Actions can blossom from a variety of avenues, both crisis and non-crisis.
This is a breakdown on how to use @action (alias @actions) on Arx. While it may appear daunting at first, the end result is streamlined and give staff a better understanding on what you, the player, seeks to achieve with your @action request. The former +storyrequest is now merged with @action in order to develop a more robust storytelling experience. Let's begin!
- 1 What Exactly IS an Action?
- 2 Creating a New Action
- 3 Setting Your Action
- 4 TLDR
- 5 Set Your Category
- 6 Rolls
- 7 OOC Intent
- 8 Adding Items to your @action
- 9 To Attend or Not to Attend...
- 10 Are You Ready?
- 11 Submitting Your Action
- 12 Questions?
- 13 Options and Extras
- 14 See Also
What Exactly IS an Action?
[Info] Aleksei: So maybe you've been investigating the Sacred Chalice of Bahamut. You're like, this is so cool, I'm running @investigations and stuff, people are helping. Eventually you get a @clue that's like, hey! The chalice was last known to be seen in this area... You're like, awesome, I want to go try and find it! That's when you're like, okay I want to DO a thing, and the GMs are going to have to determine if I manage to do it. Then you'd put in an @action like 'I'm taking this crew of awesome folks to this specific area to try and find this thing.'
More insight from Ailith: That is one example of an action that blossomed from an @investigation. There are others such as when a character got her 6 in one of their skills. They decided to do an action to reflect the legendary deeds and wrote a little story to backup reasons for it. What RP gave reason for people to think legendary. // Another example is using an action to say spread propaganda. A playwright could decide to do an action about the play they wrote and the impact (white journals and RP) it has had on the compact. Staff may look at it and go yes, let's write a vox about it.
Crisis actions are queued and simultaneously resolved by GMs periodically.
Creating a New Action
@action/newaction [<crisis#>=] <story of the action>
Creating a new action costs "Action Points" and requires a series of other commands before it is completed and sent to staff.
- @action/newaction Dame Euginia sets off on an expedition with a small group of explorers with the hopes of discovering the mythical race of hobgoblins.
(Without adding a +crisis# to your @action, this in essence is very much how +storyrequest used to work.)
If this action was part of a bigger story suggested in +crisis, then you would add the +crisis#:
- @action/newaction 333=Dame Euginia and a small group of explorers set out on a diplomacy mission to meet with the King of the Hobgoblins.
An @action # will be assigned to you once you've completed this section.
Setting Your Action
Congratulations! You've been invited to join Dame Euginia quest in searching for Hobgoblins. You will receive a notification of this invitation via @informs. You do not have to do step 1 of @action/newaction, because Dame Euginia already did that for you.
@action/setaction #=<action text> This is where you put down what you're going to do in some detail.
- @action/setaction 1111=Sir Humphrey, backed by his cavalry, joins Dame Euginia through the mystical forest in search of the entrance to the Hobgoblin Kingdom. Knowing this is a diplomatic venture, he brings special, rare treasures in order to entice and hopefully find ways to trade with the hobgoblins.
If you are assisting Dame Euginia, you will be able to see who else is assisting in the action and how they are publicly assisting with the action when you type @action #. As an assistant, you would set your action in detail just as Dame Euginia did with the action -your- character will be taking.
Because some players are rather verbose with their action description, this allows you to give a brief, 80 characters of less, summary of what you intend to do with your action.
- @action/tldr 1111=Exploring forest for hobgoblins, bringing goodies.
And that's basically all there is to that. When you check with @action# at this point, you will see something that looks like this:
Action ID 1111 by Euginia
Action by Euginia:
Summary: Exploring forest for hobgoblins, bringing goodies.
Action: Dame Euginia sets off on an expedition with a small group of explorers with the hopes of discovering the mythical race of hobgoblins.
Action by Humphrey:
Summary:Bringing the cavalry and some goodies for trading
Action: Sir Humphrey, backed by his cavalry, joins Dame Euginia through the mystical forest in search of the entrance to the Hobgoblin Kingdom. Knowing this is a diplomatic venture, he brings special, rare treasures in order to entice and hopefully find ways to trade with the hobgoblins.
