Difference between revisions of "Aleksei's Helpful Guide To Being Helpful"

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Revision as of 17:17, 21 May 2020

Arx has two main channels that are full of people seeking answers to questions: Guest and Info. Any approved character can be on these channels to help out others! Sometimes the conversations can get a bit dense and overwhelming, though, especially for less experienced players, so here's a few tips I find helpful to keep in mind:

  1. Don't give joke answers! They may be funny to others, but usually not to the person asking the question, and oftentimes they just cause further confusion. The theme and setting is already dense enough without confusing people further.
  2. Give the simplest answer possible to give someone the information they're asking for. People are often tempted to keep going on an answer, and the conversation tends to go off on semi-related tangents. Please keep in mind that the point of these channels is to help people in need of it, not to hash out deeper details. Wait for the player to indicate they want to know more.
  3. In general, if answering a question has turned into more of a discussion, it should generally go to a different channel. Historical tangents can go to History, deeper digs into system and code can go to System, and everything else can go to Public.
  4. When people ask questions about the basics of engaging with a given system, give them the basic, practical answers to start. Don't assume that someone is looking to immediately code optimize their engagement, and keep in mind that hearing about the nitty gritty details of code can scare people off thinking that they have to have that deep an understanding of a system to use it. And if someone does want to dig deep into the code, direct them to the System channel.
  5. Don't assume any particular level of knowledge from someone (unless you definitely know them and what context they already have). Again, start with basics and build on that as necessary.
  6. Keep in mind the Historical Accuracy helpfile and resist the urge to assume thematic elements based on what look like historical equivalences. Often (most of the time) the game is different from RL history!

MORE TO COME!