimes Moriah, depending on her mood) would plead, coax, and cajole an intrepid (or sometimes reluctant) member or two of Redrain to accompany her to explore the tale. Among her favorite to pull to these adventures were her three brothers: Valerian, Torrus, and Angus - all three having perished, the latter valiantly so in the Night's Grove with the King and Sherrod. Within the Silent War, Princess Ann Moriah Redrain found herself taking vows to Duke Asger Crovane on the ashes of the once proud city, laid low. Together they rebuilt the city from inside out. Together they had three children, each showing small hints of personality of both mother and father. Shortly after the twins were born, Duke Asger Crovane was poisoned by an unknown assassin while visiting the County of Coastside to talk to House Crackneck. Devastated, Ann stepped down from being Duchess to allow the Crovane family to have the direct bloodline at head of the house. With no title nor succession for her children, she returned to Redrain to take up her position as Princess again. Seeking new adventures, and helping her family navigate the politics of the Compact.  +
Ann crovane +She was born Ann Moriah Redrain, a Princess with her nose buried in books and planted firmly at the feet of wise elders of the North, absorbing their tales, or off having adventures. Her childhood was indeed full of these - crossing into a spooky copse of trees or venturing upon high mountain peaks for the sheer exhilaration of it. As she grew into womanhood, these adventures became a little less childish and a little more odd. Always the one to goad into temptation, once she heard tales of wondrous relics or academic tomes, Ann (or sometimes Moriah, depending on her mood) would plead, coax, and cajole an intrepid (or sometimes reluctant) member or two of Redrain to accompany her to explore the tale. Among her favorite to pull to these adventures were her three brothers: Valerian, Torrus, and Angus - all three having perished, the latter valiantly so in the Night's Grove with the King and Sherrod. Within the Silent War, Princess Ann Moriah Redrain found herself taking vows to Duke Asger Crovane on the ashes of the once proud city, laid low. Together they rebuilt the city from inside out. Together they had three children, each showing small hints of personality of both mother and father. Shortly after the twins were born, Duke Asger Crovane was poisoned by an unknown assassin while visiting the County of Coastside to talk to House Crackneck. Devastated, Ann stepped down from being Duchess to allow the Crovane family to have the direct bloodline at head of the house. With no title nor succession for her children, she returned to Redrain to take up her position as Princess again. Seeking new adventures, and helping her family navigate the politics of the Compact.  +
Annabella Grimhall +Annabella was fortunate enough to have been born to the Grimhall family, and as such her upbringing was a bit more fortunate than a commoner child. Through she was raised with the proper etiquette and formalities of a noble, Annabella never much cared for the supposed worth in her noble blood, and instead found solace in libraries and apothecaries, where she could gather as much knowledge on healing and medication as possible, as she quickly found this to be her true passion. In her hands, the tools to save a life are just as valuable as the tools of war most of her Grimhalls employ in their tactics. Where that fails, she isn't too bad with a knife.  +
Annika Navegant +Born the younger sister of Quirin, Annika had a very clear path ahead of her, and she followed it, for the most part. She was not a rebellious child, but she also had some ideas of her own, thankfully ones that fit in just fine with the typical Thraxian ideals of female nobility. When she was a young woman she showed an aptitude for the healing arts, and learned what she could of medicine from the family priest she was unable to pursue her studies further while at home. To that end they decided that she should travel to Arx and study there until such time as she was satisfied with her studies, and came home. She eventually came home, but was never satisfied with her studies. It was while in Arx that she met Dion Stonewood, who would turn her head with tales of adventure and romance, and eventually marry her. They have primarily called Escuma home for all these years, but neither have been stuck on the island. When younger they would adventure, or sail with the fleets. As they had children and gew older they lingered at home until it was decided that they were needed in Arx once more.  +
Ansel Telmar +Ansel knows that many are extremely jealous of any noble that has the good fortune to be born the son of a powerful and influential duke, but all things the same he would have been much happier being raised a farmer's son. Duke Arn has a reputation as gruff, mean spirited, painfully blunt, callous, ruthless, often dishonorable, and unrelentingly unlikeable. And those are by his allies. Ansel, on the other hand, is the Duke's son who was born after a disappointing string of older siblings (who Arn never forgot to inform them of such) and then finally settling on his bookish, good natured, and gentle-hearted son. Those traits, of course, would simply not stand. Ansel's earliest memory was his first kindly tutor being put in stocks and publicly whipped before being exiled from the Telmarch for having the audacity to suggest that Ansel, with his love for book loving, would make a wonderful Scholar of Vellichor. It was a slight to suggest that any son of Arn's (and, still to date and much to Ansel's dismay, since his elder brother Tobias feld he receives most of this attention), would be anything but a ferocious warrior and ruthless knight to carry on the battle legacy of House Telmar and defend the Telmarch. Briefly, Ansel had the fond hope that his uncle Lord Everard would keep the position of Sword of the Telmarch and remain champion of the house, and allow Ansel to do anything but train relentlessly in the questionable art of killing people with sharp objects. Sadly, his father Duke Arn dashed those hopes, and made certain that Ansel knew (and repeatedly reminded him every day during brutal drills) that the sword was just in his uncle's keeping, and Ansel would be a great warrior and the new champion of the house when he came of age whether he liked it or not. And would of course represent the family in duels of honor and fights to the death if need be. And Ansel had better like it. The thing that really disturbs Ansel the most is he might even like being a knight if it wasn't for his father. Training with swords is fun, even if he prefers books and could probably have done without his father graphically describing just the best way to end an opponent's life in the most unnecessarily vivid detail. But even though he didn't ask for it and didn't particularly want it, he still he feels he could be a better Duke of the Telmarch on that fateful day when Arn finally dies, if for some reason the Duke passes over his siblings. He hopes he can be a better man. Ansel is pretty sure he can't be much worse.  +
Ansgar Blackram +The Bear Shepherd, that is what Ansgar was often fondly or not so fondly called in his prime. When Ansgar was young and was the military commander in charge of the Blackram Pikesman, he was loudest, largest and fiercest man on the field. He was a trusted commander, and not only for Blackram forces, more than once in his life Ansgar found himself leading Telmar forces in assistance to the Valardin house. This was his prime, the time he was at his best, but sadly that was short-lived. When Ansgar was 45 he was leading 500 pikesman in a fight against a shav raiding party who had been attacking Valardin and Redrain parties and in his moment of glory, as his 500 pikeman attacked the group of 1000 shav fighters, Ansgar was unable to clearly lead the attack, he could not remember critical planned timeframes to send groups into the attack, and because of this, his pikeman were pushed back, losing 100 men, with Ansgar's own giant horse killed from under him. It was rumored that after a long recuperation from a broken leg he might have been not of a stable mindset to be leading the attack. Despite this, as time went on, it became quite obvious that Ansgar was becoming of less fit mind as years went by and could not be trusted to lead troops into battle. When he was 50, his family managed to talk Ansgar into joining the Knights of Solace, feeling the old Knight could serve the Faith and protect those who needed protecting. Where his mind has weakened, and his speed in battle may not be as great as it once was, Ansgar is still strong of body. As the years progress, the move to the Knights of Solace seems to be a perfect fit for the knight. He seems to more often feel he is 20 years old again, heading into battle to save the damsel in distress or the men who ride alongside him are those he is leading to fight shav forces once more. He is often heard shouting orders on whatever he deems to be his battlefield, even if it were the training yard with a blunted weapon.  +
Antea Mazetti +The youngest daughter to Bacchio and Joye Mazetti, Antea was born to the couple late in life, something of a surprise to her parents. She was born early and while surviving, the girl child was quite frail throughout childhood. Antea even had her own personal physician that could be seen haunting her every step through her Ostrian home. Given her deficiencies, she was quickly given over to the best tutors her family could find to begin her schooling rather than risk the girl's health in combat training. As she grew, her body strengthened, thankfully. And while she will never be the most robust of Mazetti, Antea was able to begin her battlefield training in earnest. Apprenticed in an advisory capacity to General Nico Scale of the Third Legion at the age of 15, Antea spent the rest of her teen years learning practical application of all her earlier lessons. Once she reached maturity at 18, she was sent to join her first cousin Valerio Mazetti in the Second Legion as one of his Captains. It was during the Gyre War that Antea Mazetti truly came into her own, however. Sent to Setarco to help command the Mazetti forces there, Antea proved herself a capable leader and tactician. Her battleplans and strategies ensured that while Mazetti's troops suffered as heavy of losses as anyone, without her guidance it would that been much worse for them. That lead to her being named the new General of the Third Legion after Nico Scale's retirement from the position. Antea served her House well as General despite her youth, commanding the respect and fellowship of those in her command. When Valerio fell in battle far from home and Mazetti found itself in need of a new Marshal, it was perhaps a surprise for some that Antea Mazetti was picked but the young woman accepted the honor (and responsibility) with the dignity and gravity she'd become known for. For the first time since the Gyre War, the young Marshal has left Ostria to join the family in Arx and take her place at their side.  +
Anton Kennex +Born to a Kennex father and Lycene mother, Anton was an only child and doted upon accordingly, both parents quite willing to spoil the indolent, if brilliant, boy. While he excelled at his studies and took to the sea well enough, a pronounced aversion to anything martial was observed with dismay by his family. However, forced to not be defenseless at sea, the young Kennex Lord had some skill with a crossbow drilled into him before he was allowed to much more in the way of sailing. Once done, he availed himself of the opportunity to visit the various locales in the Isles, observing their architecture and fortifcations, then came home to figure out how best to put this knowledge to use. It is likely he would have remained content in Stormward, working at the drafting table and overseeing construction - if not for the Gyre War. Pressed into service to fight at Setarco, his parents both were killed and Anton gravely wounded. Once recovered, his life in ruins, he made his way to Arx to see the building styles of the grand capital.  +
Antonia Amadeo +With the Princess of Velenosa being established, Antonia has been placed in the new appointment to ensure that Saoirse represents a vision of the future, a new Arx, enlightened and prosperous. Antonia's external sole mission is to ensure the prosperity and elevation of Saoirse in all things, especially fashion and event planning. For her own devices, gatherings serve as an opportunity to learn more about the attendees, interactions and associations that Durate may find worthwhile.  +
Antonio Velenosa +Even as a child, Prince Antonio Velenosa felt drawn to the sea. He'd spend time by the shores near Lenosia, watching the ships come to port, and panic his house hold servants and guards by giving them the slip and swimming in the sea alone. There are secrets in the dark waters of the sea, hidden beneath the fathomless depths but not everyone can see them. For some, they're lost beneath the crash of the waves and the bright light of the sun, but for others... For others they can hear the voices lost to the waves, the whispers that come in the night. They understand what it is to look upon those dark waters and know that more, so much more, rests beneath the surface. Prince Antonio Velenosa was one who could look upon the waters and know that there was more. He could hear the Siren's song from the depths, understand the nothings that she whispered in his ear and it was her song that lured him to the shores, invited him deeper so that the urges that followed him in childhood, to spend all his time about the waves, carried him into adulthood. From a boy on a skiff, to a Captain at the helm, Prince Antonio has known a life of adventure. He made a name for himself as a young captain of royal blood escorting Lenosia shipping to Arx and the homes of the great houses, fearlessly meeting threats head on. Whether pirate or storm, the bold captain seemed to take any danger in stride, and his daring always seemed to carry the day when more timid men might have been lost. Unfortunately, it seemed his good fortune couldn't hold forever, and the entirely-too-bold captain may have underestimated how many enemies among pirate shavs he had been making, as a flotilla he was leading to the Darkwater Reach was ambushed by an exceptionally well organized and far more numerous force of Shavs. While House Velenosa stood by its prince, and claimed no one could have acquitted themselves better by escaping with as many ships as he did from the trap, the losses and embarrassment of the defeat have left the bold prince chastened and looking for redemption. That redemption wouldn't come at sea, but at the court of Arx, where a bold young captain with now an underserved reptuation for recklessness could prove to the Lyceum he had sound judgment and even temperment. If he can just stop himself for strangling any smug nobles asking about how he lost to shavs, of course.  +
Anwen Ravenseye +A noble family member of the Ravenseye tribe, Anwen was born in the Redrain holdings. She has never forgotten this, nor has she forgotten the Shamanistic origins of her people. Her first love is the sea, and while she prays to Mangata, she respects the ancient traditions of the Path of the Elders as well. Anwen has spent her life near the sea, on the sea, and in it. When spending too much time on land, she grows restless.  +
Anze Malvici +The north is harsh and it quickly forges those who live their to be strong. Anze never had time for the matters of court and intrigue, not that it was exactly a problem in Farhaven. He was focused on the blade and on war. He grew honing those skills, always a year and a step behind his brother Fergus and always trying to catch up. Anze wasn't the sword of the north, but the way he practiced and fought showed that one day he intended to be. Campaign after campaign, raid and duel after duel his skills were honed through blood and sweat. If there is one thing that can be said though it's that the glory of war quickly fades. No longer does he fear combat, but no longer is he eager for it either. The practicalities and brutalities of martial combat grant one perspective. The singlehanded desire to become the greatest swordsman in the north and thus a peer that could show himself an equal to his elder brother, Prince Fergus the Sword of Farhaven, has become tempered over time. There is still that desire there, smoldering in his heart, but losing friends and family makes one realize perhaps life shouldn't be all about war and every once in awhile we should stop and smell the roses. He still wishes to be great, and worthy of respect equal to Fergus, but he doesn't seek to replace him. It would be enough to be seen as an equal.  +
Anze Redrain +The north is harsh and it quickly forges those who live their to be strong. Anze never had time for the matters of court and intrigue, not that it was exactly a problem in Farhaven. He was focused on the blade and on war. He grew honing those skills, always a year and a step behind his brother Fergus and always trying to catch up. Anze wasn't the sword of the north, but the way he practiced and fought showed that one day he intended to be. Campaign after campaign, raid and duel after duel his skills were honed through blood and sweat. If there is one thing that can be said though it's that the glory of war quickly fades. No longer does he fear combat, but no longer is he eager for it either. The practicalities and brutalities of martial combat grant one perspective. The singlehanded desire to become the greatest swordsman in the north and thus a peer that could show himself an equal to his elder brother, Prince Fergus the Sword of Farhaven, has become tempered over time. There is still that desire there, smoldering in his heart, but losing friends and family makes one realize perhaps life shouldn't be all about war and every once in awhile we should stop and smell the roses. He still wishes to be great, and worthy of respect equal to Fergus, but he doesn't seek to replace him. It would be enough to be seen as an equal.  +
Aodhan Crovane +Born of the Crovane line in the far north, Aodhan was born and bred to fight, or so he would tell someone. He was a gentle child, but don't let it fool you: he could brawl as well as the other kids, if not better. He especially got into many good fights with his cousin Asger, as it strengthened their bond as family. Despite this, as a child he was always the one to want to mend wounds, rather than cause them. Thankfully, he grew out of that trend. While he was still gentle as a man, he loved to fight. HE loved to train. He loved to win. He would brave the harsh winters and even volunteer to fight hostile Abandoned just to test and improve his skills. As he grew older, his sense of pride and honor officially arrived, growing a deep love for his family. To him, nothing was more important. He serves his family proudly, while all the while wanting to constantly prove himself as a true Crovane. Little did he know, his adventure was just beginning...  +
Aonghus Seliki +It is no secret that the man worked forges for the Gyre before swearing his Oaths to the Compact and House Seliki, but since weapons he crafted spilled Compact blood and armor he crafted turned Compact blades, he is understandably reluctant to speak on it. It should come as no surprise, that life under The Gyre was unpleasant. Aonghus is glad to have those dark days behind him. The only family he has left in the world anymore is his sister Olin. With her help, he was able to come to Arx. The two of them have sworn Oaths the Compact and House Seliki. His thoughts are turned to the future and the path before him - now his own at last! His accent is a strange unplaceable amalgam.  +
Apollis Malvici +Apollis was born in Granato and became the eldest brother of four. Through his whole childhood he'd have to endure constant scrutiny and suspicion, much deserved. He was a hellion and rabble rouser. He was often the one inciting others to fight rather than being the one to get into a fight. Then during the chaos he'd make off with the coin purses. He'd often go off on his own urban 'adventures' where he'd come across 'hidden treasure' just sitting around. While his sisters were content with a different kind of adventuring he was often playing with Abandoned children and getting into places he had no business being in. After growing up a little the boy mostly put aside his troublemaking ways but his path was definitely chosen. He wasn't going to be a stuffy noble do-nothing. He was going to go out and experience things. That's why his match to his Malvici love was so opportunistic. They both shared a love of treasure hunting - some might call it grave robbing and ruin looting. They traveled all over Arvum together before she was suddenly befallen with a strange illness. In a matter of days she had died in the Northlands during one of their adventures. Once again Apollis was met with scrutiny and suspicion on his eventual return to Southport. He wondered if he'd ever live it down or if anyone would offer him the comfort he needed in his time of mourning. Unsatisfied with how he was being treated he left once again to find his fame and fortune in Arx.  +
Apollo Malespero +A child of the Oathlands, born in Oakhaven to a pair of Keaton Trackers, Apollo might have had an idyllic childhood in the woods. But while traveling between Lyon's Redoubt and Keaton Keep when he was six, he and his parents were ambushed by bandits. His parents were killed, and he was kept; life as a bandit would have been an ironic twist for the child of peacekeepers. But other Trackers eventually found the hideout, and Apollo, recognized, was taken to Keaton Keep, where Countess Margerie took him in. Nigh silent, owlish, grieving, the genial warmth and friendships he found in Oakhaven nurtured him from near mute to merely skittish. His early artistic impulses were noticed, and connections made with local artisans; when he found tanning, he found his first love. He swiftly rose to local prominence for his craft, and Marquis Kael tapped him to come to Arx. He might have been a big fish in a small pond - but he wasn't. Apart from exceptional tradecraft, his care for his liege house, his customers, and his fellow crafters had him lending an ear, a set of armor, or assistance as often as he was taking commissions. And then more often. He became Co-Guildmaster of the Crafters Guild of Arx, a position he held for more than two years. Though often uncertain about his skillset and utility, his time bent toward diplomatic and economic work, outreach with Abandoned, and cultivation of ties between crafters, houses, and organizations for projects and mutual assistance. He took up with Whisper House, first as an associated courtier, then Apprentice Whisper, leaving House Keaton to serve as a Whisper in mid-1014 after a successful diffusion of tensions in the Oathlands. Then in 1015, in answer to his service to House Darkwater and its vassals, he was offered ennoblement. He accepted, stepping down as Guildmaster and retiring as a Whisper, though his ties to both organizations remain. In truth, though his life has changed to a vast degree, much remains. He is a maker of art and a builder of connections, and it is rare a day that passes without some of both. Now, after a brief, quiet betrothal, he's joined House Malespero as Marquis-Consort, where he'll doubtless bring those same instincts to the people of Nilanza. And where better for an orphan like himself?  +
Apollo Oakwood +Born in Oakhaven, to parents who were both Trackers, Apollo should have had an ideal childhood. But fate was less than kind to him, and at the tender age of six, while traveling between Lyon's Redoubt and Keaton Keep, he and his family were ambushed by a group of bandits looking to thin the packs of hunters after them. Apollo's parents were killed in the conflict and the boy was taken, the plan to rear him as a bandit, the irony found to be delicious. Weeks passed, but eventually another pack of Trackers discovered the location of the bandit's hideout and cleared the lot of them out. When Apollo was found, one of the huntsmen recognized the boy and took him home to Keaton Keep where the child was raised in the court. As an adult, he is fiercely loyal to the Keaton family. Eschewing the path of his parents, he learned the special art of tanning and leathercraft Oakhaven has become known for. The secrets of its manufacture are now his. When Kael left Oakhaven to come to Arx, he tapped his best leatherworker to come with him to see about making a name for themselves in Arx.  +
Appolonia Seraceni +Appolonia is the daughter of Isabella Pravus, a minor daughter of that great house, and Admando Seraceni, a seasoned corsair who died of an infection in war with the Argento. From a young age, Appolonia struggled against the restraints of knowledge. What happens when we grow older? Why are some things hidden from us, for "when we are older" or never at all? What dangers does such information hold? How can we prepare for these dangers if we don't know any better? (Such latter lines of thought spoke of a budding talent for social manipulation.) Appolonia sought to spite her tutors, learning more by her womanhood than many of the highborn learn in their entire lives. She soon exhausted the stock of common knowledge, although she retains it and deploys it at her command. She sought the restricted, the unknown, the hidden. To know that which few, or no-one else knew. It was the only way to be... Safe. Mother encouraged this. Mother helped her daughter learn the hidden ways, such as they were. Some people in Seraceni raised their eyebrows, but Isabella's grace and charm poured oil over ruffled feathers. (Is that the analogy? Ducks have oil, you know, in their tails. When they preen, they're smearing it over themselves.) Appolonia struggled with the new Marquis, Dario, on this matter. Her occult studies were a rift between them. Of course, such matters have moved along, although she is often feared in a subtle way within the household. Whispered about, but never to. Less cryptically, Appolonia is also fascinated with tales of foreign lands, although she has taken a special interest in Eurusi culture and fashions and more. She is fluent in the Eurusi language (if perhaps not perfect - few people to practice with in Arx) and hopes to travel the world, one day - perhaps simply as a tourist, perhaps as more. Appolonia wants to find something - not simply power, or wealth, or even love, though she is no ascetic. She seeks something else. She herself has trouble articulating it... or reluctance; and the two are awfully hard to tell apart.  +
Arcadia Leary +Arcadia, Cady to her family, had the misfortune of being born into an incredibly loving family who had the bad grace to be uniformly bookish and scholarly. Where her family enjoyed lengthy dinner discussions about the newest research one of her siblings was engaged in, Arcadia thought she would much rather stab herself with a fork repeatedly; at least it would be more exciting. She had the best of tutors, so long as the tutoring was in history or science or theology. Instead, she longed for tutors of her own choosing: swordmasters, adventurers, hunters, sailors, knights! Over the years (and often with the help of formal presentations created by her sister Elloise), Arcadia would lobby her well-meaning parents to allow her one of these. Any of these! Just pick one! And they finally relented. A bit. Arcadia was allowed to train once a week under one of Leaholdt's hunters. Off with him in the woods, a bow in her hand, stealthy and on the hunt - that's where Arcadia spent her happiest childhood years. But still, she longed for more. More to do! More to see! More to try! As Cady got older, Elloise started recruiting her for help with her scientific experiments. Cady didn't particularly care about the experiments or their results, but she was all too happy to run off to hunt down whatever rare ingredients her sister might need for them. An adventure! Or as much adventure as one can get in Leaholdt, anyway. And when Elly started petitioning their parents to send her to Arx, Arcadia threw herself in with her. "It will be fine!" she promised. "Elly and Fairen will make sure I stay out of trouble!" Arcadia knows it's only because of Elloise and Fairen that she's being allowed to go, but who cares! She's on her way! An endless world of possibilities await her, and a city full of people to teach her things!  +
Arcadia Stahlben +Arcadia, Cady to her family, had the misfortune of being born into an incredibly loving family who had the bad grace to be uniformly bookish and scholarly. Where her family enjoyed lengthy dinner discussions about the newest research one of her siblings was engaged in, Arcadia thought she would much rather stab herself with a fork repeatedly; at least it would be more exciting. She had the best of tutors, so long as the tutoring was in history or science or theology. Instead, she longed for tutors of her own choosing: swordmasters, adventurers, hunters, sailors, knights! Over the years (and often with the help of formal presentations created by her sister Elloise), Arcadia would lobby her well-meaning parents to allow her one of these. Any of these! Just pick one! And they finally relented. A bit. Arcadia was allowed to train once a week under one of Leaholdt's hunters. Off with him in the woods, a bow in her hand, stealthy and on the hunt - that's where Arcadia spent her happiest childhood years. But still, she longed for more. More to do! More to see! More to try! As Cady got older, Elloise started recruiting her for help with her scientific experiments. Cady didn't particularly care about the experiments or their results, but she was all too happy to run off to hunt down whatever rare ingredients her sister might need for them. An adventure! Or as much adventure as one can get in Leaholdt, anyway. And when Elly started petitioning their parents to send her to Arx, Arcadia threw herself in with her. "It will be fine!" she promised. "Elly and Fairen will make sure I stay out of trouble!" Arcadia knows it's only because of Elloise and Fairen that she's being allowed to go, but who cares! She's on her way! An endless world of possibilities await her, and a city full of people to teach her things!  +
Arcelia Navegant +Arcelia was born in the Saikland Greens to Giovanna and Aaron Saik where she was raised until she was twelve years old, spending a couple months a year down in Southport. During her early childhood it was discovered that she had a talent for performance, specifically dancing. The lady was a fun loving type of woman and being raised as a noble around many warriors she developed a love for being beautiful and for adventure. She loved playing in the mud, throwing it at anyone she wanted to get to play with her. Likewise, she enjoyed climbing trees and jumping out of them at her friends. And eventually she learned to enjoy sailing as well. She loved playing with the other Malvici and Saik children when she was able, tagging along with the older kids and terrorizing some of them with mud when she was able. She was attentive and loved to learn but she could never sit still, swaying and dancing while she listened to lectures. Though, this did not stunt the woman's ability to pick up the skills she needed and in fact made it easier for her to learn. Arcelia had a strong relationship with her two siblings growing up. Estaban developed a very protective side for Arcelia, his beloved outlook on her always keeping danger away. Even from lovers in her teen years. She was close to her sister as well, the two of them being close enough in age to have played with one another in their youth. When she was twelve years old she moved to Nilanza where she was fostered by the Argento. Salazar Argento seeing that she got a good education so that she could be a future diplomat. She had some rare but very valuable encounters with Venta Darkwater(Venta Argento), seeing the woman for some of her educational needs whenever the woman was there and available to tutor the young girl. She learned how to sail with the Argento as well, Salazar being one who ensured she was able to nourish her adventurous side. Estaban Saik and two women assisted in teaching Arcelia when they were in the area as well. The two women teaching Arcelia how to be a stronger woman as she faced dangerous storms and lecherous sailors. During Arcelia's time in Nilanza she met many people and created many bonds. She became known there for being overly curious and difficult to keep a watch on, the girl sneaking out to spend time away where she could explore and learn about the world. Though by the time she was sent home Arcelia was a bit more tame, time having taken its course in helping her grow up a bit... but only a bit. When Arcelia was sixteen years old she returned to the Saikland Greens and her family. It was felt that her education there was complete and that the best way for her to continue her growth was to go out and test her skills directly. She was told to be patient and seek out a good mentor for future training, someone who would help give her real experience as a diplomat. Over the years she has never attempted to approach anyone, so far as it is known, about this. When Arcelia was back home again she spent a lot of time missing Nilanza and the friends she had made there. As a result, she went through a small period of depression, adapting again within a few months and finding the joys once experienced as a young girl. Arcelia refused any conversation of marriage for years, only coming to terms with the idea in recent months. Though, the idea of falling in love was one she openly said she did not want to do, going as far as to beat a boy who spoke to her in poetry until he agreed not to pursue her heart anymore. She had no desire to marry and would do so only for her family and love was a scary thing that caused her friends and family pain, she vowed that she would not fall in love until she was married. It was the silly hope of a naive young girl who did not understand that the heart has no master. While she was in the Saiklands, Arcelia did a lot of volunteer work. She helped secure resources and jobs for people in need. Food, water, and medicine being brought to people directly by the young noble. She even helped people find jobs and shelter and watched over children when their parents were ill, finding them new homes when parents passed away. Recently, Baroness Kima called for Arcelia to join her in Arx, the woman having some plans for the girls future. There are whispers that the young Arcelia is here to search for a husband as well as aid her family in diplomatic matters.  +
Arcelia Saik +Arcelia was born in the Saikland Greens to Giovanna and Aaron Saik where she was raised until she was twelve years old, spending a couple months a year down in Southport. During her early childhood it was discovered that she had a talent for performance, specifically dancing. The lady was a fun loving type of woman and being raised as a noble around many warriors she developed a love for being beautiful and for adventure. She loved playing in the mud, throwing it at anyone she wanted to get to play with her. Likewise, she enjoyed climbing trees and jumping out of them at her friends. And eventually she learned to enjoy sailing as well. She loved playing with the other Malvici and Saik children when she was able, tagging along with the older kids and terrorizing some of them with mud when she was able. She was attentive and loved to learn but she could never sit still, swaying and dancing while she listened to lectures. Though, this did not stunt the woman's ability to pick up the skills she needed and in fact made it easier for her to learn. Arcelia had a strong relationship with her two siblings growing up. Estaban developed a very protective side for Arcelia, his beloved outlook on her always keeping danger away. Even from lovers in her teen years. She was close to her sister as well, the two of them being close enough in age to have played with one another in their youth. When she was twelve years old she moved to Nilanza where she was fostered by the Argento. Salazar Argento seeing that she got a good education so that she could be a future diplomat. She had some rare but very valuable encounters with Venta Darkwater(Venta Argento), seeing the woman for some of her educational needs whenever the woman was there and available to tutor the young girl. She learned how to sail with the Argento as well, Salazar being one who ensured she was able to nourish her adventurous side. Estaban Saik and two women assisted in teaching Arcelia when they were in the area as well. The two women teaching Arcelia how to be a stronger woman as she faced dangerous storms and lecherous sailors. During Arcelia's time in Nilanza she met many people and created many bonds. She became known there for being overly curious and difficult to keep a watch on, the girl sneaking out to spend time away where she could explore and learn about the world. Though by the time she was sent home Arcelia was a bit more tame, time having taken its course in helping her grow up a bit... but only a bit. When Arcelia was sixteen years old she returned to the Saikland Greens and her family. It was felt that her education there was complete and that the best way for her to continue her growth was to go out and test her skills directly. She was told to be patient and seek out a good mentor for future training, someone who would help give her real experience as a diplomat. Over the years she has never attempted to approach anyone, so far as it is known, about this. When Arcelia was back home again she spent a lot of time missing Nilanza and the friends she had made there. As a result, she went through a small period of depression, adapting again within a few months and finding the joys once experienced as a young girl. Arcelia refused any conversation of marriage for years, only coming to terms with the idea in recent months. Though, the idea of falling in love was one she openly said she did not want to do, going as far as to beat a boy who spoke to her in poetry until he agreed not to pursue her heart anymore. She had no desire to marry and would do so only for her family and love was a scary thing that caused her friends and family pain, she vowed that she would not fall in love until she was married. It was the silly hope of a naive young girl who did not understand that the heart has no master. While she was in the Saiklands, Arcelia did a lot of volunteer work. She helped secure resources and jobs for people in need. Food, water, and medicine being brought to people directly by the young noble. She even helped people find jobs and shelter and watched over children when their parents were ill, finding them new homes when parents passed away. Recently, Baroness Kima called for Arcelia to join her in Arx, the woman having some plans for the girls future. There are whispers that the young Arcelia is here to search for a husband as well as aid her family in diplomatic matters.  +
Archene Clearwater +Archene is a thrall from Cielos Encantadores, an island that is part of Darkwater Reach. Son of an apothecary and a dockworker, he was apprenticed to his mother, from whom he got his love for perfumes above other crafts a proper apothecary must learn. During his childhood, he met and befriend the local Lord's youngest daughter, Ariel Darkwater, who was only a years younger than himself. After years helping his mother, he soon obtained enough to buy his way out of thralldom. And having heard that his noble childhood friend moved away to Arx, he gathered the resources he accumulated for a few months before setting off.  +
Archeron Tyde +Archeron was born about 15 minutes before his sister Lethe, and thus, born both the oldest and a Tyde Lord, the mantle of 'being the responsible one' was given to him at birth by both his mother and father. From infancy the notion that he is would be responsible for caring for and protecting the family imbued all of his early life lessons. When the twins were 6 years old, their mother Lady Gilda, took them to visit her birth family the Ashfords just before the onset of the Tyde Rebellion and upon hearing of the death if their father, Lord Raymond Tyde, the three were all quietly absorbed into the Ashford family without a word to anyone and there they stayed for the next 13 years. For entirely different reasons than his sister, Archeron flourished in the Grey Forest, there seemed to be something right to him about steady ground under his feet that he had never experienced in the unsteady world of ships and sea. He climbed trees with his cousins, learned to hunt and track game as a boy and for many years it seemed as he would fall comfortably into the life of a ranger and warden. And then the Silence came to the Grey Forest. Archeron served with the rest of the Ashford rangers to stave off the vile corruptions that wished to destroy his home and for this he is marked forever having gotten caught up in the thorny whip wielded by one of their Shav minions before he was able to put an arrow in underling's eye. When the war ended, the world changed again when word reached them that their father's family had been restored under the union of his cousin Duchess Margot and the former prince and heir to Maelstrom and Archeron's mother asked that he go with his sister to Arx to rejoin their birth family, saying that their opportunities may be better there where they can be what they were board to be. The truth is Archeron aches for the forests he knows and understands already but he knows that his reprieve is over, it is time to pick up the role he was born for to be the protector of not just his sister but his family again.  +
Archibald Kitt +Having been a successful teacher serving the King's Own, Archibald's early life was pleasant. He served well and even earned a parcel of land to call his own. During what had been a successful retirement, his land was raided. Though he fought to stop the raiders, he was left for dead and all of his family slaughtered. Permanently lame in his leg, he went to request aid from the crown, but it was determined resources could not be spared and he was given a token gift to assist him in his hardship. Crippled, alone, and feeling betrayed, he has lived the rest of his existance in the lower boroughs teaching riff-raff instead of soldiers.  +
Ardee de Lire +Born to a commoner family with too many children, Ardee spent the first few years of her life mostly under the radar. She was cared for by her siblings until she was old enough for the family to realize that she was going to grow up to be a 'looker'. It was decided for her quickly that her lot in life would be to go to school and learn to be a Courtesan. She could make decent enough money that way, and would be able to help 'pitch in' by looks and wiles. She went to school, began to learn the tricks of the trade and started planning on how to escape the hold of her family. She wanted more out of life than to live to support her family. The answer came through death, her entire family ending up victims of the Silent War. She only escaped the same fate through the school she'd been attending when tragedy struck. Though nearly a victim herself, she was taken in as a refugee and eventually pledged her services to the de Lire family. She serves as the family's Chief Librarian.  +
Ardoin Valardin +Growing up in a provincial cadet branch of the Valardin family, Ardoin is the second son and initially was allowed to indulge in scholarly pursuits while soaking up stories of the family's honor and piety. After the Tragedy at Sanctum, though, his remote chance of succession to the high duchy got bumped up a few places and his father demanded Ardoin take up the blade. And he did - with enthusiasm, taking the vows of knighthood at sixteen. His life became an endless quest to protect the commoners and peasants from bandits and Abandoned raids, his idealism as much of a weapon as a blade. Over time, his voracious reading habits combined with his steadfast beliefs in honor and nobility, created the unpleasant idea that the nobility ought to not only protect and control the commoners with an iron fist, but also provide them with greater education, land, and economic opportunities - from the pockets of the peerage. Needless to say, this disconcerting belief caused concern within the family, whereupon his father sent him off to Arx to serve the Crown and the interests of House Valardin - and hopefully smarten up in the process.  +
Argos Seraceni +Argos is from humble beginnings, but all he has really wanted to do in his like is to become a knight. He left his family's farm the first shot he got to start training, despite his father's protests. He has spent his whole life training for the chance to show some noble that he is better than any knight despite his rank. He quickly developed his fighting abilities and got noticed by a guard. He then got proper training and a job. After a year or two he left this post to seek out a proper lord to serve. To Argos nothing is more important than the his duty.  +
Ari Corsetina +Born Arrigo Corsetina to a poor but large family in Setarco. No one-- /no one/ --calls him Arrigo, however. His name is Ari. He considers this so much his name that when he had a daughter he named her after himself and her mother. Who was Miraya, a lovely girl who flunked out of the Setarco school for Courtesans-- she just wasn't suited to that life. She was too carefree and flighty. She met Ari when he was naught but nineteen and was just about to go on his first tour sailing with the Pravus navy. Their was a fierce, passionate romance that ended with them married within three months. By the time that Arrigo returned from his tour at twenty his daughter-- Mirari --had been born. He managed to take assignments that kept him nearby for two years. Watching his daughter grow. However, he got an offer he could not pass up and he sailed out for a longer tour. Officially, his ship was lost at sea. In truth, his ship was raided by pirates and Ari was forced into piracy. The next eighteen years were spent with him slowly gaining the trust and loyalty of the rest of the crew-- until he could finally lead a mutiny against the pirate captain. As soon as this happened he set sail for Setarco, and flying the Pravus colors came to port to find his wife long dead of a lung sickness, and his daughter "gone". His wife's family wasn't very forthright about what happened to his daughter... Gone somewhere. He agreed to join the Setarcan navy as way to sail the world looking for his daughter. Never meeting the Duchess, never quite making the connections that would allow him to see that his daughter was closer at hand that he ever realized. In recent years he was called to serve with the Setarcan navy against the Gyre. His ship and crew distinguishing themselves in a small skirmish, and after the battles were done he was called to Arx to receive an honor from the Duchess.  +
Aria Gilden +Aria was the sort of child who loved to swordfight with sticks, sneak into the pantries, terrorize the maids, and climb the trees. Her health declined as she grew toward the age of ten, however, and as she spent less tiem outside she spent more studying and endearing herself with the household. She's become a conscientious woman who often acts in her uncle's stead as a representative of House Gilden or manages the household when he is away. Arianna is one of the likely choices for heir as he seems unlikely to have children. Much remains to be seen, of course. She is known to be dependable and conscientious, as well as bright. While she'll never be athletic Arianna's health seems to have improved and she'll take walks and join for parties that she didn't as a youth.  +
Arian Brand +Little is known of Arian's origins. As far as anyone knows, the formidable young man has forsaken the path of his family and refused a life of serfdom. Although of common blood, swirling dreams, radiant energy and aristocratic ambition emanant with his every move. Abandoning menial work in the Crownlands, Arian came to Arx to seek his fortune and roll the dice of life. While familiar with a plough and scythe, his apparent skill with a blade interests some and makes others wary.  +
Arianna Fireviper +Arianna is the only daughter in the Stonewood family. She was born to her mother who was a proper Lady from a vassal house in the Lyceum, Lady Vayla Pravus. Her father being the Count of Stonewood himself, until he died and her eldest brother Malesh inherited the title. She grew up with a fascination for culture and anthropology. Always a people watcher and a clever girl from the start, she learned how to read before she was able to walk and she spoke quite early. She was pale of skin and fair, her family could not be more proud of their newest addition. Though she was never directly subject to the pressures of her family, their reputation as the reigning house from Pride Hall to Whitehawk was an immense weight to bear. Arianna learned the subtlies of people's mannerisms and customs, the way they held themselves when they were proud or broken. The little tells that people had when they were lying. All of these aspects of psychology intrigued her and she quietly learned by throwing herself into the proverbial lions den. Having been born to the courts and becoming intimately familiar with it, she realized her natural talent at finding out what people needed and providing it for them. Arianna cultivated favors like a farmer cultivates his crop. While the young woman had briefly considered many different vocations, none was more intriguing than that of truth seeker. Or scholar. Though that didn't stop her from also being intrigued by the possibility of becoming a linguist, diplomat, expert on esoterica, or an investigator and skilled in martial pursuits. All in all quite an eclectic array of interests for someone so young, but none the less she has used her talents to further her family's ambitions. While she traveled Arvum for the first time she discovered many interesting things but truly only ended up with more questions than answers. Ever loyal to the causes she devotes herself to, in the time that she has come to the city she has joined several organizations and devoted herself to helping the city thrive after it's most recent tragedies.  +
Arianna Pravus +Arianna was born the only daughter in the Stonewood family, born to a Lycene mother from Setarco. Lady Vayla Pravus instilled a lot of herself in her daughter and insisted on raising her child in the Lyceum. It was an unusual request, all things considered, seeing as it was in Lenosia and not Setarco that the girl was raised. Alongside other notables within House Velenosa like her Pravus cousins and Luca, the little Crownlander existed practically as a member of the fealty. She spent summers in Setarco and learned about the paramount House of the Silken City while she did so but rarely did she ever return to the lands of the House which she and her mother owed fealty. Her brothers and cousins in House Stonewood were not too keen of this but her father did not seem to mind it so and nothing was done about it until the man died and the Marquis Malesh took his place. She was summoned back to the House and parted ways with her mother who did not wish to return to a that House when she was welcome back in Setarco. Arianna's return was met with mixed feelings but her clever ways and principled upbringing in the Lyceum made her savvy and a useful advisor to her brother whom soon after appointed her his Voice. For a long while she did an excellent job at this, staying out of court politics and tending to the affairs of her lands that had belonged to her father. She was unhappy with her place in life and took to many hobbies to fill the voice, in time these hobbies became pursuits and these pursuits into careers. Trained in the Ministry of Defense as an Agent, working as an Investigator with the Iron Guard, spending time in the archives with Scholars, and even going so far as joining a company of sellswords that fought in many of the Compact's most recent wars. Being a famous sellsword and having a penchant for dark humor didn't win her many friends, but since she did so well in her duties as Voice that the public backlash for her activities and penchant for scandal washed over her brother like water off a duck's back. Of course, this put tension on the relations between native Stonewoods and this Lycene girl in Crownlands clothing. Inquiries were made and loyalties were tested and ultimately the House was better served without her leadership, and even if her brother hadn't decided on this for her - the Pravosi girl threw in the chips and stepped down not just in Stonewood but elsewhere. She withdrew from the world at large and returned to Stonehearth to, presumably, attend Reform School. It's the worst kind of punishment for Lycene, especially when attending an institution with dour matrons and delinquent Crownlander nobles. Suffice to say upon her return Arianna was quite well behaved and leaned even more so upon her Lycene upbringing. She left Stonewood to join Fireviper as the Sword of Cinder at her brother Gailin's request but even still she grew more distant from the Crownlanders and looked to home. Eventually the Count of Fireviper released her from her oath of fealty so she could return to Pravus and so she did.  +
Arianna Stonewood +Arianna is the only daughter in the Stonewood family. She was born to her mother who was a proper Lady from a vassal house in the Lyceum, Lady Vayla Pravus. Her father being the Count of Stonewood himself, until he died and her eldest brother Malesh inherited the title. She grew up with a fascination for culture and anthropology. Always a people watcher and a clever girl from the start, she learned how to read before she was able to walk and she spoke quite early. She was pale of skin and fair, her family could not be more proud of their newest addition. Though she was never directly subject to the pressures of her family, their reputation as the reigning house from Pride Hall to Whitehawk was an immense weight to bear. Arianna learned the subtlies of people's mannerisms and customs, the way they held themselves when they were proud or broken. The little tells that people had when they were lying. All of these aspects of psychology intrigued her and she quietly learned by throwing herself into the proverbial lions den. Having been born to the courts and becoming intimately familiar with it, she realized her natural talent at finding out what people needed and providing it for them. Arianna cultivated favors like a farmer cultivates his crop. While the young woman had briefly considered many different vocations, none was more intriguing than that of truth seeker. Or scholar. Though that didn't stop her from also being intrigued by the possibility of becoming a linguist, diplomat, expert on esoterica, or an investigator and skilled in martial pursuits. All in all quite an eclectic array of interests for someone so young, but none the less she has used her talents to further her family's ambitions. While she traveled Arvum for the first time she discovered many interesting things but truly only ended up with more questions than answers. Ever loyal to the causes she devotes herself to, in the time that she has come to the city she has joined several organizations and devoted herself to helping the city thrive after it's most recent tragedies.  +
Arianwen Grayhope +Arianwen can be maddeningly tight-lipped about her past, but can anyone really blame a Lower Boroughs girl for her privacy? Especially one that grew up in the rowdiest and darkest slums in the lowliest section of Arx? Nevertheless, most know by now that Chanse Grayhope either practically raised her, or perhaps he just happened to be nearby while she grew up on her own. Whatever the truth, she often casually introduces herself with the Innkeeper's family name appended. Regulars at the Murder of Crows would have also heard something terribly unkind occurred to her biological parents, which caused her to experience a short stint as a street urchin before her double digit years, and before appropriating a room at the inn. These days, she's happy to make a living as the preeminent tavern maid for the underbelly of Arx - singing numerous merry tunes, demanding the compliance of drunken ne'er-do-wells, and making a pretty penny washing clothes or tending to bar brawl injuries on the side. Famous for her beauty and the melodramatic stories sung of her by sea-bound sailors, it is the rare individual that dares to truly harm the beloved Star-Eyed River Nymph of Arx.  +
Aric Keaton +It's hard to look on life with regrets when you get to live it exactly how you want to, but it wasn't always that way. Growing up the first born son of one of the greatest legal minds in the House Keaton, Aric felt extraordinary pressure to succeed and follow in his father's shadow and eventually to eclipse him when he finally retired. Two years of legal studies was enough for him to know this wasn't what he was meant for and after many fights with his father, Aric left for parts unknown. Rumors have him seen in every direction, just the way he liked it. His education in legal matters may have halted but with what he did know, he started carefully smuggling goods and providing other services just this side of the line. True, his family had some money, but nothing like what he was able to make working the grey areas and sometimes dark shadows of the lands. Most anyone in any tavern will vaguely recall Aric buying them drinks and leaving with a morally bankrupt woman or two at the end of the night. He's kept himself busy for the last decade and away from his family and all the life in House Keaton and considers himself better for it, but a recent spot of trouble with the wrong Baron has started pushing him back to build bridges and mend fences with family once more. This is not going to be pretty.  +
Ariel Darkwater +Ariel is the the youngest daughter to a Lord of Darkwater and a Lady who was from the noble family of Moonriver. She has an older sister and an older brother but sadly their mother died while birthing little Ariel. Their father, Santiago, had much sorrow when this occurred. Due to the sadness that was caused by the loss, the fact they were living at Darkwater Watch made things easier for her father, Ariel took up dancing as her passion. Now her father has sent her to Arx to assist her cousin Max with whatever he will need. She is quite excited to explore the city, though not to eventually seek out a husband as he father wishes. All on her mind is family, dancing and the sea being her only mistresses for the time being. She is quite the little social butterfly and absolutely adores throwing parties.  +
Ariel Stonewood +Ariel is the the youngest daughter to a Lord of Darkwater and a Lady who was from the noble family of Moonriver. She has an older sister and an older brother but sadly their mother died while birthing little Ariel. Their father, Santiago, had much sorrow when this occurred. Due to the sadness that was caused by the loss, the fact they were living at Darkwater Watch made things easier for her father, Ariel took up dancing as her passion. Now her father has sent her to Arx to assist her cousin Max with whatever he will need. She is quite excited to explore the city, though not to eventually seek out a husband as he father wishes. All on her mind is family, dancing and the sea being her only mistresses for the time being. She is quite the little social butterfly and absolutely adores throwing parties.  +
Ariella Igniseri +The eldest daughter a lesser line of the March of Granato, Ariella's ambition was never for political power or material wealth -- as such -- because both seem likely to encompass the kinds of responsibility she never really wanted. It's actually hard to quantify for certain whether she is the eldest for certain, but she was removed from her mother's belly first when she had to be cut open so that the children could be removed, so she is the eldest for all practical purposes. As a girl, she was a hellion and a troublemaker, but learned when to behave herself: when her auntie, the Badger of Granato, was in earshot, primarily, or under the glares of her Rubino or Zaffria lieges. The rest of the time? Screw it. Ariella was not a well-supervised little lady. She frequently slipped her minders and ran among the tiered streets of Granato until she reached the rocky shores. Often underfoot for the sailors and merchantmen who peopled the docks and the drinking houses nearby, she developed early on the kind of uproarious temper and _awful mouth_ that makes one ... unlikely future princess material ... to say the least. It didn't help that her aunt, the Countess of the March ... always seemed at least a little amused. Still, these habits forced Ariella into aggressive etiquette lessons that she hated. H A T E D. Her true love was the freedom and the salt and the wind on the verge of the sea, and this was a tendency that only grew as she aged. She managed to bully, cajole, and adorable her way into a role on one of the ships of the Granato navy whose principal duty was guard escort for the merchantmen who sailed back and forth on a route primarily between the Lyceum and the capital in Arx. After she learned the sailor's trade, she managed to bully, cajole, and adorable her way into a claim on her own ship: Lady Captain Ariella Igniseri, QUEEN OF THE WAVES. Since then, it's all been clear sailing. More or less.  +
Arielle Rivera +Born in Arx to a pair of high class merchants Arielle Rivera was the third born of four children. The Rivera family was common but decently wealthy and catered to nobility with their goods. Arielle grew up with a good education in addition to learning how to sew and tailor garments from her mother. The young girl found herself desiring to make a name for herself in the fashion world. To start trends that would be seen throughout the Compact and be worn at all the best parties. However she found limiting herself to cloth was confining. Arielle had skilled hands and was often put in charge of the more delicate work with embroidery and weaving. One day while helping her mother style her hair for a social event she got an idea. From that idea sprang a new career for Arielle. No longer was she simply a tailor, now she was a stylist. She studied the art of cutting and styling hair. Of applying cosmetics in a fashion that flattered ones face and matched ones attire. And finally at almost twenty years old she began searching for a shop where she could ply her trade officially.  +
Arik Halfshav +To hear his father tell it, Arik was born in the coldest hour of the coldest night of the year, the temperature so low that the boy came into the world coated in ice that never melted from his gray eyes. An unlikely tale, but it can certainly be said that Arik was built for the rugged cold of the North. A born warrior, Arik led men into battle against tribes of Abandoned as young as 14 years of age, collecting victories the way some boys collected bruises, and he certainly collected his fair share of those. No tactical genius, his talents rested more squarely in the realm of physical combat, his unrelenting determination driving him forward against crushing odds. This proficiency at head to head combat earned him the respect of warriors that came before him, and so it was that Arik was named Sword of Whitehold, the heirloom weapon passed down from father to son, an unorthadox move as the title is generally not hereditary. Champion of his family name, Arik wields the sword against those Abandoned tribes cultured enough to respect the rite of duel to settle conflict. Oft-victorious, still this appointment did not come without its trials. Arik has long-suspected that his uncle, the Duke of Whitehold, doubts his accomplishments are truly worthy of the title of Champion. Seeking to prove himself, Arik found himself in a duel against a knight whose fealty was sworn to Valardin, and after much boasting and blustering, the long and horrifically fought bout was called in a draw. After the bout, and after seeing the other fighter and realizing she was both younger than him and not as physically strong as him but significantly more trained, he realized he had to refocus his efforts to be the best warrior he could be. He has since headed to Arx, allegedly to seek refinement in his craft to complement the brute strength he already wields for the glorious honor of Whitehold.  +
Arion Harrow +Arion Harrow is the youngest of a rather large family with ancestors who were Prodigal. Growing up in the Lower Boroughs with his siblings and grandfather after his parents died was exceptionally hard on the gentle tempered yet sharp minded boy. He was often the target of the other boys who found the weak bodied Arion and his long red hair all to easy to pick on. However the crimson haired boy was fast on his feet and charming enough to convince some of the older boys to 'discourage' his bullies. Arion learned at an early age to be creative and charming to get things done. An inquisitve child Arion often found himself exploring outside of the Lower Boroughs. The fact that his kneen sense of smell and vanity drove him to take great pains to keep his appearance clean and neat helped him not look too out of place as he explored the finer parts of the city. He managed to catch the attention of a local apothecary who worked in the Ward of the Compact and after a few years of running errands and doing chores, the man finally agreed to teach the young Arion his art Arion enjoyed learning. It started a near obsessive desire for knowledge in his mind and after his mentor taught him how to read and write he began exploring every text he found interesting. His mentor had studied several subjects and Arion enjoyed learning about as many of them as he could The next few years were spent in quite study until the young man came of age and was deemed a proper apothecary in his own right. Now he is trying to make his own way, either by starting up a shop of his own once he has the funds or by offering his services to another. While he remains somewhat untraditional for a Harrow, he has still kept good relations with most of his siblings as well. Now he just has to make a name for himself and prove that even though he has no desire to oin the Iron Guard like his ancestors he can still be useful.  +