If you are Assisting Euginina, you will not see any other statement other than what Action she is taking. You are only privy to the information you add. Likewise, Euginia will not be able to see any other statements besides what public action you are taking.
Set Your Category
If you are creating the @action, you will have to set your category.
- @action/category 1111=diplomacy
Categories: combat, scouting, support, diplomacy, sabotage, research.
If you are assisting, you do not have to worry about this step.
All participants in the @action must set what stat and skill they would like the GM to roll.
- @action/roll 1111=Charm,Diplomacy
So, you've got this plan, you've got some folks helping you out. Things look swell. As a player, what can you hope to achieve from this @action? That's where ooc intent comes into play!
@action/ooc_intent <action#>=what you as the player are hoping to get out of this @action
Taken straight from help @action: /ooc_intent which is the what sort of outcome you are hoping for, whether that's reputation adjustments, some advancement in a story, the favor of important npcs, magical power, whatever. It's just to make sure that GMs know what you have in mind for what you're trying to accomplish.
- @action/ooc_intent 1111=Story Advancement to build bridges between the humans and hobgoblins.
Adding Items to your @action
This is where you add any extra goodie you'll be supplying to your @action like resources, silver, action points, or army.
@action/add <action#>=<resource or 'ap' or 'army'>,<amount or army ID#>
If you are adding more than just one section, you will need to repeat the process for each type of item you are adding to the @action.
- @action/add 1111=economic,200
(Economic,Social, or Military applies here)
Adding Action Points
- @action/add 1111=ap,100
- @action/add 1111=silver,250000
- @action/add 1111=army,21
The army# comes from the @army command. Check with @army to see which army unit you would like to have involved with the @action.
[Info] Orrin: Help @action doesn't really answer the specifics Im looking for, just tells you what the commands are. the crisis action guide is a little more helpful, but Im looking for information like: What is a relative/appropriate level of resources to spend on an action, how do you choose what dice to declare, etc, none of that is covered.
[Info] Orrin: I have no frame of reference on the numbers. So I have no idea if say, 10 social indicates you are putting huge effort behind something, or hardly much, etc.
[Info] Apostate: Orrin- 10 trivial, 100 significant investment of resources, 1000 the equivalent of probably a full fiscal quarter worth of investment, 10000 a legendary, long term project that would have impact throughout the Compact potentially
To Attend or Not to Attend...
The default toggle on an @action shows you will be attending the action. You can still create and assist without your character being present at the scene especially if your character is offering aid in the form of money or resources and is not the combat type or very diplomatic. To unattend you would type:
The code will let you know you will not be present for the action. If you change your mind before you submit, just type the code again and it will set you to being physically present.
Are You Ready?
You've created your @action, you've invited others to join in on the fun, you have done all your steps, but need to check on everyone else to make sure they have also done their part.
This lets the @action creator know who has submitted their action and who is either still working on it or forgot to submit the action.
Submitting Your Action
This is a very important step to complete otherwise your @action will not be submitted. If you are invited to an @action and you do not submit your assistance, your action will be canceled and your AP will be refunded to you. Once you have completed all of the previous steps and you are satisfied with your role in the @action, you do the following:
And that's it! Your action will be submitted to staff and/or added to the actions of the others who are participating in the @action event with you.
Yup, We've got a section for you! If you happen to have questions about your @action, you can submit these here to staff via:
@action/question <action#>=Your Question Here.
Options and Extras
Optional @action commands
@action/setsecret <action#>=<secret action>Hush hush action description goes here.
@action/setsecret/traitor <action#>=<action you are taking>Your secret action is to work against the main objective.
@action/setcrisis <action#>=<crisis#> This sets the @action you've created as a response to a current +crisis.
@action/toggletraitor <action#> This sets your actions to work against the story.
@action/togglenoscene <action#> You would like your @action to have an off-screen resolution. When you toggle 'no scene', you may invite as many characters as you'd like. When you have an 'on-screen' action, there is a maximum of 5 characters allowed for GM purposes.
@action/makepublic <action#> By default, all @actions are marked private. If you would like to make your @action to be public, you receive a small XP reward for doing so. This is optional.
The following files may be related and are viewable via help <filename> on the game as well: