Building Guide

Revision as of 13:11, 21 June 2020 by Tori (talk | contribs) (Org Room Walkthrough: Updated Valardin Ward blue)

Basics

The basics can be found on game via help housing and shops guide (if you forget, help guides on the game will list all guides), accessible via the webpage as Housing and Shops Guide as well.

Managing building/room commands can be found in +Manageroom and +Home.

Also check out +Keyring and @Chestkey.

The above noted files are also available on the game via: help <file name>

  • You can set/unset/reset your home, which allows you to have keys for multiple door locks, such as your shop or other building you made/own. Use +manageroom/addhome <your character name> to accomplish this. For example, your new family member needs a key to their room and to the front door. If you own the building/room, you can set your home to it, 'make' them a key via +home/key <person> and then unset the +home.

OF NOTE - you must own the room(s) in order to set/unset/reset your coded home.

Org Room Walkthrough

So someone has joined your family/org and you may need to build and set up a room for them. Below is a walk-through for that process.

  • New room costs increase, as of the last known amount, by 25 econ resources. So if Bob's room cost 100 econ to build, Mary's will cost 125 and so on.

For this example, we will build a Winter Example Room for Mary.

All files can be found in help +buildroom and help +manageroom. Also, review - help housing and shops guide.

The example below assumes building in Redrain Ward, which is {r for red -- the codes are also available in the above noted help housing and shops guide.

"Arx " is always highlighted yellow - {y
"- Ward of the Crown" is highlighted yellow - {y
"- Ward of the Compact" is highlighted green - {g
"- Upper Boroughs" and "- Lower Boroughs" are highlighted green - {g
"- Ward of House Grayson" is highlighted green - {g
"- Ward of the Lyceum" is highlighted blue-magenta {115
"- Ward of House Valardin" is highlighted bright blue - {015
"- Ward of House Redrain" is highlighted red - {r
"- Ward of House Thrax" is highlighted pure blue {025
"- Ward of House Pravus" is highlighted purple - {103

Go to the room where the new room will exit off of and then:

  • +buildroom/org redrain/{yArx {r- Ward of House Redrain - Redrain Villa - Winter Example Room{n=Winter Example Room <WER>;wer;example,Out <O>;o;out;exit;e;leave

(please note - exits are Into Room <IR>;IR;into --> , <-- Out Of Room <OOR>;oor;out -- use a comma to distinguish between in/out and semicolons between the various codes that can be used to navigate the exit. The 'Out Of Room' is what the exit will read as from inside the room to return to where you are.)

While in the actual room:

  1. +manageroom/desc The North traditionally have a strong appreciation for the beauty of nature, so it is therefore no surprise that this bedroom is inspired by the colors surrounding Farhaven: crisp snow white mountaintops, vivid greens of lush vegetation in bloom, and the dark browns of ancient, gnarled trees.
  2. +manageroom/adddecorator Mary -- gives Mary the ability to change the room description herself. This is optional.
  3. +manageroom/addhome Mary -- Mary will have to accept for the room to be set as her coded home and have the ability to lock the exit.
  4. +manageroom/rmhome Previousperson -- if someone moves out/leaves/etc, they should be removed as the owner.
  5. +manageroom/rmdecorator Previousperson -- similarly, if that same person was also set as a decorator, they should be removed.
  6. +manageroom -- alone, this will show you the settings of the current room. For example:

Home Owners: Mary
Shop Owners: None
Bouncers:
Decorators: Mary
Banned:

To simply make/give a key to someone for another room, check out the FAQ on how!