Arman Velenosa +For as long as he can remember, Prince Armando Velenosa, or Arman as he prefers to be called, has been responsible for keeping a gentle pulse on all of the Lycene houses. That, as one can imagine, is quite a task. Arman was born into a branch of the Velenosa house that prides itself on its intrigue work ? not spies, no, never call them spies! But they are close to the crown and they are close to all the other houses. It's imperative that the other houses of the Lyceum kowtow to Arman and his branch; after all, one word from Arman and the other houses are subject to repercussions from House Velenosa. And no one wants that. He was brought up to take over the family business, which he dutifully did, and Arman found he very much enjoyed it. Early on in his career, Arman earned a reputation that follows him to this day. The circumstances remain shrouded in mystery; all people know is that one humid summer night, a coordinated assassination sting took place all over the Lyceum. Commoners and nobles alike never made it to morning. One notable nobleman was arrested and brought to Arman himself. After several days, the noble was mysteriously found in a seedy part of town with a vacant stare ? he never spoke again. Not long after these events, Arman announced his engagement and the Lyceum began to tremble at the very mention of his name. He married for duty and Miranda gave birth to son after son, but only one lived: Theo. Arman took that child under his wing and raised a fine young man who carries on the family tradition. Arman would never say as much, but he is proud of Theo. Then Miranda became pregnant again. Arman had his son and the boy had lived into his teens; there was no danger or need for another. Miranda died shortly after the birth and left Arman saddled with another baby. The daughter, Saoirse, was shuffled off to nannies and never wanted for anything, but Arman had bigger things to do than raise another child on his own. He and Theo poured themselves into their work in intel; they have a good system, where Arman commands behind the scenes and Theo runs contacts as sort of "boots on the ground". And now they've uncovered something ? it is time to head to Arx.  +
Armand Farshaw +The younger brother of the Duke Ryhalt, Armand was once known as a kind-hearted, generous man, of honest heart and word. Chivalry was an ideal to aspire to, Gloria's teachings a way of life. His faith and devotion were such that more than one assumed he would be taking the vows of the Godsworn, and become a Templar, if familial duty allowed. These expectations were checked when one tragedy after another struck the Farshaws, and Ryhalt became the unlikely Duke of Westrock Reach. Armand's duty was to stay, and support his brother in his new rule, and hear the call of duty he did, staying till the rising of Brand reached them. Sent by Ryhalt to aid in the war effort, Armand left his home with the firm intention of doing his brother, family, Compact and Gods proud, and smite the enemies that would see them all destroyed. It didn't work out as intended. While Armand was an excellent knight, it didn't make him invincible. An ambush saw him receive grievous wounds that not only brought him low, but sent him in a coma form which he did not wake up from, not even when he was returned to Westrock Reach. It was only through the efforts of the House's doctor, and prayer from the priests, that Armand eventually opened his eyes once more. Weakened, certainly, but healed and whole... mostly. The long convalescence did not leave him without marks. The trauma of the experience had changed him, turning the idealistic virtuous knight into a fatalistic, reckless man whose impulses led him to laughter or wrath with distressing unpredictability. His body recovered, but his mind never returned to what it once was, leaving his future and destiny in the murky waters of uncertainty. It is under these circumstances he has come to Arx, accompanying the rest of his family... though whether for duty or on a whim is difficult to ascertain.  +
Armani Gilden +Armani is one of the children of Kordelia Gilden. She was, most assuredly, a child of the seas. Almost before she could walk and talk Armani was making her way onto boats and trying to travel out to the seas, to feel the wind on her face and to taste the salt on her tongue. Her life was devoted to becoming a Captain of the Sea, though, her mother felt the need to assure Armani had a feminine touch to her and built up her interest in shiny things as well as got her into scholarly things. This divided Armani's love into four things: jewelry, the sea, reading, and writing. As she proved to be a skilled seaman she quickly rose through the ranks of the Gilden naval forces to become the Admiral of the fleets.  +
Armel Godsworn +Born in the city of Sanctum, Armel early on heard the clarion call of the Gods, often spending much time in the numerous chapels and temples of the city, and was utterly fascinated by how the priests could deliver such powerful messages with such few, strong words and convictions. With the messages of strength through mercy and protection through faith. When he was a young man of fourteen, his family decided to move to Arx, to hopefully continue his father's business as a carpenter, while his mother found side work as a gardener and servant. They were poor, but rich in spirit as folk. It was on the way that the family was accosted by desperate, hostile shavs, and both of his parents and his toddler sister were killed. Young Armel barely managed to escape with his life, and still bears the scars of that assault upon his face and spirit. From that moment on, as he wandered into Arx maimed and dispirited, he dedicated his life to that of the Godsworn. He became a Knight of Solace, traveling the roads of the Compact and protecting all travelers and pilgrims that wished to use them. It was not an easy life, and he has seen death in almost every form that can be offered by the hearts of men, and some that cannot, in any sane universe. For his years of service to Gild and to his Order, he was Knighted several years ago, and is now Sir Armel, such as it is, a title he received with a low, amused grunt and a simple 'I'll be'. He has now come to Arx, for the need for his Order here is great, and he wishes to be of service in whatever capacity he can, learning from those in the Order and those around, for veteran that he is? There is still much to learn in life. Always is.  +
Arn Telmar +There are many stories about Duke Arn. It is said he is a usurper just like his father Laegan. That he is a duplicitous, conniving bastard only out for his ends. Many have said that that is he is but the enemy you keep closer than a friend. A few know the truth though. His Honor has ever been to pay that price his Prince cannot. His father, Duke Laegan, was every folk story villain you ever heard about by the firelight. He was the kind of man to whom Honor was just a word, a means to an end. Vicious in battle and graceful in court they called him the Titan of Telmarch. His son turned out to be his short, ill tempered and socially curt. They called Arn the Troll of Telmarch to mock him, but it is a moniker he eventually wore with pride. Prince Radley, the father of Prince Edain saw something in him that others did not. When Arn learned his father had ambitions to conquer another Duchy to gain more power and a bigger army, he went to Radley. They both feared, rightly, that with that much power, Laegan might one day try and challenge the High Lord. Though Radley could not personally intercede until Laegan made a direct move agains the crown he secretly supported Arn deposing his father, and taking his place as Duke. Not long after that Prince Radley succeeded his mother as the next High Lord of Valardin, and Duke Arn became one of his most trusted generals. Everyone told him he could not trust the usurper, that he would one day turn on him. But Radley knew the value of general and advisor that could do the nasty things he couldn't for the good of the crown and of his people. Arn became what he beheld, but while many say his honor is stained, the few that know him well, or simply who are able to piece together what really happened, realize he has forgotten more about honor than most will ever know. Decades later, the choices he has made have left him bitter, and caustic, having been widowed, and disappointed in his children. A daughter insisted on marrying into the new Greenmarch family for reasons he still doesn't quite agree with, and his oldest son tries to always have his nose in a book. Now he has lost the only man that ever truly called him friend, and he intends to honor his oaths and keep that Valardin line strong, come hell or high water.  +
Arta Fatchforth +Arta Fatchforth, a daughter of the industrious Fatchforth family. She was born and raised in a farming community among farmers. Her education and skills have been very much effected by this, she is also the adoptive big sister of Sparte Fatchforth whom she used to torment relentlessly during their time together most often beating him in a competition or another being six years his senior. Growing up she became a stablemaster of some skill and renown for having a natural way and a bond with animals. She was also more or less skilled in herblore which led to her developing a secondary career in medicine. However her medical career wasn't as prominent as her stable.  +
Arthen Dayne +Arthen Dayne's life was always going to be a thing of stories, whether he was telling them, or part of them, or chasing them into the wild forever of the great unknown. Even his origins were a mysterious thing, brimming with potential for tales. Quite simply, he showed up at the front door of an orphanage in Arx, swaddled in wool and furs, with a small pouch of silver and a short note that was light on helpful information and a bit thick about pleading to the establishment that he should be taken care of. And so he was. Mostly. At least until he could get around on his own. Arthen grew into a child full of questions, held captive by the wonder of the world around him. No rock ever went unturned, even if the better of some of those rocks ended up in his pocket for the sake of mischief or self-defense. It can be hard being half-raised by the streets, and harder still when your natural inclination is to get into anything you shouldn't. As much as curiosity was a part of his life, so too was trouble. Even so, while the ruffian's want for answers would carry him across the width and breadth of Arx, it would carry him also into books, and those books would carry him across the rest of Arvum, in time. Though a young Arthen Dayne loved daring stories of adventure, it was the histories that really set him on his path. Or rather, the realization that they didn't just lie in dusty old tomes, but happened out in - and as part of - the world, and so many of those histories were unfinished, forgotten, or just plain wrong. If there were things yet left to be discovered or corrected, Dayne decided he would be the one to do it. His intentions were entirely altruistic and for the sake of knowledge, no matter what some rumors said or how many times he might have secretly fenced off an importart part of cultural history to a private collector for considerable sums of silver. A man has to eat, after all. Years before those with an exploratory bent were formalized into an actual society, Arthen's tenacious hunger for glory and uncovering the lost past brought him to all corners of Arvum, mostly working independently for the highest bidder so he could afford to also work on his own personal projects. Eventually a chance encounter and some shared stories with Darren Redrain would land the lifelong adventurer a place in Redrain's fealty as a personal historian and acquisitions specialist for the north's Greatest House. During the Siege of Arx, Dayne disappeared without a word, presumed dead, and remaining as such until the Winter of 1009 AR, when he returned more full of tales than ever. Though he looked a bit older, and life had roughed him up a little, that was all that had changed. No danger was still too great for him, no mystery too small, and he carried a thirst to uncover them all. To the last.  +
Arthur Russo +Arthur Russo was born into a very impoverished part of Southport. His father was a brute, thief and compulsive gambler, while his mother was addicted to a handful of very terrible drugs. The fact that he managed to get out of that life and into a better one is a miracle in and of itself, since he knowsd of more then a few people from his old home that never did. When he was about seven the abuse got too rough, and he finally fled home. He ended up an urchin, begging and stealing and doing odd jobs to live. During one especially rough winter he snuck into a leatherworker's home and tried to steal some food. He was caught by the man and his wife. They took pity on him and brought him in. They had been trying, unsuccessfully, for children for several years, and saw this as a chance. The two were stern, but loving, and Arthur became the man's apprentice. It turned out Arthur was a natural, and he loved the work. He adored other forms of creation as well, whether cooking or other things, and he took strongly to the faith of Jayus. He considers him a personal patron, and he tries to live his life by his teachings (Though he charges for his work). Eventually he was doing many of the more intense works for his 'father', though often the credit was given to his master, since he was a credited leatherworker, and not some young apprentice. Eventually a member of the Malvici came to the area, and he made her an incredible set of leathers. She discovered it was really Arthur that did the work, and she made a mental note of it. Years later, Arthur began his military service, and the Malvici saw some of his more recent work. She arranged things for him to serve the House as a smith for his military service, and now here he is...  +
Artorius Magnotta +Artorius grew up in Southport along with the rest of his Malvici cousins and his sister Caelis. Like all who grow up in this regimented military meritocracy, he easily found his way to the sword. Childhood was fairly easy for him, but that all changed during the Tor-Southport war. Not quite old enough to fight, and not young enough to forget, Artorius was permanently shaped by the events of that conflict. As time moved on and Artorius' travels eventually lead him to the southern end of the Gray Forest, where he had the fortune to run into a Lady Victoria Ashford. She with her sly passionate way about things seemed to lure him in almost immediately. It wasn't long before the two of them were wed. Their marriage was blessed with a child shortly thereafter. A little girl they named Serah. Only two years after Serah's birth, Lady Victoria Ashford contracted an illness and died. Her death left Artotius absolutely heartbroken. He wandered Arvum for a few years, coming home to visit with his daughter as often as his broken heart would allow. It was only when he had heard his sister was called to help the Malvici family in Arx that he too decided it was time to pick up his blade in service of the family once more. Taking Serah with him this time, her journeyed to Arx in hopes of making a difference on the Compact's war efforts.  +
Artorius Malvici +Artorius grew up in Southport along with the rest of his Malvici cousins and his sister Caelis. Like all who grow up in this regimented military meritocracy, he easily found his way to the sword. Childhood was fairly easy for him, but that all changed during the Tor-Southport war. Not quite old enough to fight, and not young enough to forget, Artorius was permanently shaped by the events of that conflict. As time moved on and Artorius' travels eventually lead him to the southern end of the Gray Forest, where he had the fortune to run into a Lady Victoria Ashford. She with her sly passionate way about things seemed to lure him in almost immediately. It wasn't long before the two of them were wed. Their marriage was blessed with a child shortly thereafter. A little girl they named Serah. Only two years after Serah's birth, Lady Victoria Ashford contracted an illness and died. Her death left Artotius absolutely heartbroken. He wandered Arvum for a few years, coming home to visit with his daughter as often as his broken heart would allow. It was only when he had heard his sister was called to help the Malvici family in Arx that he too decided it was time to pick up his blade in service of the family once more. Taking Serah with him this time, her journeyed to Arx in hopes of making a difference on the Compact's war efforts.  +
Artur Redrain +Artur was a happy child, with the joy and energy of a young boy raised by parents with a good balance of benevolent distance and bland-edged discipline. His closest supervision was from a crotchety old shaman whose stories evolved as Artur aged, retaining his attention cleverly by incorporating more boogers and farts once Artur reached a certain age, and peppering his storytelling with blood and guts liberally throughout his childhood. Indoors, Artur had a little sister to equal parts torment and defend; outdoors, he had worlds to conquer, many of them entirely fueled by his own mind. As a boy, every day of his was filled with imagination games. One day he would be an evil wizard bent on world domination -- "please make sure you clean your hands and wash behind your ears when you're done building your sorcerous tower, dear" -- and the next day, a shining beacon of purity and light, showing the world the benefits of a true paladin -- "what a clever sword, Artur, did you make it from a stick?" -- and the day after, a secretly infiltrated dwarf agent, stealthing through the manor with daring surreptitiousness -- "we can see you hiding under the table, my prince, as I'm afraid your boots are sticking out." As he grew and learned his lessons and studied with swordmasters and trained in (oh no) etiquette like a good prince, his imagination games grew no less colorful, if they grew subtler; in his teen years, his flights of fancy he kept to scribblings in his journal, artistic translations of this visiting diplomat into an elven infiltrator bent on seducing his mother, or that complex arithmetic economics problem being illustrated with dragons and eggs instead of sacks of grain. He doodled constantly, and made stories in his head, and although he wasn't secretive about them, he became aware as he moved towards adulthood that they were -- if not childish things to be put aside -- private treasures to be kept to those he trusted. "Today, I shall go on a hunt," would be his itinerary, and then instead, while hunting pheasant he would imagine himself agriffonback, chasing the winged terror of a dragon marauding the countryside. "Today, I shall go with my father to an important meeting," would be the plan, and in his head, one of the councillors was replaced by a luring mirrorborn with destuctive appetites (the drawing from that day was paticularly spooky and splendid). Yet still, even as he grew to adulthood, his imagination pictures stayed with him. Even today, as he rides towards the capital, he imagines himself alive with derring-do, questing for adventure, rather than doing what he is supposed to do exactly, which is go to Arx and support the North's political, economic and military goals potentially by securing an alliance somewhere in the Southlands.  +
Arturo Grayhope +Arturo's sire was a drifter, and drift he did. He was in Arx just long enough to knock up Arturo's mother, a lower-class Grayhope. His mother was a performer, singing in taverns, acting small parts in the theatres, and cooking and cleaning when she needed more to feed herself and child. Despite the reputation of her family, Arturo's mother never was one to dabble in the shady side of things. As a youth, he shared his time between roaming the streets and following in the footsteps of his mother, learning to sing, read music, and play instruments. He grew talented at it, as well, earning enough to make his way as a poor bard. He had the potential to attract a patron, and continue such a career. And then he smoked his first bowl of dust... Everything changed after that. No amount of coin could keep enough of the drug for him, and the poor income he earned from being a bard certainly couldn't. Situation forced his hand. It was at that point that Art turned to his cousins, seeping into the darker side of the Grayhope family. Addiction fueled him. Always desperate for his next fix, he became willing to do whatever was asked of him.  +
Arya Gilden +With older children to be saddled with training to lead the House and younger children to be coddled, Arya was often left to her own devices, just as she preferred it. With such liberty, she was able to cultivate her own interests; the pursuit of the fantastical, and fiction-writing thereof. Hours would drift past as she lost herself in her own imagination, penning tales of talking creatures, woods with secrets unknown, and battles between forces of light and darkness. Oh sure, she learned to socialize and she likes a bit of courtly gossip as much as the next young noblewoman, but the unreal has always been her passion. Thus, when word began to circulate through the noble houses of the return of magic and visitors from other lands, she wasted no time setting off for Arx with a sturdy quill and an iron will, determined to seek out the fantastical happening all around herself right under the very nose of the Compact - and she'll write it all.  +
Asger Crovane +Born the youngest son of the Crovanes of the far north, Asger has found his place in the family on the battlefields against the Abandoned clans around them. The man betting his life on the outcome of every raid, skirmish, and patrol, reveling in those narrow moments when he dances a hairsbreadth away from losing it all. The glee and laughter he displays in the face of his enemies, and his blood soaked appearance earning him a rather barbarous reputation. Even as a child growing up he displayed a penchant for brawling with his peers, gregarious and quick to forgive whatever slight real or imagined might have spurred the fight to begin with.  +
Asha Espina +Asha grew up as the daughter to a favored Champion in Lenosia, but never the less a commoner. Through the relative fame of her mother, she grew up comfortable and although at first her mother intended for her to learn another craft, when she got into her teenage years there was no question Asha sought to follow in the footsteps of her mother. The scars she wears today are a mark of her early days in the guild back home, but with time she too earned herself a reputation. Taking up the way of the spear, the serpent's dance as she calls it she lingered in Lenosia for sometime, but it proved difficult to manage in the shadow of her mother, the famed Sara the Serpent. She has travelled across all of Arvum since then, mainly seeking cities as that is where a Champion will find work. And eventually Arx, for where are there more nobles in petty disputes than in the capital?  +
Asher Grayhope +Born poor, raised poor, and currently poor. That's most of the Lower Boroughs for you. Most go hungry, some starve. It's the wonderful city of commerce and wealth! But for those who desire to rise up from the muck, it's a difficult trek, and a dangerous one at that. Asher, for his part, has thought to make his way by joining with the Grayhope family. At least, working for them. In whatever they need. Secrets and information can be a dark business, and all the muck passes through the shade of the Lower Boroughs.  +
Asher Morrlin +Born poor, raised poor, and currently poor. That's most of the Lower Boroughs for you. Most go hungry, some starve. It's the wonderful city of commerce and wealth! But for those who desire to rise up from the muck, it's a difficult trek, and a dangerous one at that. Asher, for his part, has thought to make his way by joining with the Grayhope family. At least, working for them. In whatever they need. Secrets and information can be a dark business, and all the muck passes through the shade of the Lower Boroughs.  +
Ashkyr Elensar +Likely an unknown man from Southport save for those knowledgeable in seafaring, Ashkyr was the younger brother of Aerandir, and his second in command aboard the Lusty Mermaid - a naval vessel under House Grayson that frequented many harbors throughout its decades of service. Rumor has it after a colossal failure by the brothers, the Lusty Mermaid was sank during a voyage through Darkwater Reach, along with the civilian ship it was escorting. Both crews were lost in the slaughter, the only survivors being the familial pair. Despite the failure, historic service by their family saw their lives spared, although their careers ended. He now roams the lands as a Crownsworn, much like his brother, and works tirelessly to not only find his way in this world, but restore his family's name.  +
Ashlinn Speare +Lin Farmer was born in a smaller-than-small village in the middle of nowhere in the Telmarch called Rivlet. So named because it was close to a river and that's what one can expect out a village where the thatcher is named Thatcher, the tailor is named Tailor and, of course, the farmer is named Farmer. Her mother Lin was a hardy woman and her father Hamish was a hardy man and neither of them were interested in life beyond the till and the harvest. Neither were bad people and the life wasn't terrible, but neither cared much about the world beyond Rivlet and while they might enjoy a night of drinking and music at the local inn (run by Robett Innman) but once they were back home the stories the passing bard or troubador may have shared didn't stick with them. Tales of the great heroes, of Dame Sugan and Prince Cerdic, Queen Alarice and Sir Lionel, may have made for an evening's distraction, but for her parents the doings of heroes were things that happened long ago and far away and the fall planting was something that needed to be done now. They appreciated that their daughter had a head for adventure and stories, but there was a job that couldn't be shirked. Still, when she could get away she would do so, running through the woods and pretending she was a knight, swinging a stick and playing at war and heroism. She had friends in the other village children, though as they all aged Dacey Smith was called by her father to the forge and Llew Hunter was called by his mother to the bow. Eventually it was just her, resisting the call to the field. When she was sixteen years old her mother was killed during a shav raid. Her father grieved, but grief can only get one so far when the village will expect your grains to get them through the winter and you will need their beer and meat in return to get you through winter, so after a day Hamish was back to work. The event was enough to set Lin on the path she would follow for the rest of her life. Perhaps she could have fought off the shavs if she were more than she is? Perhaps they all would have been safe had they left this backwater town for a place with tall walls and burly guards? No matter the case, Lin had had enough of being a farmer and one night, without so much as a goodbye to her father, she left Rivlet and ran. Running took her to the river, which took her to Riva, a bigger city than anything she'd ever seen in her life, and from there to Sanctum. If Riva was a shock, Sanctum redefined her concept of the world. In Sanctum she joined the city guard for a time, learning to fight from the best they had to offer and in turn helping to keep the order. Still, as much as life in the city had amazed her, she yearned for more. She rode with the Knights of Solace for a time as an assistant and prospective disciple, but ended up leaving them to join a band of mercenary adventurers out of Arx. With them she saw Arvum, fighting shavs in the North and pirates in the South, protecting villages in the Isles and never quite making it back home. It was somewhere in this period that she let the name Lin Farmer die in favor of something that more suited a dashing adventurer and became Ashlinn Speare, embracing her favored weapon (though she still used a sword when she HAD to) and giving her birth name a little more heroic flair. Ashlinn was in Arx when the Bringers marched on the city. Her company was one of those that joined the Iron Guard and, now a lieutenant in the company, led sorties against the shavs, but there was no stopping them. During the siege she was among those trying to hold the wall in the Thrax ward, trying to live up to her heroic ideals and putting herself between the enemy and fleeing citizens. During a particularly rough engagement, her people having fallen, she found herself fighting side by side with a half-dozen Silver Swords. When that battle was done she'd earned the notice of one of the knights who found herself impressed enough by the Oathlander's skill, determination and dedication to honor, heroics and common damn sense that she decided to keep an eye on the girl. When the siege was broken and Brand killed the knight of the Hundred, or rather the Lord Commander of the King's Own, offered her knighthood and a place in the Silver Swords. This was her dream realized and Ashlinn did not hesitate to accept. It has been going on a decade since and Dame Ashlinn has time and again acquitted herself with valor, her service to the Crown seeing her fighting in Setarco against the Pirate King as the city was evacuated and standing with her fellows against yet another shav army (and other things) when the Gray Forest was threatened by the chieftain called the Horned God. Her greatest honor, and greatest pride, in life comes from her service to the King and his silver swords. That her father recently showed up in the city and is suddenly not only a godsworn but an archlector is a strange wrinkle, sure, but duty comes first.  +
Ashlyn Velenosa +Ashlyn Velenosa was born Princess to the family of the Lyceum. A bit of a hot-tempered child she was sent off to boarding schools and recently a propierty school. She grew up amongst the nobles, used to getting what she wanted but through schooling learned that making a fuss was not the way to get those things. If anything the schools taught her how to be proper and how to walk amongst the peers as an adult. She's just recently returned to be set out into the world as a Princess ready to be beholden to the proper man.  +
Ashlyn Velenosa/Reflection +Ashlyn was born to Camilla Velenosa and raised by servants and maids, never truly knowing her father and his lack or presence. Naturally she was spoiled as a child with a bit of a temper, thinking she could get whatever she wanted. She was sent off to boarding schools to learn that this behavior was not okay. Her brother Jarek is a wandering priest who well left the city and many heartbroken in his wake. Ashlyn has just recently returned from a propriety school educated and well mannered to maneuver her way through society. Like a ghost forgotten she seeks new connections and to learn more about the others and the city.  +
Ashur Sanna +Born to a distant cousin of the then Count of Seliki, Ashur was raised with a bow in his hand and an adventure in his heart. And even when there was no true adventure to be had, he made up his own. An independent boy, he explored the woods outside his home, the beaches and caves along the coast. He found treasures everyday: long abandoned chests that surely held goblets of ancient, though none were ever found inside, books with pages torn out that undoubtedly once contained mystical spells. At the age of 18, Ashur's father, a minor lord, brokered a deal to have him married into the Sanna family. He didn't want to, but was talked into it with language like 'duty' and 'family needs'. A trip was organized not long after the nuptials and he was dragged to a distant-relation's estate; some aunt's cousin's third husband's grandfather's sister's niece. It was revelatory. His exploration, up until that point, had been external, always looking for answers elsewhere. But this young girl, with her brilliant mind sought answers to things inside her laboratory, inside her mind. He showed her some of the weaponry he used, some of the tools that he believed could detect spirits, which they both believe in! He told her of his wild stories that most people never believed, of the places he went that were not marked on any map. And she showed him her inventions and experiments, things he didn't necessarily understand all of the time. But she explained her need of things. Rare flowers, fancy metals. Who better to find those things than him?! Ashur would chase things for Elloise and bring them back to her. Together, they worked on new ways to create things that had made this way for generations. They grew fond of each other and were inseparable in that limited time they were able to spend together. But the trip had to end sometime and he returned home. Within a year of his marriage, a strange, undiagnosed disease struck his wife. He heard legend of someone that would have been able to save his wife, that had never failed to heal any sick person. He lost himself in the search. He was away from his wife and home for months, but each clue led to another hint and eventually, he found the person; a 'witch' in the deepest, darkest part of the woods. He brings the 'witch' to their estate after another week's journey home and is told upon arrival that his wife had passed away the night before. Grief overwhelmed him. He fled from his home, from those that knew him and he lost himself in travels until a letter from Elloise recently arrived...  +
Aslaug Winge +When asked where she comes from, if she can be coaxed into saying anything at all, Aslaug may tell one soul she washed up on the beach of Arx in a spring storm, another she may whisper to that she wandered down a mountain in a snow storm, or that she simply sprouted one spring. Each of these explanations delivered as a matter of fact - as if everyone has a similar story behind them. What is clear is that she commits to no origins. Some amongst those who owe their allegiance to Redrain have seen the wanderer about, passing through their various holdings, and often attending Shamanistic gatherings generally hovering at the periphery of such gatherings. Her arrival in Arx coincided with the influx of nobility following the start of the King's slumber and since she may be found wandering in some strange places, typically with her hat pulled low over her eyes and her head bowed down. Most often she can be sighted in the Low Borough or the Redrain quarter, though many have spotted her in the wilds around the city as well.  +
Asphodel Leary +A sunny and precocious young woman of a Leary branch, Asphodel could be found wherever there was merriment. A roadside inn at harvest-time was such a place one evening, with Asphodel laughing among and enjoying the company of common folk. All shared song, drink and warm jests. Asphodel, always sharp-tongued but kind enough with it, made a jape about a man's fashion, setting the room to laughter. Most would laugh it off. But some innocent mockeries cut more deeply than the dealer could ever expect, and the hearts of men can be both bitterly vengeful and shockingly explosive. Asphodel had visited the inn without a guard. Foolish. Outside, as the night's festivities waned, the mocked man pulled Asphodel from the palfrey she'd mounted to depart, threw her to the dirt, and buried a hand-axe in her face with a choice word shouted. He would have struck again, had a wayfaring Knight of Solace not been stepping from the inn just then. The knight arrested a second axe stroke and saved Asphodel from death, but not from a lightning bolt of shattering pain, her darkest year to come, and a life forever changed. All due to a thoughtless joke. She awoke days later. Medicine cured the infection, but could not make her whole. Ahead lay a year of shadows in a shut room, each day a series of objects thrown in anger, curses, desperate prayers, wailing and sobs with enough pain to drive the servants from hearing. But after months of anguish came an equilibrium of silence. Books and a quill saved her from worse. In solitude, she exhausted the library, as servants pleased to see her occupied brought tomes to her room on request. She devoured history, legend, poetry, philosophy and fiction. Unsatisfied, she began to add her own work, but given her limited experience, mustered only critiques of certain dated historians and poets. Foremost of her learning was that she had so much more to learn, and that one library could not satisfy. She needed more to read, and more to write. Where to find it? She'd read of Arx. With a year passed, she at last left her room, more pale than before, more inquisitive, and altogether changed, for the city.  +
Asralyn Venac +There's a small village north of Farhaven that if you searched for your whole life, might never come close to brushing its borders. The world is a big place. This Asralyn has always known, sitting on the cliffs that look toward the endless reams of pole-pines that stretch to the sea. By this time, at the age of twelve, she knew her life would not end in this place. The kiss of the wind lured her away. At sixteen she quit her home as pressure mounted from her parents to settle down. She sought the edge of the world and came to it on the coast of the Eventide Vast and the next chapter in her story; pirates in a cove unloading their bounty and hiding from the wrath of the navy in dogged pursuit. They thought her some feral Shav at first, especially when she lunged a knife into the throat of a sailor who tried to take her aboard their ship. Down a man, the Captain saw fit to offer her a job instead. This disreputable life she led for some years, until their crew came upon the shadow of the Gyre. Asralyn and two others were the only survivors. She parted ways with them, however, and instead took up her spear in the name of whoever paid her wage. For a long time it has been this way, a rough and violent life. A life whose purpose is as transitory as the adventurer who lives it; and now in these interesting times, it has led her to Arx.  +
Asriel Darkwater +Asriel Darkwater has ever been a notoriously private person. Still, not every facet of his long life has been masked by the sort of mystery he so often cultivates around himself. What is it they say in the law courts of Arx? Just the facts, please. Asriel was known to be a precocious child, nobody would argue that. A noble's education and a hunger for knowledge would find him growing into a young lord of House Darkwater with a brilliant mind and a bright - if sometimes questionable - personality full of idiosyncracies. Yet no amount of radiance would help him to escape from beneath the long shadow cast by his brother Draevor, a man who better espoused the qualities a Darkwater was thought to need at the time. It could be fair to think that because of this, a younger Asriel Darkwater might have already harbored a healthy resentment for his more brutal brother even before whatever passed between them that would cause an informal falling out. In the years leading up to Draevor's death, a distance grew between Asriel and his family at Darkwater Watch. Where once he had put his keen mind to use handling finances and other important details for his House, more and more he failed to come home altogether. Every stretch of absence was longer than the last, until one day he disappeared entirely. Before he seemingly fell off the face of Arvum, Asriel had been pursuing the life of an antiquarian. Though the return of the Darkwater lord wasn't inevitable, it wasn't an accident either. It was by the hand and efforts of the newly-elevated Countess Carita that the letter which would finally convince Asriel to come home would reach him. While he isn't always quite the outgoing socialite he once was, his philanthropic nature and driven curiosity has remained intact through whatever ravages time has brought down upon him. Many of the Peerage expected that perhaps Draevor's brother might pose a challenge to the latest Countess to grace the head of House Darkwater's table, being the neo noble that she is, but to their surprise his return has found him steadfastly vocal about his support for her.  +
Asterion Havmarke +Asterion Havmarke is the firstborn and last living child of Dallon and Odelia Havmarke, and the only remaining scion of the Havmarke line proper. Two younger brothers and a sister were born after, though both younger boys faced health complications that led to early deaths. Like his father before him, he was a farmer by birth and by profession, and was resigned to such a life long before he ever reached adulthood. An avid reader, he consumed every bit of ink and parchment he was able to get his hands on, primarily via discarded missives and historical texts. It was this sharpening of his mind that led to a surprisingly competent military career. It served as an escape from the monotony of agriculture and a method to elevate his own station, eventually resulting in a commission to officer. It was at this time that he took a wife, Vorina, and soon after inherited his family's lands after illness claimed the lives of his parents. She too would be taken by ailing health, accelerated by a complicated pregnancy that left Asterion widowed and without any progeny. Rather than fall into any despair, he threw his life into duty - cultivating his lands, serving his commission, and reigniting a passion for literature, now with the agency to acquire proper books to expand his library. Eventually, his military service was ended by injury and subsequent illness that threatened to claim him just as it did the whole of his family. It was this distinguished military service, though, that led House Byrne to invite Asterion to serve as a steward and agent of Cedar Vale following his recovery, a role that he has acted in with ruthless efficiency. The duty would carry him to Arx to serve the Vale from afar, and so it was that he escaped the destruction of Cedar Vale at the hands of the Abandoned. He returned when the County was given to Lord Gailin Stonewood, seamlessly transition from service of House Byrne to service of the newly created House Fireviper. So it is that he has carried on in stewardship of House Byrne, then Fireviper, and now Byrne again. He has remained through it all in a number of capacities, the only consistency a loyal and steadfast service to Cedar Vale and to the House that holds it.  +
Astor Larrant +Astor grew up in a family of simple farmers and ranchers on House Grayson's lands. Harboring greater ambitions than a typical farmer's son, Astor decided the best thing to do was to give up his claim on the family business and start one of his own. He apprenticed under a traveling merchant who dabbled in alchemy until he was old enough and knowledgeable enough to set off on his own. He made his way around for a few years, and after a string of run-ins with bandits and scammers, he decided it was best to find a place to settle down. Now that he's in Arx proper, he's not quite sure what to do, at least not yet. He does at least believe that he's wise enough to figure it out, though.  +
Astraea Redrain +Astraea was born mere minutes before her twin sister but the two might often go back and forth on who was actually the first brought into this world. Though she may be identical in looks to her sister they are quite different in some ways. Astraea is the more thrill-seeking, physical type who enjoyed tussling with the boys and getting dirty. Unafraid of a little danger, she always managed to find herself getting into trouble. Her mother was afraid of losing her daughter to the wiles of her whimsy and did her best to reign her in. There was no way in hell that Astraea would ever enjoy embroidery or needlepoint. Knowing her daughter well, the Igniseri noblewoman managed to procure the services of a well known sellsword from a foreign land. Due to her natural inclination toward athleticism she was an excellent student and picked up swordplay quickly. This only bolstered her eagerness to partake in dangerous ventures for that rush of adrenaline. Storm-chasing, rock-climbing, extreme sports, diving, exploring, and just about anything that risks life and limb was on her checklist. Astraea managed to undertake many exciting adventures but her career as a daredevil came to an end when she got married. It was politically motivated and she had never met her intended before they were engaged. As she got to know him it seemed alright and the Igniseri girl felt like perhaps she might even grow to love him. It was with a heavy heart that she left her family and home in the Southern isles to go and live in the icy north. Life can be good, but it isn't always happy endings and for Astraea this was quite the case. Her husband died three years into their marital bliss, his body was found terribly mangled and the cause of death was never discovered. In the weeks following the investigation into the Redrain Prince's death the grisly details were kept from his widow. After the news was delivered to her, Astraea sunk into depression and mourning, thus shattering the hopes and dreams of the southern-but-northern princess who had expected to live a long life with her Prince Charming. Many long months have gone by since then and once again Astraea has fallen prey to her wanderlust and taste for a good fight. Ever a devotee of Gloria, this princess is highly devout and her love of the Gods is second to none. It's no secret that she walks with the Sentinel and has a special place in her heart for the Queen of Endings but she carries a flame of passion in her heart and soul for each member of the Pantheon; finding their combined philosophies and teachings the most beneficial to the soul. Strangely enough she is not actually a member of any single discipleship but the Redrain princess frequents the shrine and the Cathedral. When she isn't pursuing a life of piety, Astraea pursues her interests quietly and tends to avoid the politicking of Arx. Her sister, Aurelia, and her spend a great deal of time together and tend to be synchronous with their moods. This doesn't always mean the pair of them are in agreement but even in their discordance they manage to echo one another's thoughts and feelings as if they share a soul or at the very least a mind. There are no limits on her love for family and the people, all people. Some might see this as naivete or weakness but Astraea has always seen the best in humanity and has an amazing capacity for love. She enjoys meeting people with warmth and open arms, and though she may not always see eye to eye with someone she does her best to keep an open mind. How she arrived in the city is a bit of a mystery, but the why is something she hasn't been quite forthcoming about either but she has set about throwing all of her efforts into maintaining the peace and bringing down the Compact's foes.  +
Astraea Valardin +Astraea was born mere minutes before her twin sister but the two might often go back and forth on who was actually the first brought into this world. Though she may be identical in looks to her sister they are quite different in some ways. Astraea is the more thrill-seeking, physical type who enjoyed tussling with the boys and getting dirty. Unafraid of a little danger, she always managed to find herself getting into trouble. Her mother was afraid of losing her daughter to the wiles of her whimsy and did her best to reign her in. There was no way in hell that Astraea would ever enjoy embroidery or needlepoint. Knowing her daughter well, the Igniseri noblewoman managed to procure the services of a well known sellsword from a foreign land. Due to her natural inclination toward athleticism she was an excellent student and picked up swordplay quickly. This only bolstered her eagerness to partake in dangerous ventures for that rush of adrenaline. Storm-chasing, rock-climbing, extreme sports, diving, exploring, and just about anything that risks life and limb was on her checklist. Astraea managed to undertake many exciting adventures but her career as a daredevil came to an end when she got married. It was politically motivated and she had never met her intended before they were engaged. As she got to know him it seemed alright and the Igniseri girl felt like perhaps she might even grow to love him. It was with a heavy heart that she left her family and home in the Southern isles to go and live in the icy north. Life can be good, but it isn't always happy endings and for Astraea this was quite the case. Her husband died three years into their marital bliss, his body was found terribly mangled and the cause of death was never discovered. In the weeks following the investigation into the Redrain Prince's death the grisly details were kept from his widow. After the news was delivered to her, Astraea sunk into depression and mourning, thus shattering the hopes and dreams of the southern-but-northern princess who had expected to live a long life with her Prince Charming. Many long months have gone by since then and once again Astraea has fallen prey to her wanderlust and taste for a good fight. Ever a devotee of Gloria, this princess is highly devout and her love of the Gods is second to none. It's no secret that she walks with the Sentinel and has a special place in her heart for the Queen of Endings but she carries a flame of passion in her heart and soul for each member of the Pantheon; finding their combined philosophies and teachings the most beneficial to the soul. Strangely enough she is not actually a member of any single discipleship but the Redrain princess frequents the shrine and the Cathedral. When she isn't pursuing a life of piety, Astraea pursues her interests quietly and tends to avoid the politicking of Arx. Her sister, Aurelia, and her spend a great deal of time together and tend to be synchronous with their moods. This doesn't always mean the pair of them are in agreement but even in their discordance they manage to echo one another's thoughts and feelings as if they share a soul or at the very least a mind. There are no limits on her love for family and the people, all people. Some might see this as naivete or weakness but Astraea has always seen the best in humanity and has an amazing capacity for love. She enjoys meeting people with warmth and open arms, and though she may not always see eye to eye with someone she does her best to keep an open mind. How she arrived in the city is a bit of a mystery, but the why is something she hasn't been quite forthcoming about either but she has set about throwing all of her efforts into maintaining the peace and bringing down the Compact's foes.  +
Astrid Ulbran +Mother? Father? These are terms that Astrid's familiar with but not questions she can answer about herself. She was taken in by the Ulbran family when she was found as a three-year-old orphan in the alleys of the Lowers and was raised with ample cousins, aunts, and uncles but never knew a mother or father per se. At an early age she was taught some lessons that carry through to today: how to read people, how to make impassioned arguments, how to navigate the Streets and its culture. And she was also taught lessons she tries to forget: nimble fingers, insincere speeches, and the brutality of man. Astrid was twenty before she would find someone outside of the family she had known to inspire her to be something more. A priest of the Pantheon had been spending time in the Lowers, working on some pet project about documenting the histories of the common people. He was always kind to her, always lacking in judgement, and frequently finding an excuse to provide a little coin for a proper tour guide. Through their conversations over the course of a year, Astrid was encouraged to try something new, to embrace Lagoma's change and put what the priest recognized as a sharp mind and indomitable will to work. Over the next decade, Astrid would study with the aging man, turn her life around (according to the views of most) and leave behind a path that was sure to see her in the stockades to become a Priestess of the Pantheon. Now she still visits the place where she was raised, but she does so with an eye towards proving there's a chance for anyone to do anything if they just give it a real try. And who knows? Maybe one day she'll even be an Archlector. Others have risen to such heights!  +
Astyr Vanha +When the Bringers of Silence carved their way across Arvum, they left ruin in their wake. Astyr is a refugee, holding and people lost, who knelt and found refuge in the Compact. In the years since Brand's advance, Astyr has shaped herself into the image of a proper Prodigal. She could pass among the citizens of Arx unnoticed, without tattoo or piercing, and has worked to tame even her accent. She's passed through the great cities and holdings of the north, through the Oathlands and the Crownlands. She respects the stability of the Compact, that it endures even in times of chaos -- that it even prospers. She could use some of that.  +
Aswin Ulbran +Aswin doesn't really know if he was born an Ulbran, or if he simply fell in with the family around the time that he took his first steps. He has no memories of his mother or his father, they simply were never there. The streets of the Lower Boroughs are a tough place for a child to grow up, especially by themselves, and while his parents were not there the Ulbrans were. Survival became not only possible, but he learned at the instruction of his family how to thrive in the dangerous streets. As soon as he was able, he was put to work as a lookout and pickpocket, the innocence of his youthful appearance presenting an opportunity that was not to be wasted. And then by the time that he entered into his teens he was being trained to fight and sent along on more dangerous work, a life that Aswin took to quite well. Now in his twenties, he fills whatever role the family needs of him.  +
Athaur Rivenshari +The Rivenshari Abandoned were never one of the bigger tribes in the Oathlands, but they were always a tight knit group of sailors that manned their boats up and down the waterways. A branch of the nomadic ravashari and smugglers, his family resisted the efforts of House Valardin to bring them to heel until Brand's dark magic enslaved his people and forced them to fight a battle that was not theirs. Many Rivenshari were struck down by House Thrax's navy the day Brand tried to breech Arx's walls. But a select few survived. Athaur and his younger sister, Eshra, will ensure the thrive now that they've bended knee to their former enemies. Born into a large family, Athaur never thought he would have to take the mantle of leader. His father, Aegis, and mother, Triega, had two older sons, Gavier and Raqui, who were meant to help lead their people. This left their third son to focus on what he did best, thieving and smuggling. Quick with his hands, even quicker with a blade, he became a skilled thief early on. His sailing skills rival those in House Thrax. His passion for the guitar, an outlet when things life troubled him. He was the reckless one, the man that took chances. His luck always paid off. Nobles would well to beware challenging this ravashari to a game of dice or cards. Closest to Eshra, who followed him by birth three years later, she has always been the one to temper his impulses. His advisor, his voice, it is she who consuls him to take a longer path. He thanks the spirits every day that Brand's darkness did not take her and Mattheu, his youngest brother, from him. He mourns the loss of his father, former leader of the Rivenshari, his mother, former Voice, and two brothers. Their losses have tempered some of his impulsiveness. Now he plays a longer game to see that his family thrives in Arx.  +
Atherton Galeren +Atherton's origins are mostly unknown beyond the past few years. A few whisperings of offering his services to the Abandoned linger. In the more recent past he's been seen doing mundane work such as escorting merchants about, intimidating young bandits off farmers' property, and the like.  +
Atreylan Hollowood +A sharp wit and a tactful tongue can carry a young man far in this world, given the right encouragement and resources. Atreyan was blessed to find both from birth. While not of the finest blood, his parents had means and desire to see themselves elevated in time. His father was an able-bodied man of the Iron Guard, and his mother put hand to gem, selling fine jewelry to nobility. Through their professions, they saw the privileges of the nobility in all things, and wished for their son to be better positioned to move within greater circles. To that end, they put their resources to education and betterment of the boy. He took to words, etiquette, and new knowledge with vigor- taking great joy in every sentence he constructed. Words yielded to him in a way that nothing else ever would, and before long he was surpassing his tutors. From there, it was a matter of what paths would offer him the greatest opportunities- and to further his abilities he was sent forth to the City-States of the Lyceum in the midst of his adolescence. Where a more militant boy might squire and aide to a warring man, he worked briskly in the trades of courtly stewardship, learning the proper way to guide a book and to assist lowly Lords with their correspondences. Many a letter was written in his hand, and by his mind, with another name attached. The intrigues of the Lyceum also bred in him a healthy paranoia for unsigned gifts, and a respect for the viciousness of the nobility. He was ever the respectful servant, and worked as honorably as anyone within the Lyceum may. By the time of his return to Arx, his sharply-educated mind had been honed by the practical rigors of his vocation. Within Arx, Atreyan found his greatest challenges being the de jure colliding with the de facto. Outside of the Compact, the laws of the realm are as varied as its people, and exceptions grow like weeds to every writ. Over the last few years, he's worked as a steward for a variety of well-off merchant families- ensuring that their trades adhered to the laws of the land, and doing what he could to give them an edge over their competition.  +
Atria Ulixes +Atria is the second of three children, the middle child that's always so troublesome. Her eldest brother was trained to be lord of the manor and now rules House Ulixes. Her youngest sister was married off at an early age to secure trade agreements to grow the house's trade port which it so desperately depends on for life. And Atria? Well, her early years were a mix of being taught to be 'the spare' to having her time left to her own devices. She would spend many of those free hours playing the drums, for which she would find her lessons banished to the far side of the manor for the first year. She would spend other hours going to the Senate with her father and brother, listening to what she felt was worse caterwauling than anything she was mangling with her drums. The years would pass and Atria's ability to keep a beat, to lead a song or the cadence of war band would grow. And her interest in the Senate would sharpen as she realized these sometimes vitriolic proceedings held sway over countless lives. Not only that, she understood why her father took her and her brother, and not just the heir. The work their house would do could never be handled by just the Head of House; her brother would need her help. At the young age of 22, Atria lost her father. He went to Eurus, and he's never been seen or heard from again. His ship did not return and it's believed he was lost to attack. Since that time, Atria's served as the right hand to House Ulixes. Which made it not at all odd when the family contingent that arrived in Arvum included its calm right hand.  +
Atrid Darkwater +Atrid is of House Darkwater The son of A Darkwater nobleman and a Grimhall noble woman. When his mother married his father they went back to his fathers keep south of Darkwater along the deeps. It was on an Island in the middle of the deeps. The keep itself was a lighthouse the Island was called La Isla De Muerte Negro. When Atrids mother left the she brought her body guard to help keep her safe when her husband had to be away. Over the years with his mother and fathers influence and teaching he became a good and charismatic if not strict leader, learning from his mother and her body guard the arts of warfare and the brutality often times needed "the ends justify the means" right? And from his father he learned more of the sleight of hand and trickery, also inheriting the more liberal way of looking at those below his station. Through his teen years he decided to start following in his fathers footsteps hed turn out the lighthouse light allowing a cargo ship here or there to wreck on his island and pillaging the goods and money from it. Now hes left to seek out his fortune and carve his place in the world to leave his own legacy.  +
Auda Crown +There are always people that slip through the cracks. An unwanted child, or perhaps one who's parents died to some illness or political machination. Maybe even a child squirreled away, tucked into hiding where no one would ever look. Auda doesn't know where she falls in that, she just knows that she's always been alone. Memories of a warm place and caring adults are vague at best, though she doesn't suffer some sort of amnesia. The memories are just hazy, lost to strong emotions, hunger, a need to survive more than a need to remember. Her fiesty temperament is probably what kept her alive. Being full of fight means she wasn't afraid to dabble in some rougher jobs, though most of her youth has been spent in kitchens or cleaning, odd jobs at the docks or running messages. Whatever would get her the silver to get her through another day. Now she's an adult, and still running the same lifestyle.  +
Auda Florin +There are always people that slip through the cracks. An unwanted child, or perhaps one who's parents died to some illness or political machination. Maybe even a child squirreled away, tucked into hiding where no one would ever look. Auda doesn't know where she falls in that, she just knows that she's always been alone. Memories of a warm place and caring adults are vague at best, though she doesn't suffer some sort of amnesia. The memories are just hazy, lost to strong emotions, hunger, a need to survive more than a need to remember. Her fiesty temperament is probably what kept her alive. Being full of fight means she wasn't afraid to dabble in some rougher jobs, though most of her youth has been spent in kitchens or cleaning, odd jobs at the docks or running messages. Whatever would get her the silver to get her through another day. It wasn't until she was a young adult herself that she ran into an old friend who'd struck riches. She didn't have to live day-to-day any more, and Auda finally had time to figure herself out. What she wanted, who she wanted to be. She learned how to keep a small House's finances as a way to earn her keep, and started to dabble in alchemy. It wasn't long before she went from taking classes to opening a shop of her own. finding a home of her own. Still in the Lowers, of course, but now it's on her own terms.  +
Auda Waters +There are always people that slip through the cracks. An unwanted child, or perhaps one who's parents died to some illness or political machination. Maybe even a child squirreled away, tucked into hiding where no one would ever look. Auda doesn't know where she falls in that, she just knows that she's always been alone. Memories of a warm place and caring adults are vague at best, though she doesn't suffer some sort of amnesia. The memories are just hazy, lost to strong emotions, hunger, a need to survive more than a need to remember. Her fiesty temperament is probably what kept her alive. Being full of fight means she wasn't afraid to dabble in some rougher jobs, though most of her youth has been spent in kitchens or cleaning, odd jobs at the docks or running messages. Whatever would get her the silver to get her through another day. Now she's an adult, and still running the same lifestyle.  +
Audgrim Veilandir +Born to a Knighted couple in a small barony in the Crownlands, Audgrim grew up in a happy home. From an early age he loved the forest, and joined the scouts and rangers working for the baron. He learned to survive and hunt this way, and when old enough he took employ in the ranks of the rangers. His parents were proud of him, and they also saw to him getting training with weapons and armor, to give him a chance for a career as a Knight or at least a soldier. Life in the barony was mostly peaceful, the occasional skirmish with abandoned or bandits being the worst that happened. But then the Silent War began and everything changed. Banners were called, and Audgrim's parents were to join the army against Tolamar Brand and his forces. The baron also dedicated his trained rangers for scouting, Audgrim included. So, leaving his family behind, including his fiancee since only a month, he and his fellow rangers took off to scout for the main forces, while the baron gathered up troops on his land to move to the frontlines. What was not expected was that The Silent Army was moving through the forest and came straight at the barony and the small town where the mansion was. When Audgrim and his fellow scouts realised this, they turned around and rode as hard as they could back home, but they arrived to death and oblivion. The silent army was still there and captured the rangers after a short skirmish where it was clear to Audgrim that they never stood a chance. About a week later, Audgrim awoke alone on a small strip of beach by a small, dark lake. He did not know where he was or what had happened. There was no sign of anyone or the silent army, or his fellow rangers. The area was silent and the forest dying around him. He stumbled away and managed to make it back to the mansion where he proceeded to bury everyone he loved, including his fiancee. He walked away, and stayed in the forest for years, banding together with others of similar fates, hunting and taking on mercenary work for villages having trouble with bandits. But they stayed on the fringe of society, earning a reputation as a fearless and cunning band of a semi shady reputation. They avoided entanglement with Compact forces and were called the Woodsmen. Many years like this ended when Audgrim and his band ended up in trouble that caught the interest of people from Arx. Audgrim decided to go to Arx and look for answers and to start another life. There are always those in need of a ranger and hunter, whether of beast or man.  +
Audrey None (formerly Valardin) +The tale is well-known by those in the Oathlands: Princess Marianne Valardin was an infectiously charismatic daughter of Sanctum, someone different from most her fellow White Dragons. She was unafraid of pushing social boundaries to the very extremes, always mingling with the Commonfolk and defying her family whenever she felt was right. Next to her the Valardin were seen as stuffy, and Princess Marianne as someone who put in full display just how pleasant a White Dragon could be. So wild was the Princess that she clashed against expectations and challenged tradition to marry for love, her husband a Lycene merchant named Marcello, a simple commoner. The crowds erupted in jubilation at wedding and the chaos in the White City that day was legendary, and it was to this legacy that Audrey, the first of four children, was born. Although she loved her parents very much, Audrey always had a favorite. Marienne was just enthralling, more friend than mother as she taught Audrey how to dance, sing and ride a horse. The young girl eventually grew up to be just as full of joy as her mother, and possessing a strong sense of right and wrong, something that would serve her well in the years after the Tragedy. When the Tragedy struck, Audrey's immediate family was thankfully spared from the carnage. The eldest of her siblings, she remembers as her parents argued over what to do next, and while Marianne was against leaving their children Marcello decided to help the surviving Valardin. Peeking out a window, Audrey watched her father mount his horse in the dead of night to ride to Sanctum, a decision that claimed his life. His death at the hands of the Malardin brotherhood cursed Audrey's family, and marked them for a dark fate: weeks later, in a night not unlike the one that saw Marcello leave, Audrey was found in a pool of Princess Marianne's blood, holding a kitchen knife, weeping over her dead mother. In the wake of the travesty, many expected - many hoped - the Kinslayer to be put to the sword by then-newly elevated Highlord Edain. In a crowd that rivalled that of Marianne's wedding in size, the Commonfolk demanded blood, and Audrey seemed to agree with them. Highlord Edain, however, stayed his blade, not executing the young girl. The Kinslayer was allowed to live, albeit without her family name, and trusting his guidance, the Valardin's own fury was placated even if the Commonfolk would never forgive Audrey. Marianne was a larger-than-life character, and for all her shortcomings, the lively Princess did not deserve to die by the hands of her daughter. This sin has walked with Audrey ever since as she swore her sword to the Valardin and took it upon herself to ride alone at the Oathlands for years, hunting evil whenever it manifests, until now. As the White Dragons find themselves readying for war, Audrey finds herself in Arx, heeding the call for those who have swore to defend the Great House and facing her family once more.  +
Audric Crown +Audric changes his background story with every telling, lying for sympathy or just because he finds it wildly entertaining. In the (very) rare cases when he is forced to be honest, such as talking to the high and mighty of society who could have the rogue hanged under the entirely correct assumption he must be guilty of something or other, Audric would be forced to admit that he grew up in the rough Lower Boroughs of Arx untroubled by burdens holding him back such as parents, a family, or basic human necessities. Audric contends that while being a waifish urchin was a promising career track, he quickly discovered the far more lucrative field of talking oneself in and, more importantly, out of trouble. Noticably vague about how he first learned swordplay and made the acquaintance of other sellswords, the scoundrel quickly learned that a captain of a sellsword company is not so much the best swordsman as a leader of other soldiers. Or, in Audric's far superior case, someone who can present a reasonably facsimile of a leader while cashing in big on the work that mercenary groups are hired to do while trying to avoid the work of actual bothersome fighting. Also extraordinarily vague on the real details for how he came to be the head of the Valorous Few sellsword company, which is neither few in number nor anything resembling valorous, he has a remarkable talent for being hired while never actually fighting. It's not easy to be an honorable man, which is why Audric is devoutly glad he is instead profoundly not that.  +
Audric de Lire +Audric changes his background story with every telling, lying for sympathy or just because he finds it wildly entertaining. In the (very) rare cases when he is forced to be honest, such as talking to the high and mighty of society who could have the rogue hanged under the entirely correct assumption he must be guilty of something or other, Audric would be forced to admit that he grew up in the rough Lower Boroughs of Arx untroubled by burdens holding him back such as parents, a family, or basic human necessities. Audric contends that while being a waifish urchin was a promising career track, he quickly discovered the far more lucrative field of talking oneself in and, more importantly, out of trouble. Noticably vague about how he first learned swordplay and made the acquaintance of other sellswords, the scoundrel quickly learned that a captain of a sellsword company is not so much the best swordsman as a leader of other soldiers. Or, in Audric's far superior case, someone who can present a reasonably facsimile of a leader while cashing in big on the work that mercenary groups are hired to do while trying to avoid the work of actual bothersome fighting. Also extraordinarily vague on the real details for how he came to be the head of the Valorous Few sellsword company, which is neither few in number nor anything resembling valorous, he has a remarkable talent for being hired while never actually fighting. It's not easy to be an honorable man, which is why Audric is devoutly glad he is instead profoundly not that.  +
Augustus Grayson +Born the younger brother of King Alerius II and Tommen Grayson, and the youngest son of Thalia Grayson, Augustus was trained as an administrator and academic rather than a warrior or an heir. Constantly engrossed in books, texts of all kinds, and the sheer environment of academic learning, Augustus did not entirely shirk his martial duties either - though his education has lead him to be more of a strategist than a combatant. Unlike most Graysons, Augustus was not born in the Crownlands and was instead born when his royal parents were conducting a tour of the vassal princedoms. It was during a stop in the Lycene capital of Lenosia that Augustus was brought into the world. As it was that Augustus was destined for a life of courtly matters and intrigue, it was decided at some point during his youth that he would be sent to Lenosia to continue his education. Whilst in Lenosia the young Augustus, a gentleman of around twelve years of age at the time, met Livia Velenosa, a young princess of the Grand Duchess' extended family. The two had been betrothed since birth, an attempt to show the continued Grayson support and admiration for the Lycene people and the Velenosa specifically. The pair were not an ideal match when they married several years later. They knew each other well and their personalities could not have been more different. Where Augustus was a cooler, analytical sort Livia fancied herself a patron of the arts, investing great sums in poetry, songs, and the like; much to the consternation of her young husband. The pair eventually, after some great difficulty and perhaps with the aid of a good-natured spirit of some kind, came to fall very much in love. So much so that many bardic songs exist of their romance and their treasuring each other long after their children had grown. Together they had three sons, Aberforth, Aerys and Tiberias, along with three daughters, Matilda, Elysia, and Cassandra. Their marriage would come to an end in the sixty-first year of Augustus' life with Livia's death at fifty-eight.  +
Aurelia Pravus +Aurelia was birth was the first blight upon her mother's honor, but it would not be the last. Her mother was sister to the Duke of Pravus, a cutthroat woman who relished power and adored those who would wield it sharply. Although arranged in a political marriage with those Houses who would later rebel against the Duke of Pravus, she fancied a pirate lord as her bedmate, a thinly-tolerated practice given his open defiance of maritime law. When she became pregnant, she asserted often and loudly that it belonged to the pirate lord and not her husband. From a young age Aurelia took after the Duke of Pravus, who was determined to reform Pravus's image. She studied the songs of Valardin bards, and the great legends of their Dragon Knights protecting the innocent. The Duke showered her with the tender love and fatherly affection that her pirate lord of a father did not, and shaped her romantic's heart from a young age. Just before the conspirators raised their rebellion against Pravus, she was sped away to live with her father. Soon her mother joined them with news that the Duke had been assassinated, but his heir Belladonna, new Duchess of Pravus, had put down the rebellion. She wept for days until news trickled in that her trueborn siblings had been slain. Although she had never been as close to them as her uncle, the grief was too much to bear and she threw herself into the sea. Hours later she was discovered huddled on a beach, covered in black seaweed. She said that she had been saved by beautiful beasts from the sea. After that day, some thought she was touched in the head and strange, though no examination showed any lasting harm. She lived among the traders, smugglers, exiles, and cutthroats of the island for a time, and reportedly gossipped and performed often. A sudden sickness that swept the pirate cove put her father's life in peril, and with it, the guarantee of her safety. Although her mother refused to leave her beloved's side, Aurelia had no such warmth for the man who had not been the father of her heart. She paid a smuggler to take her to Arx, where she penned a letter to Belladonna Pravus, requesting clemency and an audience.  +
Aurelian Valardin +First cousin to the head of House Valardin, Aurelian had a happy childhood, and used to run around the castle pretending to be a knight slaying monsters and demons, looking to be well set on the path to becoming a knight when he grew older. That would change one day when the boy was four, while on a trip through the countryside he and those guarding him were attacked by bandits. The boy was taken prisoner, though no ransom demand was made as a few days later he was rescued by members of his family. After being returned to his family he was a very different person. He grew quiet whenever the abduction was brought up, he'd grow sad and sometimes would even cry. To this day it isn't known what happened but it clearly traumatized the lad. After the early trauma Aurelian showed more and more disinterest in matters related to violence and war, instead growing more and more serious and thoughtful. For this reason it was no surprise when he decided to seek study with the priesthood, a fate his parents felt was more than suitable as he could serve the realm in a way that wouldn't require him to relive past harm. After becoming an Acolyte Aurelian joined the ranks of the Scholars. By the age of sixteen he was elevated to the rank of full Scholar and started to go on expeditions alone or with fellow scholars with the desire to rediscover the knowledge lost during the Great Fire of Arx. At the age of twenty tragedy struck again, while at an expedition Shav forces attacked and resulted in The Tragedy of Sanctum and the death of several of his cousins and those loyal to House Valardin. Today he continues in his efforts to rediscover what was lost, and honor his family and the faith in the process.  +
Aureth Grayhope +A younger son of a branch off the main line of the Grayhope family, Aureth was an odd child: quickfingered and resourceful, the middle class child of an artisan with questionable ties, his most frequent punishments were from wandering away from the family and being a focused observer of the human animal. Apprenticed early to an older woman who decided his powers of observation might be useful, she taught him to tell fortunes. When she grew too old to patter convincingly, he eventually inherited some of her customers and made a name for himself as a predictor, a card player and a source of sensible advice to those who knew to ask the right question. Unlucky in love (or resistant to social pressure), he claims he just hasn't met the right girl.  +
Auriela Malvici +When you are born the daughter to a member of the Malvici family who is blamed for much loss and suffering, you start life with your head down and with the intent to forget your name, who you are and who your father was. From child to teenager, Lady Auriela kept herself to herself and her studies. When she became of age for her Malvici military training, she signed up under a different name - one so that those who served with her did not know who she was out of worry they might treat her so differently. With a sword in hand, it was not her forte. The delicate frame of the Lady Auriela having her easy to overcome. But, like her father, the battlefield was where she excelled. When faced with a board, counters and strategy - she was able to make bold moves against her opponents. Sometimes with significant numbers of her side lost in the war games. This, soon, led to rumours of her having a similar mindset to that one Lucien Malvici. That was it, she needed to finish her service and step out. Upon finishing she travelled to Tor, Grantao and Lenosia as well. Spending much of her time people-watching, she developed her own set of skills this way. Returning to her home city, quietly, she made light ripples around Southport as people started to ask about 'Lucien's girl' it became apparent that it was time to run once again. She cannot be remembered as Lucien's daughter. That cannot be what defines her. So it is to Arx where she has come to make her name.  +
Aurora Thornburn +Living in Arx her entire life, Aurora could not imagine life anywhere else but in the busy, bustling city where cultures mix with one another and there is excitement to be found in every corner. The Thornburn family has always flourished within the capital city, the large family taking pride in their ability to serve the crown in various ways. Forging her own way, without using a forge at all like her father and sister Eithne, Aurora has always had a natural talent when it came to creating beautiful works of art with fabric. To her, art is the only way to describe the things she creates, and soon everyone will be seen in her masterpieces.  +
Aurus Wyrmguard +Aurus was ever happy to do what was expected of him. He was, truth be told, everything that Stuart Wyrmguard could want in a son: skilled with a blade, purposeful in his quest to excel, stately, and a bright shining star of the family after Caras's fall. He had never spared a second thought to being a younger son, confident in his own abilities and goals. He was also much unlike his cousin Damon, who tended to want to stick his nose into books and histories, rather than into the thick of things and make it himself, and in this, too, he strove to take up the mantle of everything his uncle had wanted. And though he and Damon were unlike in many ways, he still felt a great affinity towards him. Strangely, in the wake of the tragedy of Sanctum and secondarily Damon's untimely death, Aurus seemed to be one of the least affected. Some think that's because his smile is too bright to falter, or, as some have disapprovingly thought, that the young knight is just not as serious as he should be. With the turn of threats to the Compact to the east, the young crusader has come to Arx proper to support his sisters and cousins, and join the ranks of the beleaguered defenders of the Crown.  +
Austen Ferron +Austen Ferron is the baby of the family, though he may look far from it. He and his family resided in a small hamlet within the Oathlands and he spent most of his youth doing farmwork and growing strong through manual labor. The older youths of the village would often pick on him, until one day he shot up and wasn't quite so scrawny any more. Then he beat them up. Austen did not particulary want to become a farmer, nor did he wish to become a smith like his eldest sister Ida, so when the opportunity arose he joined the military as a soldier. It did not take quite as well as he thought it would: after running afoul of a vengeful noble he was discharged, but at that point he was just about done with that foray anyway. He returned home, still a teenager longing to be something more in the world. One day, a perfect opportunity arose: on his trek to the nearby city he came across the beleaguered caravan of a knight, and after helping fix the wheel the knight offered him a position as his squire. He happily accepted, and for the next two years accompanied the knight errant on his travels, learning what he could. Early into his eighteenth year he was knighted to little fanfare, but knighthood fit much better on Austen than farmerhood. He arrived in Arx and joined the Iron Guard at the recommendation of a friend of a friend. The intricacies of city law still puzzle him, but he is slowly getting the gist of it.  +
Austin Goddard +Austin is not terribly well-known outside of his personal circle; he grew up the son of dirt-farmers, scrabbling to provide for their family. His brothers became petty thugs; his sisters became either disreputable, or married off quickly to any man who could piss in a pot. Austin, however, had no intention of living in squalor. Growing up, he viewed his peers as petty, reckless fools, and had little love for them, regarding them as more children than proper adults. Thankfully for him, he also found that they rallied around any figure who could make an empty promise--also like children. He took his time sowing his wild oats in the lower boroughs of Arx. Those who know him know of his past of petty thievery--and the occasional transfer of currency from the pockets of others into his own. He was known to associate with criminals of various levels of repute. Often, he recruited other young folk to help carry out his dirty deeds, most desperate to make something of themselves despite their dismal life prospects. But thankfully, by some miracle, he straightened himself out by his young adulthood to enter legitimate social circles. He clawed his way into the middle class by gathering a small company of sell-swords and hirelings, known as the Letters of Marque, which he still operates out of the lower boroughs to this day.  +
Avak Zadarra +Born in arx in a poor neighborhood, avak zadarra lived hard. His parents were soldiers, and good ones, but they used all their money on equipment. At a young age, avak knew he wanted to be like them. He applied as soon as he could, and after being accepted, he was tested. He was found to be weak, but good with a sword, so they took him anyway. Now he fights as a soldier, even though he is weak.  +
