As of this writing: Clout = (diplomacy ^2 + empathy ^2 +etiquette ^2 +intimidation + leadership + manipulation ^2 +performance + propaganda ^2 +seduction ^2 + streetwise + haggling + charm ^2 + command + composure)/5 rounded down
There was some reports for a while that Streetwise was not included in this formula, but it is! You can see your current social clout by typing 'inventory' or 'i'
From May 2018 OOC @bb post by Aleksei: Kaine made this! I made an easy-to-remember URL for it. I am posting about it cause people ask for the link a lot! Calculator your social clout here: https://tinyurl.com/cloutculator
Pretty much stolen from help praise:
- praise <character>[,<num praises>][=<message>]
- praise/all <character>[=<message>]
- praise/org <org>[,<num praises>][=<message>]
Praises a character, increasing their prestige. Your number of praises per week are based on your social rank and skills. Using praise with no arguments lists your praises. Costs 1 AP regardless of how many praises are used. That means if you run:
- praise Marian,5=Hooray Marian!
it will only cost 1 AP instead of 5 if you ran the command five times.
Praises for orgs work a little differently. It may only be used for an organization sponsoring an event while you are in attendance, and the amount gained is based on the largesse of the event and the social resources spent by the organization.
Event Praises and Orgs
Please review help @cal on the game or follow the link here to the information via the official website.
[Info] Tehom: For praising an org at an event, (social resources + 1) * (5 + (2 * self.celebration_tier)) is the base value of praising an org
[Info] Tehom: celebration tier being the numerical rating of largesse
[Info] Sparte: What gets rolled? Same as a normal praise roll after that?
[Info] Tehom: Yes. Normal praise roll after that with that value being a base. So in general, it'll vastly overshadow the praise roll of characters that aren't social and that'll just be the value plus a tiny amount
[Info] Cirroch: Can multiple orgs sponsor an event?
[Info] Sparte nods. "I was looking at a joint event between the Hart and the Champions. Venue plus organization."
[Info] Tynan: Is the base value multiplied by the number of praises used as well?
[Info] Theodoric: Does the event owner have to allow sponsorship? or is it automatic? ;-)
[Info] Apostate: Yes Tynan, per praise
[Info] Tehom: The organization has to be added to the event as a sponsor to be praised, yeah
[Info] Tehom: Multiple orgs can sponsor an event, yeah
[Info] Thena: Pro tip, invite the org to the event, then add your resources
[Info] Thena: It took me a week and staff intervention to figure that one out
Model & Fashion
Again, pretty much taken from help model:
Model items that can be worn or wielded to earn fame. Usage:
- model <item>=<organization>
- model/outfit <outfit>=<organization>
- model/designers[/all] [<designer name>]
- model/orgs[/all] [<organization>]
A fashion model tests their composure & performance to earn fame. The organization sponsoring the model and the item's designer accrues a portion of fame as well. Although masks may be modeled, doing so will reveal the model's identity in subsequent item labels and informs. Without the /all switch for leaderboards, only the Top 20 are displayed.
Each item modeled costs one (1) AP. If you have an outfit with five items and model that as an outfit, for example, that will cost five (5) AP. If you are wearing items already modeled, along with an outfit you are going to model, the code will ignore those already-modeled ones.
Also, modeling an outfit is the only way to achieve "world-shaking" - an outfit of 10 million prestige gained from modeling - as opposed to "legendary" results, if you are looking for a bigger bang for your buck, as they say.
Items that have been modeled will be appended at the bottom noting who modeled it, for what org, and on what date. An item may only be modeled once. For example:
It is a precious neck jewelry. Its level of craftsmanship is exceptional. Modeled by Gwenna for Gold Order on 2018/07/17.
If you want to ignore modeling emits (such as at parties and other large scenes), you can use the @settings command to turn on ignore_model_emit. (See help @settings for more information.)
[Info] Saoirse: Is there a help file on social clout? What it ..does?
[Info] Selene: Biggest thing I've seen it do is increase how much your praises are worth, and how much you make when you use 'work'.
[Info] Aleksei: There is not a helpfile on it
[Info] Apostate: It's an aggregate stat I use when I want to weigh a character's overall social acumen.
[Info] Aleksei: It more increases your number of praises than how much your praises are worth (which is more about your Charm+Propaganda roll). And lowers your difficulty for the work command, yeah.
[Info] Apostate: We'll likely add more aggregates in the future for similar spheres
[Info] Apostate: I use social clout in a lot of very complicated calculations- most of the newer social systems factor it in, in small ways. Like fashion modeling, praises, donations, work, almost anything that can generate prestige uses it
[Info] Apostate: The underlying game intention there is so that a social character would be much more effective in social mechanics than a character that happens to take a single social skill in order to use a mechanical social ability (like propaganda for praise, or performance for modeling)
[Info] Apostate: Clout and prestige might get a glance in GMing but they are more significant in automation, with my trying to represent how NPC populace cares in terms of what kind of buzz someone is generating or how famous they might be, and how much effort someone is putting into being known socially. Having high prestige is very much being a celebrity, but it's only one factor in how someone is regarded, and I'll likely be writing house propriety guides soon, that give a lot more detail in the different social norms of what each house respects
Event Largesse Costs
Cost is the amount of silver needed.
+-------------+--------+----------+ | Level | Cost | Prestige | +-------------+--------+----------+ | Small | 0 | 0 | | Average | 100 | 10000 | | Refined | 1000 | 50000 | | Grand | 10000 | 200000 | | Extravagant | 100000 | 1000000 | | Legendary | 500000 | 4000000 | +-------------+--------+----------+