Avaline Velenosa +Avaline often heard stories about the winter storm that blew the day that she was born, one chilly February night. Never one to wait for long, she arrived early, while her mother was still on business in Farhaven. Snowed in from the storm, she came into the world defiantly screaming out her protests, fists clenched in her tiny fury with hair as white as the snow that cascaded outside. So that was how she came to spend her first months in Arvum in Oathlands, until finally she was old enough to travel back home. Time back in Granato was typical of a southerner of her station. From a very young age she took a great interest in strategy games, and began looking in earnest into the history of wars and great strategists. Many war games were set up with her siblings, games of strategy and tactics. Eventually she began to see herself as the general of all of her sisters and brother, and it turned into a very real interest in becoming one in earnest. Of course becoming a general isn't something that is just handed to young women, so as she grew older she knew she would have to be a soldier. She trained with her blades as surely as she honed her craft as a strategist, and over time she really did find that she had a knack for it. She squired from a young age, until finally when she came of age swore her oaths as a knight. It was her calling, and her life's passion. She quickly made a name for herself in small skirmishes as a talented fighter, adaptable and ferocious. She eventually gained true renown as a commander when she picked up the banner of a fallen commander, while surrounded by enemies. Outnumbered and outmatched by a much larger force of shavs than they had been expecting, Ava pulled the remaining soldiers back, only to press forward once more when she'd found more favorable conditions. Her victory was well regarded and earned her the attention of a young Velenosian prince. It was a whirlwind romance, and perhaps due to her own renown in the previous battle she was allowed to marry into the family where she continued her service as a Lycene Knight-Princess, serving to drive back the silence in her own campaigns, enjoying the brief respite to birth two children of her own, and with the new threats looming from Darkwater, Avaline finds herself travelling to Arx with her children to reuinte with her siblings, and assist the increasingly disparate situation bearing down upon them.  +
Avary Ashford +Born a cousin of the main branch of the Ashfords and the older sister of Addison, Avary had the distinct honor of being noble by blood, at least. She was a reckless youth, as many Ashfords are known to be, flinging herself head first into any kind of adventure. She loved her home, she loved her family, and she was loved in return. Yet, at the age of 19, something changed suddenly for the young noblewoman. She shut out her family and walked away from her title and claims to join the priesthood without a word of explanation why. She was a different woman after that; she applied herself fiercly to the studies of the Faith and the questions of it, but she withdrew inward. She travelled, seeking out answers, even as she devoted herself to the Sentinel, never seeking out her Ashford family despite their closeness to Arx. She only returns now, called back by the Faith that took her in, to step into the shoes that Legate Orazio has left behind to become Archlector of the Sentinel.  +
Avasyn Culler +Avasyn has never been the luckiest of sorts. Raised in a very poor family devoted to the House of Valardin, she's lucky enough to even know how to read and write. Her father a drunk and her mother a lowly maid, Avasyn grew up as the youngest amongst her family, with three other siblings. She was the last, an unfortunate mistake on their part, and they looked down on the girl with an unhealthy amount of resentment. After all, she was another mouth to feed. But their dislike of her went far beyond regret, and bordered on near mad superstition. They weren't the brightest of people, and living with one foot in the gutter, the other in the grave, was enough to drive most of them mad. It was no surprise, but somewhat strange, when a thirteen year old Avasyn retreated to the heart of Arvum to forge out her own life without her family, alone, penniless and scared.Swearing fealty to the Crown, she was taught by an old healer and mixer of posions, learning everything she knew before she passed away. And she found sanctuary with the Cullers, who opened their arms for her, and became more a family to her than our blood family ever were. But still, the events that drove her away still haunts her, along with the ache of being loathed so by those she'd spent her childhood years with. It leaves a deep, bleeding ache there, and the guilt can sometimes be seen in her eyes before they turn cold and secretive.  +
Averie Ashford +Of a lesser known noble family of Ashfords, Averie is the youngest of five. Her father, Wilheim Ashford, was known as a great explorer in his time. He would often return from places far afield with stories and trinkets for each of this children. Averie was the unvoiced favorite, the apple of her father's eye. This created some consternation and jealousy amongst the other children, particularly the eldest son. It came to pass that all the best tutors and mentors in the world could not keep Averie contained, whether by physical or mental measures. She was a dreamy-eyed child, always ruminating over foreign lands through a window while her frustrated tutor approached with a pointer stick keeping tempo with the palm of his hand. To keep her solidly grounded in the present became a source of aggravation for many. On other occasions she would simply be missing, having disappeared into the woods or down a curve in the river where it was dangerous to tread. Upon adulthood, Averie began traveling with her father and his ship to different lands. There was always something new to see and experience, and like an addict she could not stay on shore. Afraid for her daughter's well-being, Averie's mother saw to it that an arranged marriage was quickly sorted to a fellow of a more grounded disposition. Thus, Averie returned home to land and reluctantly took her place as a bridge for a fellow that better belonged permanently in a library stacking books; this was not the dashing pirate captain she would have preferred. Chaos ensued after the wedding, and the rest is unfortunately still playing out.  +
Aviana Bertram +Aviana growing up was a happy child, her parents worked hard to give her what they could. Growing up she listened to her mothers teachings on how to sew and as she got older she was able to use that to sell at the local market to help her parents. Growing up a only child was good in ways but bad in others, it meant a lot on pressure of Aviana but she seem to handle it. Her mother would tell she had a calm soul a lot because in times of stress Aviana would be able to stay calm. One of the things she enjoyed very much was watching the nobles and knights sparring and jousting, but her mother use to tell her all the time to get her head out of the clouds that she was the daughter of a farmer and a tailor and she two was just like them a commoner it was a harsh lesson but Aviana down deep understood.  +
Avita Seraceni +On the surface, Avita's life looks pretty average. Certainly she has spent the majority of her youth in the lap of luxury, going through the mundane routine of the noble born; an education of politics and propriety, of economic and militaristic interests, of subterfuge and secrecy, all of that mind-rotting nonsense one is expected to know to be a fine represtative of the Ischian nobility. Whatever that means. She was being groomed to be an emissary of sorts, a political anchor in the storm that has raged and ebbed like an angry tide what seems to be a thousand times over by now -- that of the long-standing conflict between her people, and those of Skal'daja. Of course, it would take time for her to hone her craft before she was truly prepared to serve in such a capacity, but she had always shown an aptitude for swaying favour and inspiring ire at a whim. It wouldn't be long before her life would truly begin. Her talents were first truly noticed when she aided in rallying support for Seraceni's efforts during the Gyre War. Her involvement might have been minimal, but one does not have to scream just to make a point, do they? A war requires able bodies, an army needs supplies, and she would be instrumental in providing both. As success began to shine on the horizon, and victory seemed all but won, she was ushered on to her next great political adventure. She expected a new war, to swell the might of Seraceni, to broker the impossible bargains that would see them as an economical, political and militaristic powerhouse to rival the ducal houses of the compact. She thought she was getting what she wanted. She had gained some acclaim by this point as a shrewd negotiator, a soft voice that carried the gravity of consequence behind her sweetly worded speeches, and artfully written missives. She had found herself well in the thick of it, wading defiantly into the turbulant tides of war once more, as Skal'daja's agents grew bolder, and louder than ever before. Now was her chance. Now was her time! She must strike whilst the iron was ... what do you mean, that's not what's needed? ... What do you -mean-, 'politically sound union'?? Yes, she thought she was going to be the new name in all things political. That they would use her skills in the diplomatic arts to bolster their numbers, and send the Skal'dajani scuttling back to their castles in the sand. Instead, like her father before her, she was meant to wed a member of Eurusi nobility, that they might further strengthen their oft tenuous bonds in hopes of a more peaceful, unified future for Ischia. A Prince, in fact, that for reasons yet to be discovered was to be joined to Seraceni as a supposed boon granted. How strange. Regardless, marry she did. She's still not sure how she feels about it. Oh well. The show must go on!  +
Avovorinth Seraceni +Avovorinth was born to a Pirate Lord by the name of Zothar and a prodigal mother from a people who hail from an island in the middle of the sea that nobody has ever heard of. Avorina, the mother of Avo, became a fortune teller, a false one of course but such is the way of the Darkcrows. This worked for a time and Avorina was able to provide for her child till he became of age to sail and do the work that sustained the Clan, this was when the little guy was first able to set to sea by his papa's side. Avo's father was infrequently involved with business at sea. Some might call raiding or thieving but others called providing, but none could say he was anything but a good father. Often, he would return after many months with small treasures and tall tales and his son was entranced by these tales and imagined his father as a heroic adventurer. One day a woman entered Avorina's home and asked for a reading. Avorina did as always, telling her what she wanted to hear, or so she thought. This woman was in fact a truly talented woman with mystic insights that bordered on the impossibility. She was furious with Avorinas deception and in her rage she cursed her child and his entire bloodline, or so the story goes to explain away the whimsical fate of madness beset upon the boy. Avorina was horrified, and slipped into a deep, unnatural sleep. For one month she was bedridden and had constant nightmares until eventual she died, nearly a week before Avo's father returned. Zothar had finally become captain of his own prize and was joyous upon his return, only to find Avo crying in a corner covered in blankets and his wife dead from wasting sickness. So they said. The father of this unfortunate child knew no other remedy, and thinking the entire situation too strange to deal with he took the child and brought him onto his ship and left the Roost. Avo was a small boy, not deemed very much of a sailor from appearances sake, but nonetheless gained favor with the crew by quickly picking up several of the tricks of the trade. He would traverse the ship with swiftness and grace, helping here and there with the tasks that needed doing. All the while he suffered from madness which struck him blind and senseless on occassion. The sailors were uneasy at first and thought him tainted by the red waters but of course his father's stature and the fear he cultivated from his men kept them from tossing the boy overboard. After several years on his father's ship, he had learned to do nearly everything that needed done on a ship. The crew loved Avo despite his odd nature and strange mannerisms. So it was only natural that when Zothar was aged he was promoted to captain. By this point his madness had grown into a core part of his being and through it he gained a reputation for being insightful in ways that bordered on the impossible and yet still he turns to drugs, drink and the embrace of solace to deal with his problems. Not a bad thing at all and for this very reason his family line managed to avoid much of the extinguishment that the rest of the Darkcrows suffered beneath the hands of the Seraceni's righteous steel and the flames of war. Perhaps this is why he serves the House today, coming all the way from the Roost to serve the interests of the Clan and the House alike.  +
Axel Culler +Despite his nature, not knowing much about his parents never really bothered him. In fact, growing up as an orphan and seeing other kids be -- quite literally -- used and abused, made Axel come to the conclusion that most blood ties, are just as superficial as the brown-nosing beggar on the street; the one that gives you praise and calls you their best friend, but spits behind your back the moment you pass by without paying them any attention. That mentality, which developed relatively early on, helped him pay little to no mind to the position he ended up in. The struggles he went through were no different from the other orphans, but they didn't bother him that much either. What bothered him though, is how frustratingly little he knew; the adults surrounding him -- always up to something. From the tavern wench whispering yet another shady patron's ear off, to the rare noble scurrying along the Lower Boroughs in the cover of the night, hoping to stay unnoticed. Whatever it was, the young Axel felt left out. It was just plain unfair! And since wallowing in self-pity and feeling betrayed by the rest of the world around him, wasn't something he was particularly fond of, he decided to do something about it. While the rest of the kids were busy getting into trouble for a loaf of bread, Axel would rather starve than pass up an opportunity to stick his nose into someone's business. He honed his skills and learned the ins and outs of the boroughs, by getting caught over and over again, or by running away and hiding from people who found out that he knows a little too much for their liking. He didn't neglect his mental faculties either, making sure to study at the boarding school he went to with the rest of the orphans, developing his ability to think analytically. Being young helped him in his ventures, as people tend to pay little attention to a clueless orphan, roaming around the streets. But, the ones that have keen eyes and wield power in the Lower Boroughs eventually took notice of Axel. The Cullers were the ones to catch him snooping about, ready to dash away with one of their secrets he'd just found out, but instead of punishing him, they offered to take him in as one of their own, which he accepted. They nurtured his developing abilities and let him become the man he is today. Quiet and calculated, Axel works for them as an investigator of sorts, taking on a wide array of tasks to repay his debts to the family.  +
Azhan Arrynfield +As a young child, Ahzan was tutored under a teacher named Merrin. In the beginning he had no real interest in learning, not only that he would regularly try to find away out of having to be taught. Eventually his teacher decided to sit him down, showing him what he can do with simple techniques such as writing and reading, allowing him to open his eyes to a new world. He started to spend more time studying and learning, leaving his previous kid ways of life for a more distinguished and set path. Evere since then, he has always upheld the uses of the scholarly pursuits, although definitely never pressing it onto others.  +
Azolla Nightgold +Growing up Azolla was a sickly child. This meant she was kept inside alot. She spent her time drawing, painting, playing music and singing when she was feeling well enough. Her family worried and doted over her till she finally was strong enough to overcome her illness. She now is ready to fulfill her duties to her family.  +
Azova Darkwater +Azova was a treasured daughter who grew up with the pampered life of a noble and yet found it left her empty and cold. Instinctively conscious of her privilege even at a young age, she observed her family’s place in the world with a certain level of native uncertainty for its justice, and focused hard on her studies with the seraph on anything that she could learn that might justify her position. So it was not that surprising, as she blossomed into an earnest, educated young woman, that she blossomed into one with a keen desire to find ways to give back to the world and to help others. Well-intentioned idealism is not the only pathway to the physicians’ guild and the Mercies of Lagoma, but it is a well-traveled one, and there were friends and mentors to help guide Azova on her way. With the support of her family and a dewy-eyed hope about the future, Azova ventured forth to Arx. During the Silent War, she cut her teeth on battle, and saw horrors that quenched her initial idealized version of being a battlefield medic in blood and terror. Others might have wilted back and sought a quieter life, a quieter service, when subjected to such early trauma in their career, but not Azova. She was a noblewoman, a daughter of House Darkwater, a lover of Lagoma, and above all other things, a healer. She had studied to be a doctor where she was most needed, and this was a trial by fire that left her with grim determination to succeed.  +
B
Babette Grayson +By the time the second daughter and third child rolled around no one was really that impressed with children in general and definitely not with another girl. So Babette was mostly left to nannies and tutors and her own devices and she absolutely and totally thrived. Being the youngest meant that she had to be loud and somewhat pushy to get attention and she did that by just constantly talking. Non-stop. Her cheerful but endless chatter endeared her to even the hardest of hearts at home, although when she got to be too much she was shuffled off to the library. Babette would dive into the lore of the Crownlands, soaking up everything she could, learning the old ghost stories and tales of the surrounding forests and organizing ghost hunts with her older siblings that would both terrify and intrigue her. When her cousins came to visit she would cook up mysteries for them to solve and was often the scourge of Varan's existence as it was always him that was stealing the cookies from the cookie jar. She learned of the Inquisition at a young age and was determined to join once she was old enough, throwing herself into her studies so that she could impress them once she got there. As Jerrica and Varan set out on their own paths, Babette decided to be a little more dramatic and, in the dark of night, hid herself and her bag in a passing carriage bound for the city. By the time she was discovered it was too late to turn around and her first stop with her bag in hand was the House of Questions as soon as she arrived in Arx.  +
Baelor Keaton +Far from the chance to inherit, Baelor grew up knowing that he had flexibility in the decisions he would make in adulthood. Of course, he would squire. Sent to Bastion at the age of 15 to find himself a squire for a Prince of some repute. He was knighted at the age of eighteen and was Knighting about for Keaton while Marquis Kael was still a young pup. He joined a knightly order in his youth, spending most of his time with the organization until his marriage sent him south into Velenosa. Two childless years before his wife passed away from a wasting disease that swept the county. He spent another few years there before moving back to Keaton Keep.  +
Baelos Redrain +As the youngest of three sons of a non-ruling branch of the Redrain, Baelos had a childhood unburdened by duties or significant expectations. Instead, his devout focus on swordplay, soldiering, adventure, brawling, taverns, and trouble made him something of a minor celebrity among Farhaven's soldiering classes, if not a favorite of his father. Blood on his blade, ale on his lips, and a pretty girl by his side - from all appearances, Baelos was more than satisfied with this life. This all changed after both of his brothers left Farhaven, and both found themselves dead. Now, with his father Vigsi grief-stricken and near death, Baelos for the first time is laden with duty - duty to represent his family in Arx, to serve the Prince of Farhaven at court, and to make his mark in the South.  +
Bahiya Mathali +Bahiya grew up a beloved child of minor nobility, her peaceful, idyllic childhood marred only by a singular accident that robbed her of her sight. Adaptation required a strength of character that bloomed easily and surpised no one; sightless or not, her family found it hard for her to be anything less than independent and gracious. Well loved and well educated, there wasn't anything she didn't want to learn, the girl having an especially keen ear for language fostered early. It's very difficult to grow up loving your life, your people, your place in the world, even the path that unfurls before you, when you disagree so heartily on something so fundumental to it all: slavery. It's a dangerous thing to disagree with salvery among the Eurusi, but from a young age Bahiya struggled to keep her ideals hidden. Life as a courtier, an influencer, and an advisor, settling into the official role of diplomat came naturally to the educated young woman. Finding her words weighed seriously by members of court, both the respected and the powerful, it was Prince Damik'uhl'daja who eventually brought her into his retinue. Kenjay, her bodyguard, was a slave in her service until they came to Arx, Bahiya's first order of business to free him gaining her an unexpected companion in this foreign country. His freedom is a release of her own as well, as she no longer needs to hide her formerly forbidden ideals among the people of the Compact.  +